[HN Gopher] Some things just take time
       ___________________________________________________________________
        
       Some things just take time
        
       Author : vaylian
       Score  : 434 points
       Date   : 2026-03-21 14:46 UTC (8 hours ago)
        
 (HTM) web link (lucumr.pocoo.org)
 (TXT) w3m dump (lucumr.pocoo.org)
        
       | vaylian wrote:
       | Speed is useful, when you have a good idea or a hypothesis you
       | want to test. But if you are running in the wrong direction,
       | speed is of very little value. With LLMs it might be even harder
       | to stop and realize that you are creating the wrong thing,
       | because you are not spending effort to create the wrong thing.
        
         | binsquare wrote:
         | I can relate to this, when time and effort of coding is a
         | limiting factor it forces people to be more thoughtful about
         | what to create.
        
         | allenu wrote:
         | > But if you are running in the wrong direction, speed is of
         | very little value.
         | 
         | I think of it differently. Speed is great because it means you
         | can change direction very easily, and being wrong isn't as
         | costly. As long as you're tracking where you're going, if you
         | end up in the wrong place, but you got there quickly and
         | noticed it, you can quickly move in a different direction to
         | get to the right place.
         | 
         | Sometimes we take time mostly because it's expensive to be
         | wrong. If being wrong doesn't cost anything, going fast and
         | being wrong a lot may actually be better as it lets you explore
         | lots of options. For this strategy to work, however, you need
         | good judgment to recognize when you've reached a wrong
         | position.
        
         | julenx wrote:
         | I'm seeing this cultural pattern where developers have started
         | accepting LLM output with very little scrutiny. This ends up
         | code that works on the surface, but most of the times problems
         | are not addressed at their source.
         | 
         | Creating these wrong things is only cheaper with LLMs. Since
         | developers now spend less time and effort to create that wrong
         | thing, they don't feel the need validate or reflect on them so
         | much.
         | 
         | The risk is not the tool itself, but the over-reliance on it
         | and forgoing feedback loops that have made teams stronger, e.g.
         | debugging, testing, and reasoning why something works a
         | particular way.
        
       | Swizec wrote:
       | > everybody who is like me, fully onboarded into AI and agentic
       | tools, seemingly has less and less time available because we fall
       | into a trap where we're immediately filling it with more things
       | 
       | You fill a jar with sand and there is no space for big rocks.
       | 
       | But if you fill the jar with big rocks, there is plenty of space
       | for sand. Remove one of the rocks and the sand instantly fills
       | that void.
       | 
       | Make sure you fit the rocks first.
        
         | big-chungus4 wrote:
         | You fill the bottle with water, you put a fish in it, you
         | remove half of the water, the bottle is still half full, but if
         | you remove the fish, it will have less water than before.
         | 
         | You fill the bottle with half of the water, you put the fish
         | in, you can fill in the other half. If you start with the first
         | half, you will end up with more water.
        
           | auggierose wrote:
           | What?
        
             | ghurtado wrote:
             | Psilocybin?
             | 
             | Not sure, I used to be better at diagnosing this type of
             | episode.
        
             | NikolaNovak wrote:
             | I assume post used extreme example to demonstrate that
             | wise-sounding metaphors may not have inherent point or
             | value.
        
             | satvikpendem wrote:
             | They're talking about Archimedes' principle, displacement
             | of water. The fish makes the water bottle overflow, so be
             | careful when you add the fish so that it doesn't. It's a
             | counter analogy to the rocks one above.
        
             | spencerflem wrote:
             | They're pointing out that if the jar was _filled_ with
             | sand, then of course you can't fit any rocks in because
             | it's full. It's cute but misunderstands the original
             | metaphor I think.
        
             | sritchie wrote:
             | Hahah, I just have to reply and say I loved the original
             | comment and was happy for the laugh. Obviously this is the
             | answer to the riddle of
             | 
             | > Given a 3-liter container and a 5-liter container, both
             | initially empty, and access to tap water, how can you
             | measure exactly 4 liters of water without using any
             | additional containers
             | 
             | I've offered and received some convoluted metaphors
             | recently, love leaning hard into this one.
        
           | ghurtado wrote:
           | In a more advanced civilisation, you would be put in the
           | pillory for the townsfolk to throw rotten cabbage at you
           | until the Lord fixed whatever made you say that.
        
           | jareklupinski wrote:
           | you fill the 3 liter bottle up to the top, and pour the
           | contents into the 5 liter bottle
           | 
           | then you fill 3 liter bottle again, and pour the contents
           | into the 5 liter bottle until the 5 liter one is full
           | 
           | empty the 5 liter bottle, and pour the 1 liter in the 3 liter
           | bottle into the 5 liter bottle
           | 
           | fill the 3 liter bottle again and pour that into the 1 liter
           | already in the 5 liter bottle to get 4 liters of water
        
             | wiml wrote:
             | Then you bring the fox back, take the hen across the river,
             | ...
        
           | hedayet wrote:
           | > You fill the bottle with water, you put a fish in it, [some
           | water overflows], you remove half of water...
           | 
           | That water overflow step is missing / implicit. But that's an
           | observable event.
        
           | otterley wrote:
           | You put your right foot in, you put your right foot out, you
           | put your right foot in, and you shake it all about.
        
           | Vegenoid wrote:
           | The point of the metaphor is not to say "spending time is
           | mechanically similar to putting things in a container". It is
           | to look at spending time from a new angle, and see if it
           | helps you understand it better. A wise person sees a metaphor
           | as a launching point for thought, not as an expression of a
           | metaphysical connection.
           | 
           | Yes, there are bad metaphors, and people who take metaphors
           | too seriously. That you can conjure a bad metaphor with
           | somewhat similar to semantics to some other metaphor does not
           | mean that said metaphor is bad.
        
           | hk__2 wrote:
           | You write a metaphore in a comment, you remove half of it,
           | you add another one in the middle, you add the half of the
           | first one, and... nobody understands anything.
        
         | wizardforhire wrote:
         | If that ain't the secret to solving an np complete problem I
         | don't know what is!
        
         | d0liver wrote:
         | I think that's kind of the point though: AI is the sand, but
         | it's the rocks that hold all of the value; the further you get
         | away from using AI the more real value you obtain. Like, a few
         | of the rocks have gold deposits in them, and the sand is just
         | infinitely copious but never holds anything valuable. And
         | you've got a bunch of people running around saying, "Behold my
         | mountains of sand!"
        
       | titanomachy wrote:
       | > We pay premiums for Swiss watches, Hermes bags and old
       | properties precisely because of the time embedded in them
       | 
       | Lost me in paragraph three. We pay for those things because
       | they're recognizable status symbols, not because they took a long
       | time to make. It took my grandmother a long time to knit the
       | sweater I'm wearing, but its market value is probably close to
       | zero.
        
         | simonw wrote:
         | I would say that wearing a sweater knitted by one's grandmother
         | is its own kind of status symbol. I'm more impressed by that
         | (someone having a grandmother willing to invest that much
         | effort in a gift for them) than someone spending $1000 on an
         | item of clothing.
         | 
         | The fact that those items took a long time to make is part of
         | what makes them status symbols though, because if you pay a lot
         | of money for something that took no time to make at all (see
         | most NFTs) you look like an idiot to a lot of people.
        
           | titanomachy wrote:
           | I like the sweater, and some people like you might recognize
           | it as special, but it doesn't have the universal cachet of a
           | Rolex or something. It's also a bit chunky and funny-looking
           | (but I guess so are some Rolexes).
        
             | daveguy wrote:
             | "universal" is doing a lot of heavy lifting there.
        
           | ghurtado wrote:
           | > status symbol.
           | 
           | This sort of thing was done at a time when everybody did it,
           | and now that it's not done, nobody does it
           | 
           | No kid ever said "did you see the sweater that Timmy's
           | grandma knitted for him? That kid is so cool! "
           | 
           | Mostly because they all had grams sweaters as well.
           | 
           | I don't know what term you were looking for, but a handmade
           | present for someone dear is about the furthest thing from a
           | "status symbol" that I can think of:
           | 
           | - it can't be bought
           | 
           | - it can't be transferred without losing almost all value
           | (ie: it's only valuable to you, or at most your family, eBay
           | doesn't want it)
           | 
           | - it provides no improvement whatsoever in one's social
           | standing
        
             | simonw wrote:
             | I don't care about the opinion of kids.
             | 
             | I'm also completely unimpressed by someone wearing a Rolex
             | though, so different mileage for different people.
        
               | ghurtado wrote:
               | You should be able to understand the definition of a
               | common term such as "status symbol" though.
               | 
               | Understanding words does not require being impressed by
               | anything, nor caring about the opinion of kids.
        
               | daveguy wrote:
               | If most people are thinking "whoopdedoo... you clearly
               | have more money than sense" when they see your status
               | symbol, is it still a status symbol?
        
               | Avicebron wrote:
               | It depends, if someone fundamentally believes that having
               | more money than someone else means that person is of
               | higher status, then it is.
               | 
               | If people don't consider that someone with more money is
               | of a higher status then symbols of that wealth aren't
               | meaningful.
               | 
               | I think a lot of people have an ingrained belief that
               | "more money == more status"
        
               | fluidcruft wrote:
               | Status symbols signal different status in different
               | contexts. Some contexts (mostly lower middle class and
               | below) are impressed by Rolex watches because they are
               | expensive and the struggle for money forms a collective
               | experience.
               | 
               | The old rich doesn't give a shit about Rolex watches
               | beyond noticing the newb rich using them to tell on
               | themselves.
        
               | daveguy wrote:
               | And some people just don't give a shit about a fancy
               | watch no matter how much money they have or don't have.
        
               | simonw wrote:
               | Different mileage for different people.
        
             | NiloCK wrote:
             | What are you referring to with the phrase "status symbol"?
             | 
             | I can't connect it at all to your listed points. An Olympic
             | medal is about obvious a status symbol as I can imagine but
             | it can't (meaningfully) be bought or transferred.
             | 
             | The status signified with a knit sweater is membership (and
             | good standing!) in a caring family with elders not yet
             | fully subsumed into their phones.
             | 
             | People, acquaintances and strangers alike, frequently
             | comment on the knit socks I often wear, ask after who made
             | them, and all of a sudden we're on "how's your mom" terms.
        
               | ghurtado wrote:
               | > it can't (meaningfully) be bought or transferred.
               | 
               | https://www.ebay.com/b/Olympic-
               | Medal/27291/bn_55191416?_sop=...
               | 
               | > People, acquaintances and strangers alike, frequently
               | comment on the knit socks I often wear,
               | 
               | Ok, that explains pretty much everything about your line
               | of thought.
               | 
               | Thanks.
        
               | NiloCK wrote:
               | (edited for clarity)
               | 
               | > https://www.ebay.com/b/Olympic-
               | Medal/27291/bn_55191416?_sop=...
               | 
               | Of course you can buy an Olympic medal. You can't buy the
               | _status_ conferred by the medal (of Olympic champion  /
               | nth runner up).
               | 
               | > Ok, that explains pretty much everything about your
               | line of thought.
               | 
               | I don't understand this either. Are you insulting me?
        
               | bluecheese452 wrote:
               | Buying someone else's medal is not a status symbol. That
               | is why they included the word meaningfully.
        
           | cineticdaffodil wrote:
           | To be worthy that much time is the statussymbol of love. Its
           | a rare thing, money can't buy. Somebody gifts part of his
           | finite time on the planet to you bundled in an artifact.
        
         | agumonkey wrote:
         | Maybe the analogy was wrong but more and more, I believe that
         | some of a value was implicitly about how many organs/industries
         | did it touch.
        
         | satvikpendem wrote:
         | Yes, Veblen goods, and there are examples of cloning Hermes
         | bags for example (still by hand) where they're much cheaper yet
         | took the same amount of time to create.
         | 
         | https://youtu.be/02CjWIkTy-M
        
         | airstrike wrote:
         | Reads like a feel good article to signal virtue and feel
         | validated in the wake of the Delve scandal. But ultimately
         | obvious, opportunistic, and mid.
        
         | doe88 wrote:
         | I feel you, I guess i succeeded in not being lost and keep
         | reading by solving the conendrum in telling myself: it
         | certainly should take time to grow the cows for the bags.
         | Nonetheless I'm glad i finished reading it, it was a good
         | essay.
        
         | cambrianentropy wrote:
         | I clicked the back button exactly when I got to that line haha.
        
         | bigstrat2003 wrote:
         | It would be more accurate to say "we value these things
         | highly". Most people don't give a damn about your sweater, but
         | it's probably _extremely_ valuable to you precisely because of
         | the time your grandmother put into it.
        
         | vessenes wrote:
         | The point of the essay is good. You called out exactly my
         | reaction; we value those things because of the marketing
         | dollars that went in to them. As a wealthy friend from Geneva
         | said to me once, "Look around this dinner party - the Swiss
         | here have either an Apple watch or nothing on their wrist."
         | Swiss watches are an export good, and Hermes is a luxury brand.
         | Both of generally good quality. And much, much better
         | marketing.
        
       | andyhedges wrote:
       | > We require age minimums for driving, voting, and drinking
       | because we believe maturity only comes through lived experience.
       | 
       | Not true, we do this because the 99% of the time it's true,
       | however there are people who would be perfectly competent and
       | responsible to drive without living to the age of 16-18. Same
       | with voting, there are humans who have a deep understanding and
       | intelligence about politics at a younger age than suffrage.
       | Equally there are people who will be reckless drivers at 40 and
       | vote on whim at 60.
       | 
       | We have these rules not because sophistication only comes through
       | lived experience, we have them because it's strongly correlated
       | and covers of most error cases.
       | 
       | To take this to AI, run the model enough times with a higher
       | enough temperature, then perhaps it can solve your challenges
       | with a high enough quality - just a thought.
        
         | abnry wrote:
         | The guiding analogy of the piece is that of planting a tree and
         | waiting for it to mature.
         | 
         | The reason we need to wait is that it takes time for some
         | things to mature.
        
           | andyhedges wrote:
           | Yes, I'm saying it's not a good analogy
        
       | dminor wrote:
       | On the contrary, you can solve the tree problem with money. There
       | are nurseries that sell mature trees -- most people though will
       | not choose to spend $20k on a tree.
        
         | hshsiejensjsj wrote:
         | This is nitpicking his point.
         | 
         | But anyhow, you can buy large-ish burlapped trees but they
         | aren't as healthy, often die, and nothing close to a 100+ yr
         | old estate oak tree or a decades old rose garden. You just
         | can't make it faster, transplanting plants that old will kill
         | them.
        
           | dminor wrote:
           | You're moving the goalposts on his poor analogy :)
           | 
           | Most of the trees do just fine, and these nurseries will
           | typically provide a warranty.
        
             | johnthedebs wrote:
             | Besides nitpicking, even your original point isn't even
             | true. You cannot transplant a 100 year old tree (which has
             | not been constrained in size dramatically) and expect it to
             | survive for any reasonable length of time.
        
       | QuadrupleA wrote:
       | > everybody who is like me, fully onboarded into AI and agentic
       | tools, seemingly has less and less time available because we fall
       | into a trap where we're immediately filling it with more things
       | 
       | I do wonder if productivity with AI coding has really gone up, or
       | if it just gives the illusion of that, and we take on more
       | projects and burn ourselves out?
        
         | agumonkey wrote:
         | A blend of both. You do create more, but the goalposts are
         | always one more step away.
         | 
         | ps: it's strange that YouTubers are talking about the same
         | thing. People in different dev circles. Agentic feels like doom
         | ide scroll.
        
           | irishcoffee wrote:
           | Sounds similar to a slot machine. How odd...
        
         | ErroneousBosh wrote:
         | > I do wonder if productivity with AI coding has really gone
         | up, or if it just gives the illusion of that, and we take on
         | more projects and burn ourselves out?
         | 
         | It definitely hasn't for me. I spent about an hour today trying
         | to use AI to write something fairly simple and I'm still no
         | further forward.
         | 
         | I don't understand what problem AI is supposed to solve in
         | software development.
        
           | ghurtado wrote:
           | > I don't understand what problem AI is supposed to solve in
           | software development.
           | 
           | When Russians invaded Germany during WWII, some of them (who
           | had never seen a toilet) thought that toilets were advanced
           | potato washing machines, and were rightfully pissed when
           | their potatoes were flushed away and didn't come back.
           | 
           | Sounds like you're feeling a similar frustration with your
           | problem.
        
             | lawn wrote:
             | Russians invading Ukraine had some, let's say interesting,
             | reactions to modernities like toilets and washing machines
        
               | ghurtado wrote:
               | Which begs the question: how many of those Russians
               | stealing the appliances also took a potato washer or two?
        
             | ErroneousBosh wrote:
             | I don't really see where that comparison is relevant.
             | 
             | Why is AI supposed to be good?
        
           | Philpax wrote:
           | Apologies for the obligatory question, but what did you try
           | to do, and with which AI did you try to do it with?
        
             | ErroneousBosh wrote:
             | Well following advice from folk on here earlier, I thought
             | I'd start small and try to get it to write some code in Go
             | that would listen on a network socket, wait for a packet
             | with a bunch of messages (in a known format) come in, and
             | split those messages out from the packet.
             | 
             | I ended up having to type hundreds of lines of description
             | to get thousands of lines of code that doesn't actually
             | work, when the one I wrote myself is about two dozen lines
             | of code and works perfectly.
             | 
             | It just seems such a slow and inefficient way to work.
        
               | timacles wrote:
               | Hate to pull the skill issue card here, but that is a
               | trivial problem that can be one shotted with almost any
               | model with
        
               | smj-edison wrote:
               | tbh that's not a helpful thing to say. I think a more
               | productive thing would be to ask "What model are you
               | using?" "Are you using it in chat mode or as a dedicated
               | agent?" "Do you have an AGENTS.md or CLAUDE.md?"
               | 
               | I've also been underwhelmed with its ability to iterate,
               | as it tends to pile on hacks. So another useful question
               | is "did you try having it write again with what you/it
               | learned?"
        
               | ErroneousBosh wrote:
               | > I think a more productive thing would be to ask "What
               | model are you using?" "Are you using it in chat mode or
               | as a dedicated agent?" "Do you have an AGENTS.md or
               | CLAUDE.md?"
               | 
               | In my case I'd have to say "Don't know, whatever VS
               | Code's bot uses", and "no idea what those are or why I
               | have to care".
        
               | ErroneousBosh wrote:
               | Okay, tell you what then. Help me learn.
               | 
               | The problem is that I want something that listens on a
               | TCP connection for GD92 packets, and when they arrive
               | send appropriate handshaking to the other end and parse
               | them into Go structs that can be stuffed into a channel
               | to be dealt with elsewhere.
               | 
               | And, of course, something to encode them and send them
               | again.
               | 
               | How would I do that with whatever AI you choose?
               | 
               | I'm pretty certain you can't solve this with AI because
               | there is literally no published example of code to do it
               | that it can copy from.
        
         | ghurtado wrote:
         | > I do wonder if productivity with AI coding has really gone up
         | 
         | Here's the thing: we never had a remotely sane way to measure
         | productivity of a software engineer for reasons that we all
         | understand, and we don't have it now.
         | 
         | Even if we had it, it's not the sort of thing that management
         | would even use: they decide how productive you are based on
         | completely unrelated criteria, like willingness to work long
         | hours and keeping your mouth shut when you disagree.
         | 
         | If you ask those types whether productivity has gone up with
         | AI, they'll probably say something like "of course, we were
         | able to let go a third of our programmers and nothing really
         | seems to have changed"
         | 
         | "Productivity" became a poisoned word the moment that the suits
         | realized what a useful weapon it was, and that it was
         | impossible to challenge.
        
         | timacles wrote:
         | What society and America is about to realize is that it really
         | doesn't matter how productive you are at software and
         | technological innovations when systemic things outside of the
         | economic system are eroding.
         | 
         | It doesn't matter how fast we can make our widgets and chatbots
         | when what you need is to have a self sufficient workforce. We
         | have outsourced everything material and valuable for society.
         | Now we are left with industries of gambling, ad machines and
         | pharmaceuticals with a government that is functionally bankrupt
         | and politicians that have completely sold out
        
       | lapcat wrote:
       | > I'm also increasingly skeptical of anyone who sells me
       | something that supposedly saves my time.
       | 
       | Imagine a world in which the promise of AI was that workers could
       | keep their jobs, at the same compensation as before, but work
       | fewer hours and days per week due to increased productivity.
       | 
       | What could you do with those extra hours and days? Sleep better.
       | Exercise more. Prepare healthy meals. Spend more time with family
       | and friends. The benefits to physical and mental well-being are
       | priceless. Even if you happened to earn extra money for the same
       | amount of work, your time can be infinitely more valuable than
       | money.
       | 
       | Unfortunately, that's not this world. Which is why the "increased
       | productivity" promise doesn't seem to benefit workers at all.
       | 
       | If you look at the technological utopias that people imagined 50,
       | 60+ years ago, they involved lives of leisure. If you would have
       | told them that advances in technology would not reduce our
       | working hours at all, maybe they would have started smashing the
       | machines back then. Now we're supposed to be happy with more
       | "stuff", even if there's no more time to enjoy stuff.
        
       | tbrownaw wrote:
       | > _We know this intuitively. We pay premiums for Swiss watches,
       | Hermes bags and old properties precisely because of the time
       | embedded in them. Either because of the time it took to build
       | them or because of their age._
       | 
       | Oh, I thought it was because they're a way to show off about
       | being rich.
       | 
       | > _We require age minimums for driving, voting, and drinking
       | because we believe maturity only comes through lived experience._
       | 
       | Even if she could reach the pedals, my 4yo doesn't have the
       | attention span to drive. This isn't a "lived experience" thing,
       | it's a physical brain development thing. IIRC the are effects
       | with learning math, where starting earlier had limited impact on
       | being able to move to certain more advanced topics earlier; ie
       | there's more going on than just hours of experience.
       | 
       | The standard age for voting is also the age for being a legal
       | adult. There are sound logical reasons that these ages should
       | match.
       | 
       | The standard drinking age is due to pressure by activists, and
       | AIUI is lower in other countries.
        
         | sodapopcan wrote:
         | > Oh, I thought it was because they're a way to show off about
         | being rich.
         | 
         | Maybe for some. I think these examples were carefully chosen.
         | Hermes are made in France, "Swiss watch" doesn't automatically
         | mean Rolex, though in that case Rolex does own most of their
         | manufacturing (though there is a whole world of carefully made
         | watches out there that don't cost 10K). As for old
         | properties... there is a huge range there, but unless you are
         | living in a castle, most people, at least my city, are likely
         | silently thinking: "I'm so sorry for them that they have to
         | live in that old house."
        
       | cdevries wrote:
       | https://simplytrees.com/
        
       | sledgehammers wrote:
       | Also you know, for programmers, say a 3 day work week is right
       | there up for grabs. Even still employers would see big
       | productivity increases.
        
         | tonyedgecombe wrote:
         | Programmers no longer have any leverage now they can all be
         | replaced by machines. It doesn't matter how productive you are,
         | the system will always demand more.
        
           | OtomotO wrote:
           | This hype too will pass. It's always ebb and flood...
        
         | hedayet wrote:
         | you know what most of us end up doing on those other days? we
         | start side tech projects that require even more effort for even
         | little return.
         | 
         | You can't trust us with self-care. There's just too many shiny
         | toys out there!
        
           | mrknmc wrote:
           | Speak for yourself!
        
       | NetMageSCW wrote:
       | "The power of doing anything with quickness is always prized much
       | by the possessor, and often without any attention to the
       | imperfection of the performance."
        
       | alexpotato wrote:
       | I've been working on a clone of Sid Meier's Pirates but with a
       | princess theme (for my daughters).
       | 
       | I've been using AI to help me write it and I've come to a couple
       | conclusions:
       | 
       | - AI can make working PoCs incredibly quickly
       | 
       | - It can even help me think of story lines, decision paths etc
       | 
       | - Given that, there is still a TON of decisions to be made e.g.
       | what artwork to use, what makes sense from a story perspective
       | 
       | - Playtesting alone + iterating still occurs at human speed b/c
       | if humans are the intended audience, getting their opinions takes
       | human time, not computer time
       | 
       | I've started using this example more and more as it highlights
       | that, yes, AI can save huge amounts of time. However, as we
       | learned from the Theory of Constraints, there is always another
       | bottleneck somewhere that will slow things down.
        
         | simonw wrote:
         | I've tried a few game projects with coding agents - having
         | never worked on a game before in my life - and the main thing I
         | learned is that the hard part is designing it to be _fun_.
         | 
         | Coming up with a genuinely interesting gameplay loop with
         | increasing difficulty levels and progressively revealed
         | gameplay mechanics is a fascinating and extremely difficult
         | challenge, no matter how much AI you throw at the problem.
        
         | potro wrote:
         | I have very similar experience. I vibecoded a foreign language
         | practice app for myself. It works decent from functional
         | perspective and I don't see too many bugs. But the biggest
         | productivity constraint I see is the time I need to spend using
         | it in order to understand what is working and where the issues
         | are.
        
           | ozim wrote:
           | My newest joke is:
           | 
           | ,,I was able to vibecode those 5 apps I always wanted but
           | never had time to code them myself ... it is so different now
           | because -- I don't have time to use them".
        
         | zzleeper wrote:
         | LMK if you finish it, sounds like something my daughter would
         | enjoy!
        
       | thn-gap wrote:
       | I work at FAANG, and leadership is successfully pushing the urge
       | for speed by stablishing the new productivity expectations, and
       | everyone is rushing as much as they can, as the productivity gain
       | doesn't really match the expectations, and people overwork to
       | make up for this difference. This works very well with internal
       | competition and a quota system for performance ratings, with some
       | extra fear due to the bad job market.
       | 
       | I feel this new world sucks. We have new technology that boosts
       | the productivity of the individual engineer, and we could be
       | doing MUCH better work, instead of just rushed slop to meet
       | quotas.
       | 
       | I feel I'm just building my replacement, to bring the next level
       | of profits to the c-suite. I just wish I wasn't burning out while
       | doing so.
        
         | an0malous wrote:
         | I've noticed this dynamic acutely working at YC startups the
         | last 5ish years. Coding has become like a sweatshop.
         | 
         | I don't think it's exclusive to startups or tech either, it
         | seems more like a downstream consequence of the fact that
         | there's no real innovation anymore. Capitalism demands constant
         | growth, and when there are real technological improvements you
         | can achieve that growth through higher productivity. If there
         | are none, you have to achieve that growth through other means
         | like forcing employees to work longer or cutting costs. The
         | alpha is all coming from squeezing the labor force right now.
        
           | Vegenoid wrote:
           | > it seems more like a downstream consequence of the fact
           | that there's no real innovation anymore
           | 
           | This doesn't sound right to me. We are currently getting
           | smacked upside the head by an enormous technological
           | innovation. I believe that, even within the framework of
           | capitalism, this problem has social and political roots. The
           | "robber baron" period late 19th century America has strong
           | similarities to what we are seeing today, and technological
           | stagnation was not the cause.
        
       | Chris_Newton wrote:
       | With all the emphasis on the speed of modern AI tools, we often
       | seem to forget that velocity is a vector quantity. Increased
       | speed only gets us where we want to be sooner if we are also
       | heading in the right direction. If we're far enough off course,
       | increasing speed becomes counterproductive and it ends up taking
       | longer to get where we want to be.
       | 
       | I've been noticing that this simple reality explains almost all
       | of both the good and the bad that I hear about LLM-based coding
       | tools. Using AI for research or to spin up a quick demo or
       | prototype is using it to help plot a course. A lot of the multi-
       | stage agentic workflows also come down to creating guard rails
       | before doing the main implementation so the AI can't get too far
       | off track. Most of the success stories I hear seem to be in these
       | areas so far. Meanwhile, probably the most common criticism I see
       | is that an AI that is simply given a prompt to implement some new
       | feature or bug fix for an existing system often misunderstands or
       | makes bad assumptions and ends up repeatedly running into dead
       | ends. It moves fast but without knowing which direction to move
       | in.
        
         | skydhash wrote:
         | > It moves fast but without knowing which direction to move in.
         | 
         | It also moves fast with a tendency to pick the wrong direction
         | (according to the goal of the prompter) at every decision point
         | (known or unknown).
        
           | tombert wrote:
           | I've definitely gotten it into contexts where it will never
           | stop going into the wrong direction, even when I tell it to
           | forget everything it did before, and told it a correct path
           | forward. Usually restarting the entire session fixes it, but
           | not always.
        
             | FrankRay78 wrote:
             | Shrewd context management is the go here.
        
         | gopalv wrote:
         | > Increased speed only gets us where we want to be sooner if we
         | are also heading in the right direction.
         | 
         | This is a real problem when the "direction" == "good feedback"
         | from a customer standpoint.
         | 
         | Before we had a product person for every ~20 people generating
         | code and now we're all product people, the machines are writing
         | the code (not all of it, but enough of it that I will -1 a
         | ~4000 line PR and ask someone to start over, instead of digging
         | out of the hole in the same PR).
         | 
         | Feedback takes time on the system by real users to come back to
         | the product team.
         | 
         | You need a PID like smoothing curve over your feature changes.
         | 
         | Like you said, Speed isn't velocity.
         | 
         | Specifically if you have a decent experiment framework to keep
         | this disclosure progressive in the customer base, going the
         | wrong direction isn't a huge penalty as it used to be.
         | 
         | I liked the PostHog newsletter about the "Hidden dangers of
         | shipping fast", I can't find a good direct link to it.
        
           | Ezra wrote:
           | This is the article you referred to:
           | 
           | https://newsletter.posthog.com/p/the-hidden-danger-of-
           | shippi...
        
             | chrisweekly wrote:
             | Thanks! Great link.
        
         | nabbed wrote:
         | >Increased speed only gets us where we want to be sooner if we
         | are also heading in the right direction.
         | 
         | I suppose there is an argument that if you _are_ building the
         | wrong thing, build it fast so that you can find out more
         | quickly that you built the wrong thing, allowing you to iterate
         | more quickly.
        
           | roughly wrote:
           | It's still faster and cheaper to just build the right thing
           | to begin with. As the old saying goes, spend your time
           | sharpening your ax.
        
             | mgfist wrote:
             | Yes, but only if you have an ax to sharpen. With a lot of
             | things it takes trial and error to make progress. You can
             | take this pretty up high too - sometimes it takes building
             | multiple products or companies to get it right
        
               | Jare wrote:
               | > With a lot of things it takes trial and error to make
               | progress
               | 
               | Way too often that is used as an excuse for various forms
               | of laziness; to not think about the things you can
               | already know. And that lack of thinking repeats in an
               | endless cycle when, after your trial and error, you don't
               | use what you learned because "let's look forward not
               | backward", "let's fail fast and often" and similar
               | platitudes.
               | 
               | Catchy slogans and heartfelt desires are great but you
               | gotta put the brains in it too.
        
           | overfeed wrote:
           | > I suppose there is an argument that if you are building the
           | wrong thing, build it fast so that you can find out more
           | quickly that you built the wrong thing,
           | 
           | A lot of people are so enamored by speed, they are not even
           | taking the time to carefully consider the full picture of
           | what they are building. Take the HN frontpage story on
           | OpenCode: IIRC, a maintainer admitted they keep adding many
           | shallow features that are brittle.
           | 
           | Speed cannot replace product vision and discipline.
        
           | fc417fc802 wrote:
           | The outcome of that approach depends entirely on the broader
           | process. Imagine golf but you refuse to swing with anything
           | less than maximum strength to avoid wasting time.
           | 
           | Discovery is great and all but if what you discover is that
           | you didn't aim well to begin with that's not all that useful.
        
         | siddboots wrote:
         | I've been working on a side project for ~10 years (very
         | intermittently) that involves a tricky combination of
         | mathematics, classical AI algorithms, and programming language
         | design, and I've gone though this very slow but rewarding
         | journey to work out how all of the pieces should fit together
         | properly.
         | 
         | In the last year or so I've been able to prototype it and
         | accelerate the development quite significantly using Claude and
         | pals, and now it is very close to a finished product. One one
         | hand there's no doubt in my mind that the LLM tools can make
         | this sort of thing faster and let you churn through ideas until
         | you find the right ones, but on the other hand, if I hadn't had
         | that slow burn of mostly just thinking about it conceptually
         | for 10 years, I would have ended up vibe coding a much worse
         | product.
        
           | TheJord wrote:
           | 10 years of thinking before shipping is actually the move.
           | The AI just becomes a power tool -- useless if you don't know
           | what you're building, unstoppable if you do
        
         | jstummbillig wrote:
         | Ah, metaphors. Abstract concepts are not moving objects. You
         | don't actually need to "turn it around" or "sail past it". You
         | can break the laws of physics (because they don't apply). You
         | can teleport around.
         | 
         | Speed actually just wins, because we are usually constrained by
         | time.
        
           | 3121aksj8p wrote:
           | Yes, AI can emit BS at a faster rate than ever. We can also
           | produce more blog posts than ever.
           | 
           | Working or useful software? AI hasn't produced any at all
           | since 2023.
        
             | jstummbillig wrote:
             | Wow, an account, just for that? I feel honored and slightly
             | suspicious.
        
       | jsisto wrote:
       | great article. reminds me of the saying "9 women can't make a
       | baby in a month"
        
       | felubra wrote:
       | "So welcome to the machine"
       | 
       | I'm reading Against The Machine by Paul Kingsnorth, and now
       | reading this blog piece is hard not to make connections with the
       | points of the book: the usage of the tree as a counter-argument
       | for the machine's automation credo exposed in the blog post very
       | much aligns with I've read so far.
        
       | wazHFsRy wrote:
       | Sounds familiar, for most of my life I have tried to remove all
       | "friction" from life - applying that engineering mindset to make
       | everything as efficient as possible. Only then I realized that
       | life somehow is about that "friction".
        
         | tablet wrote:
         | Indeed. Without friction you can't steer.
        
         | ghywertelling wrote:
         | All of our current systems are currently designed keeping in
         | mind the restrictions of costs and human working speed. What if
         | we remove those friction using software, The remaning friction
         | will be all due to physical reality. Then humanity's focus will
         | shift in removing friction in physical domain. Currently it
         | takes some time for a support person to triage a bug request,
         | what if that flow takes seconds now.
         | 
         | Think about the analogy of transaction speed of money transfer
         | vs actual delivery of good. With AI, we would make all digital
         | tasks instantaneous, but the physical world will hum along at
         | its own speed unless we speed it up with dark factories and
         | what not.
        
       | jspaetzel wrote:
       | Was hoping this wasn't ai related, disappointed
        
         | svessi wrote:
         | I'm also searching for non-AI content these days. Have you
         | found anything since your comment?
        
       | gz5 wrote:
       | >Nobody is going to mass-produce a 50-year-old oak. And nobody is
       | going to conjure trust, or quality, or community out of a weekend
       | sprint.
       | 
       | absolutely although i wonder how different 'trust' is in the
       | culture of tomorrow? will it 'matter' as much, be as cherished,
       | as earned over the fullness of time?
       | 
       | i suspect it is a pendulum - and we are back to oak trees at some
       | point - but which way is the pendulum swinging right now?
        
       | fullstackchris wrote:
       | I don't see the problem - everything the author describes has,
       | and will always be, true. You can't vibe code anything of value
       | in a weekend exactly because anyone _else_ with the same level of
       | experience can do the exact same thing in the same weekend! This
       | has always been true across all trades and technologies. Once
       | again, the domain expertise, wisdom, and simply _time_ of doing
       | something always win. LLMs literally don't change that at all.
        
       | bushido wrote:
       | I feel for the larger companies and the people who started 10
       | years ago, though.
       | 
       | They have spent the last decade building processes and guardrails
       | for getting consistent average performance from people. But now,
       | some talented people who worked at those companies are building
       | their own new companies without the overhead and moving much,
       | much more quickly.
       | 
       | I think what we assume is "vibe slop at inference speed" is not
       | as simple as people make it out to be. From a perspective, I
       | think generally it might be people trying to save jobs.
       | 
       | I'm seeing more slop come out of larger, older companies than the
       | new ones (with experienced operators).
       | 
       | And the speed is somewhat scary. For smaller team it doesn't take
       | as much effort to build deep, beautiful product anymore.
       | 
       | The bottleneck was never the ability for a engineer to code. It
       | was the 16 layers between the customer and the programmer which
       | has vanished in smaller companies and is forcing larger ones to
       | produce slop.
        
       | locusofself wrote:
       | I love this, and it applies to a lot more than software and trees
       | :)
        
       | andwaal wrote:
       | I think it's hard to argue with the idea that we should slow down
       | and think more, and that AI is pushing us to do the opposite. But
       | time is limited, it's very limited. And at least in a
       | professional setting, to spend time on the correct things is key.
       | 
       | What AI allow us is to do those things we would not have been
       | able to prioritize before. To "write" those extra tests, add that
       | minor feature or to solve that decade old bug. Things that we
       | would never been able to prioritize are we noe able to do. It's
       | not perfect, it's sometimes sloppy, but at least its getting shit
       | done. It does not matter if you solve 10% of your problem perfect
       | if you never have time for the remaining 90.
       | 
       | I do miss the coding, _a lot_, but productivity is a drug and I
       | will take it.
        
       | w10-1 wrote:
       | What's faster now are the time-dependent factors of production -
       | product development, go-to market, etc.
       | 
       | What's slower now are threats to production - even minor
       | regulations take years or decades, and often appear only when
       | workarounds have surfaced.
       | 
       | So what changed in the last 40+ years are the many tools for
       | businesses to shape the conditions of their business -the
       | downstream market, upstream suppliers, and regulatory
       | support/constraints. This is extremely patient work over
       | generations of players, sometimes by individuals, but usually by
       | coalitions of mutual corporate self-interest, where even the
       | largest players couldn't refuse to participate.
       | 
       | It's evolution.
        
       | ChuckMcM wrote:
       | I've been hearing similar things from a lot of different
       | directions. The underlying issue about "you cannot replace time"
       | is one that is good to internalize early. A number of people I
       | know who "missed" their kids growing up because they were working
       | hard to make lots of money. You can't go buy "time with my kids
       | when they were growing up."
       | 
       | Agentic coding very much feels like a "video game" in the sense
       | of you pull the lever and open the loot box and sometimes it's an
       | epic +10 agility sword and sometimes its just grey vendor trash.
       | Whether or not it generates "good" or even "usable" code fades to
       | the background as the thrill of "I just asked for a UI to
       | orchestrate micro services and BLAMMO there it was!" moves to the
       | fore.
        
       | MPSimmons wrote:
       | I don't disagree with the sentiment, but I think the signals that
       | we use to determine whether we're doing the right things are
       | different with the new AI enhanced toolsets.
       | 
       | Refactoring decent sized components are an order of magnitude
       | easier than it was, but the more important signal is still, why
       | are you refactoring? What changed in your world or your world-
       | view that caused this?
       | 
       | Good things still take time, and you can't slop-AI code your way
       | to a great system. You still need domain expertise (as the
       | EXCELLENT short story from the other day explained, Warranty Void
       | if Regenerated (https://nearzero.software/p/warranty-void-if-
       | regenerated) ). The decrease in friction does definitely allow
       | for more slop, but it also allows for more excellence. It just
       | doesn't _guarantee_ excellence.
        
       | whateveracct wrote:
       | lots of things take days, not hours. And idt AI changes that
       | much. It does let you (or - let's be real - your middle
       | management) try to make it happen with hours tho :P
        
       | bytefish wrote:
       | As for the tree analogy and open source.
       | 
       | Yes, you cannot build years of community and trust in a weekend.
       | But sometimes it's totally sufficient to plant a seed, give it
       | some small amounts of water and leave it on its own to grow. Go
       | ask my father having to deal with a huge maple tree, that I've
       | planted 30 years ago and never cared for it.
       | 
       | Open Source projects sometimes work like this. I've created a
       | .NET library for Firebase Messaging in a weekend a few years
       | ago... and it grew on its own with PRs flowing in. So if your
       | weekend project generates enough interest and continues to grow a
       | community without you, what's the bad thing here? I don't get it.
       | 
       | Sometimes a tree dies and an Open Source project wasn't able to
       | make it.
       | 
       | That said, I've just finished rewriting four libraries to fix
       | long standing issues, that I haven't been able to fix for the
       | past 10 years.
       | 
       | It's been great to use Gemini as a sparring partner to fix the
       | API surface of these libraries, that had been problematic for the
       | past 10 years. I was so quick to validate and invalidate ideas.
       | 
       | Once being one of the biggest LLM haters I have to say, that I
       | immensely enjoy it right now.
        
       | imilev wrote:
       | Awesome article, I feel a lot of people have also forgotten that
       | good projects take iteration not 100 new features. To get few
       | features to an excelent state it requires multilpe iterations at
       | multiple stages. 1) The developer who does a task validates that
       | their thinking was the correct one, they see how they changes
       | impact the system, is it scalable? Does it need to be scalable?
       | While you are working and thinking on it you get more and more
       | context which simply wasn't there at the begining. 2) A feature
       | done once (even after my perfect ClaudeCode plan) is not done
       | forever, people will want to make it better/faster/smoother/etc.
       | But instead of taking the time to analyze and perfect it we go
       | onto the next feature, and if we have to iterate on the current
       | one, we don't iterate we redo...
       | 
       | Really like the article I think it is awesome, and I strongly
       | believe AI for coding will stay, but I also beleive that we need
       | to still have a strong understanding of why we are building
       | things and what they look like.
        
       | scuff3d wrote:
       | We're gonna have to learn some lessons from other engineering
       | fields in this regard. Electrical, civil, mechanical,
       | aerospace... They've all had to put processes in place to
       | intentionally slow things down for a long time. I could throw a
       | circuit board layout together 1000x faster then a team of
       | engineers could have 50 years ago, but that industry has
       | developed a culture of rigorous review processes to ensure
       | quality, which means I couldn't actually move nearly as fast as
       | possible.
       | 
       | Undoubtedly a lot of that comes down to production cost and
       | safety. A plane is far more likely to kill people and it costs a
       | shitload more to produce then an app (though plenty of software
       | is mission critical). But now in software we can move quick
       | enough up front that if we don't start applying some discipline
       | it's going to bite us in the ass in the long run.
        
       | keiferski wrote:
       | One of my favorite ideas from Nietzsche [1] is that civilizations
       | take millennia to "digest" or integrate concepts. It seems a
       | little obvious, maybe, until you look at the modern world and
       | realize the baseline assumption is something like, "every problem
       | is just a question of resources."
       | 
       | An example being the common attitude that [advanced tech] is just
       | a math problem to be solved, and not a process that needs to play
       | itself out in the real world, interacting with it and learning,
       | then integrating those lessons over time.
       | 
       | Another way to put this is: experience is undervalued, and
       | knowledge is overvalued. Probably because experience isn't
       | fungible and therefore cannot be quantified as easily by market
       | systems.
       | 
       | 1. Probably not his original idea, and now that I think about it
       | this is kind of more Hegelian. I'm not familiar enough with Hegel
       | to reference him though.
        
         | DrewADesign wrote:
         | I have no problem with people treating advanced tech like a
         | math problem. I have a _big goddamned problem_ with the tech
         | world seeing things like creativity, expression, exploration,
         | imagination, experience, companionship, empathy, sex, fun,
         | beauty, inspiration, and all of that human-y sort of stuff as a
         | goddamned math problem to be solved. It's just so sad and most
         | people resent it being shoved down their throats by tech
         | companies abusing their societal leverage.
        
         | loandbehold wrote:
         | Knowledge is a distilled experience.
        
           | iafiaf wrote:
           | shouldnt it be the other way around?
        
       | ivanjermakov wrote:
       | We value human ingenuity and effort. If there was a button
       | "create an Oscar-worty movie" anyone could press it would make a
       | paradox. The trick is that this won't render film industry
       | useless, since we watch movies only when we believe they're worth
       | our time, which is not true for zero-effort content.
        
         | Ylpertnodi wrote:
         | Isn't it only of late that the Oscars panel have to watch the
         | films?
        
       | fuzzy_biscuit wrote:
       | Some of the items listed in the "takes time" list say the
       | beginning are not great examples. They are better emblems of
       | artificial scarcity, especially Hermes bags.
        
       | bambax wrote:
       | > _Trees take quite a while to grow. If someone 50 years ago
       | planted a row of oaks or a chestnut tree on your plot of land,
       | you have something that no amount of money or effort can
       | replicate. The only way is to wait. Tree-lined roads, old
       | gardens, houses sheltered by decades of canopy: if you want to
       | start fresh on an empty plot, you will not be able to get that._
       | 
       | This is a bad start. Louis XIV at Versailles and Marly famously
       | made while forests appear or disappear overnight, to the utter
       | dismay of Saint-Simon, the memorialist, who thought this was an
       | unacceptable waste of money and energy.
       | 
       | And this was before the industrial revolution. Today I'm sure
       | many more miracles happen every day.
        
       | aantix wrote:
       | Everyone is obsessed with speed.
       | 
       | But no one wants to go out of their house.
       | 
       | Social connections. Trust. Facetime. All matter more than ever.
       | 
       | Want a moatable software business? Know your customers on a
       | personal level. Have a personal relationship. Know the people
       | that sign the contracts, know their kids names, where they
       | vacationed last winter, their favorite local restaurant.
       | 
       | Get out of the house.
        
       | ICodeSometimes wrote:
       | It's worth noting that just because something takes time doesn't
       | mean it's automatically worth doing.
       | 
       | Vibe slop-ing at supersonic speeds and waiting years to grow
       | aren't the only options, there's something in between where you
       | have enough signal to keep going and enough speed to not waste
       | years on the wrong thing.
       | 
       | I feel that today's VCs have completely disregarded the middle
       | and are focused on getting as big as possible as fast as possible
       | without regard to the effect it's having on the ecosystem.
        
       | mocamoca wrote:
       | Can someone ELI5 what Earandil purpose is?
        
       | mayukh wrote:
       | Go slow to go fast.
        
       | Lerc wrote:
       | Is this not an observation bias?
       | 
       | Consider the idea of trying to determine how quickly an unknown
       | number of timers will go ping, It could be 10,000 timers that go
       | ping when finished or 1,000,000 timers that go ping when
       | finished. I don't know when they are going to go ping, just that
       | they all the timers are running at different speeds spread over
       | some distribution.
       | 
       | After one time period, 5,000 pings have been detected. Should you
       | conclude that timers are pinging fairly quickly?
       | 
       | You cannot tell the overall duration of timers if you don't know
       | the number of timers there are out there. Your only data that the
       | timer exists is the ping, consequently you cannot tell if a small
       | population is at high speed or a large population is at a
       | moderate speed. In both cases the data you receive are the
       | fastest of the population.
       | 
       | In other words we haven't yet seen what the 10 year project made
       | using these tools is like (or even if it exists/will exist),
       | because they haven't been around for 10 years.
        
       | erelong wrote:
       | yes, we want to avoid counterproductive things that are done too
       | quickly
       | 
       | no we don't want to miss genuine ways to speed things up to
       | improve our productivity so we can do other or more things
        
       | ChrisMarshallNY wrote:
       | I find myself sympathetic to the author's PoV, but I am
       | incorporating LLMs into my workflow, with a resultant jaw-
       | dropping (to me) increase in velocity.
       | 
       | But I am not just dispatching to agents. I work interactively
       | with a chat interface, and sometimes, I will just bin a whole
       | hour's worth of back-and-forth, because we're not getting
       | anywhere (in fact, I did exactly that, about 30 minutes ago).
       | 
       | But that hour is peanuts, compared to the ten hours that I would
       | have spent, trying to figure it out on my own. With an LLM (and
       | git), I can "run something up the flagpole, and see who salutes."
       | I can afford to experiment with very large code bases, and toss
       | out a whole bunch of stuff, if need be.
       | 
       | That said, I know damn well, that quite a few folks here, would
       | sneer at my methodology, as "awkward, stodgy, and slow."
       | Nevertheless, I am pretty chuffed with the results. Yeah, it's
       | slower than some folks would do it, but the Quality is really
       | high, and I'm happy with the results.
       | 
       | My favorite thing to do, is (for example) toss all 5 of my SDK
       | files into the LLM, paste in the JSON server interaction,
       | describe the bug, and ask it to help me figure it out.
       | 
       | Nine times out of ten, it finds the bug quickly. The real bug. I
       | am not always happy with the proposed solutions, but finding the
       | root cause is always the time-consuming part.
        
         | FrankRay78 wrote:
         | A perfectly good methodology with the right guardrails in place
         | imho.
        
       | lifeisstillgood wrote:
       | Some things take time
       | 
       | And time takes money
       | 
       | Enough money to pay one's bills while one tends the growing tree
       | 
       | And if we have a society that ensures everyone is given the
       | dignity of time
       | 
       | We also get a society that reaps what some create with that time
       | 
       | But if we have a society that only rewards pushing money back up
       | the hierarchy
       | 
       | Then we all lose our time and our nest eggs to those who have the
       | most.
        
       | Animats wrote:
       | "Nobody is going to mass-produce a 50-year-old oak."
       | 
       | Mass production of engineered structural lumber.[1]
       | 
       | [1] https://www.youtube.com/watch?v=RCYn3xQ0yS8
        
       | nchmy wrote:
       | I've been slowly working on something for a decade, and I'm
       | always comforted by this poem by Mary Oliver
       | 
       | Things take the time they take.
       | 
       | Don't worry.
       | 
       | How many roads did St. Augustine follow
       | 
       | before he became St. Augustine?
        
       | triwats wrote:
       | Sometimes to move fast - we have to go slow.
       | 
       | That's a mantra I learned when getting into technology.
       | 
       | Asking questions about how things work, why it is a certain way,
       | or why a shortcut was made often give you far better insights
       | than anything else.
       | 
       | Slowing down and understandng is great. With AI this is even
       | easier. But choose wisely, brains get full.
        
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       (page generated 2026-03-21 23:00 UTC)