[HN Gopher] Inputlag.science - Repository of knowledge about inp...
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       Inputlag.science - Repository of knowledge about input lag in
       gaming
        
       Author : akyuu
       Score  : 49 points
       Date   : 2026-02-21 19:41 UTC (3 hours ago)
        
 (HTM) web link (inputlag.science)
 (TXT) w3m dump (inputlag.science)
        
       | wa008 wrote:
       | Input lag is one of those things you feel before you can explain
       | it. Good to finally have a resource that breaks down the full
       | chain -- controller, engine, display -- instead of just blaming
       | the monitor like everyone does
       | 
       | The engine section is the part most developers seem to ignore. A
       | locked 60fps doesn't mean 16ms latency, and that gap make me
       | surprise
        
         | tadfisher wrote:
         | I used to get into arguments all the time about how triple-
         | buffering reduces latency, and I think it's because we lacked
         | resources like this; people assume it adds the additional back
         | buffer to a queue, when the traditional implementation "renders
         | ahead" and swaps the most recently-completed back buffer. It's
         | a subtle difference but significantly reduces the worst-case
         | latency vs. a simple queue.
         | 
         | I think most people get their information from help blurbs in
         | settings menus for PC games, which are often hilariously vague
         | or incorrect.
        
       | hoten wrote:
       | One area of focus missing here is game streaming / remote play
       | (Steam Link, Moonlight, etc. over a local network).
       | 
       | I've come to accept input lag, but mostly play games where it
       | doesn't matter (simple platformers, turn-based games, etc). I
       | know steam link from my home desktop to my ~5 year smart TV is
       | adding latency to my inputs - though I can't tell if it's from my
       | router, desktop, or TV - but I've come to accept it for the
       | convenience of playing on the couch (usually with someone
       | watching next to me).
       | 
       | I know some blame is on the TV, as often if I just hard-reset the
       | worst of the lag spikes go away (clearly some background task is
       | hogging CPU). And sometimes the sound system glitches and repeats
       | the same tone until I reset that. Still worth putting up with for
       | the couch.
        
         | iknowstuff wrote:
         | Build an sffpc, have it by the tv :)
        
       | iknowstuff wrote:
       | quite a few syntactical errors on this website. I'd suggest
       | running it through an LLM and telling it to fix the mistakes
       | without altering anything else!
        
         | NonHyloMorph wrote:
         | Good to know it's human written
        
       | nickjj wrote:
       | I wish they included the window compositor as something that can
       | introduce latency because I'd like to learn more about it.
       | 
       | When I switched from Windows to Linux on the same hardware I
       | noticed a lot of keyboard input latency when playing games, at
       | least 150ms. This only happens to me with niri, KDE Plasma
       | (Wayland) feels identical to Windows. So did Hyprland. I'm able
       | to reproduce it on multiple systems when I have a 4k display
       | running at 1:1 native scaling. On AMD cards, turning off v-sync
       | helped reduce it but it didn't remove it. With an NVIDIA card,
       | turning off v-sync made no difference. I believe it's semi-
       | related to that 4k display because when I unplug that display and
       | use my 2560x1440 monitor, it's much less noticeable despite
       | getting a solid 60 FPS with both monitors. All that to say,
       | there's certainly a lot more than your input device, GPU and
       | display playing a role.
       | 
       | If anyone played Quake on a dial-up connection with client side
       | prediction turned off, that is the exact same feeling. It's
       | pressing a key and then seeing the screen update X ms afterwards.
        
       | bluescrn wrote:
       | 'Input lag' should really be called 'Output lag', as most of it
       | usually comes from the display device and/or graphics pipeline,
       | not input devices
        
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       (page generated 2026-02-21 23:00 UTC)