[HN Gopher] Wine 11 rewrites how Linux runs Windows games at ker...
       ___________________________________________________________________
        
       Wine 11 rewrites how Linux runs Windows games at kernel with
       massive speed gains
        
       Author : felineflock
       Score  : 1208 points
       Date   : 2026-03-24 18:34 UTC (1 days ago)
        
 (HTM) web link (www.xda-developers.com)
 (TXT) w3m dump (www.xda-developers.com)
        
       | kapija wrote:
       | awesome, finally wine is getting proper ntsync support... and i
       | reckon wow64 will let me run so many old games...
        
       | dinkblam wrote:
       | it seems if you want the same on macOS, this is the place to
       | contribute:
       | 
       | https://github.com/Alien4042x/Wine-NTsync-Userspace-macOS-ba...
        
         | yjftsjthsd-h wrote:
         | That's interesting. I thought the point was that it needed to
         | be in-kernel for performance reasons; if it works in userspace
         | why did linux not do that?
        
           | kelnos wrote:
           | Ideally it _does_ need to be in-kernel for performance
           | reasons. But that 's not possible on macOS, so it's better to
           | have it in userspace than not at all.
        
         | hungryhobbit wrote:
         | But does anyone _care_ about MacOS? ;)
         | 
         | I mean, I know Mac has had some great games (eg. I spent so
         | much time on school Macs playing that Bolo tank game) ... but
         | they have probably <1% of the number of games Windows has. I'd
         | expect a simiilar percentage of devs to be interested in Mace
         | (or whatever you call Mac Wine).
        
           | kelnos wrote:
           | Not sure what you mean. The number of Mac games isn't
           | relevant to a subthread about a project to increase
           | performance when Windows games on Mac.
        
       | ticulatedspline wrote:
       | Wine might be oddly self-defeating. Broad game support on Linux
       | increases the viability of Linux as a desktop, which increases
       | market share, which may result in developers creating Linux ports
       | as a 1st class concern, which don't need Wine to run.
        
         | jfaulken wrote:
         | This is the very definition of "a good problem to have."
        
         | p_ing wrote:
         | OS/2 part deux
        
           | ssl-3 wrote:
           | Sorta, kinda, but not really.
           | 
           | OS/2 may have been a better Windows than Windows during the
           | Warp days 30-ish years ago. It was also a very competent
           | operating system in its own right.
           | 
           | We all know the story:
           | 
           | It never had a broad base of native applications. It could
           | have happened, but it did not happen. Like, back then when
           | Usenet was the primary way of conducting written online
           | discourse, the best newsreader I had on OS/2 was a Windows
           | program; the ones that ran natively on OS/2 weren't even
           | _close_.
           | 
           | And OS/2 never had support from a popular company. There were
           | times at OS/2's peak (such as it was) when it was essentially
           | impossible to buy a new computer with OS/2 pre-installed and
           | working correctly _even from IBM_.
           | 
           | Linux, though? Over those same 30-ish years, a huge amount of
           | native applications have been written. Tons of day-to-day
           | stuff can be done very well in Linux without even a hint of
           | Wine and that's been reality for quite a long time now.
           | 
           | The missing piece, if there is one, is gaming. It'd be great
           | to have more native games and fewer abstraction layers. But
           | systems like Valve's popular Steam Deck and upcoming Steam
           | Machine are positive aspects that OS/2 never had an
           | equivalent to. And since Steam is very nearly ubiquitous,
           | companies that sell computer game software _do_ pay attention
           | to what Valve is doing in this space.
           | 
           | (And frankly, when a game runs great in some
           | Steam/Wine/Proton/Vulkan shapeshifting slime mold abstraction
           | stack, I really do not care that it isn't running natively. I
           | push the button and receive candy.)
        
         | krastanov wrote:
         | Wine's APIs are more stable than Linux's APIs, so it seems more
         | plausible to me that Wine will become the first class target
         | itself.
        
           | TehCorwiz wrote:
           | I wouldn't be surprised if Wine eventually becomes more
           | stable than Windows.
        
             | carlos_rpn wrote:
             | It feels like it won't be long before Microsoft starts
             | helping with that (by making Windows less stable, not
             | improving Wine).
        
               | keyringlight wrote:
               | What I wonder about is if MS wants to keep people on
               | windows, what methods they can use to do that. For simple
               | desktop stuff I don't think they have many options to
               | lock in other developers (and their audiences) to windows
               | unless they want do so themselves (putting aside web
               | based or not PC-desktop).
               | 
               | Bleeding edge gaming and multiplayer anti-cheat is one
               | area where I think having a big company owning the OS
               | probably helps them stay ahead, as that structure
               | probably lets them work with hardware designers to get
               | the capabilities in use (i.e. in new versions of DirectX)
               | and available to software developers first. There's
               | generally a lag in adoption for new features within
               | Vulkan and then usage downstream in wine/proton to get
               | compatibility parity with windows, then the games
               | themselves being able to run feature/performance parity.
               | It'd be interesting to see what cooperation would be
               | needed to have the linux gaming stack equal at the point
               | new features are released, and with the least amount of
               | manual hacks or command line tweaking required for the
               | users. As discussed a few weeks back, tough anti-cheat
               | for linux seems like a paradox with the current methods.
        
               | mschuster91 wrote:
               | > What I wonder about is if MS wants to keep people on
               | windows, what methods they can use to do that
               | 
               | Microsoft doesn't give a fuck about private customers any
               | more. They don't have money.
               | 
               | What has money though is enterprise/government sales, and
               | MS got these customers tightly locked in. Compliance
               | audits and tooling for insurances or legal stuff (SOX,
               | GDPR, ...) are _built_ against a full Microsoft stack of
               | MS Server, Active Directory, Azure, Teams, Office 365 and
               | Windows desktops.
               | 
               | You might be able to get away with replacing AD and GPO
               | with Samba servers but even that is already a pain when
               | the auditors come knocking. Everything else? There is
               | _no_ single FOSS based  "standard offering" (i.e. a
               | combination of everything needed to run an on-prem
               | enterprise site, Office replacement, remote collaboration
               | tooling), so every audit for such setups must be custom
               | made and involves a lot of extra work.
               | 
               | A second leg is industrial control machines, medical
               | devices and the likes. That's all stuff built by third
               | party vendors and integrators. They need to continue on
               | Windows because switching to an alternative OS would
               | require redoing _everything_ from scratch on the software
               | and certification side. These customers buy the LTSC IoT
               | stuff.
               | 
               | And that is why you see Microsoft pushing
               | enshittification so hard on private customers... extract
               | the last few cents you can from them. But the real money
               | comes from the large customers.
        
             | porphyra wrote:
             | Wine actually does run some ancient Windows games better
             | than Windows 11 itself.
        
               | duskwuff wrote:
               | It certainly runs 16-bit Windows games better than
               | Windows 11, which can't run them at all. Not that there
               | are a ton of those, but it's still pretty neat that they
               | work.
        
               | senfiaj wrote:
               | 16-bit software won't run natively in 64-bit mode. It
               | requires some programmatic emulator, like DosBox. Or am I
               | missing something?
        
               | simoncion wrote:
               | The thing that you're missing is that Microsoft used to
               | ship that emulator with Windows. Then they stopped doing
               | that.
               | 
               | AFAICT, Wine can run WIN16 programs. I don't know if it
               | can run DOS programs. There's a WineHQ wiki page that
               | says it can _load_ DOS programs, but various internet
               | fora seem to believe that Wine 's DOS support is pretty
               | broken. I've never tried it, and have no DOS programs
               | handy, so I can't verify those claims.
        
               | duskwuff wrote:
               | "DOS support" is tricky inasmuch as a lot software from
               | that era - especially larger and more complex packages -
               | interacted with hardware directly. In a sense, they
               | weren't really DOS applications so much as they were
               | bare-metal PC applications which were booted from DOS.
               | It'd be difficult for WINE to support those, and other
               | projects like DOSbox / 86box / etc do a better job of it.
        
               | consp wrote:
               | Time to dust off my cd copy of Stars! (From the disk
               | backup, the cd had terminal illnesses and has died). The
               | only win16 game I've ever seen distributed on CDROM. Wine
               | already ran it ok (iirc there were some issues but
               | nothing gamebraking), but now it can do so without i386
               | libs.
        
               | anthk wrote:
               | Anything Direct Draw related will be mapped into OpenGL
               | under Unix giving you decent speeds. On Windows it will
               | be a crawling slideshow because from Windows 8 and up it
               | will use a really dog slow software mode with no
               | acceleration at all, worse than plain VESA. Yes, you can
               | reuse WineD3D DLL's on Windows and run these game in a
               | fast way, but not by default, it's a Win32 port of some
               | Wine libraries.
        
               | rescbr wrote:
               | Once I had to use a Mesa3D build for Windows and use the
               | zink driver to render OpenGL to Vulkan, otherwise it
               | would use Windows' software renderer.
        
               | anthk wrote:
               | I had to use WineD3D's ddraw.dll among another one to run
               | these touch based arcade machine games with card games,
               | Trivial Pursuit, hangman and the like. If not the game
               | made for w98/2k would really lag even under an i3.
               | 
               | The same with some multimedia CD's from its day. Scummvm
               | it's partially implementing Macromedia Director support
               | but the mentioned game had a custom engine. The Scummvm
               | devs would RE in few weeks (it's a simple 2D game bundle,
               | nothing difficult, with virtually no animations, almost
               | everything it's still images) but no one began yet.
        
               | zadikian wrote:
               | Wine is also the reason why Windows software has more
               | longevity on Mac than Mac software. Like, 32-bit didn't
               | get deprecated in Wine.
        
               | beAbU wrote:
               | Not just ancient games!
               | 
               | https://arstechnica.com/gaming/2025/06/games-run-faster-
               | on-s...
        
               | wing-_-nuts wrote:
               | MS got such a black eye for that that they're developing
               | a build of windows specifically for handhelds, optimized,
               | without the bloat and power hungry extras. Would be nice
               | if it ran on laptops
        
             | Aerroon wrote:
             | Windows 14 will just be a linux distro with wine acting as
             | backwards compatibility.
        
               | voodooEntity wrote:
               | Inb4 Windows 40k and to run the "kernel" you need to
               | sacrifice 1000 a day
        
               | beAbU wrote:
               | By the time we get to version 40k the kernel will just be
               | AI hallucinating a UI for you at 60fps.
               | 
               | Secondly, I do acknowlege your 40k reference.
        
               | pjmlp wrote:
               | Why would Microsoft ever do that?
               | 
               | WSL is already there for the folks that want to play with
               | Linux.
        
             | alexrp wrote:
             | I've experienced multiple instances where (so I heard; I
             | don't use Windows) a Windows Update completely broke a game
             | on Windows for everyone, but Wine/Proton kept running it
             | just fine. So we're already there in some sense.
        
               | wing-_-nuts wrote:
               | I remember when the shader caching done for a popular
               | game in linux made that game run better than the windows
               | version
        
           | _flux wrote:
           | What I'd like to see would be some useful extra APIs in Wine,
           | that would allow it to perform even better in some
           | situations, and that such APIs would be then embraced by the
           | game developers.
           | 
           | Finally some embrace, extend, and extinguish love right back
           | at Microsoft!
        
           | zerocrates wrote:
           | Building against the Steam runtime containers seems like the
           | other route, which also gets you more stability.
        
           | akdev1l wrote:
           | People always say this to shit on glibc meanwhile those guys
           | bend over backwards to provide strong API compatibilities. It
           | rubs me off the wrong way.
           | 
           | What glibc does not provide is forward compatibility. An
           | application built with glibc 2.12 will not necessarily work
           | with any older version.
           | 
           | Such application could be rebuilt to work with an older glibc
           | as the API is stable. The ABI is not which is why the
           | application would need to be rebuilt.
           | 
           | glibc does not provide ABI compatibility because from their
           | perspective the software should be rebuilt for newer/older
           | versions as needed. Maintaining a stable ABI mostly helps
           | proprietary software where the source is not available for
           | recompilation. Naturally the gnu guys building glibc don't
           | care about that use case much.
           | 
           | I guess you didn't mention glibc in your comment but I
           | already typed this out
        
             | charcircuit wrote:
             | No other operating system works like this. Supporting older
             | versions of an OS or runtime with a compiler toolchain a
             | standard expectation of developers.
        
               | akdev1l wrote:
               | Plenty of operating systems work like this. Just not
               | highly commercial ones because proprietary software is
               | the norm on those.
               | 
               | From a bit of research it looks like FreeBSD for example
               | only provides a stable ABI within minor versions and I
               | imagine if you build something for FreeBSD 14 it won't
               | work on 13.
               | 
               | Stable ABI literally only benefits software where the
               | user doesn't have the source. Any operating system which
               | assumes you have the source will not prioritize it.
               | 
               | (Edit: actually thinking harder MacOS/iOS is actually
               | much worse on binary compatibility, as for example Intel
               | binaries will stop working entirely due to M-cpu
               | transition - Apple just hits developers with a stick to
               | rebuild their apps)
        
               | kelnos wrote:
               | Yes, and this is a great reason why FreeBSD isn't a
               | popular gaming platform, or for proprietary software in
               | general. I'm not saying this is a bad thing, but...
               | that's why.
               | 
               | > _Stable ABI literally only benefits software where the
               | user doesn't have the source._
               | 
               | It also benefits people who don't want to have to do
               | busywork every time the OS updates.
        
               | toast0 wrote:
               | FreeBSD isn't _too_ bad, you can build /install compat
               | packages back to FreeBSD 4.x, and I'd expect things to
               | largely work. At previous jobs we would mostly build our
               | software for the oldest FreeBSD version we ran and
               | distribute it to hosts running newer FreeBSD releases and
               | outside some exceptional cases, it would work. But you'd
               | have to either only use base libraries, or be careful
               | about distribution of the libraries you depend on. You
               | can't really use anything from ports, unless you do the
               | same build on oldest and distribute plan.
               | 
               | At Yahoo, we'd build on 4.3-4.8, and run on 4.x - 8.x. At
               | WhatsApp, I think I remember mostly building on 8.x and
               | 9.x, for 8.x - 11.x. The only thing that I remember
               | causing major problems was extending the bitmask for CPU
               | pinning; there were a couple updates where old software +
               | old kernel CPU pinning would work, and old software + new
               | kernel CPU pinning failed; eventually upstream made that
               | better as long as you don't run old software on a system
               | with more cores than fit in the bitmask. I'm sure there
               | were a few other issues, but I don't remember them ...
        
               | charcircuit wrote:
               | You can still run x86 binaries on new macbooks. They
               | don't stop working entirely. Using wine I can even run
               | x86 windows binaries.
        
               | akdev1l wrote:
               | They announced Rosetta 2 will be deprecated and
               | eventually removed (MacOS 28?)
               | 
               | By that point they already hit the developers enough to
               | get them to port to aarch64
               | 
               | (arguably though this could be a special case because it
               | is due to architectural transition)
        
               | littlecranky67 wrote:
               | Apple said they will keep Rosetta 2 for select usecases,
               | such as gaming. They do have a user base that uses Steam
               | and bought mac games - without rosetta that would mean
               | the users could no longer play their game. And no one
               | ports 5-10year old games.
        
               | wing-_-nuts wrote:
               | Can one run a windows version of a game well over on say,
               | a MBP?
               | 
               | I ask because my current laptop is getting long in the
               | tooth, and if I were just buying it for productivity
               | stuff, the current MBPs are _beasts_ , but last time I
               | checked years ago, gaming on os x was in a sad state,
               | even compared to linux.
        
               | throwaway2046 wrote:
               | > Stable ABI literally only benefits software where the
               | user doesn't have the source
               | 
               | Stable ABI benefits everyone. If I need to recompile a
               | hundred packages with every OS update instead of doing
               | real work then there's something seriously wrong with my
               | OS.
        
               | thescriptkiddie wrote:
               | what about mac os?
        
               | kelnos wrote:
               | macOS doesn't require developers to rebuild apps with
               | each major OS release, as long as they link with system
               | libraries and don't try to (for example) directly make
               | syscalls.
               | 
               |  _Apple_ may require rebuilds at some point for their Mac
               | Store (or whatever they call it), but it 's not required
               | from a technical perspective.
               | 
               | The one exception here is CPU architecture changes, and
               | even then, Apple has provided seamless
               | emulation/translation layers that they keep around for
               | quite a few years before dropping support.
        
               | charcircuit wrote:
               | The latest Xcode supports targeting back to macOS 11.
               | This covers >99% of macs which is acceptable for most
               | developers.
               | 
               | https://developer.apple.com/support/xcode/
        
             | kelnos wrote:
             | > _What glibc does not provide is forward compatibility. An
             | application built with glibc 2.12 will not necessarily work
             | with any older version._
             | 
             | Is this correct? I think you perhaps have it backward? If I
             | compile something against the glibc on my system (Debian
             | testing), it may fail to run on older Debian releases that
             | have older glibc versions. But I don't see why an app built
             | against glibc 2.12 wouldn't run on Debian testing. glibc
             | actually does a good job of using symbol versioning, and
             | IIRC they haven't _removed_ any public functions, so I don
             | 't see why this wouldn't work.
             | 
             | More at issue would be the availability of other
             | dependencies. If that old binary compiled against glibc
             | 2.12 was also linked with, say, OpenSSL 0.9.7, I'd have to
             | go out and build a copy of that myself, as Debian no longer
             | provides it, and OpenSSL 3.x is not ABI-compatible.
             | 
             | > _glibc does not provide ABI compatibility because from
             | their perspective the software should be rebuilt for newer
             | /older versions as needed._
             | 
             | If true (I don't think it is), that is a hard showstopper
             | for most companies that want to develop for Linux. And I
             | wouldn't blame them.
        
               | akdev1l wrote:
               | Sorry I am not sure if 2.12 is a a recent release or
               | older, I made up this number up
               | 
               | If the application is built against 2.12 it may link
               | against symbols which are versioned 2.12 and may not work
               | against 2.11 - the opposite (building against 2.11 and
               | running on 2.12) will work
               | 
               | >If true (I don't think it is), that is a hard
               | showstopper for most companies that want to develop for
               | Linux.
               | 
               | Not really a show stopper, vendors just do what vendors
               | do and bundle all their dependencies in. Similar to
               | windows when you use anything outside of the win32 API.
               | 
               | The only problem with this approach is that glibc cannot
               | have multiple versions running at once. We have "fixed"
               | this with process namespaces and hence containers/flatpak
               | where you can bundle everything including your own glibc.
               | 
               | Naturally the downside is that each app bundles their own
               | libraries.
        
               | em-bee wrote:
               | _The only problem with this approach is that glibc cannot
               | have multiple versions running at once_
               | 
               | that's not correct. libraries have versions for a reason.
               | the only thing preventing the installation of multiple
               | glibc versions is the package manager or the package
               | versioning.
               | 
               | this makes building against an older version of glibc
               | non-trivial, because there isn't a ready made package
               | that you can just install. the workarounds take effort:
               | 
               | https://stackoverflow.com/questions/2856438/how-can-i-
               | link-t...
               | 
               | the problem for companies developing on linux is that it
               | is not trivial
        
               | seba_dos1 wrote:
               | You compile in a container/chroot with the userspace you
               | target. Done.
               | 
               | In the context of games, that will likely be Steam
               | Runtime.
        
               | em-bee wrote:
               | it's not that simple. you want to be able to use a modern
               | toolchain (compilers that support the latest standards)
               | but build a binary that runs on older systems.
               | 
               | the only way to achieve that is to get the older
               | libraries installed on a newer system, or you could try
               | backporting the new toolchain to the older system. but
               | that's a lot harder.
        
               | seba_dos1 wrote:
               | It may be hard-ish, sometimes. Sometimes it's a breeze.
               | And sometimes you can just use host's toolchain with
               | container's sysroot and proceed as if you were cross-
               | compiling. Most of the time it's not a big deal.
        
               | akdev1l wrote:
               | glibc must match the linker so you would need a separate
               | linker and the binaries usually have a hardcoded path to
               | the system linker (and you need to binary patch the stuff
               | - https://stackoverflow.com/questions/847179/multiple-
               | glibc-li...)
               | 
               | So in practice you can only have 1 linker, 1 glibc
               | (unless you do chroot or containers and at that point
               | just build your stuff in Ubuntu 12.04 or whatever
               | environment)
        
               | jdpage wrote:
               | I don't know what the official policy is, but glibc uses
               | versioned symbols and certainly provides enough ABI
               | backward-compatibility that the Python package ecosystem
               | is able to define a "manylinux" target for prebuilt
               | binaries (against an older version of glibc, natch) that
               | continues to work even as glibc is updated.
        
               | SAI_Peregrinus wrote:
               | MUSL is a better libc for companies making proprietary
               | binaries. They can either statically link it, or provide
               | a .so with the musl version they want their programs to
               | use & dynamically link that.
        
             | krastanov wrote:
             | I am sorry, I did not mean to imply anyone else is doing
             | something poorly. I believe glibc's (and the rest of the
             | ecosystem of libraries that are probably more limiting)
             | policies and principled stance are quite correct and
             | overall "good for humanity". But as you mentioned, they are
             | inconvenient for a gamer that just wants to run an
             | executable from 10 years ago (for which the source was lost
             | when the game studio was bought).
        
               | em-bee wrote:
               | that 10 year old binary should run, unless it links
               | against a library that no longer exists.
               | 
               | for example here is a 20 year old binary of the game
               | mirrormagic that runs just fine on my modern fedora
               | machine:                   ~/Downloads/mirrormagic-2.0.2>
               | ldd mirrormagic             linux-gate.so.1 (0xf7f38000)
               | libX11.so.6 => /lib/libX11.so.6 (0xf7db5000)
               | libm.so.6 => /lib/libm.so.6 (0xf7cd0000)
               | libc.so.6 => /lib/libc.so.6 (0xf7ad5000)
               | libxcb.so.1 => /lib/libxcb.so.1 (0xf7aa9000)
               | /lib/ld-linux.so.2 (0xf7f3b000)             libXau.so.6
               | => /lib/libXau.so.6 (0xf7aa4000)
               | ~/Downloads/mirrormagic-2.0.2> ls -la mirrormagic
               | -rwxr-xr-x. 1 em-bee em-bee 203633 Jun  7  2003
               | mirrormagic
               | 
               | ok, there are some issues: the sound is not working, and
               | the resolution does not scale. but there are no issues
               | with linked libraries.
        
             | Levitating wrote:
             | I personally believe we should just compile games
             | statically. Problem solved, right?
        
             | cylemons wrote:
             | This a toolchain issue rather than OS issue. This wounldn't
             | have been a problem if gcc/clang just took a --stdlib-
             | version option and built the executables linking to that
             | version of glibc or equivalent.
        
           | HerbManic wrote:
           | Ever since Proton came along, it has been a quiet agreement
           | that Win32 APIs are the best target for Linux support.
        
           | beAbU wrote:
           | I agree with this take. Wine/Proton might become something
           | akin to a runtime for games, running on many platforms and
           | consoles. This means devs might stop targeting windows
           | directly, but rather they target wine and you'll need that
           | for your games on Windows.
        
           | bsimpson wrote:
           | Valve nudges developers to ship/support their "one best
           | version" of a game, and trust compatibility layers to make it
           | work for everyone else.
           | 
           | For x86, that's Windows. For mobile/VR, it's Android.
        
         | Normal_gaussian wrote:
         | A solution to itself
        
         | tombert wrote:
         | I actually think it'll be the opposite. Even for games that
         | have native ports I pretty much always run the Windows version
         | with Proton, since that just tends to be more stable. People
         | develop against the Windows API because it's familiar and
         | somewhat unchanging, and that's fine since Proton does such a
         | good job running it.
        
         | Jblx2 wrote:
         | If you game/app runs on Wine, doesn't that reduce the pressure
         | to develop a Linux port?
        
           | ticulatedspline wrote:
           | short term yeah, probably hurts native ports since "why
           | bother". Long term though if the market share for Linux is
           | particularly high I could see more native development.
           | 
           | Either way my comment is intended as more humorous than truly
           | insightful or prophetic.
        
           | BadBadJellyBean wrote:
           | Possibly but does it realistically matter? I don't care why
           | my games run on linux I just care that they do. I encountered
           | a few cases where the native version was inferior to the wine
           | version (Cronos is one example). With wine improving there is
           | very little downside to just using it.
        
             | Jblx2 wrote:
             | Could there ever be a killer app for Linux? One that would
             | cause a not-insignificant number of people to decide that
             | Linux was worth switching to, even if there was some pain
             | of moving away from Windows?
        
         | orbital-decay wrote:
         | Unlikely. Games need a stable ABI and Win32 is the only stable
         | ABI on Linux.
        
           | akdev1l wrote:
           | Proprietary software needs a stable ABI. Not games.
           | 
           | DOOM runs on any Linux system since forever because we had
           | access to the source. You can build it for Linux 2.6 and
           | it'll probably still work today.
           | 
           | Sadly most games are proprietary
        
             | fluffybucktsnek wrote:
             | Even if all games were FOSS, without - at least - a stable
             | API, most games will remain a hassle to run. DOOM doesn't
             | deal as much with this due to the high amount of
             | volunteers, but relying on community support for all games
             | is just outsourcing labor to some unlucky fellows. At best,
             | it's yet another pain for Linux users. At worse, it's the
             | death of unpopular games. Either case, a hurdle for Linux
             | adoption.
        
             | badsectoracula wrote:
             | > Proprietary software needs a stable ABI.
             | 
             | Open source software also needs a stable ABI because:
             | 
             | a) i don't want to bother building it over and over (not
             | everything is in my distro's repository, a ton of software
             | has a stupid building process and not every new version is
             | always better than the old versions)
             | 
             | b) a stable ABI implies a stable API and even if you have
             | the source, it is a massive PITA to have to fix whatever
             | stuff the program's dependencies broke to get it running,
             | especially if you're not the developer who made it in the
             | first place
             | 
             | c) as an extension to "b", a stable API also means more
             | widely spread information/knowledge about it (people wont
             | have to waste time learning how to do the same tasks in a
             | slightly different way using a different API), thus much
             | easier for people to contribute to software that use that
             | API
        
             | Pannoniae wrote:
             | Not really. I actually tried building an "old" game (read:
             | not updated since 2014 or so) on Linux when I used it. It
             | didn't work because autotools changed, some weird errors
             | with make, and the library APIs have changed too.
             | 
             | In the end I gave up and just used proton on the windows
             | .exe. Unbelievable. :(
        
               | akdev1l wrote:
               | I should clarify my original comment about stability only
               | applies to glibc itself. Once we go out of glibc there
               | will be varying degrees of API/ABI stability simply
               | because at that point it's just different groups of
               | people doing the work
               | 
               | In some cases such libraries are also cross-platform so
               | the same issues would be found on Windows (eg: try to
               | build application which depends on openssl3 with openssl4
               | and it will not work on either Linux or windows)
               | 
               | For future reference if you ever need to do that again,
               | it would be way easier to spin up a container with the
               | build environment the software expects. Track down the
               | last release date of the software and do podman run ---rm
               | -it ubuntu:$from_that_time and just build the software as
               | usual.
               | 
               | You can typically link the dependencies statically during
               | build time to create system independent binaries. So the
               | binary produced inside the container would work on your
               | host as well.
        
           | LtWorf wrote:
           | People who keep parroting this clearly have no experience of
           | gaming on linux.
        
             | fluffybucktsnek wrote:
             | Please elaborate.
        
               | LtWorf wrote:
               | Wine has constant regressions. What works fine today will
               | completely fail next year. Which is why steam lets you
               | pick which proton version you want to use.
               | 
               | Which means that a .exe without the exact version of wine
               | won't run.
               | 
               | Plus of course there's the whole vulkan stuff. Older
               | cards aren't well supported but it will rather crash than
               | just run openGL normally where it would work fine.
        
               | orbital-decay wrote:
               | In practice, Wine is constantly improving. It's in active
               | development and not that stable, but regressions are
               | mostly local. Treat its releases like bleeding edge.
               | 
               |  _> What works fine today will completely fail next
               | year._
               | 
               | Usually not on the timescale of a year. I have many new
               | games that worked a year ago and none of these stopped
               | working now. The worst breakage I had recently was some
               | physics glitches in an old RPG (released in 2001) on Wine
               | 11.0, and it was fixed in the next release.
        
               | fluffybucktsnek wrote:
               | Those issues seem othorgonal to stable ABI issue from OP,
               | specially the OpenGL one (that is more like a hardware
               | incompatibility issue). When apps fail to run due to Wine
               | updates, they are considered bugs to be fixed. On the
               | native side, apps may break becuase: 1) required library
               | is unavailable, normally because it is too old and
               | unsupported; 2) required library's path is different in
               | distro A from B. None of these are considered bugs and,
               | as such, are rarely addressed. I believe Steam Linux
               | Runtime is an attempt at fixing this,but I'm not sure
               | about its effectiveness. Also, you are exaggerating on
               | the "exact Wine version". It helps to know which versions
               | don't have a regression by knowing which specific version
               | an app used to run on.
        
               | seba_dos1 wrote:
               | > I believe Steam Linux Runtime is an attempt at fixing
               | this,but I'm not sure about its effectiveness.
               | 
               | It's effective enough for it to be practically a solved
               | problem now.
        
             | orbital-decay wrote:
             | I am playing both modern and old games on Linux. Games
             | outside a super narrow enthusiast realm are always closed-
             | source (even indie ones) and it's going to stay like that
             | in the foreseeable future, that's just a fact of life and
             | gamedev incentives and specifics.
        
             | TheCycoONE wrote:
             | Are you able to run any of the old Loki games on Linux
             | these days?
        
               | anthk wrote:
               | With compat libraries and OSSPD it will run even under
               | Pulseaudio.
        
         | DeathArrow wrote:
         | Quiet the other way around. Wine being good will reduce
         | incentives for game studio to produce native Linux ports.
        
         | cadamsdotcom wrote:
         | Gotta get there somehow.
        
         | 2OEH8eoCRo0 wrote:
         | It's interesting when old Windows games run better in Wine than
         | in actual Windows 10/11.
        
           | inetknght wrote:
           | It's even more interesting when the latest Windows games run
           | better in Wine than in actual Windows 10/11.
        
         | marssaxman wrote:
         | It seems more likely to me that the Windows API will become the
         | de-facto Linux gaming SDK, and the idea of porting a game to
         | Linux will become meaningless.
        
         | FpUser wrote:
         | If I had a guarantee that every windows application that is
         | important to me runs on Wine I would switch next day. Now I use
         | Windows to develop both - Windows and Linux applications even
         | when primary running mode for application is business backend
         | on Linux
        
         | kelnos wrote:
         | I don't think this is a big concern. There will still be plenty
         | of demand for Wine even with a decent catalog of Linux-native
         | games. People use Wine for things other than games, and even if
         | tomorrow every single new game had a native Linux port, people
         | would still be playing older Windows-only games for at least
         | another 20 years, probably more.
         | 
         | Also the Windows ABI is still more stable than the Linux ABI.
         | Even if Linux (non-SteamDeck) gaming share went up to like 50%
         | or more, it still would probably be less of a hassle to build
         | for Windows only, the performance difference on Linux+Wine
         | isn't enough to matter.
        
         | nialv7 wrote:
         | There always will be old games that will never be ported to
         | Linux.
        
         | nutrientharvest wrote:
         | In many cases for game devs/publishers "supporting Linux" now
         | means making sure the Windows build runs well under Proton.
        
         | hrmtst93837 wrote:
         | Maybe, but the incentive runs the other way. If Windows
         | compatibility gets good enough, game devs have even less reason
         | to pay for Linux QA and support, and Valve plus GPU vendors can
         | live with that because the cost gets pushed onto Wine and
         | Proton chasing Windows' quirks forever with hacks and syscall
         | glue.
        
         | Grimblewald wrote:
         | Wine has always beem a bandage not a final thing. Something to
         | drive exactly this transition to better. Through wine ive been
         | able to transition many colleagues accross because software
         | they need will work as they expect it to in linux and
         | everything elese is an arcane mystery to them anyway. This
         | means one less network effect contributing win user. Most also
         | experience a massive jump in tech literacy as a result of the
         | move, since a system that doesn't wall you out at every step
         | lets you passively learn more.
        
       | adelmotsjr wrote:
       | Reading these posts always make me feel like an imposter. People
       | are dealing with such low level things, while i'm outta here
       | building simple CRUDs.
        
         | brailsafe wrote:
         | Start working through the layers! It's incredibly rewarding to
         | go from just typical day job stuff to understanding bits and
         | pieces of esoteric low level implementation. One level at a
         | time, it's not that bad, although it is hard and takes effort.
         | I know next to nothing either, but having felt the same way a
         | few years ago, these kind of posts now at least excite me
         | instead of just intimidate.
        
         | eurg wrote:
         | All good. I tell people how to add another mailbox to their
         | Outlook, "click here, now there". Not glorious. Necessary
         | anyways.
        
         | DeathArrow wrote:
         | >People are dealing with such low level things, while i'm outta
         | here building simple CRUDs.
         | 
         | CRUDs do pay the bills.
        
         | zerr wrote:
         | The grass is always greener on the other side - many low-level
         | programmers feel like an imposter when it comes to high-level
         | systems such as CRUD apps.
        
           | irishcoffee wrote:
           | They don't. The "simplicity" of using a "high-level"
           | framework for someone who bit-shifts for a living is almost
           | comical.
        
             | chistev wrote:
             | Really?
        
               | bombcar wrote:
               | I know literal kernel developers who can handle drivers
               | and race conditions any day of the week who can't wrap
               | their mind around Outlook, let alone GUI updates.
        
               | anthk wrote:
               | Myself. Forth it's easy, 9front C it's manageable but
               | POSIX it's hell and managing both Unix descendants are a
               | piece of cake.
               | 
               | GUI interfaces for the enterprise came from Dante's hell
               | themselves. I hate them, they are like the Madhouse from
               | that Asterix movie making satire of the European
               | bureucracy of the day. The often are oddly designed and
               | they are not documented at all, you must guess the
               | meaning by chance of with a senior tutoring you.
               | 
               | The same with anything corporate from Microsoft with AD
               | roles/group policies and the like. Or anything coming
               | from IBM.
        
               | timacles wrote:
               | lol you guys are being too nice. Building CRUD apps is
               | just implementing business logic by gluing APIs together,
               | there is nothing to understand except the business
               | domain, which is only done through exposure, because
               | business logic is random. And then the APIs which are all
               | essentially a kludge because of the shifting business
               | logic.
               | 
               | Understanding low level code puts you on entirely
               | different level because you can reason about a problem
               | using logic and how systems operate.
               | 
               | No disrespect to any crud devs here but from my personal
               | experience they just know a particular implementation of
               | their domain and rarely even consider how the code base
               | even operates as a whole
        
               | bombcar wrote:
               | Kernel developers know that, eventually, they'll figure
               | out how the system works and is supposed to work.
               | 
               | CRUD developers know that they never, ever will, because
               | business logic is insane.
        
               | JollySharp0 wrote:
               | > lol you guys are being too nice. Building CRUD apps is
               | just implementing business logic by gluing APIs together,
               | there is nothing to understand except the business
               | domain, which is only done through exposure, because
               | business logic is random.
               | 
               | It isn't "random", a as business process develop over
               | time to various business/customer/regulatory needs. The
               | business process _evolves_ over time typically.
               | 
               | When you take a business process, you are often
               | formalising it. The fact that you have no appreciation of
               | this, tells me you don't really understand what you are
               | talking about.
               | 
               | > Understanding low level code puts you on entirely
               | different level because you can reason about a problem
               | using logic and how systems operate.
               | 
               | You have to do this in high level languages as well. It
               | isn't something that only low level devs do. In fact to
               | be able to write any good code you need to understand the
               | problem domain.
               | 
               | > No disrespect to any crud devs here but from my
               | personal experience they just know a particular
               | implementation of their domain and rarely even consider
               | how the code base even operates as a whole
               | 
               | You are literally disrespecting them by saying this. It
               | is also false, what you are describing is developers
               | having deal with incomplete/poor specifications and poor
               | documentation. BTW this is rampant through the industry.
               | I wanted to do some stuff yesterday with Docker and Go,
               | the documentation is non-existant.
        
               | bombcar wrote:
               | Everything is shit, it's just different _kinds_ of shit.
               | :)
        
               | JollySharp0 wrote:
               | No not really. I've worked with good teams and you would
               | be amazed at how easy it is, even with iffy tech stacks.
               | Stuff even get documented properly.
        
             | phist_mcgee wrote:
             | Sure mate. And the guy who can do binary sums in his head
             | would think of assembly as mere childsplay.
             | 
             | Jog on.
        
               | irishcoffee wrote:
               | It was an example. Pedantry is alive and well on hn. :)
        
             | nurettin wrote:
             | I met someone who bit shifts for life, uses opengl shaders
             | for compute, but has no sql experience and is afraid of
             | opening a tcp socket.
        
               | anthk wrote:
               | Trivial under plan9/9front. Under Win32/POSIX, run way.
               | 
               | On bit shifts, pick any Forth programmer and shaders will
               | be almost like a toy for them. They are used to implement
               | double numbers (and maybe floats) themselves by hand by
               | just reusing the only integer numbers they have and
               | writting custom commands to output these pairs of integer
               | as double numbers. They can probably implement
               | multithreading processing _by hand_ in Forth and also
               | know the IEEE standards for floats better than C
               | programmers over 20 years.
        
             | whateveracct wrote:
             | bit shifting isn't impressive lol
        
             | zerr wrote:
             | Thruth to be told, Dunning-Kruger effect is common among
             | those who "shift bits" :)
        
           | -drews wrote:
           | I felt this way moving from embedded into backend for the
           | first time and having no idea where to start. Was incredibly
           | daunting, but both domains become trivial over time.
        
           | Rick76 wrote:
           | Can confirm, my buddy who is someone I respect immensely, is
           | an embedded programmer.
           | 
           | He will talk about OS events, or any low level concept and it
           | makes me feel like I don't know anything, but he acts like
           | I'm a genius if I talk about JavaScript Runtimes, browser
           | engines, anything frontend.
           | 
           | It's cool he teaches me new things, I teach him some
        
             | __natty__ wrote:
             | Some people are exceptional at solving difficult but hard
             | to explain problems while other are great solving direct
             | business problems. No need to feel ashamed for both it's
             | just different work
        
             | throwawaytea wrote:
             | I think your friend is just being kind.
             | 
             | Most people know that there is a big difference between
             | experience in something pretty easy vs mastery of something
             | very difficult.
             | 
             | A rocket scientist acknowledges a concrete guy knows way
             | more than he does about concrete, but also knows that
             | doesn't make him a genius because it's easy enough to learn
             | just being around it. Plus, the rocket scientist also knows
             | that since he knows so little about concrete, he wouldn't
             | even be able to judge if the guy is really a concrete
             | genius or just saying things a real pro would label wrong.
             | 
             | Your example isn't that crazy, but still, you should
             | realize your friend is just being nice.
        
               | surajrmal wrote:
               | I work on OS/embedded and my wife in server backend. I
               | definitely feel like a simpleton when trying to
               | understand all of the high level stuff she works on. It
               | doesn't invalidate my own expertise. There is nothing
               | wrong with acknowledging someone has skills that you
               | don't have and likely would take a long time to pick up.
        
           | Pannoniae wrote:
           | Yeah exactly. High-level people think the low-level stuff is
           | magic, and us from the other side think the high-level stuff
           | is magic (how can you handle all that complexity?...)
        
             | guzfip wrote:
             | > how can you handle all that complexity?...
             | 
             | You don't. Someone else smarter than you handled it already
             | and you just need to integrate their solution.
        
               | zerr wrote:
               | "Someone else smarter than you manufactured microchips
               | and you just need to integrate their solutions."
        
             | zerr wrote:
             | Yup. AbstractSingletonProxyFactoryBean and
             | SimpleBeanFactoryAwareAspectInstanceFactory agree as well
             | :)
        
         | dgunay wrote:
         | You can probably learn to do these things too with enough
         | determination, but don't sell yourself short. Some CRUD apps
         | can get deceptively complicated. Businesses have a way of
         | coming up with just the right requirements to completely
         | invalidate your architecture if you don't know what you're
         | doing.
        
         | dmitrygr wrote:
         | Play with low level things. It'll help you in your daily job in
         | ways you do not yet imagine. Start here: nandgame.com
        
         | Teknoman117 wrote:
         | As someone who works on systems at this level, believe me, it's
         | a learnable skill. And at least an intellectually valuable one
         | I think too. Even if you never really need the knowledge for
         | the things you do, there's a nice feeling that comes from
         | seeing something done at a high level and understanding how
         | that makes its way down into the system and why those design
         | choices were made.
         | 
         | If I were more money motivated I'd probably be building CRUD
         | apps too. I just like weird puzzles XD.
        
         | zem wrote:
         | I work on compilers, and have bounced several times off trying
         | to write my own full stack crud app for a personal project
         | (tried doing it in rails, phoenix and django at various times).
         | I'm finally getting somewhere with claude's help, but it really
         | is its own set of skills - easy to get started with but hard to
         | do well.
        
           | amoss wrote:
           | You may be surprised by how much easier it is to dump the
           | framework/stack and just write it from scratch. I say this
           | because I too work on compilers and have a crud app as a
           | personal project. The first versions were a nightmare in
           | various frameworks and since I switched to a C++ backend /
           | vanilla .js frontend it has been incredibly easy to write.
        
             | zem wrote:
             | interesting, how did you manage the db interactions in c++?
             | and did you have a single executable for the app and the
             | web server combined?
        
               | amoss wrote:
               | no database for this project - the data model has a
               | simple text representation so it gets serialized out to a
               | folder/file layout on disk that goes into version
               | control. single self-contained binary: contains the
               | web/websockets server, backend logic,
               | parser/serialization. there is a separate component in
               | python that sits behind an internal network connection to
               | handle an execution sandbox.
        
         | johnnyanmac wrote:
         | Meanwhile, I can't really do either because the job market
         | sucks and I don't have time to contribute the way I want to to
         | project like this.
        
         | pier25 wrote:
         | Same. I feel like a plumber compared to real engineers.
        
           | dole wrote:
           | You're still an engineer. Knowing the right places to click
           | in an esoteric app is like knowing where to hit the boiler
           | with a hammer to get it working again.
        
           | kalinkochnev wrote:
           | Engineers feel like plumbers compared to the plumbers
        
           | IIsi50MHz wrote:
           | Engineers & architects leave a lot of detail out of their
           | designs, relying on the plumbers and other trades to figure
           | out the Right Thing. (-:
        
         | wishfish wrote:
         | Not only do the CRUDs have value but they're good for your
         | sanity. I knew a guy back in the dot-com era. Very skilled
         | coder. Backbone of the company. He pulled off miracles.
         | Fulfilled impossible deadlines. Then one day, out of the blue,
         | he quit. Took a job at a non-technical corp. They put him in a
         | cubicle where he wrote Visual Basic CRUDs on an 8-5 schedule.
         | No weird deadlines, no sleeping under the desk. He called it
         | his paid vacation.
        
           | genodethrowaway wrote:
           | ai slop
        
             | rationalist wrote:
             | Looking at the user's other comments, I disagree.
             | 
             | Looking at your comments however, while probably not AI,
             | they're still not helpful.
        
             | crustaceansoup wrote:
             | Never seen an LLM write so many short, halting sentences in
             | a row. Very human.
        
             | wishfish wrote:
             | You can tell from my comment that I'm not AI. I've had a
             | lifelong habit of using commas instead of dashes in
             | situations where the dashes would have been more
             | appropriate. AI would always go for the dash.
             | 
             | First time I've been accused of AI.
        
           | komali2 wrote:
           | > He called it his paid vacation.
           | 
           | As a fellow CRUD writer you're kinda seconding the OP's point
           | here...
           | 
           | Personally I say oh well, some people are smarter and/or
           | harder working than me. Now watch this drive -
        
             | wishfish wrote:
             | I was seconding his point. I personally ended up in
             | educational software which is CRUD-adjacent in terms of
             | stress and sanity. Never regretted it.
        
           | guzfip wrote:
           | > They put him in a cubicle where he wrote Visual Basic CRUDs
           | on an 8-5 schedule. No weird deadlines, no sleeping under the
           | desk. He called it his paid vacation.
           | 
           | That was all nice and good for a while, but the times are
           | ending.
           | 
           | I suspect there will still be a human involved in the
           | production of software, but it will be domain experts, not
           | CRUd monkeys who picked up just enough domain knowledge to be
           | dangerous.
        
             | samus wrote:
             | The really valuable CRUD monkeys are already domain experts
             | as well. The threatened ones are junior developers whose
             | output is barely better than AI slop.
        
               | guzfip wrote:
               | > The really valuable CRUD monkeys are already domain
               | experts as well
               | 
               | Sure but that's a minority I'd argue. There wouldn't be
               | such a volume of shitty business software otherwise.
               | 
               | I will be interested to see if there are any economic
               | effects of ending one of the last well paid, low barrier
               | to entry careers in which some level of meritocracy was
               | permitted.
        
         | crtified wrote:
         | Don't feel too bad - I had to Google what CRUD means. :D
        
         | torginus wrote:
         | Why do people belittle CRUDs? Or even call them that? I have
         | written quite a few applications, where there was a frotend
         | which displayed things stored in a SQL db, with certain
         | operations allowing you to modify said db, which I guess would
         | fall into the CRUD variety, but the least of the complexity,
         | and usefullness lay in that fact.
        
           | Deebster wrote:
           | CRUD = Create, Read, Update, Delete
           | 
           | Plenty of business apps don't really ask for much more than
           | that, and those are the CRUD apps. They're not particularly
           | challenging to write, nor is it very interesting to do so.
        
         | JollySharp0 wrote:
         | I am a normal web dev / CRUD app coder. All of this isn't
         | beyond your ability.
         | 
         | Every so often I hit a problem that requires me to go all the
         | way down to the OS level and find out what is going wrong or
         | into the core framework and you find out that most of the code
         | is actually less complex, better documented and clearer than a
         | lot of the garbage bespoke applications you have to deal with
         | at the higher levels.
        
         | Tade0 wrote:
         | If it's any consolation I can out-imposter you: lately I've
         | been mostly reviewing LLM-generated code.
        
       | hu3 wrote:
       | > Dirt 3 went from 110.6 FPS to 860.7 FPS
       | 
       | > Resident Evil 2 jumped from 26 FPS to 77 FPS
       | 
       | > Call of Juarez went from 99.8 FPS to 224.1 FPS
       | 
       | > Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS
       | 
       | Amazing. I don't understand the low level details on how such a
       | massive speed gain was ripe for the picking but I welcome!
       | 
       | I guess thanks Valve for pouring money into Proton.
        
         | bmenrigh wrote:
         | Those benchmark numbers are slightly misleading, as they are a
         | comparison of Wine+ntsync against Wine+nothing. There has been
         | a somewhat fast "fsync" library built around Linux's futex and
         | the gains over Wine+fsync are modest (just a few % in most
         | cases).
         | 
         | That said, Wine+ntsync is still a win, just not a 8x
         | improvement like the Dirt 3 benchmark suggests.
         | 
         | (And it case it's not clear, ntsync is
         | https://docs.kernel.org/userspace-api/ntsync.html, which is a
         | driver for Linux that offers syncronization primitives (mutex,
         | semaphore, events) that more closely match the semantics of the
         | Windows primitives. It's easier to do a direct implementation
         | in Wine to support code compiled for Windows that expects to be
         | talking to an NT kernel.)
        
           | creesch wrote:
           | > There has been a somewhat fast "fsync" library built around
           | Linux's futex
           | 
           | The article actually goes into that in quite a bit of detail
           | about that.
        
             | bmenrigh wrote:
             | Yeah but to the commenter I was replying to, I don't think
             | it was clear that detail was relevant to the benchmark
             | numbers they were quoting.
        
           | torginus wrote:
           | Do they have any other usecase behind Wine? My guess would be
           | MS SQL server, but is that correct?
        
             | ElectricalUnion wrote:
             | Starting with SQL Server 2017, native Linux support exists.
             | Probably because of Azure.
        
               | qalmakka wrote:
               | Ironically, SQL Server AFAIK in order to run on Linux
               | uses what basically amounts to a Microsoft
               | reimplementation of Wine. Which always makes me wonder if
               | they'll ever get rid of Windows altogether someday in
               | favour of using Linux + a Win32 shim. I think there are
               | still somewhat strong incentives nowadays to keep NT
               | around, but I wouldn't be that surprised it this happened
               | sometime down the line.
        
               | sirjaz wrote:
               | It's a Windows container. It runs the NT kernel and a few
               | minimal other things. The closest would be the Nano
               | Server container
        
               | qalmakka wrote:
               | AFAIK it's more like a reimplementation of NT APIs in
               | userspace - aka basically Wine with extra steps, or Linux
               | UM. There was a slide deck going around about Project
               | Drawbridge, here:
               | https://threedots.ovh/slides/Drawbridge.pdf
        
           | Levitating wrote:
           | Though like the article mentions, fsync doesn't work out of
           | the box (requiring kernel patches).
        
         | iknowstuff wrote:
         | * when not using esync nor fsync
        
         | ToucanLoucan wrote:
         | So, what's the relationship between Wine and Proton? Is Proton
         | just the SteamOS/Valve name for it, or is it actually it's own
         | project?
        
           | jeppester wrote:
           | It's a distribution of Wine with some extra stuff added,
           | importantly DXVK (directx => vulkan layer) and a lot of game
           | specific workarounds.
        
           | gpderetta wrote:
           | More or less Wine + some experimental patches not yet I
           | twgrated in mainstream wine + a buch of DirectX translation
           | libraries + close steam integration.
        
             | ToucanLoucan wrote:
             | That makes sense. I thought they were entirely separate tbh
             | but it makes sense that they'd share a lot of DNA.
             | 
             | I absolutely love my Ally running SteamOS. Incredible work
             | by... everyone involved, really.
        
             | rounce wrote:
             | Though currently Proton has not yet shipped a release which
             | uses Wine 11.
        
             | Dystakruul wrote:
             | There's also Proton-GE [1], which is even more experimental
             | and adds some bleeding edge fixes and features.
             | 
             | I've heard it's pretty good for fixing video
             | playback/rendering (e.g. cutscene) issues if both the
             | stable and the experimental branch of Proton can't make it
             | work.
             | 
             | [1] https://github.com/GloriousEggroll/proton-ge-custom
        
               | psyonity wrote:
               | A lot of what Proton-GE brings from my understanding is a
               | larger support for Media Foundation, which can't be added
               | to Proton itself because of license issues (Proton is
               | from a commercial company, where Proton-GE is from an
               | individual).
               | 
               | So aside from the stuff that has been implemented
               | differently, running Proton instead of Proton GE is like
               | trying to game on Windows N editions.
        
             | badsectoracula wrote:
             | There is also UMU Launcher[0] which is basically all that
             | without the Steam integration/dependencies so you can run
             | games from GOG and other stores (it is a command-line tool
             | but launchers like Heroic can use it behind the scenes). I
             | used to install dxvk, etc manually but in recent months i
             | switched to it as it tends to work much more seamlessly for
             | games (i did disable its autoupdates though).
             | 
             | [0] https://github.com/Open-Wine-Components/umu-launcher
        
         | diath wrote:
         | Read the last sentence in that paragraph, those numbers are a
         | bit disingenuous:
         | 
         | > Those benchmarks compare Wine NTSYNC against upstream vanilla
         | Wine, which means there's no fsync or esync either. Gamers who
         | use fsync are not going to see such a leap in performance in
         | most games.
        
           | hu3 wrote:
           | That makes Wine on Linux even more amazing.
           | 
           | It means these games were already running well in Linux and
           | even better now.
        
         | sumtechguy wrote:
         | Having done a multi targeted project in the 2005 range. I can
         | tell you. The APIs that both systems provide are quite
         | expansive and do quite a bit. However there is a mismatch on
         | details and gaps. In this case the NT mutex system is 'there'
         | in linux however the way it works is subtly different. You have
         | to basically emulate waitforxxxxxxobject set of windows calls.
         | Getting that right and performant can be quite a challenge.
         | 
         | My particular challenge was similar in around how threads were
         | created destroyed and signals between them (such as mutex). We
         | ended up making our own wrappers to insure the different
         | platforms acted the same. Even something simple as just moving
         | between two supposedly 'same' linux distros could be different
         | depending on what the ODM did to their packages and supported
         | libs. Having a dedicated linux object that acts exactly like
         | the windows one would have made that code much simpler to do.
         | 
         | Another place where there is a huge impedance mismatch is in
         | the permission system. In many ways the VMS/NT way is wildly
         | detailed. Linux can do that but you have to emulate it or use
         | it directly and hope you get it right on both sides. There are
         | several places where windows/linux have the same functionality
         | but the APIs are different enough that multi platform support
         | is kinda awful to do.
        
       | tombert wrote:
       | Wine is a project that I've grown a near-infinite level of
       | respect for.
       | 
       | I don't know for sure, but I suspect that a lot of the work for
       | Wine is boring and thankless. Digging through and trying to get
       | exact parity with both the documented and undocumented behavior
       | of Windows for the past 30 years doesn't sound fun, but it's
       | finding every little weird edge case that makes Wine a viable
       | product.
       | 
       | The fact that Wine runs a lot of games better than Windows now
       | (especially older games) shows a very strong attention to detail
       | and a high tolerance for pain. I commend them for it.
        
         | hxorr wrote:
         | ReactOS also deserves an honorary mention. A lot of knowledge
         | from that project feeds into Wine.
        
           | pdpi wrote:
           | And vice-versa. It's pretty interesting that the two projects
           | haven't kind of merged despite all the collaboration.
        
             | MisterTea wrote:
             | Very different projects so I would not encourage a merge
             | but sharing a code base? I can totally see that being a
             | boon for both and other Windows emulation projects.
        
               | Induane wrote:
               | ReactOS periodically rebases some of it's libraries from
               | Wine.
        
             | badsectoracula wrote:
             | Wine devs do not want to work with people who have looked
             | at ReactOS[0] (see at the end) so any collaboration is one-
             | way (or by ignoring the guidelines) and the likelihood of
             | the two projects merging is zero.
             | 
             | [0] https://gitlab.winehq.org/wine/wine/-/wikis/Clean-Room-
             | Guide...
        
               | DaSHacka wrote:
               | Surprised no one responded to the 7th comment in that
               | linked email thread, the author brought up a good point
               | about making progress without using any disassembled
               | windows binaries.
        
         | rhdunn wrote:
         | Wine has a lot of tests that are run across platforms to check
         | conformance -- https://test.winehq.org/data/. These are a large
         | part of why it has good compatibility.
        
           | dingdingdang wrote:
           | With this exact point in mind: I've recently written a pretty
           | straight forward win32 c implementation of a utility with
           | some context dependent window interactions and a tray icon to
           | help monitor and facility reload of config file.
           | 
           | Is there any way I can use the Wine project to facilitate
           | this compiling and running straight under x11/linux
           | environment as a integrated project that doesn't require the
           | end user to fiddle with Wine? I don't mind bundling shared
           | code as needed. Help appreciated, I tried hard and failed at
           | this endeavour priorly.
        
             | RunningDroid wrote:
             | > Is there any way I can use the Wine project to facilitate
             | this compiling and running straight under x11/linux
             | environment as a integrated project that doesn't require
             | the end user to fiddle with Wine? I don't mind bundling
             | shared code as needed. Help appreciated, I tried hard and
             | failed at this endeavour priorly.
             | 
             | I believe that's what Winelib is for:
             | https://gitlab.winehq.org/wine/wine/-/wikis/Winelib-
             | User's-G...
        
               | dingdingdang wrote:
               | Yep. that's the route I tried before, no good, maybe it's
               | just that the documentation is past it's sell by date,
               | maybe it's lack of community use.. I'm just not seeing
               | it. Even the article itself describes how to make an exe
               | file... that will then work in Linux? Or is it simply a
               | program that's easier to run on Wine? Loads of text with
               | unclear details throughout it.
        
               | tosti wrote:
               | To make an elf, you use gcc. To make an exe, you use
               | mingw.
               | 
               | The rest should be a matter of include and linker paths,
               | but that's all I can recall right now.
        
         | refulgentis wrote:
         | I simply wouldn't have the patience to do what Elizabeth did,
         | for a month, much less years. Really really impressive
        
         | anal_reactor wrote:
         | Yes, Wine is truly a miracle. Once full support for Office is
         | achieved, we should expect huge uptick in Linux adoption.
        
           | jhoechtl wrote:
           | Ny that time office will be cloud only.
        
           | m463 wrote:
           | > full support for office
           | 
           | does microsoft still sell office?
        
             | ThrowawayB7 wrote:
             | Yes, Microsoft does still sell MS Office 2024 as a one time
             | purchase:
             | 
             | - https://www.microsoft.com/en-us/microsoft-365/p/office-
             | home-...
             | 
             | - https://www.microsoft.com/en-us/microsoft-365/p/office-
             | home-...
        
               | tom_alexander wrote:
               | Outlook is a business exclusive these days?! Outlook used
               | to be included in the most basic version of office back
               | when I still used microsoft office.
        
               | dhosek wrote:
               | I've only ever used Outlook when forced to by an employer
               | and I find it a dreadful application to use. I would
               | guess that most people prefer something else. I would
               | imagine that most people tend to stick with the default
               | email app on their computer (no idea what that is on
               | Windows as I've managed to avoid having to use Windows
               | for 7 years now).
        
               | 1bpp wrote:
               | The default mail app on Windows is now called Outlook for
               | Windows, no relation to the Outlook in Office (sorry,
               | Microsoft 365 Copilot), and it's a significantly worse
               | barely functional webview. It also replaced the entire
               | Calendar app, which was decent.
        
               | Asmod4n wrote:
               | Will be removed from the next release. Then you can't
               | connect to your own exchange server anymore and are
               | forced into 365 when you want a desktop app.
        
               | tracker1 wrote:
               | They've really shifted how Outlook works... as well as
               | how the backend is more tuned to the way M365 mail works
               | far more than how it used to work with Exchange, or
               | independently. It's been a slow downslide imo since
               | around 2007 or so.
               | 
               | I know the why, but it's really worse as an experience
               | for most people than the older integrations... but the
               | use of horizontally scalable backends makes for a saner
               | platform at the expense of better UX.
        
             | pkaye wrote:
             | Yes the do have an one time purchase option. You get 5
             | years of updates but no new features. I have it on my home
             | computers. But new features are not a big deal since the
             | differences are not big anymore (just like mobile phones.)
        
           | novos wrote:
           | I wouldn't put it past Microsoft to suddenly add "features"
           | that break said support.
        
             | mrec wrote:
             | "Office ain't done 'til Wine won't run"?
        
         | RachelF wrote:
         | It is a superb project, and a hard thing to do.
         | 
         | It is a pity that the apps most business people use everyday,
         | like Word and Excel and Outlook don't work in it (Excel 2010 is
         | the last version that has Platinum status). It is interesting
         | that these are harder to get working than games.
        
           | coldpie wrote:
           | > It is interesting that these are harder to get working than
           | games.
           | 
           | Games are mostly just doing their own thing, only interacting
           | with the system for input & output. MS Office is using every
           | single corner of Windows: every feature in the XML libraries,
           | tons of .NET type stuff, all the OLE and COM and typelib and
           | compound storage features, tons of Explorer integrations,
           | auto-updating stuff via Windows patching mechanisms...
           | there's almost no corner of the Windows OS that MS Office
           | _doesn 't_ use.
        
             | joe_mamba wrote:
             | You're onto something but that's not entirely true for all
             | games. There's plenty of vintage games, made before DirectX
             | standardized everything into the late 90s, that don't work
             | well under wine because back in their day, they would try
             | to bypass windows by "hacking" their way to the hardware
             | via unsupported APIs and hooks, to squeeze every bit of
             | performance from the hardware, and also because every
             | hardware vendor back then from graphics to sound shipped
             | their own APIs.
        
               | Asmod4n wrote:
               | You mean dos games, just run them under a dos emulator
               | then.
        
               | joe_mamba wrote:
               | NO, I meant Windows games.
        
               | ndriscoll wrote:
               | 90s Windows ran inside of DOS, and you can run e.g.
               | Windows 98 games (through Windows itself) in DOSBox. Look
               | up exowin9x where they're trying to compile all of the
               | necessary configs for one-click launchers.
        
               | tombert wrote:
               | I didn't think that regular DOSBox had support for stuff
               | like 3dFX does it? Or other weird APIs?
               | 
               | I had to use PCem to get support for that stuff.
        
               | sersi wrote:
               | I've had some success with installing windows in dosbox-x
               | which has glide support. Faster and more lightweight than
               | pcem/86box
        
               | tryauuum wrote:
               | I tried running the elder scrolls Redguard, on wine,
               | which launches windows version of dosbox with glide
               | support. Redguard is a weird beast which is installed
               | only with windows installer, but the actual game runs in
               | dos mode
               | 
               | Everything works but the frame rate isn't great
               | 
               | If anyone knows a good Redguard setup for Linux please
               | mail me, you can guess my mail easily. Now I just run the
               | gog version
        
               | Asmod4n wrote:
               | Then you can use dosbox-x which can run any non nt
               | windows version and has support for 3d acceleration
        
               | joe_mamba wrote:
               | Again, I meant windows games, not DOS games.
        
               | Asmod4n wrote:
               | Windows before NT is just a dos app, and dosbox(-x) can
               | play all windows games up to those which require ME.
        
               | tombert wrote:
               | Oh, no, before everything kind of converged to OpenGL and
               | DirectX, there were oodles of different things trying to
               | be the next graphics API.
               | 
               | There are the more obvious ones like 3DFX/Glide, but
               | there was also stuff like the Diamond Edge 3D, which used
               | Sega Saturn style "quads".
        
             | vbezhenar wrote:
             | > Games are mostly just doing their own thing, only
             | interacting with the system for input & output.
             | 
             | They should be trivial to port then, no?
        
               | Rohansi wrote:
               | Yes, they are easy to port a lot of the time. Especially
               | now because you can use DXVK to translate DirectX calls
               | into Vulkan, so you don't need to write a Vulkan
               | renderer. Input is sometimes a trickier one to deal with
               | but a lot of the time games are using cross-platform
               | libraries for that already!
               | 
               | Despite all this the Unity engine has spotty Linux
               | support. Some games run better under Wine vs. Unity's
               | native Linux builds. It's Vulkan renderer has had a
               | memory leak for a while now. Input has randomly decided
               | to double keypresses on some distros.
        
               | MindSpunk wrote:
               | The hard part of Linux ports isn't the first 90% (Using
               | the Linux APIs). It's the second 90%.
               | 
               | Platform bugs, build issues, distro differences,
               | implicitly relying on behavior of Windows. It's not just
               | "use Linux API", there's a lot of effort to ship
               | properly. Lots of effort for a tiny user base. There's
               | more users now, but proton is probably a better target
               | than native Linux for games.
        
               | simonask wrote:
               | It's not really about OS differences - as the GP said,
               | games don't typically use a lot of OS features.
               | 
               | What they do tend to really put a strain on is GPU
               | drivers. Many games and engines have workarounds and
               | optimizations for specific vendors, and even driver
               | versions.
               | 
               | If the GPU driver on Linux differs in behavior from the
               | Windows version (and it is very, very difficult to port a
               | driver in a way that doesn't), those workarounds can
               | become sources of bugs.
        
               | p1necone wrote:
               | Yeah but Windows is a more stable api to develop against
               | than Linux (at least when it comes to stuff that games
               | need to do) - it doesn't feel "pure", but pragmatically
               | it's much better as a game developer to just make sure
               | the Windows version works with proton than it is to
               | develop a native Linux version that's liable to break the
               | second you stop maintaining it.
        
               | greiskul wrote:
               | As someone once said it best, Win32 is the only stable
               | ABI on Linux: https://blog.hiler.eu/win32-the-only-
               | stable-abi/
        
               | tosti wrote:
               | Because free software doesn't need such a thing as a
               | stable ABI.
               | 
               | There does exist flatpak, everything that would benefit
               | from a stable ABI could use that.
        
               | codebje wrote:
               | The killer for games tends to be the anti-cheat or anti-
               | piracy layers.
               | 
               | I have a Windows game I can't run under CrossOver (aka
               | Wine 11) or a VM, only because its anti-piracy layer
               | doesn't accept those circumstances.
        
               | alpaca128 wrote:
               | Meanwhile I had to pirate Dark Souls 1 because
               | Microsoft's own DRM prevented the legitimately purchased
               | game from saving on Windows, and download official no-cd
               | patches for two other games because their DRM stopped
               | working.
               | 
               | The problem with DRM is the DRM.
        
             | RajT88 wrote:
             | Parts of the OS were designed for Office. (Windows
             | installer service, for example)
        
             | nicoburns wrote:
             | Office used to work well on WINE. It was the switch to a
             | rolling release model that killed it.
        
             | usrusr wrote:
             | So that's what's keeping Microsoft from just running WINE
             | on an MS-flavored Linux or perhaps a clean slate kernel as
             | their next OS. I've been wondering for a while, this is by
             | far the best explanation.
        
               | bombcar wrote:
               | The Windows Kernel (and arguably the Windows APIs) are
               | the only good part of Windows; they should dump
               | everything else and run Linux above it; wait they did do
               | that and then changed it to a boring VM.
        
               | fock wrote:
               | if you rip out linux from your linux distribution you
               | usually end up with GNU.
        
               | rowyourboat wrote:
               | So, that would make this GNU/Windows
        
               | dkersten wrote:
               | They could brand it as "New Windows"
        
               | 9wzYQbTYsAIc wrote:
               | Out with the old, in with the GNU.
        
               | JPLeRouzic wrote:
               | > _" running WINE on an MS-flavored Linux"_
               | 
               | Like obsolete Longene project?
               | 
               | https://en.wikipedia.org/wiki/Longene
        
             | da_chicken wrote:
             | Yeah, people forget that MS Office, and Excel and Outlook
             | in particular, are the real foundation of Microsoft's
             | vendor lock-in on the desktop.
        
               | Discordian93 wrote:
               | Outlook is now basically an Electron app, they've
               | deprecated the old desktop Outlook in favor of a port of
               | the web app to desktop, so it's basically just Excel
               | remaining.
        
               | johnebgd wrote:
               | Electron apps also basically don't work in Wine. I miss
               | having Evernote on Linux.
        
               | Grisu_FTP wrote:
               | Wouldnt it be possible to extract the files you need and
               | sort of "repackage" it for linux?
               | 
               | I have no idea how electron apps look "internally" but it
               | doesnt sound too bad.
               | 
               | Sort of like you can unzip .deb files and use them
               | somewhere else, if what i heard was correct (never tried
               | it myself)
        
               | ifwinterco wrote:
               | Not my area of expertise so I could be wrong but Electron
               | apps just use Chromium underneath (which already works on
               | linux), so in theory it should be easier to get them
               | running on linux than a native Windows app
        
               | jitl wrote:
               | If the Electron app is pure JS with no native extensions
               | it can be doable. However, many Electron apps contain
               | platform-specific js code, since features for stuff like
               | Dock on Mac and Taskbar icons on Windows differ. Electron
               | apps like Notion also contain native extensions -
               | compiled C/C++/Objective-C code that are platform
               | specific. For example in Notion, we use sqlite via
               | better-sqlite3 (potentially replaceable since it's open
               | source, but will need more work than "just" repackaging
               | js), but we also write our own native support libraries
               | to use OS-specific APIs for microphone recording in
               | meeting notes feature.
        
               | exceptione wrote:
               | How is that even possible? I expect you have to go out of
               | your way to make it platform dependent, are you sure?
        
               | tsimionescu wrote:
               | Electron is basically just a GUI framework. The
               | application itself can be arbitrarily complicated,
               | nothing stops you from building a Java + .NET + C++&COM
               | app that includes three Windows Services that interfaces
               | with the Electron runtime just for UI.
        
               | lp0_on_fire wrote:
               | > Outlook is now basically an Electron app
               | 
               | And it's horrible.
        
               | Quothling wrote:
               | Having worked in non-swe enterprise for two decades I
               | would argue that this is less true today than it was 10
               | years ago. It used to be that new hires would come with a
               | basic knowledge of windows and office, but that's no
               | longer the case. At the same time, you have things like
               | Smartsheets and so on, which are more popular, at least
               | with our employees, than Excel and everyone seems to hate
               | Outlook these days. I don't think it was ever really the
               | case though. What Microsoft sells to enterprise is
               | governance, and they really don't have any competition in
               | this area.
               | 
               | Being in the European energy sector we're naturally
               | looking into how we can replace every US tech product
               | with an EU/FOSS one. It's actually relatively easy to buy
               | the 365 experience through consultants which will setup a
               | NextCloud, Libre/Only Office, Proton and a teams
               | replacement I can't for the life of me remember the name
               | of. Beneath it there is a mix of Identity Management
               | systems, often based around Keycloak, at least for now.
               | It works, from what we've seen in Germany (specificlaly
               | with their military) it's also possible to roll it out
               | relatively quickly. It's all the "other" stuff that gets
               | murky. There isn't a real alternative to AD/Entra, yet,
               | from a governance perspective. There are great tech
               | solutions which does the same thing, but they require a
               | lot of IT man hours. Something the public sector is
               | always going to be more willing to deal with than the
               | private sector. If we collectively decided that trains in
               | Denmark should be free for passengers, then that would
               | happen. You can't do that in a private business, though
               | security obviously does factor into it.
               | 
               | This is the general story really. Microsoft's copilot
               | studio is relatively new, and it's probably been flying
               | under the radar in a lot of tech circles because it's
               | basically what power automate always wished it could be.
               | Having used it to build a HR flow, where an AI model will
               | receive the applications, read them, auto-reply to
               | irrelevant ones, create a teams site with files and the
               | relevant people for the relevant applications, and invite
               | the applicant to their first appointment. Well... I gotta
               | say that I'm not sure what we have that's an alternative
               | to that. It took me a couple of hours to build it, and it
               | frankly works better than I thought it would. Granted, I
               | did know the tool because I had previously done a PoC
               | where I build a teams agent which "took over" my teams
               | interactions. Everyone noticed because it spelled
               | correctly and wasn't capable of posting Warhammer 40k ORK
               | meme's in any form of quality, but it was frightenly
               | easy. What Microsoft sells in this area is again the
               | governance of it all. You can do these things because of
               | how EntraID lets you connect services seamlessly with a
               | few clicks. While behind the scenes all of those clicks
               | are only available to you because your IT department
               | control them... Again... without hundreds of manhours.
               | 
               | I'm sure we'll eventually get there, but it'll likely
               | come down to change management. Because even if you're
               | willing to retrain your IT operations crew, it's not
               | likely that they will want to leave the Microsoft world
               | where they are well paid and job-secure. Well, maybe I'm
               | in a cheese bell, but I've never met an Azure/Microsoft
               | IT person who would want to work with something else, and
               | having been forced to work a little bit with it behind
               | the scenes, I sort of get it... well not really.
               | 
               | Which boils down to why Microsoft has always been good
               | with enterprise customers. The decision makers in your
               | organisation will listen to everything, but their own IT
               | departments will often sort of automatically recommend
               | Microsoft products and at the end of the day, it'll all
               | boil down to risk. Which is what Microsoft really
               | sells... risk-mitigation. Sure their licenses are
               | expensive, but is it really more expensive than losing
               | your entire IT staff? (this isn't an actual question I'm
               | asking, it's what goes through the considerations.)
        
               | mietek wrote:
               | > _...an AI model will receive the applications, read
               | them, auto-reply to irrelevant ones..._
               | 
               | You're probably breaking EU law by building this
               | nightmare.
               | 
               | https://artificialintelligenceact.eu/article/86/
        
               | danudey wrote:
               | All that law says is that the applicant 'shall have the
               | right to obtain from the deployer clear and meaningful
               | explanations of the role of the AI system in the
               | decision-making procedure and the main elements of the
               | decision taken.'
               | 
               | And even then, only if a job application rejection
               | 'produces legal effects or similarly significantly
               | affects that person in a way that they consider to have
               | an adverse impact on their health, safety or fundamental
               | rights'.
               | 
               | So as long as the company is recording the decisions
               | taken and the reasons for those decisions, and providing
               | those to candidates on request, they're in the clear.
               | 
               | I doubt that they are, but maybe!
        
               | bigfudge wrote:
               | This probably reflects my own prejudices, but it always
               | struck me that MS based IT people wouldn't work with
               | anything else, basically because they couldn't.
               | 
               | That stack optimises for not really having to understand
               | what you're doing, but also avoiding any major foot guns
               | (and having the general arse covering that buying IBM
               | used to provide, but which MS now does). The price you
               | pay is that everything is horrible to work with. But if
               | the alternative is not really being able to get anything
               | done at all then so be it?
        
               | danudey wrote:
               | The Windows ecosystem does a lot of things that, to me,
               | as a Linux/MacOS user, seem like a weird bunch of crazy
               | decisions that are different just because.
               | 
               | Whether that's true or not, it does mean that a lot of
               | people who came up on Windows IT don't have a mental
               | framework for how to run or manage Linux systems.
               | Likewise, when I'm trying to diagnose something on
               | Windows it just seems like the entire thing is a
               | disaster; where are event logs? In the event viewer! How
               | do I filter them? It's a mess! Can I search them? Kind
               | of! Do they have information to help me diagnose the
               | problem? Almost never!
               | 
               | On Linux, I know all the tools I need to solve all the
               | problems that come up; on Windows, I have only minimal
               | concept of how things work, and very little way to
               | diagnose or debug them when they go wrong, which is
               | often.
               | 
               | For example, when my Windows gaming machine comes out of
               | hibernation my ethernet controller insists that there's
               | no connection. I can't convince it otherwise except by
               | disabling the device and re-enabling it. I can't figure
               | out where I might find information that tells me why this
               | is happening, so I just wrote a powershell script to turn
               | it off and then on again. I bet some Windows IT dork
               | could figure it out in 30 seconds, but I'm a Linux IT
               | dork and I have no clue.
        
             | badpun wrote:
             | For games, part of that mere ,,output" is 3d graphics, so
             | replicating the internals of Direct 3D exactly right and
             | getting the Linux GPU drivers to cooperate. That's a
             | hardcore task.
        
               | coldpie wrote:
               | Fun fact: MS Office _also_ uses Direct3D :) See
               | "Graphics" requirement here:
               | https://support.microsoft.com/en-us/office/system-
               | requiremen... We put a ton of effort into D3D11
               | specifically to get MS Office running.
        
           | philipwhiuk wrote:
           | I don't know that they are. It's just there's more incentive
           | to port stuff that has no direct alternative.
        
           | codebje wrote:
           | Steam and CodeWeavers contribute a lot of code to the Wine
           | project, because it underpins their business models of
           | supporting Windows games on non-Windows platforms.
           | 
           | Between them they make up the vast bulk of what actually gets
           | attention and improvement in Wine, and neither one has any
           | interest in supporting non-game applications.
        
             | YokoZar wrote:
             | > neither one has any interest in supporting non-game
             | applications.
             | 
             | I don't know how much of their business it is today, but
             | CodeWeavers spent their first decade or so supporting only
             | non-game applications. Their product Crossover was
             | originally Crossover Office because it was optimized around
             | productivity applications.
        
               | Grisu_FTP wrote:
               | Also a big part of the marketing for the
               | SteamMachine/SteamDeck/SteamFrame is that it has a
               | desktop mode and can be used like a pc, so i think they
               | also have an interest in that
        
               | jitl wrote:
               | i didn't buy a steam deck since so i can run Microsoft
               | Office. i like that there's freedom to open up desktop
               | mode to tinker / install 3rd party software, but not to
               | use it as a business machine.
        
           | josh_p wrote:
           | I find it difficult to believe that someone with enough
           | technical knowledge to run a Linux desktop for business
           | purposes in 2026 would be reliant on the MS Office suite.
           | Other people have given plenty of technical reasons for the
           | difficulty. I don't think it's a useful goal to get them
           | running when practical alternatives like libreoffice exist.
        
           | saidnooneever wrote:
           | these apps are all like web browsers, and likely needlessly
           | complicated due to patching the same codebase for so long.
           | its MS afterall. there will be code in there that they
           | themselves hardly understand.
        
         | computomatic wrote:
         | I avoided using Wine (and Linux for gaming generally) for years
         | on the sole basis that I assumed what they were trying to do
         | was impossible to do well. Occasionally I'd try wine for some
         | simple game and be impressed it worked at all, but refused to
         | admit to myself that it was something I could rely on. (This
         | was many years ago and I freely admit today that I was wrong.)
        
           | ACS_Solver wrote:
           | Valve's Proton (so Wine + DXVK + some other additions)
           | revolutionized gaming on Linux. I play games both for fun and
           | work, and for a solid 3+ years now, gaming on Linux has been
           | an "it just works" experience for me, and should be for most
           | games that don't use kernel-level anticheat.
        
             | owaislone wrote:
             | I really is impressive. I wish publishers like EA and anti-
             | cheat developers weren't so reluctant to support it. I hope
             | Steam devices and SteamOS gain enough traction to force
             | their hands.
        
               | amatecha wrote:
               | https://www.gamingonlinux.com/2026/03/ea-javelin-
               | anticheat-j...
        
               | sdenton4 wrote:
               | Idk, kernel anti cheat is a pretty clear sign to me that
               | I should pick a different game to play anyway...
        
               | HWR_14 wrote:
               | Does windows make it easy to tell the installer wants to
               | install kernel anti cheat? It used to pop up the generic
               | binary "This application wants to change files on your
               | computer" which could be installing in the protected
               | "Program Files" or could be modifying anything.
        
               | worthless-trash wrote:
               | I dont think you can even load the "windows" kernel
               | module in wine. Last time i tried with the capcom
               | rootkit, it didnt work at all.
        
               | colejohnson66 wrote:
               | Wine doesn't emulate the NT kernel; Just the NT and Win32
               | userspace APIs. For example, Wine provides a
               | `kernel32.dll` that maps API calls into the appropriate
               | Linux ones. Anything kernel level is operating "below"
               | Wine.
        
               | HWR_14 wrote:
               | I read the person I was responding to saying they avoided
               | games with root kits for moral, not technical, reasons.
               | So I assumed they were on Windows, and AFAIK, windows
               | just offers binary "changes" permissions which covers
               | anything from installing in the slightly protected
               | Program Files directory to installing a rootkit. In other
               | words, can they even detect they are about to install a
               | root kit?
        
               | Melatonic wrote:
               | Good question and one I am now looking into
        
               | ZiiS wrote:
               | Ironically the only way I would ever consider robust
               | anti-cheet is if the game installed a seperate bootable
               | Linux witch didn't have the encryption keys for my main
               | partition.
        
               | cultofmetatron wrote:
               | Paying for a game that inserts rootkits into your kernel
               | feels like paying money to get molested. no thanks.
        
               | Arwill wrote:
               | Hate to be the one saying this, but that rootkit is there
               | to prevent you from molesting/cheating other players. So
               | its not an one-sided issue. It is unfortunate that the
               | developers found no other way of fighting cheats, sure.
               | 
               | And by all means, if a game community is so toxic that it
               | has to be policed by extreme measures, it is perhaps
               | indeed better to avoid playing such a game altogether.
        
               | cultofmetatron wrote:
               | agreed. if a condition of attending an event was that I
               | had to wear a chastity belt that prevented guests from
               | raping each other, I'd think twice about attending
               | alltogether.
        
               | johanvts wrote:
               | I don't care if my shooter game "community" is toxic. I
               | don't have any interaction with the "community" other
               | than to try and virtually kill its members. I wish my
               | chess app had anti-cheat, there are just some people who
               | will cheat and any game is more fun if they can be
               | prevented from playing.
        
               | Hikikomori wrote:
               | Because anti cheat on linux is completely useless.
        
             | anakaine wrote:
             | By and large Im happy to not participate in games that use
             | kernel level anti-cheat.
        
             | BatteryMountain wrote:
             | Now if only Steam would add a checkbox on their checkout
             | page to add 10% donation/tip that goes directly to their
             | upstream opensource dependencies (like the Wine team), that
             | would be amazing! I would add extra money on every purchase
             | to support these people!
        
               | hochmartinez wrote:
               | https://www.winehq.org/donate
        
               | moring wrote:
               | Requires PayPal or credit card. The suggestion was to pay
               | with your Steam Wallet or whatever payment method already
               | used when you buy a Proton-based game on Steam.
        
               | red-iron-pine wrote:
               | for 99% of people it will also probably be paypal or
               | credit card
        
               | colejohnson66 wrote:
               | > Donate to the Wine Development Fund by cash, cheque, or
               | international money order in US dollars.
        
               | moring wrote:
               | IMHO this supports the original point that payment via
               | Steam would be an upgrade:
               | 
               | Sending cash to a postal address isn't low-effort nor
               | low-risk.
               | 
               | Payment by cheque is something I have never done, nor
               | would I know how to do it. I'd have to ask at my bank --
               | not low effort. I don't know if I'm an outlier here but I
               | have never heard from any of my peers who ever did such a
               | thing.
               | 
               | The same or even worse is true for international money
               | orders. The whole concept of making a money transfer to a
               | postal address is something I have never heard of.
               | Where's the IBAN?
               | 
               | The Wine team is right to put even PayPal before all of
               | these.
        
               | greenavocado wrote:
               | The best low overhead way to support them for Americans
               | is to set up bill pay with their bank and auto send
               | checks to their mailbox
        
               | moralestapia wrote:
               | Can you have a Steam Wallet without having a credit card?
        
               | moring wrote:
               | Yes, I do. It just means that you have to manually
               | "recharge" your Steam wallet when it runs low. That's
               | some effort, but it limits the possible damage if
               | something goes wrong.
        
               | moralestapia wrote:
               | How do you "recharge" you Steam Wallet? Gift cards, I
               | assume?
        
               | danudey wrote:
               | Yep, depending on where you live you can probably find
               | them wherever you find other major brand gift cards.
        
               | lebed2045 wrote:
               | i pay for crossover license (wine on mac), if i
               | understand correctly, they spend this money on
               | development wine core as well.
        
               | OccamsMirror wrote:
               | This is a fantastic idea. I completely endorse it. I hope
               | a Valve employee sees this.
        
               | exitb wrote:
               | You always give 30% to Valve and their interests so far
               | are aligned. Everything that's possible within the Steam
               | ecosystem is available outside of it. Maybe things will
               | change in the future, but I doubt we could be getting a
               | better deal.
        
               | rickdeckard wrote:
               | Great idea!
               | 
               | Such donations might even be tax-deductible revenue for
               | Valve, so even the finance bros should love it.
               | 
               | Although I would prefer if Valve simply commits to a
               | fixed percentage of its Steam fee to be donated...
        
               | colejohnson66 wrote:
               | Forwarded donations are not tax-deductible (in the US);
               | That's a lie that's been spread around the internet. If
               | you give a company money with the express purpose of them
               | forwarding it to someone else (the company acts as a
               | "collection agent"), it's not their income or donation.
               | 
               | https://taxpolicycenter.org/taxvox/who-gets-tax-benefit-
               | thos...
        
               | BobaFloutist wrote:
               | And even if it was, all "tax deductible" would mean is
               | that they wouldn't have to pay taxes on that money.
               | Which, you know, they don't get to spend. So it's kind of
               | defacto tax deductible in the same sense that my friend's
               | income is "tax deductible" for me, I guess.
        
               | colejohnson66 wrote:
               | A lot of people online have convinced themselves that
               | "tax deductible" means that the government would refund
               | you that dollar amount. That's a "tax _credit_ "... If
               | forwarded donations were a tax credit, then yes, rounding
               | up _is_ giving the company  "free" money! But you're not.
        
               | rickdeckard wrote:
               | Interesting, thanks for the details.
               | 
               | So it would be actually financially _better_ for Valve to
               | donate a portion of their revenue and state "we will
               | donate x% of the price to yy", as THEN it would be tax-
               | deductible for them
        
               | tstenner wrote:
               | Buy a steam deck. It sends a strong signal to Valve to
               | continue supporting Wine _and_ you get a Steam Deck
        
               | BatteryMountain wrote:
               | I'm in Africa, when I go to the steam deck page, it says
               | it is not available in my country. Not interested in
               | buying from a third party importer. So until then..
        
               | GreenVulpine wrote:
               | Unfortunately Steam decks have been out of stock for a
               | while. The AI slop Apocalypse ruined the consumer
               | computing market with chip shortages.
        
               | stavros wrote:
               | I wanted to buy the entire new lineup (Machine, VR, and
               | controller), but alas, AI RAM shortage. I hope it can get
               | released soon.
        
               | lo_zamoyski wrote:
               | > if only Steam would add a checkbox on their checkout
               | page to add 10% donation/tip that goes directly to their
               | upstream opensource dependencies
               | 
               | Or how about instead of passing the cost off to users,
               | Steam actually supports them from their own profits?
               | After all, they _are_ profiting from free work.
               | 
               | We can't be pushovers about this.
        
               | InitialLastName wrote:
               | As far as I can tell, Valve makes significant
               | contributions back to Wine via Proton development. Isn't
               | that essentially them supporting their upstream
               | dependencies with their own profits, by using some of
               | those profits to pay people to contribute work to their
               | open source dependencies?
        
               | mietek wrote:
               | No.
        
               | danudey wrote:
               | Valve pays over a hundred open source developers to work
               | on the various open source projects that they rely on so
               | heavily, so yeah Valve's 30% of your Steam purchases is
               | already contributing to these open-source projects (like
               | Mesa, the Linux kernel, Wayland, etc.)
               | 
               | https://www.pcgamer.com/valve-is-paying-a-whole-lot-of-
               | devel...
        
               | patmorgan23 wrote:
               | Value does pay for development on open source projects
               | already.
               | 
               | https://news.ycombinator.com/item?id=34061110
        
             | ErroneousBosh wrote:
             | > and should be for most games that don't use kernel-level
             | anticheat.
             | 
             | It actually gives a far better user experience for games
             | like Battlefield 6, because on Linux they just don't work
             | at all. Try it for yourself - it won't even start!
             | 
             | By contrast if you run Battlefield 6 on Windows, eventually
             | you'll end up playing it, and you'll wish you hadn't. It's
             | a shitty buggy mess and you'll hate it.
             | 
             | So, notch up another score for Linux!
        
             | duttish wrote:
             | It's reached the level where a game not working is a
             | suprise.
             | 
             | Space Marine 2 was the latest one for me, but Steam is
             | great at refunds if you do it quickly enough.
        
           | aranelsurion wrote:
           | I remember managing to play Crysis under Linux with Wine and
           | I was SO impressed. Never would've imagined one day almost
           | every game would be playable.
        
           | spoiler wrote:
           | To be fair, early wine (when I first tried it) wasn't very
           | usable, and for gaming specifically. So if you were an early
           | enthusiast adopter, you might've just experienced their
           | growing pains.
           | 
           | Also, I assume some Windows version jumps didn't make things
           | easy for Wine either lol
        
             | xattt wrote:
             | The hype/performance mismatch was significant in the 2000s
             | for Wine. I'm not sure if there was any actual use case
             | aside from running obscure business software.
             | 
             | Yes, there was "the list" but there was no context and it
             | was hard to replicate settings.
             | 
             | I think everyone tried running a contemporary version of
             | Office and Photoshop, saw the installer spit out cryptic
             | messages and just gave up. Enough time has passed with
             | enough work done, and Wine now supports/getting to support
             | the software we wanted all along.
             | 
             | Also, does anyone remember the rumours that OS X was going
             | to run Windows applications?
        
               | Fnoord wrote:
               | I ran Wine end of 90s to run CS (Half-Life), and I had
               | not only more FPS than Windows. It was more stable as
               | well.
        
               | aaronbrethorst wrote:
               | Red Box: https://lowendmac.com/1997/red-box-blue-box-
               | yellow-box/
        
               | zadikian wrote:
               | I remember it being surprisingly decent for games back
               | then. Then a lot of games moved to Steam, which made it
               | way harder to run them in Wine. Of course there was later
               | Proton for that, but not on Mac.
        
               | pxc wrote:
               | I used WINE a lot in the 2000s, mostly for gaming. It was
               | often pretty usable, but you often needed some hacky
               | patches not suitable for inclusion in mainline. I played
               | back then with Cedega and later CrossOver Games, but the
               | games I played the most also had Mac ports so they had
               | working OpenGL renderers.
               | 
               | My first memorable foray into Linux packaging was
               | creating proper Ubuntu packages for builds of WINE that
               | carried compatibility and performance patches for running
               | Warcraft III and World of Warcraft.
               | 
               | Nowadays Proton is the distribution that includes such
               | hacks where necessary, and there are lots of good options
               | for managing per-game WINEPREFIXes including Wine itself.
               | A lot of the UX around it has improved, and DirectX
               | support has gotten really, really good.
               | 
               | But for me at least, WINE was genuinely useful as well as
               | technically impressive even back then.
        
             | ryukoposting wrote:
             | It took some futzing. The crusty PlayOnLinux UI is
             | permanently etched into my brain.
        
               | brnt wrote:
               | Transgaming! It worked for ons or two games for me, bit
               | it was glorious.
        
           | ecshafer wrote:
           | With Proton especially, which is WINE really optimized with
           | all of the right options and a few other things, I play
           | literally any game on linux and never worry about support. It
           | hasn't steered me wrong yet in the last 3 or 4 years I think.
        
           | figmert wrote:
           | Meanwhile I've been impressed with Wine since I discovered
           | it. One of the few things that was keeping me from moving to
           | Linux was MS Office suite. I struggled to get used to
           | OpenOffice. And wine was able to run it. Sure I had to faff
           | around with it, but I was just so impressed. I was telling
           | all my family, but they just didn't get it.
           | 
           | Anyway, I later stopped using it because Google Docs and then
           | later libreoffice was good enough. I still followed it, and I
           | continued to be impressed by all the announcements.
        
           | donatj wrote:
           | I have been using Wine on Mac for fifteen years now since I
           | moved to Mac for work. There's always been a couple Windows
           | programs I just can't seem to replace fully, namely
           | RegexBuddy, and I continue to run them in Wine to this day.
           | Everything has gotten so much better as the years have gone
           | on, that this is a perfectly acceptable solution.
        
           | whalesalad wrote:
           | The first time I seriously used wine it was to run Forscan
           | (https://forscan.org/home.html) to interface with my car via
           | OBD2 port. It quite literally just worked. Installed via the
           | executable MSI installer, finished install, booted right up,
           | and worked with the USB device.
        
           | samus wrote:
           | It's an unfair fear since architecturally Wine sits at the
           | same position as the Win32 API on Windows, which also in the
           | end merely uses the underlying native system calls. The only
           | difference is that Linux aims to keep its system call
           | interface stable.
        
             | tracker1 wrote:
             | You're saying that Windows' system interfaces aren't
             | stable? In comparison to Linux?
        
               | ConceptJunkie wrote:
               | win32 dates back to 1993. OP doesn't know Windows
               | history. Maintaining backwards compatibility was always a
               | huge priority for Microsoft, even if it couldn't be
               | perfect.
               | 
               | If a program didn't work on a newer version of Windows,
               | there's a good chance it was doing something unsupported.
        
               | samus wrote:
               | The API _underneath_ the Win32 API, the Windows Native
               | API, is not necessarily stable and therefore not intended
               | for direct consumption by applications.
        
         | Perepiska wrote:
         | I've tried to use Wine in order to play Steam Windows games on
         | Mac. Wine silently exposes all my macos drives as D:/F:/etc
         | that was open to any game I started. Immediately removed Wine.
         | Awful experience.
        
           | dwroberts wrote:
           | Wine configuration -> Drives -> Remove
           | 
           | It's like the most trivial thing to change
        
         | dhosek wrote:
         | Way back in the 90s when I used OS/2 and running Windows
         | applications required running a fully copy of Windows inside
         | OS/2,1 I had dreamed of writing something akin to Wine for
         | OS/2, but I lacked the knowledge to do it back then (and still
         | do). I've never used it since I never use Linux in a context
         | that it would make sense (for me, as is the case for most Linux
         | users I suspect, Linux is strictly a headless server OS).
         | Apparently Wine is also available for the Mac, but these days I
         | don't know of a single Windows app2 that I would want to run.
         | 
         | [?]
         | 
         | 1. A frequent debate about the time was whether this was a wise
         | thing to do as it reduced the motivation for developers to
         | create OS/2-native versions of applications. The slow death of
         | OS/2 can be interpreted as both support for those who felt that
         | Windows-under-OS/2 was a bad idea and those who felt that OS/2
         | was doomed from the start in the face of the Windows monopoly.
         | 
         | 2. Largely because I'm not a gamer--when I've looked at what it
         | takes, both in terms of hardware and in learning how to do
         | stuff in games, I've decided that I'm happy staying that way.
        
         | alilikestech wrote:
         | With AI, you can automate all the grunt work.
        
           | orbital-decay wrote:
           | AI unreliability aside, Microsoft suing the hell out of them
           | was always a concern. They do clean room reimplementation to
           | insulate themselves from legal risks as much as possible,
           | another incentive is not what anyone wants.
        
             | stevefan1999 wrote:
             | Well about clean room, you almost got a haircut due to
             | Google v. Oracle in the Android-Java API dispute
        
         | Kuraj wrote:
         | I guess the silver lining is that the Windows ABI is extremely
         | stable
        
         | sneak wrote:
         | It's astounding how badly Microsoft had to fumble their
         | complete and unassailable monopoly on the standard video game
         | runtime (ie Windows) for an upstart like Valve to be able to
         | get WINE/Proton into a place where this is now possible.
         | 
         | The mind reels. They had the biggest moat in tech, and now
         | small shops are easily tossing homemade ladders across the gap.
         | AAA gaming is an industry larger than all of Hollywood, and
         | Windows is no longer a critical component. This is incompetence
         | on an unthinkable scale.
         | 
         | I wonder when and how Excel's stranglehold will eventually be
         | cracked, and if I will live to see it. Perhaps the new agentic
         | universe will cause someone to finally make the Pixelmator of
         | Excel.
        
           | jsLavaGoat wrote:
           | There are huge swaths of workplaces that run on Google Docs.
           | If you're using features of Excel and PowerPoint that doesn't
           | work on Docs (except maybe fonts), it might be fair to say
           | you're the one with the incompatible doc these days. K-12
           | education would be one such world.
        
             | sneak wrote:
             | Those aren't the ones I am talking about. The global
             | economy runs on Excel.
        
               | MSFT_Edging wrote:
               | The EU seems to rapidly be adopting ODF, at least in
               | official guidelines.
        
         | stevefan1999 wrote:
         | That's not boring at all. A lot of the works done in Wine can
         | be fed back to ReactOS
        
         | pyuser583 wrote:
         | There was a time when WINE was iffy. At best.
         | 
         | It's gotten good and reliable.
         | 
         | Commendations to contributors!
        
         | JKCalhoun wrote:
         | I was rewriting an old game of mine using SDL2 for release on
         | Steam--had struggled with getting a build target for
         | Linux/Steam Deck.
         | 
         | Man, Wine just worked and I confess I copped out and just
         | delivered MacOS and Windows targets.
        
       | brightball wrote:
       | If any Wine devs are reading this, I'd love to see a talk on this
       | topic at the 2026 Carolina Code Conference. Call for Speakers is
       | open until March 31st.
        
       | watashiato wrote:
       | Before anyone gets too excited about ntsync, the performance
       | gains are (with few exceptions) mild, usually in the lower single
       | percentage range. These extreme gains are the result of benching
       | against vanilla wine without fsync, anyone playing demanding
       | games on linux would have been doing so using fsync. This is
       | mentioned in the article but treated like a side note. I've been
       | running benchmarks between both and while the performance
       | increase is real, please temper your expectations. A few titles
       | might also run slightly worse.
        
         | akdev1l wrote:
         | >These extreme gains are the result of benching against vanilla
         | without fsync, which is what anyone gaming on linux uses
         | 
         | Not for anyone using a kernel without these patches. Which
         | would be most people.
        
           | foresto wrote:
           | Most people? What mainstream Linux distros ship without fsync
           | or esync support?
        
             | akdev1l wrote:
             | Well I can tell you that if it didn't make it upstream
             | Fedora didn't ship it.
             | 
             | It looks there was a copr for a custom kernel-fsync and
             | projects like Bazzite or Nobara are adding patches.
             | 
             | From my understanding the fsync patches were never
             | upstreamed.
        
               | foresto wrote:
               | The common gaming-focused Wine/Proton builds can also use
               | esync (eventfd-based synchronization). IIRC, it doesn't
               | need a patched kernel.
               | 
               | The point being that these massive speed gains will
               | probably not be seen by most people as you suggest,
               | because most Linux gamers already have access to either
               | esync or fsync.
        
               | akdev1l wrote:
               | Maybe you are right about esync but anyway I would also
               | gather a lot of people don't have that either. At least
               | personally I don't bother with custom proton builds or
               | whatever so if Valve didn't enable that on their build
               | then I don't have it.
        
               | foresto wrote:
               | > if Valve didn't enable that on their build then I don't
               | have it.
               | 
               | The Proton build _is_ Valve 's build. It supports both
               | fsync and esync, the latter of which does not require a
               | kernel patch. If you're gaming on Linux with Steam,
               | you're probably already using it.
               | 
               | https://github.com/ValveSoftware/Proton/?tab=readme-ov-
               | file#...
        
               | akdev1l wrote:
               | I thought you meant Proton-GE or such other patched
               | builds of proton.
        
             | kelnos wrote:
             | I would assume most of them? I'd be surprised if distros
             | like Debian, Ubuntu, Fedora, etc. would ship non-mainline
             | kernel features like that.
             | 
             | Sure, gaming-focused distros, or distros like Arch or
             | Gentoo might (optionally or otherwise), but _mainstream_?
             | Probably not.
             | 
             | Of course, esync doesn't require kernel patches, so I
             | imagine that was more broadly out there. But it sounds like
             | fsync got you performance pretty close to what ntsync can
             | do, but esync was quite a bit behind both? With vanilla
             | being quite a bit behind esync?
             | 
             | (Also, jeez, fsync, what a terrible name. fsync is a
             | syscall that has to do with filesystem data. So confusing.)
        
               | nialv7 wrote:
               | esync and fsync both use mainline kernel features.
        
               | genthree wrote:
               | Last I checked, every distro of note had its own patchset
               | that included stuff outside the vanilla kernel tree. Did
               | that change? I admit I haven't looked at any of that
               | in... oh, 15 years or so.
        
               | akdev1l wrote:
               | Depends on the distro.
               | 
               | Fedora looks like it carries a whooping 2 patches on top
               | of upstream
        
               | foresto wrote:
               | > I would assume most of them? I'd be surprised if
               | distros like Debian, Ubuntu, Fedora, etc. would ship non-
               | mainline kernel features like that.
               | 
               | It's best not to assume with these things. With my stock
               | Debian Stable kernel, Proton says this:
               | 
               | fsync: up and running.
               | 
               | And when I disable fsync, it says this:
               | 
               | esync: up and running.
               | 
               | > But it sounds like fsync got you performance pretty
               | close to what ntsync can do, but esync was quite a bit
               | behind both?
               | 
               | No, esync and fsync trade blows in performance. Here are
               | some measurements taken by Kron4ek, who maintains
               | somewhat widely used Wine/Proton builds:
               | 
               | https://web.archive.org/web/20250315200334/https://flight
               | les...
               | 
               | https://web.archive.org/web/20250315200424/https://flight
               | les...
               | 
               | https://web.archive.org/web/20250315200419/https://flight
               | les...
               | 
               | > With vanilla being quite a bit behind esync?
               | 
               | Yes, vanilla Wine has historically fallen behind all of
               | them, of course.
               | 
               | > Also, jeez, fsync, what a terrible name. fsync is a
               | syscall that has to do with filesystem data. So
               | confusing.
               | 
               | We can agree on this. :)
        
           | IshKebab wrote:
           | The article says fsync uses futexes which are a completely
           | standard kernel feature.
        
             | jabl wrote:
             | If you read more carefully it says fsync needs some
             | enhancements to the futex API, called futex2. The original
             | patch that fsync needed called the syscall
             | futex_wait_multiple. Eventually futex2 made it into the
             | mainline kernel, but the syscall is called futex_waitv. Not
             | sure if the wine fsync implementation was updated to
             | support the mainline kernel futex2 implementation.
        
           | damentz wrote:
           | Unless you are running an ancient LTS distribution, you at
           | least have fsync. But then also recognize, with the ancient
           | LTS distribution not carrying any enhancements for the last
           | few years, your drivers are also out of date and games will
           | play terribly for unrelated reasons.
        
             | tremon wrote:
             | "Have fsync" is not a sufficient requirement. You need a
             | kernel with windows-compatible fsync patches, and many
             | distributions do not ship those.
        
         | kvemkon wrote:
         | > usually in the lower single percentage range
         | 
         | Is it worth to compare Wayland vs X11?
        
       | Night_Thastus wrote:
       | I'll be _very_ interested to see how this plays out with final
       | 3rd-party benchmarks.
       | 
       | Now if we can just get some decent Nvidia drivers......
        
         | k33n wrote:
         | What's wrong with the Nvidia drivers for Linux?
        
           | Duralias wrote:
           | In practically every benchmark the Linux Nvidia drivers
           | notably underperform compared to the windows driver.
        
           | Night_Thastus wrote:
           | They're garbage. They're bad enough that If you have an
           | Nvidia GPU, it's borderline impractical to game on Linux. You
           | can, but you'll be cutting framerates in half or more in many
           | cases.
        
             | rounce wrote:
             | That's a wild exaggeration. Yes they underperform relative
             | to the Windows drivers but my experience is far from
             | "cutting framerates in half" nor "borderline impractical".
             | I've had the last four generations of Nvidia card
             | (currently on 5070Ti) on Linux and played demanding games
             | just fine.
        
             | braiamp wrote:
             | The only problem with Nvidia in the last... 5 years was
             | their wayland support and their worse than expected
             | performance for DX12 games. Both of which were being
             | actively worked on, where wayland support has been
             | improving since 2 years ago and DX12 performance needs
             | patches on all the stack, the driver is there, mesa and
             | vkd3d patch are pending.
        
             | drnick1 wrote:
             | This is not true at all. I game on Linux (Arch, btw) on my
             | 3090 and every game not using some kind of kernel-level
             | anticheat just works. I have never made formal comparisons,
             | but my experience is that I can't notice a difference in
             | performance relative to Windows most of the time. One
             | exception was Helldivers 2, but the performance gap has
             | more or less closed recently with recent Proton versions.
        
       | DeathArrow wrote:
       | While I am not a big gamer anymore, I am curious whether this new
       | Wine release make it possible to run Windows software such as
       | Photoshop or Visual Studio on Linux with decent speed and decent
       | resource usage.
        
         | hungryhobbit wrote:
         | Linux runs VS Code just fine. If you mean the larger Visual
         | Studio suite ... why on earth would anyone want to run that
         | garbage pile on Linux?
        
         | dmitrygr wrote:
         | At least for the last decade Visual Studio and Photoshop ran
         | just fine on wine.
        
           | xuhu wrote:
           | I hope Photoshop runs in the Linux VM introduced with Android
           | 16, so I can stop carrying a laptop to edit photos and bring
           | just a 0.5kg monitor instead.
        
       | SeriousM wrote:
       | Does it finally support visual studio?
        
         | metalliqaz wrote:
         | the NTSYNC change is for video games, doesn't help VS
        
           | SeriousM wrote:
           | Yes, true. And the 64bit support may help visual studio,
           | right?
        
       | LetsGetTechnicl wrote:
       | This is such an amazing accomplishment! Absolutely wild to see
       | Linux basically re-implement Windows and doing it better, while
       | MS is dead set on making everything about their software worse.
        
         | jordand wrote:
         | The full 16bit support here is a big thing especially given
         | 64bit Windows (now everywhere) dropped it. With old games,
         | there's thousands that are 16bit, and even odd cases where the
         | game is 32bit but the installer for it is 16bit.
        
           | bombcar wrote:
           | The WoW64 including 16 bit support is actually pretty big.
           | Microsoft dropped it years ago.
        
           | senfiaj wrote:
           | If I'm not mistaken, 16-bit x86 software cannot naively run
           | in 64-bit mode anyways. It requires an emulator, like DosBox.
           | Wine uses WineVDM. CPU-heavy 16-bit programs, or programs
           | that are sensitive to timing, can be noticeably slower.
        
       | lifis wrote:
       | It seems like it would be possible to implement this in userspace
       | using shared memory to store the data structures and using just
       | one eventfd per thread to park/unpark (or a futex if not waiting
       | for anything else), which should be fully correct and have
       | similar or faster performance, at the cost of not being secure or
       | robust against process crashes (which isn't a big problem for
       | more Wine usage).
       | 
       | It seems that neither esync or fsync do this though - why?
       | 
       | Claude thinks that "nobody was motivated enough to write and
       | debug the complex shared-memory waiter-list logic when simpler
       | (if less correct) approaches worked for 95% of games, and when
       | correctness finally mattered enough, the kernel was the more
       | natural place to put it". Is that true?
        
         | evmar wrote:
         | I don't know the technical details, but the kernel docs say "It
         | exists because implementation in user-space, using existing
         | tools, cannot match Windows performance while offering accurate
         | semantics." https://docs.kernel.org/userspace-api/ntsync.html
        
         | topspin wrote:
         | > It seems like it would be possible to implement this in
         | userspace using shared memory
         | 
         | It is not. Perhaps this should be possible, but Linux doesn't
         | provide userspace facilities that would be necessary to do this
         | entirely in userspace.
         | 
         | This is not merely an API shim that allows Windows binary
         | object to dynamically link and run. It's an effort to recreate
         | the behavior of NT kernel synchronization and waiting
         | semantics. To do this, Linux kernel synchronization primitives
         | and scheduler API must be used. You can read the code[1] and
         | observe that this is a compatibility adapter that relies
         | heavily on Linux kernel primitives and their coordination with
         | the kernel scheduler. No approach using purely user space
         | synchronization primitives can do this both efficiently and
         | accurately.
         | 
         | [1]
         | https://github.com/torvalds/linux/blob/master/drivers/misc/n...
        
           | lifis wrote:
           | The code doesn't really seem to use any kernel functionality
           | other than spinlocks/mutexes and waiting and waking up tasks.
           | 
           | That same code should be portable to userspace by: -
           | Allocating everything into shared memory, where the shared
           | memory fd replaces the ntsync device fd
           | 
           | - Using an index into a global table of object pointers
           | instead of object fds
           | 
           | - Using futex-based mutexes instead of kernel spinlocks
           | 
           | - Using a futex-based parking/unparking system like
           | parking_lot does
           | 
           | Obviously this breaks if the shared memory is corrupted or if
           | you SIGKILL any process while it's touching it, but for Wine
           | getting that seems acceptable. A kernel driver is clearly
           | better though for this reason.
        
             | topspin wrote:
             | People such as Figura and Bertazi have been attempting to
             | do what you propose for most of a decade now[1]. They've
             | ended up with this, after two previous implementations
             | running in Wine for many years. Thier reasons are explained
             | in their documentation[2]. Perhaps you know better. We all
             | look forward to your work.
             | 
             | [1] https://lkml.org/lkml/2019/7/30/1399 [2]
             | https://docs.kernel.org/userspace-api/ntsync.html
        
         | garaetjjte wrote:
         | > 3. WHY IT CAN'T BE DONE WITH EXISTING TOOLS
         | 
         | https://lore.kernel.org/lkml/f4cc1a38-1441-62f8-47e4-0c67f5a...
        
       | dangoodmanUT wrote:
       | I had to close 3 ads before even half my screen was the article
       | 
       | And then it never was more than half...
        
       | sph wrote:
       | I am glad that a portion of the thousands of dollars I've given
       | to Valve Corporation over the years has been gone to improve Wine
       | for everybody. I wonder how many developers and contractors on
       | the project are paid by Valve.
        
         | philipwhiuk wrote:
         | 2/3 of the developers on Wine work for CodeWeavers who have a
         | substantial contract with Valve for Proton (a Wine fork/spin).
         | 
         | So most of it.
        
       | ptx wrote:
       | Is the difference between the NT-style and POSIX-style semaphores
       | essentially just that NT (and now this new API in Linux) supports
       | setting a max value? Why don't POSIX semaphores support this?
        
         | trentnelson wrote:
         | WaitForMultipleObjects is fascinating behind the scenes. A
         | single thread can wait on up to 64 independent events, which is
         | done by plumbing the KTHREAD data structure with literally 64
         | slots for dispatcher header stuff, plus all the supporting
         | Ke/dispatcher logic in the kernel.
         | 
         | There's never been a POSIX equivalent to this. It requires
         | sophisticated kernel support and the exact same parity can't be
         | achieved in user space alone.
        
           | modeless wrote:
           | Yeah I was wondering if some native Linux apps might want to
           | use it, since it is clearly useful and hard to emulate.
        
             | braiamp wrote:
             | Linux native semaphores are enough. Linux has been able to
             | be very performant without it. That feature seems like way
             | too over engineered for little gains.
        
           | gpderetta wrote:
           | This comes up often, but what can it do that poll can't?
        
             | dwattttt wrote:
             | Reading the link provided by
             | https://news.ycombinator.com/item?id=47511778, I believe
             | "atomically acquire multiple objects". The link states they
             | try to emulate it by performing a poll then a read, but the
             | gap between those results in a race, which is a terrible
             | thing to have in a synchronisation primitive.
             | 
             | There was also something about needing to back out if any
             | of the reads fails to acquire, which also sounds nasty.
        
               | gpderetta wrote:
               | Great post.
               | 
               | Ah, interesting, so wfm does both the wait and the
               | acquire!
               | 
               | When using eventfd it is indeed annoying having to both
               | poll and later read to disarm the object (there are epoll
               | tricks that can be used but are not generalizable).
               | 
               | The signal+wait is also a primitive that it is hard to
               | implement atomically on posix.
        
       | evmar wrote:
       | If you're interested in technical notes on how the WoW64 thing
       | works, I dug into Wine and implemented a similar thing in my (far
       | inferior) emulator and wrote about it here, including some links
       | to some Wine resources:
       | https://neugierig.org/software/blog/2023/08/x86-x64-aarch64....
        
         | vintagedave wrote:
         | Nice. Highly complex, I'd be interested in reading more posts
         | on how your emulator works too!
         | 
         | FYI the link to the Rosetta branch at the end 404s. Maybe
         | change the point to the main repo?
        
           | evmar wrote:
           | Hey thanks! I don't mean to hijack this great wine news with
           | my own project, but since you asked, the top of the post has
           | links to more. I will fix the link.
        
       | mschuster91 wrote:
       | > This might sound like a small quality-of-life improvement, but
       | it's a massive piece of engineering work. The WoW64 mode now
       | handles OpenGL memory mappings, SCSI pass-through, and even
       | 16-bit application support. Yes, 16-bit! If you've got ancient
       | Windows software from the '90s that you need to run for whatever
       | reason, Wine 11 has you covered.
       | 
       | Does that also apply to macOS? Even on Intel machines, Apple
       | dropped 32-bit support many many years ago and IIRC it took ugly
       | workarounds that weren't ever part of upstream WINE but of
       | Crossover.
        
       | hatmanstack wrote:
       | Anybody know if NTSYNC support is why the Chrome OS team moved
       | away from native Steam support?
        
       | Blackthorn wrote:
       | I've heard in the past that ntsync is a big deal for audio
       | plugins via yabridge as well. Not sure how much that's going to
       | reduce the existing CPU penalty there.
        
       | oompydoompy74 wrote:
       | Not that it really matters, but does this article read as LLM
       | authored to anyone else?
        
         | Twisol wrote:
         | I saw signs of both human and LLM authorship, so it's probably
         | at least not _slop_. It did take me out of it a bit though,
         | yes.
        
       | mft_ wrote:
       | This is great.
       | 
       | Not to sound snarky, but now please get it to run Microsoft
       | Office. I'd argue that this is the last barrier to many, many
       | people being able to use Linux full-time for business purposes.
        
         | SV_BubbleTime wrote:
         | Entirely.
         | 
         | If you _really / actually_ want Linux and Linux Gaming to
         | really take off, contribute with whatever helps to get Office
         | 365 running in Linux without a VM.
         | 
         | Like it or not, the business world runs on Office.
         | 
         | I have quite a few machines under my direction, and I would
         | drop Windows on every single one of them for employees that
         | have never used Linux in their lives if I could be assured that
         | they had Office and Teams.
        
           | Levitating wrote:
           | > Like it or not, the business world runs on Office.
           | 
           | Maybe if EU requires local governments to use LibreOffice (or
           | other OSS alternatives like MijnBureau) companies will
           | follow.
           | 
           | https://www.libreoffice.org/discover/who-uses-libreoffice/
           | 
           | https://minbzk.github.io/mijn-bureau/
        
         | IshKebab wrote:
         | I don't know if it is. Most businesses seem to use the web-
         | based Office365 interface now, rather than native Office.
         | 
         | I expect the biggest reasons businesses use Windows these days
         | are momentum, and lower support costs (Linux is still less
         | reliably than Windows on real laptop hardware).
        
           | mft_ wrote:
           | I work in an area where large heavy collaborative Word
           | documents are very commonplace.
           | 
           | I've tried very much to make this work on Linux with the web
           | apps, but they're just not good enough - not feature
           | complete, and quite slow and clunky compared to the native
           | equivalent.
        
         | scott01 wrote:
         | I don't think so. Windows is very easy to administer compared
         | to both, Linux and Mac. There is also a compliance part that MS
         | makes easier, though it's a bit beyond what I really know.
        
         | basemi wrote:
         | I'm not an heavy o365 user but i'm almost happy on Debian KDE
         | with thunderbird 148[0] (email only), teams-for-linux[1]
         | (chat/calendar/whatever), Onedrive[2] and webdav
         | (sharepoint)[3]. Libreoffice/Onlyoffice for documents.
         | 
         | [0] https://blog.thunderbird.net/2025/11/thunderbird-adds-
         | native...
         | 
         | [1] https://github.com/IsmaelMartinez/teams-for-linux
         | 
         | [2] https://github.com/abraunegg/onedrive +
         | https://github.com/bpozdena/OneDriveGUI
         | 
         | [3] Store the SP cookie via konqueror visiting the SP site,
         | then open it in dolphin via
         | "webdavs://CORP.sharepoint.com/sites/SITE/Shared Documents/"
         | (sometimes the cookie is very short-lived)
        
           | mft_ wrote:
           | I tried very hard to make something similar work for a couple
           | of months - Mint, teams-for-linux (which is great,
           | actually!), web-apps for everything else.
           | 
           | The main problem is Word - for the documents I regularly work
           | with professionally (large, complex, collaboratively-edited)
           | the web-app is just not feature complete and sometimes
           | struggles to cope.
           | 
           | Also, FWIW, the web Powerpoint is an awful experience.
           | 
           | After a brief flirtation with a virtual machine for Windows
           | and Office (nah) I had to take a step back from Linux and use
           | a Mac again.
        
         | childintime wrote:
         | I'd consider using it as Windows replacement. Exclusively
         | Windows, as I don't care for the Linux applications, or
         | anything Linux, at all. I don't enjoy being an admin, and the
         | system is more stable without package management. Linux is a
         | fossil from the age of the admin, best used today to emulate
         | Windows, just like it runs under Android, as a HAL. If so, 2026
         | could be the year of the Linux desktop!
         | 
         | ReactOS is always almost there.. except it doesn't quite get
         | there; same goes for Wine, as they have a lot in common?
        
       | mifydev wrote:
       | Hm, speculating a bit, but it feels like NTSYNC is essentially a
       | beginning of NT Subsystem for Linux, or maybe ntoskrnl as a
       | kernel module. Feels like the most clean and fast way to port
       | Windows, since the rest of the interfaces are in the user space
       | in real Windows. Essentially should be almost without overhead:
       | user: [gdi32.dll,user32.dll,kernel32.dll -> ntdll.dll] -> kernel:
       | [ntoskrnl.ko]
        
       | gigel82 wrote:
       | Support for Xbox Game Pass games (typically deployed as UWP /
       | containerized) would be absolutely amazing and likely the final
       | nail in the coffin for Windows for gaming for many people.
        
       | sourcegrift wrote:
       | I'd rather they focus on productivity apps than games. Linux has
       | enough toxic users as it is. I'll praise wine when I can install
       | 12yo office 2014
        
       | igravious wrote:
       | "And because Proton, SteamOS, and every downstream project builds
       | on top of Wine, those gains trickle down to everyone."
       | 
       | the gains would trickle up, no?
        
       | igravious wrote:
       | Here's a link to try it
       | 
       | https://www.codeweavers.com/crossover/download
        
         | SeriousM wrote:
         | Flagged as advertisement
        
           | SXX wrote:
           | What advertisement?
           | 
           | Codeweavers is literally the company behind Wine. Without
           | them project would never reach point where it is now.
           | 
           | Codeweavers developers historically been authors of 2/3 (and
           | likely even more in past) commits in Wine.
        
           | igravious wrote:
           | Uh?
           | 
           | CodeWeavers : Wine :: IBM/RedHat : Fedora
        
       | tuananh wrote:
       | I know that Wine devs are doing most of the hard works but also
       | Valve team for doing the last mile: pushing for better UX, faster
       | patches, pushing adoption (with their Deck device), etc...
        
       | pojzon wrote:
       | For someone gaming on linux, is proton or wine currently ahead on
       | the virtualization side?
       | 
       | Can we finally ditch windows ?
        
       | Nican wrote:
       | I am trying to read this article on my phone without an ad
       | blocker, and it is an impossible challenge.
       | 
       | Ads keeps loading and unloading, causing the page to jump around,
       | and lose track of what I was reading.
       | 
       | The article is really interesting, but I am actively getting
       | frustrated with my phone.
        
       | BatteryMountain wrote:
       | Steam devs if you are reading this: add a checkbox on your
       | checkout screen that will allow me to donate 10% or a flat amount
       | with each purchase, that will go directly to your upstream
       | opensource dependencies like Wine & friends. I would add money to
       | each purchase without blinking to support these people and I
       | think the correct place for this is at the steam checkout screen,
       | in the case for gamers.
        
         | hnarn wrote:
         | This is a nice idea, but how do you follow through in practice?
         | Who decides what counts as an "upstream dependency", where do
         | you draw the line? Is the Linux kernel included? Are desktop
         | environments included? How do you decide how much of the pot
         | goes to each project, does curl get an equal amount to Wine?
         | Why/why not?
         | 
         | As I said, it's a nice idea but I have a feeling the complexity
         | behind making this work well is what might have kept them from
         | doing it.
        
           | BatteryMountain wrote:
           | So the steam devs can most likely produce a finite list of
           | all their dependencies. They can then take a day or two to
           | score each one with a weight. Then they use the weights to
           | determine how to split the funds. Or they can have an open
           | source champion person internally that takes care of
           | relationships with opensource projects and can release funds
           | to them as needed. Point is, lets say they accumulate
           | $1M/year this way, it is that person's responsibility to
           | distribute it fully back out to the community. Obviously try
           | to keep it super simple & transparent. They can even ask game
           | developers each quarter who they should think need money or
           | which problems were solved well for them this round, as an
           | extra layer of input.
        
             | SomeUserName432 wrote:
             | And how would you determine that the buyer intends to play
             | on linux, and not windows like 9x% of the buyers?
        
               | BatteryMountain wrote:
               | This extends past linux. Open source projects get used
               | broadly regardless of runtime environment. Steam is just
               | one open nerve ending where this could be used for good
               | and they have the power to do so (and from what we've
               | seen, steam seems to be a low friction company, less
               | corpo red tape - would you trust say Ubisoft with
               | handling this or steam?). If a game gets deployed to
               | windows, it doesn't matter, as each game/application
               | probably use five or ten or more open source projects
               | regardless of where they run. It can help open source
               | devs keep pacing with steam and game developer needs.
               | Remember a ton of these project have upstream effects
               | outside of gaming - its just the most obvious open nerve
               | we can use to help open source.
        
               | jojomodding wrote:
               | You can only show the checkbox on Linux. You can add OS
               | detection to the checkbox and have it say "support our
               | $OS dependencies" and put that into different pots of
               | money. You can make the checkbox say "support our Linux
               | dependencies" and then rely on Windows people not
               | selecting it.
        
         | asimovDev wrote:
         | might as well just buy Crossover to support Wine
        
           | samus wrote:
           | Steam and most other nontrivial applications use other open
           | source components internally. Those need funding as well.
        
         | thn-gap wrote:
         | They can take it from the current 30% cut
        
         | cpx86 wrote:
         | When it comes to Wine, aren't they already doing this? Steam
         | develops Proton in cooperation with CodeWeavers, who are the
         | main sponsors of Wine, and parts of that work is upstreamed to
         | the Wine project. The NTSYNC patch from what I can tell was
         | also submitted by a CodeWeavers employee, so it doesn't seem
         | far-fetched to say that Steam probably contributed to making
         | this happen in Wine.
        
           | BatteryMountain wrote:
           | There are many other open source projects that gets used that
           | never sees the spotlight like Wine does, but they are crucial
           | too. Think audio codecs & processing, compression libs,
           | networking libs, even sqlite. Our society depends on these
           | projects too but there are too much friction for normal
           | people to contribute to them (if they are even aware). Steam
           | checkout is a low friction surface where normal people spend
           | time. A small optional checkbox at the bottom with a two
           | sentence explanation or link to a blog post to explain where
           | the money goes, will add minimal new friction while giving
           | people the opportunity to contribute to something meaningful.
           | I think many gamers (esp adult ones) knows what open source
           | means and they will actually contribute now & then. Fund
           | allocations must be transparent (crucial!) so people can see
           | where the money went.
        
             | cpx86 wrote:
             | Oh absolutely, I would welcome some way of sponsoring such
             | projects in general. I just meant to highlight that for
             | this particular feature and project, there is already a
             | form of sponsorship happening.
        
       | Prunkton wrote:
       | so apparently it is Proton GE 10.9 from July'25 adding ntsync
       | support [0].
       | 
       | I'm playing on wine now for several years now, my deepest respect
       | for the developers involved. Thank you!
       | 
       | [0]: https://www.linuxcompatible.org/story/geproton109-released/
        
       | dmos62 wrote:
       | I wish competitive shooters (or rather their anti-cheats) would
       | run on Linux. Only reason left to use Windows.
        
       | angelfangs wrote:
       | Running most of my VSTs with wine + yabridge. Amazing that
       | transcription layer/emulation software end up having less issues
       | than running shit native.
        
       | alfanick wrote:
       | I would happily pay even a _subscription_ to Wine, if they manage
       | to get Lightroom running smoothly. So far I need to run VM or use
       | a Mac just to do that.
        
         | eb0la wrote:
         | I would pay if I can use Clip Studio Paint without lag. In
         | fact, I will try another time this easter. If works, I will
         | need to donate.
        
         | beAbU wrote:
         | Codeweavers.com
         | 
         | They'll take your money, and you'll be contributing to wine.
         | 
         | It looks like they do commercial wine projects. Might cost more
         | than a coffee a day tho!
        
           | alfanick wrote:
           | CrossOver support of Lightroom is just as bad a wine...
           | Realistically it will take $20-50k of dev work to make it
           | work (and some other apps as a side effect).
        
       | neonstatic wrote:
       | > Wine 11 is different. This isn't just another yearly release
       | with a few hundred bug fixes and some compatibility tweaks. It
       | represents a huge number of changes and bug fixes.
       | 
       | What's the point of being a "journalist", when your job is to
       | write words and instead a machine has written them? What is the
       | point of such a "journalist"?
       | 
       | P.S. I am assuming "Lead Technical Editor" falls under the
       | umbrella of "journalist" in some sense
        
         | AdamConwayIE wrote:
         | Hey, article author here!
         | 
         | I've been writing for nearly a decade, and I can assure you,
         | all of this is human written. I've long been writing about the
         | Linux kernel where it's been relevant to my coverage, and there
         | are articles under my name talking about low-level technical
         | aspects in drivers and kernels from as far back as 2017.
         | 
         | I get that it's hard to know what to trust out there given that
         | Dead Internet Theory is beginning to feel like a reality, but
         | comments like this can be quite upsetting after spending days
         | researching and writing an article like this. I totally get
         | criticism of the article itself, and I'm fine with that, but it
         | feels as if people are too quick to jump on the "must be
         | written by AI" bandwagon. I receive it, my colleagues receive
         | it, and for the people who I know put in so much effort into
         | their work, it can be upsetting to them as well.
         | 
         | As was mentioned in another thread, there were actually a
         | couple of typos in this article when it went live. I cleaned
         | those up once they were pointed out, but AI doesn't make typos.
         | I get it to an extent; hostility and accusations of all kinds
         | have been levied at writers for the years and years I've been
         | in this industry writing long-form content and analysis. But
         | with the proliferation of AI, that hostility has really ramped
         | up over the last couple of years.
        
           | neonstatic wrote:
           | Apologies if my post hurt your feelings and I appreciate you
           | taking the time to respond. The writing style in the piece I
           | quoted looked very AI driven to me, that's why I said what I
           | said.
        
       | razkaplan wrote:
       | The story was picked and featured autonomously by the rabbit hole
       | agentic show - https://www.youtube.com/watch?v=rWQRmasdSu0
        
       | noisy_boy wrote:
       | If someone is interested in hearing the author Elizabeth Figura's
       | views on Wine and Proton:
       | https://www.youtube.com/watch?v=ZNBKTolL5oQ
        
       | jackhalford wrote:
       | I wonder if having a /dev/ntsync device could make it easier for
       | game devs to compile their games for linux in the first place,
       | instead of having to use wine. There may be other windows
       | specific dependencies though, but this is one less right?
        
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