[HN Gopher] Apple to Soon Take Up to 30% Cut from All Patreon Cr...
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       Apple to Soon Take Up to 30% Cut from All Patreon Creators in iOS
       App
        
       Author : pier25
       Score  : 102 points
       Date   : 2026-01-28 20:59 UTC (2 hours ago)
        
 (HTM) web link (www.macrumors.com)
 (TXT) w3m dump (www.macrumors.com)
        
       | leoh wrote:
       | Sad, mean, and pointless
        
         | advisedwang wrote:
         | Apple needs this to stay afloat, you know
        
           | Gualdrapo wrote:
           | Knowing there are Apple fanboys around HN (I got downvoted
           | for saying the liquid glass thing and the iphone air were
           | pointless) I fear they will take your comment seriously
        
           | SchemaLoad wrote:
           | Those greedy artists and creators depriving Apple of their
           | profits.
        
           | jojobas wrote:
           | Poe's law hit me hard.
        
       | legitster wrote:
       | This means Apple is literally going to take nearly 3x in fees
       | from Patreon's customers than Patreon is taking from their own
       | customers.
       | 
       | My understanding is that the reason the number 30% is so magical
       | is a historical anomaly. When software was physically distributed
       | back in the day, 15% of the MSRP was reserved for the distributor
       | and another 15% for the retailer. When these digital marketplaces
       | were set up, the companies just said "well, we're the distributor
       | and the retailer, so we'll keep both". Forgetting the fact that
       | the cost to distribute and retail the software is literally
       | pennies on the dollar of what it used to be.
       | 
       | I think the irony in this case is that this is a greed problem of
       | their own making. When Steve Jobs announced that apps on the
       | original iPhone would only be $1-$3, he set off the first
       | enshittification crisis in the software industry. In 2008,
       | Bejeweled cost $19.99 if you wanted to buy it on the PC. On the
       | iPhone it was $0.99! This artificially low anchor price is what
       | kicked off the adoption of ad and subscription driven software
       | models in the first place.
        
         | bryanlarsen wrote:
         | My understanding was that the retailer margin was 50% and the
         | distributor margin was 10%. So Apple/Steam/etc went "half of
         | 60% is a great deal".
         | 
         | Of course the retailer margin is never actually 50%. That's
         | theoretical if 100% of product is sold at MSRP. Actual retail
         | margins are about 25% because of sales, write-offs, et cetera.
         | 
         | OTOH when there's a sale in Steam, they still get their full
         | cut (of the reduced price).
        
           | legitster wrote:
           | From what I could find, it _does_ seem that major retailers
           | back in the day (CompUSA, Circuit City, etc) were only making
           | 15% margin on software sales. This is much lower than other
           | product categories - but also software didn 't take up much
           | floor space.
        
             | gdilla wrote:
             | its agency model vs retail model. Recall - Amazon hated the
             | agency model, where the publisher sets the price (and 30%
             | cut goes to app store - Jobs sold this as amazing deal).
             | Retail model the retailer sets the price, and the publisher
             | is guaranteed the wholesale price. Amazon preferred the
             | latter because they competed on dynamic price setting. this
             | was so long ago we forget.
        
         | kccqzy wrote:
         | Steve Jobs never announced a price ceiling for apps on the App
         | Store. The well-known I Am Rich app for iPhone retailer for
         | $999, the actual price ceiling.
        
       | jmclnx wrote:
       | I thought that already happened :)
       | 
       | But from past threads in a Linux Forum, seems this only applies
       | to people using the Apple IOS App for Patreon. Not sure if using
       | Apple Laptops.
       | 
       | But if you use Patreon's WEB Site directly, the fee cannot be
       | collected by Apple.
       | 
       | That was my take anyways.
        
         | repeekad wrote:
         | I can't remember being more enraged than when I learned my
         | YouTube premium was more expensive per month than it needed to
         | be because I had signed up on iPhone, so many people wasting
         | money every month, and YouTube isn't allowed to mention the
         | option to pay on web
         | 
         | If they weren't a public company, you'd think they were the
         | mob. I'll never trust the Apple ecosystem ever again
        
         | volemo wrote:
         | > But from past threads in a Linux Forum, seems this only
         | applies to people using the Apple IOS App for Patreon. Not sure
         | if using Apple Laptops. But if you use Patreon's WEB Site
         | directly, the fee cannot be collected by Apple.
         | 
         | Moreover, the fee only applies to the subscriptions made using
         | Apple's payment system. That being said, in most jurisdictions
         | their payment system is the only one developers can use in an
         | app. IMHO, _this_ is the real problem.
        
         | jajuuka wrote:
         | Yep, the tax comes from using the Patreon's in-app purchase
         | system. Using a browser on an iPhone/iPad or any other device
         | will not be taxed. Seen many creators putting in their bios
         | suggesting people use the browser instead of the in app
         | purchase.
         | 
         | Patreon fought this for a while but Apple has all the leverage
         | unfortunately.
        
         | plorkyeran wrote:
         | Per the article it's already happened for 96% of creators and
         | this is the deadline for the remaining 4%.
        
       | joshstrange wrote:
       | When the App Store first launched I think 30% was pretty fair fee
       | for Apple to collect, but that was a long time ago, and before
       | IAP/Subscriptions. Apple might still be entitled to some
       | percentage but they've expanded to cover more and more things
       | (like this Patreon change or Kindle back in the day) and now we
       | have moved far, far beyond the pale.
       | 
       | Apple (perhaps like all corporations but I'm focusing on Apple)
       | is a greedy company that has massively lost it's way. Tim Cook
       | support fascists and/or anything to improve the bottom line,
       | especially if it increases "services" [0]. Alan Dye (thank god he
       | is now busy screwing up Meta) shipped the worst UI revamp I've
       | seen in a while from a company Apple's size and the
       | iOS/iPadOS/visionOS/macOS software is all in dire straits. And
       | they managed to do all of this while alienating developers left
       | and right and playing chicken with governments around the world
       | [0] instead of relaxing their hold on their platforms.
       | 
       | But who cares? The stock price went up. /s
       | 
       | I was overjoyed to see Alan Dye leave (and Jony Ive) and hope
       | that we don't have to wait too much longer to bid Tim Cook adieu.
       | Whoever takes over next has a lot of work ahead to dig out of the
       | hole Tim Cook dug for Apple.
       | 
       | Tim Cook might be the best thing for shareholders but he has been
       | horrible for product quality (software and hardware) and for
       | democracy.
       | 
       | [0] Pay no attention to how much of services revenue came from
       | the Google search deal with the majority of the rest coming from
       | casinos for children and adults alike.
       | 
       | [1] Like the EU DMA, which, I have publicly and privately voiced
       | my dislike of parts of it but Apple has no one to blame but
       | themselves. By keeping a white-knuckle grip on their revenue they
       | forced governments across the world to pass laws (often bad IMHO)
       | that fragment and confuse the entire iOS market.
        
         | godzillabrennus wrote:
         | Tim Cook has been horrible for software, but the hardware under
         | his regime has been incredible.
        
           | joshstrange wrote:
           | May I introduce you to years he let Jony Ive control that.
           | Which brought us things like the butterfly keyboard, thinness
           | at all costs (battery life), and loss of ports (in part due
           | to thinness) that had to be walked back.
        
             | JKCalhoun wrote:
             | Yeah, I have no love for Ive's anti-bauhaus philosophy of
             | form-uber-alles.
             | 
             | Ports hiding on the back so you have to endure the sound of
             | USB-tin scraping against anodized aluminum, the round
             | mouse, etc.
        
           | bigyabai wrote:
           | Incredible is stretching things. Apple had to catch up with
           | AMD in efficiency, and they did that. Outside the mobile
           | market, Apple is basically a non-entity.
        
             | Miraste wrote:
             | Apple doesn't have huge sales volume for Macs because of
             | macOS and their astronomical pricing schemes, but it's not
             | because of the hardware. Macbooks are easily the best
             | laptops you can buy for most purposes, and they have been
             | since the M1 came out. That has never been true of Apple
             | computers before.
        
               | bigyabai wrote:
               | It's because of the hardware. For mobile Apple is
               | competitive, for desktop applications they don't even
               | show up on most benchmarks next to AMD/Nvidia hardware.
               | 
               | For example, you have to scroll beneath last-gen laptop
               | GPUs before you can find any Apple hardware on the OpenCL
               | charts: https://browser.geekbench.com/opencl-benchmarks
        
               | Miraste wrote:
               | That's also because of software. Apple deprecated OpenCL
               | in MacOS eight years ago. In productivity software with
               | solid Metal implementations, like Blender, the M4 Max is
               | on par with the top of Nvidia's (mobile) 5xxx line,
               | except with much more VRAM.
        
         | jajuuka wrote:
         | I agree that the early days when every app was a single
         | purchase and the prices were much higher it made more sense. A
         | lot of people got rich from the App Store. So 30% wasn't a huge
         | piece when you were seeing consistent growth every year in the
         | user base.
         | 
         | I think the most annoying thing is how unevenly the policy is
         | applied. Some megacorps pay the 30% and others like Amazon get
         | sweetheart deals. So it unfortunately comes down to who
         | benefits more. If you have something Apple really wants then
         | they will cut a deal. But if not then you pay the high tax.
         | They've at least cut it down somewhat for smaller devs and
         | teams, but the whole industry needs to change.
         | IAP/Subscriptions shouldn't just inherit the pricing systems of
         | old.
         | 
         | I have a feeling Tim is just going to tank the Trump stuff and
         | then peace out next admin so he gets all the blame. Much like
         | Ive and Dye have been.
        
           | joshstrange wrote:
           | > I think the most annoying thing is how unevenly the policy
           | is applied. Some megacorps pay the 30% and others like Amazon
           | get sweetheart deals.
           | 
           | I agree, there were deals down to 15% I think (maybe lower)
           | but I don't think that's still happening? I mean, Netflix
           | finally gave up but only after increasing their IAP fee to
           | cover the difference for many years. I might be behind the
           | times on this but I didn't think they still had better cuts
           | for larger corporations. I do know not all developers are
           | treated the same (see Meta still being on the app store after
           | all the shenanigans they pulled with enterprise certs, or
           | Uber), and that does suck. It means that if you are big
           | enough you can break the rules while an indie dev can have
           | everything taken due to an automated system or mistake, even
           | when it's not their fault.
           | 
           | > I have a feeling Tim is just going to tank the Trump stuff
           | and then peace out next admin so he gets all the blame. Much
           | like Ive and Dye have been.
           | 
           | I agree that's likely, though the thought of him staying till
           | the "end" of that is not attractive.
        
         | JKCalhoun wrote:
         | 30% was always excessive.
         | 
         | I suspect developers are looking for these workaround because
         | of the 30%. If Apple had asked for, say, 10%, would there be as
         | many developers looking for loopholes?
         | 
         | I don't know. Apple perhaps should ask for compensation for
         | "vouching for" the developer's app, hosting the app,
         | distributing the app. But Steam shows us another model where
         | the developer themselves pay a modest up-front cost to have
         | their app hosted ($100) and then Steam steps out of the way.
         | 
         | I wonder if this would go a long way too to thinning the herd
         | so to speak from the Apple App Store--perhaps improve the
         | overall quality of the apps submitted.
        
           | cyberax wrote:
           | I think a lot of developers were willing to let it slide when
           | App Store was a luxury market. You could just ignore it and
           | make regular webapps and/or desktop software.
           | 
           | But now iOS is the most popular computing platform in the US.
           | We no longer _have_ an option to ignore it.
           | 
           | And 30% is just crazy. And it's _on_ _top_ of all other
           | expenses: Apple hardware that you need to buy to develop for
           | iOS, $100 per year subscription fee, overhead of using
           | Apple's shitty tools, etc.
        
           | scottyah wrote:
           | To be fair, the fee is really 15%- 30% only comes into play
           | only after you've made $1mm USD in the prior year.
        
       | idontwantthis wrote:
       | Isn't this what Epic just sued and won over?
        
         | HDThoreaun wrote:
         | Epic didnt really win. If i recall correctly the ruling ended
         | up being that 3rd party payment processors are allowed but 27%
         | of app revenue is still owed to apple if that route is taken.
         | So you can save 3% by using 3rd party payment processing but
         | thats around how much those services cost anyway so no real
         | saving
        
           | ceejayoz wrote:
           | They _tried_ that. The judge, correctly, went  "uh the fuck
           | you will".
           | 
           | https://en.wikipedia.org/wiki/Epic_Games_v._Apple
           | 
           | > While Apple implemented App Store policies to allow
           | developers to link to alternative payment options, the
           | policies still required the developer to provide a 27%
           | revenue share back to Apple, and heavily restricted how they
           | could be shown in apps. Epic filed complaints that these
           | changes violated the ruling, and in April 2025 Rogers found
           | for Epic that Apple had willfully violated her injunction,
           | placing further restrictions on Apple including banning them
           | from collecting revenue shares from non-Apple payment methods
           | or imposing any restrictions on links to such alternative
           | payment options. Though Apple is appealing this latest
           | ruling, they approved the return of Fortnite with its third-
           | party payment system to the App Store in May 2025.
        
       | hiprob wrote:
       | What are you going to do about it? Use Android?
        
         | esseph wrote:
         | GrapheneOS
        
         | tcoff91 wrote:
         | launch an in-app browser and don't use apple as the payment
         | processor.
         | 
         | The Epic v Apple lawsuit verdict makes this allowed now.
        
       | ethanrutherford wrote:
       | Always hated apple for their putrid business practices. Add this
       | to the pile.
        
       | thisislife2 wrote:
       | I call this the Apple "idiot tax" - 'cos you have to be an idiot
       | in letting Apple exploit you (the developer and the user) this
       | brazenly.
        
         | dymk wrote:
         | Victim blaming
        
           | thisislife2 wrote:
           | _Every time you spend money, you are casting a vote for the
           | kind of world you want._ - Don 't most of you here tell me
           | that corporates don't need regulations as smart people "vote
           | with their wallet"? If this is what you want to spend money
           | on, I feel justified with the term "idiot" ...
        
           | dpc_01234 wrote:
           | Oh, now ios users are an oppressed group. How cute.
        
         | mort96 wrote:
         | This is counterproductive. The only alternative to letting
         | Apple exploit you is letting Google exploit you. There are
         | differences, Google is somewhat better on this specific point,
         | but there's enough things Google is worse at (such as privacy)
         | that choosing Google isn't exactly without downsides.
         | 
         | Your mindset results in Apple users thinking "the problem is
         | those stupid Android idiots who accept being in an ad tech
         | company's spyware garden" and Android users thinking "the
         | problem is those stupid Apple idiots who accept that 30% of
         | literally everything they do goes to Apple". In reality, we
         | have a common enemy in the big tech duopoly and extremely
         | lacklustre regulation which lets them keep doing this shit. You
         | calling me an idiot for making a different shitty trade-off
         | than you helps nobody.
        
           | thisislife2 wrote:
           | You do have an alternative to both Google and Apple, which
           | gives you the best of both worlds - it's called the Sailfish
           | mobile OS - https://sailfishos.org/ . (As for my snarky post,
           | read my other comment in this same thread to understand why I
           | posted what I posted.)
        
             | mort96 wrote:
             | I don't think I can send or receive money to and from my
             | friends or pay my public transport fare from Sailfish.
        
               | thisislife2 wrote:
               | If there's an Android app for it, it should run on
               | Sailfish OS too. They are working hard to make more and
               | more apps compatible with it as this old discussion
               | highlights - https://forum.sailfishos.org/t/banking-apps-
               | on-sailfish-os/1...
        
       | frizlab wrote:
       | I think it's not that simple. These are not my words and I cannot
       | only post the link [0] as the author uses the referrer to hide
       | his articles from HN, but here's the text:
       | 
       | Once again, Patreon is going to strong-arm all of us into "charge
       | at the moment of sign-up" instead of "charge on the first of the
       | month." They have wanted this for years, and once again they are
       | saying that Apple has given them cover to demand it. Here's what
       | I wrote when they tried to pull this shit a year and a half ago
       | and then chickened out:
       | 
       | Patreon has two billing models, monthly (bills on the first of
       | the month, or whenever they get around to it) and daily (charges
       | you the moment you sign up.)
       | 
       | For several years now, they have been trying really hard to get
       | creators to switch to daily billing whether they like it or not,
       | with a series of intrusive nags and dark patterns. E.g., the
       | "Settings" tab always has an "unread" alert on it reminding me
       | that I have not made the "recommended" change.
       | 
       | Now they're going to force everyone to switch, and they're
       | blaming Apple for it. And, to be clear, fuck Apple, but also fuck
       | Patreon, this is their choice and it's going to mean that I can
       | no longer use their service.
       | 
       | Here's a support request I just sent them, again, after clicking
       | 15 levels deep into their FAQ before finding the thing that might
       | contact a human. Since the email alerting me of this change came
       | from a "noreply" address because of course it did.
       | 
       | Feel free to send your own:
       | 
       | ---
       | 
       | Subject: Subscription billing is unacceptable
       | 
       | You recently sent mail saying that you're going to force me to
       | switch from monthly billing to subscription billing.
       | 
       | Subscription billing is unacceptable for my Patreon. It does not
       | work.
       | 
       | I sell monthly memberships to a physical nightclub. The
       | memberships begin on the first of the month. I fulfill and mail
       | the physical membership cards on the first of the month. If you
       | make me switch to daily billing, that means I will have to do
       | merch fulfillment on a daily basis instead, and I simply cannot
       | do that.
       | 
       | If you force me to switch from a monthly cycle to a daily cycle I
       | will have no choice but to stop using Patreon.
       | 
       | To be clear: I do not give a shit about the iOS app. Not one
       | fractional fuck is given. If the solution to this problem is that
       | people cannot sign up for, or access, my Patreon from the iOS
       | app, that is 100% acceptable to me.
       | 
       | I know for a fact that none -- zero, 0% -- of my patrons have
       | signed up using the iOS app. I know this because I had to warn
       | them away from it, due to the 30% Apple Tax, and all of them
       | complied. All of them. The iOS app is utterly meaningless to me
       | and to my patrons.
       | 
       | (Also you are blaming this on Apple's bullying, which is simply
       | not credible. You've been nagging me to change to subscription
       | billing for years, with the little red error icon appearing
       | everywhere. This is your decision. You are transparently using
       | Apple as an excuse.)
       | 
       | ---
       | 
       | I said this same thing to you a year and a half ago, the last
       | time you tried to pull this nonsense. Second verse, same as the
       | first. Last time, support replied that they "completely get why
       | this change would be upsetting" and "will bring my feedback to
       | the team." Uh huh.
       | 
       | Patreon's absolutely awful level of service and support has been
       | a huge problem for quite some time, but I am really not looking
       | forward to having to figure out how to implement recurring
       | monthly billing on my own.
       | 
       | Patreon, YOU HAD ONE JOB.
       | 
       | [0] https://www.jwz.org/blog/2026/01/patreon-is-lying-again-
       | and-...
        
       | mrcwinn wrote:
       | While its true that creators often share "extras" in return for
       | support, it's crazy to call the support itself a "digital good."
       | I can only assume they mean it is digitally good for their
       | business.
        
       | dankwizard wrote:
       | Just do what we all do to dodge this, have the Account management
       | and purchasing abilities sit inside an embedded browser window
       | that opens up from a button push in the app. Yes it adds a little
       | barrier but with Apple Pay it is a very small barrier and the
       | juice is worth the squeeze.
        
         | iknowstuff wrote:
         | Don't they forbid this? Spotify couldn't even link to their
         | website in the US lol
        
           | colechristensen wrote:
           | This was a result of the Apple vs Epic case, external payment
           | processors avoiding the fee were enabled in the US in May
           | 2025.
        
             | kccqzy wrote:
             | If it was enabled, why can Apple still demand 30% cut here?
             | Couldn't Patreon just switch to external payment processors
             | citing the Epic case?
        
           | kccqzy wrote:
           | In practice I've seen apps just game the system by (1) using
           | IAP using the normal flow, and (2) giving user a button
           | unrelated to purchasing that would open a new WebView, which
           | just happens to contain a purchase button.
        
       | m132 wrote:
       | Patiently waiting for a mandatory 30% fee on every transaction
       | made with iOS banking software. Maybe that'll put a definitive
       | stop to forcing mobile "apps" with jailbreak detection on
       | customers and have banks think twice before crippling the
       | functionality of their websites.
       | 
       | Please Apple, make this happen.
        
         | DANmode wrote:
         | Never.
         | 
         | Popular apps have been exempt from these rules since the
         | beginning of time.
        
           | wmf wrote:
           | Is Patreon not popular?
        
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