[HN Gopher] The quixotic team trying to build a world in a 20-ye...
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       The quixotic team trying to build a world in a 20-year-old game
        
       Author : nxobject
       Score  : 107 points
       Date   : 2026-02-24 20:11 UTC (3 days ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | Insanity wrote:
       | That's an amazing project. It's kinda sad that nowadays most AAA
       | games are so locked down that the player will never get into
       | modding.
       | 
       | For myself it started with Jedi Knight, and then eventually mods
       | on the Source engine (CS:S / HL2). To me it's a good way to get
       | people excited about the possibilities of programming at a fairly
       | young age.
        
         | gww wrote:
         | That is how I became serious about programming. I played around
         | a bit but I never really wrote anything useful until I started
         | playing Asheron's Call. I learned C++ to write bots and other
         | plugins for Decal (an embedded mod framework).
        
         | thrance wrote:
         | Modern Bethesda games, for all their faults, are still very
         | moddable. But who needs these when we have Morrowind?
         | 
         | And same. Me personally, I learned Java to mod Minecraft.
         | That's how I got into programming. Overall, I'd say modding is
         | still in pretty good shape.
        
         | snowram wrote:
         | Roblox commercialized that excitement. Kids now work directly
         | for them and pretty much for free.
        
           | tsimionescu wrote:
           | Modding has always worked like that. Mods have always been
           | unpayed work for the benefit of the game community, which
           | ultimately also works to the benefit of the game publisher.
        
             | nxobject wrote:
             | In the past, Valve has hired some of their most longest-
             | tenured employees from modding, although not necessarily on
             | GoldSrc - Counter-Strike and QuakeWorld Team Fortress come
             | to mind. (But of course never Richochet.) The Narbacular
             | Drop team came straight out of DigiPen with a noncommercial
             | thesis project as well.
        
               | bombcar wrote:
               | A decent number of Mojang employees started out as
               | Minecraft modders, and ConcernedApe hired one of the main
               | stardew valley modders to help port code.
        
             | Forgeties79 wrote:
             | Yes but it's typically a subset of players making/using
             | them and not the cornerstone of the entire product. They
             | also dangle the promise of making money in front of people,
             | but when you dig into the specifics it's actually very hard
             | to get paid. You have to cross a certain threshold to even
             | eligible for a payout even if you have accrued a little
             | cash.
             | 
             | The relationship of kids making stuff (the vast majority
             | with little to no compensation) for a private, for-profit
             | company is incredibly direct. That's why it leaves a sour
             | taste for many of us.
        
             | tomjakubowski wrote:
             | Remember that Counter-Strike started as a Half-Life mod,
             | before it was acquired by Valve. So modding work is only
             | almost always unpaid.
             | 
             | (Same deal with DotA and Warcraft, in the Blizzardverse.)
        
           | bethekidyouwant wrote:
           | If your Roblox game makes money for the company they pay you.
        
             | recursive wrote:
             | That's what the marketing materials say, and that's what
             | they want you to think. In practice it's very difficult to
             | break even on it, even if you have a "successful" game.
        
           | post-it wrote:
           | Playing Roblox at age 10 shortly after it launched is what
           | inspired me to learn to code.
        
         | thadt wrote:
         | As someone who spent _hours_ playing Jedi Knight with friends
         | and lots of mods, allow me to say - thank you :)
        
       | sevenseacat wrote:
       | Love this so much, as a long-time Morrowind fangirl.
       | 
       | (And yes, I've played TR quite a bit!)
        
       | NoboruWataya wrote:
       | Love these projects. Both the quantity and quality of the content
       | added are really impressive.
        
       | Unaimend wrote:
       | TR is probably one of the best mods ever. I prefer their work to
       | the newer Elder Scrolls entries
        
       | anthk wrote:
       | Similar to Deus Ex with GMDX (no, the high res textures from one
       | of the mods were atrociously bad with nonsense Hanzi/Kanji
       | everywhere). It expanded the world with little touches here and
       | there making the environment more believable and the game would
       | still run under 64MB video cards at 800x600 with ease once you
       | got 512MB or 768 to run the improved environments. Yes, the game
       | would perfectly launch under 256MB... but, let's get real, 512MB
       | of RAM are the bare minimum to run GMDX at the lowest playable
       | settings (800x600).
       | 
       | The Nameless Mod was a great game yo play too, with tons of
       | details to explore.
        
       | clarionbell wrote:
       | Modding is one of the better ways to get into coding. I myself
       | have fond memories restoring cut content to Fallout: New Vegas.
       | 
       | It's unfortunate that modding support is relatively rare among
       | game developers. Blizzard used to do quite well in this regard,
       | in their W3 era. And tools they packaged with SC2 weren't bad
       | either. But nothing since then.
       | 
       | Obviously there is Valve, that goes without saying.
       | 
       | Recently, CD Project did make some moves in that direction, but
       | nothing close to what Valve is offering.
        
         | bombcar wrote:
         | Factorio has _phenomenal_ first-party modding support I 've
         | heard - https://lua-api.factorio.com/latest/
         | 
         | And of course, I wonder how many programmers today owe their
         | jobs to Minecraft modding - Java modding is amazingly well
         | supported, even if not always directly by Microsoft/Mojang.
         | 
         | 1.7.10 for life!
        
       | sdsd wrote:
       | I wondered if this would be about PokeMMO, which I've recently
       | started playing. Basically, they made a commercial Pokemon game
       | by gluing the first five ROMS together, and they get around
       | intellectual property by making players supply their own ROMs
       | (which they assume you've acquired legally) for copyrighted
       | assets.
       | 
       | It's incredibly fun. I'm pricklypears2 if anyone wants to play
       | together. And if the devs read this, please add Mimikyu somehow I
       | beg you <3
        
       | dyauspitr wrote:
       | Based on the title I thought this was going to be about Star
       | Citizen.
        
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       (page generated 2026-02-27 23:01 UTC)