[HN Gopher] Browser-based SFX synthesizer using WASM/Zig
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       Browser-based SFX synthesizer using WASM/Zig
        
       Author : galsjel
       Score  : 26 points
       Date   : 2026-03-27 16:56 UTC (6 hours ago)
        
 (HTM) web link (knell.medieval.software)
 (TXT) w3m dump (knell.medieval.software)
        
       | galsjel wrote:
       | I've been building Knell, a browser-based SFX synthesizer for
       | game developers. It's inspired by JagFX (the internal tool Jagex
       | uses for RuneScape sound effects). No install, runs entirely in
       | the browser, export to WAV.
       | 
       | Features: sine/square/saw/triangle/noise oscillators
       | (white/pink/brown), FM synthesis via ratio mode, distortion (soft
       | clip, hard clip, wavefold, bitcrush), biquad filter chains with
       | sweep, Freeverb, DAW-style timeline for layering tones into SFX.
       | 
       | I'm thinking about adding a sharing/community layer, publish your
       | sounds with the editable project data so others can listen, fork,
       | and remix. Sort of like SoundCloud but you're sharing the recipe
       | to learn how others built specific sounds.
       | 
       | Before I build that: is this something you'd actually use? Do you
       | currently have a workflow for game SFX that this could fit into?
        
       | dabedee wrote:
       | Awesome stuff, well done! I have been playing with it and it's
       | really fun to interact with.
        
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       (page generated 2026-03-27 23:01 UTC)