[HN Gopher] Design Thinking Books (2024)
       ___________________________________________________________________
        
       Design Thinking Books (2024)
        
       Author : rrm1977
       Score  : 259 points
       Date   : 2026-01-22 11:51 UTC (11 hours ago)
        
 (HTM) web link (www.designorate.com)
 (TXT) w3m dump (www.designorate.com)
        
       | kaizenb wrote:
       | Noted couple of books.
       | 
       | I've been curating (mostly design) books on a digital library:
       | https://links.1984.design/books
        
         | jgeurts wrote:
         | This looks like a really nice collection of books. Thanks for
         | sharing!
        
         | password54321 wrote:
         | This isn't really a tasteful collection. It is just a bunch of
         | popular books, all of which that I have read being about
         | minimalism.
         | 
         | If that's what you want you can just use Apple as a case study
         | because that's what you end up getting if you want "modern" and
         | minimal. Even just drop the CSS file from source into an LLM
         | and go through how it is implemented.
        
           | kaizenb wrote:
           | Any suggestions are welcome. I would be happy to increase the
           | quality of the library.
        
             | WillAdams wrote:
             | My first recommendation would be to impose a hierarchy ---
             | surely the books can be grouped in some fashion useful to
             | the viewer? Perhaps by the intended reader? So maybe:
             | 
             | - beginning designer
             | 
             | - developer working with designer
             | 
             | - developer working without assistance from a designer
             | 
             | - supervisor working with team of designers and developers
             | 
             | Long flat lists of undifferentiated items are a common
             | problem in design and your page not solving that is
             | decidedly not confidence-building.
             | 
             | Also, was surprised not to see what I consider one of the
             | best books on visual interface design listed:
             | 
             | https://www.goodreads.com/book/show/344729.Designing_Visual
             | _...
             | 
             | Unfortunately, this book was marred reputationally by the
             | reissue having a ghastly cover and poor quality screengrab
             | reproductions --- track down a first edition if possible.
        
               | kaizenb wrote:
               | Thanks, added the book to the library and will explore
               | categorization options.
        
             | password54321 wrote:
             | Most web design books are essentially going to tell you to
             | put a navigation bar on top or on the side, with a big call
             | to action button in the centre while laying everything out
             | on a grid (hence why most websites now looks the same).
             | Logo design books now are always going to tell you take
             | inspiration from the Twitter or Nike logo e.g. something
             | that is simple but easily recognisable from afar
             | (everything is now a swirl or a a single polygon). The
             | colour theory stuff is half pseudo-science and mostly going
             | to tell you to pick from a small colour palette with a
             | consistent primary/secondary colour while keeping in mind
             | that colours are perceived differently in different
             | cultures (now you have everything in black/blue/red and
             | white). The only one that I liked was Refactoring UI
             | because it demonstrated how small changes can add up to
             | make something that looks amateur look professional. But
             | you can probably learn more just by investigating things
             | you like yourself and implementing them.
        
         | janeway wrote:
         | Wow excellent thank you
        
         | barrenko wrote:
         | Nice collection, "Weniger, aber besser" by Rams will suffice
         | and is at home on _any_ shelf.
        
       | Brajeshwar wrote:
       | I know it is more niche to the online/websites POV, but "Don't
       | Make Me Think" is a book that needs to be somewhere in the lines
       | of "The Design of Everyday Things." Of course, I re-read the
       | latter as reminders and catch-up readings.
       | 
       | https://en.wikipedia.org/wiki/Don't_Make_Me_Think
        
         | JKCalhoun wrote:
         | Ha ha, I love even the cover photo of "The Design of Everyday
         | Things."
        
         | LocalPCGuy wrote:
         | I was surprised this wasn't on there, even with a caveat that
         | it's for online sources like you note.
        
       | smikhanov wrote:
       | I like how the author correctly shown the cover image for the
       | "The Sciences of the Artificial", with plural 's' in 'sciences',
       | but then in the paragraph praising it gleefully ignored it.
       | 
       | Probably means this article wasn't written by AI!
        
       | carlsborg wrote:
       | I will add : "The Design of Design" by Fred Brooks (of The
       | Mythical Man Month fame)
        
       | smurda wrote:
       | Tom Kelley and David Kelley, founders of Stanford's Design School
       | and IDEO (the industrial design firm that made things like
       | Apple's first mouse and the standup toothpaste tube) have a great
       | book, Creative Confidence.
       | 
       | Here's their website for the book, along with some tools and
       | useful instructional videos
       | https://www.creativeconfidence.com/tools/
        
         | chrisweekly wrote:
         | +1 agreed, Creative Confidence is an insipiring book.
        
       | yakkomajuri wrote:
       | I'm a dev and recently picked up "The Design of Everyday Things"
       | as an attempt to become more design-oriented. Everyone raves
       | about this being like the bible of design.
       | 
       | So far I'm about 80 pages in and have found it extremely academic
       | and not very practical, sometimes deriving conclusions that are
       | so far from reality that they are a bit concerning, like how a
       | strong password does not matter because once they inevitably leak
       | they can always be cracked via rainbow tables (the author doesn't
       | use this exact term). As we know the exact point of a strong
       | password is that it will _not_ be in a rainbow table.
       | 
       | Of course the original version is pretty old but I picked up the
       | latest revised version. Still some interesting insights and I
       | haven't given up on the book quite yet but it's been a ton of
       | theory and a lot of terminology so far.
        
         | Brajeshwar wrote:
         | For Devs/Engineers and even many designers, things some of us
         | tend to take for granted were amazing to them. So, my first
         | recommendation is to read Refactoring UI end-to-end and keep a
         | copy handy at your desk.
         | 
         | https://www.refactoringui.com
         | 
         | PS. Refactoring UI is from the guys who created TailwindCSS.
        
           | WillAdams wrote:
           | $99 for a 218 page PDF which, while it has a Goodreads page
           | which rates it highly:
           | 
           | https://www.goodreads.com/en/book/show/43190966-refactoring-.
           | ..
           | 
           | doesn't have a working "Purchase on Amazon" link, and
           | searching there for:
           | 
           | "Refactoring UI Adam Wathan , Steve Schoger"
           | 
           | returns no results.
           | 
           | One can get two "free" chapters in exchange for one's e-mail
           | address.
           | 
           | Book deal fall through? Why?
        
             | xandrius wrote:
             | Either you want to support the authors and give them the
             | price they ask or don't. You being on this platform gives
             | me the assumption that you can definitely find pretty much
             | any PDF on the Internet for free, in a way or another.
        
               | WillAdams wrote:
               | I would prefer to support the authors by the purchase of
               | a dead tree/printed book.
        
           | rytis wrote:
           | May be it's just me, but the very first example (contacts
           | form) looks better (easier to read) on the left than text in
           | empty space on the right (which is supposed to be the good
           | design)...
        
             | wpm wrote:
             | It's not just you, I didn't even open the link and know
             | exactly which two examples you're talking about because I
             | left this same comment on HN a while ago.
             | 
             | So much of modern design is fashion yet the designers
             | pretend it isn't. Like it's some scientifically provable
             | truth or axiom that faint lines between list items is
             | "bad".
        
             | yakshaving_jgt wrote:
             | Just judging by eye, I'll bet in both of those designs the
             | "Team/Member" text would fail one of the WCAG grades.
             | 
             | Thin, light grey text on a white background is not really
             | very good design.
        
         | philote wrote:
         | I took a Computer Science class decades ago that used that book
         | as the core of the class material. I don't remember a single
         | thing about that class now except that I hate that book and the
         | professor bragging about designing cockpit instruments or some
         | such. I learned more out of a cognitive psych class.
        
         | kennyk37 wrote:
         | i also picked up the book with high hopes and dropped off about
         | where you are at. useful concepts like affordances and
         | signifiers but felt like a lot of filler.
        
         | TheAceOfHearts wrote:
         | For me the real capability unlock from The Design of Everyday
         | Things was that it made me start noticing and thinking
         | deliberately about design decisions, which pushed me to begin
         | evaluating everything through that lens. In general it comes
         | down to looking at something and asking "what is good /
         | effective and what is bad / annoying about this". If you keep
         | doing that enough you develop your own taste and a greater
         | appreciation of the world. Donald Norman isn't handing you a
         | map, he's teaching you how to build your own.
        
           | yakkomajuri wrote:
           | Yes this I agree with and was my whole goal with the book
        
         | davidivadavid wrote:
         | "Bible of design" might be a bit excessive. It's a good design
         | 101 book. Definitely longer than it should be, and kind of
         | fumbles the explanation of "affordances", which the author had
         | to clarify later. It's representative of "design thinking" as a
         | historically well-situated concept in design, but that's not
         | necessarily a good thing in itself.
         | 
         | It really depends what you're looking for. If you want
         | something deeper, more abstract, I would recommend going
         | straight to something like _Notes on the Synthesis of Form_ by
         | Christopher Alexander, which I think typically appeals to the
         | more abstraction-oriented part of the mind of engineers. If you
         | want to get more actionable, practical day to day recipes,
         | Refactoring UI as suggested somewhere else in the thread is a
         | decent suggestion.
        
         | al_borland wrote:
         | I was gifted this book my a CIO when in college. She had a
         | dozen copies in her office to hand out to various people.
         | 
         | It took me a few tries to get up the will to actually read it.
         | It was years ago, so I don't remember a lot of details. My main
         | take away was to make controls logical for the thing being
         | controlled. "Norman doors" are the big one, but I often think
         | about it while I'm in my car trying to do something on a touch
         | screen, when all I want is a knob, button, or switch.
         | 
         | In the modern era of web design I think it would point to these
         | websites (like most of Apple's product pages), that make users
         | scroll through indulgent animations, just to get to the
         | content. It may be cool the first time, but is very annoying
         | for repeat visits, and it feels like it breaks my scrolling
         | expectations. Not to mention all the horizontal scrolling
         | thrown in there, which becomes a headache for those without the
         | hardware to do it easily, and confusing to change scroll
         | direction all the time.
        
           | arethuza wrote:
           | My car has a staggeringly bad UI design choice - the cancel
           | active navigation the control to do this only appears when
           | you hold your finger close to the screen. Pretty much every
           | time I want to do this I am flummoxed as to "Where did the
           | button go" - before I eventually remember.
           | 
           | The navigation system is good - I prefer it to using my phone
           | and CarPlay but that design is terrible.
        
             | al_borland wrote:
             | Is it a VW? I had a VW with a proximity sensor like that. I
             | didn't use the in-car navigation, but it did that for the
             | favorites on the radio. They only showed as I moved my
             | finger close to the screen.
        
               | arethuza wrote:
               | VW Group yes - a Skoda
        
               | barrkel wrote:
               | I also have a Skoda that also has that "feature". I
               | prefer using Maps via Android Auto, but if I am in that
               | interface, and I have to cancel it, the way I cancel it
               | is using a voice command.
        
               | arethuza wrote:
               | Voice commands and Scottish accents are not a great
               | combination.
        
           | Nemi wrote:
           | I love this. Thank you for introducing me to "Norman Doors".
           | I hadn't realized someone else had described this in such
           | detail. I have been complaining about this years.
           | 
           | Ok this will be a tangent, but I also take this one step
           | farther and also talk about "documentation". Just for the
           | record, I don't think documentation is all good or all bad,
           | but it definitely can be used incorrectly and in excess. And
           | Norman Doors and a great way to get this point across.
           | 
           | When someone creates or installs a Norman Door by accident or
           | out of ignorance and then realizes there is a problem, they
           | often think "I know, I will document it!" and they add little
           | placards to the door that says "Push/Pull" or some such. They
           | see that this helps with a small subset of users and thinks
           | "there, I fixed the problem, people just need to read the
           | documentation and now it is their problem if they don't". But
           | if you watch users of the door, a large portion will still
           | use the door incorrectly because... people don't read
           | documentation. If they don't read documentation, is it the
           | users fault the door was designed incorrectly or was it the
           | designers problem?
           | 
           | I use this as an example for my developers on thinking before
           | documenting troublesome code or a confusing interface to
           | first ask "can I design this so it is less confusing?" and if
           | so, that would usually be preferable to adding documentation
           | "to solve the problem". Well designed code (or doors) with no
           | documentation always beats poor designs with documentation.
        
             | creeble wrote:
             | Which reminds me of another "there, problem solved!" pet
             | peeve of mine. I call it the Default Trap.
             | 
             | In many cases (Norman Doors are an example), there are two
             | or more equally valid ways to do something. By "equally
             | valid", I mean there is no clear standard for whether it
             | should operate one way or the other, and if you ask 100
             | people which way it should work (which no one ever does),
             | you get something approaching 50%.
             | 
             | So the product manager or perhaps developer simply says
             | "make it a setting", and everyone agrees and declares the
             | problem solved.
             | 
             | But the problem is, you have to choose a default. And 90%
             | of the time, no one is going to change that default, or
             | even discover how to. So you have to be very correct about
             | assuming which value is the best default - and at that
             | point, it probably doesn't matter that you make it an
             | option.
        
               | al_borland wrote:
               | The alternative I've seen to this is to ask the user
               | which way they want it during the setup process. Light vs
               | Dark mode is an example of this. The net result of this
               | user choice is a longer, more complex, and burdensome
               | onboarding process that is rife with decision fatigue.
               | Once the user has chosen, if they don't like their
               | choice, they may not know how to change it, since that
               | initial action was outside of any standard interface.
               | 
               | The other issue with settings for everything is that the
               | settings become bloated. In OS X, and to some extent iOS,
               | I knew where all the settings were for the most part.
               | Browsing them all to see what was available was a
               | consumable thing, and I could largely remember where to
               | go without much trouble. As macOS and iOS have added more
               | settings to try and please everyone, and now redesigned
               | the Settings apps... I've given up. I have no idea where
               | most things are, what is in there, and have to search for
               | everything and hope I use the right words.
               | 
               | There is an old video of Steve Jobs[0] talking about how
               | every product is a series of decisions and trade offs.
               | People pay companies to make all these decisions, and
               | ideally, there is a company that makes decisions to
               | similar enough sensibilities as yourself so that you can
               | buy a product and use it without much fuss. It seems more
               | and more that these decisions are all being pushed to the
               | consumer, which in some ways makes a worse product. If I
               | wanted infinite chose at the expense of complexity, I'd
               | be running Gentoo or Arch. People choose macOS because
               | it's supposed to be easy.
               | 
               | [0] https://www.youtube.com/watch?v=XmRNIGqzuRI
        
             | drivers99 wrote:
             | There's a funny example of even the "documentation" going
             | wrong. At a local mall, there is a set of doors and they
             | have put the word "PULL" (vertically like:
             | 
             | P
             | 
             | U
             | 
             | L
             | 
             | L
             | 
             | ) on the _window_ of the door, so from the wrong /opposite
             | side, you still see the word "PULL" when you should PUSH
             | (even if most of the letters are backward) so you still are
             | tempted to take the wrong action when you see it. (I tried
             | to explain the ridiculousness of it to the person I was
             | with, but I don't think they cared.)
        
               | EugenioPerea wrote:
               | I've long suspected that I have a particular form
               | of...dyslexia?, because I suffer from that Pull/Push
               | thing, but also freeze when confronted with elevator door
               | buttons that look like this: <>/><, and with public
               | bathroom entrances, because in Spanish it's usually H/M
               | (hombres/mujeres), but in English it's M/F (male/female),
               | so the presence of the M throws me for a loop. My read on
               | this is that if I see both options at the same time, my
               | brain stutters for a second.
        
           | ccppurcell wrote:
           | The thing about norman doors is that it's not really a design
           | flaw, not in every case. Like handles on push doors. It's
           | tempting to think of that as a design flaw but more likely
           | it's designed to be mass produced and reversible, the cost of
           | making two (or more) configurations being much higher than
           | the occasional confused user. You could argue this only
           | enhances the metaphor as a lot of design issues occur when
           | things are optimised for the company and not the user.
        
             | al_borland wrote:
             | I still see this as a design flaw, even if it explains why
             | it was done. They save a little in manufacturing, and then
             | thousands of people per day end up using it wrong for
             | decades, in the case of a high traffic door, like at a
             | mall.
             | 
             | Related... this is one of my favorite Far Side comics.
             | 
             | https://fifetli.wordpress.com/wp-
             | content/uploads/2019/01/scr...
        
             | gtowey wrote:
             | Wouldn't the solution to make the door so different handles
             | can fit on both sides and then the installer can simply put
             | the correct handle on each side as needed? Surely that is
             | just as much of a manufacturing efficiency improvement.
        
         | bschne wrote:
         | my take on this book is that 1) it contains a lot of
         | foundational knowledge/wisdom about design as interpreted
         | broadly that is very useful across contexts, and 2) it is
         | itself, ironically, an example of poor design. Not in the
         | visual sense, but in that it's structure and writing do a
         | pretty bad job actually conveying that knowledge to the reader
         | and being navigable.
         | 
         | I tried reading it and hated it, then I came back knowing bits
         | and pieces of its contents from elsewhere and was like "yup,
         | this is the only place I've seen all of this together".
        
         | elicash wrote:
         | Like you say, it's old and I'm nostalgic for the time that I
         | associate reading it with. I think that explains some of the
         | love folks (or at least me) have for it.
         | 
         | I've never revisited the book and thanks to your comment I
         | might not ever now ha
        
         | smusamashah wrote:
         | It tells lots of things but you can takeaway a few things.
         | 
         | One of the key takeaway example for me was that if you make an
         | approachable flat surface, people will put things on it. This
         | is a small example but tells a lot about design of common
         | things.
         | 
         | Another was that I shouldn't be blaming myself for failing to
         | use an everyday thing, I should be blaming its design.
         | 
         | After reading the book I now keep seeing so many design flaws
         | in so many things around. It also made me appreciate good
         | design similarly. I probably think a bit more about users of
         | code etc now, doesn't mean I write better, but it has changed
         | perspective quite a bit.
        
         | nemetroid wrote:
         | I read it and thought it contained several good ideas, but was
         | excessively wordy and would have benefited from being half as
         | long.
        
         | jbs789 wrote:
         | The Norman door was a powerful example for me, as it emphasises
         | that the user is not the problem but the push door with the
         | handle is the problem.
         | 
         | And if you're designing the door, it is your responsibility to
         | think deeply and observe behaviour, to design an intuitive
         | interface.
         | 
         | I do agree that it's rather academic, but I did leave with that
         | one takeaway.
        
         | jasonhong wrote:
         | I've used The Design of Everyday Things in many classes I
         | teach. I would agree that it's not practical, but that's not
         | its goal. Instead, it gives you frameworks for thinking about
         | things as well as vocabulary for talking about those things.
         | 
         | Off the top of my head, some of the key ideas include:
         | 
         | * Affordances, that objects should have (often visual) cues
         | that give hints as to how to use things * Mental models, that
         | every design has three different models, namely system
         | implementation, design model, and user model, and that the
         | design model and user model should try to match each other *
         | Gulf of Evaluation (the gap between the current system state
         | and people's understanding of it) and Gulf of Execution (the
         | gap between what people want the system to do and how to use
         | the system to do it) * Kinds of Errors and how to design to
         | prevent and recover from them, e.g. slips (chose the right
         | action but accidentally did the wrong thing, e.g. fat finger)
         | vs mistakes (chose the wrong action to do)
         | 
         | What's particularly useful about Norman's book is that these
         | key ideas apply for all kinds of user interfaces, from command-
         | line to GUI to voice-only to AR/VR to AI chatbot. I'd encourage
         | you to think about this book in this kind of framing, that it
         | gives you general frameworks for reasoning and talking about UX
         | problems rather than specific practical solutions.
        
           | 65 wrote:
           | I read the Design of Everyday Things and most of it was
           | painfully obvious examples and was overly philosophical.
           | 
           | Design is solving problems so they're intuitive for the user.
           | Obviously a door with a handle shouldn't be a push door, I
           | don't really think you need to write a book about it. And the
           | types of people creating bad design are generally constrained
           | by cost, time, or practicality, not necessarily by education.
        
             | gdilla wrote:
             | uh, the fact that this is written down and carefully put in
             | frameworks is a good thing. Otherwise you can say any
             | academic book is intuitive. the fact that it sounds obvious
             | means they're getting the message across. because lord
             | knows it was needed and there's plenty of failed products
             | and ideas because of shitty design.
        
             | layer8 wrote:
             | > Obviously a door with a handle shouldn't be a push door,
             | I don't really think you need to write a book about it.
             | 
             | It's common to illustrate principles with examples that
             | appear obvious, i.e. that everyone agrees on, so that after
             | having it conceptualized as a principle, you'll apply it in
             | less obvious circumstances. Many things are obvious only in
             | hindsight.
             | 
             | > And the types of people creating bad design are generally
             | constrained by cost, time, or practicality, not necessarily
             | by education.
             | 
             | That's not true, because a lot of flawed design is being
             | promoted and defended in public as the thing to do.
        
             | jjk166 wrote:
             | > Obviously a door with a handle shouldn't be a push door,
             | I don't really think you need to write a book about it.
             | 
             | And yet we've all encountered push doors with handles many
             | times.
             | 
             | > And the types of people creating bad design are generally
             | constrained by cost, time, or practicality, not necessarily
             | by education.
             | 
             | Good design is far cheaper and easier than bad design in
             | the long run. Being able to articulate the benefit of good
             | design such that stakeholders provide the resources for
             | good design is perhaps one of the most important reasons to
             | have such an education.
        
           | specialist wrote:
           | DOET (nee Psychology of Everyday Things) deeply influenced
           | me. Articulated things I had observed, experienced. Expanded
           | my thinking.
           | 
           | I was using, teaching, and developing for AutoCAD at the
           | time. Knew nothing about UI beyond my intuition. Just
           | perplexed by how difficult it was for most to use.
           | 
           | Reflecting back, Norman's treatment of mental models and
           | kinds of errors were the most impactful, evergreen design
           | challenges I faced.
        
         | asplake wrote:
         | Still more on the psychological and even philosophical side
         | than being about how to do design, I really enjoyed Jenny
         | Davis, "How artifacts afford" (2020). It takes consideration of
         | 'affordance' to a new level. If that rings bells, you'll love
         | it.
        
       | gond wrote:
       | Please don't use Design Thinking.
       | 
       | Design Thinking is a subset of Systems Thinking (this is the
       | polite interpretation). Design Thinking does with its sole
       | existence what Systems Thinking tried to avoid: Another category
       | to put stuff into, divide and conquer. It is an over-simplified
       | version of the original theories.
       | 
       | Better: Jump directly to Systems Thinking, Cybernetics and
       | Systems Theory (and if measurements are more your thing, even try
       | System Dynamics).
       | 
       | I can only recommend that anyone interested in this topic take a
       | look at the work of one of the masters of Systems Thinking,
       | Russel Ackoff:
       | 
       | https://m.youtube.com/watch?v=9p6vrULecFI
       | 
       | This talk from 1991 is several dozen books heavily condensed into
       | one hour.
       | 
       | (Russell Ackoff is considered one of the founders of Operations
       | Research and ironically came to be regarded an apostate as he
       | tried to reform the field he co-founded. He subsequently became a
       | prominent figure of Systems Thinking)
       | 
       | My 2c. I'll show myself out.
        
         | baxtr wrote:
         | Someone tried to explain systems thinking to me with respect to
         | a planning effort we had.
         | 
         | I have to admit that it was very hard to me to follow what they
         | were saying.
         | 
         | Maybe I'm dumb, maybe the person didn't explain it well, or,
         | maybe system thinking is really complex and thus hard to convey
         | and use.
         | 
         | Design thinking on the other hand is easy to understand and
         | apply.
        
           | user_7832 wrote:
           | I have no idea what the exact topic is, but
           | 
           | > maybe system thinking is really complex and thus hard to
           | convey and use.
           | 
           | I'm pretty sure that's not true. If you can follow how A
           | leads to -> B, then that's about it all. Systems thinking is
           | the same principle at a larger scale, with interesting side
           | effects at times (eg network effects/group think/emergent
           | phenomenon showing up).
        
         | turnsout wrote:
         | Design Thinking (and more broadly, human-centered design) is a
         | pragmatic framework for doing product design in an effective
         | and productive manner. Systems Thinking is a massively more
         | general superset. I'm not really sure how you'd operationalize
         | that on a design project, except by following first principles,
         | which would essentially get you to DT / HCD.
        
           | gond wrote:
           | That is exactly the point.
           | 
           | Taking a theory (Systems Thinking), a mental model which has
           | the primary goal of holistically identifying, describing, and
           | understanding wholes and reducing it down to a set of
           | methods/framework out of ease of use (the pragmatism) is
           | exactly the wrong approach in my opinion.
           | 
           | Systems Thinking and all of its applications scenarios are
           | based on epistemology. To turn it into a recipe is a
           | wrongdoing. The whole notion is that one size does not fit
           | all.
           | 
           | The operationalization of Systems Theory for a given case at
           | hand is the responsibility and the transfer function of the
           | operator whose approach this is. The process itself yields
           | understanding and should not be abbreviated.
        
             | turnsout wrote:
             | I practiced Design Thinking at IDEO for 10 years, and I can
             | assure you it's not "one size fits all." And you can
             | onboard an intern or a client CEO in days, without
             | requiring them to internalize a very abstract system for
             | decomposing problems.
        
               | gond wrote:
               | >I practiced Design Thinking at IDEO for 10 years
               | 
               | That may possibly explain your motivation but even ten
               | years do not make it right, nor the speed of teaching.
               | 
               | You are saying it yourself: internalising the very
               | abstract system for decomposing and adapting it has a
               | value of its own you cannot replicate by pre-solving it.
               | The spinning-off of Design Thinking only accomplished
               | further segmentation of a space which was already too
               | fractured and was a disservice to the field.
               | 
               | I don't think we will approach a consensus here, and
               | that's fine.
        
               | turnsout wrote:
               | It's always valuable to have a generalizable skill. But
               | design is fundamentally a craft; an applied art. It's
               | problem-solving. And like any craft, there are tools and
               | techniques that are tried and true. You could approach
               | woodworking with a ground-up Systems Thinking approach,
               | but would you turn down the advice of a carpenter with 30
               | years of experience? Technically all you need to
               | understand woodworking is a physics textbook and maybe an
               | organic chemistry textbook.
               | 
               | My guess is you're a software developer (as I am), and in
               | my opinion the fatal flaw of our group is the incorrect
               | belief that we could do anything or solve any problem by
               | simply decomposing it into smaller and smaller
               | components. The thing is, for a big enough problem, there
               | are an almost infinite number of ways to break it down
               | and then build it back up. In optimization terms, complex
               | projects are highly nonlinear problems, so you may be
               | able to understand what the inputs are, but it sometimes
               | takes wisdom and experience to tune the parameters.
        
               | gond wrote:
               | Around ten years ago, I was a designer for some 20 years.
               | A strange path led me to a different place which is
               | intermixed or adjacent to the field of organisational
               | theory.
               | 
               | At that time, I decomposed problems too, maybe a bit
               | differently than a developer, I can't really know. I
               | still decompose, except that the difference to the past
               | is that analysis only makes up one part of the larger
               | whole. I knew many designers which never did either.
               | 
               | I agree with you that there are some areas which do not
               | need theory. That depends on where you define the system
               | boundaries. In the example of a carpenter: Yes, 30 years,
               | the person indeed knows that stuff. One of first question
               | of Systems Thinking, however, would be: What's the
               | reference system, is his company viable in the future? I
               | very much believe that if you apply this to complex
               | projects, to 'communication and control' of an
               | enterprise, that one should know the backstory.
               | 
               | The reductionist approach got us to the problems,
               | applying reductionism to a theory trying to solve
               | reductionism is courageous. In my opinion, the method
               | which is used to teach must incorporate the principle
               | which it is trying to convey. An alternative worldview
               | needs to have a starting point somewhere, and I like to
               | think it starts with the education, which is not to say
               | that I do not understand the urge to speed up absorption
               | of the theory.
        
             | jjk166 wrote:
             | So your argument is don't use an off the shelf tool that
             | gets the job done, build your own tool every time which
             | likely doesn't offer any advantage over the standard tool?
             | 
             | If you think using Design Thinking goes against Systems
             | Thinking, I don't think you really get either.
        
               | gond wrote:
               | >If you think using Design Thinking goes against Systems
               | Thinking
               | 
               | No, not against. One is a subset of the other. but you
               | are free to prove me wrong.
               | 
               | > likely doesn't offer any advantage over the standard
               | tool?
               | 
               | The process in itself has value. Are you sure about the
               | meaning of epistemological?
        
               | jjk166 wrote:
               | > No, not against. One is a subset of the other. but you
               | are free to prove me wrong.
               | 
               | So what do you mean by "Design Thinking does with its
               | sole existence what Systems Thinking tried to avoid"?
               | 
               | > Are you sure about the meaning of epistemological?
               | 
               | Yes, but I'm not sure why you think it's relevant here.
        
               | gond wrote:
               | > So what do you mean by "Design Thinking does with its
               | sole existence what Systems Thinking tried to avoid"?
               | 
               | It's its approach to Systems. Take the 5 stages. Why 5,
               | not 10 or 3? Why stages at all? Who's to say? Why not
               | enable people to create stages themselves and run from
               | there? Or whatever fits their business.
               | 
               | Why not teach methodology instead of method?
               | 
               | >I'm not sure why you think it's relevant here.
               | 
               | I can only repeat myself: The value is in the process of
               | inquiry itself. Systems Theory is not a set of methods.
               | It is an epistemological based theory and requires a
               | shift in how a person perceives reality, the often cited
               | worldview. How do you know what you know? By assuming 5
               | stages? Is that objectively induced? What happens to that
               | if looking through the lens of radical constructivism?
               | The theory requires to incorporate multiple worldviews
               | and with that, negates the assumption of an objective
               | truth.
        
         | logicprog wrote:
         | I've been very interested in cybernetics and systems thinking
         | lately -- would you be able to recommend some good books? I'm
         | not afraid of difficult academic or philosophical reading, but
         | I'm looking for stuff that's large in scope, applies to general
         | fields, etc.
        
           | gond wrote:
           | There are so many subsets of the theory and I have no idea
           | what would interest you and what you already know. Have you
           | seen this paper?
           | 
           | https://www.researchgate.net/publication/220231906_The_Origi.
           | ..
           | 
           | It leans a bit more on the cybernetic side but gives an
           | overview and has what is possibly equally important as the
           | text itself: some 7 pages of references. I started with
           | openly accessible academic papers instead of books. If you
           | find something interest there, you will surely have the
           | direct reference to proceed further into that direction right
           | at hand. Papers are shorter, you can switch the direction
           | more easily. The price to pay is to miss the bigger picture a
           | couple of times (which a book may convey) until some loose
           | ends come together and create an aha moment.
           | 
           | (given what you said I would stay clear of all
           | reinterpretations/popular science books. I would read
           | something straight from the source, the people in the field,
           | in whatever form it may show up.)
        
         | eleventyseven wrote:
         | Well my 0.2c: in that case it sounds like Systems Thinking is
         | just a subset of Thinking when we live in a world of systems
        
       | huhtenberg wrote:
       | Design thinking is a human-centered, iterative approach to
       | creative problem-       solving, focusing on deeply understanding
       | users' needs to develop innovative        solutions through
       | phases like Empathize, Define, Ideate, Prototype, and Test.
       | 
       | Apparently. It's not immediately clear how it's different from
       | your good old "regular" design.
        
         | spinningslate wrote:
         | I think that's the point. The underpinning exhortation is to
         | "think about design" where the outcome is something that
         | successfully addresses users needs, is feasible to create, and
         | commercially viable.
         | 
         | "Design Thinking" as a brand has codified that in several ways
         | - not all successful. But the underlying principle is sound:
         | there are plenty of examples of products/services that failed
         | to address one or more of the 3 dimensions.
         | 
         | I found this quote from the linked article [0] more helpful:
         | 
         | > Design thinking can be described as a discipline that uses
         | the designer's sensibility and methods to match people's needs
         | with what is technologically feasible and what a viable
         | business strategy can convert into customer value and market
         | opportunity.
         | 
         | [0]: https://www.designorate.com/design-thinking-guide-what-
         | why-h...
        
         | yashasolutions wrote:
         | it is not - just a way to position design and untie it from the
         | visual output that is also called design. Design thinking will
         | not make you a logo (but a logo designer could pretty much do
         | design thinking...)
        
         | arnorhs wrote:
         | Yes I agree, and the replies don't really make it any more
         | clear.
         | 
         | The biggest differentiator of design thinking is really
         | addressing the XY problem. In 95% of cases clients will come to
         | you to design their solution. Ie they already think they have a
         | solution to their problem and now they want it to look good.
         | 
         | Design thinking is basically more like root cause analysis, or
         | the 5 why's.. and an emphasis on taking to end users (the
         | people with the problem) without having a solution.
         | 
         | Once you understand the problem more fundamentally is only when
         | you start cooking up with a solution.
         | 
         | And the result of that process might not even be a traditional
         | design, but perhaps just a tweak to something, like moving your
         | onboarding to later in the ca process..
         | 
         | In practice however.. 95% of designers who say they practice
         | design thinking disregard this, and just want to design
         | wherever the client asks for
        
         | epolanski wrote:
         | It doesn't claim to be different? It puts more emphasis on the
         | design part.
        
         | mattkevan wrote:
         | I was confused when I first heard about 'Design Thinking' as a
         | thing because as a designer it sounded just like the standard
         | design process that I already knew inside-out and backwards.
         | 
         | After a while I realised a few things about it:
         | 
         | 1. Yes it is the standard design process, but with a fancy
         | title.
         | 
         | 2. It's been given a fancy title as that helps sell books and
         | launch consulting careers
         | 
         | 3. It's actually useful as it gets clients and stakeholders
         | involved in the design process. They start thinking about the
         | problems they want to solve and who they want to solve them for
         | - and more importantly have a personal stake in the outcomes.
         | Moves the conversation from 'I want this' to 'here's the
         | problem'.
         | 
         | I've run design thinking workshops with everyone from primary
         | school children to CEOs and they've all loved it.
        
       | gizzlon wrote:
       | "Must read" ? Must?
       | 
       | GTFO with this hyperbolic language
        
       | any1 wrote:
       | I was very disappointed when I learned that this wasn't about
       | designing books that think.
        
         | bradbeattie wrote:
         | https://en.wikipedia.org/wiki/Garden-path_sentence
        
       | andai wrote:
       | I love 101 Things I Learned at Architecture School.
       | 
       | It's a very light, approachable book, dealing with surprisingly
       | universal principles. Also it has very nice pictures.
       | 
       | Most of it also applies to game dev, and to the design of
       | experiences.
        
         | what_was_it wrote:
         | I improved my doodling skills from that book, but I'm not sure
         | I learned anything generalizable.
        
       | lefstathiou wrote:
       | My two cents as a 20 year product manager with +10 enterprise
       | applications under my belt (and having read several of these):
       | 
       | # "Don't make me think" is a seminal work on design thinking for
       | online services. I've yet to come across a book with as much
       | relevance and substance even though it was written for the dot
       | com era.
       | 
       | # "Positioning" by Al Reis is a book I wish I read 15 years ago
       | when I started my company... your product's strategic positioning
       | will greatly inform and shape design decisions (typography,
       | colors, tones, copy, etc)
       | 
       | # "Ogilvy on Advertising" - written by the legend himself, once
       | you read this book, it will change the way you see all ads in any
       | medium
        
         | stevenhubertron wrote:
         | I have similar experience and agree with your book
         | recommendations. Depending on your vertical I would add the
         | Toyota Way later to understand factory design and efficiency.
         | It's interesting to read back to back.
        
       | TZubiri wrote:
       | It seems that I have learned to distrust websites that show ads.
       | 
       | I don't think there's nothing wrong with wanting to get paid via
       | ads. But I don't see why a list of "design thinking" books should
       | be some piece of info that you should be paid for.
       | 
       | At least there's an author to the article I guess
        
       | bsoles wrote:
       | Design Thinking is the Data Science of UX: an attempt to gain
       | influence in fields that you don't have expertise in.
       | 
       | Even though there might be universal design principle that can be
       | applied in many fields, the Design Thinking people think that
       | they can just come in and design user interfaces, etc. without
       | really having an expertise in the particular field.
       | 
       | Design Thinking works for selling consulting and not much else.
       | Nobody wants another Agile(TM) process imposed on software
       | developers (in my particular case) that attempts to turn
       | developers into factory line workers.
        
         | ccppurcell wrote:
         | Can you give an analogous example for data science? I confess
         | ignorance here, and always took the term at face value. Is the
         | issue that "data science" tries to be agnostic about the source
         | of the data? (I'm not claiming that that is true, just
         | guessing)
        
           | bsoles wrote:
           | Sure. There are many examples of data scientists attempting
           | to use complex Machine Learning and Deep Learning models to
           | predict machine (bearings, gears, etc.) failures from
           | vibration data, where a simple Fourier Transform (FFT)
           | provides a lot more insight and predictive powers about the
           | same problem.
           | 
           | However, spectrum analysis is not something that data
           | scientists learn at school, yet every mechanical/electronics
           | engineer working in the field knows about it. So, without an
           | expertise in a particular field, data scientists often reach
           | for a big hammer, when more specialized tools exist and are
           | known to the experts in the field.
        
             | IOT_Apprentice wrote:
             | Yet I suspect that mechanical engineers are not writing
             | software for companies in the large. There are software
             | developers doing so.
             | 
             | I suspect that they should be consulted by data science
             | folks as domain experts.
             | 
             | That said won't AI replace both? ;)
        
               | layer8 wrote:
               | Likewise, UX designers should consult HCI experts.
        
             | randcraw wrote:
             | Another classic example is data scientists trying to model
             | biological processes (or answer questions about processes
             | while ignorant of which components regulate others).
             | Systems biology has a long history of largely clueless
             | attempts to predict outcomes from complex processes that no
             | one understands well enough to model usefully. The
             | biologists know this but the data scientists do not.
        
             | mythical_39 wrote:
             | huh. I'm a professional data scientist, and my masters was
             | in signal processing. In one class the final exam required
             | us to transcribe fourier transforms of speech into the
             | actual words. In another the final exam required us to
             | perform 2d FFTs in our head.
             | 
             | Please be careful about generalizing.
             | 
             | I agree that many 'data science' programs don't teach these
             | skills, and you certainly have evidence behind your
             | assertation.
        
               | Nevermark wrote:
               | I don't think anyone is making the claim that data
               | science has no merit, or data scientists are universally
               | ignorant of anything.
               | 
               | Simply that some data scientists, formally trained or
               | titled by themselves or others, have been known to apply
               | their skills to data without having special knowledge
               | regarding the data.
               | 
               | It is a bit of a cliche in some of our experiences. The
               | consulting company that analyzes data for a decision
               | paralyzed organization, that seeks outside guidance in
               | lieu of getting better leadership, is something I see.
               | 
               | That is a real phenomenon, and despite good intentions,
               | can have all the effectiveness of reading tea leaves.
               | 
               | Because there is always data to be scienced. Competently
               | or not.
        
               | bsoles wrote:
               | > ... my masters was in signal processing
               | 
               | But, you are making my point for me here. Most data
               | scientists don't get masters in signal processing. You
               | are also acknowledging that gaining expertise in a
               | particular field was worth pursuing.
        
             | Grosvenor wrote:
             | It's much worse than that. If you dare to ask that a team
             | speak with the problem owners - mechanics, managers, etc,
             | you will get booted right quick.
             | 
             | Since the 2010's data science has gone from scientific
             | based curiosity in solving problems to pure technicians
             | work. There's a set of algorithms they follow, no
             | exceptions allowed. Kaggle is a horrible anti-pattern.
             | 
             | NB: I am a data scientist.
        
             | doctorpangloss wrote:
             | i confess, i've read both of your comments on this - your
             | analogy and a deeper explanation of the analogy - and i
             | still have no idea what you are saying. i'm not stupid. so
             | first, my feedback here is, it sounds like you are an
             | educator or in an education-adjacent role, and you should
             | focus on making more sense haha. like lay out your beefs
             | clearly, it sounds like you have a beef with
             | interdisciplinary work, specifically between some STEM
             | departments and especially with humanities and STEM
             | departments, which is subjective. you don't have to be
             | objective about everything. you can just say, "i don't like
             | this design thinking thing because i don't like the people
             | involved" or whatever. but i don't know! i cannot figure
             | out what you are saying.
             | 
             | it sounds like your point is: "some ways of solving
             | problems are superior to others." i've heard this take a
             | million times. one perspective i'll offer to you is, math
             | is not the only way to solve problems. it's not even the
             | best way in many cases. not everything can be solved by
             | defining a narrow goal, and then having a dispute about the
             | methods, and then picking some objective method and then
             | applying it very optimally, or whatever. this is also on
             | you, as an educator, to understand! i could give a
             | bajillion specific examples.
             | 
             | but first, you have to concede: an analogy nobody
             | understands is bad, and you have to own that, and two, it's
             | not really clear, what exactly is your dispute with Design
             | Thinking? it doesn't have anything to do with user
             | interfaces... so why the hell are you talking about it? why
             | "Design Thinking people"? What is your beef here?
        
               | rawgabbit wrote:
               | I believe he is trying to articulate the failings of
               | e.g., JFK's Whiz Kids who were experts of statistical
               | analysis and tried to use that knowledge to domains they
               | knew little about. In a nutshell, these experts tend to
               | deep dive on parts of the problem where data was
               | available and ignore the parts of the problem that is not
               | quantified. Which is usually a huge mistake.
        
               | bsoles wrote:
               | As many other people on HN, I am an advocate for software
               | engineers and I think it is important that software
               | engineers themselves develop expertise and become owners
               | in their particular fields of application, their
               | processes, etc.
               | 
               | Attempts to undermine their role and turn developers into
               | simple cogs in the machine rub me the wrong way.
               | 
               | I perceive (you might disagree) that Design Thinking,
               | Agile, Scrum, and similar things as attempt for
               | designers, PMs, etc. to insert themselves into the
               | process, not as equal partners, but as people with
               | elevated privileges over software developers.
               | 
               | I don't necessarily disagree with the idea and ideals of
               | Design Thinking. I disagree with the practitioners and
               | their perception of themselves as something special over
               | software developer.
               | 
               | I also think that my original analogy at the top is
               | perfectly understood by a lot of people here as much as I
               | understand the type of people on HN.
        
               | doctorpangloss wrote:
               | having a specific negative experience can be interesting,
               | why don't you talk about that instead? generally, having
               | been both the "design thinker" and the thinkee, in both
               | the formal big corporate setting you are lamenting and in
               | a less formal research environment, my and my colleagues
               | experiences have been unequivocally positive. nobody is
               | thinking about things in terms of, "perception of
               | themselves as something special over software developer."
               | that may be a problem unrelated to "design thinking," i
               | can see how any creative thinking exercise can test
               | people's interpersonal relationships differently than
               | say, telling Claude what to do.
        
         | codethief wrote:
         | Uhh... What does Design Thinking have to do with UX? Sure, it
         | could be used to come up with novel ideas for user interfaces
         | but DT (nowadays) is an approach that's several orders of
         | magnitude more general.
        
           | bsoles wrote:
           | Sure. Let me then call it this way: "Design Thinking is the
           | Data Science of design: an attempt to gain influence in
           | fields that you don't have expertise in."
        
             | IOT_Apprentice wrote:
             | I'd retort that software developers aren't domain experts
             | either. At the end of the day you either luck out if domain
             | experts and actual users are involved in eliminating toil
             | (in the sense that Google defines that) and optimizing the
             | user experience, while reducing friction in applications
             | and providing insights into data.
        
           | layer8 wrote:
           | The fact that it's mostly being pushed by UX people.
        
         | hliyan wrote:
         | Isn't design thinking just... _thinking_? There may be
         | different design methodologies you apply in different domains
         | (e.g. civil, aeronautics, automotive, electronics, software),
         | but once you abstract that away, what you get is thinking. I
         | once attended a design thinking workshop many years ago, and no
         | one there was able to adequately explain what design thinking
         | was, except by means of jargon, metaphor, or example. My
         | understanding of the subject has not advanced much further in
         | the intervening years.
        
           | gnosis67 wrote:
           | I got the same reaction from that "how intelligence agencies
           | think" YouTube video. Come now, "situational awareness"? Who
           | needs a conspiracy to pay attention to their environment? And
           | other mental tricks that people who must be told what to do
           | may not come up with for themselves.
           | 
           | Design however is a highly praiseworthy contemplation. There
           | are those who do it well, and those who best learn to rip off
           | what works as faithfully as means allow.
        
           | atoav wrote:
           | Well yes, but it is thinking from the other end, usually. The
           | reason why companies may benefit from inviting a designer is
           | that a good designer may both aesthetically and functionally
           | take an entirely new approach from scratch, that has the end
           | user in mind.
           | 
           | This is something certain types of companies and
           | organizationa fail at often, because their daily involvement
           | makws them hyperfocused on certain aspects while they are
           | blind to entire classes of solutions.
           | 
           | That doesn't mean designers can be sprinkeled on every
           | project and drive an evolutionary leap, but it _can_ be a way
           | to explore the solution space.
        
         | HillRat wrote:
         | Design thinking, at least in its formal STS approach, is
         | essentially applied sociology; it's about using various
         | toolkits to build a sufficient understanding of a domain from
         | the "inside out" (using desk and field research) so that you
         | can design valuable experiences that build upon the expertise
         | of those actually inside the domain. In this, it's a bridge
         | between UX/product and users/stakeholders (technical
         | stakeholders are admittedly too often an afterthought, but
         | that's a process problem). If anyone comes in and attempts to
         | blindly shove workshops at you without first conducting in-
         | depth research, interviews, and field studies in your domain,
         | then they are (without resorting to the One True Scotsman) not
         | doing design thinking, they're doing cargo-cult brainstorming.
         | (It's also a process orthogonal to agile development, since by
         | definition it's a linear process that needs to be conducted
         | prior to developing the actual product features and
         | requirements.)
         | 
         | The books and papers the OP cites are solid (Rittel and Webber,
         | Buchanan, etc., though TRIZ, I think, is rather oversold), but
         | in my experience the problem with most design thinking
         | practitioners is that they aren't qualified sociologists and
         | ethnographers, so a lot of design thinking is basically a
         | reinvention of the last century of sociological middle-range
         | theory and ethnographic principles, without being strongly
         | informed by either, likely due to the field's foundation in
         | early software requirements studies.
        
           | randcraw wrote:
           | That's a great answer that offers concrete insight into what
           | design thinkers are trying to achieve. And it seems like they
           | have a chance to succeed if they also employ iterative
           | experimental methods to learn whether their mental model of
           | user experience is incorrect or incomplete. Do they?
        
             | HillRat wrote:
             | Traditionally you use a lot of paper and experiential
             | prototypes to iterate on, which doesn't cover everything
             | but helps refine assumptions (I sometimes like starting
             | with mocking downstream output like reports and report
             | data, which is a quick way to test specific assumptions
             | about the client's operations and strategic goals, which
             | then can affect the detailed project). When I can, I also
             | try to iterate using scenario-based wargaming, especially
             | for complex processes with a lot of handoffs and edge
             | cases; it lets us "chaos monkey" situations and stress-test
             | our assumptions.
             | 
             | More than once early iterations have led me to call off a
             | project and tell the client that they'd be wasting their
             | money with us; these were problems that either could be
             | solved more effectively internally (with process,
             | education, or cultural changes), weren't going to be
             | effectively addressed by the proposed project, or, quite
             | often, because what they wanted was not what they actually
             | needed.
             | 
             | Increasingly, AI technical/functional prototyping's making
             | it into the early design process where traditionally we'd
             | be doing clickable prototypes, letting us get cheap working
             | prototypes in place for users to test drive and provide
             | feedback on. I like to iterate aggressively on the data
             | schema up front, so this fits in well with my bias towards
             | getting the database and query models largely created
             | during the design effort based on domain research and
             | collaboration.
        
         | jjtheblunt wrote:
         | > people think that they can just come in and ...
         | 
         | SOC2 is like this: a collection of security ideas thought up by
         | a group of CPAs, so they can partake in software engineering.
         | It's beyond bizarre.
        
         | b00ty4breakfast wrote:
         | when Idea Guys(tm) never get told to buzz off
        
         | tengbretson wrote:
         | > "I like your design thinking, I do not like your design
         | thinking people. Your design thinking people are so unlike your
         | design thinking."
         | 
         | - Gandhi
        
         | uxcolumbo wrote:
         | Not sure what your definition of 'Design Thinking' is.
         | 
         | Design Thinking isn't about people thinking "that they can just
         | come in and design user interfaces, etc. without really having
         | an expertise in the particular field."
         | 
         | It's a problem solving approach using UCD methods amongst
         | others and working with experts in the field to come up with
         | solutions and ideas to a given problem space.
         | 
         | Key thing is you work with the people who are experts in the
         | field, for example working with medical experts to design a new
         | health related application etc.
        
           | bsoles wrote:
           | It is the practice that matters, which is the "designers"
           | trying to elevate their position to something more special by
           | inserting their special rules into the design process, often
           | at the expense of other people involved, including the
           | experts.
           | 
           | "Working with the experts" always turns into weird formalized
           | brainstorming sessions or other rituals, where the designer
           | defines the process and the rules, and others' role is just
           | to be little players in the game, but not the referee.
           | 
           | This is nothing new. We have seen the same thing with PMs and
           | "scrum masters" inserting themselves into the software
           | development process with shit like Agile, Scrum, etc.
           | 
           | If design thinking is just a problem solving approach,
           | experts and practitioners in the field are perfectly capable
           | of doing that. We don't need the shamans of Design Thinking
           | to guide the process.
        
             | uxcolumbo wrote:
             | Those experts and stakeholders have a day job (i.e. don't
             | have time to do this) and are usually in silos. They are
             | not experts in workshop facilitation, user testing,
             | usability, rapid prototyping to iterate on ideas and to
             | think more broadly.
             | 
             | It helps to avoid parts of the innovator's dilemma and to
             | break out of siloed thinking, i.e. involve stakeholders
             | from other functions of the org.
             | 
             | Not sure what you've been sold, but there are no special
             | rules or rigid methods.
             | 
             | But you're right, unfortunately there are consultants who
             | use this term to sell you a new wunder method to solve all
             | your product problems, but they are not really design
             | practitioners.
             | 
             | Same way as people took the Agile Manifesto and bastardized
             | it to create SAFE.
        
       | 7tythr33 wrote:
       | What most people fail to realise is something quite simple about
       | "design" - it's the discipline of bridging human behaviour and
       | "things" (be that objects or software).
       | 
       | Don Norman's book covers a lot on human behaviour, which is the
       | correct lens through which to view "design".
        
       | listenfaster wrote:
       | I'm not a game designer, but 15 years after initially reading it,
       | Jesse Schell's "The Art of Game Design: A Book of Lenses" really
       | sticks with me in any product design context. Organizing your
       | thoughts around the lenses presented in this book makes for
       | productive discussion, and can turn subjective points (an example
       | might be how frictionless or not a UI element might be) into more
       | objective points. I suggest checking it out. The author posted a
       | deck of the lenses here: https://deck.artofgamedesign.com
        
       | truenfel wrote:
       | If anyone's interested in how environment shapes behavior: I
       | wrote "Leave the Door Open." It's about designing spaces that
       | reduce isolation and relax the nervous system.
       | 
       | Based on research like the Rat Park experiments showing
       | environment beats willpower. Practical room-by-room changes.
       | 
       | The Substack for Open Enough Design is here:
       | https://OEDmethod.substack.com and you can find a link to the
       | book there too.
        
       | amai wrote:
       | Design thinking is a scam. I once had to took part in a design
       | thinking class (my company wanted that). The consultant clearly
       | were just waiting to see what kind of ideas we would come up with
       | for some product. If an interesting idea came up in their classes
       | they would later try to monetize it. So basically you pay them so
       | they get your product ideas for free.
        
       | ines_leal wrote:
       | Highly recommend "A *New* Program for Graphic Design" by David
       | Reinfurt as a more graphic design-focused overview of design
       | thinking
        
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