[HN Gopher] The Collective Ambition Behind Odysseus, a Game-Chan...
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       The Collective Ambition Behind Odysseus, a Game-Changing Sci-Fi
       Larp
        
       Author : surprisetalk
       Score  : 97 points
       Date   : 2026-03-04 13:39 UTC (4 days ago)
        
 (HTM) web link (mssv.net)
 (TXT) w3m dump (mssv.net)
        
       | hifikuno wrote:
       | I love Odysseus so much. On one hand I think it sounds amazing
       | and would love the opportunity to play it one day.
       | 
       | On the other, from a technical accomplishment of volunteer work
       | it is amazing! Just the IT work alone. Here's a video I found
       | years ago by one of the volunteers talking about the work they
       | put into the electronics.
       | 
       | https://youtu.be/IE7j1SgUpKs?si=Fgq1B6aVByjwhdk3
        
       | adrianhon wrote:
       | Author here: Genuinely not sure how this appeared again today,
       | but I'm glad to see it!
       | 
       | I have not affiliation with the team, but I really like what they
       | do. They are currently crowdfunding EUR850,000 to build a
       | permanent installation for the larp and are about a quarter of
       | the way funded:
       | 
       | https://www.indiegogo.com/en/projects/ellarion-tales/odysseu...
        
       | spectator101 wrote:
       | This video was also just posted on Friday and does magnificent
       | job describing the experience from a player point of view:
       | https://youtu.be/qUvVA8J5fYQ?si=sFB9fQu9GyLrVsFc
        
       | mmooss wrote:
       | [2025]
       | 
       | J.R.R. Tolkien, both the leading practitioner of fantasy and a
       | leading scholar of Old English (Anglo-Saxon) and related
       | languages and, at least adjacently, their 'fantasy' myths and
       | stories, argued that the focus of fantasy is not character or
       | plot nor even the protagonist, but the fantasy world and the
       | reader's (vicarious) exploration of it.
       | 
       | I wonder how the high-level LARP designers, and players, would
       | respond to that. They clearly put a lot into creating their world
       | and making it compelling, and we might argue that the point of
       | LARP is to give audience a more direct experience of the world
       | than reading or watching or playing on a computer. The article
       | talks mostly of emotional experience (which doesn't exclude the
       | world and its exploration) and plot.
        
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       (page generated 2026-03-08 23:01 UTC)