[HN Gopher] Fast and Gorgeous Erosion Filter
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       Fast and Gorgeous Erosion Filter
        
       Author : runevision
       Score  : 15 points
       Date   : 2026-03-31 08:41 UTC (1 days ago)
        
 (HTM) web link (blog.runevision.com)
 (TXT) w3m dump (blog.runevision.com)
        
       | runevision wrote:
       | The blog post and the companion video (and shader source code)
       | explain an erosion technique which emulates gorgeous branching
       | gullies and ridges without simulation, while still allowing every
       | point to be evaluated in isolation, which means it's fast, GPU-
       | friendly, and trivial to generate in chunks.
        
         | jadbox wrote:
         | very cool!
        
         | have_faith wrote:
         | The video was really well done, very interesting even though
         | I'm not very familiar with the subject. Is this the sort of
         | thing that would go into a game like No Man's Sky to improve
         | the planet generation?
        
       | catapart wrote:
       | Truly fantastic work! "Holy Grail" is right! Terrain generation
       | just got an upgrade so the tooling is about to start producing
       | some really beautiful results in real time. That's going to be a
       | blast to work with. Thanks!
        
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       (page generated 2026-04-01 23:00 UTC)