[HN Gopher] Some Words on WigglyPaint
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       Some Words on WigglyPaint
        
       Author : RebelPotato
       Score  : 98 points
       Date   : 2026-03-07 01:21 UTC (1 days ago)
        
 (HTM) web link (beyondloom.com)
 (TXT) w3m dump (beyondloom.com)
        
       | AndrewStephens wrote:
       | A well written piece on a sad state of affairs.
        
       | jhbadger wrote:
       | Just a reminder for those who may be interested. WigglyPaint is
       | implemented in Decker, an homage to Hypercard that runs on modern
       | operating systems (both by John Earnest).
        
       | rogual wrote:
       | Good article, and I feel your pain. Sometimes it feels like
       | there's no point creating anything anymore, because shitty people
       | will just steal it.
       | 
       | In case you're interested, though, I just wanted to point out
       | that there are things you can do.
       | 
       | In my experience, Google does respond to requests to scrub
       | infringing sites from their results if you submit their Copyright
       | Claim form. They even give you a dashboard with the status of
       | your claims. Probably worth trying your luck if you can be
       | bothered.
       | 
       | Also, many of the theives have X and Bluesky accounts, and I
       | don't believe either of these services let users censor replies
       | to them.
       | 
       | There's also the payment platforms that are collecting money for
       | your stolen work on behalf of these guys. They might be
       | interested to hear about what's going on.
       | 
       | Then there's the hosting companies themselves, of course, hosting
       | the infringing websites.
       | 
       | It's a pain, and it would be better if you could just create
       | stuff and people weren't shitty, but we live in a fallen world
       | and sometimes you gotta defend yourself. Up to you, of course,
       | and I totally get it if you don't have the energy, but I've been
       | through the same thing and you do have some power.
        
         | Upvoter33 wrote:
         | Yes I've had to do this but it does work. Unfortunately it's a
         | constant cost to have to look for stuff like this and then do
         | the work.
        
         | drdrek wrote:
         | There is a reason games and software have moved to the client
         | server architecture even when it doesn't really makes sense.
         | Its the only way to maintain copyright.
         | 
         | You can hate it, but for the creative types your options are:
         | Assume it fails and no one knows about it / Assume it succeeds
         | get stolen / build it on the server side
        
           | dylan604 wrote:
           | It also means everyone is on updated versions of software, or
           | easier for devs to A/B different aspects. Anti-piracy is not
           | the only reason
        
         | cl0ckt0wer wrote:
         | With the amount of piracy that went on with the early 2000's
         | videogames (doom!) I'm surprised anyone made money.
        
       | imaginationra wrote:
       | I love wiggly paint(got it from your itch.io so I know its the
       | real one) Keep up the great work and thank you.
        
       | NeutralForest wrote:
       | Full support to the author, I hope they'll be able to keep making
       | things that are interesting and outside the box like Decker and
       | WigglyPaint. I hope they'll find solace in keeping at creative
       | things.
       | 
       | I also wish LLM copies were not crowding out actual artists.
        
       | hananova wrote:
       | This is why I've recently modified my git forge to return subtly
       | and maliciously buggy code if it detects it is being accessed by
       | an LLM.
       | 
       | I won't link it, and I won't do a write up to retain
       | effectiveness, but I have already found at least 3 vibe coded
       | slop projects on GitHub that include my deliberately buggy code
       | verbatim, and it makes me very happy.
        
         | spacebuffer wrote:
         | this sounds very effective. I obviously understand you wouldn't
         | want to explain how LLM detection works, but would it be
         | possible to know which forge your using?
        
       | furyofantares wrote:
       | I have no doubt LLMs are involved in this these days and make the
       | problem worse, but this problem extends back in time too. During
       | the Wordle craze there were tons of people making variations on
       | Wordle. Anyone who's game got at all popular would find search
       | results covered in sites that either just iframe embed their
       | game, or copied the game and took out the credits.
       | 
       | I always register a TLD for my games and I think that might be
       | why my games have always managed to stay at the top of the
       | results, but they are followed by loads of people embedding the
       | game, look at the search results for xordle for example. Many
       | other authors would share their game on github pages or replit or
       | whatever and were not so lucky.
        
         | cl0ckt0wer wrote:
         | Yeah, I have a few domains that I keep around for these type of
         | projects. If it doesn't go anywhere I just reuse it.
        
           | cl0ckt0wer wrote:
           | (it's never gone anywhere )
        
       | socalgal2 wrote:
       | I'm confused. The post rants about LLMs but says the project is
       | open source and most of the copies are v1.3. What does LLMs have
       | to do with this?
       | 
       | Further, if your idea is simple to copy it will be copied. See
       | Threes vs 2048. Sure, yours might be best for some defintion of
       | "best". Maybe? A recent example is the Suika Game. It's a game,
       | once you know the idea, you could write, without an LLM, in a few
       | hours. And so there are 100s of clones. The original has some
       | deliberate design choices that some of the clones might have
       | missed. On the other hand, it's got some bad choices that I'm
       | guessing some of the clones didn't bother to copy. Further, it's
       | a simple idea so it's easy to make and then add stuff.
       | 
       | As for wigglypaint, it's not a new idea. Dr. Katz was made in
       | Autodesk Animator in the mid 90.s
       | https://youtu.be/XxhS0U9-Z84?t=154
       | 
       | Neither is the "draw under the lines" a new idea. Two I know of,
       | the Paper App (iOS) and MyPaint (Amiga, 1991). I'm sure there are
       | others.
        
         | thot_experiment wrote:
         | You should consider reading the article as everything you talk
         | about is addressed almost directly by the author.
        
           | socalgal2 wrote:
           | Maybe you should go read the HN comment guidelines
           | 
           | https://news.ycombinator.com/newsguidelines.html
           | 
           | > Please don't comment on whether someone read an article.
           | "Did you even read the article?
           | 
           | I get that it's frustrating - that's what open source allows
           | though. I used to run a blog. I ran a few websites, open
           | sourced, that were similar in a general way (users can make
           | stuff on the site and share it others). I found the site
           | duplicated. In fact it's still duplicated to this day. Oh
           | well.
        
         | 1313ed01 wrote:
         | The video description only links to some clone and not to the
         | now (since 2011 or so) also open sourced original Animator:
         | 
         | https://github.com/AnimatorPro
        
       | redmattred wrote:
       | It seems like the most popular of these clones is
       | https://jigglypaint.com which looks to openly acknowledge it was
       | inspired by WigglyPaint.
       | 
       | I'm curious if this article is directed towards them or the
       | clones that are impersonating the WigglyPaint brand.
        
       | bitwize wrote:
       | Na na na na, na na na na na na...
       | 
       | https://m.youtube.com/watch?v=y0BerpDmVSE
       | 
       | (sorry, that effect gives me 90s flashbacks)
        
       | badsectoracula wrote:
       | Interestingly enough, i had a kind of similar "problem" (not that
       | i see it as a problem, just a bit unfortunate).
       | 
       | About ~16 years ago i wrote a scripting language i called LIL[0]
       | (which, like the author, i also hooked up in a HyperCard-like
       | program[1][2]), meaning Little Interpreted Language, but whenever
       | i search for it on Google or DDG, my site never shows up -
       | instead, both show a GitHub repository[3] that someone made and
       | hasn't been updated in 15 years (and has outdated links) and
       | sometimes the Tcl wiki page about it[4] (which at least points to
       | the correct homepage) or even Rosetta code[5] since sometime
       | added LIL to it some time ago.
       | 
       | Amusingly DDG's AI summary does describe my LIL but it links to
       | the outdated GitHub repo and the Tcl wiki page. Then if you click
       | the "More" button it describes Beyond Loom's Lil. The "Explore
       | more" links however do a mix of both (one even mixes both
       | languages in the same response :-P).
       | 
       | [0] http://runtimeterror.com/tech/lil/
       | 
       | [1] https://www.youtube.com/watch?v=_8CYosAIIJw
       | 
       | [2] https://www.youtube.com/watch?v=rshZHDDruAE
       | 
       | [3] https://github.com/wsxiaoys/lil
       | 
       | [4] https://wiki.tcl-lang.org/page/lil
       | 
       | [5] https://rosettacode.org/wiki/Category:LIL
        
       | cousin_it wrote:
       | There's an "AI alignment" angle here. An actually aligned AI
       | would choose its actions based on human flourishing, so it would
       | refuse requests to write scam emails or fill the internet with
       | slop. This explains why commercial companies will never release
       | any AI that's anywhere close to aligned. They'll release AI which
       | is good for their bottom line and for the bottom line of the
       | client. Basically, commercial incentives say AI should happily
       | screw over anyone who isn't an AI company or its client.
        
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       (page generated 2026-03-08 23:01 UTC)