[HN Gopher] Fast and Gorgeous Erosion Filter
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Fast and Gorgeous Erosion Filter
Author : runevision
Score : 15 points
Date : 2026-03-31 08:41 UTC (1 days ago)
(HTM) web link (blog.runevision.com)
(TXT) w3m dump (blog.runevision.com)
| runevision wrote:
| The blog post and the companion video (and shader source code)
| explain an erosion technique which emulates gorgeous branching
| gullies and ridges without simulation, while still allowing every
| point to be evaluated in isolation, which means it's fast, GPU-
| friendly, and trivial to generate in chunks.
| jadbox wrote:
| very cool!
| have_faith wrote:
| The video was really well done, very interesting even though
| I'm not very familiar with the subject. Is this the sort of
| thing that would go into a game like No Man's Sky to improve
| the planet generation?
| catapart wrote:
| Truly fantastic work! "Holy Grail" is right! Terrain generation
| just got an upgrade so the tooling is about to start producing
| some really beautiful results in real time. That's going to be a
| blast to work with. Thanks!
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(page generated 2026-04-01 23:00 UTC)