[HN Gopher] A CPU that runs entirely on GPU
       ___________________________________________________________________
        
       A CPU that runs entirely on GPU
        
       Author : cypres
       Score  : 236 points
       Date   : 2026-03-04 04:30 UTC (18 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | RagnarD wrote:
       | Being able to perform precise math in an LLM is important, glad
       | to see this.
        
         | jdjdndnzn wrote:
         | Just want to point out this comment is highly ironic.
         | 
         | This is all a computer does :P
         | 
         | We need llms to be able to tap that not add the same
         | functionality a layer above and MUCH less efficiently.
        
           | Nuzzerino wrote:
           | > We need llms to be able to tap that not add the same
           | functionality a layer above and MUCH less efficiently.
           | 
           | Agents, tool-integrated reasoning, even chain of thought
           | (limited, for some math) can address this.
        
             | RagnarD wrote:
             | You're both completely missing the point. It's important
             | that an LLM be able to perform exact arithmetic reliably
             | _without_ a tool call. Of course the underlying hardware
             | does so extremely rapidly, that 's not the point.
        
               | jdjdndnzn wrote:
               | The computer ALREADY does do math reliably. You are
               | missing the point.
        
               | kruffalon wrote:
               | Could you explain why that is?
        
               | koolala wrote:
               | A tool call is like 100,000,000x slower isnt it?
        
               | kruffalon wrote:
               | No idea really, but if it is speed related I would have
               | thought that OP would have used _faster_ rather than
               | _importance_ to try and make their point.
        
               | koolala wrote:
               | It's both. Being dirrctly a part of it makes it
               | integrated into its intelligence for training and
               | operation.
        
         | 5o1ecist wrote:
         | Why?
        
         | koolala wrote:
         | That would be cool. A way to read cpu assembly bytecode and
         | then think in it.
         | 
         | It's slower than real cpu code obviously but still crazy fast
         | for 'thinking' about it. They wouldn't need to actually
         | simulate an entire program in a never ending hot loop like a
         | real computer. Just a few loops would explain a lot about a
         | process and calculate a lot of precise information.
        
       | lorenzohess wrote:
       | Out of curiosity, how much slower is this than an actual CPU?
        
         | bastawhiz wrote:
         | Based on addition and subtraction, 625000x slower or so than a
         | 2.5ghz cpu
        
           | medi8r wrote:
           | So it could run Doom?
        
             | repelsteeltje wrote:
             | Yes: https://github.com/robertcprice/nCPU?tab=readme-ov-
             | file#doom...
        
               | binsquare wrote:
               | Can we run doom inside of doom yet?
        
               | throawayonthe wrote:
               | Yes: https://github.com/kgsws/doom-in-doom
        
               | PowerElectronix wrote:
               | What a time to be alive
        
               | medi8r wrote:
               | Oh I forgot to Doom scroll.
        
             | anthk wrote:
             | Doom it's easy. Better the ZMachine with an interpreter
             | based on DFrotz, or another port. Then a game can even run
             | under a Game Boy.
             | 
             | For a similar case, check Eforth+Subleq. If this guy can
             | emulate subleq CPU under a GPU (something like 5 lines
             | under C for the implementation, the rest it's C headers and
             | the file opening function), it can run Eforth and maybe
             | Sokoban.
        
           | zackmorris wrote:
           | I wish the project said how many CPUs could be run
           | simultaneously on one GPU.
           | 
           | It might be worth having a CPU that's 100 times slower (25
           | MHz) if 1000 of them could be run simultaneously to
           | potentially reach a 10 times speedup for embarrassingly
           | parallel computation. But starting from a hole that's 625000x
           | slower seems unlikely to lead to practical applications.
           | Still a cool project though!
        
         | markhahn wrote:
         | it's just a machinecode emulator that happens to run on a gpu.
         | it's more of a flying pig than a new porcine airliner.
        
       | sudo_cowsay wrote:
       | "Multiplication is 12x faster than addition..."
       | 
       | Wow. That's cool but what happens to the regular CPU?
        
         | adrian_b wrote:
         | This CPU simulator does not attempt to achieve the maximum
         | speed that could be obtained when simulating a CPU on a GPU.
         | 
         | For that a completely different approach would be needed, e.g.
         | by implementing something akin to qemu, where each CPU
         | instruction would be translated into a graphic shader program.
         | On many older GPUs, it is impossible or difficult to launch a
         | graphic program from inside a graphic program (instead of from
         | the CPU), but where this is possible one could obtain a CPU
         | emulation that would be many orders of magnitude faster than
         | what is demonstrated here.
         | 
         | Instead of going for speed, the project demonstrates a simpler
         | self-contained implementation based on the same kind of neural
         | networks used for ML/AI, which might work even on an NPU, not
         | only on a GPU.
         | 
         | Because it uses inappropriate hardware execution units, the
         | speed is modest and the speed ratios between different kinds of
         | instructions are weird, but nonetheless this is an impressive
         | achievement, i.e. simulating the complete Aarch64 ISA with such
         | means.
        
           | 5o1ecist wrote:
           | > where each CPU instruction would be translated into a
           | graphic shader program
           | 
           | You really think having a shader per CPU-instruction is going
           | to get you closer to the highest possible speed one can
           | achieve?
        
             | koolala wrote:
             | If its bindless and pre-compiled why not? What's a faster
             | way?
        
             | adrian_b wrote:
             | You could coalesce multiple instructions per shader, but
             | even with a single CPU instruction (which would be
             | translated to a sequence of GPU instructions), you could
             | reach orders of magnitude greater speed than in this neural
             | network implementation, by using the arithmetic-logic
             | execution units of the GPU.
             | 
             | Once translated, the shader programs would be reused. All
             | this could be inserted in qemu, where a CPU is emulated by
             | generating for each instruction a short program that is
             | compiled and then the resulting executable functions are
             | cached and executed during the interpretation of the
             | program for the emulated CPU.
             | 
             | In qemu, one could replace the native CPU compiler with a
             | GPU compiler, either for CUDA or for a graphic shader
             | language, depending on the target GPU. Then the compiled
             | shaders could be loaded in the GPU memory, where, if the
             | GPU is recent enough to support this feature, they could
             | launch each other in execution.
             | 
             | Eventually, one might be able to use a modified qemu
             | running on the CPU to bootstrap a qemu + a shader compiler
             | that have been translated to run on the GPU, so that the
             | entire simulation of a CPU is done on the GPU.
        
       | Surac wrote:
       | Well GPU are just special purpous CPU.
        
       | bmc7505 wrote:
       | As foretold six years ago. [1]
       | 
       | [1]: https://breandan.net/2020/06/30/graph-computation#roadmap
        
         | toolslive wrote:
         | https://en.wikipedia.org/wiki/Xeon_Phi#Knights_Landing ?
        
           | DiabloD3 wrote:
           | https://en.wikipedia.org/wiki/Larrabee_(microarchitecture) ?
        
             | anthk wrote:
             | Before that there was Forth running in the Transputer,
             | which looks really close to current parallel computing.
        
       | nicman23 wrote:
       | can i run linux on a nvidia card though?
        
         | micw wrote:
         | Linux runs everywhere
        
           | volemo wrote:
           | Except on my stupid iPad "Pro". :(
        
             | mghackerlady wrote:
             | iirc theres an app on the app store that's basically a
             | small alpine container
        
       | deep1283 wrote:
       | This is a fun idea. What surprised me is the inversion where MUL
       | ends up faster than ADD because the neural LUT removes sequential
       | dependency while the adder still needs prefix stages.
        
       | mrlonglong wrote:
       | Now I've seen it all. Time to die.. (meant humourously)
        
       | MadnessASAP wrote:
       | Ya know just today I was thinking around a way to compile a
       | neural network down to assembly. Matching and replacing neural
       | network structures with their closest machine code equivalent.
       | 
       | This is way cooler though! Instead of efficiently running a
       | neural network on a CPU, I can inefficiently run my CPU on neural
       | network! With the work being done to make more powerful GPUs and
       | ASICs I bet in a few years I'll be able to run a 486 at
       | 100MHz(!!) with power consumption just under a megawatt! The mind
       | boggles at the sort of computations this will unlock!
       | 
       | Few more years and I'll even be able to realise the dream of
       | self-hosting ChatGPT on my own neural network simulated CPU!
        
       | andrewdb wrote:
       | Why do we call them GPUs these days?
       | 
       | Most GPUs, sitting in racks in datacenters, aren't "processing
       | graphics" anyhow.
        
         | xeonmc wrote:
         | General Processing Units
         | 
         | Gross-Parallelization Units
         | 
         | Generative Procedure Units
         | 
         | Gratuitously Profiteering Unscrupulously
        
           | incognito124 wrote:
           | Greed Processing Units
        
             | wartywhoa23 wrote:
             | This is just brilliant!
        
           | allreduce wrote:
           | Sometimes Gibberish Producing Units
        
             | xeonmc wrote:
             | Gibberish Pipeline Units
        
           | markhahn wrote:
           | General Parallel Units
        
         | jgtrosh wrote:
         | The dedicated term GPGPU [0] didn't catch on.
         | 
         | [0]: https://en.wikipedia.org/wiki/General-
         | purpose_computing_on_g...
        
         | CompuHacker wrote:
         | CPU = Compute       GPU =  Impute
        
         | anthk wrote:
         | VPU. Vector/Video Processing Unit.
        
       | nomercy400 wrote:
       | I was taught years ago that MUL and ADD can be implemented in one
       | or a few cycles. They can be the same complexity. What am I
       | missing here?
       | 
       | Also, is it possible to use the GPU's ADD/MUL implementation? It
       | is what a GPU does best.
        
         | volemo wrote:
         | To multiply two arbitrary numbers in a single cycle, you need
         | to include dedicated hardware into your ALU, without it you
         | have to combine several additions and logical shifts.
         | 
         | As to why not use the ADD/MUL capabilities of the GPU itself, I
         | guess it wasn't in the spirit of the challenge. ;)
        
       | bob1029 wrote:
       | A fun experiment but I wonder how many out there seriously think
       | we could ever completely rid ourselves of the CPU. It seems to be
       | a rising sentiment.
       | 
       | The cost of communicating information through space is dealt with
       | in fundamentally different ways here. On the CPU it is addressed
       | directly. The actual latency is minimized as much as possible,
       | usually by predicting the future in various ways and keeping the
       | spatial extent of each device (core complex) as small as
       | possible. The GPU hides latency with massive parallelism. That's
       | why we can put them across relatively slow networks and still see
       | excellent performance.
       | 
       | Latency hiding cannot deal well in workloads that are branchy and
       | serialized because you can only have one logical thread
       | throughout. The CPU dominates this area because it doesn't cheat.
       | It directly targets the objective. Making efficient, accurate
       | control flow decisions tends to be more valuable than being able
       | to process data in large volumes. It just happens that there are
       | a few exceptions to this rule that are incredibly popular.
        
         | volemo wrote:
         | I see us not getting rid of CPU, but CPU and GPU being
         | eventually consolidated in one system of heterogeneous
         | computing units.
        
           | jagged-chisel wrote:
           | Agreed. Much like "RISC is gonna replace everything" - it
           | didn't. Because the CPU makers incorporated lessons from RISC
           | into their designs.
           | 
           | I can see the same happening to the CPU. It will just take on
           | the appropriate functionality to keep all the compute in the
           | same chip.
           | 
           | It's gonna take awhile because Nvidia et al like their moats.
        
             | zozbot234 wrote:
             | > It will just take on the appropriate functionality to
             | keep all the compute in the same chip.
             | 
             | So, an iGPU/APU? Those exist already. Regardless, the most
             | GPU-like CPU architecture in common use today is probably
             | SPARC, with its 8-way SMT. Add per-thread vector SIMD
             | compute to something like that, and you end up with
             | something that has broadly similar performance constraints
             | to an iGPU.
        
             | StilesCrisis wrote:
             | CISC only survived because CPUs now dedicate a ton of
             | silicon to decoding the CISC stream into RISC-y microcode.
             | RISC CPUs can avoid this completely, but it turns out
             | backwards compatibility was important to the market and the
             | transistor cost of "instruction decode" just adds like +1
             | pipeline depth or something.
        
               | zephen wrote:
               | > CPUs now dedicate a ton of silicon to decoding the CISC
               | stream into RISC-y microcode.
               | 
               | In absolute terms, this is true. But in relative terms,
               | you're talking less than 1% of the die area on a modern,
               | heavily cached, heavily speculative, heavily predictive
               | CPU.
        
               | FartyMcFarter wrote:
               | Didn't there use to be a joke about Intel being the
               | biggest RAM manufacturer (given the amount of physical
               | space caches take on a CPU)?
        
               | zephen wrote:
               | I hadn't heard that, but certainly, there must have been
               | many times when Intel held the crown of "biggest working
               | hunk of silicon area devoted to RAM."
        
               | ndiddy wrote:
               | > CISC only survived because CPUs now dedicate a ton of
               | silicon to decoding the CISC stream into RISC-y
               | microcode.
               | 
               | For Intel CPUs, this was somewhat true starting from the
               | Pentium Pro (1995). The Pentium M (2004) introduced a
               | technique called "micro-op fusion" that would bind
               | multiple micro-ops together so you'd get combined micro-
               | ops for things like "add a value from memory to a
               | register". From that point onward, the Intel micro-ops
               | got less and less RISCy until by Sandy Bridge (2011) they
               | pretty much stopped resembling a RISC instruction set
               | altogether. Other x86 implementations like K7/K8/K10 and
               | Zen never had micro-ops that resembled RISC instructions.
        
           | nine_k wrote:
           | CPU and GPU have very different ways of scheduling
           | instructions, requiring somehow different interfaces and
           | programming models.. I'd hazard to say that a GPU and CPU
           | with unified memory access (like the Apple's M series, and
           | most mobile chips) is already such a consolidated system.
        
             | amelius wrote:
             | nVidia Jetson also has unified memory access btw.
        
           | junon wrote:
           | We're getting there already with e.g. Grace-Blackwell chips.
        
         | fc417fc802 wrote:
         | > I wonder how many out there seriously think we could ever
         | completely rid ourselves of the CPU.
         | 
         | How do you class systems like the PS5 that have an APU plugged
         | into GDDR instead of regular RAM? The primary remaining issue
         | is the limited memory capacity.
         | 
         | I wonder if we might see a system with GPU class HBM on the
         | package in lieu of VRAM coupled with regular RAM on the board
         | for the CPU portion?
        
           | chris_money202 wrote:
           | I don't think the remaining issue is memory capacity. CPUs
           | are designed to handle nonlinear memory access and that is
           | how all modern software targeting a CPU is written. GPUs are
           | designed for linear memory access. These are fundamentally
           | different access patterns the optimal solution is to have 2
           | distinct processing units
        
             | zozbot234 wrote:
             | If anything, GPUs combine large private per-compute unit
             | private address spaces and a separate shared/global memory,
             | which doesn't mesh very well with linear memory access,
             | just high locality. You can kinda get to the same
             | arrangement on CPU by pushing NUMA (Non-Uniform Memory:
             | only the "global" memory is truly Unified on a GPU!) to the
             | extreme, but that's quite uncommon. "Compute-in-memory" is
             | a related idea that kind of points to the same constraint:
             | you want to maximize spatial locality these days, because
             | moving data in bulk is an expensive operation that burns
             | power.
        
             | fc417fc802 wrote:
             | GDDR has high bandwidth but limited capacity. Regular RAM
             | is the opposite, leaving typical APUs memory bandwidth
             | starved.
             | 
             | Both types of processor perform much better with linear
             | access. Even for data in the CPU cache you get a noticable
             | speedup.
             | 
             | The primary difference is that GPUs want large contiguous
             | blocks of "threads" to do the same thing (because in
             | reality they aren't actually independent threads).
        
             | markhahn wrote:
             | people say this a lot, but with little technical
             | justification.
             | 
             | gpus have had cache for a long time. cpus have had simd for
             | a long time.
             | 
             | it's not even true that the cpu memory interface is somehow
             | optimized for latency - it's got bursts, for instance, a
             | large non-sequential and out-of-page latency, and has
             | gotten wider over time.
             | 
             | mostly people are just comparing the wrong things. if you
             | want to compare a mid-hi discrete gpu with a cpu, you can't
             | use a desktop cpu. instead use a ~100-core server chip that
             | also has 12x64b memory interface. similar chip area, power
             | dissipation, cost.
             | 
             | not the same, of course, but recognizably similar.
             | 
             | none of the fundamental techniques or architecture differ.
             | just that cpus normally try to optimize for legacy code,
             | but gpus have never done much ISA-level back-compatibility.
        
         | st_goliath wrote:
         | > I wonder how many out there seriously think we could ever
         | completely rid ourselves of the CPU. It seems to be a rising
         | sentiment.
         | 
         | This sentiment is not a recent thing. Ever since GPGPU became a
         | thing, there have been people who first hear about it, don't
         | understand processor architectures and get excited about GPUs
         | magically making _everything_ faster.
         | 
         | I vividly recall a discussion with some management type back in
         | 2011, who was gushing about getting PHP to run on the new
         | Nvidia Teslas, how amazingly fast websites will be!
         | 
         | Similar discussions also spring up around FPGAs again and
         | again.
         | 
         | The more recent change in sentiment is a different one: the
         | "graphics" origin of GPUs seem to have been lost to history. I
         | have met people ( _plural_ ) in recent years who thought
         | (surprisingly long into the conversation) that I mean stable
         | diffusion when talking about rendering pictures on a GPU.
         | 
         | Nowadays, the 'G' in GPU probably stands for GPGPU.
        
           | ecshafer wrote:
           | The dream I think has always been heterogeneous computing.
           | The closest here I think is probably apple with their multi-
           | core cpus with different cores, and a gpu with unified
           | memory. (someone with more knowledge of computer architecture
           | could probably correct me here).
           | 
           | Have a CPU, GPU, FPGA, and other specific chips like Neural
           | chips. All there with unified memory and somehow pipelining
           | specific work loads to each chip optimally to be optimal.
           | 
           | I wasn't really aware people thought we would be running
           | websites on GPUs.
        
         | spot5010 wrote:
         | I don't think we get rid of the CPU. But the relationship will
         | be inverted. Instead of the CPU calling the GPU, it might be
         | that the GPU becomes the central controller and builds programs
         | and calls the CPU to execute tasks.
        
           | treyd wrote:
           | This will never without completely reimagining how process
           | isolation works and rewriting any OS you'd want to run on
           | that architecture.
        
           | pklausler wrote:
           | Sounds reminiscent of the CDC 6600, a big fast compute
           | processor with a simple peripheral processor whose barreled
           | threads ran lots of the O/S and took care of I/O and other
           | necessary support functions.
        
           | jerf wrote:
           | But... why?
           | 
           | How do you win moving your central controller from a 4GHz CPU
           | to a multi-hundred-MHz single GPU core?
           | 
           | If we tried this, all we'd do is isolate a couple of cores in
           | the GPU, let them run at some gigahertz, and then equip them
           | with the additional operations they'd need to be good at
           | coordinating tasks... or, in other words, put a CPU in the
           | GPU.
        
         | downrightmike wrote:
         | Mainframes still exist, so CPU isnt going anywhere. Too useful
         | of a tool
        
       | throawayonthe wrote:
       | very tangentially related is whatever vectorware et al are doing:
       | https://www.vectorware.com/blog/
        
       | artemonster wrote:
       | Every clueless person who suggest that we move to GPUs entirely
       | have zero idea how things work and basically are suggesting using
       | lambos to plow fields and tractors to race in nascar
        
         | madwolf wrote:
         | Bad comparison. Lambos are regularly plowing fields and they're
         | quite good at it. https://www.lamborghini-tractors.com/en-eu/
        
           | artemonster wrote:
           | I remembered that labos used to make tractors after I posted
           | the comment. Nice catch!
        
       | jagged-chisel wrote:
       | "A CPU that runs entirely on the GPU"
       | 
       | I imagine a carefully crafted set of programming primitives used
       | to build up the abstraction of a CPU...
       | 
       | "Every ALU operation is a trained neural network."
       | 
       | Oh... oh. Fun. Just not the type of "interesting" I was hoping
       | for.
        
         | koolala wrote:
         | Isn't it interesting it doesn't instantly crash from a
         | precision error? That sounds carefully crafted to me.
        
         | robertcprice1 wrote:
         | Please tell me what you had in mind so I can try something
         | different!
        
           | anthk wrote:
           | Begin reimplementing a subleq/muxleq VM with GPU primitive
           | commands:
           | 
           | https://github.com/howerj/muxleq (it has both, muxleq
           | (multiplexed subleq, which is the same but mux'ing
           | instructions being much faster) and subleq. As you can see
           | the implementation it's trivial. Once it's compiled, you can
           | run eforth, altough I run a tweked one with floats and some
           | beter commands, edit muxleq.fth, set the float to 1 in that
           | file with this example:                    1 constant
           | opt.float
           | 
           | The same with the classic do..loop structure from Forth,
           | which is not enabled by default, just the weird for..next one
           | from EForth:                    1 constant opt.control
           | 
           | and recompile:                    ./muxleq ./muxleq.dec <
           | muxleq.fth > new.dec
           | 
           | run:                      ./muxleq new.dec
           | 
           | Once you have a new.dec image, you can just use that from now
           | on.
        
           | Retr0id wrote:
           | I was imagining something more like Xeon Phi
        
         | amelius wrote:
         | Is it emulating a Pentium processor? :)
        
           | vessenes wrote:
           | ARM64(!?!) I know you were joking, but still.
        
         | mamaluigie wrote:
         | Get used to it. The modern day solution for everything right
         | now is to throw AI at it.
         | 
         | Hmmm... I need to measure this piece of wood for cutting, let
         | me take a picture of it and see what the ai says its
         | measurement is instead of using a measuring tape because it is
         | faster to use the AI.
        
           | sdwr wrote:
           | That honestly sounds great! If it works...
        
       | koolala wrote:
       | Exciting if an Ai that is helping in its own improvements finds
       | this and incorporates it into its own architecture. Then it
       | starts reading and running all the worlds binary and gains
       | intelligence as a fully actualized "computer". Finally becoming
       | both a master of language and of binary bits. Thinking in poetry
       | and in pure precise numerical calculations.
        
       | DonThomasitos wrote:
       | I don't understand why you would train a NN for an operation like
       | sqrt that the GPU supports in silicon.
        
         | nine_k wrote:
         | I see it as a practical joke or a fun hack, like CPUs
         | implemented in the Game of Life, or in Minecraft.
        
           | anthk wrote:
           | I actually ran Sokoban under EForth running on top of
           | subleq/muxleq with a VM interpreted under few lines of AWK.
        
           | mihaitodor wrote:
           | It's been done already. Have a look at Quest for Tetris:
           | https://codegolf.stackexchange.com/questions/11880/build-
           | a-w...
        
       | user____name wrote:
       | Someone needs to implement LLVMPipe to target this isa, then one
       | can run software OpenGL emulation and call it "hardware
       | accelerated".
        
         | jagged-chisel wrote:
         | This causes me discomfort.
        
         | yjftsjthsd-h wrote:
         | Surely that would be hardware decelerated
        
       | jleyank wrote:
       | How is this different than the (various?) efforts back then to
       | build a machine based on the Intel i860? Didn't work, although
       | people gave it a good try.
        
       | wartywhoa23 wrote:
       | Oh these brave new ways to paraphrase the good old "fuck fuel
       | economy"...
       | 
       | Thank you, Mr. Do-because-I-can!
       | 
       | Yours truly,
       | 
       | - GPU company CEO,
       | 
       | - Electric company CEO.
        
       | robertcprice1 wrote:
       | Hey everyone thank you taking a look at my project. This was
       | purely just a "can I do it" type deal, but ultimately my goal is
       | to make a running OS purely on GPU, or one composed of learned
       | systems.
        
         | lstevens14 wrote:
         | Hi! I think that the idea is certainly a fun one. There is a
         | long history of trying to make a good parallel operating
         | system. I do not think that any of the projects succeeded
         | though. This article is a good read if you are interested in
         | that. I am not sure why the economics of parallel computer
         | operating systems have not worked out so far. I think it most
         | likely has to do with the operating systems that we have being
         | good enough and familiar. [0]
         | https://news.ycombinator.com/item?id=43440174
        
           | activestore wrote:
           | The Blue Gene Active Storage project demonstrated compute in
           | highly parallel "storage" where storage was HPC memory. It
           | could work for the relationship between CPU and GPU, FPGA,
           | etc.
           | 
           | https://www.fz-juelich.de/en/jsc/downloads/slides/bgas-
           | bof/b...
        
         | StilesCrisis wrote:
         | I think it's curious that you're saying "on GPU" when you mean
         | "using tensors." GPUs run compute shaders naturally and can
         | trivially act like CPUs, just use CUDA. This is more akin to "a
         | CPU on NPU" and your NPU happens to be a GPU.
        
         | yjftsjthsd-h wrote:
         | This is hilarious and profoundly in the spirit of hacker news.
         | Thanks for posting:)
        
         | mghackerlady wrote:
         | GNU/GPU
        
       | taofor4 wrote:
       | What is the purpose of this project? I didn't get it. How will it
       | be useful?
        
         | jebarker wrote:
         | > How will it be useful?
         | 
         | Does it need to be?
        
       | low_tech_punk wrote:
       | Saw the DOOM raycast demo at bottom of page.
       | 
       | Can't wait for someone to build a DOOM that runs entirely on GPU!
        
         | jhuber6 wrote:
         | Depends entirely on your definition of 'entirely', but
         | https://github.com/jhuber6/doomgeneric is pretty much a direct
         | compilation of the DOOM C source for GPU compute. The CPU is
         | necessary to read keyboard input and present frame data to the
         | screen, but all the logic runs on the GPU.
        
       | Nevermark wrote:
       | Time to benchmark Doom.
       | 
       | Now we know future genius models won't even need CPUs, just
       | tensor/rectifier circuits. If they need a CPU, they will just
       | imagine them.
       | 
       | A low-bit model with adaptive sparse execution might even be able
       | to imagine with performance. Effectively, neural PGA capability.
        
       | GeertB wrote:
       | I don't quite understand how multiply doesn't require addition as
       | well to combine the various partial products.
        
       | RandyOrion wrote:
       | Cool. However, one still need CPU to send commands to GPU in
       | order to let GPU do CPU things.
        
         | palmotea wrote:
         | > Cool. However, one still need CPU to send commands to GPU in
         | order to let GPU do CPU things.
         | 
         | Doesn't the Raspberry Pi's GPU boot up first, and then the GPU
         | initializes the CPU?
         | 
         | With this technology, we've eliminated the need for that
         | superfluous second step.
        
           | RandyOrion wrote:
           | Well, I don't have enough knowledge on the boot process of
           | RPi. However, I do expect that most modern hardware, e.g.
           | x86, do not work like RPi, so your words do not hold in most
           | realistic scenarios, at least for now. Besides, do current
           | GPUs (not only GPUs on RPi) have the ability to self instruct
           | in order to achieve what you said?
        
       | _blk wrote:
       | "Result: 100% accuracy on integer arithmetic" - Could someone
       | with low-level LLM expertise comment on that: Is that future-
       | proof, or does it have to be re-asserted with every rebuild of
       | the neural building blocks? Can it be proven to remain correct? I
       | assume there's a low-temperature setting that keeps it from
       | getting too creative.
       | 
       | The creative thinking behind this project is truly mind boggling.
        
       | himata4113 wrote:
       | I was always wondering what would happen if you trained a model
       | to emulate a cpu in the most efficient way possible, this is
       | definitely not what I expected, but also shows promise on how
       | much more efficient models can become.
        
       | jdlyga wrote:
       | I'll do you one better, imagine a CPU that runs entirely in an
       | LLM.
       | 
       | You're absolutely right! I made an arithmetic mistake there -- 3
       | * 3 is 9, not 8. Let's correct that: Before: EAX = 3 After imul
       | eax, eax: EAX = 9 Thanks for catching that -- the correct return
       | value is 9.
        
         | FartyMcFarter wrote:
         | What an amazing multiplication request! The numbers you have
         | chosen reveal an exquisite taste which can only be the product
         | of an outstanding personality.
        
       | andreadev wrote:
       | The bit about multiplication being ~12x faster than addition is
       | worth pausing on. In silicon, addition is the "easy" operation --
       | but here the complexity hierarchy completely inverts. Makes sense
       | once you think about it: multiplication decomposes into parallel
       | byte-pair lookups (which neural nets handle trivially as table
       | approximation), while addition has a sequential carry chain you
       | can't fully parallelize away.
       | 
       | Funny enough, analog computing had the same inversion -- a
       | Gilbert cell does multiplication cheaply, while addition needs
       | more complex summing circuits. Completely different path to the
       | same result.
       | 
       | What I haven't seen discussed: if the whole CPU is neural nets,
       | the execution pipeline is differentiable end-to-end. You could
       | backprop through program execution. Useless for booting Linux,
       | but potentially interesting for program synthesis -- learning
       | instruction sequences via gradient descent instead of search.
       | Feels like that's the more promising research direction here than
       | trying to make it fast.
        
       ___________________________________________________________________
       (page generated 2026-03-04 23:01 UTC)