[HN Gopher] Reverse Engineering Raiders of the Lost Ark for the ...
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Reverse Engineering Raiders of the Lost Ark for the Atari 2600
Author : pacod
Score : 82 points
Date : 2026-02-08 09:10 UTC (13 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| pella wrote:
| comments: https://news.ycombinator.com/item?id=46925934
| sehugg wrote:
| One of the authors, Dennis Debro, has done a bunch more of these:
| https://github.com/DNSDEBRO/Disassemblies
| greenbit wrote:
| I'm well familiar with 6502 shenanigans, but never really looked
| into 2600 programming before. Looking into that source file
| though, I got the impression that Atari mapped the I/O right into
| zero page? Kind of surprising, but I guess with the 6507 the
| effective address space was only 8K, so why not. Certainly if
| you're trying to get all your computing done in the blanking
| intervals, it'd help if banging the video chip could be done that
| much quicker as well.
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(page generated 2026-02-08 23:00 UTC)