[HN Gopher] Italy investigates Activision Blizzard for pushing i...
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       Italy investigates Activision Blizzard for pushing in-game
       purchases
        
       Author : 7777777phil
       Score  : 98 points
       Date   : 2026-01-17 13:44 UTC (9 hours ago)
        
 (HTM) web link (techcrunch.com)
 (TXT) w3m dump (techcrunch.com)
        
       | Hamuko wrote:
       | I hope if they decide on fines that they weigh it against the
       | finances of the entire Microsoft Corporation. Really let
       | Microsoft enjoy the synergy that these large-scale acquisitions
       | bring.
       | 
       | Has anyone other than Bobby Kotick and the other previous ABK
       | shareholders benefitted from the acquisition? Xbox hasn't gotten
       | any more successful as a brand, the consoles aren't selling, Game
       | Pass subscriptions only keep getting more expensive (which I'd
       | imagine leading to retention issues), they need to put more and
       | more games on rivaling platforms, they've shuttered studios
       | they've previously purchased, and these days I imagine they'd
       | rather use that cash on AI instead.
        
         | add-sub-mul-div wrote:
         | > I hope if they decide on fines that they weigh it against the
         | finances of the entire Microsoft Corporation.
         | 
         | For more serious offenses I agree that should be the norm, but
         | we're talking about mobile games being annoying. Even with the
         | "won't someone think of the children" angle it sounds
         | excessive. What have we really lost from mobile Call of Duty
         | not being better?
         | 
         | > Has anyone other than Bobby Kotick and the other previous ABK
         | shareholders benefitted from the acquisition?
         | 
         | Me, as a consumer. I haven't purchased a game in over five
         | years and I've played a ton on Game Pass. And the diversity of
         | games I've played is greater than before, there's many indie
         | games I wouldn't otherwise have tried. The catalog is high
         | quality and hasn't descended into garbage like Netflix over the
         | years. It's been too good a value to feel possible and however
         | long they want to keep it up, that's great.
        
         | techpression wrote:
         | I expect Xbox is nothing but a subscription service in five
         | years, no studios and no consoles. The acquisition feels like
         | someone was bored and wanted to spend some money, once they had
         | it they immediately lost interest and now it's all just fading
         | into obscurity.
        
       | b65e8bee43c2ed0 wrote:
       | >The authority is also looking into the games' parental control
       | features, as the default settings lets minors make in-game
       | purchases, play for long periods without restraints, and allow
       | them to chat with others in-game.
       | 
       | is this satire?
        
         | mslate wrote:
         | Not sure if you have children, but this is exactly what a
         | healthy government regulatory framework looks like.
        
           | JasonADrury wrote:
           | What does healthy parenting look like then?
        
             | mslate wrote:
             | When did "healthy parenting" become a full-time
             | cybersecurity job with no training, adversaries backed by
             | infinite capital, teams of PhDs optimizing for addiction,
             | and sexual predators from around the globe dialoguing with
             | your child through any glass surface your child can get
             | their hands on?
        
           | jimbob45 wrote:
           | Cherry picking the foreign company with the deepest pockets
           | for "crimes" every game developer commits these days?
           | 
           | Surely, HN of all places recognizes that the EU fines Meta/MS
           | any time they have a shortfall in their budget.
        
             | mslate wrote:
             | Should Apple/Google be liable as platform?
             | 
             | I'm trying to imagine how you envision regulation without
             | going after the biggest individual apps that enable child
             | financial fraud & sexual grooming.
        
             | amlib wrote:
             | Considering how much big tech gets for defrauding their
             | customers, even if the EU is only applying fines in bad
             | faith (which they aren't) it is only a drop in the bucket
             | in comparison...
        
             | BigTTYGothGF wrote:
             | > Surely, HN of all places recognizes that the EU fines
             | Meta/MS any time they have a shortfall in their budget
             | 
             | Am I supposed to be upset at this?
        
             | Hamuko wrote:
             | Can you show me the graph that shows the relationship
             | between "EU budget shortfalls" and "Meta/MS fines".
        
             | throw20251220 wrote:
             | Hey, Donald! Just don't send tanks. It's okay with tariffs
             | but tanks are a no no.
        
           | jajuuka wrote:
           | This is a toxic government regulatory framework. Treating all
           | consumers as suspect children first and foremost not only
           | makes the experience worse but it defeats the purpose it was
           | created for. I shouldn't need to submit my ID every time I
           | want to watch a rated R movie on Netflix or cable. I
           | shouldn't need to scan and submit my face to view a wikipedia
           | article about anatomy. This is the end goal of such
           | suspicious treatment.
           | 
           | The tools currently exist to "protect" children in game.
           | Abdicating your responsibility as a parent is not a problem
           | for the state to solve.
        
             | xgbi wrote:
             | What are you talking about ?
             | 
             | It says that the parental settings (when enabled!) are just
             | letting children do whatever they want by default:
             | 
             | - buying overpriced objects - chat without any restriction
             | online - play without interruption for long time
             | 
             | I think the first one is probably the most poignant: piping
             | children into disguised gambling addiction by default seems
             | like a major fault. Borderline illegal, if you ask me.
             | 
             | It looks a lot like a phony feature "let's add a parental
             | control, it will make people feel like we're trustworthy
             | and bring back more revenue. And please don't disable
             | ingame purchases by default, this is our cash cow".
        
         | ddtaylor wrote:
         | No, those are regulations that exist in other countries to keep
         | kids from being gambling zombies. Many countries are adopting
         | limits and controls for minors. South Korea was one of the
         | first as professional gaming requires a license.
        
       | ungreased0675 wrote:
       | I wish the Italian regulators wild success beyond their
       | imagination.
        
       | mattmaroon wrote:
       | Now they just need a cartoon camel.
        
       | NorwegianDude wrote:
       | As a game developer myself, I think young kids should not be able
       | to make purchases on their own.
       | 
       | But some of the ideas on what needs to be done is just silly.
       | 
       | Here is some of the ideas the Norwegian Consumer Council
       | suggested: - All things in games should be shown in real money
       | value, not in game currency that you have to but for real money,
       | and the price should reflect the most expensive way to get the
       | currency. - All transactions in games should have the same rights
       | as in real life(if you buy an item in game, you could use your
       | right of withdrawal). - Users should be able to choose how much
       | the want to buy of premium currency/spend.
       | 
       | While it might have good intentions, they have serious issues. I
       | sell bundles of in game currency. I don't allow users to select
       | just how much they want to buy. I don't do this as part of an
       | evil plan, but because it makes sense. Bigger purchases give
       | more, because the percentage lost to fees are lower. Tiny amount
       | can not be bought, as it would not make sense considering the per
       | transaction cost.
       | 
       | I don't price things in real currencies, cause after the purchase
       | is made, it's not real money, and if it were, I'd be a financial
       | institution and break the rules of all major card networks. It
       | also would cause issues when it comes to inflation adjustment. If
       | an user buys 100 "coins", they can buy something for 100 coins.
       | If I adjust for inflation then I adjust the price of coins, not
       | how many coins are needed to buy something in game. That would
       | not work with real money.
       | 
       | Regulation is welcome, but don't do something dumb. Let most
       | thing be as they are, but put strict rules in place on kids
       | making purchases, that way a grown up who hopefully understands
       | money can approve or deny the purchase.
        
         | tokai wrote:
         | I don't know from your gripes it sounds like it is the right
         | approach to rein in the lawless world of in-game purchases.
        
         | HWR_14 wrote:
         | > Bigger purchases give more, because the percentage lost to
         | fees are lower.
         | 
         | So you sell $100 of in game currency for $85. It's all the same
         | except 1 coin equals one cent when you buy it in the smallest
         | bundle.
         | 
         | > I'd be a financial institution and break the rules of all
         | major card networks.
         | 
         | It's measured in dollars but it is a gift card. It's not that
         | serious.
        
         | swiftcoder wrote:
         | > I sell bundles of in game currency. I don't allow users to
         | select just how much they want to buy. I don't do this as part
         | of an evil plan
         | 
         | So if I look at your in-game purchases, I'm going to find that
         | they aren't all priced to make the user buy the next-larger
         | increment of currency... right?
        
         | autoexec wrote:
         | > As a game developer myself, I think young kids should not be
         | able to make purchases on their own.
         | 
         | As a gamer, I don't think they should ever feel the need to
         | purchase anything with real world money in a video game, even
         | with a parent. Purchasing the game should be the last time a
         | parent ever has to worry about spending actual money on it.
        
         | fainpul wrote:
         | In game purchases are a dumb thing in itself and need to go
         | away. You can sell add-ons for your game as additional
         | packages, like DLC. Users go to the store (e.g. Steam) and buy
         | an add-on to the game. It's priced like a normal article and
         | you can offer discounts if you want.
         | 
         | If you offer something that cannot be handled like that and
         | absolutely has to be "in game", it's probably because you're
         | trying to extort the players by frustrating them or try to
         | exploit psychological weaknesses to make users pay more than
         | they want to and you should stop that.
        
         | viraptor wrote:
         | > Bigger purchases give more, because the percentage lost to
         | fees are lower. Tiny amount can not be bought, as it would not
         | make sense considering the per transaction cost.
         | 
         | This is a solved issue in basically any real life commerce.
         | (Depends on the country if it's enforced) You say what your
         | transaction fee is and add it on top. Then people can decide
         | for themselves.
        
       | constantcrying wrote:
       | I personally _hate_ micro transactions and avoid games like
       | these, especially mobile games, like the plague.
       | 
       | But we have to be honest here, these micro transactions are what
       | consumers _want_. There is a reason that gatcha games (and paid
       | mechanics of those games are implemented in the games mentioned
       | in the article) are so successful and so popular. Consumers of
       | mobile games, unlike consumers of PC games, enjoy these
       | mechanics, gatcha games are going so far, that the core system of
       | the game is not the gameplay (which is often disregarded as an
       | automated activity), but rather the gatch mechanics.
       | 
       | Yes, these systems are stupid and insane. But they are giving
       | consumers exactly what they want.
        
         | tokai wrote:
         | Consumers also want opioids and toxic childrens toys, among
         | other harmful things.
        
           | constantcrying wrote:
           | An opioid addiction is no where close to dropping a hundred
           | Euros a month on video games. I doubt that many people on
           | here actually would want to ban adults from spending "too
           | much" money on video games. And my comment is in response to
           | the general sentiment that this represents some kind of
           | "anti-consumer" behavior, when there is a large organic
           | market for this and consumer actively want these features.
           | 
           | Personally I am very paternalistic and would support a total
           | ban on these mechanics, together with legal limits of how
           | much money people are allowed to spend on activities like
           | these. Of course making any of these activities available to
           | kids, should be banned as well. This is obviously an
           | extremely unpopular position, since, as I said, consumers
           | really enjoy these mechanics.
        
             | swiftcoder wrote:
             | > I doubt that many people on here actually would want to
             | ban adults from spending "too much" money on video games
             | 
             | The problem is not "spending too much" on videos games.
             | It's the reward structure designed to incentivise one to
             | spend unbounded amounts - just like a casino.
             | 
             | And just like a casino, I don't know that making them fully
             | illegal is the correct way to go. But we surely shouldn't
             | let kids in the casino, or let casinos advertise to kids,
             | etc.
        
               | constantcrying wrote:
               | >The problem is not "spending too much" on videos games.
               | It's the reward structure designed to incentivise one to
               | spend unbounded amounts - just like a casino.
               | 
               | I do not think you understand how these games work or how
               | they incentivize spending. Lootboxes and gachas work very
               | different to a Casino and equating their reward structure
               | just makes no sense at all. Psychologically they work in
               | very different ways.
               | 
               | I hate to be defending lootboxes and gachas, but the
               | psychology behind those is very different to how a Casino
               | works. Gambling addicts are at an especially high risk of
               | suicide, because they expect some amount of returns on
               | their gambling activity, if those returns fail to
               | materialize the player can be in immense debt. This just
               | can not happen with a gacha, where you know upfront that
               | every euro you spend is a 100% loss. Again, this should
               | not be a defense of lootboxes, but we have to be honest
               | about these mechanics.
               | 
               | And the psychological mechanisms are also different,
               | gachas and lootboxes appeal very much to a collector
               | mindset, where people play _until_ they get a certain
               | rare digital good, but playing after that would be
               | pointless. This is a different mechanism to gambling in a
               | casino.
               | 
               | >And just like a casino, I don't know that making them
               | fully illegal is the correct way to go.
               | 
               | I see no reason why either should be legal, to be honest.
               | We exclude kids from casinos, because their ability to
               | make informed decisions is limited, but the same is true
               | for a gambling addict. Letting people just ruin their
               | lives for whatever reason seems a pretty insane policy.
        
               | swiftcoder wrote:
               | > Letting people just ruin their lives for whatever
               | reason seems a pretty insane policy
               | 
               | We also have state-run lotteries, which are effectively a
               | form of regressive taxation. Aligning regulations with
               | well-being is an ongoing project
        
               | constantcrying wrote:
               | To be honst I think state run lotteries are a pretty good
               | idea, if they would replace other forms of gambling,
               | which apparently is becoming less and less true,
               | especially with the rise of the completely under
               | regulated prediction markets.
               | 
               | Regarding the subject at hand, I think a very obvious and
               | necessary first step is banning children from
               | participation. Obviously this is easily circumventable,
               | but at will at least be some form of harm reduction.
               | 
               | I think another possibility as a first step is a forced
               | limit on how much an account is allowed to spend in a
               | given time, e.g. the company is only allowed to add
               | digital goods not exceeding X euros to the owners
               | account, together with restrictions on how these items
               | are traded, this will make whaling impossible, which is
               | apparently the most important demographic for developers.
               | [ https://www.youtube.com/watch?v=xNjI03CGkb4 ]
        
             | behringer wrote:
             | Yes it is, and we're not talking about a hundred euros.
             | Some people waste their entire paychecks.
        
         | Loughla wrote:
         | Can we agree to stop calling it anything but gambling? Because
         | it's just gambling.
         | 
         | Also, the fact that it's called gotcha (got ya) has always had
         | the hair up on the back of my neck.
        
           | Hamuko wrote:
           | It's not named "gatcha" or "gotcha". It's "gacha", derived
           | from gachiyapon.
        
           | tokai wrote:
           | Like having your bookie in your contacts as 'the scammer'.
        
           | constantcrying wrote:
           | >Can we agree to stop calling it anything but gambling?
           | Because it's just gambling.
           | 
           | No. It is not just "gambling" it is a very specific form of
           | gambling, which is unlike most other forms of gambling. E.g.
           | for most other gambling activities, the expectation is that
           | the reward is monetary (see e.g. sports betting, roulette).
           | 
           | This should be clearly demarcated from micro transactions,
           | where a predetermined reward is offered for a fixed amount of
           | money. Lootboxes, where a digital reward (which may or may
           | not be resellable) is given and gatcha mechanics, which are a
           | very specific genre of gambling for digital rewards.
           | 
           | I see no reason why all of these should be treated the same.
           | 
           | >Also, the fact that it's called gotcha (got ya) has always
           | had the hair up on the back of my neck.
           | 
           | Pure coincidence. The name comes from:
           | https://en.wikipedia.org/wiki/Gashapon
        
       | wang_li wrote:
       | Europe seems to have adopted the practice of looting American
       | companies.
        
       | PlanksVariable wrote:
       | Italian regulators have quite a racket going. Who do they think
       | they are, the Mafia?
        
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