[HN Gopher] Ghosts'n Goblins - "Worse danger is ahead"
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       Ghosts'n Goblins - "Worse danger is ahead"
        
       Author : elvis70
       Score  : 53 points
       Date   : 2026-02-25 18:07 UTC (3 days ago)
        
 (HTM) web link (superchartisland.com)
 (TXT) w3m dump (superchartisland.com)
        
       | taeric wrote:
       | The PSP version of this game was a lot of fun, if frustrating in
       | how the "random spawn" of enemies really cut against some of the
       | difficulty. In particular, it would really suck to have a random
       | spawn come in where your jump was taking you.
        
       | vunderba wrote:
       | Speaking of Ghosts n' Goblins - there was a discussion on HN not
       | too long ago about platformer controls in old video games (air
       | control vs. non-air control), and how being able to control your
       | character in the air mostly won out.
       | 
       | As someone who grew up playing the excruciatingly difficult NES
       | version of _Ghouls 'n Ghosts_ , can't say I'm sorry to see that
       | mechanic go the way of the Atari Jaguar.
        
         | Loughla wrote:
         | I have been playing that game since I was like 10 and I've
         | never gotten past the fucking ghost ship.
         | 
         | I think anyone who says they've beat it is a dirty filthy liar.
         | It cannot be bested.
         | 
         | And I'm with you, the one chance to point your jump in the
         | right direction was INFURIATING.
        
         | Supernaut wrote:
         | > excruciatingly difficult
         | 
         | As the author of the article notes, the NES was not popular in
         | the UK or Europe as a whole, and indeed, I've still never seen
         | one in the flesh, so to speak.
         | 
         | But we did have arcades in the town I grew up in, and when
         | Ghosts n' Goblins was current, I can remember discussing it
         | with another kid in our schoolyard. He told me that someone he
         | knew had made it all the way to the end of the game. Totally
         | agog, I asked what happened when you completed it, and he told
         | me, "There's a message that says, "This was all an illusion
         | created by Satan." And then you have to do it all over again."
         | 
         | I was privately skeptical that this could be true, because I
         | couldn't believe that the programmers would be that mean, but
         | also because the game was so bloody difficult. I didn't believe
         | that anyone actually could make it all the way through, unless
         | they had a six foot-high pile of ten pence pieces.
         | 
         | But about fifteen years later, I discovered MAME and ROM
         | repositories, and with the aid of its cheat system, I pushed
         | through to the bitter end of Ghosts n' Goblins. And damned if I
         | wasn't rewarded with the message, "This was all an illusion
         | created by Satan."
         | 
         | Tokuro Fujiwara, _j 'accuse_.
        
           | kennyadam wrote:
           | The NES was pretty popular in the UK, wasn't it? In our
           | solidly working-class home, we had a NES. I remember getting
           | Super Mario Bros 3 for christmas one year and so did many of
           | my friends at school, who all lived in semi-detached two-
           | bedroom homes or masonettes. So, we weren't in a wealthy
           | bubble or anything. I'm sure it sold multiple millions of
           | copies in the UK and TV shows like GamesMaster were popular
           | and had NES games on a show watched by a pretty big audience.
           | How old were you when it released that you've never seen one
           | in the flesh?
        
             | Supernaut wrote:
             | Okay, that's interesting. I was in my early teens when it
             | was released. Absolutely everyone I knew had either a
             | Spectrum or a C64, aside from the one rich kid who owned a
             | BBC Micro.
             | 
             | I just had a look at Wikipedia, which says, "the NES
             | performed less well in Europe, where it faced strong
             | competition from the Master System and home computers such
             | as the Commodore 64 and ZX Spectrum."
        
               | superchartisle wrote:
               | This is a interesting long read on the subject:
               | https://fatnickindustries.com/Blog/2019/07/03/8-bit-
               | showdown...
               | 
               | The NES did get past a million sales in the UK, but a lot
               | of them seem to have been at a cheap price late in its
               | life once the SNES and (more so) the Mega Drive had
               | established a popular market for consoles in the UK.
               | 
               | An indicative fact on consoles vs computers that the
               | article highlights: in 1991, Sonic the Hedgehog on Mega
               | Drive reached #11 in the UK charts on its release, and it
               | was considered a remarkable and unusual achievement for a
               | console game to do so well.
        
               | Supernaut wrote:
               | Just want to say, I hadn't encountered your website
               | before, but it's an absolute treat.
               | 
               | I'll be working my way through your Timeline over the
               | next while!
        
               | superchartisle wrote:
               | Thank you! I hope you enjoy
        
             | pipes wrote:
             | I got one about 1992ish I think. I had a Gameboy before
             | that. And a spectrum before that. To be honest the game boy
             | was a revelation, smooth fun polished games. My spectrum
             | crashed all the time (thanks Alan sugar and your cheaper
             | manufacturering). Nintendo games had multi person dev teams
             | instead of some poor guy looking at a video of an arcade
             | machine and trying to recreate at on a spectrum.
             | 
             | Though everyone I knew got a snes and street fighter 2 for
             | Xmas one year. I only knew one other nes owner
        
           | vunderba wrote:
           | Whenever a friend complains about how much they hate games
           | with boss rushes (a mechanic to artificially inflate the
           | length of a game by forcing the player to re-fight all the
           | previous bosses from previous levels in order) - I refer them
           | to the _" illusion moment"_ in Ghosts 'n Goblins.
        
           | Fire-Dragon-DoL wrote:
           | I was on the other side of this, playing Castlevania Symphony
           | of the Night in elementary school. One day I discover
           | something that my friend never found, even though I looked up
           | him, since he completed the whole game.
           | 
           | Well what I discovered was the reverse castle and another 50%
           | of the game he never played. I called him on the landline and
           | started telling him about it and he was saying "what are you
           | even talking about", he thought I was lying until he followed
           | my instructions.
           | 
           | That thing settled exploration as one if my favorite thing in
           | videogames, the discovery was amazing
        
           | InsideOutSanta wrote:
           | The NES is historically amongst the most popular consoles
           | sold in Europe, but with huge differences between countries.
           | In some countries, every kid either had or wanted one, while
           | in others, micros and/or Sega were dominant.
        
             | izacus wrote:
             | "Most sold" doesn't really tell much though.
        
           | mrighele wrote:
           | To be fair, we are talking about arcade games. You were not
           | supposed to finish them, but to finish your money before that
           | :-) [ _].
           | 
           | You are paying for a game, so you have the right to continue
           | playing until you die. In that context, restarting the game
           | (hopefully with an higher difficulty level) is the proper
           | course of actoin
           | 
           | [_] The authors of Pacman probably didn't even think you
           | would be able to reach level 256 and overflow the variable.
           | That's how you get to a kill screen that corrupts memory.
        
           | dahauns wrote:
           | > I pushed through to the bitter end of Ghosts n' Goblins.
           | And damned if I wasn't rewarded with the message, "This was
           | all an illusion created by Satan."
           | 
           | Weeell...here's the thing. Erm. You _didn 't_ push through to
           | the end. You just got the "bad" ending.
           | 
           | The game does very much have a proper ending, and reaching it
           | is surprisingly straightforward.
           | 
           | You just have to beat it _twice_.
        
             | Supernaut wrote:
             | Sure, I get that. I was just aiming for comic effect in
             | pointing out that the player's initial reward for having
             | made it through all the levels of a very difficult game is
             | "lol, do it again".
             | 
             | I did work my way through it a second time to see the
             | "proper ending", and what's interesting is that I remember
             | nothing about it. There's a moral in there, somewhere.
        
       | miljanm wrote:
       | "Cut a stout blackthorn to banish ghosts and goblins"
        
         | bernds74 wrote:
         | A brand new pair of brogues, rattlin' o'er the bogs...
        
       | axpy906 wrote:
       | suguSi ne Sugu shinu The die quickly game
        
       | paozac wrote:
       | As a kid I spent a lot of money with the arcade version, finding
       | it very difficult. Reaching the second or third stage was quite
       | challenging, I was always hoping to find the knives as a weapon.
        
       | mrighele wrote:
       | Some random thoughts...
       | 
       | (I was a kid in the 80s and I played in arcades a lot. I think I
       | could still tell in which arcade I played each game).
       | 
       | > There was an economic motivation for this difficulty, in
       | getting more coins from players quicker, but Fujiwara would later
       | insist that wasn't the primary motivation and that they were
       | meeting a demand from strong players for challenge.
       | 
       | Thats' not completely true. If it was that way, players would
       | quickly grew fed up and stop playing. You need a balance between
       | getting money out of people and people keep playing because they
       | have fun.
       | 
       | I think one of the most efficient way to do that is having MOST
       | of your players being suckers that keep pouring money, but allow
       | a few to get very good at it, and play an inordinate amount of
       | time with a single coin. That way the suckers will keep playing
       | hoping to do the same. Most people would last 5 level in Bubble
       | Bobble, but you had the occasional "genius" that would finish it.
       | 
       | Very difficult games like GnG were well regarded but not as
       | played as others, as much as I can remember.
       | 
       | > Fujiwara later responded to a question about SNK's Ikari and
       | its resemblance to Commando by saying that was just how things
       | were, although he was disappointed that they had got to release
       | more sequels than him.
       | 
       | In the 80's there were not many game mechanics available [ _]. I
       | dare say that 90% of the games were either
       | 
       | _ vertical shoot  'em ups (think Galaxian) * horizontal shoot 'em
       | ups (think Gradius) * beat 'em ups (think Double Dragon) *
       | platform (think Mario) * to a lesser extent, racing games (think
       | Outrun)
       | 
       | I think mostly due to HW limitations.
       | 
       | So if you are going to have a soldier going around killing
       | people, of course it is going to resemble Command in some way.
       | Doesn't mean they are the same, in the same way that Poker and
       | Bridge are not the same despite using the same set of cards.
       | 
       | [*] There were some outliers, and some of them were great (Tron,
       | Star Wars) but they more the exception that the rule.
        
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       (page generated 2026-02-28 23:00 UTC)