[HN Gopher] Show HN: The HN Arcade
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       Show HN: The HN Arcade
        
       I love seeing all the small games that people build and post to
       this site.  I don't want to forget any, so I have built a
       directory/arcade for the games here that I maintain.  Feel free to
       check it out, add your game if its missing and let me know what you
       think. Thanks!
        
       Author : yuppiepuppie
       Score  : 288 points
       Date   : 2026-01-28 10:50 UTC (12 hours ago)
        
 (HTM) web link (andrewgy8.github.io)
 (TXT) w3m dump (andrewgy8.github.io)
        
       | tippa123 wrote:
       | Nice! There are some great games on HN, but it's difficult to
       | catch them all. Shout out to the creator of enclose.horse, I've
       | been playing this every day since I saw it on HN.
        
         | yuppiepuppie wrote:
         | Haha! Yeah that game is what wanted me to build this site :)
        
         | Etheryte wrote:
         | enclose.horse is fun, I wish they removed all the clearly fake
         | high-scores though. It would be a lot more interesting to see
         | the actual score distribution rather than thousands of points
         | on a level where the perfect score is 50.
        
           | tippa123 wrote:
           | Unfortunately gaming and cheating go hand in hand. I haven't
           | seen a level with thousands of points yet but every time a
           | suspiciously high number of perfect scores.
        
       | keepamovin wrote:
       | Smart idea! Some curated graphics for each game in the preview
       | cards would really enhance this. Nice "retro orange" on the
       | landing :)
        
         | yuppiepuppie wrote:
         | Thanks! It's in the works as well as screen shots
        
       | stared wrote:
       | Thank you for sharing! I like the idea, I feel there is some work
       | ahead so I could find it useful.
       | 
       | I opened that to see what are the most recommended games on the
       | Hacker News (and perhaps posts introducing these, notes by
       | authors, discussions).
       | 
       | Yet, I got alphabetic sorting. (Good for librarians, the worst
       | possible for actual recommendations.)
       | 
       | How about: sorting some by upvotes and linking posts (with dates)
       | when it was mentioned?
       | 
       | Also, if there is a game, instead of card with names, cards with
       | screenshots would be infinitely better.
        
       | andvari_bekho wrote:
       | Great idea!
       | 
       | Please check my HTML5 3D racing game :), it's an Arcade racer
       | with dreamcast / PSX aesthetics and async multiplayer.
       | 
       | https://gamesnacks.com/games/52v00umba6lko#eids=95379098&sc=...
        
       | smusamashah wrote:
       | Is there a way to see the most popular / highest voted ones? If
       | every submission makes it to the list it will collect lots of
       | clutter.
        
         | mkw5053 wrote:
         | Agreed. (someone else mentioned sorting by upvotes, which I
         | like too) Also a thumbnail (or gif), just a way to convey more
         | information about the game more quickly.
        
           | JKCalhoun wrote:
           | Came here to suggest the same: screenshot so I can get a
           | taste of the game when browsing the list.
        
       | heyitssim wrote:
       | I love making games! I've been building a no-code game engine by
       | extracting reusable components each time I make a new game.
       | Started as a way to scratch my own itch, now it's becoming a
       | proper platform. A couple games I've shipped with it:
       | 
       | - https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play
       | 
       | - https://craftmygame.com/game/f977040308d84f41b615244b/r/play
       | 
       | Each game I build adds to the component library: multiplayer,
       | event systems, NPC behaviors, dialogues, etc... Currently working
       | on a multiplayer Bomberman clone which is stress-testing the
       | networking layer.
       | 
       | The engine/editor is at craftmygame.com if anyone wants to poke
       | around!
        
         | tamasnet wrote:
         | The games seem fun, and your beta site looks fantastic. I'm
         | always awed and humbled by folks who have the vision & spend
         | the time to create something like this.
        
           | heyitssim wrote:
           | Thanks! Still early days but it's been fun building. Happy to
           | help if you ever want to try making something with it
        
         | baby wrote:
         | I've been playing with it in the last few days and really like
         | UI, feels much more modern than rpg maker!
        
           | heyitssim wrote:
           | Thanks! What are you building?
           | 
           | Some things RPG Maker can't really do: real-time multiplayer
           | (works out of the box), web-native games (just share a link),
           | and you're not locked to RPGs - platformers, survival,
           | racing, top-down action all work too!
        
         | mghackerlady wrote:
         | Is there any text based programming environment for it? the one
         | thing game engines like unity or unreal get right IMO is having
         | a pretty GUI for doing basic things and prototyping while still
         | having the text based programming available to modify further
        
           | heyitssim wrote:
           | Not yet - the no-code approach is intentional. One of my main
           | targets is non-technical people or who want a quick prototype
           | of their ideas.
           | 
           | Text-based scripting adds complexity and security concerns
           | I'd rather avoid for now.
           | 
           | That said, if users start asking for it, I'll reconsider.
           | 
           | What would you want to do with code that feels limited in the
           | visual editor?
        
             | mghackerlady wrote:
             | I don't know (I haven't used the editor, my work network
             | blocks domains with "game" in it) but in most of the "no
             | code" solutions I've tried it's simply faster to define
             | things in text than to try and figure out how to represent
             | that with the graphical tools given. It also allows for
             | code to be transferred between projects easier
        
       | carra wrote:
       | Nice idea! It would also nice to have a similar post about
       | consoles or game devices discovered through HN.
        
       | tiniuclx wrote:
       | Thanks a lot for this, what a great idea!
       | 
       | I've submitted Botnet of Ares [0], my hacking simulator.
       | 
       | [0] https://store.steampowered.com/app/3627290/Botnet_of_Ares/
        
       | hebejebelus wrote:
       | For a little while recently I did a weekly vibe game jam for
       | myself using TIC-80 and Claude Code and had the best time.
       | 
       | I actually went to college for game development but never really
       | built any games for myself because the time investment was just
       | too large and the payoff too small. I really think that agent-
       | driven development is the way for games, especially small games
       | and to prototype gameplay mechanics. You no longer have to worry
       | about how to factor your codebase when you just want to see if
       | some idea works. This is especially the case when you put
       | yourself in the constraints of a little virtual machine where you
       | don't have to care much about assets, which are now definitely
       | the bottleneck for this kind of thing.
       | 
       | These games are all unfinished, riddled with bugs, and almost
       | none of them are actually fun (I like Traffic and Shapeship the
       | most) but the thing is that I absolutely loved making them in a
       | way that I haven't enjoyed making anything on a computer in a
       | long while. It was so exciting to see doors that I felt were long
       | since closed to me be blown wide open by agentic development.
       | 
       | https://redfloatplane.lol/blog/07-tic80/
       | 
       | https://redfloatplane.lol/arcade/
        
       | baxtr wrote:
       | Very nice! Like it a lot.
       | 
       | One idea: could you sort it by upvotes as well?
        
       | crispweed wrote:
       | I'm working on a game arcade thing as a hobby project, themed
       | around lockstep networking.
       | 
       | There's a website for this here: https://locksteparcade.com/
       | 
       | It's still very much a work in progress, with just two games. One
       | is a version of the classic game "Lemmings". The other is a very
       | minimal asteroids style inertial ship duel.
       | 
       | The games both use deterministic execution in lockstep across
       | network participants, and provide interactive gameplay and smooth
       | execution even if situations with up to quarter or half second
       | lag times, and the methods used for this are then perhaps one
       | interesting aspect of the project.
       | 
       | In each game, the local player sees their own controlled entities
       | at current positions, and other player entities at historical
       | positions.
       | 
       | In the lemmings game, the complication is that lemmings depend on
       | their own world changes (e.g. they need to stand on a bridge
       | piece they just built). So there is a kind of fork and merge
       | mechanism that enables local and remote world changes to be
       | eventually consistent.
       | 
       | In the inertial duel game, homing missiles have a deploy phase in
       | which they transition between different update time frames, with
       | exactly the same sequence of updates applied on each machine, but
       | with these updates accelerated or slowed down to achieve the time
       | frame synchronisation.
       | 
       | There is an offline part with a tutorial to go through for the
       | lemmings clone, which gives a flavour of the thing. The
       | networking part uses a dedicated server and is currently invite
       | only, but if anyone is interested in trying this then please
       | shout and I can send out server credentials..
        
       | s-macke wrote:
       | Thanks. I have submitted my platformer "Interplanetary Postal
       | Service" [0]. This is a lunar lander type game with real
       | computational fluid dynamics.
       | 
       | [0] https://github.com/s-macke/Interplanetary-Postal-Service
        
       | calflegal wrote:
       | Just submitted https://migo.games/arrow (a multiplayer arrow
       | shooting game)
        
       | eamag wrote:
       | Nice! I wanted to do the same, but wanted to do youtube videos
       | first https://eamag.me/2026/Best-HackerNews-Videos
        
       | MagicMoonlight wrote:
       | Enclose horse is probably my favourite game of all time. There's
       | just something about enclosing horses.
        
         | guzik wrote:
         | Same here! Still on a streak since day one
        
       | brianzelip wrote:
       | Code: https://github.com/andrewgy8/hnarcade
        
       | koito17 wrote:
       | Nice concept. One question: was the data generated by an LLM?
       | Don't mean this in a snarky way. The Lichess entry links to a
       | non-existent HN thread[1], and "Show HN: Lichess" does not appear
       | in HN search results. I found a hit for a Lichess client written
       | in Elisp[2]. At least I discovered a cool piece of software.
       | 
       | [1] https://andrewgy8.github.io/hnarcade/games/games/lichess
       | 
       | [2] https://news.ycombinator.com/item?id=46779861
        
         | rjh29 wrote:
         | Items that were found by "HN scraper" have working Show HN
         | links. The rest for whatever reason have a non-working link.
         | Probably more likely that the code was generated by LLM and is
         | full of bugs.
        
         | simonklitj wrote:
         | (Not OP) I don't think so, you can find the scraping code here:
         | https://github.com/andrewgy8/hnarcade/blob/main/scripts/scra...
        
       | rjh29 wrote:
       | First item I clicked: github link is 404, HN thread goes to wrong
       | comment. The game link itself works though!
       | 
       | https://andrewgy8.github.io/hnarcade/games/games/sandspiel
        
       | kingofspain wrote:
       | Does it have to be submitted to HN before? I made Multi-Animal
       | Spree Popper - game about popping animals for iOS
       | (https://maspgame.com/) but never posted here for fear of being
       | seen as spam. I ofc am considering rewriting in Rust to make it
       | more palatable.
        
       | vldszn wrote:
       | very cool!
        
       | susam wrote:
       | This is great. Thank you for building and sharing it.
       | 
       | May I request you to consider moving this project to a community
       | organisation like https://github.com/<your-new-org> so that we,
       | the HN folks, can maintain it as a community? Curated list
       | projects often start with a lot of enthusiasm and I follow
       | several similar ones focused on personal websites and blogs.
       | While some of the curators remain active and maintain their
       | project even years later, some do not. This isn't a complaint. I
       | know life happens and circumstances change. So it is
       | understandable that some of these projects become inactive later.
       | 
       | But it becomes a little problematic when someone wants to have
       | their creation added to the curated list but cannot do so because
       | the maintainer is no longer active. Of course, volunteers can
       | fork the project and maintain it as a community but this is
       | easier said than done. Once a 'Show HN' thread like this becomes
       | successful, future visitors are more likely to end up on the
       | original but no-longer-maintained curated list than the newer
       | community maintained fork. For that reason, when I created my
       | list of curated personal websites, I did so under the
       | organisation <https://github.com/hnpwd> from the very start, and
       | now we have multiple maintainers and contributors helping out
       | with the curation.
       | 
       | Hosting the project under a community org with multiple
       | maintainers could give it a better chance of staying active in
       | the long term. This is only a request. I do not mean to impose or
       | pressure you in any way. Please feel free to ignore the
       | suggestion and thank you again for the work regardless.
        
         | stevekemp wrote:
         | Most of the "Awesome XXX" lists are designed solely to promote
         | their creators pet project.
         | 
         | You can see the gaming happen early on in many of these lists,
         | where commercial things start appearing quite highly, or
         | weirdly the project get sponsored.
         | 
         | Once they get popular the creators abandon them and start
         | ignoring the updates/PRs because their task of feeding traffic
         | to their personal projects has been accomplished.
        
         | password4321 wrote:
         | > _multiple maintainers and contributors_
         | 
         | This is important but seems orthogonal to whether or not the
         | repo is under an org.
        
         | orsorna wrote:
         | The org should also curate selections. Particularly only games
         | that have been well received in past HN discussions, and if
         | they have, the org _might_ add them to the directory.
        
       | jmkd wrote:
       | Nice, except, first game I clicked is now only pay-to-play on
       | major platforms. I'm not against that, but it doesn't feel like a
       | Show HN game anymore which I kind of expect to be a little rough
       | and ready and certainly free to play. Perhaps this could be noted
       | in the listing? I mean it's a success for the developer, not a
       | downside. Game was Holedown.
        
         | susam wrote:
         | Doesn't the 'paid' tag under the game description already
         | address this concern?
        
       | nathan_f77 wrote:
       | This is great! Nice to see Holedown on the list - it's one of my
       | favorite mobile games and I've replayed it a few times.
       | 
       | I'm also working on a new game at the moment. I have no idea how
       | long it will take since I'm having too much fun coming up with
       | new ideas and adding new levelsm but I'll definitely submit it
       | here once I launch it.
        
       | susam wrote:
       | Submitted my only two rather humble attempts at games:
       | 
       | https://susam.net/invaders.html
       | 
       | https://susam.net/myrgb.html
       | 
       | Both were pretty well received here on HN. The second one is more
       | popular one among the two with about 90 unique visitors per day
       | on an average, as far as I can tell from the access logs after
       | filtering out bots and scrapers. The first one has about 10
       | unique visitors per day. Really tiny numbers, but it's a delight
       | that some people out there return to this game regularly. Thank
       | you, whoever you are.
       | 
       | Playing computer games is how I was introduced to computers. I
       | too wanted to develop my own invaders-like game when I was about
       | 8 years old. Unfortunately, I neither had enough access to
       | computers nor sufficient programming skills at the time. The
       | first link (invaders.html) is the result of fulfilling that
       | childhood dream 30 years later.
       | 
       | Inspired by a few computer games from the early 1980s, the first
       | game also includes an autoplay algorithm. If you leave the game
       | idle for 5 seconds after loading, the autoplayer kicks in and
       | starts playing the game automatically.
       | 
       | Each game is implemented in plain HTML and JavaScript as a
       | single, unminified, easily readable HTML page. Anyone can
       | download the page, save it locally, play it offline as well as
       | inspect or tweak the source code.
        
       | JKCalhoun wrote:
       | From reading the comments here, it looks like the arcade will
       | soon double in size.
       | 
       | (I too added one, https://mooncraft2000.com which I posted to HN
       | some years ago. I should add https://kardland.com but I don't
       | think I ever did a ShowHN for it.)
        
       | raphar wrote:
       | Please show the game list in random order, or starting in a
       | random position. Just to promote the discovery of the games later
       | in the alphabet. (Or end up with games called ______11_roguexxx,
       | lol)
        
         | susam wrote:
         | Indeed. This is precisely what we did for the HN Personal
         | Websites Directory at <https://hnpwd.github.io/>. The website
         | info cards are shown in random order, with the ordering
         | reshuffled every hour.
         | 
         | I am not a professional web developer but I have been using
         | JavaScript since 2001 or so. It is only this month that I
         | realised JavaScript does not have a way to seed the
         | pseudorandom number generator (PRNG). So there was no way to do
         | something like:                 srand(Math.floor(Date.now() /
         | 1000 / 3600))
         | 
         | As a result, I had to implement a linear congruential generator
         | (LCG) based on the Knuth parameters:
         | <https://github.com/hnpwd/hnpwd/blob/1e513b1/web/script.js>.
         | When I first came across the LCG algorithm (in K&R with
         | different parameters) in the early 2000s, I felt it was neat
         | but assumed I would never need it, since almost every
         | mainstream language comes with a reasonable PRNG. Little did I
         | know back then that the most ubiquitous language on the web
         | would make that old knowledge useful again, some 25 years
         | later.
        
         | bigstrat2003 wrote:
         | I strongly disagree with that. It's so irritating as a user
         | when sites have a random ordering to things. I can envision a
         | "random" button being useful, but not having a random order to
         | the list.
        
       | martinclayton wrote:
       | Added mine ... let's see... https://foximax.com (word puzzle)
        
       | lucideng wrote:
       | These kinds of posts are what HN is all about.
        
       | yathern wrote:
       | Fantastic idea! I didn't see my https://words.zip game here so
       | I'll submit it, even though it didn't get mucht traction on HN -
       | it's up to 288,000 words found now!
        
         | woutervdb wrote:
         | I like the idea, but the UI gives me a headache, especially
         | when the "found words" are still loading. I think it might have
         | to do with the contrast?
         | 
         | If relevant, I'm loading the website on a 27" IPS display under
         | normal daylight conditions.
        
           | yathern wrote:
           | Thanks for the feedback, I've heard similar before and meant
           | to make a lower contrast option - I'll definitely get on it.
        
             | pooloo wrote:
             | Just a thought, maybe a "tunnel vision" mask toggle? So I
             | can focus on the center of the screen without all the
             | peripheral noise. It doesn't have to be a significant loss,
             | but dark edges and corners with a nice fade to the visible
             | circle in the center. Whatever that equates to..
        
               | yathern wrote:
               | Oh that's not a bad idea, and easy enough to implement!
               | I'll definitely get to it later today - I think because I
               | play it on my phone the contrast is less obtrusive, but
               | on a big desktop screen it's a bit boggling to look at
        
       | labarilem wrote:
       | Cool project!
       | 
       | I'm building something quite similar at https://hn-
       | games.marcolabarile.me/
       | 
       | I manually curate the data and add images too. Code and data are
       | open: https://github.com/labarilem/hn-games
       | 
       | I've posted this project some time ago to HN but it didn't get
       | much attention unfortunately.
       | 
       | NOTE: Data includes games up to April 2024, I add more games when
       | I have some spare time and plan to catch up to today's games
       | asap.
        
       | rockyj wrote:
       | Wow! What a coincidence. I just launched this y'day -
       | https://cric26.fun/
       | 
       | I tried to go for deep cricket-ing gameplay and not graphics.
       | People from the subcontinent should be able to enjoy it.
        
       | oliwary wrote:
       | Fun idea! I am glad there seems to be a community of people
       | enjoying word games on HN, it tends to be the first place I post
       | my games. https://squareword.org (wordle meets sudoku) and
       | https://clickword.org (scrabble meets tetris... ish) are the
       | largest so far.
       | 
       | I think https://videopuzzle.org has a lot of potential also, but
       | it targets an audience that's a bit different as it is more
       | visual, focused on reassembling videos like a puzzle.
       | 
       | Will post these to the arcade! :)
        
       | Aperocky wrote:
       | Great sales pitch, I'm guilty of fomo and added my stuff, kudos.
        
       | elicash wrote:
       | The list of submissions that haven't yet been added are here:
       | 
       | https://github.com/andrewgy8/hnarcade/issues?q=is%3Aissue%20...
        
       | ChaosOp wrote:
       | Very cool! Opened a PR to add my local multiplayer game platform,
       | Gaming Couch (https://gamingcouch.com), to the list of games :)
       | Just recently posted a ShowHN post about it which hit the front
       | page and generated so much great feedback and discussions:
       | https://news.ycombinator.com/item?id=46344573
       | 
       | In a nutshell its a web-based game platform where up to 8 players
       | use their smartphones as controllers to play real-time action
       | mini-games on a central browser screen. It takes a lot of
       | inspiration from classic party games like Jackbox, Mario Party
       | and Mario Kart.
        
         | ajjbones wrote:
         | I saw your post a while back and decided to try out your game
         | while a few friends were over. Everyone had a blast! Great work
         | on the game, looking forward to more modes in the future :)
        
       | legohead wrote:
       | Wasn't 2048 first posted on HN before it got big?
        
         | morserer wrote:
         | https://news.ycombinator.com/item?id=7373566
         | 
         | :)
        
           | dang wrote:
           | Thanks! Massive list of related threads as of Oct 2024:
           | https://news.ycombinator.com/item?id=41938249
        
       | egglemonsoup wrote:
       | This explains the unusually large amount of traffic my game is
       | getting today.
        
       | vunderba wrote:
       | Nice. Added a PR for my dual-snake game - a game for the highly
       | dextrous who finds juggling while riding a unicycle to be a
       | trivial exercise. I grew up playing danmaku games [1] so the line
       | between fun and frustration is very blurry to me.
       | 
       | https://mordenstar.com/projects/twins-of-caduceus
       | 
       | [1] - https://en.wikipedia.org/wiki/Bullet_hell
        
       | pokpokpok wrote:
       | sandspiel has the wrong HN Thread id and github repo
        
       | gowld wrote:
       | The first game "1D-Pong" is tagged "browser", but it's actually
       | an instructable for a hardware project.
        
       | SteveChurch wrote:
       | Love this. I've lost so many cool Show HN games to the void of
       | "I'll check that out later." Finally a cure for my bookmark
       | graveyard.
       | 
       | I've submitted to add my SciFi Space MMO Game
       | (https://play.delve-online.com) - Run mission, fly with friends,
       | kill rats, pvp etc etc :D
       | 
       | Thanks and have fun :D
        
       | cionut wrote:
       | Love this! Was thinking of building something similar at some
       | point and for the same reasons. Glad you actually did it!
        
       | jmpavlec wrote:
       | Great idea! I added a github issue for my game platform
       | https://gametje.com. It currently has 8 multiplayer party games.
       | Play on your smart TV, laptop. phone to phone, or directly within
       | Discord.
       | 
       | I made a Show HN post back in November:
       | https://news.ycombinator.com/item?id=45887709 but I've added two
       | games since then.
       | 
       | Thanks for creating this.
        
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       (page generated 2026-01-28 23:00 UTC)