[HN Gopher] The Power of Playtesting in the Classroom
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The Power of Playtesting in the Classroom
Author : LandenLove
Score : 8 points
Date : 2026-03-17 04:16 UTC (2 days ago)
(HTM) web link (landenlove.com)
(TXT) w3m dump (landenlove.com)
| vunderba wrote:
| Former ESL teacher with a background in computer science, who
| bounced around a few countries and has also created ESL apps to
| help students with their English skills. It's a great feeling to
| be able to combine those two areas to help your students.
|
| That being said, you hold (whether you realize it or not) a
| rather elevated position above the people from whom you might be
| trying to solicit objective feedback. Nothing inherently wrong
| with that, as long as you're aware that it's in their best
| interest to heap praise on the game considering you hold their
| grades in your hands.
| LandenLove wrote:
| >That being said, you hold (whether you realize it or not) a
| rather elevated position above the people from whom you might
| be trying to solicit objective feedback. Nothing inherently
| wrong with that, as long as you're aware that it's in their
| best interest to heap praise on the game considering you hold
| their grades in your hands.
|
| This is true! This is why I never ask for feedback. I am
| completely silent whenever observing a playtest. Every change
| that I make is purely based on the problems I see my students
| and co-workers experiencing.
|
| It is hard to do this when asking the question, "Was that fun?"
| But I try to answer this question by seeing player reactions.
| For example, many students think it's funny when all the
| bananas fall out of the sky on level 2. The original design
| goal for this level was trying to dig physics objects out of a
| pile of other physics objects. But the absurdity of that visual
| usually gets a couple laughs.
| vunderba wrote:
| Nice~ related but if you want to look at what is perhaps the
| quintessential physics puzzle game series, I highly recommend
| checking out _The Incredible Machine_ for inspiration.
|
| It's an older MS-DOS game, but its charm and personality
| still hold up today.
|
| Playable online too:
|
| https://classicreload.com/dosx-the-incredible-machine.html
| rcoveson wrote:
| > You see a crow fly into the tongue of a headcrab and die. You
| now know everything you need to know about this enemy.
|
| But not everything you don't need to know, like it's name. That's
| a barnacle. But I still love the point your making here. :)
| ramesh31 wrote:
| Now hook it up to Claude Code in voice mode and let them add new
| features and change things in real time
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