[HN Gopher] Segagaga Has Been Translated into English
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       Segagaga Has Been Translated into English
        
       Author : nanna
       Score  : 91 points
       Date   : 2026-03-08 10:47 UTC (1 days ago)
        
 (HTM) web link (www.thedreamcastjunkyard.co.uk)
 (TXT) w3m dump (www.thedreamcastjunkyard.co.uk)
        
       | mghackerlady wrote:
       | On one hand, I'm happy this got translated and love the
       | dreamcast. On the other, this game is so weird I doubt the
       | translation holds a candle to the original
        
       | tom___n wrote:
       | This is the first time Dreamcast owners can play it in a more
       | understandable way (and I don't understand why some users are
       | boycotting the translation due to the AI used in the translation
       | work, but that's beside the point). Playing SGGG, we can all see
       | how brave Sega was at the time. I'm still shocked that Sony had
       | such good marketing around the PS2 launch, so users could trust
       | them to wait - and NOT buy - a Dreamcast. The Dreamcast had
       | already great games (Jet Set Radio! MSR! Shenmue! RECV! and many
       | more!), great online features, and its architecture was so well
       | thought out.
        
         | ndiddy wrote:
         | > and I don't understand why some users are boycotting the
         | translation due to the AI used in the translation work, but
         | that's beside the point
         | 
         | Segagaga has a ton of obscure, referential, meta humor that
         | isn't easily translated to English. The "cleaned up machine
         | translation" approach means that a lot of this is lost. Looking
         | at some screenshots of the game, the script seems stiff and
         | overly formal, much like how direct machine translation of
         | Japanese text reads.
         | https://bsky.app/profile/did:plc:2jjromh55tf7pp7s4hsvurf4/po...
         | Obviously it's better than nothing, but people are pissed off
         | because the "edited machine translation" workflow leads to poor
         | results, not because of some reflexive anti-AI bias or
         | whatever.
        
           | flykespice wrote:
           | Is it possible for AIs in the future catch up those gags and
           | meta humor in the language? Could the translation team have
           | done a better job prompting the AI with the current
           | technology?
           | 
           | Afaik japanese media (manga) abuse alot the use of puns on
           | its language due to the amount of homonyms on it.
        
             | RobRivera wrote:
             | Avante-garde will always be lost on an inferential
             | technology because to 'get it' it needs to be trained on
             | sufficient volumes.
             | 
             | 67 67 67 67 67 67 67 67 67 67
             | 
             | Edit: I may not exactly be spitting pearls, but passive
             | downvoting for a genuine take on the matter based on
             | professional experience in AI is a canary gasping for
             | oxygen.
        
             | nekooooo wrote:
             | ai translations of japanese still miss the point and screw
             | up / hallucinate articles and subjects between passages
             | (switching genders, for instance, 3 times in one paragraph)
        
           | RobRivera wrote:
           | Based on what I read in the article, MT was used as an
           | experiment and proof of concept, and dedicated translation
           | was done for the full release. Was that not the case?
           | 
           | Was the workflow MT -> human translation?
           | 
           | If so thats honestly such a lazy followthru given the
           | technical hurdles overcome wrt the font tech
        
             | ndiddy wrote:
             | From the Github repo
             | (https://github.com/ExxistanceDC/Segagaga-English-
             | Translation), the translation went through a process called
             | MTPE (Machine translation, post-editing). This works just
             | like it sounds. The initial translation is done with
             | machine translation, then human translators review and edit
             | the resulting translation to try to correct any mistakes.
             | 
             | > What I call the "playtesting translation" -- a base
             | translation that allowed the artists and playtesters to get
             | started early and understand what they were working on --
             | was developed using a combination of DeepL and ChatGPT
             | 4o/4.5. That translation then went through a substantial,
             | months-long human translator review. I don't think that the
             | end product feels "machine-translated," but that's
             | ultimately for you, the player, to judge.
        
               | jsheard wrote:
               | > MTPE (Machine translation, post-editing). This works
               | just like it sounds. The initial translation is done with
               | machine translation, then human translators review and
               | edit the resulting translation to try to correct any
               | mistakes.
               | 
               | And the consensus among professional translators is that
               | MTPE only saves time if you're willing to accept a half-
               | assed result. For them to edit MT up to the standard of
               | manual translation takes just as much expertise and
               | effort as translating it manually in the first place.
        
               | vova_hn2 wrote:
               | > consensus among professional translators
               | 
               | [citation needed]
        
               | jsheard wrote:
               | https://blog.gts-translation.com/2025/04/07/the-state-of-
               | mac...
               | 
               | > 12.08% [of translators] say MTPE produces high-quality
               | output.
               | 
               | > A significant portion (around 50%) of respondents do
               | not offer discounts for MTPE work, arguing that post-
               | editing can take as much time as traditional translation.
               | 
               | > Among those who do offer discounts, the most common
               | range is between 10-30%.
        
               | laksjhdlka wrote:
               | > And the consensus among professional translators is
               | that MTPE only saves time if you're willing to accept a
               | half-assed result.
               | 
               | I have no particular interest in translation, but clearly
               | when the person saying X is bad _depends financially on
               | you not buying X_ , you must take their word with a grain
               | of salt.
        
               | pimlottc wrote:
               | It's also used to shortchange professional translators by
               | paying them a lower rate for MTPE jobs
        
               | RobRivera wrote:
               | Oh boo hoo.
               | 
               | Just boooooo.
               | 
               | Disappointed. Gif
               | 
               | As a side bar, I found it funny how in a Stanford lecture
               | teaching various routes to training llms on the Machine
               | Translation benchmark, the sample used was a French to
               | English translation of 'the teddy bear is blue' or
               | something similar.
               | 
               | After the lecture I reviewed the current production grade
               | google translate...it butchered the translation
               | 
               | I wouldnt trust machine translation.
        
           | nekooooo wrote:
           | i don't think the translators had any first hand experience
           | with akiba culture of that time period, nor did they know how
           | to speak japanese to actually research it (and most of those
           | ezweb.ne.jp / imode sites are long gone)
        
         | thiago_fm wrote:
         | The reason the PS2 was successful it was because it was very
         | easy to unblock it and use pirated games.
         | 
         | The Dreamcast wasn't as easy as I can remember.
        
           | AdmiralAsshat wrote:
           | What are you talking about? The Dreamcast didn't even have
           | adequate copy protection. I switched my entire collection to
           | backups at some point to preserve the integrity of the
           | original discs.
        
           | jsheard wrote:
           | It was much _easier_ to pirate games on the Dreamcast - the
           | copy protection was broken to the degree that you could burn
           | a game to a CD-R and have it Just Work without modifying the
           | console in any way. It being both a total piracy free-for-all
           | and also a catastrophic commercial failure doesn 't seem to
           | fit what you're saying.
           | 
           | Not to say that easy piracy is necessarily a death sentence
           | for a console, the DS succeeded in spite of ubiquitous and
           | cheap flashcarts, but the Dreamcast shows it's not
           | necessarily a path to success either. There are just more
           | pertinent reasons for a system to sink or swim.
        
           | httpsterio wrote:
           | Lol what? You got it the other way around. Also out of the
           | dozen or so friends in my friend group who had a PS2, none of
           | us had a modded PS2 or pirated games.
           | 
           | The PS2 was popular on its own and it wasn't related to
           | piracy.
        
           | tom___n wrote:
           | In models built prior October 2000 - it was very easy, just
           | boot up Utopia loader and then you were able to run any game
           | from CD.
        
           | sumtechguy wrote:
           | I think that it was a game player and a DVD player had more
           | to do with the success of the thing. Oh and it plays psx
           | games too.
           | 
           | I owned both. The graphics/games were of similar quality.
           | Having a larger game storage gave the ps2 a decent advantage.
           | The dreamcast seemed more interesting. But the PS2 had a
           | better customer feature set.
        
         | whywhywhywhy wrote:
         | > boycotting the translation due to the AI used in the
         | translation work
         | 
         | Non-AI translators had literal decades to step up and do this
         | and didn't so honestly who cares what they think about it.
        
         | vessenes wrote:
         | As someone who owned a dreamcast and stayed in line all night
         | for a PS2, I can say that the DVD player functionality was
         | HUGE. It was many, many people's first DVD player, and priced
         | so that the game console was nearly 'free' on top of it.
         | 
         | The Dreamcast still got played post-PS2 purchase, but not much
         | - fighting games, mostly. PS2's catalog was very, very strong
         | and the combo just dominated.
        
       | Anonyneko wrote:
       | Amazing technical achievement, and also a very unfortunate
       | situation with the reliance on AI translation. I'm not privy to
       | the details of the actual translation process (whether AI
       | translation was really just a technical placeholder or actually
       | the draft for the real translation), but the criticism online has
       | been scathing.
        
         | eltondegeneres wrote:
         | The article says "Something important that should be clarified
         | before we move on is that machine translation (specifically a
         | combination of DeepL and ChatGPT 4o/4.5) was used during the
         | initial hacking phase for testing purposes. Once it was time to
         | translate the game proper, multiple human translators then took
         | over."
         | 
         | Fan translations have used Babel Fish or similar during the
         | development process for decades. If the final script isn't AI
         | translated I don't see any issue with that.
        
           | Anonyneko wrote:
           | This statement still, unfortunately, doesn't clarify whether
           | the final translation was MTPE (machine translation post-
           | editing) or translated from scratch by humans. I'm not a
           | professional translator, but according to those of them I've
           | seen on Bsky and the likes, MTPE greatly hurts both the
           | translation quality and, ironically, the translation speed.
           | It also makes it easier to accidentally recruit translators
           | who don't have a decent enough grasp of the source language.
           | 
           | Screenshots of the translated game do give an impression of
           | edited - or even, at times, unedited - machine translation.
           | What with overly direct word-by-word translations, as well as
           | reasonably obvious references (which the game is chock full
           | of) getting mistranslated as something else entirely.
           | Although those screenshots, of course, are not necessarily
           | representative of the whole script, which was a collaborative
           | effort by many translators.
        
         | Tiktaalik wrote:
         | Yes the real achievement here I think is the creation and
         | public sharing of the translation tools. The AI translation
         | here should be considered effectively a proof of concept of the
         | tools.
         | 
         | Given the particular nature of this game, so reliant on inside
         | jokes requiring a knowledge of SEGA history, it's likely an AI
         | translation could miss a lot, and I think the community will
         | eagerly await further real translations done by professional
         | translators leveraging these tools.
        
           | Anonyneko wrote:
           | I hope so... but in the fan translation world the first
           | translation is almost always the only translation, and the
           | only one most people will experience even in the exceedingly
           | rare case of an alternate translation coming into existence
           | (as only the first one ever makes the news).
        
       | sublinear wrote:
       | > this really was the white whale translation of the Dreamcast
       | library, _there was a lot riding on this project_
       | 
       | I don't understand... _what_ is riding on this?
       | 
       | I have never heard of this game, but based on this blog post I
       | can see why it's a "white whale". It's precisely why I don't
       | think this was a good use of AI at all.
        
       | lkozloff wrote:
       | For those unfamiliar, 99% Invisible + Hidden Levels did an
       | episode about the backstory of development of Segagaga that is
       | really worth a listen. I really enjoyed it... and without having
       | listed to it months ago wouldn't have even known what this
       | headline was about!
       | 
       | https://99percentinvisible.org/episode/hl-06-segagaga/
        
       | RobRivera wrote:
       | This is absolutely amazing and I can't wait to deep dive on this.
        
       | AdmiralAsshat wrote:
       | It's a shame to see all the pearl-clutching about the use of AI.
       | I've been playing ROMs and fantrans since the early aughts, and
       | we were content back then when some of our desired games just got
       | _menu translations_. I 've watched a ton of projects spring up
       | around the games people wanted to play, only to stall or die out
       | because the majority of the project people were programmers, and
       | the one translator was a college student enrolled in Japanese 102
       | who flaked out.
       | 
       | Human translation should obviously be the end-goal, particularly
       | in a text-heavy game from the 32-bit era...but that shouldn't
       | undercut the technical achievement of this hack, even if the MTL
       | text becomes little more than placeholder. Put it all up online,
       | make it easy for someone to pick up the script and translate it
       | independently _in chunks_ , and then insert it back in later.
       | That's how a number of fan-trans were done in the past, if memory
       | serves.
        
         | threetonesun wrote:
         | Also AI for translation is one of the best and oldest uses of
         | AI, to the point where if this translation didn't exist, you
         | could probably get by simply pointing your phone at the text
         | and getting real time translations. An open forum for
         | communicating back all the places people go "huh, that doesn't
         | seem right" and fixing it is even better.
        
       | jmcgough wrote:
       | So excited for this - have been dying to play it for at least a
       | decade.
       | 
       | Now if we can just get a fan translation of London Seirei
       | Tanteidan (PS1 RPG set in victorian England).
        
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       (page generated 2026-03-09 23:01 UTC)