[HN Gopher] Gamedate - A site to revive dead multiplayer games
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       Gamedate - A site to revive dead multiplayer games
        
       Author : msuniverse2026
       Score  : 217 points
       Date   : 2026-02-21 00:44 UTC (1 days ago)
        
 (HTM) web link (gamedate.org)
 (TXT) w3m dump (gamedate.org)
        
       | PacificSpecific wrote:
       | Love the old school steam inspired ui.
       | 
       | First game I noticed was deadlock which technically isn't even
       | released yet. That's fine though. Deadlock is a game that is
       | really good to play with a fixed group. So I'd say this site is
       | good for even more than dead games.
       | 
       | Nice work!
        
       | Razengan wrote:
       | StarCraft 1 let you take your computer to anywhere and connect on
       | the LAN with anyone, or even dial-up directly to your friend's
       | phone number.
       | 
       | In StarCraft 2, Blizzard like every other corp wanted to see and
       | control everything we do so you have to go all the way through
       | the internet and lag even if you sit right next to each other.
       | lol if the connection goes down!
       | 
       | Even on the PS5 when I hand a visiting guest the throwaway
       | DualSense I have to bump through a clunky UI of choosing a user
       | or "Quick Play" and wait while it spins up a whole new home
       | screen and other crap for them, and then warnings about DLC or
       | whatever in Mortal Kombat etc, just to have a short 2 minute
       | beat-em-up session.
       | 
       | Sigh
        
         | stackghost wrote:
         | "Quick Match" and ranked queues destroyed multiplayer gaming
         | for me.
        
         | vjk800 wrote:
         | To be fair, multiplayer via LAN is such a marginal feature
         | nowadays that you can't really blame the companies for not
         | supporting it. You don't really need "greedy corporate fucks"
         | explanation for this; it's just that you don't want to develop,
         | support and test features that maybe 0.1% of the user base is
         | going to use.
        
           | jclulow wrote:
           | This is not an accurate assessment in the StarCraft II case.
           | It was released in 2010, and LAN play was definitely still
           | popular. I remember because I was part of a University
           | club/society that was running ~200 person ~3 day LAN parties
           | at the time, and I recall the intense loathing we had for how
           | incredibly difficult Blizzard had decided to make it to
           | actually play the game you had paid for, on your own network.
           | 
           | If anything, LAN play became less popular because it was
           | intentionally hampered by Blizzard and other companies.
        
           | Razengan wrote:
           | Games like StarCraft, CounterStrike, Warcraft 3/DotA etc were
           | definitely popular at the time of SC2's launch and still are
           | played in "cybercafes" etc.
           | 
           | Hell that LAN environment WAS the reason StarCraft got so
           | hugely popular in the first place, before Blizzard got
           | jealous and wanted to have their fingers in everything, and
           | people still continued to play Brood War after SC2's launch.
           | 
           | Now, when the servers inevitably get graveyarded permanently
           | some day, how is anybody gonna play SC2 or any of the always-
           | online games?
           | 
           | > _it 's just that you don't want to develop, support and
           | test features_
           | 
           | Just let one player's machine host some of the same server
           | code they use for their internet services?
           | 
           | > _multiplayer via LAN is such a marginal feature nowadays_
           | 
           | WHY?? Literally everybody has phones now, but how many local
           | multiplayer games are there? Imagine if you could just bop
           | your phone to your friends' and immediately start playing
           | something together. The technology and social saturation has
           | never been more favorable than now, but as always it's
           | corporate greed/spying which is the biggest antifun cancer
           | everywhere.
        
             | fragmede wrote:
             | jackbox.tv has some really fun party games for that, if
             | you've got the audience for that.
        
           | Thanemate wrote:
           | To be fair, so is couch co-op and yet I always appreciate
           | developers who go the extra mile of giving me the ability to
           | play alongside a friend.
        
           | Zambyte wrote:
           | Every time I read something like "you can't blame companies
           | for not supporting it" I think "I can blame companies for not
           | letting _me_ support it ".
        
           | revlolz wrote:
           | It was the "greedy corporate fucks" entirely though?
           | 
           | LANs empowered gamers with full ownership and a better
           | ability to self organize player communities and tournaments.
           | The always online model was heavily hamfisted by Activision
           | Blizzard who wanted to launch their esports ambitions with
           | SC2, seeing the KR broodwar scene as missed revenue. Look at
           | the failed Overwatch League (OWL), Heroes of the Storm,
           | Hearthstone and even reforges of classic RTS.
           | 
           | DOTA/League spawned from lan/bnet use map settings games and
           | arguably Dota rise to success started in Lan cafes before
           | hitting mainstream success on bnet.
           | 
           | I acknowledge that many likely don't ship Lan because it's
           | being seen now of days as extra, but I think that's pointing
           | to the consequence as the root cause what the major entities
           | wanting control and ownership on their platforms. It didn't
           | used to be an extra feature 0.1% used, we were pivoted into
           | this to profit larger corps and it's not a tinfoil hat
           | conspiracy, it's just following where the real money was and
           | investors want to be middlemen on platforms.
        
           | LtWorf wrote:
           | > To be fair, multiplayer via LAN is such a marginal feature
           | nowadays that you can't really blame the companies for not
           | supporting it.
           | 
           | Yeah literally nobody has kids, siblings, friends. Those are
           | all things of the past! (i'm being sarcastic)
        
       | 8cvor6j844qw_d6 wrote:
       | Would love to see Steel Sentinels by FubOrb on here.
        
       | slowcache wrote:
       | This is a cool website, and it looks great too
       | 
       | But it definitely could use some better moderation
        
       | notenlish wrote:
       | I hope this becomes popular
        
       | efskap wrote:
       | Reminds me of a 2011 reddit post (obviously in the format of a
       | rage comic) that led to the formation of r/playdate, although
       | that shifted to just looking for people to play games with over
       | the years.
       | 
       | https://www.reddit.com/r/gaming/comments/j8hpz/idea_for_subr...
       | 
       | I love seeing the original concept brought back with a cool UI.
        
       | evilhackerdude wrote:
       | that early steam UI aesthetic has sent me down a bit of a rabbit
       | hole...
       | 
       | https://archive.org/details/steam_10-08-2004
       | 
       | a rabbit hole, at the end of which is an imgui theme, and me
       | was^H^H^Hspending entirely too much time extracting actual fonts,
       | color codes and other minuscule details.
       | 
       | what's better, i have absolutely no issue with that theme being
       | my new default!
        
         | RestartKernel wrote:
         | I love how stylised it is while remaining more responsive than
         | the vast majority of websites today.
        
       | xandrius wrote:
       | Really cool initiative! Just created one for tonight for Warcraft
       | 3 TFT custom games. Just to see.
       | 
       | I have no idea what I'm doing but I'm doing it!
        
       | mentos wrote:
       | Ha funny I had a similar idea I was calling 'GameFlock' but game
       | date is much better.
       | 
       | To the creators I think there is something here worth continuing
       | to push and try to find traction. As a game developer this is
       | just a matchmaking algorithm with a week to month long wait time
       | :)
       | 
       | My plan was to try to prime the pump with a few popular games and
       | reaching out to existing communities to make them aware and
       | possibly help organize the software/tools to help onboard new
       | players.
       | 
       | For example Ultima Online has Outlands. Tribes2 has a popular
       | discord that arranges matches. I imagine WoW classic and I know
       | C&C Generals have active communities on Discord and I think
       | they'd be willing to work with you to help prime the pump.
       | 
       | Then once you've got that critical mass of usage hope that
       | players will participate in other games outside their main
       | passion to make other game dates a success.
        
       | wao0uuno wrote:
       | Dystopia just refuses to die huh. Another cool source engine
       | based cyberpunk themed multiplayer game is NEOTOKYO. No idea if
       | it's still alive tho.
        
         | the__alchemist wrote:
         | Oh wow! That was a fun one.
        
         | saidnooneever wrote:
         | wow neotokyo such memories streaming back in totally forgot it
         | =} followed it from starting as a tiny mod out on some dev
         | forums wayback when..there were some cool mods back then but
         | this one always stuck in my mind!
        
       | emmelaich wrote:
       | In Australia we have https://dadlan.au/ monthly. Physical
       | presence and remote is OK.
        
       | DonHopkins wrote:
       | I want to recreate the server for Peter Molyneux's "Curiosity:
       | What's Inside the Cube?", but put a life changing Rightward-
       | Facing Cow from Ian Bogost's social commentary game "Cow Clicker"
       | inside the cube, instead of a huge disappointment and a pack of
       | broken promises and lies and hype and literal promises of godhood
       | and credits and royalties.
       | 
       | https://en.wikipedia.org/wiki/Cow_Clicker
       | 
       | https://news.ycombinator.com/item?id=31981916
       | 
       | DonHopkins on July 4, 2022 | parent | context | favorite | on:
       | Cow Clicker (2010)
       | 
       | A decade ago attempted to troll Peter Molyneux at the Unity3D
       | "Unite 2012" conference after his insufferably vainglorious
       | keynote presentation of his "Curiosity: What's Inside the Cube?"
       | Cube Clicker game, jokingly guessing that the big secret inside
       | the box was a cow, but he just didn't get the joke, even after I
       | explained it:
       | 
       | https://en.wikipedia.org/wiki/Curiosity:_What%27s_Inside_the...
       | 
       | https://news.ycombinator.com/item?id=24380418
       | 
       | DonHopkins on Sept 5, 2020 | parent | context | favorite | on:
       | Bullfrog After Populous
       | 
       | His Cube game was the epitome of dopamine addiction games, all
       | that was wrong with Zynga/Facebook games, the rage at the time.
       | Nothing at all original about that: a total cop-out of game
       | design.
       | 
       | When Peter Molyneux gave his insufferably vainglorious keynote
       | presentation of Cube at the Unity3D Unite conference at
       | Westergasfabriek in Amsterdam, I chatted him up afterwards and
       | attempted to troll him by guessing that the big surprise in the
       | box was a cow.
       | 
       | I don't think he got the point that I was trying to make an
       | ironic reference to Ian Bogost's Cow Clicker, which is a parody
       | of and social commentary on dopamine games.
       | 
       | I tried to explain the joke to him, and he still didn't get it.
       | At least Ian Bogost had the self awareness to design Cow Clicker
       | in the service of making a critical statement about game design,
       | and the capacity of shame to be embarrassed when it was an
       | accidental run-away success.
       | 
       | Unite 2012 : Keynote - Founders & Peter Molyneux (The BS starts
       | at 1h 8m 21s -- It's been 8 years since I saw this live, and it's
       | much worse than I remembered, especially now knowing how it
       | turned out!)
       | 
       | https://www.youtube.com/watch?v=24AY4fJ66xA&t=1h08m21s
       | 
       | >1h 48m 06s, with arms spread out like Jesus H Christ on a
       | crucifix: "Because we can dynamically put on ANY surface of the
       | cube ANY image we like. So THAT's how we're going to surprise the
       | world, is by giving clues about what's in the middle later on."
       | 
       | http://www.cowclicker.com/
       | 
       | https://en.wikipedia.org/wiki/Cow_Clicker
       | 
       | >In the wake of a controversial speech by Zynga's president at
       | the Game Developers Choice Awards in 2010, Bogost developed Cow
       | Clicker for a presentation at a New York University seminar on
       | social gaming in July 2010. The game was created to demonstrate
       | what Bogost felt were the most commonly abused mechanics of
       | social games, such as the promotion of social interaction and
       | monetization rather than the artistic aspects of the medium. As
       | the game unexpectedly began to grow in popularity, Bogost also
       | used Cow Clicker to parody other recent gaming trends, such as
       | gamification, educational apps, and alternate reality games.
       | 
       | >Some critics praised Cow Clicker for its dissection of the
       | common mechanics of social network games and viewed it as a
       | commentary on how social games affect people.
       | 
       | https://qz.com/34024/life-really-is-a-game-with-a-lot-of-cli...
       | 
       | >Life really is a game--with a lot of clicks--and then you die
       | 
       | >Curiosity is just the latest in a series of social experiments
       | that rely on user interactions with seemingly no point. Of
       | course, Zynga is the king of this phenomenon, providing games
       | full of sticky and addictive action that encourage more clicks
       | for the sake of clicks. Arbitrary value becomes real value, even
       | when it's not meant to. Just ask Ian Bogost, who created the
       | satirical social game Cow Clicker that went on to such absurd
       | popularity that he felt compelled to continue developing it,
       | trapping himself in an ironic loop that refuses to end. In Cow
       | Clicker, you literally click one cow every six hours to collect
       | Mooney, which lets you buy other cows to click on.
       | 
       | https://news.ycombinator.com/item?id=27324466
       | 
       | DonHopkins on May 29, 2021 | parent | context | favorite | on: Y
       | Combinator backed MMO metaverse game is a blatan...
       | 
       | Is Peter Molyneux a scammer? Or just a pathological liar who
       | believes his own hype? He made some fantastic games in the past,
       | but then...
       | 
       | https://en.wikipedia.org/wiki/Peter_Molyneux
       | 
       | The Lesson of Peter Molyneux
       | 
       | https://techcrunch.com/2015/02/15/the-lesson-of-peter-molyne...
       | 
       | Peter Molyneux - Dreamer? Or Con Man?
       | 
       | https://www.youtube.com/watch?v=62-J4KDMAIk&ab_channel=Shott...
       | 
       | Peter Molyneux Interview: "I haven't got a reputation in this
       | industry any more"
       | 
       | https://www.rockpapershotgun.com/peter-molyneux-interview-go...
       | 
       | >RPS: Do you think that you're a pathological liar?
       | 
       | >Peter Molyneux: That's a very...
       | 
       | >RPS: I know it's a harsh question, but it seems an important
       | question to ask because there do seem to be lots and lots of lies
       | piling up.
       | 
       | >Peter Molyneux: I'm not aware of a single lie, actually. I'm
       | aware of me saying things and because of circumstances often
       | outside of our control those things don't come to pass, but I
       | don't think that's called lying, is it? I don't think I've ever
       | knowingly lied, at all. And if you want to call me on one I'll
       | talk about it for sure.
        
       | david3289 wrote:
       | I like that this is targeting forgotten games with low player
       | counts (since im new and not famous) Have you considered
       | gamifying session creation (e.g., showing estimated wait times or
       | crowd-sourced player counts) to make join-up easier? And I also
       | like your 98.css style!
        
       | arm32 wrote:
       | I absolutely freaking LOVE this UI. Bravo.
        
       | integricho wrote:
       | I thought this is a sort of campaign / kickstarter site to
       | prioritize which dead games are in highest demand, in pursuit of
       | reverse engineering and building servers for them.
        
       | andai wrote:
       | The developer made a video explaining the project:
       | 
       | https://www.youtube.com/watch?v=SFBCNnOhYgs
        
       | throwatdem12311 wrote:
       | This is amazing.
       | 
       | Would love for this to take off instead of having to join a
       | bajillion LFG discord servers.
        
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       (page generated 2026-02-22 16:00 UTC)