[HN Gopher] Voxile: A ray-traced game made in its own engine and...
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       Voxile: A ray-traced game made in its own engine and programming
       language
        
       Author : spacemarine1
       Score  : 35 points
       Date   : 2026-03-03 21:10 UTC (1 hours ago)
        
 (HTM) web link (elbowgreasegames.substack.com)
 (TXT) w3m dump (elbowgreasegames.substack.com)
        
       | spacemarine1 wrote:
       | The founder, Wouter, has created or helped design 10 programming
       | languages. Voxile is built in his newest language: Lobster.
       | Wouter has been a major contributor to WASM and LLVM while also
       | inventing flatbuffers. He's worked at Crytek, Gearbox and Google
       | among many other places. I've never seen anything like Voxile.
        
       | vessenes wrote:
       | Very cool - the post made me want to play the game, and check out
       | lobster, but didn't link to it - lobster is open source:
       | https://github.com/aardappel/lobster. It doesn't look like the
       | voxel engine is, though, which is a bummer. On reflection, I'm
       | guessing that game is built for mods, so that would be a path to
       | getting to play with the engine side.
        
         | Aardappel wrote:
         | Yes, only the lower layers are open source right now. We will
         | eventually expose more, when modding will more stable, etc.
         | 
         | Right now the editor has a UI driven minimalistic language for
         | specifying quests and other gameplay actions.
        
       | injidup wrote:
       | lobster: Like rust, python and ruby all mixed together
        
       | huevosabio wrote:
       | This looks so cool! Love the build to fight angle.
       | 
       | Gonna try it as soon as... I have time
        
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       (page generated 2026-03-03 23:00 UTC)