[HN Gopher] Wine 11 rewrites how Linux runs Windows games at ker...
       ___________________________________________________________________
        
       Wine 11 rewrites how Linux runs Windows games at kernel with
       massive speed gains
        
       Author : felineflock
       Score  : 514 points
       Date   : 2026-03-24 18:34 UTC (4 hours ago)
        
 (HTM) web link (www.xda-developers.com)
 (TXT) w3m dump (www.xda-developers.com)
        
       | kapija wrote:
       | awesome, finally wine is getting proper ntsync support... and i
       | reckon wow64 will let me run so many old games...
        
       | dinkblam wrote:
       | it seems if you want the same on macOS, this is the place to
       | contribute:
       | 
       | https://github.com/Alien4042x/Wine-NTsync-Userspace-macOS-ba...
        
         | yjftsjthsd-h wrote:
         | That's interesting. I thought the point was that it needed to
         | be in-kernel for performance reasons; if it works in userspace
         | why did linux not do that?
        
           | kelnos wrote:
           | Ideally it _does_ need to be in-kernel for performance
           | reasons. But that 's not possible on macOS, so it's better to
           | have it in userspace than not at all.
        
         | hungryhobbit wrote:
         | But does anyone _care_ about MacOS? ;)
         | 
         | I mean, I know Mac has had some great games (eg. I spent so
         | much time on school Macs playing that Bolo tank game) ... but
         | they have probably <1% of the number of games Windows has. I'd
         | expect a simiilar percentage of devs to be interested in Mace
         | (or whatever you call Mac Wine).
        
           | kelnos wrote:
           | Not sure what you mean. The number of Mac games isn't
           | relevant to a subthread about a project to increase
           | performance when Windows games on Mac.
        
       | ticulatedspline wrote:
       | Wine might be oddly self-defeating. Broad game support on Linux
       | increases the viability of Linux as a desktop, which increases
       | market share, which may result in developers creating Linux ports
       | as a 1st class concern, which don't need Wine to run.
        
         | jfaulken wrote:
         | This is the very definition of "a good problem to have."
        
         | p_ing wrote:
         | OS/2 part deux
        
           | ssl-3 wrote:
           | Sorta, kinda, but not really.
           | 
           | OS/2 may have been a better Windows than Windows during the
           | Warp days 30-ish years ago. It was also a very competent
           | operating system in its own right.
           | 
           | We all know the story:
           | 
           | It never had a broad base of native applications. It could
           | have happened, but it did not happen. Like, back then when
           | Usenet was the primary way of conducting written online
           | discourse, the best newsreader I had on OS/2 was a Windows
           | program; the ones that ran natively on OS/2 weren't even
           | _close_.
           | 
           | And OS/2 never had support from a popular company. There were
           | times at OS/2's peak (such as it was) when it was essentially
           | impossible to buy a new computer with OS/2 pre-installed and
           | working correctly _even from IBM_.
           | 
           | Linux, though? Over those same 30-ish years, a huge amount of
           | native applications have been written. Tons of day-to-day
           | stuff can be done very well in Linux without even a hint of
           | Wine and that's been reality for quite a long time now.
           | 
           | The missing piece, if there is one, is gaming. It'd be great
           | to have more native games and fewer abstraction layers. But
           | systems like Valve's popular Steam Deck and upcoming Steam
           | Machine are positive aspects that OS/2 never had an
           | equivalent to. And since Steam is very nearly ubiquitous,
           | companies that sell computer game software _do_ pay attention
           | to what Valve is doing in this space.
           | 
           | (And frankly, when a game runs great in some
           | Steam/Wine/Proton/Vulkan shapeshifting slime mold abstraction
           | stack, I really do not care that it isn't running natively. I
           | push the button and receive candy.)
        
         | krastanov wrote:
         | Wine's APIs are more stable than Linux's APIs, so it seems more
         | plausible to me that Wine will become the first class target
         | itself.
        
           | TehCorwiz wrote:
           | I wouldn't be surprised if Wine eventually becomes more
           | stable than Windows.
        
             | carlos_rpn wrote:
             | It feels like it won't be long before Microsoft starts
             | helping with that (by making Windows less stable, not
             | improving Wine).
        
               | keyringlight wrote:
               | What I wonder about is if MS wants to keep people on
               | windows, what methods they can use to do that. For simple
               | desktop stuff I don't think they have many options to
               | lock in other developers (and their audiences) to windows
               | unless they want do so themselves (putting aside web
               | based or not PC-desktop).
               | 
               | Bleeding edge gaming and multiplayer anti-cheat is one
               | area where I think having a big company owning the OS
               | probably helps them stay ahead, as that structure
               | probably lets them work with hardware designers to get
               | the capabilities in use (i.e. in new versions of DirectX)
               | and available to software developers first. There's
               | generally a lag in adoption for new features within
               | Vulkan and then usage downstream in wine/proton to get
               | compatibility parity with windows, then the games
               | themselves being able to run feature/performance parity.
               | It'd be interesting to see what cooperation would be
               | needed to have the linux gaming stack equal at the point
               | new features are released, and with the least amount of
               | manual hacks or command line tweaking required for the
               | users. As discussed a few weeks back, tough anti-cheat
               | for linux seems like a paradox with the current methods.
        
               | mschuster91 wrote:
               | > What I wonder about is if MS wants to keep people on
               | windows, what methods they can use to do that
               | 
               | Microsoft doesn't give a fuck about private customers any
               | more. They don't have money.
               | 
               | What has money though is enterprise/government sales, and
               | MS got these customers tightly locked in. Compliance
               | audits and tooling for insurances or legal stuff (SOX,
               | GDPR, ...) are _built_ against a full Microsoft stack of
               | MS Server, Active Directory, Azure, Teams, Office 365 and
               | Windows desktops.
               | 
               | You might be able to get away with replacing AD and GPO
               | with Samba servers but even that is already a pain when
               | the auditors come knocking. Everything else? There is
               | _no_ single FOSS based  "standard offering" (i.e. a
               | combination of everything needed to run an on-prem
               | enterprise site, Office replacement, remote collaboration
               | tooling), so every audit for such setups must be custom
               | made and involves a lot of extra work.
               | 
               | A second leg is industrial control machines, medical
               | devices and the likes. That's all stuff built by third
               | party vendors and integrators. They need to continue on
               | Windows because switching to an alternative OS would
               | require redoing _everything_ from scratch on the software
               | and certification side. These customers buy the LTSC IoT
               | stuff.
               | 
               | And that is why you see Microsoft pushing
               | enshittification so hard on private customers... extract
               | the last few cents you can from them. But the real money
               | comes from the large customers.
        
             | porphyra wrote:
             | Wine actually does run some ancient Windows games better
             | than Windows 11 itself.
        
               | duskwuff wrote:
               | It certainly runs 16-bit Windows games better than
               | Windows 11, which can't run them at all. Not that there
               | are a ton of those, but it's still pretty neat that they
               | work.
        
               | anthk wrote:
               | Anything Direct Draw related will be mapped into OpenGL
               | under Unix giving you decent speeds. On Windows it will
               | be a crawling slideshow because from Windows 8 and up it
               | will use a really dog slow software mode with no
               | acceleration at all, worse than plain VESA. Yes, you can
               | reuse WineD3D DLL's on Windows and run these game in a
               | fast way, but not by default, it's a Win32 port of some
               | Wine libraries.
        
             | Aerroon wrote:
             | Windows 14 will just be a linux distro with wine acting as
             | backwards compatibility.
        
               | voodooEntity wrote:
               | Inb4 Windows 40k and to run the "kernel" you need to
               | sacrifice 1000 a day
        
             | alexrp wrote:
             | I've experienced multiple instances where (so I heard; I
             | don't use Windows) a Windows Update completely broke a game
             | on Windows for everyone, but Wine/Proton kept running it
             | just fine. So we're already there in some sense.
        
           | _flux wrote:
           | What I'd like to see would be some useful extra APIs in Wine,
           | that would allow it to perform even better in some
           | situations, and that such APIs would be then embraced by the
           | game developers.
           | 
           | Finally some embrace, extend, and extinguish love right back
           | at Microsoft!
        
           | zerocrates wrote:
           | Building against the Steam runtime containers seems like the
           | other route, which also gets you more stability.
        
           | akdev1l wrote:
           | People always say this to shit on glibc meanwhile those guys
           | bend over backwards to provide strong API compatibilities. It
           | rubs me off the wrong way.
           | 
           | What glibc does not provide is forward compatibility. An
           | application built with glibc 2.12 will not necessarily work
           | with any older version.
           | 
           | Such application could be rebuilt to work with an older glibc
           | as the API is stable. The ABI is not which is why the
           | application would need to be rebuilt.
           | 
           | glibc does not provide ABI compatibility because from their
           | perspective the software should be rebuilt for newer/older
           | versions as needed. Maintaining a stable ABI mostly helps
           | proprietary software where the source is not available for
           | recompilation. Naturally the gnu guys building glibc don't
           | care about that use case much.
           | 
           | I guess you didn't mention glibc in your comment but I
           | already typed this out
        
             | charcircuit wrote:
             | No other operating system works like this. Supporting older
             | versions of an OS or runtime with a compiler toolchain a
             | standard expectation of developers.
        
               | akdev1l wrote:
               | Plenty of operating systems work like this. Just not
               | highly commercial ones because proprietary software is
               | the norm on those.
               | 
               | From a bit of research it looks like FreeBSD for example
               | only provides a stable ABI within minor versions and I
               | imagine if you build something for FreeBSD 14 it won't
               | work on 13.
               | 
               | Stable ABI literally only benefits software where the
               | user doesn't have the source. Any operating system which
               | assumes you have the source will not prioritize it.
               | 
               | (Edit: actually thinking harder MacOS/iOS is actually
               | much worse on binary compatibility, as for example Intel
               | binaries will stop working entirely due to M-cpu
               | transition - Apple just hits developers with a stick to
               | rebuild their apps)
        
               | kelnos wrote:
               | Yes, and this is a great reason why FreeBSD isn't a
               | popular gaming platform, or for proprietary software in
               | general. I'm not saying this is a bad thing, but...
               | that's why.
               | 
               | > _Stable ABI literally only benefits software where the
               | user doesn't have the source._
               | 
               | It also benefits people who don't want to have to do
               | busywork every time the OS updates.
        
               | toast0 wrote:
               | FreeBSD isn't _too_ bad, you can build /install compat
               | packages back to FreeBSD 4.x, and I'd expect things to
               | largely work. At previous jobs we would mostly build our
               | software for the oldest FreeBSD version we ran and
               | distribute it to hosts running newer FreeBSD releases and
               | outside some exceptional cases, it would work. But you'd
               | have to either only use base libraries, or be careful
               | about distribution of the libraries you depend on. You
               | can't really use anything from ports, unless you do the
               | same build on oldest and distribute plan.
               | 
               | At Yahoo, we'd build on 4.3-4.8, and run on 4.x - 8.x. At
               | WhatsApp, I think I remember mostly building on 8.x and
               | 9.x, for 8.x - 11.x. The only thing that I remember
               | causing major problems was extending the bitmask for CPU
               | pinning; there were a couple updates where old software +
               | old kernel CPU pinning would work, and old software + new
               | kernel CPU pinning failed; eventually upstream made that
               | better as long as you don't run old software on a system
               | with more cores than fit in the bitmask. I'm sure there
               | were a few other issues, but I don't remember them ...
        
               | charcircuit wrote:
               | You can still run x86 binaries on new macbooks. They
               | don't stop working entirely. Using wine I can even run
               | x86 windows binaries.
        
               | akdev1l wrote:
               | They announced Rosetta 2 will be deprecated and
               | eventually removed (MacOS 28?)
               | 
               | By that point they already hit the developers enough to
               | get them to port to aarch64
               | 
               | (arguably though this could be a special case because it
               | is due to architectural transition)
        
               | thescriptkiddie wrote:
               | what about mac os?
        
               | kelnos wrote:
               | macOS doesn't require developers to rebuild apps with
               | each major OS release, as long as they link with system
               | libraries and don't try to (for example) directly make
               | syscalls.
               | 
               |  _Apple_ may require rebuilds at some point for their Mac
               | Store (or whatever they call it), but it 's not required
               | from a technical perspective.
               | 
               | The one exception here is CPU architecture changes, and
               | even then, Apple has provided seamless
               | emulation/translation layers that they keep around for
               | quite a few years before dropping support.
        
               | charcircuit wrote:
               | The latest Xcode supports targeting back to macOS 11.
               | This covers >99% of macs which is acceptable for most
               | developers.
               | 
               | https://developer.apple.com/support/xcode/
        
             | kelnos wrote:
             | > _What glibc does not provide is forward compatibility. An
             | application built with glibc 2.12 will not necessarily work
             | with any older version._
             | 
             | Is this correct? I think you perhaps have it backward? If I
             | compile something against the glibc on my system (Debian
             | testing), it may fail to run on older Debian releases that
             | have older glibc versions. But I don't see why an app built
             | against glibc 2.12 wouldn't run on Debian testing. glibc
             | actually does a good job of using symbol versioning, and
             | IIRC they haven't _removed_ any public functions, so I don
             | 't see why this wouldn't work.
             | 
             | More at issue would be the availability of other
             | dependencies. If that old binary compiled against glibc
             | 2.12 was also linked with, say, OpenSSL 0.9.7, I'd have to
             | go out and build a copy of that myself, as Debian no longer
             | provides it, and OpenSSL 3.x is not ABI-compatible.
             | 
             | > _glibc does not provide ABI compatibility because from
             | their perspective the software should be rebuilt for newer
             | /older versions as needed._
             | 
             | If true (I don't think it is), that is a hard showstopper
             | for most companies that want to develop for Linux. And I
             | wouldn't blame them.
        
               | akdev1l wrote:
               | Sorry I am not sure if 2.12 is a a recent release or
               | older, I made up this number up
               | 
               | If the application is built against 2.12 it may link
               | against symbols which are versioned 2.12 and may not work
               | against 2.11 - the opposite (building against 2.11 and
               | running on 2.12) will work
               | 
               | >If true (I don't think it is), that is a hard
               | showstopper for most companies that want to develop for
               | Linux.
               | 
               | Not really a show stopper, vendors just do what vendors
               | do and bundle all their dependencies in. Similar to
               | windows when you use anything outside of the win32 API.
               | 
               | The only problem with this approach is that glibc cannot
               | have multiple versions running at once. We have "fixed"
               | this with process namespaces and hence containers/flatpak
               | where you can bundle everything including your own glibc.
               | 
               | Naturally the downside is that each app bundles their own
               | libraries.
        
               | em-bee wrote:
               | _The only problem with this approach is that glibc cannot
               | have multiple versions running at once_
               | 
               | that's not correct. libraries have versions for a reason.
               | the only thing preventing the installation of multiple
               | glibc versions is the package manager or the package
               | versioning.
               | 
               | this makes building against an older version of glibc
               | non-trivial, because there isn't a ready made package
               | that you can just install. the workarounds take effort:
               | 
               | https://stackoverflow.com/questions/2856438/how-can-i-
               | link-t...
               | 
               | the problem for companies developing on linux is that it
               | is not trivial
        
             | krastanov wrote:
             | I am sorry, I did not mean to imply anyone else is doing
             | something poorly. I believe glibc's (and the rest of the
             | ecosystem of libraries that are probably more limiting)
             | policies and principled stance are quite correct and
             | overall "good for humanity". But as you mentioned, they are
             | inconvenient for a gamer that just wants to run an
             | executable from 10 years ago (for which the source was lost
             | when the game studio was bought).
        
           | HerbManic wrote:
           | Ever since Proton came along, it has been a quiet agreement
           | that Win32 APIs are the best target for Linux support.
        
         | Normal_gaussian wrote:
         | A solution to itself
        
         | tombert wrote:
         | I actually think it'll be the opposite. Even for games that
         | have native ports I pretty much always run the Windows version
         | with Proton, since that just tends to be more stable. People
         | develop against the Windows API because it's familiar and
         | somewhat unchanging, and that's fine since Proton does such a
         | good job running it.
        
         | Jblx2 wrote:
         | If you game/app runs on Wine, doesn't that reduce the pressure
         | to develop a Linux port?
        
           | ticulatedspline wrote:
           | short term yeah, probably hurts native ports since "why
           | bother". Long term though if the market share for Linux is
           | particularly high I could see more native development.
           | 
           | Either way my comment is intended as more humorous than truly
           | insightful or prophetic.
        
           | BadBadJellyBean wrote:
           | Possibly but does it realistically matter? I don't care why
           | my games run on linux I just care that they do. I encountered
           | a few cases where the native version was inferior to the wine
           | version (Cronos is one example). With wine improving there is
           | very little downside to just using it.
        
         | orbital-decay wrote:
         | Unlikely. Games need a stable ABI and Win32 is the only stable
         | ABI on Linux.
        
           | akdev1l wrote:
           | Proprietary software needs a stable ABI. Not games.
           | 
           | DOOM runs on any Linux system since forever because we had
           | access to the source. You can build it for Linux 2.6 and
           | it'll probably still work today.
           | 
           | Sadly most games are proprietary
        
             | fluffybucktsnek wrote:
             | Even if all games were FOSS, without - at least - a stable
             | API, most games will remain a hassle to run. DOOM doesn't
             | deal as much with this due to the high amount of
             | volunteers, but relying on community support for all games
             | is just outsourcing labor to some unlucky fellows. At best,
             | it's yet another pain for Linux users. At worse, it's the
             | death of unpopular games. Either case, a hurdle for Linux
             | adoption.
        
           | LtWorf wrote:
           | People who keep parroting this clearly have no experience of
           | gaming on linux.
        
             | fluffybucktsnek wrote:
             | Please elaborate.
        
               | LtWorf wrote:
               | Wine has constant regressions. What works fine today will
               | completely fail next year. Which is why steam lets you
               | pick which proton version you want to use.
               | 
               | Which means that a .exe without the exact version of wine
               | won't run.
               | 
               | Plus of course there's the whole vulkan stuff. Older
               | cards aren't well supported but it will rather crash than
               | just run openGL normally where it would work fine.
        
               | orbital-decay wrote:
               | In practice, Wine is constantly improving. It's in active
               | development and not that stable, but regressions are
               | mostly local. Treat its releases like bleeding edge.
               | 
               |  _> What works fine today will completely fail next
               | year._
               | 
               | Usually not on the timescale of a year. I have many new
               | games that worked a year ago and none of these stopped
               | working now. The worst breakage I had recently was some
               | physics glitches in an old RPG (released in 2001) on Wine
               | 11.0, and it was fixed in the next release.
        
               | fluffybucktsnek wrote:
               | Those issues seem othorgonal to stable ABI issue from OP,
               | specially the OpenGL one (that is more like a hardware
               | incompatibility issue). When apps fail to run due to Wine
               | updates, they are considered bugs to be fixed. On the
               | native side, apps may break becuase: 1) required library
               | is unavailable, normally because it is too old and
               | unsupported; 2) required library's path is different in
               | distro A from B. None of these are considered bugs and,
               | as such, are rarely addressed. I believe Steam Linux
               | Runtime is an attempt at fixing this,but I'm not sure
               | about its effectiveness. Also, you are exaggerating on
               | the "exact Wine version". It helps to know which versions
               | don't have a regression by knowing which specific version
               | an app used to run on.
        
             | orbital-decay wrote:
             | I am playing both modern and old games on Linux. Games
             | outside a super narrow enthusiast realm are always closed-
             | source (even indie ones) and it's going to stay like that
             | in the foreseeable future, that's just a fact of life and
             | gamedev incentives and specifics.
        
             | TheCycoONE wrote:
             | Are you able to run any of the old Loki games on Linux
             | these days?
        
               | anthk wrote:
               | With compat libraries and OSSPD it will run even under
               | Pulseaudio.
        
         | DeathArrow wrote:
         | Quiet the other way around. Wine being good will reduce
         | incentives for game studio to produce native Linux ports.
        
         | cadamsdotcom wrote:
         | Gotta get there somehow.
        
         | 2OEH8eoCRo0 wrote:
         | It's interesting when old Windows games run better in Wine than
         | in actual Windows 10/11.
        
           | inetknght wrote:
           | It's even more interesting when the latest Windows games run
           | better in Wine than in actual Windows 10/11.
        
         | marssaxman wrote:
         | It seems more likely to me that the Windows API will become the
         | de-facto Linux gaming SDK, and the idea of porting a game to
         | Linux will become meaningless.
        
         | FpUser wrote:
         | If I had a guarantee that every windows application that is
         | important to me runs on Wine I would switch next day. Now I use
         | Windows to develop both - Windows and Linux applications even
         | when primary running mode for application is business backend
         | on Linux
        
         | kelnos wrote:
         | I don't think this is a big concern. There will still be plenty
         | of demand for Wine even with a decent catalog of Linux-native
         | games. People use Wine for things other than games, and even if
         | tomorrow every single new game had a native Linux port, people
         | would still be playing older Windows-only games for at least
         | another 20 years, probably more.
         | 
         | Also the Windows ABI is still more stable than the Linux ABI.
         | Even if Linux (non-SteamDeck) gaming share went up to like 50%
         | or more, it still would probably be less of a hassle to build
         | for Windows only, the performance difference on Linux+Wine
         | isn't enough to matter.
        
         | nialv7 wrote:
         | There always will be old games that will never be ported to
         | Linux.
        
       | adelmotsjr wrote:
       | Reading these posts always make me feel like an imposter. People
       | are dealing with such low level things, while i'm outta here
       | building simple CRUDs.
        
         | brailsafe wrote:
         | Start working through the layers! It's incredibly rewarding to
         | go from just typical day job stuff to understanding bits and
         | pieces of esoteric low level implementation. One level at a
         | time, it's not that bad, although it is hard and takes effort.
         | I know next to nothing either, but having felt the same way a
         | few years ago, these kind of posts now at least excite me
         | instead of just intimidate.
        
         | eurg wrote:
         | All good. I tell people how to add another mailbox to their
         | Outlook, "click here, now there". Not glorious. Necessary
         | anyways.
        
         | DeathArrow wrote:
         | >People are dealing with such low level things, while i'm outta
         | here building simple CRUDs.
         | 
         | CRUDs do pay the bills.
        
         | zerr wrote:
         | The grass is always greener on the other side - many low-level
         | programmers feel like an imposter when it comes to high-level
         | systems such as CRUD apps.
        
           | irishcoffee wrote:
           | They don't. The "simplicity" of using a "high-level"
           | framework for someone who bit-shifts for a living is almost
           | comical.
        
             | chistev wrote:
             | Really?
        
               | bombcar wrote:
               | I know literal kernel developers who can handle drivers
               | and race conditions any day of the week who can't wrap
               | their mind around Outlook, let alone GUI updates.
        
               | anthk wrote:
               | Myself. Forth it's easy, 9front C it's manageable but
               | POSIX it's hell and managing both Unix descendants are a
               | piece of cake.
               | 
               | GUI interfaces for the enterprise came from Dante's hell
               | themselves. I hate them, they are like the Madhouse from
               | that Asterix movie making satire of the European
               | bureucracy of the day. The often are oddly designed and
               | they are not documented at all, you must guess the
               | meaning by chance of with a senior tutoring you.
               | 
               | The same with anything corporate from Microsoft with AD
               | roles/group policies and the like. Or anything coming
               | from IBM.
        
             | phist_mcgee wrote:
             | Sure mate. And the guy who can do binary sums in his head
             | would think of assembly as mere childsplay.
             | 
             | Jog on.
        
             | nurettin wrote:
             | I met someone who bit shifts for life, uses opengl shaders
             | for compute, but has no sql experience and is afraid of
             | opening a tcp socket.
        
               | anthk wrote:
               | Trivial under plan9/9front. Under Win32/POSIX, run way.
               | 
               | On bit shifts, pick any Forth programmer and shaders will
               | be almost like a toy for them. They are used to implement
               | double numbers (and maybe floats) themselves by hand by
               | just reusing the only integer numbers they have and
               | writting custom commands to output these pairs of integer
               | as double numbers. They can probably implement
               | multithreading processing _by hand_ in Forth and also
               | know the IEEE standards for floats better than C
               | programmers over 20 years.
        
           | -drews wrote:
           | I felt this way moving from embedded into backend for the
           | first time and having no idea where to start. Was incredibly
           | daunting, but both domains become trivial over time.
        
           | Rick76 wrote:
           | Can confirm, my buddy who is someone I respect immensely, is
           | an embedded programmer.
           | 
           | He will talk about OS events, or any low level concept and it
           | makes me feel like I don't know anything, but he acts like
           | I'm a genius if I talk about JavaScript Runtimes, browser
           | engines, anything frontend.
           | 
           | It's cool he teaches me new things, I teach him some
        
             | __natty__ wrote:
             | Some people are exceptional at solving difficult but hard
             | to explain problems while other are great solving direct
             | business problems. No need to feel ashamed for both it's
             | just different work
        
         | dgunay wrote:
         | You can probably learn to do these things too with enough
         | determination, but don't sell yourself short. Some CRUD apps
         | can get deceptively complicated. Businesses have a way of
         | coming up with just the right requirements to completely
         | invalidate your architecture if you don't know what you're
         | doing.
        
         | dmitrygr wrote:
         | Play with low level things. It'll help you in your daily job in
         | ways you do not yet imagine. Start here: nandgame.com
        
         | Teknoman117 wrote:
         | As someone who works on systems at this level, believe me, it's
         | a learnable skill. And at least an intellectually valuable one
         | I think too. Even if you never really need the knowledge for
         | the things you do, there's a nice feeling that comes from
         | seeing something done at a high level and understanding how
         | that makes its way down into the system and why those design
         | choices were made.
         | 
         | If I were more money motivated I'd probably be building CRUD
         | apps too. I just like weird puzzles XD.
        
         | zem wrote:
         | I work on compilers, and have bounced several times off trying
         | to write my own full stack crud app for a personal project
         | (tried doing it in rails, phoenix and django at various times).
         | I'm finally getting somewhere with claude's help, but it really
         | is its own set of skills - easy to get started with but hard to
         | do well.
        
         | johnnyanmac wrote:
         | Meanwhile, I can't really do either because the job market
         | sucks and I don't have time to contribute the way I want to to
         | project like this.
        
         | pier25 wrote:
         | Same. I feel like a plumber compared to real engineers.
        
           | dole wrote:
           | You're still an engineer. Knowing the right places to click
           | in an esoteric app is like knowing where to hit the boiler
           | with a hammer to get it working again.
        
           | kalinkochnev wrote:
           | Engineers feel like plumbers compared to the plumbers
        
         | wishfish wrote:
         | Not only do the CRUDs have value but they're good for your
         | sanity. I knew a guy back in the dot-com era. Very skilled
         | coder. Backbone of the company. He pulled off miracles.
         | Fulfilled impossible deadlines. Then one day, out of the blue,
         | he quit. Took a job at a non-technical corp. They put him in a
         | cubicle where he wrote Visual Basic CRUDs on an 8-5 schedule.
         | No weird deadlines, no sleeping under the desk. He called it
         | his paid vacation.
        
         | crtified wrote:
         | Don't feel too bad - I had to Google what CRUD means. :D
        
       | freediddy wrote:
       | i would love to know how much of these gains are due to help from
       | AI. i have no problem with AI usage at all in coding but i would
       | love to know if the dramatic gains are because of insights from
       | ai usage.
        
         | bmenrigh wrote:
         | No, the gains here aren't very dramatic when compared properly
         | (against fsync), and have nothing to do with AI help. The gains
         | come down to Linux kernel support for certain synchronization
         | primitives like the Mutex on Windows, such that there is a more
         | direct mapping of what a Windows binary expects to what the
         | Linux kernel provides. See https://docs.kernel.org/userspace-
         | api/ntsync.html for the kernel support that makes this
         | possible.
        
       | hu3 wrote:
       | > Dirt 3 went from 110.6 FPS to 860.7 FPS
       | 
       | > Resident Evil 2 jumped from 26 FPS to 77 FPS
       | 
       | > Call of Juarez went from 99.8 FPS to 224.1 FPS
       | 
       | > Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS
       | 
       | Amazing. I don't understand the low level details on how such a
       | massive speed gain was ripe for the picking but I welcome!
       | 
       | I guess thanks Valve for pouring money into Proton.
        
         | bmenrigh wrote:
         | Those benchmark numbers are slightly misleading, as they are a
         | comparison of Wine+ntsync against Wine+nothing. There has been
         | a somewhat fast "fsync" library built around Linux's futex and
         | the gains over Wine+fsync are modest (just a few % in most
         | cases).
         | 
         | That said, Wine+ntsync is still a win, just not a 8x
         | improvement like the Dirt 3 benchmark suggests.
         | 
         | (And it case it's not clear, ntsync is
         | https://docs.kernel.org/userspace-api/ntsync.html, which is a
         | driver for Linux that offers syncronization primitives (mutex,
         | semaphore, events) that more closely match the semantics of the
         | Windows primitives. It's easier to do a direct implementation
         | in Wine to support code compiled for Windows that expects to be
         | talking to an NT kernel.)
        
           | creesch wrote:
           | > There has been a somewhat fast "fsync" library built around
           | Linux's futex
           | 
           | The article actually goes into that in quite a bit of detail
           | about that.
        
             | bmenrigh wrote:
             | Yeah but to the commenter I was replying to, I don't think
             | it was clear that detail was relevant to the benchmark
             | numbers they were quoting.
        
         | iknowstuff wrote:
         | * when not using esync nor fsync
        
         | ToucanLoucan wrote:
         | So, what's the relationship between Wine and Proton? Is Proton
         | just the SteamOS/Valve name for it, or is it actually it's own
         | project?
        
           | jeppester wrote:
           | It's a distribution of Wine with some extra stuff added,
           | importantly DXVK (directx => vulkan layer) and a lot of game
           | specific workarounds.
        
           | gpderetta wrote:
           | More or less Wine + some experimental patches not yet I
           | twgrated in mainstream wine + a buch of DirectX translation
           | libraries + close steam integration.
        
             | ToucanLoucan wrote:
             | That makes sense. I thought they were entirely separate tbh
             | but it makes sense that they'd share a lot of DNA.
             | 
             | I absolutely love my Ally running SteamOS. Incredible work
             | by... everyone involved, really.
        
             | rounce wrote:
             | Though currently Proton has not yet shipped a release which
             | uses Wine 11.
        
       | tombert wrote:
       | Wine is a project that I've grown a near-infinite level of
       | respect for.
       | 
       | I don't know for sure, but I suspect that a lot of the work for
       | Wine is boring and thankless. Digging through and trying to get
       | exact parity with both the documented and undocumented behavior
       | of Windows for the past 30 years doesn't sound fun, but it's
       | finding every little weird edge case that makes Wine a viable
       | product.
       | 
       | The fact that Wine runs a lot of games better than Windows now
       | (especially older games) shows a very strong attention to detail
       | and a high tolerance for pain. I commend them for it.
        
         | hxorr wrote:
         | ReactOS also deserves an honorary mention. A lot of knowledge
         | from that project feeds into Wine.
        
           | pdpi wrote:
           | And vice-versa. It's pretty interesting that the two projects
           | haven't kind of merged despite all the collaboration.
        
             | MisterTea wrote:
             | Very different projects so I would not encourage a merge
             | but sharing a code base? I can totally see that being a
             | boon for both and other Windows emulation projects.
        
               | Induane wrote:
               | ReactOS periodically rebases some of it's libraries from
               | Wine.
        
         | rhdunn wrote:
         | Wine has a lot of tests that are run across platforms to check
         | conformance -- https://test.winehq.org/data/. These are a large
         | part of why it has good compatibility.
        
         | refulgentis wrote:
         | I simply wouldn't have the patience to do what Elizabeth did,
         | for a month, much less years. Really really impressive
        
         | anal_reactor wrote:
         | Yes, Wine is truly a miracle. Once full support for Office is
         | achieved, we should expect huge uptick in Linux adoption.
        
           | jhoechtl wrote:
           | Ny that time office will be cloud only.
        
           | m463 wrote:
           | > full support for office
           | 
           | does microsoft still sell office?
        
             | ThrowawayB7 wrote:
             | Yes, Microsoft does still sell MS Office 2024 as a one time
             | purchase:
             | 
             | - https://www.microsoft.com/en-us/microsoft-365/p/office-
             | home-...
             | 
             | - https://www.microsoft.com/en-us/microsoft-365/p/office-
             | home-...
        
               | tom_alexander wrote:
               | Outlook is a business exclusive these days?! Outlook used
               | to be included in the most basic version of office back
               | when I still used microsoft office.
        
               | dhosek wrote:
               | I've only ever used Outlook when forced to by an employer
               | and I find it a dreadful application to use. I would
               | guess that most people prefer something else. I would
               | imagine that most people tend to stick with the default
               | email app on their computer (no idea what that is on
               | Windows as I've managed to avoid having to use Windows
               | for 7 years now).
        
               | Asmod4n wrote:
               | Will be removed from the next release. Then you can't
               | connect to your own exchange server anymore and are
               | forced into 365 when you want a desktop app.
        
             | pkaye wrote:
             | Yes the do have an one time purchase option. You get 5
             | years of updates but no new features. I have it on my home
             | computers. But new features are not a big deal since the
             | differences are not big anymore (just like mobile phones.)
        
           | novos wrote:
           | I wouldn't put it past Microsoft to suddenly add "features"
           | that break said support.
        
             | mrec wrote:
             | "Office ain't done 'til Wine won't run"?
        
         | RachelF wrote:
         | It is a superb project, and a hard thing to do.
         | 
         | It is a pity that the apps most business people use everyday,
         | like Word and Excel and Outlook don't work in it (Excel 2010 is
         | the last version that has Platinum status). It is interesting
         | that these are harder to get working than games.
        
           | coldpie wrote:
           | > It is interesting that these are harder to get working than
           | games.
           | 
           | Games are mostly just doing their own thing, only interacting
           | with the system for input & output. MS Office is using every
           | single corner of Windows: every feature in the XML libraries,
           | tons of .NET type stuff, all the OLE and COM and typelib and
           | compound storage features, tons of Explorer integrations,
           | auto-updating stuff via Windows patching mechanisms...
           | there's almost no corner of the Windows OS that MS Office
           | _doesn 't_ use.
        
             | joe_mamba wrote:
             | You're onto something but that's not entirely true for all
             | games. There's plenty of vintage games, made before DirectX
             | standardized everything into the late 90s, that don't work
             | well under wine because back in their day, they would try
             | to bypass windows by "hacking" their way to the hardware
             | via unsupported APIs and hooks, to squeeze every bit of
             | performance from the hardware, and also because every
             | hardware vendor back then from graphics to sound shipped
             | their own APIs.
        
               | Asmod4n wrote:
               | You mean dos games, just run them under a dos emulator
               | then.
        
               | joe_mamba wrote:
               | NO, I meant Windows games.
        
             | vbezhenar wrote:
             | > Games are mostly just doing their own thing, only
             | interacting with the system for input & output.
             | 
             | They should be trivial to port then, no?
        
               | Rohansi wrote:
               | Yes, they are easy to port a lot of the time. Especially
               | now because you can use DXVK to translate DirectX calls
               | into Vulkan, so you don't need to write a Vulkan
               | renderer. Input is sometimes a trickier one to deal with
               | but a lot of the time games are using cross-platform
               | libraries for that already!
               | 
               | Despite all this the Unity engine has spotty Linux
               | support. Some games run better under Wine vs. Unity's
               | native Linux builds. It's Vulkan renderer has had a
               | memory leak for a while now. Input has randomly decided
               | to double keypresses on some distros.
        
               | p1necone wrote:
               | Yeah but Windows is a more stable api to develop against
               | than Linux (at least when it comes to stuff that games
               | need to do) - it doesn't feel "pure", but pragmatically
               | it's much better as a game developer to just make sure
               | the Windows version works with proton than it is to
               | develop a native linux version that's liable to break the
               | second you stop maintaining it.
        
             | RajT88 wrote:
             | Parts of the OS were designed for Office. (Windows
             | installer service, for example)
        
           | philipwhiuk wrote:
           | I don't know that they are. It's just there's more incentive
           | to port stuff that has no direct alternative.
        
         | computomatic wrote:
         | I avoided using Wine (and Linux for gaming generally) for years
         | on the sole basis that I assumed what they were trying to do
         | was impossible to do well. Occasionally I'd try wine for some
         | simple game and be impressed it worked at all, but refused to
         | admit to myself that it was something I could rely on. (This
         | was many years ago and I freely admit today that I was wrong.)
        
           | ACS_Solver wrote:
           | Valve's Proton (so Wine + DXVK + some other additions)
           | revolutionized gaming on Linux. I play games both for fun and
           | work, and for a solid 3+ years now, gaming on Linux has been
           | an "it just works" experience for me, and should be for most
           | games that don't use kernel-level anticheat.
        
             | owaislone wrote:
             | I really is impressive. I wish publishers like EA and anti-
             | cheat developers weren't so reluctant to support it. I hope
             | Steam devices and SteamOS gain enough traction to force
             | their hands.
        
               | amatecha wrote:
               | https://www.gamingonlinux.com/2026/03/ea-javelin-
               | anticheat-j...
        
           | vbezhenar wrote:
           | Same here. Never used it and don't plan to use it. Would
           | rather keep Windows installation for games. I think this
           | whole thing is a bunch of hacks.
        
             | kyorochan wrote:
             | You're saying the opposite of what the person you think
             | you're agreeing with is.
        
             | exe34 wrote:
             | I look forward to your conversion 20 years from now.
        
           | aranelsurion wrote:
           | I remember managing to play Crysis under Linux with Wine and
           | I was SO impressed. Never would've imagined one day almost
           | every game would be playable.
        
         | Perepiska wrote:
         | I've tried to use Wine in order to play Steam Windows games on
         | Mac. Wine silently exposes all my macos drives as D:/F:/etc
         | that was open to any game I started. Immediately removed Wine.
         | Awful experience.
        
         | dhosek wrote:
         | Way back in the 90s when I used OS/2 and running Windows
         | applications required running a fully copy of Windows inside
         | OS/2,1 I had dreamed of writing something akin to Wine for
         | OS/2, but I lacked the knowledge to do it back then (and still
         | do). I've never used it since I never use Linux in a context
         | that it would make sense (for me, as is the case for most Linux
         | users I suspect, Linux is strictly a headless server OS).
         | Apparently Wine is also available for the Mac, but these days I
         | don't know of a single Windows app2 that I would want to run.
         | 
         | [?]
         | 
         | 1. A frequent debate about the time was whether this was a wise
         | thing to do as it reduced the motivation for developers to
         | create OS/2-native versions of applications. The slow death of
         | OS/2 can be interpreted as both support for those who felt that
         | Windows-under-OS/2 was a bad idea and those who felt that OS/2
         | was doomed from the start in the face of the Windows monopoly.
         | 
         | 2. Largely because I'm not a gamer--when I've looked at what it
         | takes, both in terms of hardware and in learning how to do
         | stuff in games, I've decided that I'm happy staying that way.
        
         | alilikestech wrote:
         | With AI, you can automate all the grunt work.
        
         | Kuraj wrote:
         | I guess the silver lining is that the Windows ABI is extremely
         | stable
        
       | brightball wrote:
       | If any Wine devs are reading this, I'd love to see a talk on this
       | topic at the 2026 Carolina Code Conference. Call for Speakers is
       | open until March 31st.
        
       | watashiato wrote:
       | Before anyone gets too excited about ntsync, the performance
       | gains are (with few exceptions) mild, usually in the lower single
       | percentage range. These extreme gains are the result of benching
       | against vanilla wine without fsync, anyone playing demanding
       | games on linux would have been doing so using fsync. This is
       | mentioned in the article but treated like a side note. I've been
       | running benchmarks between both and while the performance
       | increase is real, please temper your expectations. A few titles
       | might also run slightly worse.
        
         | akdev1l wrote:
         | >These extreme gains are the result of benching against vanilla
         | without fsync, which is what anyone gaming on linux uses
         | 
         | Not for anyone using a kernel without these patches. Which
         | would be most people.
        
           | foresto wrote:
           | Most people? What mainstream Linux distros ship without fsync
           | or esync support?
        
             | akdev1l wrote:
             | Well I can tell you that if it didn't make it upstream
             | Fedora didn't ship it.
             | 
             | It looks there was a copr for a custom kernel-fsync and
             | projects like Bazzite or Nobara are adding patches.
             | 
             | From my understanding the fsync patches were never
             | upstreamed.
        
               | foresto wrote:
               | The common gaming-focused Wine/Proton builds can also use
               | esync (eventfd-based synchronization). IIRC, it doesn't
               | need a patched kernel.
               | 
               | The point being that these massive speed gains will
               | probably not be seen by most people as you suggest,
               | because most Linux gamers already have access to either
               | esync or fsync.
        
               | akdev1l wrote:
               | Maybe you are right about esync but anyway I would also
               | gather a lot of people don't have that either. At least
               | personally I don't bother with custom proton builds or
               | whatever so if Valve didn't enable that on their build
               | then I don't have it.
        
               | foresto wrote:
               | > if Valve didn't enable that on their build then I don't
               | have it.
               | 
               | The Proton build _is_ Valve 's build. It supports both
               | fsync and esync, the latter of which does not require a
               | kernel patch. If you're gaming on Linux with Steam,
               | you're probably already using it.
               | 
               | https://github.com/ValveSoftware/Proton/?tab=readme-ov-
               | file#...
        
               | akdev1l wrote:
               | I thought you meant Proton-GE or such other patched
               | builds of proton.
        
             | kelnos wrote:
             | I would assume most of them? I'd be surprised if distros
             | like Debian, Ubuntu, Fedora, etc. would ship non-mainline
             | kernel features like that.
             | 
             | Sure, gaming-focused distros, or distros like Arch or
             | Gentoo might (optionally or otherwise), but _mainstream_?
             | Probably not.
             | 
             | Of course, esync doesn't require kernel patches, so I
             | imagine that was more broadly out there. But it sounds like
             | fsync got you performance pretty close to what ntsync can
             | do, but esync was quite a bit behind both? With vanilla
             | being quite a bit behind esync?
             | 
             | (Also, jeez, fsync, what a terrible name. fsync is a
             | syscall that has to do with filesystem data. So confusing.)
        
               | nialv7 wrote:
               | esync and fsync both use mainline kernel features.
        
               | genthree wrote:
               | Last I checked, every distro of note had its own patchset
               | that included stuff outside the vanilla kernel tree. Did
               | that change? I admit I haven't looked at any of that
               | in... oh, 15 years or so.
        
               | foresto wrote:
               | > I would assume most of them? I'd be surprised if
               | distros like Debian, Ubuntu, Fedora, etc. would ship non-
               | mainline kernel features like that.
               | 
               | It's best not to assume with these things. With my stock
               | Debian Stable kernel, Proton says this:
               | 
               | fsync: up and running.
               | 
               | And when I disable fsync, it says this:
               | 
               | esync: up and running.
               | 
               | > But it sounds like fsync got you performance pretty
               | close to what ntsync can do, but esync was quite a bit
               | behind both?
               | 
               | No, esync and fsync trade blows in performance. Here are
               | some measurements taken by Kron4ek, who maintains
               | somewhat widely used Wine/Proton builds:
               | 
               | https://web.archive.org/web/20250315200334/https://flight
               | les...
               | 
               | https://web.archive.org/web/20250315200424/https://flight
               | les...
               | 
               | https://web.archive.org/web/20250315200419/https://flight
               | les...
               | 
               | > With vanilla being quite a bit behind esync?
               | 
               | Yes, vanilla Wine has historically fallen behind all of
               | them, of course.
               | 
               | > Also, jeez, fsync, what a terrible name. fsync is a
               | syscall that has to do with filesystem data. So
               | confusing.
               | 
               | We can agree on this. :)
        
           | IshKebab wrote:
           | The article says fsync uses futexes which are a completely
           | standard kernel feature.
        
       | Night_Thastus wrote:
       | I'll be _very_ interested to see how this plays out with final
       | 3rd-party benchmarks.
       | 
       | Now if we can just get some decent Nvidia drivers......
        
         | k33n wrote:
         | What's wrong with the Nvidia drivers for Linux?
        
           | Duralias wrote:
           | In practically every benchmark the Linux Nvidia drivers
           | notably underperform compared to the windows driver.
        
           | Night_Thastus wrote:
           | They're garbage. They're bad enough that If you have an
           | Nvidia GPU, it's borderline impractical to game on Linux. You
           | can, but you'll be cutting framerates in half or more in many
           | cases.
        
       | DeathArrow wrote:
       | While I am not a big gamer anymore, I am curious whether this new
       | Wine release make it possible to run Windows software such as
       | Photoshop or Visual Studio on Linux with decent speed and decent
       | resource usage.
        
         | hungryhobbit wrote:
         | Linux runs VS Code just fine. If you mean the larger Visual
         | Studio suite ... why on earth would anyone want to run that
         | garbage pile on Linux?
        
         | dmitrygr wrote:
         | At least for the last decade Visual Studio and Photoshop ran
         | just fine on wine.
        
       | SeriousM wrote:
       | Does it finally support visual studio?
        
       | LetsGetTechnicl wrote:
       | This is such an amazing accomplishment! Absolutely wild to see
       | Linux basically re-implement Windows and doing it better, while
       | MS is dead set on making everything about their software worse.
        
         | jordand wrote:
         | The full 16bit support here is a big thing especially given
         | 64bit Windows (now everywhere) dropped it. With old games,
         | there's thousands that are 16bit, and even odd cases where the
         | game is 32bit but the installer for it is 16bit.
        
       | lifis wrote:
       | It seems like it would be possible to implement this in userspace
       | using shared memory to store the data structures and using just
       | one eventfd per thread to park/unpark (or a futex if not waiting
       | for anything else), which should be fully correct and have
       | similar or faster performance, at the cost of not being secure or
       | robust against process crashes (which isn't a big problem for
       | more Wine usage).
       | 
       | It seems that neither esync or fsync do this though - why?
       | 
       | Claude thinks that "nobody was motivated enough to write and
       | debug the complex shared-memory waiter-list logic when simpler
       | (if less correct) approaches worked for 95% of games, and when
       | correctness finally mattered enough, the kernel was the more
       | natural place to put it". Is that true?
        
         | evmar wrote:
         | I don't know the technical details, but the kernel docs say "It
         | exists because implementation in user-space, using existing
         | tools, cannot match Windows performance while offering accurate
         | semantics." https://docs.kernel.org/userspace-api/ntsync.html
        
         | topspin wrote:
         | > It seems like it would be possible to implement this in
         | userspace using shared memory
         | 
         | It is not. Perhaps this should be possible, but Linux doesn't
         | provide userspace facilities that would be necessary to do this
         | entirely in userspace.
         | 
         | This is not merely an API shim that allows Windows binary
         | object to dynamically link and run. It's an effort to recreate
         | the behavior of NT kernel synchronization and waiting
         | semantics. To do this, Linux kernel synchronization primitives
         | and scheduler API must be used. You can read the code[1] and
         | observe that this is a compatibility adapter that relies
         | heavily on Linux kernel primitives and their coordination with
         | the kernel scheduler. No approach using purely user space
         | synchronization primitives can do this both efficiently and
         | accurately.
         | 
         | [1]
         | https://github.com/torvalds/linux/blob/master/drivers/misc/n...
        
           | lifis wrote:
           | The code doesn't really seem to use any kernel functionality
           | other than spinlocks/mutexes and waiting and waking up tasks.
           | 
           | That same code should be portable to userspace by: -
           | Allocating everything into shared memory, where the shared
           | memory fd replaces the ntsync device fd
           | 
           | - Using an index into a global table of object pointers
           | instead of object fds
           | 
           | - Using futex-based mutexes instead of kernel spinlocks
           | 
           | - Using a futex-based parking/unparking system like
           | parking_lot does
           | 
           | Obviously this breaks if the shared memory is corrupted or if
           | you SIGKILL any process while it's touching it, but for Wine
           | getting that seems acceptable. A kernel driver is clearly
           | better though for this reason.
        
       | dangoodmanUT wrote:
       | I had to close 3 ads before even half my screen was the article
       | 
       | And then it never was more than half...
        
       | sph wrote:
       | I am glad that a portion of the thousands of dollars I've given
       | to Valve Corporation over the years has been gone to improve Wine
       | for everybody. I wonder how many developers and contractors on
       | the project are paid by Valve.
        
         | philipwhiuk wrote:
         | 2/3 of the developers on Wine work for CodeWeavers who have a
         | substantial contract with Valve for Proton (a Wine fork/spin).
         | 
         | So most of it.
        
       | ptx wrote:
       | Is the difference between the NT-style and POSIX-style semaphores
       | essentially just that NT (and now this new API in Linux) supports
       | setting a max value? Why don't POSIX semaphores support this?
        
         | trentnelson wrote:
         | WaitForMultipleObjects is fascinating behind the scenes. A
         | single thread can wait on up to 64 independent events, which is
         | done by plumbing the KTHREAD data structure with literally 64
         | slots for dispatcher header stuff, plus all the supporting
         | Ke/dispatcher logic in the kernel.
         | 
         | There's never been a POSIX equivalent to this. It requires
         | sophisticated kernel support and the exact same parity can't be
         | achieved in user space alone.
        
           | modeless wrote:
           | Yeah I was wondering if some native Linux apps might want to
           | use it, since it is clearly useful and hard to emulate.
        
       | evmar wrote:
       | If you're interested in technical notes on how the WoW64 thing
       | works, I dug into Wine and implemented a similar thing in my (far
       | inferior) emulator and wrote about it here, including some links
       | to some Wine resources:
       | https://neugierig.org/software/blog/2023/08/x86-x64-aarch64....
        
         | vintagedave wrote:
         | Nice. Highly complex, I'd be interested in reading more posts
         | on how your emulator works too!
         | 
         | FYI the link to the Rosetta branch at the end 404s. Maybe
         | change the point to the main repo?
        
       | selectively wrote:
       | Yuck.
        
         | kelnos wrote:
         | Why?
        
       | mschuster91 wrote:
       | > This might sound like a small quality-of-life improvement, but
       | it's a massive piece of engineering work. The WoW64 mode now
       | handles OpenGL memory mappings, SCSI pass-through, and even
       | 16-bit application support. Yes, 16-bit! If you've got ancient
       | Windows software from the '90s that you need to run for whatever
       | reason, Wine 11 has you covered.
       | 
       | Does that also apply to macOS? Even on Intel machines, Apple
       | dropped 32-bit support many many years ago and IIRC it took ugly
       | workarounds that weren't ever part of upstream WINE but of
       | Crossover.
        
       | hatmanstack wrote:
       | Anybody know if NTSYNC support is why the Chrome OS team moved
       | away from native Steam support?
        
       | Blackthorn wrote:
       | I've heard in the past that ntsync is a big deal for audio
       | plugins via yabridge as well. Not sure how much that's going to
       | reduce the existing CPU penalty there.
        
       | oompydoompy74 wrote:
       | Not that it really matters, but does this article read as LLM
       | authored to anyone else?
        
         | Twisol wrote:
         | I saw signs of both human and LLM authorship, so it's probably
         | at least not _slop_. It did take me out of it a bit though,
         | yes.
        
       | mft_ wrote:
       | This is great.
       | 
       | Not to sound snarky, but now please get it to run Microsoft
       | Office. I'd argue that this is the last barrier to many, many
       | people being able to use Linux full-time for business purposes.
        
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       (page generated 2026-03-24 23:00 UTC)