[HN Gopher] An update on Steam / GOG changes for OpenTTD
       ___________________________________________________________________
        
       An update on Steam / GOG changes for OpenTTD
        
       Author : jandeboevrie
       Score  : 242 points
       Date   : 2026-03-19 17:27 UTC (5 hours ago)
        
 (HTM) web link (www.openttd.org)
 (TXT) w3m dump (www.openttd.org)
        
       | beardsciences wrote:
       | I'm glad that Atari was willing to compromise at all. I'm happy
       | with the updated response, and hope that it helps others
       | understand the nuance of the situation. Anyone can still go
       | download the main release from the official site.
        
         | paxys wrote:
         | How are people supposed to understand the "nuance of the
         | situation" when they aren't even sharing it? What is the
         | problem to begin with? Why can't both projects continue to
         | exist independently?
        
           | striking wrote:
           | The bundling might feel necessary from Atari's side because
           | OpenTTD would compete with Atari's re-release on platforms
           | like Steam and GoG (unlike on OpenTTD's website, where you're
           | already at the end of the funnel for OpenTTD specifically and
           | therefore Atari doesn't feel like they're losing a sale).
        
           | nemomarx wrote:
           | OpenTTD started from the ip they now own, and it's possible
           | Atari could try and prove that in court. I don't know if they
           | would win, but why spend the legal fees here?
        
           | benoau wrote:
           | The problem is copyright won't expire on the 1995 game until
           | some time next century, while a French company that acquired
           | Atari's name and copyrights 20 years ago is now asserting
           | their exclusive rights over the IP.
        
             | limagnolia wrote:
             | Does OpenTTD contain any Atari IP? I thought it was
             | completely re-written, and did not include any of the
             | original game assets?
        
         | RGamma wrote:
         | Until the IP is flipped to another owner and the final squeeze
         | begins. Gotta mirror this.
        
       | Lammy wrote:
       | > a compromise would be needed to balance Atari's commercial
       | interests (which of course they are entitled to pursue as the
       | rights holder)
       | 
       | No, fuck 'em. They had nothing to do with developing the game,
       | and in a sane copyright structure a thirty-year-old work would be
       | public domain by now.
        
         | Dylan16807 wrote:
         | Well, they shouldn't be entitled but they _are_ entitled.
        
         | blizdiddy wrote:
         | Agreed. Publishers need to be knocked off this absurd moral
         | high ground. If merely being rich is enough for me to profit
         | off of Miles Davis songs for decades after his death, copyright
         | is just another wealth redistribution to the rich. Steal all
         | the games and music, and any ghoul that claims I'm stifling
         | creativity can compare their compositions to mine.
        
         | maybewhenthesun wrote:
         | > in a sane copyright structure
         | 
         | You are not wrong. But alas we don't have that. ANd in the
         | reality we live in this collaboration is way better than the
         | alternative.
        
           | blizdiddy wrote:
           | We know what the law is... the law is bullshit.
           | 
           | Is it easier to imagine the end of the world than the end of
           | capitalism?
        
             | AndrewDucker wrote:
             | What you can imagine has very little to bear on what they
             | can get away with without being legally shut down.
        
             | passivegains wrote:
             | I mean, yeah. There's enough nukes locked and loaded around
             | the globe to end human civilization as we know it in
             | minutes. Nobody's made a bomb that can fix socioeconomics.
        
             | maybewhenthesun wrote:
             | No. Or maybe yes (with the current US government the end of
             | the world is quite easy to imagine... )
             | 
             | But what I can imagine has very little to do with what
             | actually happens.
        
         | Aurornis wrote:
         | > They had nothing to do with developing the game
         | 
         | OpenTTD started as an effort to translate the original game's
         | assembly into higher level code.
         | 
         | It was not a clean room implementation. The original code was
         | used as a base.
        
           | Lammy wrote:
           | Who gives a shit? It's from 1995 and nu-Atari had nothing to
           | do with it.
        
             | AndrewDucker wrote:
             | Copyright from 1995 has not expired.
        
               | Lammy wrote:
               | And now we have looped back around to my original
               | comment. I'll give you a moment to scroll up and read it
               | again.
        
         | WarcrimeActual wrote:
         | But it's not and we don't live in fantasy land. Your approach
         | would have it shut down tomorrow.
        
       | paxys wrote:
       | I'm sure I'm missing some context but what is Atari's role here
       | exactly? Isn't OpenTTD an independent and fully legal project?
       | What is Atari's basis for asking for a "compromise"?
       | 
       | Or is it just the case that the project maintainers got paid off?
        
         | Closi wrote:
         | Atari own all the IP and copyright.
         | 
         | While OpenTTD is open source, it's basis is really that the
         | original game was reverse-engineered, originally using the
         | original assets, and then rebuilt.
         | 
         | Also all the map data etc is owned by Atari, so you need to
         | have a 'genuine' copy to access all the levels etc.
        
           | paxys wrote:
           | What copyright? OpenTTD doesn't copy any code or assets from
           | the original game. It is a ground-up rewrite. There is no
           | copyright violation.
        
             | sylos wrote:
             | I read somewhere that it's not a clean room rewrite but
             | rather it started off as a reverse engineering.
        
             | designerarvid wrote:
             | Reproducing someone's intellectual property and publishing
             | it is exactly what constitutes a copyright violation.
             | 
             | You can retype someone's book with your keyboard, it's
             | still not yours.
        
               | Sharlin wrote:
               | Reproducing the surface behavior of a program, no matter
               | how faithfully, is not in itself copyright violation if
               | it's a cleanroom implementation. But int this case it's
               | not to write the new one, the developers studied (and
               | manually translated to C++) the original code, not just
               | the program's behavior. So this is more of a case of a
               | derived work, like a translation of a novel.
        
               | orphea wrote:
               | Reproducing is absolutely not a copyright violation.
               | Otherwise emulators would have no legal option to exist.
        
               | designerarvid wrote:
               | That is a question about which copyrights are enforced.
               | Different question.
        
               | ErroneousBosh wrote:
               | An emulator is not a reproduction of the thing it
               | emulates.
        
               | anthk wrote:
               | Learn something new, dear GenZers:
               | 
               | https://osgameclones.com/
               | 
               | Maybe you all realize how much brainwashed from
               | corporations yall actually are.
        
               | iso1631 wrote:
               | Look and Feel in computers and how it interacts with
               | copyright is hardly something new
               | 
               | https://jolt.law.harvard.edu/assets/articlePDFs/v03/03Har
               | vJL...
        
               | anthk wrote:
               | And Sony vs Bleem (or the IBM BIOS reimplementation)
               | already set a precedent so that doesn't really matter
               | anymore. Look at Wine. Or Exegutor. Or DOSBox.
               | 
               | All of them totally legal reimplementing either prior
               | look and feel and functionality.
        
               | iso1631 wrote:
               | > The code of computer programs are excluded from design
               | protection, but visual aspects of software are very
               | commonly protectable as long as they are 'new' (i.e. not
               | a direct copy of anything that has come before) and
               | possess 'individual character' (i.e. that the design
               | produces a different 'overall impression' than anything
               | that has come before)
               | 
               | I'm no expect, but Chris Sawyer style games certainly
               | provided a unique overall impression to me. Whether it
               | needs to be a registered design or not I couldn't say,
               | but it's not going to be cheap to find out.
               | 
               | More recent battles have relied on Trademark and Patent
               | law rather than Copyright, but "Look and Feel" is still a
               | legal grey area
        
               | designerarvid wrote:
               | GenZ?
        
             | jorl17 wrote:
             | Note that, while it is a rewrite, it was done so through
             | disassembling the original game, not via a clean room
             | implementation. I find this particularly relevant given
             | that the original was written (mostly) in assembly too.
        
               | Closi wrote:
               | Also even if it is a ground up rewrite, the look and feel
               | still matters.
               | 
               | Try creating a 1:1 dupe of a Hermes bag or a Rolex and
               | see how their legal team reacts (even if you call it an
               | OpenBirk)
        
               | anthk wrote:
               | [flagged]
        
               | bjt wrote:
               | The fact that these exist does not mean that they're
               | immune from legal challenge. If the original creators
               | wanted to sue, there are all kinds of claims that would
               | have a decent shot in court (e.g. trademark, trade dress,
               | design patents) besides "you copied our copyrighted
               | source code." The clones exist more because people are
               | being cool about it, and because there's not a strong
               | economic incentive to challenge them. Those things can
               | change at any time.
        
               | anthk wrote:
               | Sony vs Bleem. They already lost this case in court.
        
               | comex wrote:
               | That was a very different case.
               | 
               | Out of the two claims, the only one that made it to
               | appeals court was about whether it was fair use for Bleem
               | to use screenshots of PS1 games to advertise its emulator
               | (which was compatible with those games). The Ninth
               | Circuit decided it was. But that's not relevant here.
               | 
               | The other claim was more relevant, as it was an unfair
               | competition claim that apparently had something to do
               | with Bleem's reimplementation of the PS1 BIOS. But the
               | district court's record of the case doesn't seem to be
               | available online, and the information I was able to find
               | online was vague, so I don't know what exactly the facts
               | or legal arguments were on that claim. Without an appeal
               | it also doesn't set precedent.
               | 
               | If there were a lawsuit over OpenTTD, it would probably
               | be for copyright infringement rather than unfair
               | competition, and it would probably focus more on fair use
               | and copyrightability. For fair use, it matters how much
               | something is functional versus creative. The PS1 BIOS is
               | relatively functional, but a game design and
               | implementation are highly creative. On the other hand,
               | despite being creative, game mechanics by themselves are
               | not copyrightable. So it might come down to the extent to
               | which OpenTTD's code was based on the reverse-engineered
               | original code, as opposed to being a truly from-scratch
               | reimplementation of the same mechanics. Visual appearance
               | would also be relevant. Oracle v. Google would be an
               | important precedent.
        
               | InsideOutSanta wrote:
               | I think I'm even older than you, because I remember what
               | Nintendo did to the Great Giana Sisters.
        
               | haunter wrote:
               | Good luck making an open source Pokemon game clone and
               | see how it goes
        
               | dang wrote:
               | Please don't cross into personal attack on HN. You can
               | make your substantive points without that.
               | 
               | https://news.ycombinator.com/newsguidelines.html
        
               | anthk wrote:
               | - OpenArena
               | 
               | - Chip's Challange and custom levels pack
               | 
               | - Freedoom+Blasmepher for Doom/Heretic
               | 
               | - LibreQuake
               | 
               | - Supertux2
               | 
               | - Oolite
               | 
               | - Kgoldminner/XScavenger with level sets
               | 
               | - Frozen Bubble
               | 
               | - Any X11/console/9front sokoban clone. Everyone reuses
               | the same level set over and over.
        
               | 20k wrote:
               | Clean room reimplementations of software projects have
               | been tested in court and are legally fine
        
             | not_the_fda wrote:
             | Its not a clean ground-up rewrite. They dis-assembled the
             | original binaries into assembly and started from there.
        
             | Macha wrote:
             | There's two issues:
             | 
             | 1. OpenTTD is not a clean room rewrite. It started by
             | disassembling the original game and manually converting to
             | C++ on a piecemeal basis.
             | 
             | 2. As the game was updated, sure lots of this code has been
             | rewritten. Almost certainly the majority. But has all of it
             | been legally rewritten? Ehh... much less clear.
             | 
             | This sort of process has generally been held to produce a
             | derived work of whatever you're cloning, even if the final
             | result no longer contains original code, hence why clean
             | room reverse engineering even became a thing in the first
             | place.
             | 
             | It's probably fuzzy enough at this stage that you could
             | have a long expensive drawn out legal battle about it (and
             | I suspect we'll see at least one for some other project in
             | the coming years with the recent trend of "I had AI rewrite
             | this GPL project to my MIT licensed clone"). Would OpenTTD
             | win? Who knows. Could OpenTTD afford it? Certainly not.
        
               | mghackerlady wrote:
               | Correct me if I'm wrong but wasn't BSD in a similar legal
               | limbo for a while? In that case wouldn't there be
               | precedent for such projects to be legally fine so long as
               | they've existed long enough and been heavily modified?
        
             | Ekaros wrote:
             | It might be improved and changed in many ways. But I have
             | zero doubt it would not lose in court any argument over
             | copyrights. Most reasonable people would tell that it looks
             | way too close to original. And that would probably be
             | enough.
        
             | iso1631 wrote:
             | If I were to create a new game from the ground up, with new
             | artistic assets, and not an LLM in sight, with the
             | characters of Luke Skywalker and Darth Vader playing around
             | on the Millenium Falcon, I would be breaching copyright.
             | 
             | I'm not sure if look and feel of a game like Transport
             | Tycoon can be copyrighted, but I wouldn't like to be
             | against it.
             | 
             | (I remember buying Transport Tycoon from I think Beatles,
             | in Altrincham. I clearly remember riding on the front seat
             | of the bus upstairs on my way to Flixton back in 1994
             | reading the manual)
        
             | ikiris wrote:
             | It seems you don't understand copyright. The entire game is
             | copyrighted. Not just the specific sprites.
             | 
             | You can see the same effect if someone were to make a
             | yellow short guy with metal claws and regeneration as a
             | character.
        
           | lstodd wrote:
           | What levels? TTD, Open or no has no levels, only a map
           | generator, and you seriously don't want to try the
           | reimplementation of the original one.
        
         | LoganDark wrote:
         | Atari probably threatened to take it down if there wouldn't be
         | a compromise. So a compromise was worked out that wouldn't
         | require a takedown.
        
           | lstodd wrote:
           | Pretty much this. No one was interested in playing corporate
           | games, and Steam/GoG isn't that important anyway.
        
         | legitster wrote:
         | These are not people ripping off TTD to make a buck. If you
         | absolutely love the game so much that you spent 20 years
         | modding it, you're going to have some respect for the original
         | and the publisher and are probably glad they are interested
         | again.
         | 
         | I get that it's not the same Atari as it was 30 years ago. But
         | I liken it to you being a Beatles cover band and the estate of
         | John Lennon reaches out to you, you're going to treat them with
         | some sort of respect.
        
         | kabdib wrote:
         | I really wonder who "Atari" is these days . . .
        
           | Cthulhu_ wrote:
           | Currently (and for the past 25 odd years) it's a brand owned
           | by a French holding company called Atari SA, formely known as
           | Infogrames.
        
         | Cthulhu_ wrote:
         | While Atari holds the rights to Transport Tycoon, I'd argue
         | that at this point taking OpenTTD down would be a huge footgun;
         | like Nintendo with emulators, they can also buy / license the
         | engine and re-release the game on modern platforms under its
         | official name.
        
       | CivBase wrote:
       | > we have not been "pressured" by Atari to make these changes.
       | 
       | > Atari approached us to explain their plans for the Transport
       | Tycoon Deluxe re-release, and what it might mean for OpenTTD.
       | 
       | > we understood that a compromise would be needed to balance
       | Atari's commercial interests [...] against the availability of a
       | free, well-developed evolution of the game.
       | 
       | Sounds to me like you were pressured by Atari to make these
       | changes.
        
         | calibas wrote:
         | Everyone's being diplomatic, including most of the HN comments.
         | 
         | This seems to be the simplest compromise, and allows OpenTTD to
         | continue existing without too many problems from Atari, so
         | people don't want to make waves.
        
         | NietTim wrote:
         | There is no way not to, OpenTTD has 0 cards to play since
         | everything is explicitly build on IP that is not theirs, and
         | they know it. They were "not pressured" because Atari didn't
         | utter threats to them, it didn't need to come to that because
         | the OpenTTD people were reasonable, and so was Atari.
         | 
         | Not sure why so many commenters are failing to grasp this.
        
       | junaru wrote:
       | Atari is releasing an inferior product and needs the superior
       | community one delisted. The remaster cannot compete, simple as.
        
         | ethanrutherford wrote:
         | it is neither being delisted, nor was it requested to be. As
         | far as rights holders exercising their rights, this is about
         | the most collaborative way it could have gone. Not every rights
         | holder is a John Carmack.
        
           | WarcrimeActual wrote:
           | This guy ended his thought with "simple as". He's not a smart
           | man.
        
       | mhitza wrote:
       | The initial post has omitted any reason for the change. Of course
       | people would speculate, including in the HN comments.
       | 
       | What seemed majority at the time was the idea of some
       | collaboration/partnership and monetary exchange.
       | 
       | I think its a good lesson in communication, especially when you
       | have a dedicated community. Transparency is welcome.
       | 
       | Regarding Atari and "their rights", there hasn't been an Atari
       | for way too long and the IP was passed between companies left and
       | right without additive value to users. I expect transport tycoon
       | to be another cash grab, but happy to be surprised for the
       | better.
        
         | maybewhenthesun wrote:
         | Atari being the commercial firm it is, I could very well
         | imagine that stuff was under NDA. Just 'by default', because
         | that's what the lawyers like. And only when angry speculations
         | emerged they could be persuaded to just openly communicate.
         | 
         | Or the OpenTTD guys were not the best communicators.
         | Considering it's the OpenTTD creators live at the intersection
         | of the groups 'programmers' and 'adults who like to play with
         | train sets' it wouldn't be a stretch.
         | 
         | All in all I think this collaborative approach is very much the
         | preferred outcome.
         | 
         | All those people saying 'the open web is dead' and 'people
         | don't download from websites anymore' are exaggerating imo.
        
       | legitster wrote:
       | As a sidenote, this whole situation implies just how important
       | platforms are.
       | 
       | Nothing about OpenTTD has changed. You can literally just go
       | download it off their website for free - same as it was 20 years
       | ago. And you can add it to your Steam library just fine. It's
       | only been on the Steam store for 5 of those years.
       | 
       | But the open internet is dead now and just being "de-
       | merchandised" from a platform feels like being relegated to the
       | dark web (maybe something the open source community doesn't quite
       | fully appreciate).
        
         | lstodd wrote:
         | Open internet is dead only to those that don't take the effort
         | to discover. Otherwise it's still as open as it always was.
         | 
         | Since there was an internet to speak of, there always were and
         | still are vast amounts of people unaware of stuff that exists,
         | limited by no "platforms" but only by their own lack of desire.
        
           | throwaway0q5347 wrote:
           | > limited by no "platforms" but only by their own lack of
           | desire.
           | 
           | Or Google's low ranking of their content
        
             | lstodd wrote:
             | I don't even.
             | 
             | Relying on third-party ranking of whatever is a clear
             | indicator of lack of effort.
        
               | StableAlkyne wrote:
               | Short of developing psychic abilities, how would you then
               | address the discoverability problem without relying on a
               | third party?
               | 
               | Forums, search engines, social media, and link
               | aggregators are all third parties with their own ranking.
               | Nobody outside of a handful of small-web hobbyists have
               | put a "cool links" section into a website since 1997.
        
               | skydhash wrote:
               | There's always a relationship aspect in discoverability.
               | Unless the set is small, there will always be
               | intermediary nodes in that graph that will connect
               | consumers and producers. But there's no need for it to be
               | a mega tech company. Radio DJs help with discovering
               | musics. Books club can help with recommending books.
        
               | johnnyanmac wrote:
               | Doesn't need to be, but most traffic is driven by search.
               | I reckon 2nd most common is influencers, and I don't know
               | if that's an upgrade (even easier to buy out).
        
               | BowBun wrote:
               | This is classic engineering missing the forest for the
               | trees.
               | 
               | The answer to your question is: same as we always did
               | before! Do you talk to friends? Colleagues? Family? You
               | definitely chat with us here on HN. All of these people
               | share things with you constantly.
               | 
               | There's a funny obsession in tech circles to gather all
               | the information they can as quick as possible. I much
               | prefer to optimize for the quality of information I'm
               | ingesting.
        
           | repeekad wrote:
           | Technology Connections referred to this as "algorithmic
           | complacency", young people don't like Bluesky because they
           | have to decide for themselves what content to follow instead
           | of a default algorithm feed
        
           | nazgulsenpai wrote:
           | I use a similar argument to those who say that gaming is
           | dead. Sure, if you're waiting for $AAA_DEVELOPER to change,
           | it's probably dead, but you don't even have to look that far
           | to find amazing games everywhere in indie and AA.
        
             | johnnyanmac wrote:
             | Gaming feels dead to devs these days. But I know that's not
             | what gamers care about.
        
             | polothesecond wrote:
             | Sadly indie developers are only just starting get into my
             | preferred genre. I am excited to see how a number of
             | upcoming titles turn out, but for the time I'm stuck
             | waiting for $AAA_DEVELOPER to change.
             | 
             | I've had half the mind to just try my own hand at game dev
             | again.
        
           | dryarzeg wrote:
           | That is true to some extent. However, let me ask you one
           | simple question: how would you try to search for something if
           | you are not aware of it's existence? In other words, how
           | people that are not aware of existence of open-source
           | projects (such as OpenTTD) are supposed to discover them if
           | they're not searching for them on purpose (which is
           | impossible given that they have no clue about their
           | existence)?
           | 
           | Of course there will be some ways like social media or
           | something else. But that question is what seems to worry many
           | people in our case, in my humble opinion. Remember that most
           | of the planet's population is not even aware of existence of
           | open-source projects and open-source concept itself. So how
           | are they supposed to discover it if they don't know about it?
           | When it's present on platforms like Steam and GOG, it helps
           | to spread the word, but when it's not... Well, I guess that
           | seems to be a problem for some people.
        
             | zer00eyz wrote:
             | > In other words, how people that are not aware of
             | existence of open-source projects (such as OpenTTD) are
             | supposed to discover them if they're not searching for them
             | on purpose (which is impossible given that they have no
             | clue about their existence)?
             | 
             | This question tickles me. In the before time, something
             | would be so good you were compelled to tell someone about
             | it.
             | 
             | Sriracha, Costco are brands you likely know that dont
             | advertise, and somehow got popular. In the 90's there were
             | bands that were massively popular with little to no air
             | play, and less promotion (Fugazi is a great example).
        
               | starkparker wrote:
               | probably a little telling that you don't seem to know the
               | name of the sriracha brand you're referring to that does
               | zero-dollar advertising
        
               | whstl wrote:
               | Does it matter? People just look for the bottle with a
               | rooster anyway.
        
               | zer00eyz wrote:
               | Ahh the old days before Huy Fong lost the plot.
               | 
               | My introduction to their Sriracha was in 1994, when the
               | Puerto Rican cook at the Italian restaurant I worked at
               | sent me to Stop and Shop for the "rooster".
               | 
               | Till hosing their relationship with Underwood Ranch
               | (their sole provider of chili's) this was the only
               | product in the marketplace (much like ketchup was always
               | Heinz for a time). Absolute market dominance wrecked over
               | not honoring your handshake deal with your ONLY supplier.
               | 
               | The latest batches by them are green, and no one wants
               | them. The underwood version of the product is taking over
               | --- it has a giant dragon on the bottle now, and what I
               | look for now rather than the rooster.
        
               | autoexec wrote:
               | > Sriracha, Costco are brands you likely know that dont
               | advertise
               | 
               | This was a Costco ad
               | https://www.youtube.com/watch?v=7i5CQVfmx-0
        
             | nimih wrote:
             | > So how are they supposed to discover it if they don't
             | know about it?
             | 
             | Presumably, through social interaction with others in the
             | communities they are a part of. That's how I heard about
             | OpenTTD in the early 00s, at least.
        
             | shevy-java wrote:
             | Right. This is a chicken-egg problem. We also need a
             | replacement for google search; Google ruined it, on
             | purpose. We are being made blind (not totally blind, but
             | dumber, and then blind).
        
             | PurpleRamen wrote:
             | > how would you try to search for something if you are not
             | aware of it's existence?
             | 
             | How are most games on steam found? I kinda doubt all people
             | find them through steam own mechanisms. I even doubt the
             | majority find them this way. Gaming has multiple sources of
             | information, be it news, social media, influencers or
             | cooperations. Video-content is probably the biggest source
             | of being discovered for most games these days.
        
             | ux266478 wrote:
             | > how would you try to search for something if you are not
             | aware of it's existence?
             | 
             | You're asking a leading question. The verb you're using
             | here is one specifically indicating interaction with a
             | "platform" (a digital aggregation of information). The
             | answer is you don't search anything, you completely change
             | your epistemic and interaction model. Instead you build a
             | social web of people who have their own social webs, and
             | you share things you've made and things that have been
             | shared with you. This is your "platform".
        
             | Asooka wrote:
             | By googling "best open source games" and finding blogs and
             | forums that talk about them. In fact googling that exact
             | phrase returns as its first search result a Reddit thread
             | in which OpenTTD is one of the first games listed.
             | 
             | It's not like you can discover it on Steam any easier.
             | 
             | Of course, searching for information itself is also a
             | skill, but it is a truly essential one for the modern
             | world.
        
           | itsdesmond wrote:
           | This is as good an argument as saying that Americans with
           | unhealthy diets bear sole responsibility, ignoring the
           | massive corporate efforts to convince them of the
           | healthfulness of highly processed foods. While, obviously,
           | individuals have ultimate responsibility for their actions,
           | ignoring the concerted efforts to influence those actions
           | through psychology, marketing/ads, paid "experts", paid
           | influencers and celebrities, lobbies, blah blah et cetera.
           | 
           | When I started using the internet, if I asked someone what
           | the internet was I was unlikely to get any answer at all. It
           | was new. I had to define it for myself. Ask a 6 year old what
           | the internet is. It's YouTube. TikTok. Roblox. Experiences
           | that are designed to keep them there. It is obviously more
           | difficult for an individual to engage with the open web than
           | it ever has been (for those with access at all).
        
             | skydhash wrote:
             | > It is obviously more difficult for an individual to
             | engage with the open web than it ever has been (for those
             | with access at all).
             | 
             | It's very easy. If you're a producer, you maintain a
             | separate presence outside the walled platforms. If you're a
             | consumer, you look outside the walled platform for content.
        
               | itsdesmond wrote:
               | Hey maybe I'm wrong, overthinking it. Maybe the problem
               | is that simple. Maybe you can only see things simply.
               | There's simply no way to tell.
        
               | johnnyanmac wrote:
               | >It's very easy. If you're a producer, you maintain a
               | separate presence outside the walled platforms.
               | 
               | I want to try one day. Steam's pricing parity adds
               | friction to that, though. I can't reward people for
               | venturing to a place where they own their software, and
               | that seems to be the only real way to move many.
        
             | Barrin92 wrote:
             | >ignoring the concerted efforts to influence those actions
             | 
             | Ignorance isn't the point. The issue is that it's your
             | responsibility to stop them. the buck always stops at "I".
             | Are they just going to stop themselves? Is your neighbor
             | going to stop them for you? If so, why should she if you
             | don't?
             | 
             | As Kant said, enlightenment is getting out of your self
             | inflicted tutelage. When is it self inflicted? When you
             | have the reason but lack the courage to act without
             | direction from someone else.
             | 
             | Yes, there's influencers and lobbies but the solutions are
             | still one search away. Even Google doesn't hide the
             | alternatives from you. And sure we can force feed every
             | American veggies and force install linux on their computers
             | but that'd defeat the point.
        
           | jl6 wrote:
           | The open internet is a whisper in a screaming crowd. Yes,
           | it's technically still there.
        
         | iso1631 wrote:
         | I don't remember how I first heard about slashdot, but I _know_
         | I discovered debian and enlightenment through it, and I would
         | assume I discovered openttd through it.
         | 
         | Perhaps some comment on a forum or usenet somwhere. Or perhaps
         | on a compuserve group. Or maybe someone else at school.
        
           | imp0cat wrote:
           | And what did you discover on hn? Let me show you
           | https://www.oldunreal.com/ ;)
        
         | johnnyanmac wrote:
         | That's why we need to reel in these platforms. The mobile ones
         | are slowly starting to relent, but that's only the beginning.
        
           | bigyabai wrote:
           | The mobile ones only have one storefront. PC games
           | distribution is a healthy and competitive market.
        
         | PurpleRamen wrote:
         | > You can literally just go download it off their website for
         | free
         | 
         | That's cumbersome. The main benefit of platforms is comfort.
         | Steam takes care of installation and updating, while often also
         | offers some access with the community. Open internet has more
         | choice and liberty, but for the price of more work and
         | annoyance.
         | 
         | That the main reason why all big platforms succeed and the
         | small platforms fail. Comfort is just too valuable.
        
       | 999900000999 wrote:
       | This is beyond reasonable.
       | 
       | You can still download it for free outside of Steam.
       | 
       | If I make a Sonic fan game and Sega is like, you can keep it
       | online, but just not on Steam, that's nice.
       | 
       | In this situation you still have the option of playing it on
       | Steam for a modest price
       | 
       | The alternative is the Nintendo route...
        
         | applfanboysbgon wrote:
         | _One_ alternative is the Nintendo route. Another is the
         | Hololive route, wherein they started a publishing brand for
         | indie fangames which they actively support and promote on an
         | official Steam store page. Another example being Touhou, a one-
         | man indie franchise with permissive commercial derivative works
         | licensing, which has become a cultural phenomenon in Japan and
         | to a lesser extent overseas thanks to an absolutely vibrant
         | community that has made millions of fan illustrations, tens of
         | thousands of albums, and thousands of fangames, hundreds of
         | which are sold on Steam.
         | 
         | If megacorps would stop being stuck up their own ass and
         | completely irrational about how they exercise their IP rights,
         | they would actually be able to benefit massively from allowing
         | their fan communities to flourish. The status quo doesn't have
         | to be this shitty, and we don't necessarily need to give credit
         | to companies who meet the incredibly low bar of "not Nintendo".
        
           | 999900000999 wrote:
           | Steam is not the only way to play games.
           | 
           | Atari is very kind to say you can keep distributing a fan
           | game, just not on a commercial storefront.
           | 
           | I don't expect to see Sonic Fan games on Steam anytime soon.
           | Even though Sega is one of the best publishers in this
           | regard.
           | 
           | Now if OpenTDD said no , we're leaving it on Steam for free
           | ,Atari could probably contact Valve to get it delisted.
           | 
           | A compromise is not a loss. I've downloaded tons of
           | applications and games without Steam holding my hand and
           | somehow I'm ok. Although I do wish sandboxing solutions with
           | better gpu support existed
        
         | eykanal wrote:
         | Fully agree, and glad you posted this. Atari has no
         | responsibility to the open source community, and indeed has
         | every reason to push back against this effort. That they're
         | willing to discuss things at all, and that they agree to help
         | support the effort, is frankly astonishing and extremely kind-
         | hearted.
        
           | singpolyma3 wrote:
           | "no responsibility" but they could have chosen not to
           | intentionally hurt them
        
             | ndiddy wrote:
             | Imagine if you were Atari. You've bought the rights to
             | Transport Tycoon Deluxe from Chris Sawyer and want to sell
             | the game up on Steam. Then you see OpenTTD (the exact same
             | game except better in every way) also on Steam for free.
             | What do you do?
        
               | jmholla wrote:
               | You do your due diligence beforehand and realize this is
               | a bad use of your money.
        
               | applfanboysbgon wrote:
               | In the first place, the game is 30 years old. If the
               | world had a sane copyright regime, it would already be in
               | the public domain. Nobody should be particularly entitled
               | to buying abandoned 30-year-old IPs and squatting on them
               | to collect rent. All the more so when there would be no
               | rent to collect if not for the derivative work being
               | literally the only thing keeping the IP alive.
               | 
               | But let's suppose I am Atari and I have for some reason
               | proceeded with buying said abandonware without doing my
               | research. Upon discovering OpenTTD, I would hire the guy
               | behind OpenTTD to work on a commercial version, keeping
               | OpenTTD free to play but perhaps with some cool monetized
               | expansion pack that would not have been possible without
               | giving the developer the funding they need to work on it.
               | That way I am making an investment in actually adding
               | value to the game, and rewarding the person who kept it
               | alive and in turn earning community goodwill, instead of
               | investing in a shortsighted attempt to collect rent that
               | backfires massively.
        
               | freehorse wrote:
               | > hire the guy behind OpenTTD
               | 
               | > commercial version
               | 
               | > monetized expansion
               | 
               | It is not clear to me whether turning (future evolutions
               | of) OpenTTD commercial and monetising it is a preferable
               | scenario for its community.
        
               | applfanboysbgon wrote:
               | I think it could be beneficial for players, if having a
               | passionate developer able to spend more time working on
               | it allows them to make future evolutions significantly
               | better than they could be in a world where the developer
               | only has time to work on it passively. That said, I am
               | generally a proponent of indie game developers being paid
               | for their work, as an indie game developer myself, so my
               | personal bias may certainly leaking be leaking into my
               | evaluation :)
               | 
               | I'd note it also doesn't need to be done in a way that
               | deprives players of any free future evolution. Paradox
               | has a nice model for their games where they release
               | expansion packs, where about half the content is part of
               | a free update to the base game and half the content is
               | paid. That would be perfectly suited for a case like
               | this.
        
               | moggers123 wrote:
               | I go "oops I probably should have realised that existed
               | before I decided to purchase the rights to and re-release
               | a 999999 year old game which already has a GPL
               | clone/spiritual successor/something".
               | 
               | I then go "well why re-release this ancient game running
               | in an emulator, when this exists?" and ask the core team
               | of OpenTTD if they want to monetize their steam/GOG
               | releases now that I can licence out the TTD IP to them
               | and remove any remaining legal ambiguity (and recoup my
               | """investment""" via revenue sharing).
               | 
               | And if they don't I take it as a learning experience (to
               | do my homework before I buy IPs) and release my TTD-in-
               | an-emulator on steam and GOG knowing full well that its
               | probably not going to generate many sales. Maybe I add
               | "hey just so you know there's this really cool modern
               | source port you can get for free..." to the description
               | and hope that I can generate some sales off of good boy
               | points.
        
               | rablackburn wrote:
               | Seems like a pretty clear case of caveat emptor
        
           | 20k wrote:
           | At the same time, the open source community has absolutely no
           | responsibility to make Atari profits here either. The outcome
           | here is simply that open source is getting screwed over
           | 
           | It isn't kind hearted. Them trying to shut down openttd would
           | lead to a gigantic clusterfuck that would hurt their sales.
           | This is them trying to remove a direct competitor to them
           | releasing a new game as much as possible, without generating
           | community backlash - to maximise profits
           | 
           | These companies are not our friends
        
             | entropicdrifter wrote:
             | And yet, they're also directly supporting the developers of
             | OpenTTD via a donation and not giving them any legal
             | harassment.
             | 
             | This is, at worst, a morally-neutral compromise that's far
             | better than any worst-case scenario
        
             | freehorse wrote:
             | > open source is getting screwed over
             | 
             | It may have been "screwed over" if there was no access to
             | the oss game. But you can still download the game from
             | their website. They just do not want that these appear as
             | competitors in steam/gog platforms, so they bundled the oss
             | version. Both sides thought this was a reasonable
             | resolution. Thus I don't see "screwing over" here.
        
         | ZeWaka wrote:
         | The Dwarf Fortress route.
        
       | ApolloFortyNine wrote:
       | >Additionally, as part of the discussions we held, Atari agreed
       | to make a contribution towards the running costs of our server
       | infrastructure. We are also extremely grateful for the many
       | donations that have come in over the past few days from users -
       | your support will help keep our services going, and it is deeply
       | appreciated.
       | 
       | That's pretty cool of them.
        
         | charcircuit wrote:
         | Without knowing the rev share it could be exploitative. If
         | OpenTDD is being sold commercially Atari shouldn't be taking
         | all the money from all the hard work that people have put into
         | the project over the years.
        
           | singpolyma3 wrote:
           | It's clearly exploitative
        
             | Lammy wrote:
             | Agreed. Effectively-nobody would be interested in buying it
             | if it weren't for OpenTTD and all the improvements they've
             | made over the years.
             | 
             | It's absurd that some company can buy up and profit from
             | thirty-year-old formerly-abandonware, and that society have
             | been collectively browbeaten into believing in the notion
             | of """intellectual property""" at all.
        
           | WarcrimeActual wrote:
           | Thing is, they own it. They have every right to cease and
           | desist, I assume, and haven't. That's generous compared to
           | most companies reactions already.
        
             | JoshTriplett wrote:
             | > Thing is, they own it.
             | 
             | No, they don't. They own the game data, and the original
             | game engine. They don't own the reimplemented Open Source
             | game engine.
             | 
             | OpenTTD did not _have_ to do anything here. It sounds like
             | they had a very positive interaction with Atari, in which
             | Atari is providing them with some support and
             | collaboration, and in exchange for that, OpenTTD agreed to
             | formalize the requirement for  "you need to own the
             | original game data" by having people on game stores
             | purchase the original game through them before getting
             | OpenTTD through them.
             | 
             | That seems like a pretty reasonable approach. It should be
             | held up as a good model for collaboration. But it shouldn't
             | be treated as "they have every right to [demand a] cease
             | and desist".
        
               | WarcrimeActual wrote:
               | They do own it. Any court would likely agree that what
               | OpenTTD does is copy an IP they own. And they'd have the
               | right to C&D it.
        
               | JoshTriplett wrote:
               | Reverse engineering for compatibility, and implementation
               | of a _compatible_ system (as long as you don 't copy the
               | original) are not just legal, they're _explicitly_
               | legally protected in many jurisdictions. You 'll get in
               | serious trouble if you copy the original, but there is
               | specific case law supporting things like emulators. See,
               | for instance, Sony v Connectix and Sega v Accolade.
        
               | gmueckl wrote:
               | But OpenTTD is explicitly a faithful copy of the
               | original. It replicates the original product in
               | appearance and behavior and is open about it. If you were
               | to dig into source code history, mailing list archives,
               | chat logs etc. I'm certain that you could find a lot of
               | evidence to support this position.
        
               | JoshTriplett wrote:
               | "Behavior" isn't copyrightable; it _explicitly_ isn 't,
               | in fact.
               | 
               | To what extent did they copy "appearance" other than
               | supporting the use of the original assets?
               | 
               | It is certainly possible that they didn't scrupulously
               | maintain clean hands, but I wouldn't automatically assume
               | that.
        
               | einr wrote:
               | GNU's Not Unix is explicitly a faithful copy of UNIX. It
               | replicates the original product in appearance and
               | behavior and is open about it.
        
               | Cthulhu_ wrote:
               | It's... complicated; they own Transport Tycoon Deluxe,
               | its code, its assets and its IP.
               | 
               | Back when OpenTTD first released, it was a decompile (?)
               | of TTD that loaded the assets of the game itself. This
               | was... legally dubious, since reverse engineering.
               | 
               | But over time they Ship of Theseus'd the game - all code
               | rewritten from assembly to C/C++ (I don't know), open
               | source asset packs, etc. It's still the same base game,
               | same feel, etc but nothing of the original code or assets
               | remain.
               | 
               | I don't know enough about IP law etc to judge whether
               | Atari would have any leg to stand on in a court of law,
               | but it would be Complicated to say the least.
        
               | ApolloFortyNine wrote:
               | Though it's no longer a clone, it literally was a clone
               | when it first started (you were even supposed to supply
               | your own totally legitimately acquired asset packs).
               | 
               | So it'd be pretty much impossible to claim the engine
               | came about as a clean room implementation. And of course,
               | even if maybe they could win a court case (honestly don't
               | think they could) the mere threat of one would likely
               | make openttd quit.
        
               | JoshTriplett wrote:
               | > you were even supposed to supply your own totally
               | legitimately acquired asset packs
               | 
               | I don't have the impression that OpenTTD encouraged or
               | sanctioned obtaining those assets illegitimately. They
               | talked about how to extract them from the original game
               | that you owned.
        
       | maCDzP wrote:
       | Now with AI I wonder if it's possible to just let agents build a
       | perfect emulation of the game. It reminds me of fuzzers. You let
       | the agent go loose on the game and it brute forces every possible
       | state. Then recreates the code. It's very inefficient- but it
       | probably works.
        
         | nemomarx wrote:
         | Why would you when an open source version already exists?
        
         | bigfishrunning wrote:
         | So https://malus.sh/
         | 
         | Good luck with all that
        
         | einr wrote:
         | You're going to _brute force every possible state of a sandbox
         | building game._ See you on the other side of the heat death of
         | the universe; hope you stocked up on Claude Code credits.
        
       | yellowapple wrote:
       | In situations like this it's odd to me that the rightsholder
       | wouldn't just sell an official build of the FOSS reimplementation
       | with the assets (legally) included. If some of the proceeds end
       | up going toward the FOSS reimplementation's donations then it
       | seems like an easy win-win.
        
         | sho_hn wrote:
         | There are actually cases this has happened in (e.g. re-releases
         | using ScummVM under the hood; id basing products on community
         | source ports, etc.), but it's not always that simple.
         | 
         | Chris Sawyer as creator for example is known to have particular
         | opinions on this as I recall, and if you e.g. look over to film
         | making there's also a hot debate over preserving original
         | artistic intent and original creations over later remasters.
         | OpenTTD is more than a maintenance upgrade, it's a continuation
         | and a different game.
         | 
         | Honestly I think it's probably just OK what Atari has done
         | here. Monetizing the original assets is well in their rights
         | both legally and morally (especially considering e.g.
         | royalities to Chris), OpenTTD remains available everywhere,
         | they're monetarily supporting OpenTTS, gamers will find it.
         | 
         | Note that once a commercial company decides to ship a FOSS
         | project, they also are much more invested in potentially
         | controlling its direction to different ends. This setup keeps
         | OpenTTD community-run and independent, free to make decisions
         | independent of a commercial agenda. This also feels worth
         | protecting.
        
           | bombcar wrote:
           | Another example is Heroes III with VCMI and HotA and other
           | similar things. Some are attempts to do a bug-for-bug
           | "vanilla" recreation, others expand on it in defined ways,
           | still others add new features "in the spirit" of the
           | original.
           | 
           | When you get to the last, you can definitely see how the
           | original creator/artists could disagree.
        
       | aeturnum wrote:
       | I don't have much to add except to say that I think this is a
       | stand-out example of how companies and preservationists should
       | work together and not against each other. The childish folks who
       | are upset about this aren't familiar with the realties of either
       | open source games perseveration nor the realities of being an IP
       | holder. This is as close as we have gotten to the Good Place. I
       | wish Atari luck on the re-release and I hope that anyone who's
       | upset about it reflects on why they are upset.
        
         | superxpro12 wrote:
         | This is about as much as you can hope for tbh. More than a fair
         | compromise.
         | 
         | Society has become quite 'entitled' to 'free' things. As
         | popular as they are, torrents and free streams and emulation
         | and clones of games in an open source lib are all stealing
         | something. I know thats an unpopular thing to say but it a
         | fact.
         | 
         | Now, those rights violations viewed in a larger context may
         | change one's opinion on the whole, and I'm not jumping into
         | that debate today.
         | 
         | Atari did a cool thing. That's rare in the corporate world
         | today. Give praise where it's deserved.
        
           | AuthAuth wrote:
           | Are they really stealing it though? They only brought the IP
           | 30 years later they didnt make it or put any work towards it.
           | The openTTD community has easily done 100x the work to extend
           | the game.
        
           | arvid-lind wrote:
           | > ...all stealing something. I know thats an unpopular thing
           | to say but it a fact.
           | 
           | This is an unpopular opinion because it is not, in fact, a
           | fact.
        
           | jscd wrote:
           | First, I agree it's cool that Atari, with all its ability to
           | completely screw small projects over, didn't do that in this
           | case.
           | 
           | But, at the same time, I find it interesting that "emulations
           | and clones" are considered entitlement (in a derogatory
           | sense), but copyright protection is not. Before 1976 in the
           | US, the _maximum_ copyright term was 56 years, and that would
           | require filing for an extension from the default of _only 28
           | years_.
           | 
           | I think it's easy to forget that copyright as we know it is
           | not set in stone. Historically, after 28 years, most works
           | became public domain and that meant you could do literally
           | whatever you want with it and it would not be legally
           | stealing at all. I think we as a society have forgotten what
           | it means to have a public domain.
        
           | bigyabai wrote:
           | > clones of games in an open source lib are all stealing
           | something
           | 
           | If you're going that far, aren't proprietary games and
           | software "stealing" open source libs too? I think your
           | definition is a bit wonky.
        
         | bombcar wrote:
         | I think it's interesting to look at your opinion (not you
         | particularly, but everyone) and see if it would have been
         | different if instead of "Atari" it was "Chris Sawyer".
         | 
         | If it would have been, then there's probably an inconsistency
         | somewhere.
        
           | zem wrote:
           | I don't think it's inconsistent to think that a person's
           | right to their IP is worthy of respect but a faceless
           | corporation's isn't. you can disagree, but it's not an
           | inconsistency.
        
             | bombcar wrote:
             | It is somewhat, because you then have to say you respect
             | their right to the IP, but don't respect their ability to
             | sell said right.
             | 
             | You can make that argument, but you need to actually _do_
             | so and not just leave it unsaid.
        
               | zem wrote:
               | I think the difference in sentiment is between "I created
               | this and I would like to continue deriving benefit from
               | it" versus "we bought this and we would like it to retain
               | its value". again this is not about the legal difference,
               | just how people personally feel about it.
        
               | OkayPhysicist wrote:
               | The distinction is that people respect people who make
               | things they like. That's good, and noble: no matter what
               | kind of topsy-turvy economic system you live under,
               | making stuff is a valuable (not always the most valuable,
               | but valuable nonetheless) skill, because people need and
               | want stuff.
               | 
               | People who merely buy stuff to extract rent from it are,
               | at best, a necessary evil. There's nothing admirable in
               | rentseeking behavior. It's just playing the game.
               | 
               | If we're hanging around a campfire in the paleolithic,
               | the guy who figured out how to make beer is going to be
               | everyone's best friend. The guy who won't let anybody
               | drink from the stream because it's "his" is liable to
               | meet an unfortunate end.
        
             | da_chicken wrote:
             | Eh, Sawyer's career has left him a multi-millionaire, and
             | Transport Tycoon is the foundation of that. If you've
             | already made several lifetimes worth of income, I also
             | don't really care about your IP rights anymore.
        
               | zem wrote:
               | i don't care so much about his IP rights (legal) as about
               | the fact that this is his project (moral)
        
       | jwitthuhn wrote:
       | So they were not "pressured" but Atari contacted them and they
       | proceeded to make this decision based because they "needed to
       | balance Atari's commercial interests".
       | 
       | That sound indistinguishable from being pressured.
        
         | singpolyma3 wrote:
         | Indeed. It sounds like they were further pressured to say they
         | were not being pressured.
        
           | JoshTriplett wrote:
           | The types of folks who make reimplemented game engines often
           | do it as a labor of love towards the original. And the _best_
           | companies often have great appreciation for their modding
           | communities and preservationists. (Witness the good
           | collaborations between some companies and SCUMMVM, for
           | instance.) This may well have been a conversation that was
           | entirely reasonable and respectful.
        
         | IshKebab wrote:
         | I think they're saying Atari didn't threaten them but they both
         | understood that they _could_ have. Honestly it sounds like
         | Atari were trying to be nice. Like  "you technically aren't
         | allowed to do that, and we could just set our lawyers on you,
         | but we'd like to not do that while also making money on our re-
         | release".
         | 
         | This seems like a perfectly reasonable compromise to me.
        
           | singpolyma3 wrote:
           | How is "I haven't talked to my lawyer yet but you know I
           | could" not a threat/pressure?
        
             | NietTim wrote:
             | There is no reason to assume they said that and all the
             | reason to assume they didn't say that.
        
             | IshKebab wrote:
             | In the same way that "you kids aren't allowed to skate
             | here, but maybe if you do it over _there_ I could just turn
             | around and not notice you " isn't a threat.
        
         | freehorse wrote:
         | Reaching compromises with others is part of life. If the
         | question is whether a copyright from 1995 should hold in this
         | case, I would say no. But the world is sometimes not as we may
         | want it to be. So taking that for granted, this seems like a
         | very reasonable and mature resolution.
        
       | shevy-java wrote:
       | Would be nice to see OpenTTD on Steam/GOG, for a younger
       | audience.
       | 
       | Some games have a good replayfactor. Transport Tycoon Deluxe was
       | nice in this regard; the spirit should be retained so younger
       | folks can play it.
        
       | mikkupikku wrote:
       | Seems reasonable to me. Back when I started playing OpenTTD,
       | about 20 years ago, you had to provide your own data files from
       | your ostensibly legal copy of TTD. They changed that after they
       | started distributing free alternative graphics, but to be frank
       | the _strict_ legal status of both OpenTTD and OpenRCT2 has always
       | seemed mildly dubious to me, on account of both projects being
       | based off disassembled code. Atari is being fairly reasonable and
       | gentlemenly about this.
        
       | NietTim wrote:
       | I am very happy that this long stand grey area licensing
       | situation around something I enjoy deeply has been resolved in
       | what seems like the most perfect way possible
        
       | c12 wrote:
       | In a world full of Nintendos, be Atari.
        
       | nubinetwork wrote:
       | > please be nice to Atari
       | 
       | You're not my mom...
        
       | 1313ed01 wrote:
       | After installing TTD from GOG I panicked a bit, not seeing any
       | DOSBox or DOS files. For a moment I thought it was files from an
       | old Windows 95 version only, but there was (also) a DOS installer
       | (INSTALL.EXE). I ran that, went through all the usual steps
       | (select Sound Blaster IRQs and so on) and now I can run it from
       | my virtual (git-managed) DOS disk install directory where I
       | install all my DOS games and applications. Next to the original
       | TT that I installed a few months ago from an old CD-ROM. For
       | completeness.
        
       | dang wrote:
       | Recent and related. Others?
       | 
       |  _Changes to OpenTTD Distribution on Steam_ -
       | https://news.ycombinator.com/item?id=47381746 - March 2026 (131
       | comments)
        
       | halo wrote:
       | Wonder if the reaction would be the same if Wine was conditional
       | on buying a license to Windows.
        
         | TobTobXX wrote:
         | Well IF Microsoft would also collaborate with Wine...
         | 
         | I think I'd pay for a Windows License if it means I get
         | official support for Windows apps on Linux (provided the
         | support is indeed good).
        
       | rvnx wrote:
       | Perhaps it is time for the law to evolve so softwares that are
       | abandoned for x years become public domain (like Epic Pinball,
       | Age of Empires, etc)
        
         | joemi wrote:
         | Isn't it already like that, more or less, but the length of
         | time it takes is longer than any software has so far existed?
        
       | samrus wrote:
       | you know, given that i've often said "if youre getting it for
       | free, your the product" i am ok with this
       | 
       | its not really possible for the rights holder to compete with a
       | free product, since they arent harvesting data or oxploiting the
       | userbase, so they need to charge. and openTTD getting a cut of
       | the money really does show that this is fully collaborative
        
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