[HN Gopher] I pitched a roller coaster to Disneyland at age 10 i...
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       I pitched a roller coaster to Disneyland at age 10 in 1978
        
       Author : wordglyph
       Score  : 368 points
       Date   : 2026-02-24 13:03 UTC (9 hours ago)
        
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       | mikkupikku wrote:
       | Better than many of my rollercoaster tycoon creations.
        
       | hodder wrote:
       | The best part about it is his rollercoaster the Quadrupler would
       | have been much more fun than Big Thunder Mountain Railroad.
        
         | bze12 wrote:
         | It doesn't even go upside down once, let alone 4 times
        
           | socalgal2 wrote:
           | But it does have a goat chewing dynamite.
        
       | chaps wrote:
       | When I was 10 I pitched a game to Lucas Arts. Sent a letter and
       | everything. Their lawyers responded telling me why they cannot
       | make my game.
       | 
       | Feel like that opened something in me..
        
         | virgil_disgr4ce wrote:
         | HAHAHAHAHA I DID TOO!!!!!
         | 
         | Ahhhh this makes me so happy. My brother and I, like many, were
         | so obsessed with all the LucasArts adventures, so naturally I
         | mailed them in my idea. I also got a letter back. IIRC it
         | wasn't from a lawyer, but it was definitely a soft "no."
         | There's a chance I still have that letter somewhere.
         | 
         | Man, I am not a "good old days" kind of person but the 80s
         | (well, late 80s early 90s) really were a different time.
        
           | chaps wrote:
           | Amazing. Just texted my mom asking if she has the letter. I
           | doubt it all these years later but I'll share it if she still
           | has it!
           | 
           | Edit: no dice!
        
         | dfxm12 wrote:
         | What was the reason? Anything beyond concerns over ownership of
         | the ideas, characters, etc. (which I presume is the boilerplate
         | legalese)? Did they even admit to _reading_ your letter?
        
           | ashleyn wrote:
           | This was a very common thing media companies dealt with and
           | still deal with. There are too many legal risks in even
           | reading the idea. SOP is to send back the envelope sealed and
           | with a canned response explaining that they don't accept
           | pitches from the public.
        
             | quesera wrote:
             | How do they know what they are not reading if the envelope
             | is still sealed?
        
             | fhdkweig wrote:
             | I can't remember what the topic was, but I remember hearing
             | a story about a company that was soliciting ideas from the
             | public for maybe a joke book or maybe tv show plots. They
             | got into a lot of legal hot water once they found out that
             | the ideas weren't original and people were actually just
             | taking them from other sources.
             | 
             | If anyone else knows what I am talking about, I'd like to
             | know the name of the company.
        
             | Romario77 wrote:
             | they have to open the envelope to see what's inside - they
             | get mail that is not ideas and they have to open it.
             | 
             | But I assume the people who get the mail are trained to see
             | if the envelope contains ideas to stop reading and return
             | the mail with the canned lawyer response.
        
           | Cthulhu_ wrote:
           | Probably this, but despite that people keep trying - e.g.
           | Reddit's gaming forums are full of "I made a concept for
           | xyz!".
           | 
           | I mean it _can_ work; especially for smaller studios,
           | community members and modders are often hired to work on the
           | game itself (I 'm sure Bethesda has a lot of that, the
           | modding community is basically free onboarding / training,
           | but also Factorio's Space Age was mainly inspired and
           | executed by the developer of the Space Exploration mod).
        
           | chaps wrote:
           | Yeah, it was about the ownership of the characters that was
           | at-issue IIRC. From memory, they said they couldn't use the
           | characters _because_ I made the suggestion.
        
           | nlawalker wrote:
           | In elementary school, a couple friends and I sketched out an
           | entire game's worth of ideas for Mega Man bosses and mailed
           | them to Capcom (this would have been 1990 or so). I remember
           | how thick the envelope was.
           | 
           | I recall their response being very human, warm and
           | encouraging, but it also included all of our original
           | sketches, with a very direct (but kid-understandable)
           | statement that they were obligated to return the originals to
           | make it very clear that they were not kept and thus could not
           | possibly be understood to be "inspiration" for anything that
           | might be in a future game.
        
             | a_t48 wrote:
             | Funnily enough - they do actually take fan submissions for
             | bosses -
             | https://megaman.fandom.com/wiki/Boss_character_contest -
             | but you'd need to do it during the development time, and
             | probably mail into Capcom JP. Bad luck, there.
        
           | GuB-42 wrote:
           | When I visited the Warner Bros studios, they had a huge pile
           | of paper in a corner, representing all the unsolicited ideas
           | they receive.
           | 
           | They told us they took care to not even read the manuscripts.
           | I don't remember if they return them unopened or destroy
           | them, but otherwise if the ideas from the manuscript end up
           | in one of their productions, they open themselves to legal
           | trouble. It may happen even if it is a coincidence, so they
           | don't want to take any chance.
        
             | dhosek wrote:
             | Yeah, movies are kind of weird like that. If I steal your
             | idea for a novel (but not your words), you can call me out
             | as an asshole but you don't have any legal recourse, but if
             | the same thing happens with a movie, apparently it is
             | possible to sue and actually win significant damages.
        
               | dfxm12 wrote:
               | FYI, in many (most?) legal systems, you can sue anyone,
               | for anything. To win the damages, you'll have to convince
               | a judge or jury of said damages (or present a strong
               | enough case to settle out of court).
        
       | d--b wrote:
       | I just love everything about this.
       | 
       | I love that kids could be left alone in their home and would burn
       | plastic over a gas stove to create models of roller coasters.
       | 
       | I love that Disney would respond to him and not even forget the
       | typo in quadrupuler.
       | 
       | I love that he kept all that and thought of it as a foundational
       | part of his personality (I think probably he was already like
       | that)
        
         | droidjj wrote:
         | It's a nice reminder of how impressionable kids are. A little
         | encouragement can go a long, long way.
        
         | bsza wrote:
         | They did forget the typo though, the transcript is wrong.
        
           | d--b wrote:
           | Ah! Well spotted!
        
         | aethrum wrote:
         | makes me sad nowadays kids just want to watch short form video
         | instead of create
        
       | llasse wrote:
       | I really wonder where some people get this marvelous drive to
       | create - as it apparently has resided in the author even before
       | Disney replied.
        
       | -Brian- wrote:
       | Love it. Reminds me of when me and my friends got tired of
       | launching model rockets straight up, so we designed and built a
       | shoulder-mounted model rocket launcher. We made similar drawings
       | and made some dumb mistakes (a face full of rocket heat is
       | scary), but we ultimately succeeded. Kids learn a lot through
       | playing and dreaming.
        
       | donkeyboy wrote:
       | Cute story. This reminded me how in elementary school and middle
       | school I used to draw pencil drawings of rollercoasters on my
       | page to pass the time. Rollercoaster tycoon fan :)
        
       | raphinou wrote:
       | When I was young I wrote to the Formula 1 team McLaren to ask if
       | they could hire me for a student job. I didn't expect to get a
       | reply, but I got one. The answer was negative, but I was happy. I
       | never reflected about it until now, but maybe it learned me that
       | asking doesn't cost anything, and that the worst thing that can
       | happen is getting a negative answer? Not sure that was the
       | turning point, but this is indeed my approach! :-)
        
         | joe_mamba wrote:
         | _> The answer was negative, but I was happy._
         | 
         | For sure it was a nice experience, I would have done the same,
         | imagine that kid you wrote back gets inspired, goes to study
         | engineering then they come work for you instead of the
         | competition. But nowadays is getting super rare to get human
         | written rejection emails anymore, let alone to kids.
         | 
         |  _> but maybe it learned me that asking doesn't cost anything,
         | and that the worst thing that can happen is getting a negative
         | answer?_
         | 
         | Yeah, but what do you think happens when every kid from the UK
         | asks McLaren for a student job? What happens when everyone from
         | India asks McLaren for a student job?
         | 
         | A kid every couple of months asking you for a job is cute and
         | adorable, 5000 kids asking you for a job per month is a
         | nuisance.
         | 
         | The truth is that this attitude of "it doesn't hurt to ask"
         | only works in high trust societies where people exercise self
         | restraint and all inquiries are done only in good faith, but
         | doesn't scale at all when everyone on the planet starts doing
         | "spray-and-pray" crap shoots and it just quickly becomes spam
         | and overwhelms their capacity to actually read and reply to
         | messages of people who might be genuinely qualified, so we get
         | the issue I mentioned at the start where all messages from
         | applications now first go through ATS and AI bots instead of
         | actual humans.
        
           | raphinou wrote:
           | You're right of course. I hadn't thought of the negatives
           | when this self-restraint is absent.
           | 
           | I only sent one letter to one team because I was a fan. The
           | restraining factor was being a fan. Remove that, and it can
           | indeed rapidly go out of hands....
        
           | Keyframe wrote:
           | _5000 kids asking you for a job per month is a nuisance._
           | 
           | it's a great marketing platform, if anything. Strong brand
           | loyalty going forward and costs you not much to do well, not
           | to mention you can brighten a day or few for thousands of
           | kids in all sorts of life situations.
        
         | hinkley wrote:
         | I think this is one of the ways in which the internet is
         | dangerous for children.
         | 
         | Gen X kids were starving for any adult not their parents to
         | acknowledge their existence. Which made us targets for
         | predators. But now we've overcorrected and acknowledgement is
         | routine. That dopamine hit is practically free.
        
         | microtonal wrote:
         | When I was probably 10 or so, one of the largest computer
         | magazines in the country had a job for a 'junior writer'. My
         | 10yo brain did not realize that junior meant 'just finished the
         | relevant education' and though 'hey, I'm a junior'. So I just
         | called them up and the guy on the other side of the line was
         | clearly confused what to say to me not to disappoint me too
         | much and mumbled something like "the person responsible for
         | hiring is not around". In hindsight, it's pretty ballsy for a
         | kid to just call, if I had to do it ten/fifteen years later I'd
         | have been pretty nervous.
         | 
         | I'm a bit sad that we lose that innocent, carefree attitude
         | later in life.
        
       | metabagel wrote:
       | Wow, he's my age. I can't imagine doing what he did at the age of
       | 10. Impressive.
        
       | nogridbag wrote:
       | These letters matter a lot to kids. I sent my video game idea to
       | Nintendo as a little kid and I had the same reaction seeing that
       | envelope from Nintendo in the mailbox addressed to me. I think it
       | was also a bit more special pre-internet as these companies felt
       | a bit more magical and mysterious. You can only read about them
       | through video game magazines and see their names in the credit
       | scenes at the end of the games. Unless you were one of those
       | weird kids that called Nintendo Power helpline of course!
       | 
       | I remember also receiving that weird VHS tape from Nintendo in
       | the mail: https://www.youtube.com/watch?v=rJzIc_c1PvE
       | 
       | I have no idea how I received that, but it was so cool!
        
         | dfxm12 wrote:
         | I don't think the magic left with the Internet, but with
         | adulthood, some combination of your own and among the C's at
         | the company.
        
         | ge96 wrote:
         | > weird VHS tape
         | 
         | I don't remember this episode of Firefly
        
           | tetris11 wrote:
           | I can see where a lot of youtube content creators
           | (WizardsWithGuns comes to mind...) derive their cartoonish
           | humour from
        
         | zoeysmithe wrote:
         | Back then the working class was simply more powerful. Companies
         | had to have good PR, hence feeling 'magical' or 'mysterious.'
         | Of course now in the later stage of capitalism, these execs,
         | investors, etc can just do full-on mask slips.
         | 
         | I think some of this is definitely childhood nostalgia, but its
         | also very different world today. I don't know any kid that sees
         | Nintendo as magical as I did. The Legend of Zelda was this
         | weird, dark, and mysterious thing. So many games were oddly
         | mysterious or weirdly ported from places like Japan, which had
         | their own design language and often the translation was odd
         | which only added to the mystique. Games came out with little to
         | no fanfare and you just had to sort of figure them out. There
         | were cheat books and magazines and such, but generally you had
         | to approach this art with an open heart and open mind and sort
         | of drink it in. If everything is a google or AI search away,
         | then there's no real mystery anymore.
         | 
         | Kids today are forced to be savvy and 'realpolitick' at a young
         | age. They just complain about the pricing and more 'inside
         | baseball' about games and absolutely get a little brain fried
         | by youtube gaming culture that often runs on outrage so no game
         | is good enough. Suddenly, everyone is a critic and magic and
         | love are hard to cultivate in a highly critical environment.
         | Its like everyone is stuck in a Philosophy 101 class with an
         | overly argumentative professor, forever, and its unrelenting
         | and makes us miserable.
         | 
         | Also kids aren't ignorant, in fact they can be very savvy.
         | Games constantly begging them to buy DLCs or sell them
         | microtransaction items absolutely hurt the 'magic.' How can you
         | develop these feelings when you feel like you're locked in the
         | room with a shady used car salesman constantly?
         | 
         | I don't know if kids today can even experience that old magic.
         | At least not in games. It seems now its only in books and
         | getting lost in novels where magic exists now. A book can't beg
         | you to buy an extra chapter or make you pay gems for the next
         | sentence.
        
         | dfinlay wrote:
         | That VHS was one of my favorites. Me and my sisters would watch
         | it over and over. Love how camp it was.
        
         | andix wrote:
         | A lot of companies and organizations actually reply to
         | letters/emails of any kind. Often very appropriately and not
         | just with some boilerplate text.
         | 
         | I guess they have to deal with so many annoying complaints, so
         | they are really happy if there is something joyful once in a
         | while.
        
           | joebates wrote:
           | Probably a smart move. Writing and mailing a letter takes a
           | lot more time and effort than a phone call or comment online.
           | If a person took the time to write a letter, they're probably
           | worth taking the time to respond to.
        
           | Romario77 wrote:
           | you can get a lifetime fan just by replying to a letter -
           | like you see here. That's a very effective marketing.
           | 
           | I got a rejection letter once from a company I submitted my
           | resume to (online) and I still remember that and in a
           | positive light even though it was a rejection.
           | 
           | Now they just ghost you even if you went through 5 rounds of
           | interviews and spend a bunch of your time.
        
         | kraig911 wrote:
         | I so much wish we could all get together as engineers and make
         | a site where kids can write to and send videos etc on and we
         | just praise them and tell them their ideas are good as a
         | community.
        
           | iamwil wrote:
           | Isn't that what happens when they post their projects on HN?
        
           | hinkley wrote:
           | Volunteer to judge the science fair?
        
         | dhosek wrote:
         | In sixth grade language arts class we wrote letters and there
         | were rumors that some companies, if you sent them letters
         | saying you liked their product would send you coupons for free
         | candy/chips/soda/etc.
        
           | kotaKat wrote:
           | We did _Flat Stanley_ in second grade[1, circa ~2000],
           | including mailing him to someone to send him on an adventure.
           | I sent my Stanley off to Volkswagen and he came back bearing
           | little toy pull-back VW Beetles and smelled like a new car...
           | 
           | [1] https://en.wikipedia.org/wiki/Flat_Stanley
        
           | WalterGR wrote:
           | There were even books that listed the companies, their
           | addresses, and the free things they'd send you.
        
         | LtdJorge wrote:
         | At first, I was thinking you received a cease and desist :D
        
         | Lightstate wrote:
         | Ah yes, I did similar, I pitched a game idea I had called
         | "shadowstorm", drew out a sketch of the protagonist and sent it
         | to Sony PlayStation address.
         | 
         | They sent me a letter thanking me and said that they don't
         | develop games in a nice way.
         | 
         | I immediately filed that letter with the orange Sony letterhead
         | and still have it til this day.
         | 
         | Good times.
        
         | Forgeties79 wrote:
         | Man that tape. I wish I still had mine!
        
         | Nition wrote:
         | In 1997 I typed up a letter to Maxis in Microsoft Creative
         | Writer about how much I liked their games and wanted to move to
         | America and work at Maxis when I grew up:
         | 
         | https://i.imgur.com/1eHcead.jpeg
         | 
         | Unfortunately I made the mistake of mentioning that it'd be
         | cool if you could print out an image of your city in SimCity
         | 2000, as you could in the previous SimCity game. That was
         | enough to get me only this letter from legal as a response:
         | 
         | https://i.imgur.com/Y2wGcRt.jpeg
         | 
         | I did grow up to become a professional game developer though!
        
           | RyanOD wrote:
           | Love that they took the time to draft a kind letter and let
           | you down easy. Maxis cared.
        
             | Dylan16807 wrote:
             | I can't tell if you're joking or not about the form letter
             | there.
             | 
             | It's such a terrible response for someone that was not in
             | fact suggesting a new feature for the franchise.
             | 
             | And even if it had been, rejecting the entire letter for
             | one sentence is still bad.
             | 
             | It's polite. Being polite is pretty much expected here.
        
           | postalcoder wrote:
           | Creative Writer is one of the best pieces of software I've
           | ever used. What's the state of kids software nowadays?
        
             | Nition wrote:
             | Pretty terrible in my experience. The good stuff for kids
             | mostly moved to tablets and phones, but no keyboard and
             | mouse is a limiting format, and you have to sift through a
             | hundred bad apps to find the good one. Not much that runs
             | easily on modern PCs comes close to the old magic. Though
             | Tux Paint is actually very good, retaining the sense of
             | whimsy that most modern software lacks.
             | 
             | It's hard to describe but it almost feels to me like media
             | today - this applies to games and films and everything - is
             | often created at a meta level, a simulacrum of the real
             | thing. Like in the 80s and 90s people were trying to make
             | things that were fun and interesting and probably based on
             | their life experiences. And now they're trying to make
             | things that are the best distillation of whatever was most
             | successful before. But that makes it feel dishonest,
             | corporate.
             | 
             | Even _Microsoft_ in the 90s could still make stuff that
             | felt fun and unique. There was a counterpart to Creative
             | Writer called Fine Artist that was equally good.
        
               | nogridbag wrote:
               | This is a timely post. Just last night my 8 y/o asked if
               | she could create a presentation on my laptop like they do
               | at school. I have no idea what software they use at the
               | elementary school.
               | 
               | I've let her play around with Google Docs before. But
               | what I really wanted was something like Creative Writer
               | that is more kid friendly. I used Gemini (sorry) to
               | suggest some software and it suggested "Book Creator"
               | which is intended for schools/teachers. I signed up as a
               | fake teacher and added my kids as students and they did
               | create some really creative books, importing images, and
               | adding their own drawings. But it's still missing that
               | kid-friendly vibe like Creative Writer.
        
               | Nition wrote:
               | Check out Canva. It might even be what they're using at
               | school already. It doesn't have the simplicity and fun of
               | the old stuff, but it's intuitive to use even for kids. A
               | lot of features where they're broken convention in ways
               | that actually make more sense than the standard, for
               | example resizing images keeps the aspect ratio by default
               | instead of stretching.
        
               | california-og wrote:
               | I made a paint app for toddlers recently, exactly because
               | I couldn't find anything fun & useable & educational:
               | 
               | https://glyphdrawingclub.itch.io/mr-baby-paint
        
           | stevage wrote:
           | > "it may be a little hard to understand"
           | 
           | Presumably they are implying that if they read creative
           | suggestions, they open themselves to the possibility of being
           | sued if they ever implemented anything similar to what was
           | suggested. Doesn't sound too complicated to explain to a kid.
        
             | Nition wrote:
             | I always thought the catch-22 was funny where they say they
             | saw that I was suggesting an idea 3/4 of the way through
             | the letter, so they chose to return the letter without
             | reading it.
        
           | Nition wrote:
           | Since there doesn't seem to be any record in the Internet by
           | the way, this is what printed cities looked like in SimCity 1
           | (these are my own scans of some printouts from 1996):
           | 
           | https://i.imgur.com/E9QgkCp.jpeg
           | 
           | https://i.imgur.com/i3MYCZv.jpeg
        
         | projektfu wrote:
         | Six year old me sent an idea to McDonnell Douglas for an
         | airplane with turboprops to back up the jets in case of engine
         | fire. There was also a fire suppression system. They sent me
         | some nice brochures about the DC-8, -9, and -10, but looking
         | back on it they could have mentioned that the jets are already
         | redundant and will usually stop burning when the fuel is cut.
        
           | notahacker wrote:
           | I hope they at least acknowledge that it was quite impressive
           | for a six year old to understand the distinction between
           | different types of engine and consider engine fires.
           | 
           | Anyway, YC's Heart Aerospace's intended commercial airframe
           | design now does use a turboprop as a backup (for range
           | extension beyond the capabilities of their battery electric
           | engine), so six year old you was clearly onto something :)
        
           | hinkley wrote:
           | > usually
        
       | 101008 wrote:
       | I remember sending a letter to Google in 2003? 2004? (I was 13
       | years old) with my idea. It explained that my mom asks questions
       | to Google instead of using keywords (remember how using the right
       | keywrods was a skill and could affect the results a lot?), and
       | they should fix that.
       | 
       | I event included some PHP code to explain how they could parse
       | the input in question format and convert it to keywords, using
       | regular expression. Ha, how naive. My dream was to receive a
       | letter back saying how a good idea that was and that I was hired.
       | 
       | Unfortunately I never got a response back.
        
         | ashleyn wrote:
         | I often think about how Ask Jeeves had the last laugh in the
         | age of LLM-powered search.
        
         | nogridbag wrote:
         | lmao, I was just thinking about this yesterday. My parents
         | would do the same thing and I would try to correct them and
         | explain how they can get better results just typing keywords
         | and not sentences. And here I am in 2026 typing full sentences
         | in Google search so that AI can present me the exact answer
         | directly in the search results.
        
         | scottyah wrote:
         | I remember getting on the gmail beta as a middle schooler and
         | sending feedback. They implemented three of "my ideas" and
         | called them the "Most requested features" each time, so I
         | figured I was the only one sending in feedback lol.
        
       | Roedou wrote:
       | I wrote to Sainsburys (large UK grocery store chain) in 1993,
       | suggesting an idea for a "self checkout", where you would scan
       | items yourself as you put them into your shipping cart. My anti-
       | theft solution was that they'd weigh your cart as you left, to
       | make sure you'd scanned everything!
       | 
       | I never expected a reply, but was so stoked when I received a
       | letter with a similar generic-but-enthusiastic reply, along the
       | lines of "Thanks for such a creative idea!"
       | 
       | Do kids still get the opportunity to experience things like this?
       | I can't imagine that sending an email to a company's generic
       | contact@ address is ever going to get the save kind of response -
       | and certainly not something that they can proudly pin on their
       | wall for motivation.
        
         | dizzy3gg wrote:
         | So you're to blame!
        
         | dfxm12 wrote:
         | Ask a kid (preferably one of your own or a niece or nephew,
         | etc.) to write to your local football team and see what
         | happens. Some are good about it, some aren't. It helps if you
         | send a letter to the correct department instead of sending an
         | email to a generic contact address.
        
         | dubcanada wrote:
         | You'd have better luck mailing a letter, but to be honest the
         | kind of "sending a letter and getting a reply from the CEO or
         | some sort of higher up" is long gone unfortunately. There is a
         | few exceptions, but all of them are for very old private
         | companies. You will never get a reply from Pepsi as a kid with
         | a new flavour idea. Or Disney about a new ride for that matter.
        
       | janwillemb wrote:
       | As a 10y old, my father taught me about logical ports. I took a
       | very large piece of paper and in a few days, I designed a tic tac
       | toe "computer". It had LEDs that indicated the next computer
       | move, based on the position of the pieces: every single possible
       | state of the board led to a specific "next move" led. I do not
       | think it actually would have worked, but of course I was very
       | proud of my design at the time. Unfortunately, when I showed it
       | to my teacher, he did not believe that I was serious. "This is a
       | joke, right?" And that was it. Poor kid me... It did not
       | discourage me however. I was a software engineer for a long time,
       | and now I am a CS teacher. And I (try to) never ever discount the
       | efforts of children.
        
         | ileonichwiesz wrote:
         | That really hits home. I spent a couple weeks in primary school
         | sketching my own blueprints for great inventions. Nothing that
         | could've ever worked (I didn't know what a transistor actually
         | was, but my machine certainly had a _lot_ of them!), but in
         | hindsight a good start for a curious tech-minded child -
         | switches that opened /closed circuits, wires to connect the
         | various imaginary lasers and electromagnets, and so on. On the
         | back of the paper I scrawled documentation to remember what the
         | darn thing was actually supposed to do (the biggest one? Save
         | people who fall out of airplanes, which to my 9 year old mind
         | was a big issue that needed to be solved)
         | 
         | One day my teacher noticed me doodling in the back, so she
         | promptly grabbed all the "blueprints" I was so proud of, tore
         | them up, and tossed them in the trash. I guess I get
         | discouraged easier than you though, since I didn't design a
         | thing for many years afterwards.
        
           | jagged-chisel wrote:
           | Oh god, what's the deal with horrendous people becoming
           | teachers? Lately, I've been, uh, "reminiscing" about how
           | terrible adults were to kids when I was a kid (I'm gen X.)
           | 
           | It's no wonder I turned my interest to the computer - it was
           | only ever a jerk if I programmed it like that.
        
           | amenghra wrote:
           | Are you familiar with the kids story book Iggy Peck Architect
           | by Andrea Beaty? Same story, with a happy ending though.
        
         | nathancahill wrote:
         | One of the things that got me in to "coding" when I was 9 years
         | old was building tic tac toe in Excel, locking the window size
         | to 3x3 cells and then implementing clicks as links to the next
         | board state, with the "computer" having already played the next
         | move. The whole sheet had every possible board state written
         | out by hand.
        
       | TheGRS wrote:
       | Around this age I went to a water park and was similarly
       | inspired. I had the idea for making an entire water park
       | dedicated to making sure people would get wet and jump onto rides
       | from beginning to end. I called it "Totally Wet People", drew up
       | an elaborate concept art for water slides, sprinklers, pools,
       | tubes, etc. My mom thought it was hilarious and brought it to
       | work (alas, she worked for the Navy at the time, not Disney). I
       | got a lot of second-hand compliments from everyone at her work
       | and it made me feel awesome for at least a couple weeks. Wish I
       | had the forethought to send it to Six Flags or Disney!
        
         | wordglyph wrote:
         | That's amazing!
        
         | riffraff wrote:
         | sounds awesome tbh. If you build it, I will come.
        
         | hinkley wrote:
         | Little did you know that your ideas were incorporated into Navy
         | training. The Navy is wet work and you need practice working in
         | such conditions. They unfortunately left out your concessions
         | stands and the water slide. Sorry.
         | 
         | (I know that submariners literally have water obstacle courses
         | where they have to learn to, for instance, do some repairs
         | while a compartment is flooding, but I've no idea what the Navy
         | does as a whole).
        
       | tonyvince7 wrote:
       | WED's letterhead was immaculate.
        
         | lysace wrote:
         | Every detail about that letter is immaculate. Damn.
        
       | Cshelton wrote:
       | This is amazing!
       | 
       | I did a similar thing with Roller Coaster Tycoon. I sent
       | screenshots and explanations of my designs to Six Flags. I was
       | probably around 10 or so. I think I got one generic letter back
       | from them unfortunately.
       | 
       | For some time, I wanted to become a Roller Coaster designer.
        
       | psyclobe wrote:
       | I once wrote a letter to Senator Dianne Feinstein to end her war
       | on drugs when I was in college. I recall it discretely.
        
       | zannic wrote:
       | At least you tried pitching something I used to write long emails
       | to Riot Games back when League first came out cause I kept losing
       | games haha
        
       | RobCodeSlayer wrote:
       | At age 13 I pitched a candy idea to Mars Bars as part of a school
       | project to write business letters. I loved Snickers at the time
       | but was tired of unwrapping so many fun-size ones from Halloween.
       | I told them something like - "you should just put the fun-size
       | candies in a big resealable bag, so people can eat as much as
       | they want without dealing with the wrappers. You can call them
       | unwrapped minis. All you have to do is create new packaging and
       | re-use the fun-size bars!"
       | 
       | I found the CEO's corporate address somewhere online and sent the
       | letter to him, never to hear back.
       | 
       | Then, around 8 months later, I saw my first ad for Snickers
       | Unwrapped Bites on TV and freaked out. They had immediately
       | implemented my idea, which as a kid was amazing, but I'll never
       | forgive them for not writing back. Especially because none of my
       | friends ever believed me.
        
         | foobarian wrote:
         | I pitched a "crit Doritos" idea to Pepsi just recently, but
         | sadly they haven't implemented it :-)
        
         | earlyriser wrote:
         | 8 months later sounds too short to have taken your idea, I'm
         | guessing launching a product at Mars scale takes like 2 years.
         | This is probably why the always say they cannot take ideas sent
         | by external people... but on the other hand if this came from
         | the CEO, probably could be fast tracked. So 80/20. Do you
         | remember who was the CEO?
        
           | 1980phipsi wrote:
           | It's packaging an existing product differently than a fully
           | new product. Would still require either new machines or
           | adapting existing machines for it.
        
           | dhosek wrote:
           | Only vaguely related, but the Mars family lived in
           | neighboring River Forest and the factory was just north of me
           | in Galewood (it is shutting down or already shut down and the
           | property is planned for redevelopment, but the neighboring
           | Metra station is named "Mars" which means that in Chicago you
           | can take a commuter train to Mars). Sadly the Mars estate was
           | apparently torn down to be replaced with a pair of bland
           | McMansions.
        
             | hinkley wrote:
             | That's a shame. Annhueser Busch turned one of their estates
             | into a tourist trap. But you couldn't pet the horses, which
             | is literally the only reason an 11 year old would want to
             | go near a brewery.
        
             | IAmBroom wrote:
             | Silly person, Mars is a city in PA, not a train station in
             | Chi-town.
             | 
             | The Moon is located just east of the Pittsburgh Airport.
        
         | EGreg wrote:
         | I sent steve jobs (sjobs@apple.com) an email saying that MacOS
         | should have an unspoofable dialog for the system password
         | authorization, same way they have for DRM videos etc. I also
         | suggested the user could choose a secret phrase or image to be
         | displayed in the dialog during system setup. Never heard back.
         | This was when Steve was alive and in charge. And to this day
         | anyone can spoof the system password dialog and steal the
         | system password...
        
           | niklasrde wrote:
           | You mean what Vista introduced?
        
           | zadikian wrote:
           | I emailed him in 7th grade asking if Pages could automate
           | bibliographies. In hindsight, EasyBib was good enough.
        
           | mcintyre1994 wrote:
           | I always wonder about how easy that would be to spoof,
           | because it seems like it'd be trivial.
        
             | nine_k wrote:
             | ...but obtaining that phrase may be nontrivial.
        
               | mcintyre1994 wrote:
               | Sorry, I mean the current implementation seems trivial to
               | spoof. I agree that doing something like your suggestion
               | would make me feel much more comfortable about those
               | logins.
        
           | krackers wrote:
           | >And to this day anyone can spoof the system password dialog
           | and steal the system password
           | 
           | TouchID solves this in a sense.
        
             | airstrike wrote:
             | Make it look like the TouchID isn't working and switch to
             | password mode, boom. User password obtained
        
         | cm2012 wrote:
         | I am sorry to say this, but there is a zero percent chance your
         | letter influenced their product roadmap in an 8 month timeline.
        
         | MattGrommes wrote:
         | I wonder if they have a policy about not accepting ideas /
         | replying to people don't think their idea was stolen. I know TV
         | shows have that policy so nobody can accuse them of
         | plagiarizing their script idea.
        
           | hinkley wrote:
           | And yet we get copycat movies all the time where clearly
           | someone stole an elevator pitch or eavesdropped at a coffee
           | shop and ran with it.
        
       | fortzi wrote:
       | This post and comments are wonderul
        
       | aurea wrote:
       | Now, with a tear in my eye, I wanna know about Tom. I hope this
       | post gets to him somehow.
        
         | lysace wrote:
         | https://disney.fandom.com/wiki/Tom_Fitzgerald
         | 
         | He had just joined WED the same year he sent that reply (1979).
         | Worked there until 2020 in various leadership roles. Seems to
         | have been particularly involved in the making of EPCOT.
         | 
         | A web search shows all kinds of interesting interviews etc.
        
           | wordglyph wrote:
           | He sent the letter in April 1979! He was only 3 months into
           | the job.
        
             | lysace wrote:
             | Classic, have the new guy deal with the fan mail.
        
           | wanderingmoose wrote:
           | He still works at WDI.
        
             | lysace wrote:
             | Nice!
        
       | andix wrote:
       | One thing I noticed right away: They never mentioned they would
       | take some inspiration from the submitted design, or acknowledge
       | any specific detail. So they can't get sued for IP infringement
       | later, if they ever build a ride that shares any design details
       | with the "Quadroupler"
        
       | psygn89 wrote:
       | I did a similar thing with a car design for Mercedes-Benz when I
       | was around the same age. I had all the car drawing books and
       | really thought I was going to be a car designer. Much to my
       | surprise, they responded with enthusiasm and even sent me a
       | Mercedes-Benz keychain :)
        
       | weirdmantis69 wrote:
       | When I was 8 I sent a letter to LEGO about a line of toys that
       | slid down on stair bannister's. I gave it to my mom to send to
       | them but apparently she betrayed me and kept it for herself
       | because she thought it was "cute". Thanks to her I don't work for
       | LEGO :(
        
         | insensible wrote:
         | She should have sent it! The first person to disrespect a child
         | is the loser, and shouldn't be the child's parent.
        
       | yakkomajuri wrote:
       | I wonder how much of a role parents played here. Surely there
       | must have been some help involved with resources, encouragement,
       | and at least getting the letters sent?
       | 
       | I applaud parents who encourage kids to do stuff like this when
       | they have the innate drive for it.
        
       | TZubiri wrote:
       | >"It's called the quadrupler"
       | 
       | Drop the "It's called" it's cleaner that way.
        
         | wordglyph wrote:
         | Note to self. Build time machine and fix this.
        
       | zendist wrote:
       | At age ~11, I sent a MSPaint design of a phone with two SIM cards
       | that you could switch between physically on a phone.
       | 
       | I sent it to Nokia over email :-D. They didn't respond.
       | 
       | Dual SIM phones apparently became a thing that same year:
       | https://en.wikipedia.org/wiki/Dual_SIM#:~:text=The%20first%2...
       | Not originally by Nokia, though.
        
         | dhosek wrote:
         | Back when SIM cards were relatively new (and credit-card sized)
         | ca 1997 or so, the vision was that you would plug your SIM card
         | into a landline phone to be able to make/receive calls there. I
         | was working for Motorola at the time and I remember coming up
         | with a couple ideas that I never shared with anyone because I
         | didn't know who/how.
         | 
         | The first was essentially the iPhone but with a palm pilot type
         | touch screen, the other was a PCMCIA card (which were also much
         | larger back then) that you could put your SIM card into and
         | plug into your laptop to be able to make calls or send/receive
         | faxes on the computer.
        
       | mattmon-og wrote:
       | I once emailed the (former) Logitech CEO asking them to produce a
       | popular keyboard in a different layout than thier current product
       | offering.
       | 
       | I actually got a personal response thanking me for my input!
       | 
       | Then a few years later that keyboard I wanted actually became a
       | product.
       | 
       | Not sure if I really influenced their process or not; but I got
       | that keyboard and its fun to think I did :)
        
       | noncovalence wrote:
       | There's a story by a guy who did something similar when he was in
       | 2nd grade, and successfully pitched an aardvark plush to a toy
       | company! It always makes me smile whenever it pops up again.
       | 
       | https://twitter-thread.com/t/1214607304106098689
        
       | WA wrote:
       | I once mailed the maker of a little German indie game called
       | Clonk about wanting to learn programming. It was my favorite game
       | for a while. Never heard back from him, which I found
       | disappointing.
       | 
       | Now, I answer every single email my app customers are sending me
       | and have been doing this for close to 20 years and I get a lot of
       | positive reviews for the great customer support.
        
         | personalcompute wrote:
         | Wow, I didn't expect to see Clonk on HN today! Almost 20 years
         | ago, as a 13 year old in the US I managed to make friends with
         | an older player from Germany, and then we collaborated on
         | making Clonk Rage mods together in c4script. It was an amazing
         | experience and did help me get more into programming, so I'm so
         | sorry to hear about your experience! I do recall members of the
         | development team at the time being accessible and active in the
         | community, specifically Sven2, but I'm not sure about MatthesB.
         | 
         | Thanks for the nostalgia though. Amazing game.
        
           | WA wrote:
           | I think it must've around '98 when I played Clonk 4. I even
           | downloaded some custom assets via an Internet cafe to floppy
           | disks to play with them back home. The mail was actually a
           | physical letter. Maybe the devs became more active later when
           | internet communities started to grow.
        
       | prpl wrote:
       | I hadn't realized Hyperspace mountain in Disneyland Paris went
       | upside down (and launched up) before I took my 6 year old on it -
       | I was assuming it was just a replica of the disneyland one which
       | I thought
       | 
       | He was a bit intimidated by the enhanced strapping, but he liked
       | it still.
        
       | davkan wrote:
       | At 8 I pitched a rocket car to the DoD and got a letter from my
       | congresswoman and the Secretary of Defense. They were a bit bored
       | pre 9/11 i think.
        
       | wazoox wrote:
       | In 2000 I was in a startup which used yellow and blue colours for
       | all its graphic design (website, app, etc). For a big trade show
       | (IBC Amsterdam) someone thought it would be cool to give away
       | M&Ms, but only in yellow and blue of course ! So we bought many
       | bags of M&Ms, and sorted them out by hand... That wasn't a good
       | use of our time, plus we had tons of red, brown and green M&Ms to
       | eat while working and we were getting diabetic fast. So Marie
       | called Mars to ask if it was possible to buy only yellow and blue
       | M&Ms for our trade show. And you know what happened? Mars sent us
       | a huge bag of each colour for free !
       | 
       | In the following years, they made it possible to order custom
       | M&Ms (for a price...) and how you can even have your logo on
       | them.
        
       | ramblin_ray wrote:
       | Similar age; similar story to many others' here. I "designed" so
       | many things as a kid... including this spaceship:
       | https://yesteryearforever.xyz/spaceship_cross-section
       | 
       | I remember the wiring, pipes, everything actually went somewhere
       | and was meant for something. Nothing was just for looks and
       | everything served a purpose.
       | 
       | Still hasn't been built to this day ;P
        
       | notxorand wrote:
       | Great stuff! Reminds me how I used to bother a lot of game
       | publishers when I was younger
        
       | quailfarmer wrote:
       | I sent this to Apple in 2007. Never heard back :)
       | https://i.postimg.cc/52G8rGZJ/File0004.jpg
        
       | regus wrote:
       | When I was a kid I sent a letter to Snapple telling them that
       | they should make Snapple flavored popsicles. They sent me a nice
       | letter telling me it was a good idea. I have not thought about it
       | since. But I wonder if my letter directly lead to this disaster:
       | 
       | "Disaster on a stick An attempt to erect the world's largest
       | popsicle in a city square ended with a scene straight out of a
       | disaster film -- but much stickier."
       | 
       | https://www.nbcnews.com/id/wbna8321110
        
       | Windchaser wrote:
       | "That ten-year-old inventor is still alive in me, and still
       | doesn't understand rejection."
       | 
       | ahhhh this makes me feel things
        
       | RyanOD wrote:
       | "Be sure to drink your Ovaltine"
        
       | neilv wrote:
       | Around that age, I wrote a letter to Tandy (Radio Shack),
       | proposing that I write a hobby electronics book.
       | 
       | In hindsight, I wasn't knowledgeable enough to write a printed
       | book's worth of material (maybe a few modern blog posts, at
       | best). But at the time, I knew more about electronics than the
       | other 29 kids in my grade school class, and that constituted most
       | of my worldview, so why couldn't I write a book.
       | 
       | I loved the Forrest Mims books, and, like any kid, wanted to
       | mimic the things that I saw grownups doing.
       | 
       | Someone at Tandy might have realized that I was just an
       | enthusiastic kid, but in any case, they wrote me a nice letter
       | back. The company didn't wish to develop a book at this time, but
       | if I did so on my own, they would be happy to review a copy off
       | the press.
       | 
       | (Edit: I mean, there was a mailing address right there, on the
       | back cover. In a kid's mind, why couldn't you simply mail a
       | letter to that address.
       | https://archive.org/details/gettingstartedin00mims/page/n131... )
        
       | morganf wrote:
       | I grew up a nerdy kid in the 80s that liked military airplanes,
       | and on the island I grew up on, was the HQ and manufacturing
       | facility of a local manufacturer of military aircraft, that at
       | the time was named Grumman. They were like a local source of jobs
       | and pride and prestige of something cool to come from the island
       | (second only to Billy Joel, the most famous celebrity of that era
       | from The Island hahaha.)
       | 
       | Anyhow, when I was about 10, I wrote the CEO of Grumman a letter
       | about how great they were talking nerdy about my favorite planes
       | of theirs. The CEO wrote back with a short message thanking me
       | personally. I was so excited, my parents framed it and put it on
       | the wall of my childhood room, etc etc. Only as an adult, well
       | into my 30s, did I remember that and think "OMG, _of course_ his
       | secretary or PR firm wrote that ", but I truly couldn't realize
       | that when I was a kid.
        
       | foxglacier wrote:
       | I suspect his persistent confidence was already there to lead him
       | to write to Disney in the first place. As a kid, I had an idea
       | like that and my Dad was going to write to the company but he
       | never did, I never had the inclination to do it myself, and now
       | I'm not an actor.
       | 
       | It also takes some awareness to state your age at the start of
       | the letter. That's what makes people respond so well to it. I
       | would never have thought age was relevant, or even that it was
       | shameful to admit you're just a child. I didn't understand how
       | people think. This guy apparently did, so again, he was already
       | cut out for acting, I'd say.
        
         | wordglyph wrote:
         | Good insight. Yes, I do remember at the time, purposely
         | thinking I must lead with my age knowing instinctively that
         | somehow that would help me and they would be more likely to pay
         | attention.
        
       | stevage wrote:
       | > I've invented several patented board games that were shopped
       | around but never sold.
       | 
       | I'm curious about this - I thought it was a very expensive
       | process to patent something.
        
         | codazoda wrote:
         | Yup, me too. In fact, I might consider simple copyright for
         | something like a board game. Granted, I've never registered an
         | actual copyright either. I suppose I should try it out.
        
       | divbzero wrote:
       | So wonderful that someone at WED Enterprises chose to reply
       | encouragingly to a 10-year-old kid. "They rejected it straight
       | away, they don't accept unsolicited ideas" or ignoring altogether
       | seems to be the standard legally-defensive response.
        
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