[HN Gopher] My 1981 adventure game is now a multimedia extravaganza
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       My 1981 adventure game is now a multimedia extravaganza
        
       Author : vontzy
       Score  : 42 points
       Date   : 2026-02-16 22:35 UTC (3 days ago)
        
 (HTM) web link (technologizer.com)
 (TXT) w3m dump (technologizer.com)
        
       | technothrasher wrote:
       | "In high school, I loved playing text-based TRS-80 adventure
       | games written by Scott Adams. Moved to write an Adams-style
       | adventure myself, I set it in the Arctic."
       | 
       | So many of us growing up at that time were inspired by Adams. I
       | think he quite literally is responsible for a huge number of
       | people becoming programmers and game designers. I was lucky
       | enough a few years ago to be able to thank him personally for
       | what he did for me as a kid. He was very gracious and humbly
       | admitted that he gets that a lot.
        
         | agiacalone wrote:
         | I count myself among this group. I actually emailed Adams
         | sometime around 1999 or so to ask him a question about a game
         | that I _thought_ was his. Turns out, the game was included in a
         | collection of Adams 's games on the TI-994a (the game was
         | called Knight Ironheart) and was in the same exact style and
         | used the same interpreter as his own games.
         | 
         | He was super nice about it, explaining that he didn't actually
         | author that game. We exchanged a few more emails back and
         | forth, but overall a great experience chatting with him over
         | the earlyish Internet. I feel very fortunate that I grew up in
         | an era of computing where it seemed much smaller than it does
         | today.
        
           | OhMeadhbh wrote:
           | I have a fuzzy memory of Adventureland and Pirate Island for
           | the 99/4. What delightful times!
        
         | wrongcards wrote:
         | I taught myself to program typing out games and apps from
         | Rainbows magazines in the mid-eighties. I was obsessed with
         | text-adventures, and creating my own, from about age eight and
         | onward.
         | 
         | Playing games back then was a wildly different experience; pre-
         | internet, there was no way to find hints. You'd come to a wall,
         | somehow, and be stuck. I never got to the end of Raaka-Tu, or
         | Madness and the Minotaur, or Bedlam. I wasn't even ten-years-
         | old, and those games were an impossible undertaking.
         | 
         | That said, in 2021, finally got to the end of the first
         | graphical RPG I ever played, Dungeons of Daggorath, and killed
         | the final wizard. I was absurdly pleased with myself that day.
         | That goddamn wizard had been a regret-tinged concern of mine
         | for 39 years.
        
       | dsiegel2275 wrote:
       | Very nice and I just did the exact same thing recently!
       | 
       | When I was in first or second grade (circa 1982) our family got a
       | TRS-80 Model 3 and I started learning BASIC on it. I built a
       | bunch of small little programs and even started an ambitious
       | project: a full text adventure game called "Manhole Mania!". You,
       | as the player, were a public works employee sent into the sewers
       | to investigate strange noises. I never made much progress, maybe
       | only a few rooms.
       | 
       | Just a couple of weeks ago I had the idea of just pointing Codex
       | CLI at my unfinished game idea and "one-shotting" it. I wrote a
       | fairly detailed prompt, constrained it to use Elm and to make it
       | a static website. Gave a rough outline of a simple, but playable
       | Manhole Mania. 5 mins, 43 seconds later:
       | 
       | https://manhole-mania.com/
        
         | OhMeadhbh wrote:
         | Ack! There's a timer! I have to think fast!
        
       | zem wrote:
       | one of the very first text adventures I played as a kid
       | [https://en.wikipedia.org/wiki/Twin_Kingdom_Valley] had static
       | illustrations; I've always thought of it as a nice touch to add
       | to a text adventure. they key difference between that and more
       | modern graphic (or hybrid text/graphic) adventures was that the
       | illustrations were not meant to be informative; you couldn't look
       | at them and find objects to interact with, e.g., they were just
       | there to add to the mood.
        
         | OhMeadhbh wrote:
         | I remember seeing "Choose Your Own Adventures" early in the 80s
         | and thinking "Hmm.. Zork sure would be cool if it had a few
         | pictures like the CYOA books." And of course, about a month
         | later I saw the first text adventure with illustrations. I
         | don't think I ever played Twin Kingdom Valley, but after
         | reading the wikipedia page, I sort of want to now. Oh... aha!
         | 
         | https://archive.org/details/d64_Twin_Kingdom_Valley_1987_Bug...
        
       | OhMeadhbh wrote:
       | This is awesome. Several years ago I found the print-out of an
       | adventure game I wrote in my youth and modified it a bit to work
       | with Chipmunk Basic. It wasn't NEARLY as full featured as Artic
       | Adventure, but this is quite motivating. I'll have to find some
       | time to port the bits of my space adventure to something that can
       | run in a web page.
       | 
       | https://meadhbh.hamrick.rocks/v2/retro_computing/sundog_dot_...
        
       | OhMeadhbh wrote:
       | Also... I remembered this existed and might be of interest to
       | people reading the comments here. It's the December 1980 issue of
       | Byte Magazine, archived at the Internet Archive.
       | 
       | https://archive.org/details/byte-magazine-1980-12
       | 
       | This is the "Adventure" issue, complete with a source listing of
       | Scott Adam's Pirate's Adventure and a Robert Tinney cover
       | illustration. Plus, reviews of commercial games and articles
       | describing the state of the art 46 years ago. Worth a read if
       | you're hip to interactive fiction.
        
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