[HN Gopher] A Verilog to Factorio Compiler and Simulator (Workin...
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       A Verilog to Factorio Compiler and Simulator (Working RISC-V CPU)
        
       Author : signa11
       Score  : 140 points
       Date   : 2026-03-26 10:47 UTC (3 days ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | skyberrys wrote:
       | What a wild idea, but it makes sense! I haven't taken the time to
       | get it working. I've heard a lot about Factorio, but I stayed
       | away from it so far.
        
         | ddlsmurf wrote:
         | Well don't if you value sleep and free time. Whilst slightly in
         | jest, sincerely, it is incredibly addictive.
        
         | brailsafe wrote:
         | Factorio is a great game that's easy to compartmentalize and
         | allocate small, discrete periods of time to, especially if
         | you're an engineer of any kind.
        
           | BiteCode_dev wrote:
           | Sure, in the same way you can easily limit yourself to one
           | cigarette a day.
        
           | 9dev wrote:
           | Crack is the best thing you ever can try, my friend, trust
           | me! It's not addictive at all.
        
           | Vasbarlog wrote:
           | #not
        
           | el_isma wrote:
           | * "small" as measured by estimated lifetime duration
        
         | wbl wrote:
         | The first time I played it I got a little sleepy and went to
         | bed. It was 3 am.
        
       | jw1294 wrote:
       | Truly excellent.
        
       | ur-whale wrote:
       | Amazing work, and a fantastic idea, congratulations to the
       | author. I am definitely trying this next week-end!
        
       | tomekowal wrote:
       | Can it run Doom?
        
         | plasticchris wrote:
         | Maybe if you can get it to zoom out far enough and wire up an
         | array of lights on the surface of Nauvis...
        
           | ogghostjelly wrote:
           | I tried on my 1366x768 display fully zoomed out and it
           | doesn't cover enough space for DOOM's 320x200 display if each
           | pixel is one tile. But maybe you could get the display
           | working on the map? Not sure if that's even possible, are
           | there any Factorio tiles that can change their map color on
           | demand? Or just download some kind of utlra-zoom mod, that
           | works too.
        
         | jlogsdon wrote:
         | Yes
         | 
         | https://youtu.be/0bAuP0gO5pc
        
       | buildbot wrote:
       | Verilog to X compilers always bring me such joy. (There are
       | several ones for Minecraft)
       | 
       | I wonder with the new Timberborn 1.0 update with automation if
       | there's enough to build a computer from water gates...
        
       | ivanjermakov wrote:
       | > I had a little bug in the ASCII font, so the smiley face is
       | frowning.
       | 
       | Happens to the best of us!
        
       | peaboff wrote:
       | hey, I made this!
       | 
       | Thanks for showing it here!
        
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       (page generated 2026-03-29 23:01 UTC)