[HN Gopher] What I Learned When I Started a Design Studio (2011)
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What I Learned When I Started a Design Studio (2011)
Author : colinprince
Score : 25 points
Date : 2026-03-13 21:45 UTC (4 days ago)
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| fhd2 wrote:
| A lot of this rings true for a development agency, in 2026:
|
| > You cannot succeed in design services unless you really believe
| in your clients and your client's products. Just as it's
| essential to enjoy working with the people you form a company
| with, working with clients that you like is essential too.
|
| Yup. Otherwise you're just "implementing specifications", which
| I'd argue is generally not the best form of collaboration.
|
| > I've known lots of people who got into services thinking that
| they can use the income from clients to bankroll their own
| product ideas. That is not an impossible scenario -- it's been
| done before more than a few times, and it's a beautiful thing
| when it happens. But it's very, very difficult to pull off. To do
| services, you need to wake up in the morning with a different
| approach to life from the way you wake up in the morning to do
| products, and only a few people have the skill -- and stamina --
| to juggle both at once.
|
| Yup, I don't think anyone I know (and not myself either) pulled
| this off. I bet many did, just from anecdotal evidence I'd
| consider it rare, and subjectively, I agree that it's hard.
|
| > Most clients, when they hire a design studio, take the attitude
| that the studio is lucky to work with them, that they selected
| them from a plentiful pool of design companies bidding on their
| business. To many clients, design studios are, in a sense,
| interchangeable. [...] This is a deadly position for a design
| studio because it essentially commoditizes the studio's value.
|
| Yup. If clients start comparing hourly rates, they are a) making
| a rather meaningless comparison, looking only at a single factor
| in a larger equation and b) going to try and haggle you down,
| which is unpleasant for both sides.
|
| I usually give a rough estimate of what I think it's gonna cost,
| and then we talk about what _not_ to do and where to cut corners
| to get it down to the ballpark of the budget, if needed.
|
| That's not even all, but I have a feeling my comment shouldn't
| end up exceeding TFA in length.
| neilv wrote:
| That commoditization already happened for software developers,
| years ago. (Just look at the big-tech commodity worker
| interview process that even startups now mimic.)
|
| Kudos to design studios who can still avoid that, and shine as
| unique talent.
| fhd2 wrote:
| Businesses naturally see their "suppliers" and "resources" as
| exchangeable. And to a degree, they really are, at the end of
| the day.
|
| But it's still a non-trivial activity with long feedback
| loops, that requires a level of expertise.
|
| Making workers easily exchangeable requires processes that
| ultimately underutilise their abilities, finding the lowest
| common denominator. Some businesses clearly can and want to
| afford that. Pretty much by definition, that leads to
| mediocre work.
|
| From what I gather, a good chunk, if not the majority of
| agency work serves that particular need. But there's plenty
| of clients out there that want something else. Like all of
| mine.
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