[HN Gopher] Jax's true calling: Ray-Marching renderers on WebGL
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       Jax's true calling: Ray-Marching renderers on WebGL
        
       Author : BenoitP
       Score  : 34 points
       Date   : 2026-04-01 19:36 UTC (3 hours ago)
        
 (HTM) web link (benoit.paris)
 (TXT) w3m dump (benoit.paris)
        
       | VHRanger wrote:
       | Pytorch is such a maddening mess of half implemented research
       | features in a state of Heisen-deprecation, Jax becomes more
       | appealing to me by the day.
        
       | corndoge wrote:
       | Moving my thumb across the image causes the ball and cube graphic
       | to disappear to black and then scrolls the page. Firefox on iOS
        
         | akoboldfrying wrote:
         | Me too, Chrome on Android.
         | 
         | I like the concept of applying Jax to SDF sphere tracing :)
        
       | dvt wrote:
       | > the thing JAX was truly meant for: a graphics renderer
       | 
       | I mean, just like ray-tracing, SDF (ray-marching) is neat, but
       | basically everything useful is expensive or hard to do
       | (collisions, meshes, texturing etc.). I mean mathy stuff is
       | easier (rotations, unions/intersections, function composition,
       | etc.) but 3D is usually used in either modeling software or video
       | games, which care more about the former than they do the latter.
        
       | vatsachak wrote:
       | Yeah GPU compilers will be used for way more things than AI
       | because parallel = good
        
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       (page generated 2026-04-01 23:00 UTC)