[HN Gopher] Jax's true calling: Ray-Marching renderers on WebGL
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Jax's true calling: Ray-Marching renderers on WebGL
Author : BenoitP
Score : 34 points
Date : 2026-04-01 19:36 UTC (3 hours ago)
(HTM) web link (benoit.paris)
(TXT) w3m dump (benoit.paris)
| VHRanger wrote:
| Pytorch is such a maddening mess of half implemented research
| features in a state of Heisen-deprecation, Jax becomes more
| appealing to me by the day.
| corndoge wrote:
| Moving my thumb across the image causes the ball and cube graphic
| to disappear to black and then scrolls the page. Firefox on iOS
| akoboldfrying wrote:
| Me too, Chrome on Android.
|
| I like the concept of applying Jax to SDF sphere tracing :)
| dvt wrote:
| > the thing JAX was truly meant for: a graphics renderer
|
| I mean, just like ray-tracing, SDF (ray-marching) is neat, but
| basically everything useful is expensive or hard to do
| (collisions, meshes, texturing etc.). I mean mathy stuff is
| easier (rotations, unions/intersections, function composition,
| etc.) but 3D is usually used in either modeling software or video
| games, which care more about the former than they do the latter.
| vatsachak wrote:
| Yeah GPU compilers will be used for way more things than AI
| because parallel = good
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(page generated 2026-04-01 23:00 UTC)