[HN Gopher] Verified Spec-Driven Development (VSDD)
       ___________________________________________________________________
        
       Verified Spec-Driven Development (VSDD)
        
       Author : todsacerdoti
       Score  : 127 points
       Date   : 2026-02-28 16:58 UTC (6 hours ago)
        
 (HTM) web link (gist.github.com)
 (TXT) w3m dump (gist.github.com)
        
       | politician wrote:
       | This is a decent approach. My concern with TDD is that writing
       | tests necessarily implies designing an API upon which those tests
       | operate. Here, the agent is instructed to "not write code, write
       | tests", and yet, in doing so it defines an API. This will cause
       | the AI to hallucinate the API. Layering in yet more tests on top
       | of this will cause that API to deform in strange ways that pass
       | tests but that the adversary will not be able to cope with
       | because it runs too late in the VSDD process.
       | 
       | I've seen this exact process play out in my own work. The AI
       | generates code and tests that pass with high code coverage and
       | honors invariants set by spec. I look at the code and find a rats
       | nest / ball of mud that will cost 10x more tokens to enhance
       | should I ever need to add a feature.
       | 
       | So, I think you're on to something, but I think the process might
       | be discounting extensibility and resilience under change.
        
         | NeutralForest wrote:
         | > My concern with TDD is that writing tests necessarily implies
         | designing an API upon which those tests operate
         | 
         | It really forces you to do outside-in testing; I usually
         | describe the kind of API I want when chatting with the agents.
         | For example, the CLI options, the routes that might be useful
         | for an API, etc.
         | 
         | > I look at the code and find a rats nest / ball of mud that
         | will cost 10x more tokens to enhance should I ever need to add
         | a feature.
         | 
         | Agreed, I don't know if there are good forcing functions to
         | avoid complexity. The providers have a huge incentive to have
         | you waste your tokens (for example when it re-outputs the
         | complete file when you ask for a tiny change).
        
           | bonesss wrote:
           | "Test Driven Design" is another way to frame it.
        
           | 0x457 wrote:
           | In "proper" TDD you you supposed go:
           | 
           | - write a test for method that does not exist, it just calls
           | the method and nothing else
           | 
           | - write method that does nothing
           | 
           | - add/extend test that uses that method <-- this very loop
           | starts
           | 
           | - modify method until tests passes
           | 
           | - go back to loop start until you're done
           | 
           | I always hated it. When I work with LLM i first massage
           | interface that tests, then tests, then implementation until
           | all these tests pass.
           | 
           | > for example when it re-outputs the complete file when you
           | ask for a tiny change).
           | 
           | well with sonnet 3.5 and 4.5 (can't say about 4.6) it often
           | will get stuck in a loop trying to update just the required
           | parts and iether waste tons of tokens doing these updates or
           | waste tons of tokens to a point where restring file from git
           | is required. Tokens get wasted regardless.
        
             | skydhash wrote:
             | I like tests, but I don't bother with TDD because it's so
             | ceremonial. I design the API, or at least sketch it out
             | (using a whiteboard or drafting some notes, and doing
             | research). Then I iterate and refine. I only bother with
             | tests once I can commit or when it's no longer viable to
             | tests manually (edit-compile-run cycle). And a lot of time
             | I follow the table pattern.
             | 
             | https://www.oreilly.com/library/view/simplicity/97988886517
             | 0...
        
         | DaylitMagic wrote:
         | I see what you're saying. Modularity and interfaces are really
         | important between the different aspects of what's being
         | developed. And it is worth putting time into the question "if
         | another will use this, what would they potentially use it for,
         | and why?". It doesn't mean that it needs to be built now - but
         | considering that and ensuring that the planned code executes
         | against that is a good strategy.
        
       | sjbr wrote:
       | Nice. It can work with something like
       | https://github.com/github/spec-kit ?
        
         | beders wrote:
         | My employer is trying to convince us to embrace spec-kit. But
         | we are a Clojure shop: we iterate fast and produce results. We
         | don't sit around and write specs and then hope working code
         | plops out.
        
           | adastra22 wrote:
           | With AI tools, spec-driven development is the lowest latency
           | option.
        
       | _pdp_ wrote:
       | Everything in this post stems from the assumption that you
       | already know what you're doing, which is probably true for things
       | you've built before. But I hope we can agree that you can't spec
       | out something you have no clue how to build, let alone write the
       | tests before you've even explored the boundaries of the problem
       | space. That's completely unreasonable.
       | 
       | My second point is that this approach is fundamentally wrong for
       | AI-first development. If the cost of writing code is approaching
       | zero, there's no point investing resources to perfect a system in
       | one shot. What matters more is how fast you can explore the
       | edges. You can now spin up five agents to implement five
       | different versions of the thing you're building and simply pick
       | the best one.
       | 
       | In our shop, we have hundreds of agents working on various
       | problems at any given time. Most of the code gets discarded. What
       | we accept to merge are the good parts.
        
         | politician wrote:
         | "Most of the code gets discarded." If you don't mind sharing,
         | what's your signal-to-token ratio?
        
           | kvdveer wrote:
           | How do you propose we measure signal? Lines of code is
           | renowned for being a very bad measure of anything, and I
           | really can't come up with anything better.
        
             | politician wrote:
             | The OP said that they kept what they liked and discarded
             | the rest. I think that's a reasonable definition for
             | signal; so, the signal-to-token ratio would be a simple
             | ratio of (tokens committed)/(tokens purchased). You could
             | argue that any tokens spent exploring options or refining
             | things could be signal and I would agree, but that's harder
             | to measure after the fact. We could give them a flat 10x
             | multiplier to capture this part if you want.
        
               | mirekrusin wrote:
               | I'm going to call it out as bullshit, you can't dig out
               | "what you like" from "hundreds agents running all the
               | time".
        
               | _pdp_ wrote:
               | One of our projects has 1.2K open pull requests.
               | 
               | https://i.postimg.cc/Jnfk9b8g/Xnapper-2026-02-28-22-25-42
               | .pn...
               | 
               | We probably accept 1-2 per day.
               | 
               | I personally discard code for the tiniest of reasons. If
               | something feels off moments after I open the PR, it gets
               | deleted. The reason we still have 1.2K open PRs is
               | because we can't review all of them in time.
               | 
               | The most likely solution is to delete all of them after a
               | month or two. By that time the open PRs on this project
               | alone will be at least 10-20 more.
        
         | DaylitMagic wrote:
         | If you don't mind the question with regard to your second
         | point, couldn't what you've done in your shop be also used
         | here? There's no reason why 'try to develop it five different
         | ways and pick the best parts out of each' is incompatible with
         | the 'VSDD' concept; seems like it could be included?
        
         | tikhonj wrote:
         | > _you can 't spec out something you have no clue how to build_
         | 
         | Ideally--and at least _somewhat_ in practice--a specification
         | language is as much a tool for design as it is for correctness.
         | Writing the specification lets you explore the design space of
         | your problem quickly with feedback from the specification
         | language itself, even before you get to implementing anything.
         | A high-level spec lets you pin down which properties of the
         | system actually matter, automatically finds an inconsistencies
         | and forces you to resolve them explicitly. (This is especially
         | important for using AI because an AI model will silently
         | resolve inconsistencies in ways that don 't always make sense
         | but are also easy to miss!)
         | 
         | Then, when you do start implementing the system and inevitably
         | find issues you missed, the specification language gives you a
         | clear place to update your design to match your understanding.
         | You get a concrete artifact that captures your understanding of
         | the problem _and_ the solution, and you can use that to keep
         | the overall complexity of the system from getting beyond
         | practical human comprehension.
         | 
         | A key insight is that formal specification absolutely does not
         | have to be a totally up-front tool. If anything, it's a tool
         | that makes iterating _on the design of the system_ easier.
         | 
         | Traditionally, formal specification have been hard to use as
         | design tools partly because of incidental complexity in the
         | spec systems themselves, but mostly because of the overhead
         | needed to not only implement the spec but also maintain a
         | connection between the spec and the implementation. The tools
         | that have been practical outside of specific niches are the
         | ones that solve this connection problem. Type systems are a
         | lightweight sort of formal verification, and the reason they
         | took off more than other approaches is that typechecking
         | automatically maintains the connection between the types and
         | the rest of the code.
         | 
         | LLMs help smooth out the learning curve for using specification
         | languages, and make it much easier to generate and check that
         | implementations match the spec. There are still a lot of rough
         | edges to work out but, to me, this absolutely seems to be the
         | most promising direction for AI-supported system design and
         | development in the future.
        
         | virgilp wrote:
         | Nothing of what you write here matches my experience with AI.
         | 
         | Specification is worth writing (and spending a lot more time on
         | than implementation) because it's the part that you can still
         | control, fully read, understand etc. Once it gets into the
         | code, reviewing it will be a lot harder, and if you insist on
         | reviewing everything it'll slow things down to your speed.
         | 
         | > If the cost of writing code is approaching zero, there's no
         | point investing resources to perfect a system in one shot.
         | 
         | THe AI won't get the perfect system in one shot, far from it!
         | And especially not from sloppy initial requirements that leave
         | a lot of edge (or not-so-edge) cases unadressed. But if you
         | have a good requirement to start with, you have a chance to
         | correct the AI, keep it on track; you have something to go back
         | to and ask other AI, "is this implementation conforming to the
         | spec or did it miss things?"
         | 
         | > five different versions of the thing you're building and
         | simply pick the best one.
         | 
         | Problem is, what if the best one is still not good enough? Then
         | what? You do 50? They might all be bad. You need a way to
         | iterate to convergence
        
           | manmal wrote:
           | This. Waterfall never worked for a reason. Humans and agents
           | both need to develop a first draft, then re-evaluate with the
           | lessons learned and the structure that has evolved. It's very
           | very time consuming to plan a complex, working system up
           | front. NASA has done it, for the moon landing. But we don't
           | have those resources, so we plan, build, evaluate, and
           | repeat.
        
             | zozbot234 wrote:
             | That "first draft" still has to start with a spec. Your
             | only real choice is whether the spec is an actual part of
             | project documentation with a human in the loop, or it's
             | improvised on the spot within the AI's hidden thinking
             | tokens. One of these choices is preferable to the other.
        
         | giancarlostoro wrote:
         | Thats why I have AI do a write up about the system I want to
         | build, I then review it all. If it looks good I use it as my
         | prompt.
        
         | zppln wrote:
         | > But I hope we can agree that you can't spec out something you
         | have no clue how to build
         | 
         | Eh, of course you can. You can specify anything as long as you
         | know _what_ you want it to do. This is like systems engineering
         | 101 and people do it successfully all the time.
        
         | theptip wrote:
         | There's a real tension here.
         | 
         | If you are vibe-coding, this approach is definitely going to
         | kill you buzz and lose all the rapid iteration benefits.
         | 
         | But if you are working in an existing large system, vibe coding
         | is hard to bring into the core. So I think something more
         | formal like OP is needed to reap major benefits from AI.
        
           | zozbot234 wrote:
           | This is just AI-written slop, but _even_ if you 're vibe
           | coding and want to go for rapid iteration, you _still_
           | benefit by having the AI write out a broad plan of what it 's
           | going to do and looking it over before telling it to
           | implement it. One-shot vibe coding is totally worthless, but
           | the more you're aware of what the AI is thinking about and
           | ready to revise its plans, the better it can potentially do.
        
         | noosphr wrote:
         | If the price of code is zero then changing the spec also costs
         | zero in terms of code and. This is what always was the problem
         | with specs before. You'd write one, run it through the prover,
         | write the code, then have to throw out the whole thing because
         | there was a business case you didn't account for.
         | 
         | Now the bottom 98% can be given to a robot with a clear success
         | signal other than 'it looks about right'.
        
         | baq wrote:
         | code is orthogonal to spec. you can iterate on the code and
         | iterate on the spec. the spec is not meant to be constant, it's
         | a form of ECC for the artifacts of the coding pipeline.
        
         | _pdp_ wrote:
         | A lot of interesting replies below this comment that I won't be
         | able to respond to individually.
         | 
         | I'll just leave this here:
         | 
         | https://en.wikipedia.org/wiki/P_versus_NP_problem
        
           | robot-wrangler wrote:
           | That seems barely related and settles nothing? Bottom line is
           | simple, saying "you can't spec out something you have no clue
           | how to build" is saying you cannot desire coldness unless you
           | understand how to build a refrigerator. It's just the
           | difference between _what_ and _how_. If you don 't know the
           | difference between implementation and specifications, just
           | try a whole day of answering "what" and "why" questions with
           | "how" answers and see how it goes.
        
             | _pdp_ wrote:
             | Writing tests for a known solution (verification) is
             | straightforward. But speccing out and testing something you
             | haven't even figured out how to build yet (discovery) is a
             | fundamentally harder problem.
             | 
             | Try speccing out a flux capacitor. I'll wait.
             | 
             | https://chatbotkit.com/reflections/verification-is-easier-
             | th...
        
       | DaylitMagic wrote:
       | Some random (hopefully additive and helpful) thoughts:
       | 
       | Many companies have older code bases / databases that can be
       | somewhat well defined (and somewhat not). If things have been
       | slowly iterating over 35 years, there's a lot of undocumented
       | edge behavior that may occur; it may be beneficial to have a step
       | before Edge Case Catalog where there's some kind of prompting to
       | catalogue how the inputs and outputs work, and then find the
       | different inputs and outputs - and then confirm that with Input A
       | and Output A that it works as expected. (Legacy systems often
       | have weird orchestration that nobody remembers.)
       | 
       | (Sub-note: This is somewhat part of the provable properties
       | catalog; while this step could be placed there, it would require
       | a re-run of edge case catalog build potentially, which isn't a
       | bad thing.)
       | 
       | A small note that I personally think is a good idea is better
       | code commenting than has been outlined here - the spec itself
       | should be woven into the code with potentially slightly over-
       | commenting for each aspect, code spec gets lost. The code itself
       | should serve as context, especially in the TDD stage.
       | 
       | I think it's implicit but may be worth overtly stating that for
       | the Code Quality check in Phase 3 that it also checks on a zero-
       | trust basis, and doesn't include things like hardcoded keys.
       | 
       | I'm not sure what Chainlink is (sorry!) but I like the ideas
       | outlined around the decomposition - but it misses stringing
       | everything together end-to-end in the way outlined here (it asks
       | to create each part, but never actually weaves the whole
       | together).
       | 
       | Something not covered - is sequencing work and decomposition of
       | work. A spec can create multiple dependencies within itself,
       | requiring things to be worked on in a specific order.
        
       | galoisscobi wrote:
       | I think this word salad doesn't have enough buzzwords. Throw in a
       | few more acronyms too.
        
       | desireco42 wrote:
       | Claude or something different... there is life beyond Claude I
       | assure you and it is quite good and colourful.
        
       | mitchbob wrote:
       | Upvoted for the Sarcasmotron.
        
       | esafak wrote:
       | This is AI slop not worth my time. What would be interesting is
       | if the author shared her practical experience in implementing it.
       | Let's see some of those specs. What tricky bugs did it catch? The
       | author's latest repo hasn't even been passing CI, so what does
       | that say? https://github.com/dollspace-gay/Tesseract-
       | Vault/commits/mai...
        
         | relativeadv wrote:
         | yes, all of the typical signs and symptoms appear to be there.
         | Lists upon sublists of verbose overengineered plausibly
         | thoughtful writing.
         | 
         | If you can't be bothered to write it, why should i be bothered
         | to read it?
        
         | dollspace wrote:
         | The runners are failing because it moved them from github
         | hosted to self hosted and its requiring fixes, but you would
         | know that if you actually paid attention to the commits and
         | werent just looking for cheap dunks. Have a good one.
        
           | esafak wrote:
           | I looked at the past few pages of your repo's history and
           | half the time it is broken. Is this continued failure despite
           | using a verified spec, or did you not use one? If not which
           | repo should we look at instead? I am sorry but I see nothing
           | from you to engage here.
        
       | vielite1310 wrote:
       | I would like to be enlightened myself if RPI,BMAD or any spec-
       | driven approaches actually worked for any mid/large scale
       | projects, without wasting millions of tokens of course :)
        
       | SirensOfTitan wrote:
       | LLM-assisted development feels a lot like trend-driven
       | development. When dealing with technique and heterogenous prompts
       | and goals, it's easy to gain somewhat of a gambler's fallacy with
       | respect to a particular technique.
       | 
       | Spec-driven development feels pretty questionable to me. I'm sure
       | it works fine for feature work that is predictable or has been
       | done before, but then I wonder why you'd waste your time with it.
       | 
       | Prior to LLMs, the whole vibe was to iterate rapidly toward a
       | working thing so you can see what works and what doesn't. Why
       | would we abandon that strategy as an industry when the cost of
       | writing code is ostensibly getting cheaper?
       | 
       | If I'm using LLMs at all, I'm using them to do a breadth search
       | of prior art or ideas, then I'm doing what I might call a
       | prototype onion: successive clean room attempts at a novel
       | problem, accumulating what I learn at each attempt in each
       | successive prompt. I usually then take the prototype and write
       | the final version myself so I'm properly internalizing the idea.
       | 
       | Ultimately a lot of this prompt work feels like procrastination.
       | It is not about understanding where these tools is useful and
       | where they are not but trying to have them consume every aspect
       | of the work.
        
         | getnormality wrote:
         | Or maybe people who like talking much more than they like code
         | are now very excited about the possibility that talking has
         | eaten software development.
         | 
         | This is exactly backwards. For many tasks, formal languages are
         | better, more real, more beautiful than English. No matter how
         | many millions of tokens you have, you will never talk the
         | formulas of Fermat, Euler, and Gauss into irrelevance. And the
         | same is true of good code.
         | 
         | Of course, a lot of code is ugly and utilitarian too, and maybe
         | talking will make it less painful to write that stuff.
        
           | skydhash wrote:
           | > a lot of code is ugly and utilitarian too,
           | 
           | And as everyone who can abstract well knows: Ugly code that
           | have staying power have a reason to be ugly. And the best
           | will be annotated with HACK and NOTE comments. Anything else
           | can be refactored and abstracted to a much better form. But
           | that requires a sense of craftsmanship (to know better) and a
           | time allowance for such activity.
        
       | pron wrote:
       | If you come up with a strategy that seems to "solve programming",
       | then you know _for certain_ there must be a flaw in it, and you
       | need to identify where it is that corners must be cut and how.
       | 
       | Computer science is an introspective discipline because it
       | studies the essential difficulty of problems regardless of the
       | process taken to solve them, and programming itself (i.e. the
       | problem of producing a correct, or correct-enough program) is
       | such a problem that can be, and has been studied. The question of
       | learning whether a program X satisfies some correctness property
       | P is known as the model-checking problem, and we know that
       | answering it with _certainty_ is intractable. For example, some
       | properties that are true for some program would take no less than
       | 10 minutes to verify (regardless of how that verification is
       | done), others will take no less than 10 hours, others no less
       | than 10 months, others no less than 10 years and so on, and we
       | don't know ahead of time whether the proprty is true, and if it
       | is, where on this spectrum it falls.
       | 
       | So suppose you decide some property _must_ be proven with full
       | certainty, the question becomes, how long do you wait before
       | giving up waiting for the validation and what do you do when you
       | give up? If you then decide that you're okay with less than 100%
       | confidence, what approach do you take and how much confidence do
       | you actually have? The problem with that is that the answer to
       | that question often requires a deep understanding of the
       | implementation. I.e. if you have two programs, X and Y, that
       | compute the same function, one less-than-perfect approach would
       | give you 99% confidence with one of them, but only 10% confidence
       | with another.
        
         | twoodfin wrote:
         | More, "If your LLM comes up with a strategy to 'solve
         | programming' ..."
        
       | Robdel12 wrote:
       | I've gotten the absolute best results from LLMs just acting like
       | the software engineer I've aspired to be the past 15 years.
       | 
       | Normal dev things. Scope the ticket properly, break it down. Test
       | well. Write the correct docs.
       | 
       | LLM specific things are going to be gone next week
        
         | twodave wrote:
         | I feel this very recently. I just pretend the agent is a junior
         | dev and tell them to do things I don't have time for. Reviewing
         | the changes at my convenience is a lot like checking in on a
         | junior dev, too. On the other hand I do feel like I get better
         | results with the same teeing up that a junior dev requires, so
         | I try to remove as many unknowns/dependencies as possible (or
         | else explicitly tell it to leave some things as stubs) before
         | sending him off to do something
        
       | beders wrote:
       | > Define the contract before writing a single line of
       | implementation. Specs are the source of truth.
       | 
       | There is only one source of truth and that is the source code. To
       | define and change contracts written in an ambiguous language and
       | then hope the right code will magically appear, is completely
       | delusional.
       | 
       | Iteration is the only game in town that is fast and produces
       | results.
        
       | choeger wrote:
       | If I am not mistaken, the verification is problematic here. It's
       | run too late.
       | 
       | A piece of code that satisfies a single test will most likely
       | _not_ be probable to adhere to the spec.
       | 
       | Worse, the whole spec can only be correctly implemented in total.
       | You cannot work iteratively by satisfying one constraint after
       | the other. The same holds for the test cases. That means that
       | satisfying the last test or fulfilling the last constraint will
       | take _much_ more work than the first. The number of tests passed
       | is not a good metric for completion of the implementation.
        
       | melvinroest wrote:
       | I've been doing something less formal. I stumbled upon Riaan
       | Zoetmulder's free course on deep learning and medical image
       | analysis [1] and found his article on spec-driven development
       | [2]. He adapts the V-Model by specifying three things upfront:
       | requirements, system design and architecture. The rest gets
       | generated. He mentioned a study where they show that LLM
       | assistance slowed down experienced open source devs on large
       | codebases. The model doesn't know the implicit context. And to me
       | that's the thing! An LLM should have an index of some sort.
       | 
       | So I vibe coded my own static analysis program where I just track
       | my own function calls. It outputs a call graph of all my self-
       | defined functions and shows the name (and Python type hints) of
       | what it is calling (excluding standard library function, also
       | only self-defined stuff). Running that program and sending the
       | diff from time to time seems to have helped a lot already.
       | 
       | [1] https://www.riaanzoetmulder.com/courses/deep-learning-
       | medica...
       | 
       | [2] https://www.riaanzoetmulder.com/articles/ai-assisted-
       | program...
        
         | xcubic wrote:
         | I am not following, can you give a concrete example of your
         | workflow?
        
       | alpaylan wrote:
       | You cannot escape from the human verifying the properties you
       | want verified mechanically. This only gives you leverage in
       | specific scenarios where specification is much simpler than the
       | implementation.
        
       | WestN wrote:
       | Short take: replace TDD with BDD, and might add DDD as a spice.
       | Otherwise this is a fairly good article.
       | 
       | Why not TDD? Since a lot of developers use LLMs to create tests
       | today, plus a lot of the training data contains information on
       | how to do this. Making it something that it either can figure out
       | to do by itself or that it will cheat. Both equally bad.
       | 
       | A somewhat controversial take is that you should simply avoid
       | writing tests which the LLM can produce by itself, similar to how
       | we in the last week removed the agents.md file.
        
         | chrisweekly wrote:
         | could you say more about removing agents.md?
        
           | supermdguy wrote:
           | Probably referencing this:
           | https://news.ycombinator.com/item?id=47034087
        
       | jatins wrote:
       | The gist is 100% AI written
       | https://www.pangram.com/history/9d89ebba-cdba-40e1-b569-9ae1...
        
       | daveac wrote:
       | In a perfect world I can see this happening. But with AI
       | increasing or output I think the real bottleneck is work
       | sponsors, business logic and requirements
       | discovery/translating/sign off.
       | 
       | I am seeing more teams and features being rolled faster than
       | before but then discovering that the sponsors (those requesting
       | features and change) either don't invest the time up front or
       | with timely feedback loops and work stalls or has to be redone as
       | business does not see the results until it's either live or about
       | to go live.
       | 
       | This has always been the case but I think AI tooling has moved
       | the bottleneck
        
       | rsrsrs86 wrote:
       | That's how I do it, minus the marketing.
        
       | teiferer wrote:
       | I expected formal verification to be part of this. That could not
       | be fooled and is rock-solid, unless you cheat in your
       | specification. Swap your AI "verifier" out for that and I'm on
       | board.
        
       | mpalmer wrote:
       | Looks moderately interesting, but I refuse to upvote vibe-written
       | submissions. Of course documents like this have their uses, but:
       | 
       | - They cannot easily be attributed to a human author, and
       | therefore debates and discussions on the substance of the ideas
       | tend not to get too far
       | 
       | - They (tend to) take well-established concepts, glue them
       | together, and describe the result in reverential tones,
       | regardless of the relative triviality of the solution. Hard to
       | rule that out here tbh.
       | 
       | I am not saying any of that is what's happening here. What I am
       | saying is that I'm not going to waste my time reading something I
       | can't easily vet for quality.
       | 
       | Author (not OP) has written plenty of its* own words on Bluesky
       | over the last few weeks. If it's written anything longhand about
       | this stuff I'd be interested to read it. But for now "anti-slop
       | bias" designed into the system has not reached the prose.
       | 
       | *respecting pronouns
        
       | FrankRay78 wrote:
       | No much different from what I did manually when employer
       | outsourced development to India.
        
       | Animats wrote:
       | Is the posting a description of a real system, or just
       | imagination? Is there a link to something that makes this real?
        
         | zozbot234 wrote:
         | Imagination? More like hallucination - the AI-generated kind.
        
       | jFriedensreich wrote:
       | Its an interesting direction if you see it under the umbrella of
       | diminishing costs: You build a product once with vibe coding and
       | a design/ product hat. Once you know what works you rebuild it
       | 100% in a framework like this. You do this every time from
       | scratch when the tech debt or the mismatch between architecture
       | and needs are too big.
        
       | johnnyAghands wrote:
       | Does anyone know what Chainlink is?
        
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