[HN Gopher] Show HN: I wrapped the Zorks with an LLM
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       Show HN: I wrapped the Zorks with an LLM
        
       I grew up on the Infocom games and when microsoft actually open-
       sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to
       let you type whatever you want, I always found the amount language
       that the games "understood" to be so limiting - even if it was
       pretty state of the art at the time.  So I figured out how to wrap
       it with Tambo.. (and run the game engine in the browser) basically
       whatever you type gets "translated" into zork-speak and passed to
       the game - and then the LLM takes the game's output and optionally
       adds flavor. (the little ">_" button at the top exposes the actual
       game input)  What was a big surprise to me is multi-turn
       instructions - you can ask it to "Explore all the rooms in the
       house until you can't find any more" and it will plug away at the
       game for 10+ "turns" at a time... like Claude Code for Zork or
       something
        
       Author : alecf
       Score  : 36 points
       Date   : 2026-01-27 20:59 UTC (2 hours ago)
        
 (HTM) web link (infocom.tambo.co)
 (TXT) w3m dump (infocom.tambo.co)
        
       | grouchy wrote:
       | I'm not from the era of these games, but I remember trying them
       | and finding them frustrating for the same reason.
       | 
       | But when I tried this, I literally couldn't stop. I could just
       | write some random action.
       | 
       | It's actually amazing to me how many situations they were able to
       | consider in the game, but having the LLM translate my language
       | into the right action made the game feel way more natural.
       | 
       | I'd be interested in seeing how people can dress up these games
       | with images, or more complex interactions. It could be a whole
       | sub-genre.
        
         | nielsbot wrote:
         | Or even make new games with the LLM translating what you write
         | into a restricted set of in-game commands.
         | 
         | One thing I noticed about the linked page: I said something
         | like "what's in the mailbox?" and the answer was "That mailbox
         | is closed." I think the next level would be able to string
         | together multiple commands like "open mailbox" + "look in
         | mailbox"
        
           | jmcmichael wrote:
           | You can, my first prompt in Zork 3 was "pick up the latern,
           | light it, and walk down the dark path", and it did all that.
        
             | DonHopkins wrote:
             | In MOOLLM Adventures, you can have NPC characters with
             | entire game mechanics, rules, and playing piece prototypes
             | embedded in them, that can run cooperatively in parallel in
             | the same game!
             | 
             | The Grue -- The Darkness That IS The Game:
             | 
             | https://github.com/SimHacker/moollm/tree/main/examples/adve
             | n...
             | 
             | Hint: GET LAMP
             | 
             | https://github.com/SimHacker/moollm/blob/main/examples/adve
             | n...
             | 
             | MC Frontalot - It Is Pitch Dark:
             | 
             | https://www.youtube.com/watch?v=4nigRT2KmCE
             | 
             | Snorax the Patient -- The Wumpus Who IS The Game
             | 
             | https://github.com/SimHacker/moollm/tree/main/examples/adve
             | n...
             | 
             | Bottomless Pit:
             | 
             | https://github.com/SimHacker/moollm/blob/main/examples/adve
             | n...
             | 
             | Superbats:
             | 
             | https://github.com/SimHacker/moollm/blob/main/examples/adve
             | n...
             | 
             | Hunt the Wumpus BASIC source code from 1973 to resolve any
             | rule ambiguities:
             | 
             | https://github.com/SimHacker/moollm/blob/main/examples/adve
             | n...
             | 
             | With a classic Zork mailbox integrated with the postal
             | system, including junk mail, stamp collecting, chain mail,
             | and offers you can't refuse:
             | 
             | https://github.com/SimHacker/moollm/blob/main/examples/adve
             | n...
             | 
             | Postal System:
             | 
             | https://github.com/SimHacker/moollm/tree/main/skills/postal
             | 
             | Not to be confused with the Postel System:
             | 
             | https://github.com/SimHacker/moollm/tree/main/skills/postel
        
         | realo wrote:
         | Also cool: make your own RPG!
         | 
         | https://www.rpgprompts.com/
        
       | CamperBob2 wrote:
       | Makes for a fascinating principal/agent problem: which role is
       | the LLM playing? If I just tell it "Try different things until
       | you solve the game", it tries to do just that until it reaches 15
       | tool calls.
        
         | alecf wrote:
         | Yeah made me wonder if you could speedrun the game by giving it
         | a lot of complex instructions and then just let it run...
        
           | cloudfudge wrote:
           | It ran for a while when I gave it instructions to do a depth-
           | first search of the known map, while observing any atypical
           | features of every new location and also picking up anything
           | of note. A few times, it asked me if I wanted to continue the
           | search, but I finally told it not to interrupt the search
           | until it had exhausted all new options, which made it run
           | until it said it had reached the maximum number of tool calls
           | (15).
        
       | DonHopkins wrote:
       | I am working on an Adventure Compiler!
       | 
       | https://github.com/SimHacker/moollm/blob/main/skills/adventu...
       | 
       | The idea is to turn my blog into an interactive adventure so you
       | can "Play My Blog"!
        
       | cjauvin wrote:
       | Very interesting project! I cannot resist mentioning an old
       | project of mine that was made in a very similar spirit, but way
       | before any LLM: wrapping a classic Lone Wolf gamebook around a
       | very crude text parser:
       | https://projectaon.org/staff/christian/gamebook.js
       | 
       | I had written an entire "framework" for it, in JS (so in theory
       | more books could be supported), but it never went anywhere:
       | https://github.com/cjauvin/gamebook.js
        
         | grouchy wrote:
         | This is cool. I wonder what it would like today with LLMs?
        
       | czbond wrote:
       | I really enjoyed Zork. I am enjoying your creation and the
       | ability for it to translate instructions into multiple steps
       | makes it much more enjoyable than the original.
        
       | fievelk wrote:
       | This is really cool! I'd like to understand how you're dealing
       | with the costs. Since you're using an LLM and this is getting
       | viral on HN, aren't API costs getting higher? I'm working on some
       | LLM project myself and trying to figure out how to make the demo
       | accessible without spending too much.
       | 
       | Great job.
        
         | alecf wrote:
         | At least for the sake of this demo, the costs are actually
         | pretty small, especially given that many of the ... even at
         | $1.75/1M tokens you'd have to have 2 megabytes of text across
         | all users before this even broke $1...
        
       | einpoklum wrote:
       | I'm not a big fan of LLMs, but this is quite a nice matchup...
       | here is a fragment of my chat log:
       | 
       |  _The boards covering the front door are securely fastened and
       | refuse to budge, no matter how hard you pull. It seems you 'll
       | need to find another way inside the white house._
       | 
       | > run for president to get into the white house
       | 
       | * You daydream about launching a presidential campaign to earn a
       | rightful place inside the White House, but no crowd assembles and
       | no ballots appear. This house awaits a different sort of entry--
       | one available to the clever and bold adventurer before its door.*
       | 
       | * You imagine what it would be like to run for the highest office
       | in the land and stroll triumphantly into the White House--but
       | this place operates by different rules. No one here recognizes
       | the word "president," and the only way forward is through wit and
       | exploration.*
        
       | grouchy wrote:
       | I'd love to see a version of this that adds voice. Both input and
       | telling the story.
        
       | the_arun wrote:
       | Inspired by this, I am wondering, can a LLM play AmongUs game &
       | win? How about tagging multiple LLMs to play with each others
       | with humans watching?
        
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       (page generated 2026-01-27 23:00 UTC)