[HN Gopher] LG's new 1Hz display is the secret behind a new lapt...
       ___________________________________________________________________
        
       LG's new 1Hz display is the secret behind a new laptop's battery
       life
        
       Author : robotnikman
       Score  : 313 points
       Date   : 2026-03-23 21:18 UTC (5 days ago)
        
 (HTM) web link (www.pcworld.com)
 (TXT) w3m dump (www.pcworld.com)
        
       | jerlam wrote:
       | Haven't phones, watches and tablets been using low refresh rates
       | to enable battery improvements for a while?
       | 
       | The Apple Watch Series 5 (2019) has a refresh rate down to 1Hz.
       | 
       | M4 iPad Pro lacks always-on display despite OLED panel with
       | variable refresh rate (2024):
       | 
       | https://9to5mac.com/2024/05/09/m4-ipad-pro-always-on-display...
        
         | hirako2000 wrote:
         | Dell needs to sell these XPS. The AI button doesn't do the
         | trick, so battery life may do it.
        
           | hedora wrote:
           | What's the real-world battery life though? My mac gets 8
           | hours real world; 16 in benchmarks; 24 claimed by apple.
           | 
           | Assuming the xps has the same size battery, and this really
           | reduces power consumption by 48%, I'd expect 16 hours real
           | world, 32 in benchmarks and 48 in some workload Dell can
           | cherry pick.
        
             | adgjlsfhk1 wrote:
             | Dell has to deal with windows cuts that in half with all
             | the slop and spyware.
        
               | quantumink wrote:
               | Last I checked: the XPS was one of the few laptop product
               | lines offering native Linux (Ubuntu) as an alternative
               | default configuration option to order
               | 
               | It's how I got mine about 6-7 years back anyways, still
               | works great (except the battery) ...never let windows get
               | it's claws into the machine in the first place
               | 
               | Edit: to add, I realized over time that having a battery
               | that lasts longer just can't seem to beat my older laptop
               | experiences: being able to just swap an extra battery in
               | and have full charge at will (without soldering and all
               | that 'ish) In that sense I feel that the future is coming
               | full circle to modularity, swapability, repairability -
               | to the point they're becoming my primary considerations
               | for the next portable computing select I will need to
               | acquire.
        
               | teo_zero wrote:
               | > Last I checked
               | 
               | I checked 10 seconds ago. The only models I can order in
               | my country with linux are Pro Max and a Precision
               | workstation.
               | 
               | If I pretend to be located in the US, an XPS 13 from 2024
               | becomes available at 200$ more than the Windows variant,
               | and no OLED option.
               | 
               | What a weird marketing strategy from Dell...
        
               | quantumink wrote:
               | Yeah... Took a moment to look it up now:
               | 
               | Apparently they stopped making the Developer Edition
               | which came with Ubuntu in 2022-2023 (which was definitely
               | cheaper by 100-200 bucks or so than the Windows version
               | with exact same hardware, I recall the developer edition
               | os discount very clearly)
               | 
               | Now the XPS line has fallen as well, as apparently even
               | the SSD now gets soldered to the motherboard, no longer
               | possible to service with basic tools really once it
               | starts failing. My old 2018-ish XPS has an M.2 slot and a
               | battery that is relatively simple by modern standards to
               | replace with some screwdrivers and careful handling
               | (something I think is vital for a workhorse computer, as
               | batteries 'decimate' in capacity within 2-3 years or so
               | in my experience)
               | 
               | I don't even know what's left out there anymore among
               | major makers... when I have to look again, maybe
               | framework... Been hearing about them for a bit now and
               | they seem quite relevant to the discussion - haven't seen
               | one live yet to be fair
        
               | iknowstuff wrote:
               | Powerbanks fill that role well. We have USB-C PD now
        
               | quantumink wrote:
               | While I concede that powerbanks may satisfy the proximal
               | problem - literally making charging available on
               | demand... Consider that it does not in any way resolve
               | the distal problem of having a 'portable computing
               | device', which heavily compromises on the 'portable'
               | aspect - by forcing a state of permanent battery anxiety
               | without external life support (i.e. no power source -
               | dead in minutes of intensive work) The powerbank is a
               | fine workaround to be fair, but as I see it: still a
               | workaround at best. The ability to swap a battery without
               | getting into things like soldering - allows for far more
               | flexible functionality and longevity than a powerbank
               | could.
               | 
               | That is without even mentioning the ultimate problem of
               | parts sustainability and longevity. When you can swap
               | individual components as they degrade, it's possible to
               | use the rest of the machine for far longer than a
               | degraded battery or a failing SSD would allow.
               | 
               | Powerbanks simply feel like treating symptoms, instead of
               | rehabilitating the system itself (obviously still use
               | them for phones and such of course)
        
             | k4rli wrote:
             | Both my last two XPSes have had shit battery life. Maybe
             | 3.5h when new and only 2h after a few months of use. They
             | also experience a lot of thermal throttling (i7 12700h,
             | 9750h) and newer updates have removed the option of
             | undervolting which used to fix that.
             | 
             | Positive is that the battery life couldn't possibly get
             | worse with newer ones.
        
               | glitchcrab wrote:
               | I have a December 2024 XPS 15 and I regularly get 7-8
               | hours out of a charge whilst doing a mixture of tasks. On
               | Linux too, no less.
        
             | pier25 wrote:
             | I put my MBP in low power mode when using the battery and I
             | get easily 12-15 hours with my full dev environment
             | running.
        
         | MBCook wrote:
         | Yes but I'm unaware of larger ones.
        
         | trvz wrote:
         | iPad Pro only goes down to 10 FPS. This may be the display of
         | the upcoming MacBook Pro.
        
         | SXX wrote:
         | OLED iPad dont have always on because of burn-in. Considering
         | people certainly use it as photo frame, notification and time
         | daahboars, kitchen recipe book, etc.
         | 
         | Less of a problem for iphones that unlikely to stay for a week
         | in the same place plugged in and unused.
        
           | jerlam wrote:
           | I don't think many people are spending $1k on an iPad Pro,
           | the only iPad with OLED, to use as a picture frame.
        
             | SXX wrote:
             | They dont buy it for this purpose. Its just end up like
             | that for a lot of people I know since it just weird device
             | between iphone and macbook that end not being used for
             | much.
        
               | juleiie wrote:
               | It's a professional mobile artist bonanza idk why you
               | claim it isn't used much when this expensive device is
               | more than earning its worth
               | 
               | Yeah sure if you buy it as a toy it may not be used for
               | much lol. Check your consumerism
        
               | SXX wrote:
               | I not saying anything about device itself.
               | 
               | I just pointing out how quite a big part of Apple
               | consumer base use these devices: buy most expensive one,
               | play with it for a few weeks and then leave it as kitchen
               | tablet that is used ocassionally. You know every second
               | housewife wants to be an artist but very few actually use
               | it for this beyond first few weeks.
               | 
               | Providing this audience with always-on display is a sure
               | way to have a lot of people unhappy with burned-in OLED
               | screens.
        
               | kakacik wrote:
               | Yeah so pretty niche use case. No need to attack others
               | with snarky childish comments just because you dont like
               | reality out there
        
               | juleiie wrote:
               | First of all I love snark
               | 
               | Second, it is not a fault of the device that consumers
               | are brain dead, buying something they do not need and
               | then whine about how the device is "useless". It sucks to
               | suck
        
         | amaranth wrote:
         | Phones and watches do that with LTPO OLED which I don't believe
         | exists at higher screen sizes although I'm not sure why. This
         | is supposed to be special because it isn't OLED so should be
         | able to get brighter and not have to worry about burn in.
        
           | wffurr wrote:
           | https://arstechnica.com/gadgets/2026/03/lg-display-starts-
           | ma... is a better article but LG is light on details of their
           | new proprietary display tech.
        
           | Tuna-Fish wrote:
           | LTPO has problems with uniformity of brightness, that get
           | worse the larger the panels are. On a phone screen, this is
           | usually not perceivable, but if you made a 27" screen out of
           | it, most such screens would be visibly brighter in some
           | corner or other.
        
         | jauntywundrkind wrote:
         | Panel Self Refresh should largely just work, and I believe has
         | been on laptops for a long long time. Here's Intel demo'ing it
         | in 2011.
         | https://www.theregister.com/2011/09/14/intel_demos_panel_sel...
         | 
         | I'm not sure that there's really anything new here? 1Hz might
         | be lower. Adoption might be not that good. But this might just
         | be iteration on something that many folks have just not really
         | taken good advantage of till now. There's perhaps signficiant
         | display tech advancements to get the Hz low, without having
         | significant G-Sync style screen-buffers to support it.
         | 
         | One factor that might be interesting, I don't know if there's a
         | _partial_ refresh anywhere. Having something moving on the
         | screen but everything else stable would be neat to optimize
         | for. I often have a video going in part of a screen. But that
         | doesn 't mean the whole screen needs to redraw.
        
           | withinboredom wrote:
           | Probably patent licensing shenanigans kept it holed up for
           | awhile.
        
           | __d wrote:
           | I'm not an expert here, but ...
           | 
           | CRTs needed to be refreshed to keep the phosphors glowing.
           | But all screens are now digital: why is there a refresh rate
           | at all?
           | 
           | Can't we memory-map the actual hardware bits behind each
           | pixel and just draw directly (using PCIe or whatever)?
        
             | kbolino wrote:
             | I think you're assuming that LCDs all have framebuffers,
             | but this is not the case. A basic/cheap LCD does not store
             | the state of its pixels anywhere. It electrically refreshes
             | them as the signal comes in, much like a CRT. The pixels
             | are blocking light instead of emitting it, but they will
             | still fade out if left unrefreshed for long. So, the simple
             | answer is, you can't get direct access to something when it
             | doesn't even exist in the first place.
        
         | ksec wrote:
         | >M4 iPad Pro lacks always-on display despite OLED panel with
         | variable refresh rate (2024):
         | 
         | Brightness, Uniformity, Colour Accuracy etc. It is hard as we
         | take more and more features for granted. There is also cost
         | issues, which is why you only see them in smaller screens.
        
         | KolibriFly wrote:
         | What LG is pitching here is basically bringing that 1Hz floor
         | capability to large laptop panels
        
       | amiga-workbench wrote:
       | Is this materially different from panel self refresh?
        
         | saltcured wrote:
         | A low refresh rate probably still requires the same display-
         | side framebuffer as PSR.
         | 
         | With conventional PSR, I think the goal is to power off the
         | link between the system framebuffer and the display controller
         | and potentially power down the system framebuffer and GPU too.
         | This may not be beneficial unless it can be left off long
         | enough, and there may be substantial latency to fire it all
         | back up. You do it around sleep modes where you are expecting a
         | good long pause.
         | 
         | Targeting 1 Hz sounds like actually planning to clock down the
         | link and the system framebuffer so they can run sustain low
         | bandwidth in a more steady state fashion. Presumably you also
         | want to clock down any app and GPU work to not waste time
         | rendering screens nobody will see. This seems just as
         | challenging, i.e. having a "sync to vblank" that can adapt all
         | the way down to 1 Hz?
        
           | hyperhello wrote:
           | But why 1hz? Can't the panel just leave the pixels on the
           | screen for an arbitrary length of time until something
           | triggers refresh? Only a small amount of my screen changes as
           | I'm typing.
        
             | saltcured wrote:
             | When PSR or adaptive refresh rate systems suspend or re-
             | clock the link, this requires reengineering of the link and
             | its controls. All of this evolved out of earlier display
             | links, which evolved out of earlier display DACs for CRTs,
             | which continuously scanned the system framebuffer to
             | serialize pixel data into output signals. This scanning was
             | synchronized to the current display mode and only changed
             | timings when the display mode was set, often which a
             | disruptive glitch and resynchronization period. Much of
             | this design cruft is still there, including the whole idea
             | of "sync to vblank".
             | 
             | When you have display persistence, you can imagine a very
             | different architecture where you address screen regions and
             | send update packets all the way to the screen. The screen
             | in effect becomes a compositor. But then you may also want
             | transactional boundaries, so do you end up wanting the
             | screen's embedded buffers to also support double or triple
             | buffering and a buffer-swap command? Or do you just want a
             | sufficiently fast and coordinated "blank and refill"
             | command that can send a whole screen update as a fast
             | burst, and require the full buffer to be composited
             | upstream of the display link?
             | 
             | This persistence and selective addressing is actually a
             | special feature of the MIP screens embedded in watches etc.
             | They have a link mode to address and update a small
             | rectangular area of the framebuffer embedded in the screen.
             | It sends a smaller packet of pixel data over the link,
             | rather than sending the whole screen worth of pixels again.
             | This requires different application and graphics driver
             | structure to really support properly and with power
             | efficiency benefits. I.e. you don't want to just set a
             | smaller viewport and have the app continue to render into
             | off-screen areas. You want it to focus on only rendering
             | the smaller updated pixel area.
        
           | fc417fc802 wrote:
           | > This seems just as challenging, i.e. having a "sync to
           | vblank" that can adapt all the way down to 1 Hz?
           | 
           | I was under the impression that modern compositors operated
           | on a callback basis where they send explicit requests for new
           | frames only when they are needed.
        
             | saltcured wrote:
             | There are multiple problems here, coming from opposite
             | needs.
             | 
             | A compositor could request new frames when it needs them to
             | composite, in order to reduce its own buffering. But how
             | does it know it is needed? Only in a case like window
             | management where you decided to "reveal" a previously
             | hidden application output area. This is a like older
             | "damage" signals to tell an X application to draw its
             | content again.
             | 
             | But for power-saving, display-persistence scenarios, an
             | application would be the one that knows it needs to update
             | screen content. It isn't because of a compositor event
             | demanding pixels, it is because something in the domain
             | logic of the app decided its display area (or a small
             | portion of it) needs to change.
             | 
             | In the middle, naive apps that were written assuming
             | isochronous input/process/output event loops are never
             | going to be power efficient in this regard. They keep re-
             | drawing into a buffer whether the compositor needs it or
             | not, and they keep re-drawing whether their display area is
             | actually different or not. They are not structured around
             | diffs between screen updates.
             | 
             | It takes a completely different app architecture and
             | mindset to try to exploit the extreme efficiency realms
             | here. Ideally, the app should be completely idle until an
             | async event wakes it, causes it to change its internal
             | state, and it determines that a very small screen output
             | change should be conveyed back out to the display-side
             | compositor. Ironically, it is the oldest display pipelines
             | that worked this way with immediate-mode text or graphics
             | drawing primitives, with some kind of targeted addressing
             | mode to apply mutations to a persistent screen state model.
             | 
             | Think of a graphics desktop that only updates the seconds
             | digits of an embedded clock every second, and the minutes
             | digits every minute. And an open text messaging app only
             | adds newly typed characters to the screen, rather than
             | constantly re-rendering an entire text display canvas. But,
             | if it re-flows the text and has to move existing characters
             | around, it addresses a larger screen region to do so. All
             | those other screen areas are not just showing static
             | imagery, but actually having a lack of application CPU,
             | GPU, framebuffer, and display link activities burning
             | energy to maintain that static state.
        
               | fc417fc802 wrote:
               | I mean sure, you raise an interesting point that at low
               | enough refresh rates application architectures and
               | display protocols begin needing to explicitly account for
               | that fact in order for the system as a whole to make use
               | of the feature.
               | 
               | But the other side of things - the driver and compositor
               | and etc supporting arbitrarily low frequencies - seems
               | like it's already (largely?) solved in the real world. To
               | your responsiveness point, I guess you wouldn't want to
               | use such a scheme without a variable refresh rate. But
               | that seems to be a standard feature in ~all new consumer
               | electronics at this point. Redrawing the entire panel
               | when you could have gotten away with only a small patch
               | is unfortunate but certainly not the end of the world.
        
       | hasperdi wrote:
       | this is just regurgitating the manufacturer's claim. I believe it
       | when I see it. Most of display energy use is to turn on the
       | OLED/backlight. They're claiming, because our display flickers
       | less, it's 48% more efficient now.
        
       | serious_angel wrote:
       | > LG's press release leaves several questions unanswered,
       | including the source of the "Oxide" name...
       | 
       | > Source: https://www.pcworld.com/article/3096432 [2026-03-23]
       | 
       | ---
       | 
       | > HKC has announced a new laptop display panel that supports
       | adaptive refresh across a 1 to 60Hz range, including a 1Hz mode
       | for static content. HKC says the panel uses an Oxide (metal-oxide
       | TFT) backplane and its low leakage characteristics to keep the
       | image stable even at 1Hz.
       | 
       | > Source: https://videocardz.com/newz/hkc-reveals-1hz-to-60hz-
       | adaptive... [2025-12-29]
       | 
       | ---
       | 
       | > History is always changing behind us, and the past changes a
       | little every time we retell it. ~ Hilary Mantel
        
         | hedora wrote:
         | > _Oxide (metal-oxide TFT)_
         | 
         | Ok, that makes some amount of sense. The article claims this is
         | an OLED display, and I haven't heard of significant power games
         | from low-refresh-rate OLED (since they have to signal the LED
         | to stay on regardless of refresh rate).
         | 
         | However, do TFT's really use as much power as the rest of the
         | laptop combined?
         | 
         | They're claiming 48% improvement, so the old TFT (without
         | backlight) has to be equivalent to backlight + wifi + bluetooth
         | + CPU + GPU + keyboard backlight + ...
        
           | stonogo wrote:
           | The article says this is an LED panel and LG is working
           | toward an OLED version.
        
       | MBCook wrote:
       | As soon as I saw this announced, I wondered if this is why we
       | haven't seen OLED MacBook Pro yet.
       | 
       | Apple already uses similar tech on the phones and watches.
        
       | amelius wrote:
       | So if a pixel is not refreshed, it doesn't use any power?
        
         | etchalon wrote:
         | If the screen is only refreshing once per second, less energy
         | is used to refresh the screen. The pixel uses the same amount
         | of power.
        
           | amelius wrote:
           | I was not under the impression that sending some control
           | signals took that much power.
        
             | tokai wrote:
             | You have to compute the new frame too. I would assume that
             | is were most of the power use is.
        
             | etchalon wrote:
             | Maybe not, but doing it once a second instead of 60 times a
             | second is a pretty massive savings.
        
         | tosti wrote:
         | E-ink displays can do this. That's why they're used in
         | ereaders. Display in TFA OTOH emits light, so definately not.
        
         | perching_aix wrote:
         | It does, especially with LCDs like this, where the backlight is
         | the primary driver of the power consumption of the panel.
         | 
         | I'm not even sure how they got their 48% figure. Sounds like a
         | whole-system measurement, maybe that's the trick.
        
         | layer8 wrote:
         | For sample-and-hold panel technologies like LCD and OLED,
         | refresh is about updating the pixel state (color). There is a
         | process that takes place for that even when the pixel data
         | remains unchanged between frames. However, the pixels still
         | need to emit light between refreshes, which for LCD is a
         | backlight but for OLED are the pixel themselves. The light
         | emission is often regulated using PWM at a higher frequency
         | than the refresh rate. PWM frequency affects power consumption
         | as well. Higher PWM frequency is better for the eyes, but also
         | consumes more power.
        
           | hedora wrote:
           | OLED is fundamentally not sample and hold, because it is
           | using PWM, right?
           | 
           | Ignoring switching costs, keeping a sample-and-hold LED at
           | 0%, 50% and 100% brightness all cost zero energy. For an
           | OLED, the costs are closer to linear in the duty cycle
           | (again, ignoring switching costs, but those are happening
           | much faster than the framerate for OLED, right?)
           | 
           | (Also, according to another comment, the panel manufacturer
           | says this is TFT, not OLED, which makes a lot more sense.)
        
             | layer8 wrote:
             | PWM still counts as sample-and-hold, because it sustains
             | the brightness throughout the duration of a frame,
             | resulting in significant motion blur. The converse are
             | impulse-driven displays like CRT and plasma.
             | 
             | LED backlights using PWM likewise don't change the sample-
             | and-hold nature of LCD panels.
             | 
             | My understanding is that PWM switching costs aren't
             | negligible, and that this contributes to why PWM
             | frequencies are often fairly low.
        
             | DoctorOetker wrote:
             | I don't believe LED-pixel displays use PWM. I would expect
             | them to use bit planes: for each pixel transform the gamma-
             | compressed intensity to the linear photon-proportional
             | domain. Represent the linear intensity as a binary number.
             | Start with the most significant bit, and all pixels with
             | that bit get a current pulse, then for the next bitplane
             | all the pixels having the 2nd bit set are turned on with
             | half that current for the same duration, each progressive
             | bitplane sending half as much current per pixel. After the
             | least significant bitplane has been lit each pixel location
             | has emitted a total number of photons proportional to what
             | was requested in the linear domain.
        
               | amelius wrote:
               | So for an 8bit color display you have 24 lines of various
               | currents going across each row (or column) of pixels?
        
               | DoctorOetker wrote:
               | There are more efficient ways of achieving this, but you
               | certainly don't need a separate conductor for each
               | bitplane, but obviously you need separate strings for
               | each color channel.
               | 
               | So to ignore the colorwise overhead lets pretend we just
               | have a single color channel.
               | 
               | You could even arrange all LED's in series and short out
               | (bypass with mosfet) those LED's that should NOT be lit.
               | 
               | Then you can just energize an inductor until the
               | appropriate current is reached and then flash a certain
               | amount of charge through the LED string.
               | 
               | One can choose between reusing the same inductor for the
               | different currents or having separate inductors each for
               | their own current levels.
               | 
               | It would require bypass transistors for each LED, but
               | there are support electronics for each LCD pixel too, as
               | a comparison.
               | 
               | The 24-bit color display (3x8) would actually result in
               | many more bit planes after gamma deflating to the linear
               | photon proportional domain.
        
       | stack_framer wrote:
       | I once had an external monitor with a maximum refresh rate of 30
       | Hz, and mouse movements were noticeably sluggish. It was part of
       | a multi-monitor setup, so it was very obvious as I moved the
       | mouse between monitors.
       | 
       | I'm not sure if this LG display will have the same issue, but I
       | won't be an early adopter.
        
         | dghlsakjg wrote:
         | Read the article.
         | 
         | The display has a refresh rate of 120hz when needed. The low
         | refresh rate is for battery savings when there is a static
         | image.
         | 
         | Variable refresh rate for power savings is a feature that other
         | manufacturers already have (apple for one). So you might
         | already be an early adopter.
        
       | ricardobeat wrote:
       | Apple introduced variable refresh rate back in 2015. That's over
       | a decade ago, I'm sure there's some new tech involved here, but
       | quite the omission.
        
         | embedding-shape wrote:
         | Stroke CRT displays been able to do variable refresh rate since
         | like the 80s, quite the omission there buddy.
        
         | dlcarrier wrote:
         | And if Apple introduced it a decade ago, then it's at least
         | five years older than that.
         | 
         | What's new here is the 1 Hz minimum.
        
         | thelastgallon wrote:
         | Apple doesn't manufacture panels, they buy from others. I
         | wonder how Apple can claim they have this feature.
        
         | hu3 wrote:
         | Apple might have convinced some gullible customers that this
         | was something new.
         | 
         | But to the rest of the world variable refresh rate existed for
         | years by then. As is with most Apple "inventions".
         | 
         | In this case the patent goes back to 1982:
         | https://patents.google.com/patent/US4511892A/en
        
       | nmstoker wrote:
       | Sorry, might be obvious to some, but is that rate applied to the
       | whole screen or can certain parts be limited to 1Hz whilst others
       | are at a higher rate?
       | 
       | The ability to vary it seems like it would be valuable as there
       | are significant portions of a screen that remain fairly static
       | for longer periods but equally there are sections that would need
       | to change more often and would thus mess with the ability to
       | stick to a low rate if it's a whole screen all-or-nothing
       | scenario.
        
         | bracketfocus wrote:
         | From what I understand, the laptop will reduce the refresh rate
         | (of the entire display) to as low as 1Hz if what is being
         | displayed effectively "allows" it.
         | 
         | For example:
         | 
         | - reading an article with intermittent scrolling
         | 
         | - typing with periodic breaks
        
           | nmstoker wrote:
           | Got it. Thanks!
        
           | gowld wrote:
           | Articles have animated ads, though.
        
             | msephton wrote:
             | On such an article it would not go down to 1Hz. It's
             | checking if the image is changing or not.
        
               | rmunn wrote:
               | Which would make me want the refresh rate to be user-
               | configurable. I would not mind at all if the 1 Hz refresh
               | rate caused parts of the page I don't care about, such as
               | animated ads to stutter and become unwatchable. If given
               | the choice between stuttering ads but longer battery
               | life, or smoothly-animated ads with shorter battery life,
               | I'd choose the unwatchable ads every time.
               | 
               | Ideally, I would be able to bind a keyboard shortcut to
               | the refresh-rate switch, so that the software doesn't
               | have to figure out that now I'm on Youtube so I actually
               | _want_ the higher refresh rate, but now I 'm on a mostly-
               | text page so I want the refresh rate to go back down to 1
               | Hz. If I can control that with a simple Fn+F11
               | combination or something, that would be the ideal
               | situation.
               | 
               | Not that any laptop manufacturers are _likely_ to see
               | this comment... but you never know.
        
               | Mogzol wrote:
               | I assume this will just be using Window's dynamic refresh
               | rate feature, which you can turn on and off in the
               | display settings, and when it's off you can set the
               | refresh rate manually. I guess the question is whether
               | they will let you set it as low as 1hz manually though.
        
             | themafia wrote:
             | Ad supported content industry: "Gee, we just can't figure
             | out why anyone would use an ad blocker!"
        
             | f1shy wrote:
             | It would help making the ad less distracting, in some
             | cases.
        
             | goodpoint wrote:
             | not with an adblocker
        
             | pwg wrote:
             | Run uBlock Origin and you will have few (and in most cases,
             | none) animated ads.
        
           | pier25 wrote:
           | Who "decides" the frame rate? Does the gpu keep sending data
           | and the monitor checks to determine when pixels change?
        
             | moffkalast wrote:
             | Probably the display board, anything else would be subject
             | to OS and GPU driver support and it would never work
             | anywhere.
        
           | snailmailman wrote:
           | I think windows has a feature built in on some adaptive
           | refresh rate displays to dynamically shift the frame rate
           | down (to 30, on my screen) or up to the cap, depending on
           | what's actually happening.
           | 
           | I remember playing with it a bit, and it would dynamically
           | change to a high refresh rate as you moved the mouse, and
           | then drop down as soon as the mouse cursor stopped moving.
           | 
           | I had issues with it sometimes being lower refresh rate even
           | when there was motion on screen, so the frame rate swings
           | were unfortunately noticeable. Motion would get smoother for
           | all content whenever the mouse moved.
           | 
           | 1hz is drastically fewer refreshes. I hope they have the "is
           | this content static" measurement actually worked out to a
           | degree where it's not noticeable.
        
         | londons_explore wrote:
         | With current LCD controllers but new drivers/firmware you could
         | selectively refresh horizontal stripes of the screen at
         | different rates if you wanted to.
         | 
         | I don't think you could divide vertically though.
         | 
         | Don't think anyone has done this yet. You could be the first.
        
           | alok-g wrote:
           | I believe E-ink displays do this for faster updates for touch
           | interactivity. Updatimg the whole display as the user writes
           | on the touch screen would otherwise be too slow for Eink.
        
         | KolibriFly wrote:
         | Today it's mostly "all-or-nothing" at the panel level, but
         | under the hood there's already a lot of cleverness trying to
         | approximate the behavior you're describing
        
       | qnleigh wrote:
       | > That will help save enormous amounts of power: up to 48 percent
       | on a single charge,
       | 
       | Why does refresh rate have such a large impact on power
       | consumption? I understand that the control electronics are 60x
       | more active at 60 Hz than 1 Hz, but shouldn't the light emission
       | itself be the dominant source of power consumption by far?
        
         | perching_aix wrote:
         | I interpreted that bit as E2E system uptime being up by 48%.
         | Sounds more plausible to me, as there'd fewer video frames that
         | would need to be produced and pushed out.
        
         | blovescoffee wrote:
         | There's definitely a few reasons but one of them is that you
         | have to ask the GPU to do ~60x less work when you render 60x
         | less frames
        
           | Filligree wrote:
           | Why? Surely copying the same pixels out sixty times doesn't
           | take _that_ much power?
        
             | hacker_88 wrote:
             | Copying , Draw() is called 60 times a second .
        
               | hedora wrote:
               | It isn't for any reasonable UI stack. For instance, the
               | xdamage X11 extension for this was released over 20 years
               | ago. I doubt it was the first.
        
               | giancarlostoro wrote:
               | At the software level yes, but it seems nobody has taken
               | the time to do this at the hardware level as well. This
               | is LG's stab at it.
        
               | y1n0 wrote:
               | Apple has been doing this since they started having
               | 'always-on' displays.
        
               | TeMPOraL wrote:
               | So has Samsung, but we're talking mobile devices with
               | OLED displays, which is an entirely different universe
               | both hardware and software-wise.
        
               | groundzeros2015 wrote:
               | What's your metal model of what happens when a dirty
               | region is updated and now we need to get that buffer on
               | the display?
        
               | vlovich123 wrote:
               | Xdamage isn't a thing if you're using a compositor for
               | what it's worth. It's more expensive to try to
               | incrementally render than to just render the entire scene
               | (for a GPU anyway).
               | 
               | And regardless, the HW path still involves copying the
               | entire frame buffer - it's literally in the name.
        
               | delusional wrote:
               | Thats not true. I wrote a compositor based on xcompmgr,
               | and there damage was widely used. It's true that it's
               | basically pointless to do damage tracking for the final
               | pass on gl, but damage was still useful to figure out
               | which windows required new blurs and updated glows.
        
               | nottorp wrote:
               | You forget that all modern UI toolkits brag about who has
               | the highest frame rate, instead of updating only what's
               | changed and only when it changes.
        
               | pwg wrote:
               | It was, but xdamage is part of the composting side of the
               | final bitmap image generation, before that final bitmap
               | is clocked out to the display.
               | 
               | The frame buffer, at least the portion of the GPU
               | responsible for reading the frame buffer and shipping the
               | contents out over the port to the display, the
               | communications cable to the display screen itself, and
               | the display screen were still reading, transmitting, and
               | refreshing every pixel of the display at 60hz (or more).
               | 
               | This LG display tech. claims to be able to turn that last
               | portion's speed down to a 1Hz rate from whatever it
               | usually is running at.
        
             | topspin wrote:
             | The PCWorld story is trash and completely omits the key
             | point of the new display technology, which is right in the
             | name: "Oxide." LG has a new low-leakage thin-film
             | transistor[1] for the display backplane.
             | 
             | Simply, this means each pixel can hold its state longer
             | between refreshes. So, the panel can safely drop its
             | refresh rate to 1Hz on static content without losing the
             | image.
             | 
             | Yes, even "copying the same pixels" costs substantial
             | power. There are millions of pixels with many bits each.
             | The frame buffer has to be clocked, data latched onto
             | buses, SERDES'ed over high-speed links to the panel
             | drivers, and used to drive the pixels, all while making
             | heat fighting reactance and resistance of various
             | conductors. Dropping the entire chain to 1Hz is meaningful
             | power savings.
             | 
             | [1] https://news.lgdisplay.com/en/2026/03/lg-display-
             | becomes-wor...
        
               | snthpy wrote:
               | Thanks. Great explanation.
        
               | joecool1029 wrote:
               | So it's a Sharp MIP scaled up?
               | https://sharpdevices.com/memory-lcd/
        
               | topspin wrote:
               | Sharp MIP makes every pixel an SRAM bit: near-zero
               | current and no refresh necessary. The full color moral
               | equivalent of Sharp MIP would be 3 DACs per pixel. TFT (a
               | la LG Oxide) is closer to DRAM, except the charge level
               | isn't just high/low.
               | 
               | So, no, there is a meaningful difference in the nature of
               | the circuits.
        
           | WhyNotHugo wrote:
           | PSR (panel self-refresh) lets you send a single frame from
           | software and tell the display to keep using that.
           | 
           | You don't need to render 60 times the same frame in software
           | just to keep that visible on screen.
        
             | TeMPOraL wrote:
             | How often is that used? Is there a way to check?
             | 
             | With the amount of bullshit animations all OSes come with
             | these days, enabled by default, and most applications being
             | webapp with their own secondary layer of animations, and
             | with the typical developer's near-zero familiarity with how
             | floating point numbers behave, I imagine there's nearly
             | always some animation somewhere, almost but not quite eased
             | to a stop, that's making subtle color changes across some
             | chunk of the screen - not enough to notice, enough to
             | change some pixel values several times per second.
             | 
             | I wonder what existing mitigations are at play to prevent
             | redisplay churn? It probably wouldn't matter on Windows
             | today, but will matter with those low-refresh-rate screens.
        
               | throwaway2037 wrote:
               | Normally, your posts are very coherent, but this one
               | flies on the rails. (Half joking: Did someone hack your
               | account!?) I don't understand your rant here:
               | > With the amount of bullshit animations all OSes come
               | with these days, enabled by default, and most
               | applications being webapp with their own secondary layer
               | of animations, and with the typical developer's near-zero
               | familiarity with how floating point numbers behave
               | 
               | I use KDE/GNU/Linux, and I don't see a lot of unnecessary
               | animations. Even at work where I use Win11, it seems
               | fine. "[M]ost applications being webapp": This is a
               | pretty wild claim. Again, I don't think any apps that I
               | use on Linux are webapps, and most at work (on Win11) are
               | not.
        
               | fidotron wrote:
               | Seriously? What is _this_ comment? TeMPOraL makes perfect
               | sense.
        
               | tomrod wrote:
               | LLMs learned that users have post histories? /s
        
               | 01HNNWZ0MV43FF wrote:
               | Android has a debug tool that flashes colors when any
               | composed layer changes. It's probably an easy
               | optimization for them to not re-render when nothing
               | changes.
        
         | hedora wrote:
         | This is an OLED display, so I don't think the control
         | electronics are actually any less active. (They would be for
         | LCD, which is where most of these low-refresh-rate
         | optimizations make sense.)
         | 
         | The connection between the GPU and the display has been run
         | length encoded (or better) since forever, since that reduces
         | the amount of energy used to send the next frame to the display
         | controller. Maybe by "1Hz" they mean they also only send diffs
         | between frames? That'd be a bigger win than "1Hz" for most use
         | cases.
         | 
         | But, to answer your question, the light emission and
         | computation of the frames (which can be skipped for idle screen
         | regions, regardless of frame rate) should dwarf the
         | transmission cost of sending the frame from the GPU to the
         | panel.
         | 
         | The more I think about this, the less sense it makes. (The next
         | step in my analysis would involve computing the wattage
         | requirements of the CPU, GPU and light emission, then comparing
         | that to the KWh of the laptop battery + advertised battery
         | life.
        
           | karlgkk wrote:
           | > The more I think about this, the less sense it makes
           | 
           | And yet, it's the fundamental technology enabling always on
           | phone and smartwatch displays
           | 
           | The intent of this is to reduce the time that the CPU, GPU,
           | and display controller is in an active state (as well as
           | small reductions in power of components in between those
           | stages).
        
             | DoctorOetker wrote:
             | for small screen sizes and low information density
             | displays, like a watch that updates every second this makes
             | a lot of sense
             | 
             | it would make a lot of sense in situations where the
             | average light generating energy is substantially smaller:
             | 
             | pretend you are a single pixel on a screen (laptop, TV)
             | which emits photons in a large cone of steradians, of which
             | a viewer's pupil makes up a tiny pencil ray; 99.99% of the
             | light just misses an observer's pupils. in this case this
             | technology seems to offer few benefits, since the energy
             | consumed by the link (generating a clock and transmitting
             | data over wires) is dwarfed by the energy consumed in
             | generating all this light (which mostly misses human eye
             | pupils)!
             | 
             | Now consider smart glasses / HUD's; the display designer
             | knows the approximate position of the viewer's eyes. The
             | optical train can be designed so that a significantly
             | larger fraction of generated photons arrive on the retina.
             | Indeed XReal or NReal's line of smart glasses consume about
             | 0.5 W! In such a scenario the links energy consumption
             | becomes a sizable proportion of the energy consumption;
             | hence having a low energy state that still presents content
             | but updates less frequently makes sense.
             | 
             | One would have expected smart glasses to already outcompete
             | smartphones and laptops, just by prolonged battery life, or
             | conversely, splitting the difference in energy saved, one
             | could keep half of the energy saved (doubling battery life)
             | while allocating the other half of the energy for more
             | intensive calculations (GPU, CPU etc.).
        
           | thelastgallon wrote:
           | Not OLED.
           | 
           | > LG Display is also preparing to begin mass production of a
           | 1Hz OLED panel incorporating the same technology in 2027.
        
           | topspin wrote:
           | > This is an OLED display
           | 
           | The LG press release states that it's LCD/TFT.
           | 
           | https://news.lgdisplay.com/en/2026/03/lg-display-becomes-
           | wor...
        
         | jdub wrote:
         | Before OLED (and similar), most displays were lit with LEDs
         | (behind or around the screen, through a diffuser, then through
         | liquid crystals) which was indeed the dominant power draw...
         | like 90% or so!
         | 
         | But the article is about an OLED display, so the pixels
         | themselves are emitting light.
        
           | perching_aix wrote:
           | > But the article is about an OLED display
           | 
           | The article is about an LCD display, actually.
        
           | duskdozer wrote:
           | I just wish "we" wouldn't have discarded the option to use
           | pure black for dark modes in favor of a seemingly ever-
           | brightening blue-grey...
        
         | Veedrac wrote:
         | I think the idea is that in an always-on display mode, most of
         | the screen is black and the rest is dim, so circuitry power
         | budget becomes a much larger fraction of overhead.
        
           | 01HNNWZ0MV43FF wrote:
           | Ohh like property tax on a vacant building
        
         | alok-g wrote:
         | I used to be a display architect about 15 years back (for
         | Qualcomm mirasol, et al), so my knowledge of the specifics /
         | numbers is outdated. Sharing what I know.
         | 
         | High pixel density displays have disproportionately higher
         | display refresh power (not just proportional to the total
         | number of pixels as the column lines capacitances need to be
         | driven again for writing each row of pixels). This was an
         | important concern as high pixel densities were coming along.
         | 
         | Display needs fast refreshing not just because pixel would lose
         | charge, but because the a refresh can be visible or result in
         | flicker. Some pixels tech require flipping polarity on each
         | refresh but the curves are not exactly symmetric between
         | polarities, and further, this can vary across the panel. A fast
         | enough refresh hides the mismatch.
        
           | thisislife2 wrote:
           | Since you are knowledgable about this, do you have any idea
           | what happened to Mirasol technology? I was fascinated by
           | those colour e-paper like displays, and disappointed when
           | plans to manufacture it was shelved. Then I learnt Apple
           | purchased it but it looks more like a patent padding purchase
           | than for tech development as nothing has come out of it form
           | Apple too. Is it in some way still being developed or parts
           | of its research tech being used in display development?
        
             | alok-g wrote:
             | Being a key technology architect for it (not the core
             | inventor), I know all about it, and then some more!
             | 
             | I cannot however talk publicly about it. :-(
             | 
             | It has been a disappointment for me as well. I had worked
             | on it for nearly eight years. The idea was so interesting--
             | using thin-film interference for creating images is akin to
             | shaping Newton's rings into arbitrary images, something
             | which even Newton would not have imagined! The demos and
             | comparisons we had shown to various industry leaders and
             | sometimes publicly were often instantly compelling. The
             | people/engineers in the team were mostly the best I have
             | ever worked with, and with whom I still maintain a great
             | connection. But unfortunately, there were problems (not
             | saying how much tech how much people) that were recognized
             | by some but never got (timely) addressed. And a tech like
             | it does not exist till date.
             | 
             | I do not think anything on it is being developed further.
             | 
             | The earliest of the patents would have expired by now.
             | 
             | Liquavista, Pixtronics, etc., have been alternative display
             | technologies that also ultimately didn't make the impact
             | desired, AFAIK.
             | 
             | Meanwhile, LCDs developed high pixel densities (which led
             | to pressures on mirasol tech too), Plasma got sidelined.
             | EInk displays have since then made good progress, though,
             | in my opinion, are still far from colors and speeds that
             | mirasol had. And of course, OLED, Quantum dots, ...
        
               | saltcured wrote:
               | My fantasy display would be some kind of reflective-mode
               | display that can passively show static images like e-ink,
               | have partial updates like MIP LCD in wearables, response
               | times like modern LCD and AMOLED, and "super-real"
               | contrast/gain.
               | 
               | I.e. actually do wavelength conversion to not just
               | reflect a narrow-pass filtered version of the ambient
               | light, but convert that broad spectrum energy into the
               | desired visuals, so it isn't always inherently dimmer
               | than the environment. I can only imagine this being
               | either:
               | 
               | 1. some wild materials science stuff that manages
               | interference
               | 
               | 2. some wild materials science stuff that controls multi-
               | photon fluorescence
               | 
               | 3. some wild materials science stuff to fuse
               | photoelectric and electroemissive functions in the same
               | panel. i.e. not really passive but extremely low loss
               | active system to double-convert the ambient light that
               | can follow the power curve of available light
        
               | alok-g wrote:
               | >> My fantasy display would be some kind of reflective-
               | mode display that can passively show static images like
               | e-ink, have partial updates like MIP LCD in wearables,
               | response times like modern LCD and AMOLED, and "super-
               | real" contrast/gain.
               | 
               | What about cost? :-) It is an important factor too
               | outside of the fantasy world and can kill new display
               | technologies. The latter often suffer from yield issues
               | (dead pixels, etc.) during early phases of R&D which can
               | make initial costs be still higher as compared to already
               | matured technologies.
               | 
               | >> I.e. actually do wavelength conversion to not just
               | reflect a narrow-pass filtered version of the ambient
               | light, but convert that broad spectrum energy into the
               | desired visuals
               | 
               | Reflecting filtered version of the ambient light, if done
               | efficiently, brings the display to as bright as other
               | natural/common objects around. So it should be good
               | enough for most purposes, even in a somewhat darker
               | ambient with eyes adjusted.
               | 
               | It would not however be attention-grabbing by being
               | brighter than those surrounding objects. So many users,
               | often used to seeing brighter emissive displays, still do
               | not pick those as a preference.
               | 
               | >> I can only imagine this being either:
               | 
               | >> ...
               | 
               | Another way to make it look brighter is to reflect more
               | light towards the users/eyes while capturing it from
               | broader directions. This would compromise on viewing
               | angle (unless more fantasy tech is brought in), but I
               | think this in itself take the display to wow levels.
        
               | saltcured wrote:
               | Well, the reflectivity of color MIP LCD is not very
               | satisfactory. It is barely adequate, even for people like
               | me who are fans. This is both because of the narrow-band
               | RGB filtering and the inherent losses of the
               | polarization-based switching method. Even the "white"
               | state is discarding most polarizations of the ambient
               | light, and then the darker colors are even blocking that.
               | 
               | My fantasy is having the reflectivity be at least as good
               | as good white paper, and with deep contrast too.
               | 
               | It also needs to be brighter in practice than normal
               | objects because, no matter what, it will have to overcome
               | some glare from whatever protective glass and touch
               | sensing layers there are over the actual display.
        
               | alok-g wrote:
               | >> Well, the reflectivity of color MIP LCD is not very
               | satisfactory. It is barely adequate, even for people like
               | me who are fans. This is both because of the narrow-band
               | RGB filtering and the inherent losses of the
               | polarization-based switching method. Even the "white"
               | state is discarding most polarizations of the ambient
               | light, and then the darker colors are even blocking that.
               | 
               | Yes, that's right. A typical color LCD transmits only
               | about 5-10% of the light for white because of all those
               | factors.
               | 
               | >> My fantasy is having the reflectivity be at least as
               | good as good white paper, and with deep contrast too.
               | 
               | That exactly was our benchmark for mirasol development.
               | We used to measure best-in-class color prints for color
               | gamut, brightness, contrast, etc.
               | 
               | mirasol did not use polarizers or RGB filters. An
               | advanced architecture (that I was leading) also avoided
               | RGB subpixels, something which very few alternative
               | technologies can do [1].
               | 
               | >> It also needs to be brighter in practice than normal
               | objects because, no matter what, it will have to overcome
               | some glare from whatever protective glass and touch
               | sensing layers there are over the actual display.
               | 
               | Yes.
               | 
               | Integrated touch-sensing helps significantly though.
               | 
               | There are also optical means that can nearly get rid of
               | glare, if cost were not an issue. I have seen demo
               | coatings that make the glass practically disappear -- we
               | would repeatedly walk into it if it were used on a glass
               | door.
               | 
               | -------
               | 
               | [1] Liquavista had Cyan-Magenta-Yellow subpixels
               | vertically stacked. A new Eink architecture uses multiple
               | colored pigments within the same cell but now needs
               | sophisticated mechanisms to control them independently.
        
           | KolibriFly wrote:
           | What's interesting about these newer 1Hz claims is that
           | they're basically trying to sidestep the exact problems you
           | mention
        
             | alok-g wrote:
             | Correct.
             | 
             | I myself have been privy to similar R&D going on for more
             | than a decade.
        
           | mmooss wrote:
           | > the column lines capacitances need to be driven again for
           | writing each row of pixels
           | 
           | Not my field so please forgive a possibly obvious question:
           | That seems true regardless of the pixel count (?), so for
           | that process why wouldn't power also be proportional to the
           | pixel count?
           | 
           | I notice I'm saying 'pixel count' and you are saying 'pixel
           | density'; does it have something to do with their proximity
           | to each other?
        
             | alok-g wrote:
             | Total column line capacitance is impacted by the number of
             | pixels hanging onto it as each transistor (going to the
             | pixel capacitance) adds some parasitic capacitance of its
             | own. Hope that answers your question. You are right in the
             | sense that a part of the total column capacitance would
             | depend on just the length and width of it, irrespective of
             | the number of pixels hanging onto it.
             | 
             | I had back then developed what was perhaps the most
             | sophisticated system-level model for display power,
             | including refresh, illumination, etc., and it included all
             | those terms for capacitance, a simplified transistor model,
             | pixel model, etc.
             | 
             | I did not carefully distinguish pixel density vs. pixel
             | count while writing my previous comments here, just to keep
             | it simple. You can perhaps imagine that increasing display
             | size without changing pixel count can lead to higher active
             | pixel area percentage, which in turn would lead to better
             | light generation/transmission/reflection efficiency. There
             | are multiple initially counter-intuitive couplings like
             | that. So it ultimately comes down to mathematical modeling,
             | and the scaling laws / derivatives depend on the actual
             | numbers chosen.
             | 
             | Addition:
             | 
             | Another important point -- Column line capacitances do not
             | necessarily need full refresh going from one row of the
             | pixels to the next, as the image would typically have
             | vertical correlations. Not mentioning this is another
             | simplification I made in my previous comments. My detailed
             | power model included this as well -- so it could calculate
             | energy spent for writing a specific image, a random image,
             | a statistically typical image, etc.
        
         | mmcnl wrote:
         | It doesn't. They take extreme use cases such as watching video
         | until the battery depletes at maximum brightness where 90% of
         | power consumption is the display. But in realistic use cases
         | the fraction of power draw consumed by the display is much
         | smaller when the CPU is actually doing things.
        
           | kjkjadksj wrote:
           | For whatever reason I keep catching my macbook on max
           | brightness. Maybe not an unrealistic test.
        
         | elif wrote:
         | Your GPU rendering 1 frame vs your GPU rendering 60 frames.
        
           | kinematikk wrote:
           | In cases where 1hz mode is feasable the gpu doesn't render 60
           | fps anyways
        
         | veqq wrote:
         | Really disappointing to only learn this after a decade, but on
         | Linux changing from 60hz to 40hz decreased my power draw by 40%
         | in the last hour since reading this comment.
        
       | londons_explore wrote:
       | Anyone who has accidentally snapped the controller off a working
       | LCD can tell you that the pixel capacitance keeps the colours
       | approximately correct for about 10 seconds before it all becomes
       | a murky shadowy mess...
       | 
       | So it makes sense you could cut the refresh time down to a second
       | to save power...
       | 
       | Although one wonders if it's worth it when the backlight uses far
       | more power than the control electronics...
        
         | dlcarrier wrote:
         | It's for OLED screens, so there's no backlight, but also no
         | persistence.
        
           | mnw21cam wrote:
           | It's an LCD display.
        
             | iAMkenough wrote:
             | Are you sure? Article says:
             | 
             | > A 1Hz panel is almost, but not quite, on the level of an
             | e-ink panel, which isn't the prettiest to look at. LG's
             | panel also uses LED technology, the mainstream panel
             | technology that's being overtaken at the high end by OLED
             | panels with essentially perfect contrast.
        
         | ErneX wrote:
         | These are self emissive pixels.
        
           | ErneX wrote:
           | Edit: apparently not? Article says OLED with this tech will
           | come in 2027, seems this panel it's LCD
        
             | iAMkenough wrote:
             | Article also says "LG's panel also uses LED technology"
        
       | dizzy9 wrote:
       | Perhaps it can do 50Hz, which may be beneficial for emulating PAL
       | systems.
        
         | whalesalad wrote:
         | Ostensibly any display capable of VRR should be able to operate
         | at any range.
        
           | hedora wrote:
           | You don't need VRR for this, but there are some step
           | functions of usefulness:
           | 
           | 24Hz - now you can correctly play movies.
           | 
           | 30Hz - NTSC (deinterlaced) including TV shows + video game
           | emulators.
           | 
           | 50Hz - (24 * 2 = 50 in Hollywood. Go look it up!) Now you can
           | correctly play PAL and movies.
           | 
           | 120Hz - Can play frame-accurate movies and NTSC (interlaced
           | or not). Screw Europe because the judder is basically
           | unnoticeable at 120Hz.
           | 
           | 144Hz - Can play movies + pwn n00bs or something.
           | 
           | 150Hz - Unobtanium but would play NTSC (deinterlaced), PAL
           | and movies with frame level accuracy.
           | 
           | 240Hz - Not sure why this is a thing, TBH. (300 would make
           | sense...)
        
             | martijnvds wrote:
             | 240 = 2 x 120, or 4 x 60 (or 8 x 30)
        
         | Dwedit wrote:
         | You can use CRU (custom resolution utility) to add 50Hz to most
         | screens.
        
       | jerryslm wrote:
       | Today I learned, laptop comes with backlit vs edgelit panel. And,
       | they have different energy consumption.
       | 
       | There are also mini LED laptop for creative work. Few more things
       | to check before buying new laptop.
        
         | hedora wrote:
         | I wouldn't get a mini LED laptop for creative work. We have a
         | mini LED TV, and manufacturers need to choose one of these two
         | problems because of physical limitations:
         | 
         | - The LEDs for a mostly dark region with a point source are too
         | bright so the point source is the correct brightness. Benchmark
         | sites call this "blooming" and ding displays for it, so new
         | ones pick the other problem:
         | 
         | - The LEDs for mostly dark regions with a point source are too
         | dim so the black pixels don't appear gray. This means that
         | white on black text (like linux terminals) render strangely,
         | with the left part of the line much brighter than the right
         | (since it is next to the "$ ls" and "$" of the surrounding
         | lines). Also, it means that white mouse pointers on black
         | backgrounds render as dark gray.
         | 
         | For creative work, I'd pick pretty much any other monitor
         | technology (with high color gamut, of course) over mini LED.
         | However mini-LED is great if you have a TV that is in direct
         | sunlight, since it can blast watts at the brightest parts of
         | the screen without overheating.
        
       | sciencesama wrote:
       | imagine what it will do to neo !
        
       | 3836293648 wrote:
       | The real unanswered question is how much of this is the panel
       | itself and how much is baked into Windows.
       | 
       | Saving battery is nice, but I'm not leaving Linux for that misery
       | any time soon
        
       | bfivyvysj wrote:
       | Make a new phone with this please.
        
       | herodoturtle wrote:
       | Tried to open this page on my mobile, good grief the changing
       | advert spam overload kills the reading experience.
        
         | lpcvoid wrote:
         | Firefox Android + ublock origin. There's ads on the internet?
         | Wouldn't know.
        
           | cheeze wrote:
           | Very weird to see people on hackernews of all places complain
           | about ads on the internet. We solved this like 15 years ago.
        
             | herodoturtle wrote:
             | Hacker news attracts all sorts of curious people, including
             | luddites like myself! ^_^
        
       | purpleidea wrote:
       | What's the chance this will even work on Linux with GNOME?
        
       | anotheryou wrote:
       | > A 1Hz panel is almost, but not quite, on the level of an e-ink
       | panel, which isn't the prettiest to look at.
       | 
       | level of what? Power consumption? dude e-ink takes 0 power
       | between refreshs.
       | 
       | And e-ink is pretty?
        
         | riobard wrote:
         | It just proved the author knows nothing about either
         | technology.
        
       | Kaibeezy wrote:
       | Horrid website: forced cookies, invisible adverts (Mamma Mia,
       | anyone?), and that thing where it's a page of garbage links when
       | you go back. I will never click a PC World URL again.
        
         | emil-lp wrote:
         | Just activate Reader Mode immediately.
        
         | etothet wrote:
         | It's truly unusable. What a mess the web has become.
        
       | jrm4 wrote:
       | Still waiting on e-ink laptops. This just seems like a no-
       | brainer.
        
         | KolibriFly wrote:
         | What these variable refresh panels are trying to do is kind of
         | the "best of both worlds"
        
       | KolibriFly wrote:
       | Sure dropping toward 1Hz could be huge. But the moment you
       | scroll, watch video, or even have subtle UI animations, you're
       | back in higher refresh territory
        
         | cromka wrote:
         | How is this a but? This is exactly what you want: the screen
         | refreshes only when a new content appears or once a second.
        
       | youknownothing wrote:
       | I'm guessing that for this to work you need to be able to
       | selectively refresh parts of the screen at different rates? a 1Hz
       | refresh rate would be rubbish just to follow the mouse cursor, so
       | at least that part of the screen needs to refresh faster.
       | However, it does make sense for the parts of the screen that are
       | mostly static. Looking at my screen as I type this, the only part
       | that needs a high-refresh rate is the text-box where I'm typing
       | (I can type several keys per second so I wouldn't want a refresh
       | rate of 1 Hz). However, the rest of the screen is not changing at
       | all so a slow refresh is perfectly fine.
        
         | elif wrote:
         | You're not moving your mouse 100% of the time. Probably less
         | than 25% of the time. Probably using your keyboard less than
         | 25% of the time. It doesn't need to degrade experience OR
         | selectively refresh part of the screen (which it certainly
         | doesn't).
        
       | TZubiri wrote:
       | Modern software regularly takes like 1 second to load anyways.
       | 200ms is the minimum human reaction time, so adding 100ms would
       | only add like 50% to the REPL user interaction. Something like
       | 10Hz might be quite usable while minimally contributing to lag.
       | 
       | The idea of having a 60Hz screen is nice, but in practice it
       | turns out that display refresh rate is not the bottleneck for
       | most software.
        
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