[HN Gopher] Browser-based SFX synthesizer using WASM/Zig
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Browser-based SFX synthesizer using WASM/Zig
Author : galsjel
Score : 26 points
Date : 2026-03-27 16:56 UTC (6 hours ago)
(HTM) web link (knell.medieval.software)
(TXT) w3m dump (knell.medieval.software)
| galsjel wrote:
| I've been building Knell, a browser-based SFX synthesizer for
| game developers. It's inspired by JagFX (the internal tool Jagex
| uses for RuneScape sound effects). No install, runs entirely in
| the browser, export to WAV.
|
| Features: sine/square/saw/triangle/noise oscillators
| (white/pink/brown), FM synthesis via ratio mode, distortion (soft
| clip, hard clip, wavefold, bitcrush), biquad filter chains with
| sweep, Freeverb, DAW-style timeline for layering tones into SFX.
|
| I'm thinking about adding a sharing/community layer, publish your
| sounds with the editable project data so others can listen, fork,
| and remix. Sort of like SoundCloud but you're sharing the recipe
| to learn how others built specific sounds.
|
| Before I build that: is this something you'd actually use? Do you
| currently have a workflow for game SFX that this could fit into?
| dabedee wrote:
| Awesome stuff, well done! I have been playing with it and it's
| really fun to interact with.
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