[HN Gopher] Epic Games to cut more than 1k jobs as Fortnite usag...
       ___________________________________________________________________
        
       Epic Games to cut more than 1k jobs as Fortnite usage falls
        
       https://www.epicgames.com/site/en-US/news/todays-layoffs
        
       Author : doughnutstracks
       Score  : 207 points
       Date   : 2026-03-24 15:09 UTC (7 hours ago)
        
 (HTM) web link (www.reuters.com)
 (TXT) w3m dump (www.reuters.com)
        
       | adrianhon wrote:
       | 1000 layoffs represents around 25% of Epic's total workforce.
        
         | Thev00d00 wrote:
         | Ouch, that is huge. I assumed this was more like 10%
        
       | BoredPositron wrote:
       | I hate that Tim got lucky two times with initiatives of employees
       | that went against his will. I hope epic falters.
        
         | mdrzn wrote:
         | More info on this? What are you referring to?
        
           | MeetingsBrowser wrote:
           | My guess is one of them is Fortnite.
           | 
           | Rumor is Fortnite was stuck in development hell for a decade
           | and was used as a punishment assignment for under-performing
           | devs.
           | 
           | The Fortnite team added battle royal mode on a whim after a
           | mediocre initial release and it has churned out five billion
           | a year in revenue every year since.
        
       | xvxvx wrote:
       | As far as layoff packages go, this is pretty good. 6 months
       | health insurance and at least 4 months pay. The last 2 layoffs I
       | experienced were just 1 week pay for every year you worked there
       | and zero extended health benefits. And they made sure to note
       | that they didn't have to pay out anything at all, legally.
       | 
       | The wording of the announcement is better than the usual
       | corporate non-speak too.
        
         | matsemann wrote:
         | > _they didn't have to pay out anything at all, legally._
         | 
         | And still the overwhelming sentiment on HN is that unions are
         | worthless.. When my company had layoffs the laws (thanks to the
         | unions) made it favorable to us without needing the goodwill of
         | the company. Additionally, representatives from the union were
         | involved in all steps and made sure everything went as it
         | should.
        
           | Anvoker wrote:
           | Were unions involved in Epic's layoff?
        
             | tombert wrote:
             | I think they're arguing that it should not be up to the
             | companies being nice. Yeah, Epic's layoffs were nice, but a
             | lot of companies give shit or no severance at all.
             | 
             | I've been laid off and I only get paid until the end of the
             | week, and for healthcare the only thing I have access to is
             | overpriced COBRA.
        
               | tomjakubowski wrote:
               | Is COBRA your only option? Have you checked your state's
               | insurance marketplace?
        
               | tombert wrote:
               | Well I have a job now so it's not as big of a deal. This
               | was awhile ago.
               | 
               | I live in NYC, and when I was laid off from a job in
               | 2023. I looked into the COBRA options, and they wanted
               | something like $3500/month, which is a lot of money. I
               | called around around and I was eventually able to do a
               | program through NYC where we got insurance for free. It
               | actually worked great; we were able to get insurance
               | within a week. NYC ain't perfect but every now and then
               | they come through.
               | 
               | If I get laid off or fired, I will likely check this
               | option again.
        
         | paxys wrote:
         | There is a legally required 60 day notice period, and plenty of
         | states have their own requirements on top. New Jersey for
         | example explicitly requires 1 week of severance for every year
         | worked. Yes tech companies are often more generous, but doing a
         | mass layoff with no notice and no severance was never an option
         | to begin with.
        
       | CodingJeebus wrote:
       | > Today we're laying off over 1000 Epic employees. I'm sorry
       | we're here again. The downturn in Fortnite engagement that
       | started in 2025 means we're spending significantly more than
       | we're making, and we have to make major cuts to keep the company
       | funded.
       | 
       | Layoffs really, really suck, but at least there's not a whiff of
       | the "we're doubling down on AI to boost productivity" cop out
       | that we're seeing across the industry.
       | 
       | It's sad that a company being honest about a difficult decision
       | is praiseworthy these days, but here we are.
        
         | georgemcbay wrote:
         | > Layoffs really, really suck, but at least there's not a whiff
         | of the "we're doubling down on AI to boost productivity" cop
         | out that we're seeing across the industry.
         | 
         | I agree, though it might also be worth pointing out that for a
         | game company there's some risk in that messaging that doesn't
         | exist for a normal SaaS company. Investors might like to hear
         | it (whether it is the truth or not), but the game-playing
         | audience tends to be only slightly less anti-generative-AI than
         | say the art community.
        
           | alephnerd wrote:
           | > it might also be worth pointing out that for a game company
           | there's some risk in that messaging
           | 
           | This.
        
       | pram wrote:
       | I've wondered how much money was burned on Tim Sweeneys quixotic
       | quest to re-create the Steam store. I know a lot of people who
       | would religiously download the "free games" but never spent a
       | cent.
        
         | fidotron wrote:
         | In fairness, someone has to try. We can't rely on GabeN being
         | (relatively) benign without serious competition.
        
           | gonzalohm wrote:
           | Everyone has tried already. EA, Ubisoft, Blizzard, Epic...
        
             | fidotron wrote:
             | I was at EA during peak Origin mania and the defining
             | regret of my career is not having slapped sense into the
             | appropriate people when I had the opportunity to do so.
             | 
             | We really did have a far better shot at it than even most
             | insiders appreciated (to the point rival companies would
             | tell me to my face how confused they were by the apparent
             | failure to execute), however, the core team were more
             | interested in fighting over who would take credit for it
             | when it succeeded than ever ensuring that it would.
        
             | shimman wrote:
             | Always thought the hate against EA Origin was unwarranted.
             | They 24 hour no questions ask refund policy back in ~2010
             | that took steam like 5 years to implement themselves.
             | 
             | Outside of being forced to use a game launcher to launch
             | their games, what was the real crime? Not enabling gambling
             | on their platform like steam?
        
               | Maken wrote:
               | The main problem with EA Origin was EA itself. They have
               | burnt every single bit of costumer trust EA as a company
               | could have.
        
               | shimman wrote:
               | Yes but EA Origin was still very consumer friendly at
               | that time. They were one of the only people offering
               | digital refunds at the time. Being able to refund a game
               | on origin then buying a different one on steam was
               | definitely a peak in consumer gaming (that plus the
               | humble bundle being good added to the feeling).
        
               | mylies43 wrote:
               | I agree with you about the consumer friendlyness at the
               | time and honestly it was not bad at first, but the
               | problems they had were way more technical with
               | difficulties in buying and downloading and hell even just
               | friending someone and jumping in. When it first came out
               | I thought it was decent and improving but then it
               | just....stopped. They could have competed with Valve but
               | it really felt like they stopped caring one day
        
               | lreeves wrote:
               | I bought Battlefield 2 and it's DLC and one of the
               | earlier Dirt games on EA Origin and it was an absolute
               | nightmare. My games and the DLC would constantly not be
               | authed in my account and I still have like dozens of
               | support threads in my old mailbox trying to get things
               | working.
               | 
               | At the same time Steam had polished a lot of the rough
               | edges like this for their catalog and other publishers so
               | there's really no excuse. I've never had to open support
               | tickets with any other storefront because the DLC map
               | pack for a game would stop loading while the base game
               | kept working.
        
               | josephg wrote:
               | > Outside of being forced to use a game launcher to
               | launch their games, what was the real crime?
               | 
               | To me, this was the crime. Me and my friends played mass
               | effect 3 multiplayer around launch, which was an EA
               | Origin exclusive. It was a total pain! All of us needed
               | to download and install the launcher, then buy & download
               | the game through it. Then add each other as "EA origin
               | friends". The whole process was riddled with bugs at the
               | time - including payment problems and download problems.
               | Origin would crash sometimes. Sometimes we couldn't see
               | each other in multiplayer, and needed to restart origin
               | to fix it. Sometimes another of our friends would join us
               | - and it was always "oh god, what do I have to do to make
               | this work??".
               | 
               | I really love mass effect 3. But the experience was
               | traumatic enough that I never bought or played anything
               | through EA Origin ever since then. The quality of Steam
               | is table stakes now. And there's so many good games
               | coming out that game exclusivity usually isn't enough to
               | get you over that initial hump.
               | 
               | The biggest gripe I have with the origin launcher (and to
               | a lesser extent, the epic launcher) other than "why does
               | it exist at all?" is how laggy all UI actions are. Game
               | developers can render a 3d world at 120+fps. Why on earth
               | does it take multiple seconds for the UI to respond to a
               | button press sometimes? Its completely inexcusable. The
               | blizzard launcher is (IMO) the best launcher by this
               | metric. You can tell competent people made it, because
               | everything responds instantly. (The EA launcher might be
               | good now, I wouldn't know. I mostly only play games that
               | release on steam.)
        
             | sph wrote:
             | Everyone that needs to respond to shareholders has tried
             | already, and failed against a privately-owned company.
             | 
             | Gabe Newell is a billionaire and has shown no particular
             | need to enshittify his brand just to extract more profit.
             | May he blessed with health and a long life.
        
             | CodesInChaos wrote:
             | Most of those didn't try to create an open store. They only
             | tried to create a store and launcher for their own
             | products.
        
           | 0pranav wrote:
           | I think the following is the bare minimum to compete with
           | Steam at this point: 1. Store with discoverability, 2. A
           | functional cart feature at launch 3. A wishlist with
           | notifications for discount 4. Relatively high download speeds
           | (500Mbps at least) 5. Friends list and activity feed 6.
           | Achievements 7. An equivalent to steam input API 8. Regional
           | pricing with robust payment options 9. Development/Beta build
           | distribution as easy as steam. 10. A useful in-game overlay
           | with at least performance metrics. optionally a web browser
           | and notes.
           | 
           | All of the competition has missed either one or more of the
           | features, making them feel like only a cash grab trying to
           | avoid Valve's cut for providing these features.
        
             | mvdtnz wrote:
             | I guess everyone gets different value from different
             | features but I for one would not even notice if Steam
             | removed the overlay, achievements, activity feed, input API
             | or beta distribution. It all seems like bloat to me.
        
             | Akronymus wrote:
             | Missing a few things there: Reviews and working on linux,
             | for example.
        
               | mylies43 wrote:
               | Reviews for sure but I think you could drop linux and
               | just add it whenever everything is stable, I don't think
               | Linux is that big of a gaming population( though growing,
               | thanks deck! )
        
             | apparatur wrote:
             | Those features are important but I think the key things are
             | the actual games and friends. You cannot start with empty
             | catalog and you also cannot start with older games people
             | already own on Steam. You also need friends to be there on
             | day 1 for multiplayer.
        
           | yoyohello13 wrote:
           | If Epic wasn't actively hostile toward Linux (to the point of
           | calling Linux cancer) I could be persuaded, but as it is now
           | Steam is basically the only company actually trying to make
           | gaming on Linux a thing. And because of that Steam will
           | always get my money.
        
         | Rapzid wrote:
         | It's a noble quest. And realistic; it's almost beyond reason
         | how bad EGS is/was for so long with so much money and "the best
         | people" thrown at it for a decade+.
         | 
         | Anway, it's not quixotic IMHO.
        
           | fidotron wrote:
           | I've been involved enough with a few (mobile and PC) efforts
           | in this direction, and now believe the US business culture
           | can't create new ones in established markets.
           | 
           | The reason is the highly successful competitor, in that case
           | Steam, inspires a sort of megalomania in those aiming to
           | compete with them, which leads to spectacular self
           | destruction and consumer confusion as stores try to act big
           | long before they are self sustaining.
        
             | Ekaros wrote:
             | Also really makes me question your average USA based
             | developer. Making a program and storefront to manage few
             | dozen to few hundred applications can not be that
             | complicated problem. I am not here even talking about scale
             | of Steam libraries that outlier customers have.
             | 
             | There must be some fundamental problem with either
             | developers or management system or both...
        
               | zem wrote:
               | my completely uninformed speculation is that they didn't
               | want to just build a clean, simple store that got out of
               | your way, they wanted to throw in some sort of rent
               | extraction or user control at every step.
        
               | fidotron wrote:
               | Right, to apparently every MBA wielding PM they are
               | actually primarily user ID systems which allow you to buy
               | things (including whole games).
               | 
               | And doing this requires including a near complete web
               | browser with piles of added hooks, obviously.
        
         | alephnerd wrote:
         | > Tim Sweeneys quixotic quest to re-create the Steam store
         | 
         | Building a marketplace or AppStore isn't quixotic - it helps
         | build distribution and gives Epic the power needed to drive
         | studios to the Unreal Engine, though this strategy clearly went
         | to the backburner due to Fortnite and it's entire ecosystem
         | becoming the golden goose.
         | 
         | That said, Epic is also significantly more overstaffed than
         | it's peers.
        
         | b3lvedere wrote:
         | The Epic Games store/browser is awful. I have bought one
         | (insanely discounted) game on it and get all the free games,
         | because i like to collect videogames. But i almost never play
         | them, because the application is super slow. Steam has
         | absolutely the best application, then (with a huge enormous
         | gap) comes Gog, Amazon, Xbox, EA, Ubisoft and Epic at the rock
         | bottom. I don't use Blizzards program, so i can't judge on that
         | one.
        
           | kgwxd wrote:
           | > i like to collect videogames
           | 
           | Starting thinking of it as collection licenses to maybe
           | install games, assuming the license is still valid when you
           | finally get around to playing it. And your account is still
           | valid. And the servers are still running. And your operating
           | system will still run it. etc.
           | 
           | Maybe just get off the train. Your numbers add to the awful
           | business model these games are built on.
        
             | daedrdev wrote:
             | What do you think these game companies should do instead?
             | The license lets you make your own copies on your own
             | devices while preventing stealing by people who might make
             | a copy and then resell, which would absolutely happen if
             | allowed.
        
             | tsimionescu wrote:
             | The majority of games on Gog offer fully offline
             | installers, where the copy you download is enough to run
             | forever (assuming Windows and hardware compatibility, of
             | coruse).
        
           | tombert wrote:
           | Just a note, on Linux at least, if you use the Heroic
           | Launcher, you can get your games from the Epic store without
           | using their awful launcher. You can just run the games
           | through Heroic, which I find less irritating.
        
           | Imustaskforhelp wrote:
           | This reminds me that one of the first blog posts I ever wrote
           | was about how incredibly bad/shitty Epic games is
           | 
           | epic games doesn't know how to implement oauth (rant) :
           | https://smileplease.mataroa.blog/blog/epic-games-doesnt-
           | know...
        
           | mzajc wrote:
           | > then (with a huge enormous gap) comes Gog
           | 
           | My favourite thing about GOG is that it uniquely does not
           | demand that you install their software, instead letting you
           | download installers straight from the website.
           | 
           | They're not fake netinstallers either, which doubles as a
           | guarantee that I keep all of my games even if GOG goes
           | bankrupt/bans my account/wipes my library/etc.
        
             | malfist wrote:
             | I was going to say that too. The other day I got annoyed by
             | GoG's app constantly harassing me about updates that I just
             | uninstalled it.
             | 
             | All my games are still installed and still work.
        
           | kergonath wrote:
           | > I don't use Blizzards program, so i can't judge on that
           | one.
           | 
           | It's... fine. Unnecessary, if you ask me, but ok. OTOH, it is
           | on a completely different scale compared to Steam and GOG. I
           | am sure it would be a disaster otherwise, it really is not
           | designed for that.
        
         | jeffwask wrote:
         | > religiously download the "free games" but never spent a cent.
         | 
         | We are Legion.
        
         | NotGMan wrote:
         | My main issue with Epic' Store is that it doesn't have a
         | rating/review system just like Steam has.
         | 
         | Since game journos are completely woke and unreliable using
         | Steam's game ratings from REAL players is a God-send.
         | 
         | Without it you simply wouldn't know if a game is any good or
         | not.
        
         | zzzoom wrote:
         | I can't even play the decent free games I got because I can't
         | find them in the UI. It doesn't have sort by rating (or any
         | other popularity metric) so you have to wade through the junk.
         | Imagine paying for that experience...
        
       | doughnutstracks wrote:
       | >The folks impacted by the layoffs will receive a severance
       | package that includes at least four months of base pay, with more
       | based on tenure. We're also extending Epic-paid healthcare
       | coverage.
       | 
       | >For example, in the U.S., they'll receive paid coverage for 6
       | months. We'll also accelerate their stock options vesting through
       | January 2027 and extend equity exercise options for up to two
       | years.
       | 
       | https://www.epicgames.com/site/en-US/news/todays-layoffs
        
       | edwardsrobbie wrote:
       | This one is sad for me as a Fortnite player and someone who lives
       | in the town where Epic Games is headquartered.
        
       | rustyhancock wrote:
       | Quite stunned that Fortnites 5bn per year isn't enough to keep
       | them going.
       | 
       | They've been pull about that much in per year since 2019 AFAIK.
       | 
       | I really hope this one have knock ons for Unreal Engine or lead
       | to Unity like licensing. Their indie grants are also quite
       | generous.
        
         | lentil_soup wrote:
         | I also don't understand, this is just a failure from Tim
         | Sweeney being blamed on external factors. With that amount of
         | money and the IPs they own he should have been able to keep the
         | company going but didn't.
        
         | shimman wrote:
         | Of course it's enough, the problem is greed. They must perform
         | ritual sacrifices to appease the market gods.
        
           | leetharris wrote:
           | They aren't publicly traded.
        
             | shimman wrote:
             | You're right they don't have a board and definitely weren't
             | punished by both the FTC/DOJ for anti-trust and
             | manipulative business practices.
             | 
             | Just a small mom and pop shop that somehow seems to elude
             | themselves from the typical braindead MBA playbook of
             | ruining lives to justify their shitty business decisions.
             | 
             | Hopefully the beloved indie game studio can navigate these
             | waters successfully! Lots of sharks out there that like to
             | rat fuck the commons for personal gain, wouldn't want that
             | to happen to the gaming company that helped normalize
             | gambling to children.
        
               | dallen33 wrote:
               | Amen.
        
             | malux85 wrote:
             | Market in this context doesn't necessarily mean the
             | publicly traded markets, it can mean the investor market
             | (and their ability to raise), the financial market (their
             | ability to get loans or other financial products), all of
             | these things are dependent on their overall company
             | performance, which can be manipulated in the short term by
             | mass firing 1k employees so some executive can hit a KPI
             | and get their bonus. Ya know, sociopathic stuff like that.
        
             | a_victorp wrote:
             | Just a company with 40%+ of ownership from Tencent, Disney
             | and Sony (all public traded companies). You could have
             | googled this
        
           | kotaKat wrote:
           | They just hiked VBucks prices too... conveniently after they
           | "won" their settlement with Google that includes a full on
           | anti-disparagement clause against Google but fully allows
           | them to keep on attacking Apple as much as they wish.
        
             | ericmay wrote:
             | It's really strange too. I thought these settlements and
             | 3rd party app stores would lower prices, but prices
             | continue to go up! And now as prices are going up, Epic is
             | also laying off workers? Hmmm.
        
           | ryandrake wrote:
           | To corporations, "enough" is not even a word. Line must go up
           | and to the right, forever. There is not even the concept of
           | "enough."
        
             | rockyj wrote:
             | Line goes up is also not enough anymore. The slope of line
             | going up is most important. You made 10bn last year, but
             | only 9 bn this year - this means time for some layoffs to
             | please "the market". I have no way to explain this world we
             | live in.
        
               | mort96 wrote:
               | "The line" referenced by "line goes up" is typically
               | understood to be revenue or profit, so if you made 10bn
               | last year but only 9bn this year, "the line" actually
               | went down even if you have more money at the end of this
               | year than at the end of last year.
        
         | npinsker wrote:
         | Why would the company not doing well in one area lead to more
         | generous terms in a different area that is doing well?
        
         | ux266478 wrote:
         | One has to wonder what the annual bill of licensing costs looks
         | like.
        
       | OrionSubnet wrote:
       | Another case of reactive management leaving employees to bear the
       | consequences of executive decisions. Forcing 16% job cuts despite
       | years of financial warnings says a lot.
        
       | bakugo wrote:
       | For context, they recently increased the prices of the game's
       | cosmetics significantly to, and I quote, "help pay the bills"
       | [1].
       | 
       | Apparently, that wasn't enough, and the billions of dollars in
       | revenue the game makes every year are simply too little to keep
       | the lights on. So now they're laying off over a thousand people
       | and cutting several official gamemodes, so they can continue
       | paying hundreds of millions to the creators of AI slop modes like
       | Steal the Brainrot [2].
       | 
       | It's becoming increasingly clear that Epic Games is a
       | dysfunctional company that simply stumbled onto a golden goose by
       | sheer luck, and now that the goose can't lay eggs any faster to
       | keep the line going up, they're panicking.
       | 
       | [1] https://www.fortnite.com/news/fortnite-v-bucks-price-
       | increas...
       | 
       | [2] https://www.fortnite.com/news/fortnite-developers-will-
       | soon-...
        
       | MisterTea wrote:
       | There are three other submissions in the queue and likely more on
       | this.
       | 
       | I know someone in Epic and they told me that its no secret inside
       | Epic that Roblox is killing them. Why? He told me a story where a
       | neighbors kid came by and wanted to play Roblox but he told the
       | kid he didn't have Roblox. The child replied "It's easy! I'll
       | show you!" and this 8 year old sat at his PC, downloaded a few MB
       | client, signs in, selects a game and is playing within minutes.
       | The game was a brain dead platform jumping game where you jump to
       | the top of a tower. No enemies. No items. No anything. Just get
       | to the top. Yay. At one point the kid fell down and the game
       | offered to move him back to where he was for $3. Yup a fucking
       | game hit a kid up for hard cash. The people who makes these games
       | are child predators. Scum really.
       | 
       | Epics problem is Unreal can't be easily deployed like Roblox. You
       | want to play Lego star-wars? You need to first download the base
       | Lego game of 30GB then the 20GB Star Wars pack. A Roblox user
       | just downloads a small client, signs in and is ready to play a
       | stupid simple game that isn't 50+ GB. Unfortunately most of those
       | games are not games but attention stealers that entice users to
       | spend real money on NOTHING.
       | 
       | Shame that everything has been boiled down to an attention and
       | money milking scam.
        
         | bakugo wrote:
         | No, Epic's problem is that they saw Roblox's success and went
         | "we deserve that too because we say so, let's go all-in on this
         | market that is already dominated by an established player!"
         | 
         | Roblox isn't killing Epic, Epic is killing itself by
         | desperately trying to steal Roblox's players when they have no
         | reason to stop playing Roblox. Even if they released a 50MB
         | Fortnite client that streams low quality assets like Roblox, it
         | would be no different because those kids would simply keep
         | playing what everyone else is already playing. Tim Sweeney
         | making another tweet about his metaverse or whatever isn't
         | going to change that.
        
         | drchopchop wrote:
         | The difference is that Roblox has a thousand "attention
         | stealers" which have enough gameplay and multiplayer fun to
         | keep an eight year old entertained for a long time. Fortnite is
         | just the same recycled concept over and over, with an interface
         | that is difficult for a child on a console. There are a number
         | of Roblox games that are genuinely well-designed and fun, don't
         | let the graphics fool you.
         | 
         | (Also, eight year olds don't have $3 in Robux unless someone
         | buys it for them, so blame the parents as well)
        
       | fidotron wrote:
       | With the downturn in Fortnite (and with it the dream of Fortnite
       | as a platform), and apparent failure of Meta Horizon (at least on
       | the Quest) . . . does that mean the entire concept of a 3D
       | metaverse type UI is dead for another generation?
        
         | ido wrote:
         | Roblox
        
           | fidotron wrote:
           | Roblox is a product for the Toys R Us crowd. You don't
           | project from products that work for them on to what sells to
           | teens and adults.
        
             | jeffwask wrote:
             | Technically, you need to include the adult predators as
             | recurring revenue too.
        
               | iknowstuff wrote:
               | why is this such a talking point about roblox? couldnt
               | this be said about literally any online platform ever?
        
         | ux266478 wrote:
         | VRChat seems like it's doing perfectly fine. It's more like
         | this concept is more niche than anyone seems willing to admit.
        
       | 4corners4sides wrote:
       | Roblox is the elephant in the room here which fills the niche for
       | freemium, fun 3D experiences that run on basically any platform
       | or device.
        
         | duncancarroll wrote:
         | Roblox is indeed eating the world
        
         | Liftyee wrote:
         | Can confirm. There are even growing numbers of high-quality
         | games/projects on the platform (I explored it recently),
         | including a fully interactive+realistic nuclear reactor and 1:1
         | DCS-like Airbus A320 simulator.
         | 
         | I suspect the popularity and ease of distribution/development
         | on the platform makes it very attractive for developers with a
         | dream.
        
         | zaptrem wrote:
         | Many of the games that actual kids spend time on are the purest
         | expression of gaming slop (half-broken microtransaction
         | gambling hell with schizophrenic flashing colors). Roblox and
         | Fortnite's Islands system are both guilty of this. The problem
         | is kids don't know any better and don't yet understand the
         | value of money. The obvious response is "parents should handle
         | this" and while I agree, there is no system to let them say
         | "here are Robux/V-Bucks you can spend on quality content (e.g.,
         | Fortnite's Battle Pass is very well designed, quality content),
         | but gambling slop is disabled".
        
       | jeffreportmill1 wrote:
       | The CEO is worth 7B+. 1000 employees at 100k/yr would cost him
       | 100M - less than his net worth fluctuates on any given day and
       | only 20% of other costs savings they have identified.
       | 
       | Executives care little about the stakeholders: the employees, the
       | customers, the community. It's their company, too. They only care
       | about investors and themselves. People who "own" pay a lower tax
       | rate than those that "work". Let's fix that and make things great
       | again.
        
         | nailer wrote:
         | Why would the CEO waste his wealth on reviving unnecessary
         | jobs?
        
           | nozzlegear wrote:
           | Why wouldn't he? Why isn't he invested in the stakeholders?
        
             | nailer wrote:
             | > "The downturn in Fortnite engagement that started in 2025
             | means we're spending significantly more than we're making"
             | 
             | He is - the stakeholders are his shareholders, who don't
             | want him to run a loss, and to whom he is responsible.
        
           | FatherOfCurses wrote:
           | Why keep the goose that lays the golden eggs alive when you
           | can kill it and get all the golden eggs today?
        
           | LunaSea wrote:
           | Isn't he responsible for this downturn?
        
           | xenadu02 wrote:
           | Is that not an admission that his poor management and lack of
           | vision cannot foresee _any_ way to make profitable use of
           | those people 's labor?
           | 
           | A company raking in 5-6 billion per year can't find _any_
           | profitable bets to make? Possibilities to invest in? All they
           | can do is cut?
           | 
           | LOL. If you're that bad at capitalism then please resign and
           | let someone else give it a try.
           | 
           | Reminds me of PG&E. So bad at being a for-profit electric
           | company they need constant state handouts to guarantee
           | profits. They made bad contracts so they need a PCIA fee for
           | _not_ selling me electricity. Hedging? Severing contracts?
           | Arbitrage? Forecasting? Never heard of those, now make with
           | the free coin! My son... if you are that bad at capitalism
           | shut it down!
           | 
           | I agree with Warren Buffet's take here. A company that cuts
           | or can only pump dividends is basically saying "we can't
           | figure out how to make productive use of people and/or cash".
           | What an unbelievable joke.
        
         | guywithahat wrote:
         | This is 25% of their workforce; this isn't some sort of greed
         | thing it's a serious cut to the companies operational ability
         | due to the downturn of their product line.
         | 
         | Maybe he could destroy his wealth to keep the employees around
         | a bit longer but it's better for everyone if they move on and
         | the company has a legitimate opportunity to survive. Besides
         | people don't want to be on corporate welfare anyways, they'd
         | rather be part of a company where they can add meaningful
         | value.
        
           | lentil_soup wrote:
           | > downturn of their product line
           | 
           | a product line that is still expected to make $6B this year
           | plus a bunch of other massive IPs. Come on, if he can't keep
           | the team together with that budget then he should step aside
           | and let someone in charge who can.
        
             | MeetingsBrowser wrote:
             | If Fortnite were the only product with revenue, they would
             | have $1.5 million in revenue per employee before layoffs
        
           | salawat wrote:
           | >Besides people don't want to be on corporate welfare
           | anyways, they'd rather be part of a company where they can
           | add meaningful value.
           | 
           | Funny. Those companies don't seem to be hiring. Everyone is
           | doing layoffs. Maybe you said that wrong? People running
           | companies don't feel obligated to employ, therefore everyone
           | is now Someone Else's Problem.
        
             | guywithahat wrote:
             | As far as I can tell job postings in software are up this
             | year. Executives love expanding, it's the most exciting
             | part of the job. While there are many sectors inside
             | software which may be doing better/worse, I can say my
             | company is hiring, and I have no trouble getting interviews
             | elsewhere if I want them.
             | 
             | https://fred.stlouisfed.org/series/IHLIDXUSTPSOFTDEVE
        
               | MeetingsBrowser wrote:
               | The difference is pay.
               | 
               | Although there is a slight (almost negligible) uptick in
               | job postings, the salaries for those jobs is rapidly
               | declining.
        
               | guywithahat wrote:
               | I'm not sure if that's true? There are a few companies in
               | every industry who pay well above average, and then most
               | jobs pay a more normal salary (110-150 would be my
               | estimate). Maybe you're just not looking at the top
               | companies anymore? Even if it was dropping through I
               | don't see how that's relevant
        
         | alex0015 wrote:
         | I think you should reconsider the cost there. $100k/yr is
         | likely well under the average for the people they're letting
         | go. In addition, pretax salary represents only a portion, say
         | 2/3 or so very roughly of what it costs a company to have an
         | employee. Benefits packages and payroll taxes can cost a huge
         | amount too.
        
       | Tsiklon wrote:
       | Fortnite is 9 years old this year. Epic brought in biblical
       | amounts of money from just this one property over this time.
       | Where and how did they spend this money?
        
         | bakugo wrote:
         | Let's see...
         | 
         | - Millions spent rushing out huge amounts of Fortnite content
         | at a breakneck pace
         | 
         | - Millions spent organizing, designing and marketing 5 new
         | Fortnite collabs every week
         | 
         | - Millions spent trying to wrangle Fortnite's spaghetti
         | codebase as it crumbles under more than a decade of tech debt
         | 
         | - Millions spent trying and failing to keep the content
         | pipeline flowing at a constant speed despite the tech debt
         | 
         | - Millions spent developing a failed Roblox competitor inside
         | Fortnite
         | 
         | - Millions spent paying people to create awful AI generated
         | games in their failed Roblox competitor
         | 
         | - Millions spent developing their own "metaverse" of brand-
         | focused modes that nobody plays in their failed Roblox
         | competitor
         | 
         | - Millions spent developing a failed Steam competitor
         | 
         | - Millions spent paying off developers to release their games
         | exclusively on their failed Steam competitor
         | 
         | - Millions spent giving away free games every week on their
         | failed Steam competitor
         | 
         | - Millions spent lining executives' pockets
         | 
         | It's really not hard to see where all that money is going.
        
       | Ekaros wrote:
       | 500 millions in savings? They seem to have been burning lot of
       | money. And relying on single game seems to not be working.
       | 
       | Also I wonder if their low cut on EGS is doing part of these
       | problems...
        
       | Ekaros wrote:
       | 500M in savings seems like huge amount. Just how unstable is
       | their income? And just what else have they been burning money on
       | to look at that sort of cost saving goal.
        
         | KellyCriterion wrote:
         | If you are a billion dollar company, 500m are in the lower
         | range
        
       | animal531 wrote:
       | And yet somehow the stats show that most likely 2026 is easily on
       | track to be a bumper gaming year, surpassing 2025.
       | 
       | Revenue wise they might be down from the 6bn in 2025 to somewhere
       | in the mid 5's, so might as well get rid of 1000 employees while
       | handing out bigger bonuses to senior staff.
        
       | ivraatiems wrote:
       | I am not Tim Sweeney's biggest fan. I know he and his company
       | have many detractors. Please read this comment with that in mind,
       | because while I don't love them, I also think that as layoff
       | announcements go, this is good. No beating around the bush,
       | explicitly NOT blaming AI, taking responsibility, taking care of
       | those impacted. If you are gonna do it, this is as good as it can
       | get.
       | 
       | I think the reality is that Epic got big because of Fortnite but
       | nothing lasts forever. They would have been better off building a
       | war chest and pulling a Valve (though I'm sure they'd hate
       | hearing it that way): going silent and making whatever they
       | wanted for a while, and then trying to repeat the cycle,
       | rebuilding the chest, and then going on. Video games are the
       | exact opposite of Infinite Growth Forever. People get bored and
       | move on.
       | 
       | Meanwhile, Epic has many stable and valuable businesses - Unreal,
       | the game store, etc. - which are perfectly capable of sustaining
       | a sizable company. Just not one as sizable as Epic is. The best
       | case for them is they figure that out, and manage to make a
       | sustainable go of it doing that.
        
         | tombert wrote:
         | I broadly agree, though it does seem like Minecraft has some
         | plot armor here. I think people are still buying and playing
         | Minecraft a lot. I like Minecraft, I play it occasionally, but
         | I guess it's a game that has much more staying power than
         | average.
         | 
         | I though my grievances with Epic are primarily because we never
         | got Jazz Jackrabbit 3.
        
           | Imustaskforhelp wrote:
           | There are some grievances with minecraft recently
           | 
           | Someone is suing mojang because they break EU/Swedish law (It
           | was a youtube video worth watching)
           | 
           | Minecraft bedrock is having some incredibly shitty tactics to
           | move people towards their marketplace while community calling
           | it bugrock
           | 
           | I don't think that many people who play Minecraft really
           | appreciate Mojang being bought by Microsoft. Many are
           | oblivious to the fact sure but overall, community's sentiment
           | is negative towards Microsoft buying Mojang imo.
        
             | tombert wrote:
             | I don't own a Windows computer so I only play the Java
             | Edition, which still shockingly gets regularly updates and
             | is very mod-friendly even still. When MS bought Minecraft I
             | assumed that they were going to drop support for the Java
             | version but I was clearly wrong about that.
             | 
             | Didn't know about the lawsuit though, I will give that a
             | look.
        
               | bombcar wrote:
               | Mojang and apparently someone at Microsoft who listens
               | are smart enough to know that while most of the Minecraft
               | revenue comes from bugrock, 99% of _YouTube content_
               | comes from Java.
               | 
               | They need that and the modding community to keep the game
               | alive so that new players buy a copy on
               | phone/console/etc.
        
               | Imustaskforhelp wrote:
               | > When MS bought Minecraft I assumed that they were going
               | to drop support for the Java version but I was clearly
               | wrong about that
               | 
               | Oh they sure wish that but the community loves java and
               | for a good reason actually but their first step towards
               | this was migrating mojang accounts into microsoft
               | accounts as previously bedrock had microsoft accounts
               | iirc and java had mojang accounts and microsoft accounts
               | both but they have now blocked mojang accounts
               | 
               | https://www.youtube.com/watch?v=w_UF_4gZclI (Mojang
               | screwed us, now we're suing them)
        
               | debugnik wrote:
               | > which still shockingly gets regularly updates
               | 
               | AFAIK Java Edition is still the actual development
               | branch. Mojang develops new updates for Java Edition
               | first, then lets another team port them to Bedrock.
        
             | shakna wrote:
             | I assume you're referring to Kian Brose v. Mojang? [0]
             | 
             | A class action, where the EULA was updated without full
             | consent being sought correctly.
             | 
             | [0] https://tribune.com.pk/story/2567759/minecraft-faces-a-
             | class...
        
               | Imustaskforhelp wrote:
               | Yes, relevant video part1 :
               | https://www.youtube.com/watch?v=C5RvoPQZQeM (Suing
               | Minecraft Because They Broke The Law & Pissed Me Off)
               | 
               | part 2: https://www.youtube.com/watch?v=w_UF_4gZclI
               | (Mojang screwed us, now we're suing them)
        
           | acheron wrote:
           | Time for them to pivot to their strength: ZZT
        
             | bigfishrunning wrote:
             | I haven't thought about ZZT for many many years, and didn't
             | realize it was a Tim Sweeney joint. Thank you very much for
             | the intense hit of nostalgia!
        
           | drcongo wrote:
           | My kids have a PS5 and a Switch 2 and really only use either
           | of them for Minecraft.
        
           | ecshafer wrote:
           | Minecraft is kind of a perfect storm for longevity. It is a
           | sandbox game, that has a lot of depth. But its also extremely
           | easy to jump into casually (unlike idk Kenshi or Rimworld).
           | Its also family friendly but not in a way that makes it off
           | putting to adults so anyone 5-500 could play it. Its also not
           | so expensive that people refrain from rebuying it on
           | different platforms.
        
         | influx wrote:
         | Aren't they trying to do a Valve with their store?
        
         | zzzoom wrote:
         | They did try to pull a Valve and use their successful game to
         | fund a game store that prints money.
        
         | jmyeet wrote:
         | You see this trap in tech companies as well as game studios. I
         | call it "acting like Google before you're Google". And in fact
         | virtually nobody becomes Google.
         | 
         | Google has been a money printing machine for 20+ years almost
         | unparalleled in human history. That's allowed Google to write
         | bespoke software for _everything_ , which has been useful
         | because almost nobody has Google's problems. It's also allowed
         | Google to contribute a bunch to open source and engage in
         | vanity projects. They can afford it.
         | 
         | Then you see the likes of Twitter a decade or more ago who
         | dedicated possibly hundreds of engineers to make Cassandra
         | work. That's doing Google shit. But they aren't Google. And
         | eventually those chickens come home to roost.
         | 
         | Games are like any content business where the owners and
         | leadership are trying to create a formula that can be repeated
         | infinitely. Content business actually hate the creative people
         | who make their content because creativity doesn't scale. This
         | is why movie studios churn out sequels and superhero movies.
         | It's a formula.
         | 
         | Games eventually fall out of favor as genres get stale and new
         | genres get created. Minecraft is an almost unique exception to
         | this. There's a reason it sold for ~$2 billion. It's still
         | popular. It's crazy. But that kind of example is so incredibly
         | rare you should assume it's never going to happen.
         | 
         | The hubris at Epic was that they could challenge the Apple and
         | Google app store monopolies. They were wrong. And they wasted
         | an extraordinary amount of time, money and opportunity chasing
         | that. That was a strategic mistake, even though I agree with
         | their philosophical position.
         | 
         | I'm reminded of id software. John Carmack was legendary for
         | years. Wolfenstein was groundbreaking. So was Doom then Quake.
         | But eventually (IMHO) id games ceased to be games but because
         | tech demos to sell engine licenses before ultimately being
         | acquired and swallowed.
         | 
         | I feel like Epic is the same with the Unreal Engine. Fortnite
         | is a success while it's popular and people buy cosmetics but
         | when that popularity wanes, they have a huge revenue problem.
        
           | Cpoll wrote:
           | > Then you see the likes of Twitter a decade or more ago who
           | dedicated possibly hundreds of engineers to make Cassandra
           | work. That's doing Google shit. But they aren't Google. And
           | eventually those chickens come home to roost.
           | 
           | Isn't it the other way around? Using off-the-shelf solutions
           | like Cassandra didn't work, so they had to resort to doing
           | actual Google shit, a custom solution, to meet their needs.
        
             | jmyeet wrote:
             | Look at Facebook/Meta. They use MySQL (plus some other
             | stuff on top). Twitter was at the peak of being trendy and
             | trying to make NoSQL work. It was quite literally an
             | idoelogical vanity project.
        
         | deepthaw wrote:
         | At least they're doing severance, health insurance, etc.
         | Nowadays if I got laid off at a company I'd expect to just find
         | that my key didn't work and a "check's in the mail" letter to
         | the wrong address.
        
         | darkteflon wrote:
         | It's a reasonable take, but I do think there is a wrinkle: Tim
         | is an AI proponent, but also understands the current politics
         | of it. Personally, I doubt that AI has nothing to do with this:
         | Tim just knows not to admit it.
         | 
         | Re Tim the man: I have no opinion on him, but I follow gaming
         | news closely and know that he is polarising. However, I saw
         | this recently in PC Gamer and thought it was admirable:
         | https://www.pcgamer.com/gaming-industry/epic-ceo-and-billion...
        
           | ronsor wrote:
           | Companies fire people all the time. Layoffs are regular. To
           | the extent that AI has much to do with layoffs in the past
           | few years, it's mostly AI being used as an excuse, rather
           | than it being the true reason.
        
             | darkteflon wrote:
             | I understand that that's generally the case; I'm saying
             | that in this specific instance, there's reason to suspect
             | that it is actually a contributing factor - one of many.
        
         | matt_s wrote:
         | > Epic has many stable and valuable businesses
         | 
         | I don't think their approach is getting to stable, valuable
         | businesses and keeping them that way. Their company name is
         | Epic, not Mediocre BlueChipGameCo. I think their approach has
         | been to make big investments into things, almost like Amazon's
         | earlier approach where they would re-invest everything into the
         | business and that might be where Epic now has to react to the
         | market slowing for them and pull back.
         | 
         | I have to imagine AI is having an impact but not in the way
         | people jump to about them using AI. How many people out there
         | have ideas for games and can't execute them because they don't
         | know the tech? How many people in the software industry were
         | drawn to computing because of gaming?
         | 
         | If they built AI _into_ Unreal Engine so that someone could
         | approach it from a Game Producer /Designer role and not have to
         | get deep into C++ programming or shaders and art assets, and
         | produce games, games that go to the Epic Game Store and they
         | take a cut? That would move the market in a way that would be
         | more fitting for their company name.
        
         | HerbManic wrote:
         | Pool the money then make the dream game. Announce Unreal Engine
         | 6 with Jazz the Jackrabbit 3!
        
           | ReptileMan wrote:
           | Even better - give Klei Entertainment right to develop a Jazz
           | game. Mark of the ninja showed they have the perfect 2d
           | engine.
        
         | 2001zhaozhao wrote:
         | > pulling a Valve
         | 
         | > Video games are the exact opposite of Infinite Growth
         | Forever. People get bored and move on.
         | 
         | To me, Epic Games were clearly trying to "pull a Valve" and
         | capture the platform magic that allows Valve and other
         | platforms like Roblox to be sustainably profitable. Obviously
         | they have their own game store, but they also have a Fortnite
         | Creative / UEFN (Unreal Editor for Fortnite) platform where
         | people can create minigames inside Fortnite that work similarly
         | to Roblox.
         | 
         | They even had the right idea for a while - refusing in-app
         | transactions in their Fortnite Creative platform to encourage
         | actually fun games rather than greedy games that prey on
         | players. Unfortunately they had to walk back that system
         | recently, which I now assume to be for the same financial
         | reason as this new layoff.
         | 
         | I think their idea didn't work for two reasons. First, they
         | locked down the UEFN platform too hard, leaving not a lot of
         | options for developers to modify core gameplay features like
         | movement and player controller. Devs like me who wanted more
         | control over the player character and game mechanics were
         | really severely restricted - if it was intentional, it was a
         | bad call, and if it was unintentional then it shows that UEFN
         | was too half-baked technically when they launched it. Second,
         | Fortnite already had the reputation of being "just that Battle
         | Royale game", so people didn't innovate too far beyond the
         | game's base gameplay, rather than Roblox which was more like a
         | true game engine / platform where every genre was possible.
         | This kind of doomed their plan to compete head-to-head with
         | Roblox from the start.
        
         | Wowfunhappy wrote:
         | > They would have been better off building a war chest and
         | pulling a Valve (though I'm sure they'd hate hearing it that
         | way)
         | 
         | Isn't that _exactly_ what they were trying to do with the Epic
         | Game Store?
         | 
         | Steam is _the_ thing that has made Valve successful. They were
         | great as a game company, but as you said, the games don 't
         | last. Steam does, and I don't think Valve would be that
         | successful in a business sense without it.
        
         | oliyoung wrote:
         | > better off building a war chest and pulling a Valve
         | 
         | They tried, it's called the Epic Game Store
        
       | mvdtnz wrote:
       | It's a very straight forward letter without all of the usual
       | fluff, which I appreciate. Bit it's concerning how much Epic
       | still seems to be hanging their hat on Fortnite. Trends come and
       | go and it seems unlikely to me that Fortnite will grow
       | significantly in the future. It had its moment, they should be
       | focusing on the next big thing.
        
       | ChrisArchitect wrote:
       | Discussion on source:
       | https://news.ycombinator.com/item?id=47503239
        
       | Anvoker wrote:
       | Often when I see layoffs like this, I can't help but think "Wow
       | that company has so many employees and yet, in practice, does so
       | little". This perhaps a rather uncharitable sentiment, but I
       | can't help but have it.
       | 
       | Yes, Unreal Engine keeps getting improved, more Fortnite content
       | gets produced. But there is a general lack of innovation, one
       | that I find personally painful when I look at Epic's recent-ish
       | track record. Needing to fire this many employees is not just a
       | result of market conditions, but also a straightforward
       | consequence of not being able to leverage them for sufficiently
       | lucrative outcomes.
       | 
       | Companies with this amount of capital are well positioned to take
       | multiple strategic bets which aren't at all safe bets, but pose
       | no real financial risk for the company in aggregate. Why do these
       | bets end up being taken instead by indies with much more to lose?
       | Well, partly because indies often _need_ to take riskier bets to
       | carve a niche. But the other side of the coin is, what I can only
       | surmise, a lack of imagination and adventurousness on the part of
       | management. They could be funding many experiments and seek to
       | have another hit like Fortnite, perhaps in a somewhat different
       | market. Having to seek another hit while your finances are
       | declining is less pleasant.
       | 
       | When a company loses its edge in this way, as long as it hasn't
       | _really_ captured a demographic or created some very sticky
       | ecosystem, it's bound to get whittled down repeatedly. I doubt
       | that Epic will suddenly get more creative and adventurous at this
       | point, but perhaps necessity will have its part to play.
       | 
       | (Aside from all of that, I agree with most commenters here that
       | the layoff is being handled about as gracefully as one could
       | reasonably hope.)
        
         | genthree wrote:
         | > "Wow that company has so many employees and yet, in practice,
         | does so little"
         | 
         |  _Some of it_ is real need for things like support, payments,
         | and compliance in a bunch of languages and jurisdictions and
         | across a bunch of platforms and combinations of platforms.
         | 
         | A lot of it's just that large businesses tend to be shockingly
         | inefficient, often taking literally many hundreds of person-
         | hours to do things that a small company or small team might do
         | in low-tens. Coordination costs are high, processes are often
         | really bad in ways that nobody who could fix them is empowered
         | to, serious principal-agent problems are the norm rather than
         | the exception, et c.
         | 
         | One of the weirdest things to me about the AI craze is that I
         | don't see how it fixes organizational problems, and most big
         | orgs are _already_ burning more cash on waste due to those than
         | they could possibly gain from fairly-optimistic LLM gains.
         | Like, if they wanted to 5x development speed, they _already
         | can_ without a single LLM involved, by managing better. They
         | could have done that ten years ago. All the more wild that they
         | 're flipping out over LLMs. You can't even come close to
         | efficiently organizing the resources you already have...
        
           | _cs2017_ wrote:
           | > if they wanted to 5x development speed, they already can
           | without a single LLM involved, by managing better.
           | 
           | True, but leaders of large organizations always want to fix
           | inefficiencies and presumably failing to. Kinda like saying
           | "if humans stopped fighting wars, most of them would have
           | better quality of life" -- people whose life quality is
           | better at peacetime are _already_ trying to avoid wars, and
           | there 's not much more they can do.
           | 
           | OTOH, AI is a practical step a CTO (or CEO or Board or
           | whoever) can take to make the company more efficient
           | (assuming the hype works out).
        
         | irishcoffee wrote:
         | > "Wow that company has so many employees and yet, in practice,
         | does so little"
         | 
         | Twitter. I despise musk, ftr.
        
         | bsimpson wrote:
         | I suspect the way you get to that size is having a team of 5
         | people doing X for Fortnite going "man, we could do our
         | specific job a bit better if we has 7 people." Scale that to a
         | whole corp.
         | 
         | Each job is justified in isolation to do a specific thing, at
         | least at the hiring time. I suspect there aren't a lot of
         | people thinking at a high level as you are "we have this many
         | gajillion dollars - what are we betting on?"
        
           | bombcar wrote:
           | Also as you get bigger you need more and more "glue" people,
           | HR, accounting, etc. A five-man team can avoid all that, but
           | you can't take them to 25 and have 5 5-people teams anymore.
           | Some amount is just management.
        
         | TGower wrote:
         | Nanite is a good counterexample, very impressive and innovative
         | technology. Even more impressive that they released the
         | technical details instead of going the software patent route. I
         | think trying to leverage the war chest to go after Steam's
         | monopoly was exactly the type of adventurous plan you are
         | talking about, the safe play would have been to make minimal
         | investments and continue churning out games hoping for another
         | big hit.
        
         | ex-aws-dude wrote:
         | How is there a lack of innovation?
         | 
         | Nanite? Lumen? Metahuman?
         | 
         | They are bleeding edge when it comes to real-time rendering
         | tech
        
       | Quarrelsome wrote:
       | > "We're spending significantly more than we're making, and we
       | have to make major cuts to keep the company funded," he said.
       | 
       | Sorry, HOW?!?
       | 
       | How can a company like Epic games with one of the most successful
       | gaming products of the last few decades be losing money with a
       | product that is so mature? Almost every other games developer
       | would love to be in their position on Fortnite but they've
       | somehow turned that into a loss making proposition?!? I'm
       | baffled.
        
         | josephg wrote:
         | They have ~5000 employees.
         | 
         | Most game companies are a tiny fraction of that size. Even most
         | AAA games are made by teams of hundreds. Not teams of
         | thousands.
        
           | filoleg wrote:
           | Epic Games does way more than just purely making games.
           | 
           | They also have their own Steam competitor (Epic Games Store)
           | and, more importantly, they develop and support Unreal Engine
           | used by tons of other game dev companies.
           | 
           | If you want an apples to apples comparison (i.e., other big
           | live-service game companies) in terms of the employee count,
           | you got:
           | 
           | Mihoyo (Genshin Impact, Honkai Star Rail) - ~5,000-6,000
           | 
           | Riot Games (League of Legends, Valorant) - 4,500
           | 
           | Roblox - 3,500
        
             | daedrdev wrote:
             | Epic games store is likely a main culprit as they really
             | have not succeeded while spending tons for free games
             | 
             | Mihoyo literally prints money with predatory gacha
             | 
             | Riot has had several layoffs in recent years
             | 
             | Roblox loses tons of money every year
        
             | cubefox wrote:
             | The game store doesn't need a lot of employees. A few years
             | ago it was reported that Valve only needed about 70
             | employees to run Steam while it generated billions of
             | dollars in Steam fees (30% per game). It's basically free
             | money for Valve. I bet the situation is similar for the
             | AppStore and Google Play.
             | 
             | Though Unreal Engine does indeed need quite a few
             | developers. Additionally, using UE is much cheaper (5% on
             | games exceeding 1 milion USD gross revenue) than using
             | Steam (30% on every game). So they not only need more
             | developers than Valve, they also earn less money.
        
               | derektank wrote:
               | Steam doesn't really attempt to gatekeep submitted
               | content the same way that Apple or Google do so I would
               | expect those companies to have much larger teams
               | supporting, in mostly non-development roles. Steam
               | support has also historically been kind of a joke (not
               | sure if it's improved in the last 5 years) though I don't
               | know if Google/Apple provide a better experience
        
               | mxfh wrote:
               | You know what contractors are?!
        
             | Strom wrote:
             | What about Valve itself? They have ~350 employees. They
             | make Steam, SteamOS, Steam Deck, Steam Machine, Steam
             | Frame, the Source engine, and run four actively successful
             | live service games: CS2, Dota2, TF2, Deadlock.
        
               | glenstein wrote:
               | The small size of Valve is simultaneously mind boggling
               | but also not, given its very intentional independence. I
               | would have to imagine that they must contract out or have
               | partners at least for their hardware relationships if not
               | for their massively multiplayer online games. At just 350
               | people that's enough annual revenue to make everyone
               | there a millionaire several times over. Simultaneously
               | plausible but mind boggling.
        
               | _345 wrote:
               | They contract out all the time, they've admitted to it in
               | lots of interviews. So I think through the amount of
               | contracting they're able to keep their core hires down.
        
               | bsimpson wrote:
               | It's well-known that most of the work on SteamOS is done
               | by vendors on behalf of Valve (both individual kernel
               | authors and agencies like Igalia).
        
               | Herbstluft wrote:
               | Yeah but Valve is not publicly traded, so that comparison
               | is of course totally unfair! /s
               | 
               | Having skilled and happy employees that aren't constantly
               | changing and do not spend _all_ of their time on ways to
               | fuck over customers and chase trends is simply
               | impossible. Releasing a piece of hardware and leaving it
               | open for customers to do with what they want? Linux? Not
               | hiring people the second line goes up and then
               | immediately firing them when line stagnates?
               | Preposterous.
        
               | KaiMagnus wrote:
               | Last I've heard Valve makes use of a lot of contractors
               | however. So the number of people working on their
               | projects is a bit higher than their employee count
               | suggests. Anyone's guess how many though.
               | 
               | I know they're sponsoring a bunch of ARM and Linux
               | projects as well.
        
           | raincole wrote:
           | The biggest competitor to Unreal engine, Unity, once had
           | ~8000 employees. And Unity doesn't even make games.
           | 
           | (Not saying this is justified, of course. I think Unity is
           | pretty much doomed.)
        
         | yifanl wrote:
         | Because games is simply not a particularly profitable industry.
         | There's a reason why Valve moved on from making games to being
         | a digital landlord.
        
           | sph wrote:
           | Citation needed.
        
             | yifanl wrote:
             | Look at NVidia's stock price during the period when they
             | announced a pivot away from gaming.
        
               | applfanboysbgon wrote:
               | Nvidia doesn't make games, this is one of the worst takes
               | I've ever seen on this site.
        
               | yifanl wrote:
               | They made products that were effectively only targeted at
               | the gaming audience, and when they pivoted, they were
               | rewarded substantially, as the wider market recognizes
               | how small the niche they used to be in was compared to
               | where they are now.
        
               | applfanboysbgon wrote:
               | You have literally no fucking clue what you're talking
               | about. The games industry is ~200 billion dollars per
               | year. Film is 30, music is 60. Not only are games the
               | largest entertainment sector, nothing else is even
               | _close_.
               | 
               | A hardware company pivoting to the AI bubble has
               | literally nothing to do with the profitability of
               | software.
        
               | jasondigitized wrote:
               | Because of basic economics. The opportunity size of AI
               | for NVidia is unlike anything we have ever seen. Of
               | course they pivoted.
        
               | anvuong wrote:
               | This is the worst take I've seen in a while on HN. Nvidia
               | doesn't make games, and for its case, they can either
               | sell the same die as a gaming GPU for $2,000, or as a
               | server GPU for >$30,000, the math is simple and obvious,
               | which is why the stock jumps.
               | 
               | Epic doesn't have anything else besides the gaming
               | market. And the gaming market is huge, it's more than
               | music and movies _combined_ , so please just stop
               | spilling bullshit.
        
               | yifanl wrote:
               | Is the gaming market huge or is it 1/15th as valuable as
               | an alternative for investors? Even if the answer is both,
               | what's the net effect of this?
        
           | markus_zhang wrote:
           | Is it games overall or specific genres? I always regard games
           | that have stores and strong at UA as something else.
        
           | applfanboysbgon wrote:
           | Games are an obscenely, absurdly profitable industry.
           | Particularly the successful ones.
        
             | whatever1 wrote:
             | Lottery is obscenely, absurdly profitable employment.
             | Particularly for the ones who win it.
        
               | applfanboysbgon wrote:
               | The person I was replying to is asserting that the
               | winners of the metaphorical lottery are not in profitable
               | employment, so you aren't making the point you think
               | you're making.
        
           | MeetingsBrowser wrote:
           | Fortnite alone is estimated to produce more than five billion
           | USD in annual revenue every year since 2018
        
             | yifanl wrote:
             | Every year the licensing fees add up as they add more
             | collaborations, while revenue is not rising to match.
        
               | jasondigitized wrote:
               | They didn't need to do any of that by the way.
        
               | pesus wrote:
               | They're also paying out hundreds of millions to map
               | "creators", the majority of which are pumping out low
               | effort game modes like Steal The Brainrot. I can't help
               | but feel this isn't helping their situation at all. Then
               | again, Steal The Brainrot often surpasses the actual
               | Fortnite game modes in player count, so maybe it is worth
               | it. It doesn't seem like a sign of good health for
               | Fortnite overall, though.
        
           | yakattak wrote:
           | Steam works on the top 2 most played games on Steam right
           | now.
        
           | zitterbewegung wrote:
           | Right now even Valve realizes that Steam will literally run
           | out of steam. This is why they have been trying to become
           | more like Nintendo and selling their own hardware (with
           | varying success) .
        
             | indubioprorubik wrote:
             | Valve wants a boat that is independent of microsoft. Not to
             | go down with that Tit.A.I.nic seems like a smart move.
        
               | bombcar wrote:
               | Exactly, and they've not been quiet about it. It's why
               | Steam works on Mac and Linux and they work so hard on
               | being independent of all of those.
        
               | pjmlp wrote:
               | Hardly when their business depends on running Windows
               | games on top of Proton.
               | 
               | Independence of paying Windows licenses or Microsoft
               | store taxes, sure.
        
               | treyd wrote:
               | Because of Oracle v Google, supporting applications
               | running in the Win32 userspace isn't necessarily leaving
               | yourself open to threats of Microsoft meddling.
               | 
               | There's tons and tons of older software that people still
               | want to run that might never be ported to Linux. And
               | that's fine, because there's no problem with building
               | compatibility layers to make it work. Microsoft can't do
               | anything about that.
        
               | pjmlp wrote:
               | Sure, if the goal is like doing retrogaming with Windows
               | games as if it was WinUAE.
        
               | tadfisher wrote:
               | I believe they have proved that very few games are
               | actually Windows games. The few remaining are mostly
               | those which require Windows kernel drivers to run or
               | connect to online services.
        
               | pjmlp wrote:
               | Really, where are those Linux builds?
        
               | jayd16 wrote:
               | The point is that Proton puts them in a win win position.
               | If Windows stays popular, they're fine. If Windows tanks,
               | they're fine.
        
               | pjmlp wrote:
               | If Windows tanks their fountain runs dry.
        
               | jayd16 wrote:
               | What is the scenario where windows becomes so unpopular,
               | computer games stop being made entirely instead of
               | another OS filling that gap?
        
               | instig007 wrote:
               | The industry will adapt quickly, especially the part
               | that's using multiplatform mainstream engines like
               | UE/Unity.
               | 
               | Lots of new/recent native MacOS releases nowadays:
               | https://store.steampowered.com/macos
        
             | darkteflon wrote:
             | Hmm, citation needed on that one imo. Consensus is that
             | their hardware strategy is in service of selling more
             | games. Hardware revenues for Steam Deck are proportionally
             | tiny; Frame and Machine aren't going to meaningfully change
             | that.
        
           | michens wrote:
           | It absolutely is a profitable industry, maybe not as
           | profitable as todays greedy shareholders would like it to be.
           | Just look at the CD Projekt that releases 1 game per 10 years
           | and still makes a fortune through Netflix colabs and selling
           | merch.
        
             | pjmlp wrote:
             | It is full of street performers, some manage to strike a
             | deal with a label, and tour the world once.
             | 
             | Afterwards depends on how they manage to keep surfing the
             | success wave.
             | 
             | Basically.
        
               | raincole wrote:
               | Fortnite is exactly the guy who tour the world once and
               | twice and thrice.
        
               | pjmlp wrote:
               | Indeed, pity are all the others that haven't.
        
             | tcmart14 wrote:
             | I agree with your sentiment, but I also don't know if CD
             | Projekt is a great example because its not their original
             | IP. I am sure the games saw a boast in sales from awareness
             | given by the TV show. But I am assuming Andrzej Sapkowski
             | is probably the one who gets most of the money from
             | licensing from Netflix. Although I will say, I don't 100%
             | know all the details for the Netflix deals. And due to
             | lawsuits and what not, exactly what Andrzej has the ability
             | to sell rights to isn't very easy to find out with quick
             | searches.
             | 
             | Edit: Ah, maybe CD Projekt does own the rights completely?
             | They may have bought the right completely from Andrzej? So
             | Andrzej may not have been the primary party selling the
             | rights? Or maybe not? Andrzej may have retained film/tv
             | rights and not sold those to CD Projekt.
        
           | indubioprorubik wrote:
           | Well, you goto be good nowadays, you compete against the
           | whole worlds dreamy eyed teeangers wanting to make
           | "their"game. A wellfunded, pig-trough-slop-mill ala hollywood
           | can not compete against that when it comes to fun, art and
           | experiences. They fled into gambling, but gamers actively
           | ostracize lootboxers nowadays.
        
             | applfanboysbgon wrote:
             | > gamers actively ostracize lootboxers nowadays.
             | 
             | Gamers love, love, _love_ lootboxes. Can 't get enough of
             | them. There are many lootbox games with 10-100s of millions
             | of players. The Reddit/HN vocal minority who hate lootboxes
             | (myself included) probably represent <5%, if that.
        
           | duped wrote:
           | It's the leading entertainment industry, beating
           | tv/film/music. If you can't find profit there then you're not
           | doing your job.
        
             | yifanl wrote:
             | If you think Epic Games is unique in doing layoffs this
             | year, I don't think you're paying particularly close
             | attention to the games industry.
        
               | duped wrote:
               | Did I say that? I'm just attacking your thesis that games
               | aren't profitable.
               | 
               | Discretionary spending is the first victim in a
               | recession.
        
           | darkteflon wrote:
           | It's a power law distribution.
        
           | jasondigitized wrote:
           | I'm gonna need someone smarter than me to show me the numbers
           | on that. Fornite by itself is insanely profitable.
        
             | jayd16 wrote:
             | A game can be massively popular but many many games fail to
             | hit the mark. Many do not see success and many do not even
             | ship.
        
               | brendoelfrendo wrote:
               | Ok, but Fortnite is a massively popular success, even as
               | its popularity slips. Fortnite's run so far could have
               | sustained Epic for years, even without other revenue they
               | get from things like Unreal Engine. Games as a whole may
               | be a risky venture, but we're talking about Epic here;
               | the mystery is not how to succeed in games, but how a
               | company that had an earth-shattering run of success in
               | games is now in such a position.
        
               | lylejantzi3rd wrote:
               | Just because it's popular, doesn't mean it's financially
               | successful. Take a look at YouTube. They lost money hand
               | over fist for decades.
        
             | piker wrote:
             | That's like saying playing baseball must be profitable
             | because of how much money A-Rod made. The returns are
             | skewed.
        
           | BloondAndDoom wrote:
           | Games with micro transactions are one of the most profitable
           | things that you can do today and fortnight being fortnight.
           | There are tiny mobile companies being sold for billions and
           | making massive profits with predatory mtx transactions.
           | Gatcha games are doing extremely well, and fortnight is no
           | exception.
           | 
           | Valve is making a killing over CS gambling and MTX as well,
           | so not a good example. Steam is obviously making more but
           | even CS itself would have made Valve a very successful and
           | profitable company. Pretty much all of these build on
           | predatory practices though.
           | 
           | If we are talking about games without MTX, yes that's a very
           | rough business.
        
         | CodesInChaos wrote:
         | The epic store with its giveaways and exclusivity deals is
         | probably burning money.
        
           | frakt0x90 wrote:
           | They explicitly stated this as a reason during their last
           | layoff cycle.
        
           | rdtsc wrote:
           | Wonder how developers working on profitable parts feel about
           | it. I've been at an employer who burned their cash on vanity
           | projects and hubris and turned around to people working on
           | the bread and butter profitable parts and said "sorry hard
           | times hit, no bonuses this year, we have to tighten our
           | belts". It's when I left.
        
           | dylan604 wrote:
           | So I guess they are finding out that running an app store
           | isn't very profitable and dare I say suggests that the
           | percentage Apple charges was not unjustified?
        
             | raincole wrote:
             | Seriously? Are you seriously making this argument?
             | 
             | Are you seriously comparing running a PC app store vs App
             | Store? One is the most open platform and the other has only
             | one (1, uno, sole, single) app store.
        
               | dylan604 wrote:
               | And which one of them are we reading about laying off
               | employees while admitting they are spending more than
               | they are bringing in?
        
               | kevinh wrote:
               | The one that doesn't have a monopoly on the market.
        
             | lazyasciiart wrote:
             | No percentage will make it profitable when they are giving
             | away the games.
        
         | applfanboysbgon wrote:
         | They aren't losing money on Fortnite, they're losing money on
         | vanity projects like the Epic Game Store where they spend tens
         | of millions of dollars for exclusivity deals with developers,
         | and give away free games to try to poach Steam users with an
         | otherwise inferior product. Unfortunately it is their employees
         | that are paying the price of leadership making it rain with
         | their overflowing coffers they couldn't help but burn.
        
           | Ethee wrote:
           | It's still funny to me that they would rather burn 9 figures
           | in cash on these silly deals to try and 'trap' gamers on
           | their platform instead of just... I don't know... making a
           | better platform? The reason nobody competes with Steam is
           | simply the sheer number of integration and platform features
           | that make it easy to buy, play and share games with my
           | friends. It's not that hard, stop trying to 'force' me to use
           | your platform. Just make it a nice experience.
        
             | yoyohello13 wrote:
             | > Just make it a nice experience.
             | 
             | Haven't you been paying attention? That's not how we do
             | things in business anymore...
        
               | lacy_tinpot wrote:
               | It's truly incredible how difficult business people make
               | doing business.
               | 
               | Doing business is very simple, easy, and straightforward,
               | but I suspect in a lot of cases the individual behavioral
               | aspects of the executives get in the way of doing good
               | business.
               | 
               | Direction and leadership is something that these
               | companies never seem to get right.
        
               | malfist wrote:
               | Well, we might make it a nice experience until we've
               | attracted enough of you people to have a network affect.
               | And then it's a steady march of price increases,
               | additional revenue streams (including selling your data!)
               | and reduction in features because they were "too
               | expensive to maintain"
        
               | uyzstvqs wrote:
               | Steam does. That's why they're the undefeated king.
               | 
               | This applies to everything. If you see a product category
               | where users are legitimately unhappy; then enter it,
               | build something actually good, you'll be the biggest and
               | richest in no-time.
        
               | troosevelt wrote:
               | Steam has a lot of issues but there are too just lots of
               | areas where better products don't win out over inferior
               | products, that's just not how the world works for lots of
               | reasons.
        
               | jrozner wrote:
               | People hated steam when it launched but you needed it to
               | play CS 1.6. It made installing mods easier. Then HL2
               | released, orange box, and they were able to get a
               | critical mass as they provided platforms support for
               | other games. Steam got better. It's still not great but
               | they have so much market share that basically any PC
               | gamer already has it. Epic wants some of that money. The
               | problem is nobody wants to install another store and they
               | aren't doing anything to improve gamer's experience other
               | than giving away games and having some exclusives.
               | They'll never hit the critical mass needed that way.
        
               | johnnyanmac wrote:
               | Steam was first to market and it took forever for
               | competitors to form.
               | 
               | It being a good service is secondary.
        
             | zer00eyz wrote:
             | The irony here should be lost on no one.
             | 
             | The the lawsuit with apple:
             | 
             | https://en.wikipedia.org/wiki/Epic_Games_v._Apple
             | 
             | The massive set of fines...
             | 
             | https://www.ftc.gov/news-events/news/press-
             | releases/2022/12/...
             | 
             | > Just make it a nice experience.
             | 
             | That might get in the way of greed and hubris.
        
               | slumberlust wrote:
               | I think sweeny is an awful person overall. The lawsuit
               | against apple and google is a net positive for consumers
               | though. Having someone as big as Epic stand up to these
               | digital silos is a good thing.
        
               | zer00eyz wrote:
               | Assume for one moment that they were all great people
               | over there.
               | 
               | I suspect that they would STILL be in the same boat that
               | they are in. You see a silo where I see a service
               | provider.
               | 
               | Does apple make money on doing what they do.. You bet.
               | 
               | But the lesson here is that they make that money because
               | of scale, and without it replacing payment processing,
               | fraud management, and the customer service you need with
               | it is a HARD problem. Epic needs more than Fortnite to
               | justify running all that on their own or it's going to
               | turn into a black hole: because payment processing for
               | "digital goods" is a nightmare.
               | 
               | I suspect that both apple and googles extension into
               | payments at point of sale, has contractual ties to their
               | App Store payment processing. Something Epic will always
               | lack.
               | 
               | The real pain in the ass here is the incumbent card
               | processors, and their fee structures.
               | 
               | I suspect that the industry is going to need to go back
               | and re-visit micro transactions in the coming years.
        
               | johnnyanmac wrote:
               | I think he's still at heart a developer. That's why all
               | his initiatives that aren't Fortnite are so developer
               | friendly.
               | 
               | But he still is a CEO. So there will naturally be some
               | evils he seeps into to make the company (and himself)
               | richer. He still has his own interests, but my second
               | hand experience is that even these layoffs are relatively
               | respectful compared to most of the industry.
               | 
               | I recognize that CEO side. But it's a real shame many
               | people mostly turned on him in order to defend Steam.
               | Steam sure isn't a saint either.
        
               | butterlesstoast wrote:
               | Anyone else find it interesting the massive set of fines
               | financially lines up with their "Savings findings"?
               | 
               | > together with over $500 million of identified cost
               | savings in contracting, marketing, and closing some open
               | roles puts us in a more stable place.
        
             | glenstein wrote:
             | One of the more fascinating parts of the Xbox plan of
             | attack for its new console is its apparent marriage of
             | Xbox, Steam, and Epic among possibly others in a unified
             | console experience. Having a true console like experience
             | with a variety of PC game stores plugged in I think is a
             | rare lane available for Xbox to try and do something other
             | than reproduce Steam but worse, and I'm curious how it's
             | going to go.
        
               | bigfishrunning wrote:
               | My guess is it doesn't go well -- with Gamepass they've
               | taught Xbox gamers not to buy games, and with Steam
               | integration they've given Xbox gamers a competing place
               | to buy games (where Microsoft will pay a percentage to
               | steam!)
               | 
               | It'll probably turn a division of Microsoft that usually
               | loses money into one that loses...more money.
        
               | hiccuphippo wrote:
               | I can run Epic and GoG games in Steamdeck. All Steam had
               | to do is not block them.
        
               | fcsp wrote:
               | This being microsoft, my expectation UX wise is that
               | similar to those Xbox ROG devices you'll have to drop to
               | the windows desktop to install updates, and they'll
               | probably also throw in some copilot to help you through
               | the process. I don't think they have it in them to
               | innovate here and make it pleasant in any meaningful way
        
             | brendoelfrendo wrote:
             | > It's not that hard, stop trying to 'force' me to use your
             | platform. Just make it a nice experience.
             | 
             | I feel like this is good advice, and should still be a
             | pillar of building a business: prioritize customer
             | satisfaction, and your happy customers will become repeat
             | customers. But I don't think it's enough. Epic tried to
             | launch a store in 2018, 15 years after the launch of Steam.
             | That's 15 years of customers buying their games on steam,
             | building a friends list, and getting used to making Steam
             | their PC gaming "home." How do you convince someone who
             | might have hundreds of games tied to one online account,
             | that it is in their interest to open a new online account
             | with a new merchant and start over from scratch? Your
             | experience can't just be nicer, it needs to have some level
             | of appeal that convinces customers to peel themselves away
             | from whatever platform is their current default.
             | 
             | I don't have a good answer for how to accomplish this. Epic
             | tried it by paying devs for exclusives and freebies,
             | litigation, and a PR campaign that Valve and Apple and
             | Google were ripping people off. Their approach was hostile
             | and didn't prioritize making a nice experience, and it
             | seems to have failed. But I think these platforms are
             | sticker than we give them credit for, and just making a
             | nice experience isn't enough.
        
               | tayo42 wrote:
               | Why did they need to make a store? Seems like there was
               | no need for it...
        
               | saalweachter wrote:
               | Maybe they saw the 30% cut Apple and Google were taking
               | on their app stores and wanted in on the action?
        
               | brendoelfrendo wrote:
               | Why does anyone need to make a store? Walmart and Target
               | both exist. Generally, consumer choice and industry
               | competition are considered good things that drive
               | innovation and the nicer experiences we're talking about.
        
               | IshKebab wrote:
               | > Your experience can't just be nicer,
               | 
               | No but it has to be _at least_ nicer and they didn 't
               | manage that.
        
               | vablings wrote:
               | 15 years is not some insane gap that you can't get
               | around. The biggest issue is that the EGS is just an
               | inferior experience compared to steam, that's simply it.
               | 
               | If Epic games really wanted to start eating away at
               | steams market share, they would do one thing. Make EGS
               | not shitty for the user
        
               | johnnyanmac wrote:
               | 15 years is a humongous gap. Almost an entire generation.
               | Do you expect to make a Facebook killer in 2022? A WOW
               | killer in 2017? Make a DOTA killer right now?
               | 
               | There's so many people who aren't even your market, they
               | are an "one game player". You can't target that
               | realistically unless that one game shits the bed.
        
               | toast0 wrote:
               | Freebies and discounts helps get people in the door.
               | Having an experience that people don't hate might keep
               | them there.
               | 
               | I don't buy a lot of games, but when I do, I don't
               | usually look at Epic. I'd rather buy on GOG or Steam.
               | Steam is probably from inertia, but if Epic provided a
               | better than Steam experience on the games I've gotten for
               | free, than I might consider it. I don't really know what
               | would qualify as better than steam though... maybe faster
               | startup, less dumb prompts?
               | 
               | I don't even consider buying games on the Microsoft store
               | though, so Epic has a leg up --- if it's sale season, I
               | will look to see if Epic has a bigger sale than Steam.
        
               | johnnyanmac wrote:
               | The litigation angle to legitmatize a mobile storefront
               | was smart. Having a company able to offer premium mobile
               | games with a proven track record could have had it stand
               | out from Steam, or at least open on an untapped market.
               | 
               | But it seems that gamble slowed as the economy did. Worse
               | yet, China and Korea have gotten much more attractive to
               | get people into their casinos. Competition is stiffer
               | than ever.
        
             | Hamuko wrote:
             | Not only does Epic refuse to make their game store any
             | better, Tim Sweeney will continue to whine about how
             | Steam's 30% cut is way too much. Surely if it's too much,
             | Epic Games should be able to provide the same service for
             | their cut? But no, they continue selling a moped while
             | saying how all of the motorcycle manufacturers are ripping
             | you off.
        
               | tcmart14 wrote:
               | And lets not forget Tim Sweeney's dishonest
               | representation. Sure, Steam can take a 30% cut, but they
               | also offer a lot of avenues to avoid that. With Steam, a
               | publisher can get a ton of activation codes and sell
               | those activation codes on their site and not get hit with
               | the 30% cut. No fee on in-game transactions, and as you
               | build a user base for your games, Steam also lowers the
               | 30%.
        
             | keyringlight wrote:
             | I can't help thinking the battle was lost before it even
             | started, no matter how good the offering was because the PC
             | and mobile platforms (where epic operate their store) have
             | 99.9% already decided who owns them. The way I see it Epic
             | wanted to copy what Counter-strike and HL2 was to Steam,
             | but using Fortnite to push their store for a fresh
             | generation of gamers. The problem is they couldn't replace
             | or exist alongside the incumbents while trying to bring in
             | more than a trivial amount of income. The only way I can
             | see the outcome being different is if they were in the
             | position Valve were in around 25 years ago with a fresh or
             | poorly served market or something other than video games,
             | few remember Stardock Desktop as a place they got their
             | games.
        
               | surgical_fire wrote:
               | They could totally carve their niche if they focused in
               | making their store better.
               | 
               | Could it surpass Steam? Probably not. But you don't need
               | to surpass Steam to have a viable, profitable store. GoG
               | is the alternative that proves the rule - it is smaller,
               | but they have their niche offering.
               | 
               | EGS is shit, and relied on exclusives (which everyone
               | typically hates, especially on PC).
        
               | keyringlight wrote:
               | IIRC GoG has a pretty poor history in actually turning a
               | profit with the exception of when CD Projekt release on
               | of their own games, and even then they do the vast
               | majority of their business on steam or the console
               | stores. If GoG was a decent money-spinner then CP projekt
               | wouldn't have split if off. Even a niche has a cost to
               | operate, and that's with GoG being a pretty plain service
               | on top of game downloads.
        
             | tcmart14 wrote:
             | As much as I love steam, some of this isn't even a high
             | bar. I've always had issues with stuff loading slow or odd
             | behavior on the steam store tab in the application. My
             | understanding is it's because the store tab in the steam
             | application is essentially a web browser, and it sorta
             | works like ass.
        
               | 9x39 wrote:
               | It does use Chromium.
               | 
               | Any web browser can seem slow vs a native app, though.
        
             | ericd wrote:
             | I think you're massively underestimating the network
             | effects in play. Steam has an enormous moat.
        
             | mort96 wrote:
             | > The reason nobody competes with Steam is simply the sheer
             | number of integration and platform features that make it
             | easy to buy, play and share games with my friends.
             | 
             | I don't agree. The reason I personally prefer Steam is that
             | all my existing games are on Steam so if I keep buying on
             | Steam I don't have to make and maintain accounts on other
             | stores, if I keep buying my games on Steam I can keep using
             | Steam as my only game launcher, and all my friends are on
             | Steam so games with Steam multiplayer integration are
             | easier to play if I too play it through Steam.
             | 
             | The Epic Games Store client and game integration could be
             | significantly better from a technical perspective in every
             | possible way, and I would not be interested in moving to
             | it. Steam is good enough and switching has a _massive_
             | cost. I can 't really imagine much that would make me use
             | the Epic Games Store other than exclusivity or the promise
             | of free games. Though I would be more likely to just not
             | play a particular game if it's only available through the
             | Epic Games Store.
        
               | zem wrote:
               | agreed, the epic games store is crappy enough that i will
               | not use it even for free and/or exclusive games. I might
               | have if it was marketed as a clean, unobtrusive
               | experience, but we all know that will never happen.
        
               | TulliusCicero wrote:
               | It's both things, really.
               | 
               | But other platforms really are rather pathetic in terms
               | of feature set compared to Steam. Steam has a bajillion
               | features, and it looks like other platforms aren't even
               | trying to compete to provide a good user experience.
        
             | johnnyanmac wrote:
             | Network effects disagree, sadly. You don't get market share
             | from the leader by simply "being better". There's way
             | better netowkrs than Facebook, Twitter, and Reddit out
             | there. But some habits are as harder to break than they
             | were to form.
        
               | Ethee wrote:
               | I don't disagree with what you're saying. But for
               | technical platforms it needs to be a combination of both.
               | Discord is the perfect example of this, plenty of people
               | I know of were completely fine with their
               | Mumble/Teamspeak/Ventrilo setups, and in a lot of cases
               | some of those were better than what Discord was offering
               | for individual features, but the overall feature set and
               | platform ease-of-use that Discord was offering drew in a
               | large initial user base which then created the network
               | effect you describe. A lot of my friends feel 'locked in'
               | to Discord now and with their age verification roll out
               | fiasco a lot of people want to leave, but there isn't a
               | single offering that matches Discord's platform features
               | and integrations. There definitely needs to be an
               | incentive to leave sometimes and break away from that
               | network effect, but if there's no actual competition then
               | obviously yeah you're always going to be stuck.
        
             | motbus3 wrote:
             | Let me make a disclaimer, I don't if it is true as CEO
             | speech truthfulness seems to be made by ai.
             | 
             | But once I saw the interview with the guy from epic or
             | someone big there, I don't remember and they said the money
             | for developers was from marketing campaigns which makes
             | sense to me. They said that they wanted to make a better
             | experience so the developers themselves would try to help
             | being people to the platform but that never happened.
             | 
             | It seems that the technology behind the epic store is,
             | epically broken, pun intended. I've read somewhere that
             | they tried to decouple chunks of the store and restart but
             | the thing was so poorly done that it would be more
             | expensive than just let it fade away and at some point they
             | had a new epic store 2 created from scratch but to develop
             | it to the end would be too expensive.
             | 
             | As a swe myself, maybe they were trying to scale to steam
             | level before being steam? I don't know.
             | 
             | My last experience trying to use epic was trying to buy a
             | game. But being greeted by a store login, then a loader of
             | a store then a initial store that tried very hard to sell
             | me call of duty and EA stuff. I found whatever I was trying
             | to buy but I couldn't due to some bug in the payment.
             | 
             | And never again. Not for any particular reason. I just
             | didn't spend more time there.
             | 
             | And now, with these layoffs what are they going to do? Are
             | they revoke all the licenses for the games they gave and
             | sold?
        
           | foolfoolz wrote:
           | there's a huge component to gamers that they are emotional
           | and resistant to change. gamers hated steam when it came out.
           | and now the backlash against epic store is huge. they haven't
           | done a good job fixing the perception of epic store the way
           | steam did
        
             | applfanboysbgon wrote:
             | > there's a huge component to gamers that they are
             | emotional and resistant to change.
             | 
             | This is just wrong. You portray people as being irrational
             | / "emotional", but Steam was actively bad when it first
             | launched. The fact that people changed their opinions on it
             | when it later became actually good is not emotional, that's
             | in fact exactly rational.
             | 
             | The Epic Game Store doesn't need to fix "perception", they
             | need to fix their actual product instead of trying to take
             | shortcuts to gaining users by burning hundreds of millions
             | of dollars per year on exclusivity deals, which are
             | extremely anti-consumer, and will obviously result in
             | rational backlash against somebody blowing money to attempt
             | to force people to use their product for access to a
             | completely unrelated product.
        
               | ecshafer wrote:
               | Exactly. Steam an launch was some other program you had
               | to have running on your machine, that was buggy, taking
               | up resources when most people were barely running most
               | games (people upgraded computers to play Half Life 2!),
               | and had no point.
               | 
               | Steam with thousands of games, that regularly has (or
               | had) massively deep sales that let you get games for
               | cheap, barely uses resources (most players are not
               | struggling now to run games), and run very smooth. Is a
               | very different beat. Valve earned trust.
        
               | dgeiser13 wrote:
               | You are correct. Steam was actively bad at launch when it
               | only had Valve games on it. And they fixed the platform
               | and then started allowing other devs to put their games
               | on it.
               | 
               | EGS is currently bad and trying to position themselves as
               | a Steam alternative when they simply are not even close
               | to the same quality.
        
             | PowerElectronix wrote:
             | I certainly still hold a grudge against tim sweeney for
             | saying piracy made them not release stuff on pc and after a
             | while going back to releasing on pc while whining about
             | valve fees and then launching epic games with similar fees
             | and way worse service for the developers...
        
               | lux-lux-lux wrote:
               | > similar fees
               | 
               | No? Epic charges 12% (with the first $1m free) vs.
               | Valve's frankly extortionate (i.e. industry standard)
               | 30%.
        
               | tcmart14 wrote:
               | Steam will also provide publishers with free activation
               | keys that they can sell direct to customer without the
               | 30% charge.
        
               | npinsker wrote:
               | If you are a large game, they will not provide you an
               | appreciable portion of your sales as keys. Sales made
               | this way also likely hurt your organic distribution.
               | 
               | Re: value propositions: Steam's 30% reduces to 25% after
               | $10M made, and 20% after $50M.
        
               | PowerElectronix wrote:
               | As I understand it, epic charges less but also offers
               | less services that a developer can need like the gamehub
               | and steam's 30% i think is tiered and reduces with sales
               | volume? I'm not sure, though, don't take my word for it.
        
           | zaptrem wrote:
           | In my experience, the Epic Games Store downloads faster,
           | installs more efficiently, and launches games faster than
           | Steam. The social features I actually use (i.e., add a
           | friend, join them in a game) work fine. I'm not aware of any
           | features Steam has that EGS lacks that I actually use
           | frequently (Valve's VR, streaming tech, and Proton are great,
           | but I don't use those frequently). It's not just me, many
           | indie game developers are also big fans of EGS (most recent
           | example that comes to mind are Jeff Kaplan's remarks during
           | his 10 hour stream a week or two ago). Gamers' vehement
           | defense of what is effectively a monopoly continues to
           | confuse me.
        
             | dgeiser13 wrote:
             | If this were true than Epic would have eaten Steam's lunch.
        
               | crummy wrote:
               | or network effects are keeping people on a worse
               | platform?
        
             | Rapzid wrote:
             | I try out the Launcher every couple years to see if it's
             | improved. I just installed and logged in for the first time
             | since 2023.
             | 
             | Looks like they have _finally_ fixed lag and freeze jank
             | that occured on every action, blocked scrolling, and etc.
             | 
             | Unfortunately just clicking on the "Featured Discounts"
             | items on the store home page.. 3-4+(more like 4-5+ on
             | further testing) FULL seconds of blank until the game
             | details load. An ecommerce site where the items take 3-4
             | seconds to display!? I flipped over to Steam and everything
             | in the store loads "instantly".
             | 
             |  _Sigh_ , I'll check back in 2028.
             | 
             | Edit: It boggles the mind and defies reason that they can't
             | get a handle on table-stakes UX after all this time,
             | energy, and hundreds of millions of dollars sunk into it.
             | Nepotism; gotta be, yeah?
        
             | thereitgoes456 wrote:
             | Gamers complain about layoffs, but the largest invisible
             | cause behind them is Steam's 30% cut, which nobody
             | acknowledges.
        
             | dwringer wrote:
             | In my experience, the Epic downloader would frequently lead
             | to degraded performance and/or system instability when I'd
             | leave it running; I've never noticed such problems at all
             | with the Steam client.
        
             | _345 wrote:
             | One thing that steam does better than any other place is
             | create an incredible store experience to sell games on. I
             | don't think any other game distributor has an algorithm as
             | good as theirs, and all the integrations and hookups that
             | come with it. For example, Nintendo's shop page for each
             | game is sparse in detail and lacks so much information
             | buyers have access to in that game's Steam page
             | counterpart. The store search and other store views display
             | games far more efficiently than nintendo's search and store
             | views, making it much easier to find what you're looking
             | for in fewer clicks and fewer minutes.
             | 
             | if you have the time, try to find a game on nintendo vs on
             | steam. Don't google for the pages, go to their base shop
             | page and start from there. Try to avoid directly searching
             | the title, instead search for keywords as if you're a gamer
             | trying to recall a game suggestion you heard from a friend
             | like 2 weeks ago. You'll notice the plethora of differences
             | that combined puts steam on a whole other level of sales
             | and content distribution if you go about it like that
        
             | IshKebab wrote:
             | > Gamers' vehement defense of what is effectively a
             | monopoly continues to confuse me.
             | 
             | It is a monopoly but that can be a good thing sometimes.
             | Steam is really good! Is it 30% cut good? Maybe not but I
             | do think Valve has managed to keep Steam good for a very
             | long time and if they lose their monopoly they're going to
             | have a strong incentive to fuck things up.
             | 
             | Another example is WhatsApp. Sure, sucks for Google and
             | Apple that WhatsApp have a watertight monopoly in most of
             | Europe (and probably much of the rest of the world; I
             | haven't checked). But it's pretty great for actually users.
             | We've had at least a decade of totally free messaging that
             | everyone has with no ads and e2e encryption.
             | 
             | Meta are _just_ about starting to fuck it up but it 's been
             | a pretty great run.
        
               | raw_anon_1111 wrote:
               | Why would Apple care if WhatsApp has a monopoly? They
               | don't make money from iMessage
        
               | JambalayaJimbo wrote:
               | Network effects on iMessage mean people buy iPhones
        
               | IshKebab wrote:
               | That must be why they're so happy to open up iMessage to
               | Android in the US!
        
               | raw_anon_1111 wrote:
               | iMessage works fine with SMS and RCS. How would "opening
               | iMessage" benefit Android users?
        
             | Brybry wrote:
             | Nearly every time I add the free EGS games to my cart the
             | checkout fails. I frequently have to restart the EGS client
             | for checkout to work (and even then it fails often).
             | 
             | I launched EGS just now to time some comparisons and it's a
             | black rectangle on my screen with no GUI (probably self-
             | updating). I had to kill the process and restart it.
             | 
             | The Look and Feel for the EGS client just _feels_ slow. Not
             | that Steam is always amazing in this regard either but it
             | 's way better than EGS. Go to your EGS library and click
             | between "favorites" and "all games". Switching from
             | favorites to all games takes me ~4 seconds, every time (if
             | you have any meaningful number of games).
             | 
             | The search/sort is slow. Steam's feels instant.
             | 
             | The library list has a ton of wasted space. In terms of
             | vertical space, the Steam library lists three games for
             | every game EGS lists.
             | 
             | The EGS social features compared to Steam are downright
             | anemic (and Steam is pretty bad compared to something like
             | Discord). You can't even set an avatar in EGS. Even EA's
             | Store app (whatever they call Origin now) lets you do that.
             | 
             | I'll stop there. I could rant for much longer.
        
             | JeremyNT wrote:
             | EGS doesn't even have a Linux version.
             | 
             | Steam is always going to be my first choice because Linux
             | support is better. If I buy on Steam I know it's going to
             | work.
        
               | mikkupikku wrote:
               | They could at the very least just package it up to run
               | with Wine, but Sweeney is stubbornly set in his linux
               | hating ways. I could use their store through the Heroic
               | launcher, as I do with GoG, but I won't because fuck you
               | Tim.
        
             | slumberlust wrote:
             | How is steam a monopoly? People would be excited for EGS
             | just like they are for GoG, except EGS has a track record
             | of anticonsumer behavior.
             | 
             | I fear for valve in a post gaben world, and they certainly
             | aren't blameless. They also aren't a monopoly. Hell,
             | steamOS is the opposite of a locked ecosystem.
        
               | johnnyanmac wrote:
               | >How is steam a monopoly
               | 
               | It has 90% marketshare and has been shown to use its
               | monopoly uncompetitively to force price parity on devs.
               | Textbook definition.
               | 
               | >People would be excited for EGS just like they are for
               | GoG,
               | 
               | People "like" GOG. I woildnt say they are "excited for
               | it". The revenue of GOG these years don't reflect the
               | supposed enthusiasm.
               | 
               | >EGS has a track record of anticonsumer behavior.
               | 
               | Anticonsumer isn't anti competitive. Especially not as a
               | new player in the game. They can't brute force this stuff
               | with money like a trillion dollar company could.
               | 
               | > Hell, steamOS is the opposite of a locked ecosystem.
               | 
               | I'll believe that when they release a full distro with
               | all the feature the Steam Deck enjoys.
        
             | dleslie wrote:
             | The major feature that EGS lacks and which makes it
             | appealing to indies and repulsive to gamers is user
             | reviews. User reviews are a major influence on consumer
             | choice; and Steam even shows recent vs long term, which
             | signals if a recent change was received well or not.
             | 
             | User reviews, guides, discussions, workshop and shared
             | screenshots and videos: bold social features that are an
             | incredible source of agony for mediocre and bad indie
             | games.
        
           | ascagnel_ wrote:
           | The exclusivity deals they struck early on are an albatross
           | that still drags them down. I think the audience would have
           | been much more receptive to deals like Alan Wake 2, where
           | that money spigot got turned into something totally unique
           | that wouldn't have existed without that capital investment.
        
           | bergheim wrote:
           | Everybody says this. It's so weird.
           | 
           | How on earth will epic win without exclusives? It's like
           | launching some Facebook competitor "but you get two profile
           | pictures". Noone would switch.
           | 
           | All these geeks singing steam and lamenting competition.
           | Competition bad for me mkay, steam good.
           | 
           | /me shakes head
        
             | hamdingers wrote:
             | How do they win _with_ exclusives? The strategy is
             | nonsense.
             | 
             | For Sony, I get it. I want to play Demon Souls, I buy a
             | PS5, now I own a PS5 I'm gonna buy more games for it.
             | 
             | But for EGS this doesn't make sense. It costs me nothing to
             | install both stores on my PC. I buy Alan Wake 2 on EGS,
             | great, that doesn't make me any more likely to buy the next
             | game I want there. Nothing about the platform is sticky or
             | requires a sunk cost.
             | 
             | Unless they're making enough money on the exclusive games
             | to justify the deals on their own (which, given this
             | announcement, seems unlikely) I don't see how they or you
             | think it could work.
        
               | lux-lux-lux wrote:
               | This is definitely wrong, Steam's stickiness is a massive
               | selling point.
        
               | hamdingers wrote:
               | What part? Finish your thought.
               | 
               | Steam is sticky (social features, network effects, etc)
               | and EGS is not, so EGS exclusives do not work. What part
               | of this is "definitely wrong"?
        
             | array_key_first wrote:
             | Competition is good, the EGS is bad and anti-consumer.
             | 
             | Two anti-consumer products is probably better than one, but
             | I also hate Epic as a company, so I would just prefer for
             | Steam to win. At least I like half-life.
        
           | bobafett-9902 wrote:
           | bingo. At least they didn't use AI as the "excuse" for the
           | layoffs though ...
        
           | sergiotapia wrote:
           | It's hilarious how I must have like 80 games there, with zero
           | intention of ever installing Epic, or even playing those
           | games. Yet I must "claim" them... just in case. I bet the
           | majority of users do that hahaha
        
           | surgical_fire wrote:
           | Interestingly, I don't even think that the Epic Game Store
           | was a vanity project. It was probably a good idea, they had a
           | successful product and could build up their store out of it.
           | Basically what Valve did originally.
           | 
           | But instead of focusing, you know, in making their story
           | desirable to use, they focused on shit like exclusives. And
           | for that, they should fail.
           | 
           | I prefer GoG over Steam, even while I am super grateful for
           | Steam making gaming on Linux possible. And GoG didn't need to
           | rely on exclusives for this.
        
           | bradleybuda wrote:
           | > Unfortunately it is their employees that are paying the
           | price of leadership making it rain [...]
           | 
           | Epic's employees reaped the gains while it rained in the form
           | of paychecks. While it sucks that people are losing their
           | jobs, those individuals received (much of) the upside of this
           | investment and their jobs never would have existed in the
           | first place had the investment not been made. Their paychecks
           | are not being clawed back. Shareholders (including executives
           | who are largely paid via out-of-the money options) are
           | bearing the costs. Consumers also benefit from increased
           | competitive pressure on Valve and subsidized game prices.
           | 
           | Would it be "better" if Epic had not invested in the Epic
           | Game Store and paid a dividend or conducted a share buyback?
        
             | aaron425 wrote:
             | For what it's worth, Epic is a private company and employee
             | upside has been capped in the sense that compensation has
             | been mostly cash (and not Netflix tier cash). Exposure to
             | equity may been a better way to share in upside and ensure
             | some buy-in.
             | 
             | IMO investing in a marketplace was fine, but hemorrhaging
             | money for 7 years on non-performant software + free game
             | bundles is probably not defensible from an executive
             | standpoint.
        
           | DiskoHexyl wrote:
           | A truly fascinating part is that feature and quality-wise EGS
           | is still, after years of development, miles behind Steam.
           | 
           | Epic likely has talented devs and clearly invests a lot of
           | money into all of this, but it took them years to finally
           | implement a cart. It's not the end of the world to not have
           | one, but not if you are a digital store!
           | 
           | It doesn't have (or at least didn't the last time I checked)
           | a review system. Steam isn't just a store anymore- it's
           | closer to a social network with communities, discussions, mod
           | workshop (which makes it stupid easy to install mods if a
           | game supports this). With forums dying and reddit turning
           | into whatever it is turning into, Steam forums is IT for a
           | lot of gamers. If I see a game on sale the first thing I turn
           | to is a review section- more often than not it's enough to
           | gauge whether I'll buy this thing or not.
           | 
           | EGS is (or least was) really damn slow to start (never mind
           | to launch an actual game). Linux support is non-existent.
           | 
           | Sure, it is extremely difficult to tackle a leader when a
           | headstart is this large, and when people already have massive
           | libraries of their own on Steam, but it's been what- 7 years
           | of development? Epic had a clean slate, no compatibility to
           | worry about and all the features their main competitor mapped
           | out to copy- and they didn't even try to reach feature-
           | parity.
           | 
           | Giving out free games only takes you so far when people lack
           | the necessities to stay at your platform
        
         | duped wrote:
         | Fortnite is almost 10 years old, I'd be interested to see the
         | average age of the playerbase. People have less time for games
         | when they get older.
        
           | littlecranky67 wrote:
           | My nephew was deep into Fornite for years - now at 15 he (and
           | his friends) moved on to GTA V. Imagine what a treasure trove
           | of gaming you can discover as a teenager today, looking back
           | at a pool of 15-20years of great games.
        
             | ryandrake wrote:
             | I started playing in my late 40s, but it got stale pretty
             | quickly. Epic keeps changing things to try to keep it
             | fresh, but they change the wrong things: usually making the
             | game harder and more frustrating for casual players, in
             | order to cater to pros and streamers. When I started
             | playing, I could win a few matches if I got lucky. Three
             | chapters / 15+ seasons later, I get spanked within 5
             | minutes of joining a match by people who live and breathe
             | the game. I stopped playing because it's just not very fun
             | for someone who just logs on once a week to play for a half
             | an hour or so.
        
           | duderific wrote:
           | My 11 year old son plays Fortnite almost daily. He plays
           | other games too but Fortnite is what he plays with his
           | friends online.
        
         | jasondigitized wrote:
         | This. You need to fire your CFO immediately if you don't have
         | billions of dollars in cash after the run you just had on
         | Fortnite.
        
           | sysworld wrote:
           | They should've setup an endowment fund, could've been self
           | sustainable by now.
        
         | recursivecaveat wrote:
         | I think big media companies are just structurally unable to
         | stop trying to double their revenue. They just keep pushing out
         | more products and over-extend at the same time everyone is
         | losing interest in them. That's how you end up with say the MCU
         | producing at quadruple the old pace and the movies making less
         | than ever. At some point there's just nowhere to go.
        
           | someperson wrote:
           | The Marvel Cinematic Universe is no longer "producing at
           | quadruple the old pace". That peaked around 2022.
        
           | HerbManic wrote:
           | Epic is funny like that. They arent a publicly traded company
           | and yet they act like one.
        
             | someperson wrote:
             | Epic is 40% owned by Chinese conglomerate Tencent, which is
             | publicly traded.
        
         | torginus wrote:
         | Kids who play video games grow up, and get off Fortnite, and
         | you have to convince the next generation to sign up.
         | 
         | And anyways, the population who plays these kind of live
         | service shooters is relatively constant imo, and there are new
         | games on the block nowadays.
         | 
         | Actually what's an anomaly is how long Fortnite continued to be
         | popular.
        
           | MeetingsBrowser wrote:
           | I don't think this is necessarily what is happening.
           | 
           | Roblox predates Fortnite by a decade and is only getting more
           | popular over time
        
             | OkayPhysicist wrote:
             | Tbf, "just make the next Roblox" is kind of an insane
             | business proposition. Roblox has enjoyed _unprecedented_
             | success at engaging the same age range for 20 years. Most
             | games that are anywhere near that old have for the most
             | part followed their playerbase as they aged. Runescape is a
             | great example, where enough of their playerbase in 2013
             | were the same people who were playing 2007 that they
             | demanded a reversion.
             | 
             | Roblox, in contrast, has been extremely popular with 7-16
             | year olds for 20 years. They're funneling in new players
             | faster than old players age out. It's pretty wild.
             | 
             | My personal theory is that Roblox largely stepped into the
             | amateur game dev hole that Flash left.
        
             | lylejantzi3rd wrote:
             | > I don't think this is necessarily what is happening.
             | 
             | This is exactly what happened with my niece, my nephew, and
             | all of their friends.
             | 
             | Which isn't to say they've outgrown all of the games they
             | played when they were younger. They still play minecraft,
             | stardew valley, kirby, mario, etc. I don't know why, but
             | they all bounced off of Fortnite after they hit a certain
             | age. I wonder why.
        
           | glenstein wrote:
           | Right. I think one way to think of your relationship to
           | customers is you grow up with them. Trying to be
           | intergenerational can be really hard because you have to keep
           | winning over a new generation for the first time.
        
         | jayd16 wrote:
         | It might be a case where they're projecting costs and a
         | pessimistic Fortnite market a few years out. I doubt this
         | something you do after the money is gone. You'd look ahead and
         | see your runway in a down market is way too short and cut
         | costs.
         | 
         | You can't just bet the farm on dropping a new $5B/year game.
        
         | burnte wrote:
         | > "We're spending significantly more than we're making, and we
         | have to make major cuts to keep the company funded," he said.
         | 
         | The chances this is accurate are extremely small. This is
         | either anticipating AI coding goals, the CFO proved they were
         | overloaded on developers, or they're just cutting to hit
         | quarterly numbers.
        
           | keerthiko wrote:
           | I'd be sad if "quarterly numbers" is a reason for a privately
           | held company with 40% controlling stake still held by Sweeney
           | to lay off 1K folks.
           | 
           | As an indie dev, I generally like the guy's stance on
           | shifting the PC gaming industry's support and financial
           | incentive structures, so I'd be a bit surprised if he just
           | did mass layoffs like Embracer and co.
           | 
           | That said, the article implies things that aren't necessarily
           | canon: "cut jobs _as_ Fortnite engagement falls " doesn't
           | mean "cutting people _because_ Fortnite is flagging ". It's
           | much more likely because the Epic Game Store struggles to
           | push enough volume to recover the cost of developer
           | acquisition on the platform.
        
         | Reason077 wrote:
         | > _"Sorry, HOW?!? How can a company like Epic games ... be
         | losing money with a product that is so mature?"_
         | 
         | I've been playing Fortnite a bit lately, after my nieces got me
         | into it.
         | 
         | One thing is that although the player counts are high (always
         | hundreds of thousands of players online, just in the main
         | Battle Royale game), the average revenue per player can't be
         | that high.
         | 
         | For one thing, once you've bought the $10 battle pass _once_ ,
         | you only need to average maybe 1 or 2 games per day to earn
         | enough vbucks to buy the _next_ season's battle pass with
         | vbucks. So if you stay active you can pay once then play the
         | game free forever and still get access to a huge amount of free
         | cosmetics. And much of the player base is kids who are just
         | begging their parents /uncles to buy them stuff in the game
         | rather than spend money themselves because they don't have
         | credit cards to link to their Epic accounts.
         | 
         | Compare this to something like Hearthstone which is similarly
         | mature. They have a similar battle pass but there's also a
         | strong incentive to pay real $ for extra card packs and
         | cosmetics. And there are clearly plenty of adult whales buying
         | this stuff. For example, there's a new mythic Deathwing skin on
         | a gacha wheel that costs, on average, about $200 (!!) to get.
         | It's only been out a few days and I've run into multiple
         | players who have it.
        
           | bogdan wrote:
           | Hearthstone battle pass isn't really comparable to Fortnite
           | cosmetics. Hearthstone is pay 2 win where the majority of new
           | cards are better than old ones.
        
         | downrightmike wrote:
         | All the lawsuits they are doing
        
         | johnnyanmac wrote:
         | >"We've had challenges delivering consistent Fortnite magic,"
         | Sweeney said, adding "market conditions today are the most
         | extreme" since the early days of the company founded in 1991.
         | 
         | Probably the closest way to say "we're in a recession and
         | gaming isn't resistant to this one" I've heard yet. But it
         | makes sense: a "free" service that entices with cosmetics is
         | easy to cut when parent money gets tight.
         | 
         | And if kids lose interest they will move to another game. Or
         | more likely, TikTok and its medium. Just increasing the
         | dopamine.
        
         | VoidWarranty wrote:
         | The store is quite a cost. They also have a billion engineers
         | working in every different direction contributing to UE.
        
         | LocalH wrote:
         | They pay out tons to "creators" of brainrot slop UEFN maps.
        
       | geitir wrote:
       | Speaking personally, the move to unreal engine 5 ruined the feel
       | of the game. Somehow it had a very unique and polished gameplay
       | loop that was as addicting as CS and the unreal 5 launch changed
       | it, at least for the hardware I was running
        
       | LiamhCryptokeys wrote:
       | The Valve comparison is apt. The difference is Valve built Steam
       | as infrastructure first, then quietly stepped back from games.
       | Epic did it backwards -- they built the game first, then tried to
       | force the infrastructure (EGS) into existence with money. Much
       | harder to do it that way.
        
         | darkteflon wrote:
         | I remember when Steam was just something I had to crack to play
         | HL2 as a broke uni student. In the intervening decades I've
         | shelled out for over 500 games on Gabe's little experiment.
         | Wild.
        
         | modeless wrote:
         | Valve built more games than Epic in the past 10 years. Epic
         | essentially only released Robo Recall and Fortnite + extra
         | content, plus a spinoff of Rocket League which was an
         | acquisition. Valve released a couple of duds (Artifact, Dota
         | Underlords) but also some good games: Half-Life: Alyx, Counter-
         | Strike 2, and Deadlock. They also did "The Lab" and "Aperture
         | Desk Job" which, while not full games, were quite good as demos
         | for their hardware.
        
         | adrian17 wrote:
         | > Epic did it backwards -- they built the game first, then
         | tried to force the infrastructure (EGS) into existence with
         | money.
         | 
         | Didn't Valve push Steam through HL2? It's a different kind of
         | forcing of course, but still.
        
       | jmpman wrote:
       | Seems like Epic won the battle against Apple, but lost the war.
       | My kids haven't played Fortnite since it was dropped from the
       | Apple Store.
        
       | OSaMaBiNLoGiN wrote:
       | "As the first-person shooter game Fortnite"
       | 
       | What? If the person writing the article is so unfamiliar with the
       | subject they are writing about, they likely should not be writing
       | about it.
        
         | bsimpson wrote:
         | Remove the reference, and that's most "news" in this era
        
       | dgeiser13 wrote:
       | Since when do people refer to game playing as usage?
        
       | oh_fiddlesticks wrote:
       | > Fortnite "Usage"
       | 
       | I like this choice of word, it seems fitting.
        
       | pbrum wrote:
       | Not long ago I was looking at my favorite games of decades past.
       | Unreal Tournament figured very prominently, made of course by
       | Epic. So I wondered: why did they stop making Unreal games? I
       | looked at their game chronology. On one hand, they made Gears of
       | War, an Xbox exclusive that never interested me. And the other
       | one? Oh, right: Fortnite. That's where Unreal Tournament went.
       | They made tons of money for sure. But no company, including Epic,
       | has made a competitive FPS + CTF game as solid as UT, UT2003, or
       | UT2004 since that era
        
         | roncinephile wrote:
         | Halo Infinite is the closest I've gotten to the UT feeling
         | nowadays. Simple arena, equal playing field, drop in drop out,
         | tools-not-loadouts design. It's a shame how a variable and
         | strong design gets put off into the corner to wither.
        
           | archagon wrote:
           | Splitgate 1 felt a lot like UT2k4 combined with Halo to me.
           | Really fast, really fun.
        
         | danpalmer wrote:
         | I wanted to play UT2004 for some nostalgia recently. Turns out
         | even though I own it on the Epic game store, I can't play it
         | because Epic removed it from the Epic game store.
        
           | Narishma wrote:
           | Didn't they make the game free? Or was that just UT99?
        
         | justinhj wrote:
         | I think the problem is also that there are many FPS multiplayer
         | CTF games even if they are not all great, they all compete for
         | attention in a crowded market. Destiny, Call of Duty and all
         | their variants.
        
         | hapticmonkey wrote:
         | They had Unreal Tournament 4 in development around 2018 but it
         | never gained much traction in the pre-alpha phase. Once
         | Fortnite blew up they seemed to just focus on that and their
         | app store.
         | 
         | https://www.youtube.com/watch?v=q3botRkqnwk
        
       | dgeiser13 wrote:
       | Epic gave away 662 Million free games in 2025 alone. They pay the
       | game devs for each copy they give away. They've been doing this
       | for 8+ years.
       | 
       | https://insider-gaming.com/epic-games-store-give-away-662-mi...
       | 
       | In addition they've payed other game devs for Epic Game Store
       | exclusivity so games would be available for 1 year before being
       | released on Steam.
       | 
       | The whole company has been mismanaged into the side of a
       | mountain.
        
         | raincole wrote:
         | I still don't know which is stupider: this, or Unity buying
         | Weta.
        
       | HardwareLust wrote:
       | Fortnite usage fell? Maybe there's hope for humanity after all.
        
       | singron wrote:
       | Epic's 2019 P&L was published as part of Epic v. Apple. According
       | to that:
       | 
       | * Fortnight revenue was $5.5B in 2018 and $3.8B in 2019
       | 
       | * Employee counts in those years: 1063 and 1932
       | 
       | * Average "People" cost per employee: $141K, $142K (CPI adjusted
       | is $182K in 2026).
       | 
       | * Average "Production & Hosting" cost per employee: $189K, $150K
       | (CPI $248K, $194K)
       | 
       | * Platform royalty expenses were 25% of total game revenue
       | 
       | * Slightly under half their Operating Expenses were people
       | 
       | * Fortnight was >90% of revenue
       | 
       | I have a strong guess that "People" costs doesn't include all
       | salaries, and that many employees are categorized under
       | "Production & Hosting", although I expect that also includes
       | other costs. I'll guess 75% is people, which makes total CPI
       | adjusted average cost per employee somewhere around $320K-$370K,
       | but I'll say $320K.
       | 
       | This means 5000 employees cost around $1.6B and cutting 1000
       | saved around $320M/year in addition to $500M of other costs.
       | 
       | Most estimates of Fortnight revenue claim it's roughly flat or
       | falling between 2020 and 2025 fluctuating between $3B and $6B.
       | 
       | Unless Unreal Engine or EGS revenue took off, it's kind of weird
       | to quadruple headcount while keeping revenue basically flat or
       | falling. If fortnight only makes $2B next year, then they would
       | be underwater on just royalties and salaries.
       | 
       | https://s3.documentcloud.org/documents/20696836/epic-apple-t...
        
       | justinhj wrote:
       | Epic was very lucky with Fortnite. Originally they showed the
       | game at GDC as more of a mining, resource collection and building
       | game. Frankly it looked boring.
       | 
       | Changing that to a shooter with the Battle Royale mechanic was a
       | $10 billion win. They have managed it pretty well, but it seems
       | they just over extended without innovating to attract and retain
       | players.
        
       | arealaccount wrote:
       | Wow and I thought the amount of money my son pays for skins alone
       | would be more than enough to keep the entire company afloat
        
       | grandpoobah wrote:
       | Not a single comment mentioning UEFN? Epic's failed attempt at
       | copying Roblox?
       | 
       | Epic has been pissing money away paying "creators" to churn out
       | slop "red versus blue" modes/maps for Epic's meta-verse.
       | 
       | A lot of these maps are effectively hello world applications.
       | Like the lowest of low quality. You add in a few weapon spawns, a
       | few prefab buildings, and you're done. Time to get yourself a few
       | thousand a month.
        
       | Noaidi wrote:
       | Duplicate
       | 
       | https://news.ycombinator.com/item?id=47504996
        
       | s0ulf3re wrote:
       | Coupled with the recent price increase of V-Bucks, things do not
       | look like they are shaping up well.
       | 
       | https://www.fortnite.com/news/fortnite-v-bucks-price-increas...
        
       | pelorat wrote:
       | They have way too many employees for what they do.
        
       | wiseowise wrote:
       | Epic should learn from Valve. The only guy touching TF2 is a
       | cleaning manager who dusts off serves once in a year.
        
       | dana321 wrote:
       | Its kind of a miracle that any working game gets made on unreal
       | engine considering how buggy the editor is.
        
       | whyenot wrote:
       | There are (were) ~5,000 employees at Epic. That seems like a huge
       | number for company that has produced little more than various
       | flavors of Fortnite and a failure of a store in the last 10
       | years.
        
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