[HN Gopher] Reverse Engineering Raiders of the Lost Ark for the ...
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       Reverse Engineering Raiders of the Lost Ark for the Atari 2600
        
       Author : pacod
       Score  : 82 points
       Date   : 2026-02-08 09:10 UTC (13 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | pella wrote:
       | comments: https://news.ycombinator.com/item?id=46925934
        
       | sehugg wrote:
       | One of the authors, Dennis Debro, has done a bunch more of these:
       | https://github.com/DNSDEBRO/Disassemblies
        
       | greenbit wrote:
       | I'm well familiar with 6502 shenanigans, but never really looked
       | into 2600 programming before. Looking into that source file
       | though, I got the impression that Atari mapped the I/O right into
       | zero page? Kind of surprising, but I guess with the 6507 the
       | effective address space was only 8K, so why not. Certainly if
       | you're trying to get all your computing done in the blanking
       | intervals, it'd help if banging the video chip could be done that
       | much quicker as well.
        
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       (page generated 2026-02-08 23:00 UTC)