[HN Gopher] If you put Apple icons in reverse it looks like some...
       ___________________________________________________________________
        
       If you put Apple icons in reverse it looks like someone getting
       good at design
        
       Author : lateforwork
       Score  : 749 points
       Date   : 2026-01-17 23:47 UTC (23 hours ago)
        
 (HTM) web link (mastodon.social)
 (TXT) w3m dump (mastodon.social)
        
       | hahahahhaah wrote:
       | Not really. Last 3 are too busy for icons. They are like clipart.
        
         | lateforwork wrote:
         | The first 3 are just awful.
        
           | cj wrote:
           | I personally find uninspired boring icons way easier to
           | visually scan than a collection of unique illustrated icons.
           | 
           | But I agree they don't look pretty.
        
             | CooCooCaCha wrote:
             | It's utility vs soul.
        
               | SirensOfTitan wrote:
               | And we have plenty of utility everywhere in tech nowadays
               | but very little soul.
        
               | CooCooCaCha wrote:
               | I honestly couldn't care less if my UI has soul. I just
               | want it to work and get out of the way.
        
       | notaustinpowers wrote:
       | I get what they're trying to say, but I don't think a 14yo with
       | their first Mac is going to know what an inkwell represents. Let
       | alone what an inkwell is.
        
         | eviks wrote:
         | What kind of knowledge does a 14you have to parse the two
         | sticks in the first icon easier vs. remembering some school
         | trivia?
        
         | gumby271 wrote:
         | I have no idea what app this is an icon for, but from the ones
         | in the middle I have to assume it's Apple's version of Word?
         | I'll agree that the inkwell one is dated and doesn't work well
         | now, but how on earth is a pencil + line conveying anything
         | useful?
        
           | duskwuff wrote:
           | > from the ones in the middle I have to assume it's Apple's
           | version of Word?
           | 
           | Correct. Word : Excel : Powerpoint :: Pages : Numbers :
           | Keynote.
        
             | gumby271 wrote:
             | Ah thanks, Numbers is the only one I know since it
             | sometimes still shows up instead of Excel.
        
           | II2II wrote:
           | Pages, which is a word processor. I could only figure that
           | out from the 5th and 6th icons, which are breaking the
           | cardinal rule about having text in the icon.
           | 
           | Personally, I wouldn't be able to figure out what the first
           | three icons are for without the context of the other icons.
           | The first two icons are meaningless. The third icon vaugly
           | represents a pen drawing a line, which would lead me to think
           | it is a drawing program. The fourth program would allow me to
           | identify it as word processor, and is my favourite. The rest
           | are identifiable as well.
           | 
           | Microsoft office isn't much better _but_ at least there were
           | consistent elements between versions to make them easier to
           | identify for experienced users who are upgrading. I couldn 't
           | say the same for Apple's icons. LibreOffice's icons make it
           | easier to identify each program, even if they aren't the
           | prettiest.
        
             | gumby271 wrote:
             | Microsoft's icons (until their most recent Liquid Glass
             | redesign) were probably the best attempt at abstract but
             | still useful to a new user. The Excel icon looked like a
             | grid, Word had lines, PowerPoint a pie chart. They're not
             | perfect, but it's interesting to see the new ones that have
             | just less detailed and are a little more blobby, or melted.
        
       | danpalmer wrote:
       | It looks like someone getting good at illustration. Older icons
       | are far better illustrations. However icon design is not just
       | about illustration, it's about clarity and affordances. Icons
       | don't exist in isolation like an illustration, they exist
       | alongside the rest of the UX and other app icons, and being
       | recognisable is important.
       | 
       | All that to say, the sweet pot was likely somewhere in the middle
       | of this timeline. The earliest icons aren't recognisable enough
       | as they're too illustrative. The later icons aren't recognisable
       | enough because they're too basic. The middle are pretty, clear
       | from colour, clear from shape, well branded.
        
         | christophilus wrote:
         | I agree. The middle one seems to be the best combination of
         | clarity and simplicity.
        
         | temporallobe wrote:
         | I spent half a year designing and creating 200+ icons for a
         | custom geospatial mapping app. I really enjoyed the work but it
         | was grueling and tedious, especially the design part. Too many
         | people had too many different opinions on which symbols meant
         | what, which styles clearly conveyed ideas without being too
         | detailed, and many other things that kept wasting my time and
         | causing a lot of rework and inconsistencies. It was literally
         | just me doing the work, so I stopped trying to get consensus
         | and took a few weeks to redesign the entire set and even used
         | color science to inform my design decisions. I created the
         | entire set without external input, then presented it. Sure
         | there was some tweaking here and there, but I believe it turned
         | about to be great and no one really complained in the end. The
         | most important part was that end-users were happy. I used
         | Inkscape and developed a set of scripts to automate the build
         | and had everything in a very organized Git repo.
        
           | BTBurke wrote:
           | I'd be interested in seeing those if you're open to sharing.
        
             | temporallobe wrote:
             | This was about 8 years ago and I am not sure I ever
             | retained a local copy of the repo. If I find it, I'll
             | resurrect it in a public Github repo unless there's some
             | NDA/IP issue.
        
           | nine_k wrote:
           | > _no one really complained_
           | 
           | They were happy that someone finally made a decision, and
           | freed them from the burden of fruitless repeated
           | deliberation.
        
             | bigiain wrote:
             | Yep. Sometimes it's better to keep everybody away from the
             | bikeshed until it's fully finished and painted.
        
             | heisenbit wrote:
             | Consistency sells but is really hard to ensure in time
             | bounded series of narrow discussions with changing
             | participants. But this must not discount the value of the
             | preceding often frustrating search for understanding the
             | requirements and prototyping. Throwing away the prototype
             | while all the lessons are still in the head can yield great
             | design.
        
               | ethbr1 wrote:
               | In feedback solicitation situations with multiple
               | stakeholders, it's important to attach cost to
               | suggestions. Consulted without being responsible is
               | always a dangerous offering.
               | 
               | Not in the sense of "This is how long that will take me"
               | (because who cares about someone else's time?), but in
               | "Of the 3 things you requested, which 1 is your must-
               | have?"
               | 
               | Often this is approximated via design/dev team pushback,
               | but it's easier just to be explicit about it: i.e.
               | everyone gets X change request tokens.
        
             | judahmeek wrote:
             | Resolving bikeshedding might be LLM's most valuable
             | contribution to an organization
        
               | mschuster91 wrote:
               | That's just like hiring McKinsey et al - the true value
               | isn't the advice itself, it's probably been written down
               | by some poor intern working 80 hours a week yet billed to
               | the client as "director" time, the true value of why
               | these consultants still get hired despite their truly
               | abysmal track record is that management can use that
               | "external advice" to cut through red tape and plow over
               | internal resistance.
               | 
               | LLMs however... they give part of this power to lower
               | levels as well. After all, what is an LLM other than the
               | condensed knowledge of humanity? (Partially /s)
        
           | card_zero wrote:
           | Possibly the half year of annoyance helped inform the weeks
           | of opinionated inspiration.
        
           | chrisweekly wrote:
           | can you share the icons? curious to see the finished product
        
           | spiderfarmer wrote:
           | This is one of the many reasons I do my own projects. I do
           | value the opinion of people without knowledge and experience,
           | but I don't want to feel obligated to make them feel I did
           | what they wanted.
        
           | amelius wrote:
           | Question: what do you think is a great example of an icon for
           | people/users? I'm asking because to my taste nobody seems to
           | get it right.
        
             | temporallobe wrote:
             | I am partial to the relevant icons in FontAwesome and these
             | days the Bootstrap icons. I think the silhouette of a
             | generic, androgynous portrait universally gets the idea
             | across nicely.
        
           | qznc wrote:
           | Do you think it would have worked out if you skipped the
           | grueling and tedious discussions entirely?
        
             | temporallobe wrote:
             | I definitely needed the initial input from the stakeholders
             | as to what they wanted and why, but it turned into
             | pointless bickering about colors and many disagreements
             | about symbol meanings - for example should a dropped pin
             | have a shadow? Should it be pin or a baloon-like thingy?
             | Should it lean left or right? How does one represent a
             | "duty station" when there is no previous iconography or
             | other kind of standard around this? It also led to a lot of
             | design-by-committee meetings where well-intentioned people
             | suggested good ideas but things were always left at some
             | ambiguous action item that never had any follow through.
             | This took months and I kept re-rendering the icon set
             | (which were all multi-layer SVGs) and then pasting the PNG
             | renderings into a Word doc because that's how they wanted
             | to review them.
             | 
             | What this did teach me was to create very efficient
             | workflows. I had all the Inkscape keystrokes memorized and
             | found out they had an API that allowed me to create some
             | level of automation (things like batch conversations IIRC).
             | I kept certain symbols as separate base/template images so
             | I could quickly swap things in and out. I had separate
             | color files with swatches of various color themes, all in
             | hexadecimal. Since I was and am fundamentally a software
             | engineer, I used those engineering processes and principles
             | to make it more like a typical software project than just a
             | collection of images.
        
           | HPsquared wrote:
           | Funnily enough that's (stereotypically at least) the Apple
           | way of product design.
        
           | xattt wrote:
           | Queue adenoidal voice:
           | 
           | Apple has the benefit of massive cash-flow and, as a result,
           | hiring _many_ competent designers who draw and create to a
           | specification. The specification could be created by another
           | team of senior designers that are paid handsomely to deal
           | with the gruelling task of defining a corporate identity.
           | 
           | This is similar to how major feature cartoons, which
           | typically require variations of an image to be drawn over and
           | over again, are typically animated by more than one person.
           | 
           | I.e. Apple has the money. They can do better than having one
           | extremely hand-cramped illustrator crank out silhouette-style
           | icons.
        
             | alfiedotwtf wrote:
             | > Apple has the money. they can do better
             | 
             | But they haven't. The latest Mac OS is atrocious. Glass?
             | Are they literally trying to mimic 2006's Compiz?
        
         | Gigachad wrote:
         | None of the Pages icons are recognisable because almost no one
         | uses Pages. The word icon is just a blue W which is not any
         | more illustrative than an orange pen.
        
           | danpalmer wrote:
           | Document, pen, orange, and name "Pages" is pretty excellent
           | all round for recognisability in my opinion.
           | 
           | Over the years Word/Powerpoint/Excel have done similar
           | things, they have their own colour, their own name/letter,
           | and usually have had a descriptive graphic in the icon too,
           | indicating a document, grid, or slide.
        
           | shagie wrote:
           | One of my favorite series is Nathan Lowell's Solar Clipper...
           | in In Ashes Born, there's an bit about creating a logo for
           | the company...                   He pointed to the far end of
           | his studio. Two tiny patches of white--which were probably
           | actually gray--lay in a single pool of light. One was a
           | smudge of red and the other was a spiral of red. "Which one
           | of those is your logo?" he asked.          "Neither," Pip
           | said.         "The smudge," I said understanding where the
           | kid was taking us.         "Right," he said. "The smudge."
           | "What?" Pip asked.         The kid held up the paper from the
           | workbench. "Look, this is nice and all, but it's too fussy.
           | If you look at anybody else's logo, it's not fussy. It's
           | iconic. A crown with wings. A C in a circle. That's yours,"
           | he said to Pip. "All of them are simple shapes combined to
           | form an unmistakable pattern."
           | 
           | My own choice for a gavatar is similar -
           | https://github.com/shagie (it's from a photo I took). While
           | by itself its a neat bit, its also something that is easily
           | recognizable as "that's Shagie's" when its projected on a
           | screen on the other side of the room or if it's someone's
           | full screen share and everyone's icons are shrunk down to
           | smaller blurs - mine remains clearly distinct.
           | 
           | The goal of an icon is to be able to identify it quickly
           | without having to read the associated text.
           | 
           | The inkwell and the two with the paper are artistic - but
           | they aren't things that stand out quickly when you're trying
           | to find them in the launchpad or on the sidebar.
           | 
           | Pages is orange. Numbers is green. iTunes is red. Keynote is
           | blue.
           | 
           | For Microsoft, Word is blue, Excel is green, and Powerpoint
           | is orange (and Outlook has an envelope like shape). The
           | letter reinforces the choice, but that's more of a hint and
           | reinforcement.
           | 
           | The shape and color is the important thing for quickly
           | finding what you're looking for.
        
           | WWLink wrote:
           | The office icons are rather subtle but do sorta illustrate
           | what they do if you look carefully - the word icon is a list,
           | the excel icon is a spreadsheet, and the powerpoint icon is a
           | pie chart.
           | 
           | That you have to look closely is kinda crap lol. Whoever
           | designed the icons was more obsessed with consistent branding
           | instead of making icons that make sense.
           | 
           | Looking at the start menu, some MS icons are great. Paint,
           | Notepad, Calculator are all fantastic.
        
             | immibis wrote:
             | Office doesn't exist any more. Product suite was renamed to
             | Copilot 365.
        
               | inejge wrote:
               | Just like Twitter is now X, full stop? With the
               | difference that the "Office" brand is much older and has
               | much more staying power. Besides, the desktop application
               | suite is still named the same AFAIK.
        
               | sparqlittlestar wrote:
               | I dislike MS as much as the next guy, but it's the Office
               | mobile _app_ that was renamed to Copilot 365. They haven
               | 't yet thrown away the entire Office brand
        
               | immibis wrote:
               | The word Office no longer appears on office.com.
        
         | jan_Sate wrote:
         | Anyone else doesn't like modern minimalist icon design? It
         | looks boring.
        
           | rk06 wrote:
           | icons should prioritize usability first,and design,
           | intersting afterwards.
           | 
           | if your users need billboards, then your job is to make great
           | bill boards
        
             | WWLink wrote:
             | The current icons really aren't that good. Looking at apple
             | specifically: The facetime and messages icons are almost
             | completely indistinguishable. Get angry and say I'm blind,
             | but so is a lot of the userbase - like legitimately,
             | legally blind people.
             | 
             | The camera icon on iOS is just a fucking camera lens with a
             | grey background. No context.
             | 
             | The calculator one is actually pretty good.
             | 
             | The photos one is also bullshit lol.
        
               | what wrote:
               | FaceTime is a video camera, messages is a speech bubble.
               | They look nothing alike except they share the same
               | colors?
        
               | dijit wrote:
               | they share so much visual language that I always do a
               | double-take when I am about to click on MacOS.
               | 
               | You're right that in isolation they are visually
               | distinguished, but our eyes don't see colour uniformly,
               | and these icons do not exist in isolation.
               | 
               | I guess frosted white on green is not a good combination
               | for quickly discerning shape.
        
             | wtetzner wrote:
             | Sure, but it's not clear they're unrelated. Maybe
             | interesting is necessary (but not sufficient) for
             | usability?
             | 
             | Also, the newer icons don't really indicate a word
             | processing application. If anything, they're look like they
             | might be for a drawing program. So regardless of
             | interesting/abstract/whatever, it seems like a poor icon
             | choice.
        
           | fvgvkujdfbllo wrote:
           | Boring and same. Harder to use. It is for people who organize
           | their books by the color of covers.
        
           | LtWorf wrote:
           | I still love the KDE Oxygen icon theme.
        
         | pembrook wrote:
         | Exactly.
         | 
         | Anyone who thinks an intricate illustration of a quill and ink
         | communicates to the user "Hey this app is our Microsoft
         | Word"...is not thinking about what function an icon is supposed
         | to serve.
         | 
         | It's like comparing a road sign to an 18th century painting and
         | saying "LOOK HOW FAR WE'VE FALLEN!"
         | 
         | These are not serious people.
        
           | ImprobableTruth wrote:
           | The quill and ink at least communicates that it's about
           | writing. The new one is so abstract that when I first looked
           | at it I had no idea what I was even looking at, it certainly
           | doesn't communicate "this is like word" to me. Without
           | comparison to the previous icon, how many people do you think
           | would understand that the bottom line is intended to be a
           | stroke drawn by the pen?
        
             | pembrook wrote:
             | I think you might be post-hoc rationalizing an emotional
             | feeling, as clearly this meme is emotionally triggering to
             | everyones nostalgia/pessimism nerve (hence why it went
             | viral).
             | 
             | I'm 100% positive more people would guess the far left icon
             | is a text editor compared to the far right icon. Not that I
             | like the left icon aesthetically. Both are pretty weak
             | icons.
        
               | Dylan16807 wrote:
               | Leftmost is probably a pen, rightmost is definitely a pen
               | and specifically a fountain pen. I've never seen these
               | icons before, and I'm trying to be the fairest I can, and
               | I think rightmost wins at evoking "text editor". But the
               | one exactly in the center wins by a mile. Pen on lined
               | paper, hard to do better.
        
               | spookie wrote:
               | Same thought. The one on the left just conveys "notes" to
               | me. Middle actually seems to be about a more "well put
               | together" document. A fountain pen by itself doesn't
               | necessarily mean documents to me, but signing them.
               | 
               | As you, never seen these icons in my entire life.
        
               | pseudalopex wrote:
               | Pages is a word processor. Not a text editor.
               | 
               | The far left icon's color gradient and Apple Pencil shape
               | made me think it was for drawing.
        
               | mlyle wrote:
               | It's a page layout / word processing program. I see the
               | icon and I think "maybe text editor, maybe drawing
               | program".
               | 
               | #4 or #5 are best at conveying what it is for and for
               | being distinct from other icons.
        
               | dpark wrote:
               | Neither extreme looks like a real word processor. The
               | left looks like maybe an icon for notes. The right looks
               | like it's for a drawing program.
        
           | fatherwavelet wrote:
           | I agree but I haven't used Apple or iphone since the Apple
           | IIe as a kid.
           | 
           | I am sure people have all kinds of associations and emotional
           | involvement with these icons.
           | 
           | With having no idea what these icons even do, to me it just
           | looks like meaningless complexity.
        
         | fvgvkujdfbllo wrote:
         | I prefer illustrations and old school icons. Every icon was
         | unique and easily recognizable.
         | 
         | Now all icons look alike, and it takes longer to recognize.
        
           | kyleee wrote:
           | I am basically icon blind thanks to a couple decades of icon
           | churn
        
           | danpalmer wrote:
           | I think this spectrum shows the issues with that though. Take
           | the last one, the pen pot. You truly have to _learn_ what
           | that means. Pen pots aren't a thing that most people are
           | familiar with (I've never used one, I don't think my parents
           | generation did mostly either), and there's little explanation
           | of what it is.
           | 
           | Move up just one previous, and you've got a good looking
           | illustration still, the pen and paper, but now a) everyone
           | knows what a pen and paper look like, b) it literally says
           | the name of the app, and c) the yellow colour scheme
           | distinguishes it well when scanning many icons. It's clearly
           | more accessible to new users, existing users, young and old
           | users, and in terms of illustration quality, seems pretty
           | subjective as to whether it's better or worse than the last
           | one.
        
             | JumpCrisscross wrote:
             | > _Pen pots aren 't a thing that most people are familiar
             | with_
             | 
             | Personally, no. Cognitively? We've been seeing quills and
             | ink in children's stories for centuries. One doesn't have
             | to have used a bubble level to get the analogy in the iOS
             | Level app.
             | 
             | > _pen and paper, but now a) everyone knows what a pen and
             | paper look like_
             | 
             | A quill and ink are conventionally portrayed in relation to
             | writing. A pen and paper could refer to _e.g._ sketching.
             | 
             | I'm obviously nitpicking. But I reject the notion that we
             | have to oversimplify to the degree you're suggesting.
             | 
             | > _it literally says the name of the app_
             | 
             | The OS does this almost everywhere apps exist. Putting the
             | name in the logo is superfluous.
        
             | barrell wrote:
             | I'm not convinced the pen pot needs any more learning than
             | anything else. Even the ones with the paper - is it a word
             | processor, emailing tool, something about newsletters?
             | Maybe a PDF or markup tool? Or a layout tool for print
             | media? Or just a signature tool?
             | 
             | At some point, the user has to find out, in the same manner
             | they find out about the pen pot.
             | 
             | I think users could easily associate the "pen and poison
             | potion" with word processing for years until someone says
             | "click on the pen and ink" and then they have a lightbulb
             | moment.
             | 
             | I think we went from icons being "visually distinct" to
             | "visually descriptive" to "visually uniform". Personally I
             | prefer the visually distinct. I'm not convinced we gained
             | some massive leap forward in usability moving away from it;
             | I know I struggle substantially more to find an app or tab
             | that I'm looking for nowadays than when I first got a Mac.
        
             | concinds wrote:
             | I think that _is_ the flawed conscious reason for these
             | icons getting excessively oversimplified and minimalistic.
             | And why the Save floppies were replaced with inconsistent
             | crap. And some higher-up at Apple 's severe untreated OCD
             | is the reason for the excessive uniformity (squircle jail,
             | one saturated dominant color, the geometric "grid system"
             | they keep bragging about at keynotes). Look at old
             | Launchpad screenshots from OS X Lion and you'll see what
             | drove _that guy_ nuts and made him ruin every icon.
             | 
             | I showed this timeline to non-technical people around me
             | and they prefer... the original pen pot.
        
               | mchaver wrote:
               | Having distinct icons is nice. People can learn. It's
               | cool to have cultural relics live on in some way. My kids
               | recognize the floppy disk as save, but they have probably
               | never seen one in real life.
        
             | fsckboy wrote:
             | > _a) everyone knows what a pen and paper look like, b) it
             | literally says the name of the app_
             | 
             | c) Pages plays for the Dodgers
             | 
             | aaahhh! i get it, it's a sports autographs app!
        
             | spacedcowboy wrote:
             | As someone who still misses the skeuomorphic design of
             | things like "Books", the first icon is dramatically more
             | expressive than any of the others.
             | 
             | These days I do a search for an app by learning its colour,
             | and using that to narrow down the options. There's much
             | less visual associativity of "this icon" === "this app". I
             | really oughtn't have to execute a hash-table search just to
             | find the damn app I want.
        
             | LtWorf wrote:
             | The new one is just some lines over a background, and
             | you'll have to pick it in a sea of other icons that are
             | similarly 2-3 lines over the same background.
        
             | coldtea wrote:
             | > _I think this spectrum shows the issues with that though.
             | Take the last one, the pen pot. You truly have to _learn_
             | what that means._
             | 
             | Not an issue. You learn it once, and then you instantly
             | recognize Pages every time, due to its distinctiveness from
             | all other app icons (and the same holds for each of the
             | others).
             | 
             | You will be looking to click the Pages app among other apps
             | (in a launcher, Applictions/ folder view, alt-tab app row),
             | etc, for many years. You'll only need to make the
             | discovery/association once.
        
             | mchaver wrote:
             | I think images and representations of no longer used
             | artifacts still live on in our cultural knowledge. They
             | don't necessarily have to be a part of everyday lives.
             | Think of children's stories and fairy tales. I don't see
             | swords and shields in every day life very often but I can
             | recognize them easily. I've never seen a komodo dragon in
             | person but could recognize one if walked down my street.
        
           | puzzlingcaptcha wrote:
           | I'm not a Mac user, but ever since Google changed their icons
           | a couple years back I still struggle to tell apart
           | Maps/Photos/Drive etc at a glance.
        
         | WWLink wrote:
         | I agree with your conclusion that the sweet spot is in the
         | middle, because I could easily explain to my mom "click the
         | icon that has a pen and paper" and it would be very obvious.
         | The current icon is completely ambiguous crap.
        
         | hshdhdhj4444 wrote:
         | How in the world are the newer icons more clear?
         | 
         | They are hard to distinguish from each other, removing the main
         | goal of an icon...to make it easy and quick to uniquely
         | identify an app.
        
           | QuantumNomad_ wrote:
           | I use macOS and have done so for several years. But I had to
           | look up this app icon to know what app it was. It's the Pages
           | app, which I don't use and don't keep in my dock. Looking at
           | only the leftmost icon, I was thinking it might be the Notes
           | app or the Freeform app, both of which might conceivably also
           | be represented by what to me looks like an Apple Pencil for
           | iPad.
           | 
           | Looking at the reminder of the icons, I recognize that it's
           | not the Notes app because although I no longer use that one I
           | have in the past so I remember that it has looked like a
           | notepad with some lines and some yellow on it. But the
           | leftmost one might as well have been a newer version of Notes
           | than the one I last used.
        
         | kcrwfrd_ wrote:
         | Tbh I like the far left way more than the rest. It is simple,
         | clear, and distinctive.
         | 
         | Dead middle is decent too.
        
           | wtetzner wrote:
           | Is it clear though? It looks like an icon for a drawing app,
           | not a word processor.
        
         | dd8601fn wrote:
         | I actually had to try to zoom in on the older, "ideal" example
         | shown, just to see what it is.
         | 
         | Yes, my eyes aren't great anymore. Yes, I'm on my phone looking
         | at a social media post. But I feel like the speed and clarity
         | of the newer ones was (accidentally) on display here.
        
         | trueismywork wrote:
         | Latest icons are also horrible. Magnifying glass for "open
         | containing directory".
        
         | ben_w wrote:
         | The new one, orange pen on black background, to me looks like a
         | blacksmith hammer or a welding torch.
         | 
         | I would not associate it with writing at all.
         | 
         | 2, 3, and 4 (from the left) look like they're for a notes app
         | rather than DTP.
         | 
         | 5 and 6 tell me what the app is for.
         | 
         | 7 looks like an art app, not writing. I favour skeumorphism,
         | but to work that needs to use metaphors people are familiar
         | with, and pots of ink are something I know only from art
         | stores.
        
         | seviu wrote:
         | The fact that since Tahoe everything is a squircle kills me. I
         | can't visually find my apps anymore.
         | 
         | It takes me several seconds to find an existing opened app when
         | I hit cmd tab, it has been months already, I use my Mac for
         | work, I know this stuff.
         | 
         | It's not just the new design but also something else, like if
         | part of my Mac lost its soul.
        
           | ljm wrote:
           | Older versions of MacOS had an elegance to them. It's lost
           | some of that over the years.
           | 
           | The overall trend towards minimalism has ironed out much of
           | what made it unique and it hasn't always succeeded in
           | improving UX. Even Liquid Glass and the ability to tint the
           | icons (to make them even more indistinguishable) depends on
           | the detail being kept to a minimum.
        
           | rpdillon wrote:
           | Yeah, what's amazing to me is that they play with the icon so
           | much in an environment where they expect people to find the
           | application by its icon. I always set up my machines so that
           | I use a launcher that allows me to type the name of the
           | program and then press Enter because I hate searching through
           | grids of icons to find things, especially when the icons
           | change over time. But when the company itself is expecting
           | people to find things visually and then constantly changes
           | the visual landscape, it just seems egregious.
        
         | iamcalledrob wrote:
         | Designer here: there's a trade-off between visual harmony (all
         | icons look the same) and ease of differentiation.
         | 
         | A standardized container adds regularity to irregular shapes.
         | 
         | Recently, Apple has been heavily opting for visual harmony, so
         | their icons look consistent when seen as a set. Google too.
         | It's an industry trend that is fairly annoying.
         | 
         | Similar "let's remove the differentiation" decision made for
         | menu icons in macOS: https://tonsky.me/blog/tahoe-icons/
        
           | everyone wrote:
           | But is it simply trading actual concrete functionality and
           | usability in exchange for the concept of "superficially looks
           | nicer to certain people in a marketing image" ?
        
             | iamcalledrob wrote:
             | I'd argue it's trading legibility for aesthetics.
             | 
             | My personal take is that aesthetics play an important
             | function, but legibility is more important. Good design
             | will achieve both.
        
               | reactordev wrote:
               | A great example of the pains it takes to achieve both:
               | 
               | https://admindagency.com/road-sign-design/
               | 
               | Road sign design had to achieve both and more and yet
               | they still managed to pull it off.
        
             | rpdillon wrote:
             | Yep, quite literally form-over-function.
        
           | curt15 wrote:
           | >A standardized container adds regularity to irregular
           | shapes.
           | 
           | Does putting differently shaped icons in a standardized
           | container make them harder to distinguish? When I look at an
           | object its boundaries register first. If all icons are
           | enclosed in the same square container, then they all look
           | like squares at first glance.
        
             | iamcalledrob wrote:
             | Yes, it does for the reasons you outline
        
           | internet2000 wrote:
           | Non-designer here: The bounding container being consistent
           | signalizes "this is an App," which is helpful in the broader
           | context of an operating system. For example, if I saw this on
           | my file browser, I'd have to think if it's an App or a
           | document: https://upload.wikimedia.org/wikipedia/commons/thum
           | b/9/9e/Li...
           | 
           | That first level of signalization builds on top of
           | familiarity with iOS. The squircle signifying app shows up a
           | lot, even in marketing materials for iPhones and iPads.
           | 
           | Once you're past that first level, you can use the shape
           | inside the container. The Phone and Messages icons are just
           | green squircles, right? Yet they're very distinctive, because
           | the interior shape (phone handset, bubble) is what registers.
           | https://t3.ftcdn.net/jpg/17/71/51/32/240_F_1771513287_ATNuUv.
           | ..
        
             | iamcalledrob wrote:
             | It used to be the other way round. Sheet of paper indicates
             | document/file, arbitrary shapes for applications.
             | 
             | I'd argue that differentiating apps from each other is more
             | important than file types apart. Probably
        
               | internet2000 wrote:
               | Mac OS and iOS thumbnails documents/files for icons on
               | the file browser and search, so shapes are irregular.
               | E.g. Landscape thumb for a .pptx, square album art for an
               | .mp3, portrait for a .pdf, arbitrary shape for a .xlsx.
               | 3rd party apps can participate in that through Quicklook
               | plugins.
               | 
               | It's a great feature because I can scan several files
               | named export (n).xlsx on my downloads folder stack, and
               | know which one I want from the thumbnail alone. OS
               | feature improvements change the design context.
        
         | raincole wrote:
         | > it's about clarity and affordances
         | 
         | The ink pot one tells me it's clearly an Apple's app. Though I
         | might not know what it is, I know it's likely Apple's.[0]
         | 
         | The new ones can be a random app that shows up in AppStore when
         | you search 'note taking' or 'todo list' or whatever.
         | 
         | I'm also strongly against the idea that an icon needs to
         | directly tell you the functionality of the app. Photoshop's
         | icon is literally 'PS.' Twitter is (was) a bird. No one thinks
         | they lack clarity.
         | 
         | [0]: of course in this AI era if the retro detailed
         | illustration comes back, everyone will just generate their
         | icons in that style... it's a battle you can't win.
        
         | nedt wrote:
         | OS X had a lot of icons that were detailed illustrations but
         | you'd only see it when you zoom in. Yet they also worked as
         | small icons. You can have both and Apple did. The textedit icon
         | is a great example.
        
         | flqn wrote:
         | Nitpick: icons are about signifiers, not affordances. A button
         | affords being pressed, an icon on the button signifies what
         | pressing it will do.
        
         | arendtio wrote:
         | I think it depends on size. If the icon is very small, I like
         | the simple ones. If the icon is large, I like the detailed
         | ones. Optimally, you can have an icon with more detailed
         | versions when displayed larger, but it remains the same icon.
        
       | kuon wrote:
       | I'm sure design theory says the new ones are better, but the very
       | first one was much clearer for users. Also on the phone I could
       | say "click on the ink with the pen".
        
         | gumby271 wrote:
         | I like how the new icon forces you to do product placement for
         | Apple devices just to explain it. Tap the icon with the Apple
         | Pencil and rectangle. Just don't convey it using color, that's
         | now completely unpredictable.
        
         | tern wrote:
         | There is no such "design theory," only schools of design
        
           | adastra22 wrote:
           | I wish this was better understood.
        
           | crazygringo wrote:
           | There are basic principles of design -- of balance, emphasis,
           | color, weight, etc. -- that are very much part of a general
           | "design theory". That aren't dependent on any particular
           | school of thought.
        
         | EGreg wrote:
         | I remember growing up with Apple computers, even the black-and-
         | white Macs were easier to understand than today's nonsense,
         | with its "liquid glass" and hidden modes like scrollbars that
         | suddenly appear.
         | 
         | Kid Pix was for kids. Kids could understand it. Easily.
         | 
         | Macs were easy to use and understand. What happened? Steve Jobs
         | passed away, that's what happened... and everyone stepped up to
         | "make their mark", first of all Jony Ive.
        
         | Gigachad wrote:
         | On the phone you can now say "Command + space, then search
         | pages"
        
           | dmd wrote:
           | For a moment I thought you meant you could _say_ "command
           | space" to Siri on iOS and was prepared to have my mind blown.
        
         | internet2000 wrote:
         | "Ink? Oh is that what's in the bottle?"
        
         | robocat wrote:
         | That icon is pretty terrible. Fountain pens were obsolete 50
         | years ago and ink in bottles is even more outdated. What's with
         | the shiny spherical bottle? It feels like a hipster icon design
         | to me.
         | 
         | Of course picking a meaningful icon is tres difficult.
         | 
         | If we are given the name and then we learn the icon, then
         | perhaps it doesn't matter too much what the icon is?
        
           | sevensor wrote:
           | > Fountain pens were obsolete 50 years ago and ink in bottles
           | is even more outdated
           | 
           | My friend, you have no idea what you're missing out on. Even
           | cheap fountain pens can be very good these days, and we are
           | living in a golden age of bottled inks.
        
             | robocat wrote:
             | > My friend, you have no idea what you're missing out on
             | 
             | Being left handed has its advantages, however smearing wet
             | ink over the page as you write doesn't endear one to nibbed
             | pens.
             | 
             | And leaked ink truely sucks (although I would guess modern
             | technology is better at avoiding that).
             | 
             | Is a fountain pen good for illustration? The very very
             | small amount of writing I do these days is usually mixed
             | words with images/symbols/lines.
             | 
             | To me out in the colonies, fountain pen culture appears to
             | be more about either signaling pretentiousness (what is
             | Montblanc) or designer hipsterism.
             | 
             | I wonder how many practical engineers use a fountain pen?
        
               | sevensor wrote:
               | > I wonder how many practical engineers use a fountain
               | pen?
               | 
               | Not a lot, but more than zero. I take copious meeting
               | notes and I do a lot of my serious thinking on paper. I
               | find fountain pens vastly more comfortable for writing
               | multiple pages of text, compared to ballpoints.
               | 
               | Left handed users do have to adjust their writing
               | technique, and it's understandable that many do not find
               | it worth the effort.
               | 
               | I have never held a Montblanc. I believe they run to the
               | hundreds if not thousands of dollars. An extremely niche
               | form of wealth signaling. I'm not sure who they're even
               | for? Fancy New York bankers maybe? Extremely devoted pen
               | hobbyists? I'd be afraid to carry one around.
        
           | strobe wrote:
           | and still in 2026 is wide market of those pens with price
           | ranges ~$2000-$3 and ink chooses where some bottles costs
           | ~$50 for 30-60ml.
        
       | taneq wrote:
       | Icon design is actually really interesting because good icons are
       | an attractor in a phase space defined by the expectations of the
       | users of those icons. An icon doesn't need to look like the
       | action it represents. It needs to _evoke the concept of the
       | action_ when the user sees it. So in a perfect world the icon
       | evolves towards the user's expectation while the user learns
       | their expectation based on the icon.
        
         | gumby271 wrote:
         | For instance an icon with a pointy stick over top of a
         | horizontal rectangle with a gradient applied conveys a tool for
         | doing document and page layout. Got it.
        
         | calf wrote:
         | Is that what they learn at Symbolics Systems.
        
         | II2II wrote:
         | I would argue that only makes sense if there is some
         | consistency in the icon through time. There were four major
         | changes in representation in the icons, and the change in
         | contrast/colour between the first and second icons is
         | sufficient to suggest a fifth representation in my mind.
        
       | jxdxbx wrote:
       | Icons should not be a uniform shape.
        
       | gumby271 wrote:
       | Man I fucking hate this trend in icon design where they've both
       | become so insanely basic and also tried to be "consistent" with
       | all the icons to the point of being useless. Google started this
       | a while back with their app icons on Android, where they all have
       | some basic shape and the Google colors and it still sucks trying
       | to find the right one. The horrendous icon theming users are able
       | to do only makes it worse, reducing them to two-color versions.
       | 
       | Microsoft did this okay until their recent liquid glass redesign,
       | which just went further into colored blob territory.
       | 
       | The worst are the icons that rely on the user using a previous
       | version of the app to understand the very abstract version of the
       | icon used today. See:
       | https://mastodon.social/@BasicAppleGuy/115072885331562510
        
         | Gigachad wrote:
         | Google was the only one I disliked because literally all of
         | their icons looked the same. The Apple ones are all fairly
         | recognizable just by colour. Settings: grey, App store: blue,
         | etc.
        
           | gumby271 wrote:
           | Except now the color can be completely themed right? By
           | default it is, but it's hard to describe any of these icons
           | if color is off the table.
        
             | Gigachad wrote:
             | The colour theming of icons is a bad feature IMO. Driven by
             | the need to show new things in the latest update but makes
             | usability of the phone much worse. At least its something
             | you can just not use and it doesn't cause issues.
        
       | CooCooCaCha wrote:
       | I understand some people like skeuomorphism and that's fine. But
       | I've noticed a certain arrogance skeuomorphism fans tend to have
       | as if it's THE right way to design and everyone else is wrong.
        
         | CamperBob2 wrote:
         | In the skeuomorphic era, people said, "This $object looks
         | dumb."
         | 
         | In the post-skeuomorphic era, people said, "I have no idea what
         | this is, what it does, or what it means."
         | 
         | Which is a better way to fail?
        
         | Pannoniae wrote:
         | Because it _is_ literally the best way to design and everyone
         | else is wrong. Look at actual HCI studies. There 's exactly
         | zero arguments for any kind of flat or minimalistic design
         | outside of art, or if you want to make a statement.
         | 
         | The only reason it's used that it's cheaper and faster to make,
         | is perfectly soulless not to make anyone upset, and it's
         | trendy.
        
           | kace91 wrote:
           | You're kinda proving the parent's point.
           | 
           | >There's exactly zero arguments for any kind of flat or
           | minimalistic design outside of art
           | 
           | Here's one: helping the interface stay out of the way,
           | removing clutter so the actual content of the app takes focus
           | instead.
           | 
           | I can tell you it works because with the new Glass stuff
           | everything is begging for attention again, and I hate it.
           | 
           | And just to be clear, I'm not voting for design overflattened
           | to the point one can't tell icons apart. For me, around 4 in
           | the diagram is the ideal middle point.
        
             | adastra22 wrote:
             | What's he's saying (behind too many opinions) is that
             | actual HCI studies collected in something resembling a
             | scientific manner show very clearly that skeuomorphic work
             | better, for many clearly defined metrics of better.
        
             | storus wrote:
             | > helping the interface stay out of the way, removing
             | clutter so the actual content of the app takes focus
             | instead.
             | 
             | Yeah, like when I need to guess what is clickable and what
             | isn't...
        
             | Pannoniae wrote:
             | >You're kinda proving the parent's point.
             | 
             | Exactly, I agree with the parent! They're right, it only
             | happens that their strawman is actually true :)
        
           | whimsicalism wrote:
           | thank you for providing an exemplar
        
           | 9dev wrote:
           | > _There 's exactly zero arguments for any kind of flat or
           | minimalistic design outside of art, or if you want to make a
           | statement._
           | 
           | If that were true, road signage would look a lot different
           | than it does.
           | 
           | Minimalistic design clearly has advantages when quickly
           | grasping intent is key.
        
             | Nextgrid wrote:
             | Road signage has a lot of constraints that don't apply to
             | computer UIs.
        
         | gumby271 wrote:
         | Given the choice between "These icons look a bit garish in a
         | subjective sense" and "what abstract art piece describes the
         | Pages app" I'd rather have the one that's still useful. One
         | benefit of skeuomorphism was the level of detail, that's fully
         | been abandoned along with the affordances that brought.
        
           | CooCooCaCha wrote:
           | I've honestly never had an issue with using flat design. Or
           | if I have, it hasn't been enough of an issue to remember. I
           | don't mean this in a judgemental way, just that I
           | legitimately don't understand why people care.
        
             | gumby271 wrote:
             | That's fair, it's not like this is completely breaking
             | usability. But I have to ask, do you think the most recent
             | pages icon is really the most accessible and useful version
             | for this app? The logical end of the flat design and
             | minimalism trend got us here and I think it's grossly over
             | done.
        
               | CooCooCaCha wrote:
               | That's hard to answer because clearly my opinion is
               | disconnected from most people. If this thread didn't
               | exist I wouldn't give it more than a second though
               | "that's the new icon ok"
        
       | jmpeax wrote:
       | Future icon will just be this: [?]
        
         | gumby271 wrote:
         | Slap a gradient on that bad boy and collect your Apple paycheck
         | buddy!
        
       | BanAntiVaxxers wrote:
       | It seems like user interfaces should be decoupled from
       | functionality of applications. Someone should be able to freeze
       | their user interface in time if they wish.
        
         | paulcole wrote:
         | > Someone should be able to freeze their user interface in time
         | if they wish.
         | 
         | Why?
        
           | layer8 wrote:
           | For the same reason you can keep the interior design of your
           | house the same for decades. Also, why not? It should just be
           | a UI theme, decoupled from actual functionality.
        
           | computersuck wrote:
           | Because people are habitual, and mental load increases when
           | you have to learn the UI again every update. Like if someone
           | decided to change all your pots and pans every few months,
           | it's harzadous for cooking.
        
           | wtetzner wrote:
           | So you don't have to put up with constantly changing UIs that
           | don't improve anything, but require effort to relearn?
        
           | rpdillon wrote:
           | Because having somebody wander into your house one night and
           | rearrange the rooms and the furniture is an impediment to
           | getting work done the next day.
        
         | Gigachad wrote:
         | This is kind of how things used to be when you had 3rd party
         | clients for things like email/irc/XMPP. Eventually it was
         | decided that having a unified design and feature set was much
         | more beneficial and simple for users than being able to theme
         | the client.
        
           | strobe wrote:
           | probably more beneficial for business not for a users.
        
         | linguae wrote:
         | I agree. Six years ago during COVID I wrote a document
         | describing my idea of a dream personal computing environment,
         | where all functionality is accessible using an API, enabling
         | scripting and customizable UIs. UIs are simply shells covering
         | functionality provided by various objects.
         | 
         | Unfortunately I haven't had the time to implement this vision,
         | but Smalltalk environments such as Squeak and Pharo appear to
         | be great environments to play around with such ideas, since
         | everything is a live object.
        
           | wizzwizz4 wrote:
           | It's not a novel idea: I've also invented that, as have most
           | people I know who've thought about this problem. (This is a
           | _good_ thing: it means it 'll be fairly easy to bootstrap a
           | collaborative project.) I never got as far as writing up a
           | full document, though: only scattered notes for my own use.
           | Would you mind sharing yours?
        
             | linguae wrote:
             | Sure: this is the document that I wrote about building a
             | component-based desktop:
             | 
             | https://mmcthrow-musings.blogspot.com/2020/04/a-proposal-
             | for...
        
               | wizzwizz4 wrote:
               | This is not the most developed form of this idea that
               | I've seen, but it does contain a good justification
               | section. I don't think I've ever seen someone trying to
               | _justify_ this before. (I 'd challenge the idea that
               | touchscreen users liked Windows 8: afaik, things were
               | _most_ confusing for them, unless they were already used
               | to the much-more-sensible Windows Phone interface. Lots
               | of important stuff in Windows 8 was hidden behind right-
               | click, and Metro did not make it obvious that press-and-
               | hold was doing anything until the context menu popped up.
               | Don 't get me started on Charms: https://devblogs.microso
               | ft.com/oldnewthing/20180828-00/?p=99... tells you all you
               | need to know about the extent to which they were actually
               | grounded in UI research.)
               | 
               | For a system like this, you can't just have objects: you
               | _need_ some kind of interface abstraction. One example
               | from current OSs is the webview: you want to be able to
               | choose which of LibreWolf, Vivaldi and Servo provides the
               | webview component. But you also don 't want to be tied to
               | one interface design (e.g. _this_ is what is meant by
               | "rich text", now and forevermore), since that constrains
               | the art of the possible. If you want to preserve
               | backwards-compatibility, this means you need to allow
               | interface transformers / adapters provided externally
               | ("third-party") to the components they allow to
               | communicate.
               | 
               | Treating applications as monoliths isn't ideal, either:
               | most applications are actually toolsuites. A word
               | processor has multiple operations which can be performed
               | on a document: some of these are tightly-linked to the
               | document representation (e.g. formatting), but others are
               | loosely-coupled (e.g. spellcheck). We can break these
               | operations out as separate objects by constructing an
               | interface for the document representation they expect:
               | this would provide a kind of mutable view (called a
               | "lens", in academic literature; known as "getters and
               | setters" to most programmers), allowing GIMP plug-ins to
               | see a GIMPDrawable while exposing a Krita Document to a
               | Krita plug-in. (Or ideally something more specific than
               | "Krita Document", but Krita's documentation is awful.)
               | (These would, of course, be very complicated translation
               | layers to write, so it might make more sense to do things
               | the other way around to begin with: produce a simpler
               | interface, and expose the resulting tools in both Krita
               | and GIMP.)
               | 
               | In principle, documents can get arbitrarily complex.
               | Microsoft's OLE architecture was a good first start, but
               | it was still "composition of monoliths". You couldn't run
               | spell-check on an OLE document _and_ all its child
               | documents. Perhaps a solution for this lies in ontology
               | logs, though for pragmatic reasons you 'd want a way to
               | select the best translation from a given set of almost-
               | commuting paths. (The current-day analogue for this would
               | be the Paste Special interface: I'm sure everyone has a
               | story about all of the options being lossy in _different_
               | ways, and having to manually combine them to get the
               | result you want. This is an inevitable failure mode of
               | this kind of ad-hoc interoperability, and one we 'd
               | _need_ to plan around.)
               | 
               | For describing interfaces, we want to further decouple
               | what it _is_ from what it _looks like_. If I update
               | Dillo, I want all right-click context menu entries from
               | the new version to appear, but I still want the overall
               | style to remain the same. There are multiple approaches,
               | including CSS and monkeypatching (and I 've written about
               | others: https://news.ycombinator.com/item?id=28172874),
               | but I think we at _least_ need a declarative interface
               | language  / software interface renderer distinction. Our
               | interface language should describe the _semantics_ of the
               | interface, mapping to simple calls into the (stateful)
               | object providing our user interface (sitting on top of
               | the underlying API, to provide the necessary decoupling
               | between the conceptual API, and the UI-specific
               | implementation details). The semantics should at _least_
               | support a mapping from WAI-ARIA, but ideally should
               | support all the common UI paradigms in some way -
               | obviously, in such a fashion that it is not too hard to
               | convert a tabbed pane into a single region with section
               | headings (by slapping another translation layer on top,
               | or otherwise).
               | 
               | Then, there should be interface-editing interfaces, which
               | will be relatively simple to produce once all the
               | underlying work has been done. The interface-editing
               | interface will, naturally, let you draw on backgrounds,
               | spell-check your labels, change fonts... using the same
               | tools and toolbars as you use in any other program - or a
               | toolbar you've cobbled together yourself, by grabbing
               | bits from existing applications.
               | 
               | ---
               | 
               | Since translation can get _quite_ involved in this scheme
               | (e.g. if you 're trying to use an Image Editor v1 pencil
               | on an Image Editor v43 canvas, there might be 18
               | different changes to pixel buffer representation in the
               | pile of compatibility layers), this system would benefit
               | from being able to recompile components as-needed, to
               | keep the system fast. We'd want a compiler with excellent
               | support for the as-if rule, and languages high-level
               | enough to make that easy. We'd also want to make sensible
               | decisions about _what_ to compile: it _might_ make sense
               | to specialise the Image Editor v1 pencil to use the Image
               | Editor v43 interface, or it might make sense to compile
               | the Image Editor v1 - Image Editor v43 compatibility
               | chain into a single translation layer, or it might make
               | sense to use a more generic Raster Canvas interface
               | instead. This decision-making could take into account how
               | the software is actually used, _or_ we could make it the
               | responsibility of distro maintainers - or even both, akin
               | to Debian 's popularity contest.
               | 
               | Recompilation tasks should be off-loaded to a queue, to
               | give the user as much control as they want (e.g. they
               | might not want to run a 30-minute max-out-the-processor
               | compilation job while on battery, or an organisation
               | might want to handle it centrally on their build
               | servers). Since modular systems with sensible interfaces
               | _tend_ to be more secure (there are fewer places for
               | vulnerabilities to hide, since modules are only as
               | tightly-integrated as their interfaces support), we
               | wouldn 't expect to need as many (or as large) security
               | updates, but the principles are similar.
               | 
               | This would only become a problem after a few years,
               | though, so the MVP need not include any recompilation
               | functionality: naively chaining interfaces is Good
               | Enough(tm).
        
           | mitkebes wrote:
           | A lot of Linux programs are command line only, with multiple
           | GUIs available to use them. Sounds similar to what you're
           | describing.
        
           | 1718627440 wrote:
           | That's not really that much different from what already
           | exists in the FOSS ecosystem and UNIX.
        
       | hackshack wrote:
       | Between this, and icon-only toolbars and ribbons, I think we're
       | reinventing Chinese, badly. Ideographic characters can often
       | convey meaning succinctly.
       | 
       | My vote is to either go back to picture icons, or use Chinese
       | characters with localized pronunciation, so Che  or Che  is car,
       | and so on.
        
         | adastra22 wrote:
         | Chinese is not in any way ideographic unless you are already
         | partially literate.
        
           | DiogenesKynikos wrote:
           | They are of you go far enough back. This is what Che  looked
           | like around 1000 BC: https://commons.wikimedia.org/wiki/File:
           | %E8%BB%8A-oracle.svg...
        
           | SahAssar wrote:
           | It's still ideographic but not legible, right?
           | 
           | Just like most software icons are not legible without prior
           | knowledge like arrow down mean to save, a circle with a line
           | mean power on/off, etc. Both are ideographic, and I guess
           | some software icons might be a bit more pictographic (like a
           | cogwheel meaning settings because you are interacting with
           | the machine).
        
             | cml123 wrote:
             | Incidentally, the largest group of Chinese characters are
             | phono-semantic e.g. encode both meaning and pronunciation.
             | Over half of all Chinese characters are in that bucket.
             | That actually allows speakers to have some ability to guess
             | both pronunciation and meaning of characters they have
             | never seen. There are rules to guide this.[0]
             | 
             | 0. https://en.wikipedia.org/wiki/Y%C7%92u_bi%C4%81n_d%C3%BA
             | _bi%...
        
               | card_zero wrote:
               | ...in Standard Chinese only, other varieties having very
               | different pronunciations, right?
        
               | adastra22 wrote:
               | In Classical Chinese actually. Mandarin, which I assume
               | you mean, is not the language these characters were
               | designed for. But it is related enough that the phonetic
               | hints often (but not always) help.
        
             | adastra22 wrote:
             | That might be a better word to use, maybe. But I'm not sure
             | there was an adequate word for the point I was trying to
             | make.
             | 
             | The linguistic definition of ideographic is that it is a
             | language which uses symbols to represent concepts, rather
             | than just literal pictures (pictographic) or sounds
             | (alphabet or syllabrie).
             | 
             | Linguistics textbooks as far as I'm aware do not define
             | symbol in this context, but generally a symbol seeks to
             | _represent_ the concept. Emoji are great symbols - you see
             | an emoji and you largely understand its meaning, even if
             | you have never seen it before.
             | 
             | The modern Chinese writing system is so abstracted that
             | even an otherwise highly educated person that just lacks
             | exposure to Chinese written script would have absolutely no
             | idea what any of the characters mean. Yi , Er , San , sure.
             | Beyond that, no fucking clue.
             | 
             | So yeah, they wouldn't be legible. Because as symbols, they
             | objectively suck until you learn the basic components,
             | structure, and patterns of organization of the characters.
             | 
             | So to the extent that an ideographic language conveys words
             | as ideas through symbology, and to the uninitiated these
             | symbols lack all meaning, it's not really ideographic is
             | it?
             | 
             | But yeah, not legible might have gotten the point across
             | better.
        
               | fc417fc802 wrote:
               | > So to the extent that an ideographic language conveys
               | words as ideas through symbology, and to the uninitiated
               | these symbols lack all meaning, it's not really
               | ideographic is it?
               | 
               | If I write math equations in an unfamiliar and
               | inscrutable notation does that somehow make them "not
               | math"?
               | 
               | I don't think ideography is in the eye of the beholder
               | but rather the creator. Using the uninitiated as your
               | standard doesn't seem to work very well for most things
               | beyond the absolute basics.
               | 
               | The key observation here with relevance to the original
               | topic would probably be that icons that are legible to
               | the uninitiated are likely to be of benefit. Even if you
               | don't really care to accommodate them it's still going to
               | help you to get your choices adopted.
               | 
               | Thus an amusing thought occurs to me. If we did want to
               | switch to Chinese characters for icons it would probably
               | make sense to do so gradually, one app every six months
               | or so.
        
             | SpicyLemonZest wrote:
             | Many characters aren't ideographic at all. Nothing at all
             | about the structure of De  (genitive case marker), Shi
             | (be), or You  (have) hints towards their meaning. A number
             | of others like Hao  (good) are ideographic only through
             | convoluted and unintuitive etymologies.
        
           | thfuran wrote:
           | If you put the history of the orthography in reverse, it
           | looks like someone getting good at drawing.
        
           | Y_Y wrote:
           | That's a bit harsh, I'd say no less than 80% of HN commenters
           | are partially literate.
        
         | im3w1l wrote:
         | Icon - Ideographic character is a really interesting connection
         | I've never seen made before that seems to capture what is going
         | on. Don't agree with your conclusion to "use chinese
         | characters" though. I don't think it's easy to tell what they
         | depict.
        
       | compounding_it wrote:
       | My sister is switching to macOS and she won't be able to tell
       | this is a word app. She won't be able to notice it with the ink
       | bottle either. These represent the pen when ideally they should
       | represent the document which is what the word app does. I have to
       | admit Microsoft office apps actually have / have had sensible
       | icons.
        
       | SecretDreams wrote:
       | But why threads?
        
       | toast0 wrote:
       | It's been so long since I used a mac that I don't recognize any
       | of these icons (or maybe it's a iPad thing?)
       | 
       | What app is it even for? The middle one looks like writing
       | something. The left ones look like drawing a line or
       | testing/calibrating a stylus? The inkpot? I don't even. And the
       | two on the middle right look like desktop publishing?
        
         | rovr138 wrote:
         | Pages is Apple's word processing program.
        
         | esafak wrote:
         | All the same thing.
        
       | benfrancom wrote:
       | I've always liked Jakub Steiner's Gnome icon work:
       | https://jimmac.eu/
        
         | rsolva wrote:
         | GNOME generally seem to have struck a nice balance over the
         | years. Icons has a reasonable amount of skeuomorphism without
         | too much hyperdetailed textures, most icons has distinct shapes
         | (not just a bunch of boxes with rounded corners).
         | 
         | I used to rice my linux desktop, but havefound less reason to
         | do so the last ~5 years, and have been happy using the defaults
         | in Fedora. I spend most of my time in a terminal, the browser
         | and a few select GTK utilities apps, like Switcheroo, Curtail,
         | Netsleuth etc.
         | 
         | Maybe it is the somewhat slower, more iterative pace of GNOME,
         | compared to macOS an Windows, that ends up with a more balanced
         | end result?
        
       | seydor wrote:
       | It looks like a child growing
        
       | heliographe wrote:
       | Oh hi everyone! So funny to see how my quippy little tweet blew
       | up the last few days on all the platforms (much more than when I
       | share actual things I make, to my great dismay - if you're an
       | artist/photographer, check out my apps & tools:
       | https://heliographe.studio).
       | 
       | There's lots of interesting discussions to be had around what
       | makes a great icon (but social media platforms aren't the places
       | to have those deep conversations). For example the original Mac
       | HIG says that an app icon should:
       | 
       | - clearly represent the document the application creates
       | 
       | - use graphics that convey meaning about what your application
       | does
       | 
       | (https://www.threads.com/@heliographe.studio/post/DTehlciE3wY)
       | 
       | The first point might be a little outdated, as we tend to live in
       | a "post-document" world, especially on mobile. The second is
       | broad enough that it holds up, and under that lens it doesn't
       | seem that an image of a pen/stylus is most appropriate for a word
       | processor app.
       | 
       | By that metric, the Mavericks/Catalina (5th and 6th on the linked
       | image) seem like the strongest icons. The Big Sur (4th) one isn't
       | too bad given the "must fit in a squircle constraints" that came
       | with it, but it starts to feel less like a word processor app
       | icon - it could as easily be an icon for TextEdit/Notes.
       | 
       | The most recent 3 are very hard to defend - the main thing they
       | have going for them is that because they are simpler and
       | monochromatic, they fit more easily within a broader design
       | system/icon family. Even then, the simpler shape doesn't make
       | them more legible - a number of people have told me they thought
       | it was a bandaid at first, or maybe something terminal-related
       | for the orange on black one. The "line" under the pencil (or is
       | it a shadow?) on the most recent one is almost as thick as the
       | pencil itself, and blends with it because gestalt theory.
       | 
       | I agree that the 7th one (original ink bottle) has a few issues
       | that don't necessarily make it the best choice for an icon - but
       | dang, the level of craft that goes into it makes it an instant
       | classic for me. And it does retain a fairly distinct, legible
       | shape that still makes it a solid icon even if the detail gets
       | lost at smaller sizes.
       | 
       | Icons need to be quickly recognizable, but at the same time an
       | icon is not a glyph - and illustrational approach do have their
       | place. Especially on devices with larger screens where they are
       | going to appear quite large in most contexts.
       | 
       | The big elephant in the room with all this is that icons 5/6/7
       | clearly take more craft skill to execute than icons 1/2/3, and
       | Apple used to be the absolute reference - no debate possible -
       | when it came to these matters. As a long time software designer
       | (and former Apple designer myself through the 2010s, although I
       | was on the hardware interaction design side, and not making
       | icons), it is sad that this is no longer true.
        
         | wingman-jr wrote:
         | I grew up with Hypercard etc. and always loved the classic
         | icons, like these:
         | https://99percentinvisible.org/article/designed-with-kare-in...
         | Don't suppose you've ever extended the timeline further back? I
         | bet there would be some interesting discussion!
        
         | consumer451 wrote:
         | Thanks for posting here. Just installed your BitCam app and I
         | love it!
        
           | quitit wrote:
           | Didn't Icon Factory make that?
           | https://iconfactory.com/bc.html
        
             | consumer451 wrote:
             | Hmm, it was on the link OP provided:
             | https://heliographe.studio/
             | 
             | Oh, I see:
             | 
             | > In October 2025, the software studio Heliographe, Inc.
             | acquired the retro photography app BitCam from its original
             | creator, The Iconfactory
        
         | WickyNilliams wrote:
         | Just want to say your apps look great, and I am actually
         | jealous that I use android!
        
         | quitit wrote:
         | Since you have a lot to say about these icons, I took a moment
         | to look at your app icons.
         | 
         | Why are all of your icons terrible?
        
       | bze12 wrote:
       | Apple mostly cares about legibility and consistency in icons now,
       | not art. All the new iOS features like tints and liquid glass
       | don't lend themselves well to intricate designs. It's
       | disappointing, but I tend to agree that the skeuomorphic icons
       | are harder to read.
       | 
       | From their icon guidelines: "Embrace simplicity in your icon
       | design. Simple icons tend to be easiest for people to understand
       | and recognize. An icon with fine visual features might look busy
       | when rendered with system-provided shadows and highlights..."
       | https://developer.apple.com/design/human-interface-guideline...
       | 
       | Self plug, but I made an app related to this - it's a conceptual
       | art gallery for app icons. I thought it would be an interesting
       | experiment to remove the functional premise and just let an icon
       | be a decorative symbol. It's called 001 (https://001.graphics)
        
         | amluto wrote:
         | > Apple mostly cares about legibility and consistency in icons
         | now, not art.
         | 
         | The second-to-oldest one is legible. The word "PAGES" is quite
         | legible. It's pretty clear what's going on. In fact, it's the
         | only one in the entire set where I would look at the icon and
         | quickly recognize what it is and what it's for. (The one that
         | is one iteration newer is worse because it's less legible.)
        
           | dd8601fn wrote:
           | Nobody is mentioning that there's essentially nowhere you see
           | the icon now without the name (internationalized) unless
           | you're already familiar with it, and pinned it to a launcher
           | or something.
           | 
           | The first time you see most of them they're on a page with
           | screenshots and descriptions.
           | 
           | Nobody needs to know what the Word icon is before they know
           | what Word is.
        
             | amluto wrote:
             | I have icons of apps I've used many times visible in a
             | launcher, and I still have to think about which is which
             | because they are so nondescript.
        
         | com2kid wrote:
         | I use a Mac daily, have for years now. I did not recognize that
         | the icon in the article was for "pages" until it came to the
         | icon with the word pages on it.
         | 
         | The icon is horrible and generic and has failed to leave an
         | impression on me over multiple years.
        
         | gumby271 wrote:
         | It feels like Apple did all of this in reverse. They created a
         | new UI system and effects that look like shit with any amount
         | of fine detail, and now suddenly their design guide says
         | "actually fine details are bad for the user". They didn't come
         | up with a good design, they came up with a shader tech demo and
         | had to make a design that works with that new constraint.
        
           | thfuran wrote:
           | Yeah, rendering at smaller sizes is one thing, but icons
           | being made uninterpretable by system provided shadows and
           | highlighting seems like an unforced error.
        
           | dd8601fn wrote:
           | Most of their icons became (or have always been) very simple
           | since long, long before that existed.
        
         | Karliss wrote:
         | I disagree with Apple caring about legibility. You can have
         | legibility in simplicity but apple isn't doing that.
         | 
         | Legibility requires contrast, the whole liquid glass
         | transparent background thing kills contrast and thus
         | legibility. Having random noise from the background windows
         | kills legibility.
         | 
         | As for icons specifically - having white semitransparent
         | (vertical gradient) shape on top of brighter color background
         | makes it harder to perceive the shape which is currently only
         | remaining distinguishing feature. Half of them are gray on
         | gray. If you can't recognize the shape while squinting your
         | eyes then it's not a good legible shape for icon. The
         | Messages/FaceTime is other comments mentioned is one of the
         | best/worst examples of this. In theory shape of camera and
         | speech bubble are unique, but in practice the real difference
         | is very small. They are both similar size elongated blobs.
         | Messages have tiny little triangle in bottom left corner,
         | camera has two notches. Overall and in combination with color
         | choice this makes it harder to recognize the shape. Phone also
         | uses the same color but at least the general shape is
         | significantly different.
         | 
         | It's not all completely bad. The rainbow button strip and
         | darker background for Audio Midi setup in my opinion made it
         | more distinct. The contact icon also improved contrast, but
         | only because old one had very bad contrast.
         | 
         | There are plenty of others where contrast was made worse. For
         | example Time machine, Font book, Clock, Finder.
        
         | jiehong wrote:
         | Strangely, the new Preview app icon on iOS is quite
         | skeuomorphic and depicting something almost nobody ever needs
         | to do anymore in the last few decades (looking at small
         | negatives or positives throughly a magnifying glass, or maybe
         | micro documents?)
        
       | undebuggable wrote:
       | There was more meeting time and salary budget involved in picking
       | the yellow-red gradient inside a pen from the first icon on the
       | left, that in the entire process of creating and releasing the
       | icon first from the right.
        
       | canadiantim wrote:
       | What's even more surprising is someone linking to a threads link!
        
       | samlinnfer wrote:
       | It's just fashion, it's cyclical, what is out of style
       | (skeuomorphism) comes into style again, then it goes away for
       | simplicity.
        
         | sippeangelo wrote:
         | Is it? I've seen us going from obvious skeuomorphism to more
         | and more abstract shapes, until we hit peak Windows 8 hubris
         | where everything is a coloured square with a monochrome symbol
         | in it. Then back to icons where shades of colour and contrast
         | finally start meaning things again, but getting stuck in an
         | endless balancing on the edge where icons are abstract enough
         | to confuse but not clear enough to describe their function.
         | We've never gotten fully back to actual skeuomorphism.
        
           | samlinnfer wrote:
           | I would argue that realistic looking icons that look like the
           | real object is skeuomorphism.
        
             | sippeangelo wrote:
             | Yeah, that's what I'm trying to say! The furthest right
             | icon of this post is peak skeuomorphism, but we've never
             | actually gotten back to it. Someone's always gone "wait,
             | this icon looks a bit too much like the real thing, we
             | can't have that!". It has never been cyclical!
        
       | zabzonk wrote:
       | Off-topic, I guess, but on-screen icons are not the only things
       | you have to puzzle about. On my quite new Asus laptop (which I
       | really like) there is a key on the keyboard that launches Asus's
       | My Asus application, which does hardware-specific configuration.
       | I like the app, I like easy access to it - what I don't
       | understand is why the label on the key is "//]".
        
         | sedatk wrote:
         | It's the MyASUS app logo. Possibly designed to look like
         | letters M & A mashed together.
        
           | zabzonk wrote:
           | Yes, you are right, it is a (bad) representation of what the
           | My Asus app puts up on the Windows taskbar - I hadn't noticed
           | that. But even then, I can't see it as M & A. But this is all
           | OT, and I'm not expecting any explanations here. Thanks.
        
             | sedatk wrote:
             | Think of an italic _M_ and an upright A.
        
       | LandoCalrissian wrote:
       | I tend to like skeuomorphic design, however, if you design an
       | entire interface that way, it will look dated, for better or
       | worse.
       | 
       | The one in the middle is probably what I would gravitate towards
       | myself. The right three really wear their date on their sleeve.
        
         | VerifiedReports wrote:
         | GUIs' beneficial "skeuomorphism" probably peaked around the
         | mid-'90s, where controls and their states were clearly
         | demarcated but not absurdly photo-realistic. The bevel on a
         | button told you if it was depressed or not, but that amounted
         | to flipping the brightness on a couple of pixel-wide outlines.
         | 
         | Apple did contribute to the backlash (and the over-correction
         | to no design at all, AKA "flat") with their brain-dead
         | skeuomorphic UI. One example hobbled iTunes for years: Apple
         | depicted the current-track display at the top of the iTunes
         | window as an "LCD" with a glass window over it; obviously you
         | wouldn't try to interact or press on a glass-covered LCD. But
         | in iTunes, there were controls hidden in there. WTF? Why would
         | you ever even attempt to click in it?
         | 
         | Equally stupid was Game Center, where Apple depicted controls
         | as painted onto the felt of a Blackjack table. Who the hell
         | would attempt to "operate" the paint on a felt gambling-table
         | surface?
        
         | bigstrat2003 wrote:
         | "Dated" is subjective, and not worth worrying about. I don't
         | care if something looks dated, I care if it's clear and easy to
         | use.
        
           | dd8601fn wrote:
           | Little children operate these devices competently.
           | 
           | The usability of this stuff is not worse. It's just taste.
        
             | Nextgrid wrote:
             | Enough trial and error will allow you to learn any system
             | no matter how obtuse - it doesn't mean the system is well
             | designed.
             | 
             | I'd argue the usage patterns of children using the device
             | for entertainment and adults using the device for
             | productivity are quite different.
        
       | nemosaltat wrote:
       | See also: https://rakhim.exotext.com/benjamin-button-reviews-
       | macos
        
       | timcobb wrote:
       | Nothing like arguing about icons on HN on Saturday night. Bless
       | you folks
        
       | cycomanic wrote:
       | Why are people arguing that icons should be intuitively tell you
       | what the app is about? Since when was that the goal of an icon
       | (in paritucal an app icon)? It should be easily distinguishable
       | from other icons. If I don't know what the icon means it will
       | take me exactly 1s to find out by clicking on it, after that I
       | will know what the app icon is for, and I only care if I can
       | distinguish it easily from other icons, so I don't accidentally
       | start a different app.
        
         | VerifiedReports wrote:
         | You must be a huge fan of purposefully obscure HN titles.
         | 
         | And Concentration. Click on the giraffe to get to the Print
         | dialog!
         | 
         | Hm... what was the Print dialog hidden under again?
        
           | qingcharles wrote:
           | My language app is an owl.
           | 
           | My web browser is a fox curled up.
           | 
           | My media player is a traffic cone.
           | 
           | Out of the 40 app icons on my taskbar, maybe three of them
           | remotely indicate the product's purpose.
        
             | VerifiedReports wrote:
             | app icons [?] icons for functions within an app
             | 
             | But you knew that.
        
               | morshu9001 wrote:
               | The first comment was about app icons. Nobody is
               | suggesting putting confusing buttons in an app UI.
        
               | VerifiedReports wrote:
               | No; they're actually doing it!
               | 
               | But... your point is valid. I didn't interpret the
               | original comment as being limited to app icons, but on
               | another read you are right; it does emphasize them.
        
         | Aeglaecia wrote:
         | why shouldn't an icon be at least partially skeuomorphic?
        
         | fc417fc802 wrote:
         | I strongly agree. But (having just replied to someone else
         | about ideography) it leads to an interesting thought. Once you
         | learn them the app icons become a shared legible writing
         | system. Going to drive to the store? Go lang, Google Drive,
         | Play Store. You get the idea.
         | 
         | It's a trademark violating abomination but I think we ought to
         | give it a try.
        
         | wtetzner wrote:
         | I guess that would be fine if the icon for a given app didn't
         | keep changing.
        
         | pibaker wrote:
         | You have to wonder if the people so performatively mad about
         | incomprehensible "modern" logos feel similarly about VLC player
         | or foobar2000.
         | 
         | It all seems to be just the prevalent anti-big tech cynicism
         | finding an easily upvoted outlet.
        
         | dd8601fn wrote:
         | I don't think this is just how it should be... I think it's how
         | things already are.
         | 
         | I looked back at the old "back when they were good!" examples
         | and realized that six of them could be the same app and none of
         | us would know.
         | 
         | I used those icons (and their applications), and I'm far enough
         | removed in time to not remember which was which.
         | 
         | All of this only further cements the idea that the users bring
         | way more to this than the supposed design theories.
         | 
         | But we sure do like the idea of modern masters reaching into
         | the human psyche with phenomenally intuitive icon design.
        
         | rpdillon wrote:
         | Apple's HIG:
         | 
         | - clearly represent the document the application creates
         | 
         | - use graphics that convey meaning about what your application
         | does
        
           | VerifiedReports wrote:
           | Apple's guidelines have long been flouted by Apple itself,
           | not to mention that they're replete with stupid ideas.
           | 
           | I've developed a few iOS apps, and one of my favorite Apple
           | "guidelines" (which they essentially enforced at the OS level
           | without developer choice) was that, upon launch, your app
           | should show a fake UI while doing startup tasks in the
           | background. The recommendation was part of Apple's
           | admonishment against splash screens. Think about how dumb
           | this is, and how it makes your app look inept. Apparently
           | plenty of developers did, and shunned this dumb idea; because
           | Apple then forced it on developers whenever technically
           | possible.
           | 
           | Upon your app going into the background or being kicked out
           | of memory, Apple will take a screenshot of what your app is
           | showing. When the user returns to your application, Apple
           | will present this old screen shot; but none of the controls
           | on it will work. The user can tap away furiously, but nothing
           | will happen. When the app returns to functionality, the
           | screen will be replaced by the real UI.
           | 
           | The problem here goes beyond ineptitude into a major privacy
           | issue. You can think you "closed" or changed what an
           | application is showing before handing your device to someone,
           | only to find that Apple still shows a screen shot of its old
           | contents in the open-apps stack. This could be a disaster.
        
       | moonshadow565 wrote:
       | That website (threads.com) does not load properly on firefox on
       | phone. Most of images are missing and layout is all messed up.
        
       | megablast wrote:
       | The designers at Apple have a lot to answer for. It's as if we
       | can no longer trust Apple to make new versions better.
        
       | Bad_Initialism wrote:
       | As the icons progress to the left, identification increasingly
       | depends on colour and shape. Since there are a limited number of
       | colours and shapes, they tend to get reused. This increasingly
       | leads to mis-identification of icons.
       | 
       | This is particularly true for the visually impaired and some
       | elderly and neuro-atypical people.
       | 
       | What matters in an icon is uniqueness. Only the skeuomorphic
       | icons to the right can be unique enough for proper
       | identification.
       | 
       | Trendiness of visual appearance has no place in the functionality
       | of a complex machine. If you think it does, I submit the
       | following for your consideration: you. are. a. monster.
       | 
       | Yes, I said that and I mean it. You followers of Jony Ive and his
       | ilk are assholes. The rest of us don't give a shit about your
       | design schools. We just want to be able to click on the right
       | thing.
       | 
       | Hate me, but it's true.
        
         | anonymous908213 wrote:
         | > identification increasingly depends on colour and shape.
         | 
         | If only they would stop there. These design terrorists won't
         | even let us have that much; Google's Android apps all use the
         | same 4-color-rainbow scheme. Not only did they get rid of the
         | ability to visually identify the icons by color, but you can't
         | even really identify them by shape because applying four highly
         | constrasting colors to a simple shape breaks up its silhouette
         | into something that is not quickly recognisable at a glance.
         | It's as though they're intentionally trying to make the icons
         | have as little functional utility as they possibly can.
        
           | hliyan wrote:
           | The worst part is, when computer screens were monochrome or
           | had only 16 colors, (and perhaps 16 pixels a side) to work
           | with, designers managed to create more distinct icons or
           | pictograms. Perhaps they may not have looked as elegant as a
           | set of items on a collector's display case, but they helped
           | the end user quickly zero in on the part of the screen they
           | were interested in.
        
           | quitit wrote:
           | Google's icons are basically just different shapes of the
           | same rainbow camouflage.
           | 
           | While I agree that Google's is not a good approach, that is
           | not what has gone on here.
        
         | Washuu wrote:
         | > This is particularly true for the visually impaired and some
         | elderly and neuro-atypical people.
         | 
         | The Slack and (Google) Photos icons on Android look so visually
         | similar in the sea of green, blue, red, and yellow icons on
         | Android that I frequently open the wrong application. Using my
         | phone sucks.
        
           | pastor_williams wrote:
           | I don't know if you can change the icons with the default
           | launcher, but you can with Nova Launcher. I changed pocket's
           | icon to a taco. Not to make it visually distinct but because
           | the placement of the icon on the background made it look like
           | it was going into someone's mouth and I thought it was funny.
           | Anyway, opportunities exist to improve your phone experience
           | without needing to depend on Google to come to its senses.
        
           | opan wrote:
           | Not sure if this will help you, but I keep just one
           | homescreen page with my most-used apps on it, and I've
           | developed muscle memory for all of them. When I set up a new
           | device, I put the same apps in the same spots. Other than the
           | inherent inaccuracy of touchscreens, I could probably open
           | any of them blindly. I also only fill up the bottom half or
           | so of the screen, so they're all easy enough to reach.
        
       | Insanity wrote:
       | De gustibus et coloribus non est disputandum.
       | 
       | I prefer the consistent design language which is harder to do
       | with the less abstract designs from earlier Mac days.
        
       | nntwozz wrote:
       | Here's a wild idea, what if the option was given to the user to
       | select the level of detail for icons?
       | 
       | We have such a vast library of icons now, make it an option in
       | System Settings.
       | 
       | Call it themes or whatever, I'm sure every macOS enjoyer would
       | love to play with the options and reminisce.
       | 
       | Celebrate your rich design history, don't trample it!
        
         | kyleee wrote:
         | The fancy design types will never allow it. They love
         | controlling people and forcing their designs and "improvements"
         | on people
        
           | mrweasel wrote:
           | Customization = You can pick a different wallpaper, if you
           | really want to.
        
         | Nextgrid wrote:
         | Same reason as to why they make it so difficult/impossible to
         | opt out of updates or control them granularly - I suspect deep
         | down they know full well nobody wants their new trash so the
         | only way to get any kind of adoption is to force people.
        
       | dang wrote:
       | [stub for offtopicness]
        
         | Kye wrote:
         | Threads pages don't load for me. Is there a non-Threads option
         | for this?
        
           | heliographe wrote:
           | Mastodon: https://mastodon.social/@heliographe_studio/1158908
           | 195095453...
        
         | derrida wrote:
         | That link is hidden. No I am not signing up to what ever site
         | that is because it breaks the web and obviously wants to live
         | rent free on open standards.
        
           | heliographe wrote:
           | Here is the same post on Mastodon: https://mastodon.social/@h
           | eliographe_studio/1158908195095453...
           | 
           | I publish all my posts on Threads/X/Bluesky/Mastodon because
           | I have to meet my customers where they are, but Mastodon is
           | the preferred platform that I point everyone to for open
           | standards reasons.
           | 
           | (if a moderator doesn't mind updating the link, that'd be
           | great)
        
             | wizzwizz4 wrote:
             | You can email hn@ycombinator.com if you don't want to wait
             | for one of the (very small) team to stumble across your
             | comment.
        
               | heliographe wrote:
               | Done, cheers for the heads up.
        
             | dang wrote:
             | OK, updated from https://www.threads.com/@heliographe.studi
             | o/post/DTeOwAykwQ1 at the top. Thanks!
        
       | gmd63 wrote:
       | The old skeuomorphic Apple icons were so easily distinguishable
       | and yet still identifiable as Apple, a tough act to balance today
       | amid competing design languages in oceans of competing apps. I
       | thought they were great.
       | 
       | That pen and ink icon had a classic feel to it. It made me think
       | about the time and effort demanded by handwriting that I was
       | bypassing by opening that app. That kind of visual poetry is lost
       | in these flat designs, where communicating membership in a
       | brand's ecosystem seems to beat out other priorities.
        
       | chongli wrote:
       | The best icon is the original MacWrite icon by Susan Kare [1]. No
       | superfluous details, simple, and communicates the act of writing
       | perfectly.
       | 
       | Susan's suite of original icons for the Macintosh set a high
       | watermark for legibility, usability, and comforting design. We
       | really haven't returned to that level of ease of use ever since.
       | 
       | [1]
       | https://1.bp.blogspot.com/-XLfMbsAfWqc/Vtae74eUHmI/AAAAAAAAH...
       | (bottom row, 3rd from right)
        
       | stego-tech wrote:
       | One thing I'm not seeing much of in the comments, that I think is
       | worthwhile to highlight:
       | 
       |  _Every single one_ of these icons should be available to choose
       | by the user.
       | 
       | Some folks make good icons; others do not. Taste is highly
       | subjective, and this applies to user interfaces moreso than user
       | experience.
       | 
       |  _Interfaces_ should always be customizable; _experiences_ should
       | always be consistent.
        
         | dudus wrote:
         | Ghostty is an example of a program that gives you a bunch of
         | different icons to choose from and an easy way to customize it
         | even further.
         | 
         | I don't know any other
        
           | stego-tech wrote:
           | Plex does - if you give them money. A lot of app packages
           | offer customizable icons provided you give them money for the
           | privilege.
           | 
           | I disagree with this approach, and vendors that lock such
           | changes down. If a user wants to replace every single app
           | icon with a PNG or SVG of their choosing, that should be
           | permissible at the OS-level. Users should _always_ have the
           | final say over their interface choices, and corporate or
           | software-maker changes regarding aesthetics /interfaces
           | should never override what the user has chosen for
           | themselves.
           | 
           | Right now there's strong overlap in interfaces and
           | experiences that make this difficult, if not impossible to
           | execute on. Separating the two again is critical for
           | computing to be accessible to all, as is maintaining a
           | consistent experience throughout interface changes.
        
           | jicea wrote:
           | GitHub official app icon on iOS is also configurable with ~40
           | variants.
        
         | crazygringo wrote:
         | > _Every single one of these icons should be available to
         | choose by the user._
         | 
         | They are. You can replace the icon of any app straight in
         | Finder, in the Get Info window. Copy the icon from somewhere
         | else, click the icon in Get Into to select it, and Cmd+V to
         | paste.
         | 
         | I mean, you'll need to get the original icon, but that's not
         | too much work. I don't think Apple themselves should be
         | shipping every high-resolution icon they've ever used for every
         | app. OS's are already large enough.
        
           | 1bpp wrote:
           | Wow, I had no idea you could do that
        
           | eviks wrote:
           | Will it survive an update/reinstall?
        
             | hoherd wrote:
             | No, unfortunately it doesn't. I've also looked for a way to
             | script this and came up empty handed. If somebody knows how
             | to programmatically set a custom icon for an app or
             | arbitrary file in macOS, please speak up.
        
           | svantana wrote:
           | I've attempted this for the brave browser, which has a
           | horrible icon in my opinion. It works but the original one
           | self-restores after some time, even without updating the app.
        
         | pornel wrote:
         | Apple was never keen on customization, and instead they wanted
         | to offer a good experience out of the box as a package (take it
         | or leave it).
         | 
         | The problem is that Apple has lost good taste and judgement.
         | And their App Store obsession turned "we've made it so simple
         | you don't need to customize it" into "you're not allowed to
         | touch our precious OS, you additional-service-revenue-dodging
         | bastards".
        
       | CharlesW wrote:
       | "I don't like the style of Apple's icons. It's like they're not
       | even trying!"
       | 
       | Meanwhile, at Adobe: https://www.adobe.com/products/catalog.html
        
       | stephen_g wrote:
       | My favourite is actually the one right in the middle, it's like
       | things improved and then started going downhill again
        
       | onion2k wrote:
       | The icons have moved from representing a writing implement as a
       | pen to an Apple Pencil. I doubt that's unintentional.
        
       | gnarlouse wrote:
       | If you work at Apple, I hope you see this.
        
         | yndoendo wrote:
         | The share holders are the users that big business now focus on,
         | no the actual end users any more. They care more about the
         | stock than the quality of product.
        
       | walthamstow wrote:
       | I like the middle ones but, come on, let's not pretend the ink
       | pot isn't a load of skeuomorphic nonsense.
        
         | yndoendo wrote:
         | I would say the more detailed ones highlighted the quality of
         | resolution and colors that Mac OS X had over Mac OS 9. It was
         | way to bring back customers that left Apple for Windows.
         | Microsoft had to update their OS icon standards to compete
         | again.
        
       | pibaker wrote:
       | There are many complaints about "modern" logos being illegible
       | and how it is impossible to guess the purpose of an app from the
       | logo and I do not understand it. There was _never_ a period of
       | time when you could just look at any logo and know what it is.
       | Just to name a few examples here
       | 
       | - Photoshop (used to be an eye, was briefly a feather, now just
       | the word mark PS)
       | 
       | - Foobar2000 (Alien???)
       | 
       | - WinAMP (lightning?)
       | 
       | - Google Chrome (I never figured out what it was supposed to be,
       | just a ball of colors?)
       | 
       | - Microsoft Word (what does W mean?)
       | 
       | - Microsoft PowerPoint (look at the office 2000 version of
       | PowerPoint, it has a pacman in it)
       | 
       | - VLC player (what does a traffic cone have to do with playing
       | video?)
       | 
       | I think if anything has changed now and then, it was not how
       | comprehensible logos became, but how cynical we ended up. We seem
       | to have developed a knee jerk reaction to find anything about
       | "modern tech" to hate on (on a forum owned by the company that
       | funded much of the modern tech nonetheless) and it had colored
       | our perception of how things really were in the past.
        
         | zapzupnz wrote:
         | > There was never a period of time when you could just look at
         | any logo and know what it is
         | 
         | None of your examples are for built-in applications. You have
         | to go out of your way to download those programs. You'd know
         | what the traffic cone means because you downloaded the program
         | with the traffic cone. You went out of your way to get it.
         | 
         | Let's go back to that era and look at some other built-in apps,
         | like Pages is (these days).
         | 
         | Notepad: a blue-covered notepad with some lined pages visible.
         | 
         | Wordpad: a fountain pen writing on some lined paper. Eventually
         | the pen disappeared but the paper remained.
         | 
         | Paint: a paint palette, then a bucket of art supplies, then a
         | glass cup with paintbrushes, then back to a palette but with a
         | brush.
         | 
         | Solitaire: a deck of cards.
         | 
         | Outlook Express: an envelope.
         | 
         | MSN Messenger: two people next to each other because they're
         | communicating with each other.
         | 
         | Windows Movie Maker: a film reel/strip.
         | 
         | Internet Explorer: a big 'e' (for Explorer) with a planet-like
         | ring around it, suggesting a planet that you could traverse.
         | (Okay, a bit abstract)
         | 
         | Over the Mac, there was:
         | 
         | SimpleText: a pencil writing on a sheet of paper. Later re-used
         | for TextEdit.
         | 
         | Sherlock: a detective's cap and magnifying glass, indicating
         | searching. The magnifying glass was later re-used for
         | Spotlight.
         | 
         | Disk First Aid: A floppy disk on the back of an ambulance.
         | 
         | Disk Utility: a doctor's stethoscope pressed against a hard
         | disk.
         | 
         | etc.
         | 
         | > it was not how comprehensible logos became, but how cynical
         | we ended up
         | 
         | Because, on macOS, none of the icons became any more
         | comprehensible than before. If anything, they got less
         | comprehensive even when the visual metaphor remained the same
         | because the representation is so poor. That's what made
         | everybody cynical.
        
         | ubercow13 wrote:
         | Those icons were incredibly visually distinct, despite being
         | meaningless. I still know exactly what they are for instantly,
         | in my peripheral vision, years after using many of them.
         | 
         | Modern icons are not only not comprehensible but not visually
         | distinct (Tahoe making everything the same shape, many apps
         | removing all colour from toolbar icons, various distinct if
         | anachronistic symbolic icons like Save being replaced with
         | slighly different orientations and arrangements of arrows and
         | rounded rectangles...).
         | 
         | This severely impacts the efficiency of user interaction,
         | especially after the first time you use something, at least for
         | me. It's not a knee jerk reaction, it's a reaction to actually
         | feeling it becoming harder to use my computer.
        
         | Ylpertnodi wrote:
         | > - VLC player (what does a traffic cone have to do with
         | playing video?)
         | 
         | Https://1000logos.net/vlc-logo
        
       | cstuder wrote:
       | Further essay on this topic:
       | https://daringfireball.net/2026/01/thoughts_and_observations...
        
       | gethly wrote:
       | New icons are clearly made for mobile apps and not desktop
       | programs. I think this trend started with iPad actually. And it
       | makes sense if your entire OS UI is unified, but that is not the
       | case on desktop computers, no matter the OS. So these new icons
       | look out of place. Either immediately or after some time, after
       | the novelty dissipates.
        
       | qwertox wrote:
       | I was thinking that the simpler the icons get, the easier it will
       | be for the company to replace the designers by AI, then I started
       | to guess the probability of it also being able to generate those
       | "more elaborate" ones from the right. Sounds like they're in
       | trouble. It will be so easy to automatically generate entire sets
       | of icons.
        
       | timeon wrote:
       | This could be also: "which item does not belong to the sequence?"
       | 
       | Answer would be: newest one. It feels uncanny.
       | 
       | It tries to be simplified abstraction. But it is not. There are
       | unnecessary details that are misleading. It does not abstract
       | from the true meaning. Instead it transforms previous
       | abstractions without understanding them.
        
       | PunchyHamster wrote:
       | It's weird trend, the more pixels we have the simpler and
       | shittier designs are. Now Apple isn't too horrible (yet) but
       | Google is downgrade after downgrade
        
         | nashashmi wrote:
         | This. I thought that as pixels went up, the designs would
         | become more intricate. Granted, gradients are some show of that
         | intricacy.
        
       | altern8 wrote:
       | The main problem with app icons these days IMO is that they have
       | to place them into identical rounded boxes.
       | 
       | They all look the same. When it was just the icon one was square,
       | one was round, etc. and it was easier to tell them apart.
       | 
       | There is also less room to work with, if 1/3 of it is padding for
       | the rounded box.
        
       | makerofthings wrote:
       | I like the older icons so much more. I'm not in so much of a rush
       | that I care about icons making it 2ms faster to differentiate and
       | click the right thing. I want some character and some love in my
       | GUI. I want different components clearly laid out, I want scroll
       | bars. Favourite GUI, Windows 95 and Snow Leopard.
       | 
       | I demand Whimsy.
        
         | morshu9001 wrote:
         | The old ones are easier to differentiate too
        
       | nashashmi wrote:
       | There is so much hate against these simple icons. But let's back
       | up a second. Do you remember in 2008 when more and more startups
       | were coming up and they didn't have the budget for really nice
       | detailed icons? Those startups were so cool and simple. They made
       | simple products. And users loved them.
       | 
       | They established a trend: make your product dumber and simpler.
       | Make it more accessible to these new little twerks from
       | elementary grammar school who don't understand too much. Right
       | now products are pretending to become simpler with a UI face. But
       | tomorrow you will see them actually become simpler in
       | functionality as well (like Markdown).
       | 
       | Google workspace is riding this wave. They make their products
       | for high schoolers. And now those same college going kids
       | struggle with complex MS Office products.
        
       | pshirshov wrote:
       | I've preferred to use Mac for years until they reworked the
       | settings.
       | 
       | After that I've migrated to NixOS desktop. Just had a feeling
       | that old Mac is dead and it's time to look for alternatives. But
       | I kept buying Mac laptops.
       | 
       | After Tahoe I've purchased a Framework laptop.
       | 
       | This visual mess of small icons, huge rounded corners with
       | varying radiuses, low contrast and blur is unbearable. Also a
       | nice touch: the default wallpaper for dark mode was dark in all
       | previous OS versions since Mojave. In Tahoe it depicts a sunny
       | day (Tahoe Day). It's like Apple finally lost all the common
       | sense.
        
       | QuadmasterXLII wrote:
       | From a usability perspective, icon attributes ranked by
       | importance: design consistency < contrast and ease of
       | distinguishing < design that communicates what the icon does
       | <<<<<< not changing after I memorize what the icon does
        
       | RicoElectrico wrote:
       | I personally prefer ones in the middle.
        
       | robin_reala wrote:
       | The worst output of Apple's iconography attempts recently has
       | been Pixelmator's revised icon. Compare and contrast the
       | original:
       | 
       | https://www.pixelmator.com/cdn-web-assets/app-icons/ico_pixe...
       | 
       | versus Apple's new Creator Studio version:
       | 
       | https://www.apple.com/v/pixelmator-pro/a/images/overview/wel...
       | 
       | I have basically no idea what it's meant to represent, apart from
       | a very vague indication of the concept of "layers".
        
         | jiehong wrote:
         | The new icon looks a bit like the shortcut app icon to me.
        
       | DetectDefect wrote:
       | "To use the Mastodon web application, please enable JavaScript.
       | Alternatively, try one of the native apps for Mastodon for your
       | platform."
       | 
       | Why do I need Javascript to look at some icons and (presumably)
       | text? The server can't render these for me?
        
       | unparagoned wrote:
       | I'm not sure which way they are going. I like the ones on the
       | left is that now or old?
        
       | quitit wrote:
       | The original inkpot Pages icon was beautiful, it looked great
       | when steve jobs had it large on screen at macworld 2005 stating
       | that Pages was "Word processing with an incredible sense of
       | style". At the time this made sense for the Pages icon.
       | 
       | However there are 3 things I notice about this discussion:
       | 
       | 1. Gorgeous detailed renderings aren't symbols, nor are they
       | necessarily good icons. Symbols are mentally quicker to
       | understand, and that makes them ideal as the foundation of an
       | icon, where their purpose is to communicate, not just be pretty.
       | The new icons do this better than the older icons. Secondly the
       | detailed illustrations aren't effective at small sizes, to use
       | the ink pot example: the pen is lost in the detail of the ink
       | pot, at typical viewing size it's a visually noisy design. I
       | recall a criticism at the time being that people didn't know what
       | they were looking at.
       | 
       | 2. People such as John Gruber who referenced this post don't have
       | the self-awareness to recognise that they are neither an expert
       | on the topic nor the target demographic. Watching Gruber riot
       | about unimportant minutae over the last few months has been an
       | interesting case study. At no point does he show a modicum of
       | charity whereby he tries to understand why the changes were made,
       | instead his response can be summarised as a whiney/bratty version
       | of "it's the children who are wrong".
       | 
       | 3. There is an amusing and unpredictable cross over between
       | people who think the ink pot is peak icon design, but have argued
       | in the past that the much more recent floppy disk is too old to
       | be used as a save icon.
        
       | stephenlf wrote:
       | I didn't learn much about icons in this thread, but I did learn
       | that iconographers are a feisty bunch
        
       | aristofun wrote:
       | One of many examples of how you can take anything too far and
       | make it worse
        
       | morshu9001 wrote:
       | Snow Leopard was right about everything
        
       | shatsky wrote:
       | Vibes of sunset of beautiful architecture. "It shouldn't be
       | beautiful it's just a tool it should be practical, if it steals
       | your attention [from some tiktok brainrot] to admire it it's not
       | good thing". Can't say I like most detailed icons most, but not
       | least detailed either.
        
       | m4r1k wrote:
       | I deeply miss Steve Jobs
        
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