[HN Gopher] Voxile: A ray-traced game made in its own engine and...
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Voxile: A ray-traced game made in its own engine and programming
language
Author : spacemarine1
Score : 35 points
Date : 2026-03-03 21:10 UTC (1 hours ago)
(HTM) web link (elbowgreasegames.substack.com)
(TXT) w3m dump (elbowgreasegames.substack.com)
| spacemarine1 wrote:
| The founder, Wouter, has created or helped design 10 programming
| languages. Voxile is built in his newest language: Lobster.
| Wouter has been a major contributor to WASM and LLVM while also
| inventing flatbuffers. He's worked at Crytek, Gearbox and Google
| among many other places. I've never seen anything like Voxile.
| vessenes wrote:
| Very cool - the post made me want to play the game, and check out
| lobster, but didn't link to it - lobster is open source:
| https://github.com/aardappel/lobster. It doesn't look like the
| voxel engine is, though, which is a bummer. On reflection, I'm
| guessing that game is built for mods, so that would be a path to
| getting to play with the engine side.
| Aardappel wrote:
| Yes, only the lower layers are open source right now. We will
| eventually expose more, when modding will more stable, etc.
|
| Right now the editor has a UI driven minimalistic language for
| specifying quests and other gameplay actions.
| injidup wrote:
| lobster: Like rust, python and ruby all mixed together
| huevosabio wrote:
| This looks so cool! Love the build to fight angle.
|
| Gonna try it as soon as... I have time
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(page generated 2026-03-03 23:00 UTC)