[HN Gopher] A Brief Introduction to the Basics of Game Theory
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       A Brief Introduction to the Basics of Game Theory
        
       Author : 7777777phil
       Score  : 70 points
       Date   : 2026-01-12 07:53 UTC (2 days ago)
        
 (HTM) web link (papers.ssrn.com)
 (TXT) w3m dump (papers.ssrn.com)
        
       | bob1029 wrote:
       | I think a basic overview of game theory should also discuss
       | Pareto optimality to some extent. You can have 100% of
       | participants operating in a locally-ideal way while still
       | creating problems in aggregate.
        
         | SaltyBackendGuy wrote:
         | Tragedy of the commons / bounded rationality for example.
         | 
         | https://en.wikipedia.org/wiki/Tragedy_of_the_commons
        
           | nosuchthing wrote:
           | The Tragedy of the Commons has long been discredited by the
           | noble winning game theorist Elinor Ostrom and her research of
           | numerous case studies on the commons, and how people
           | coordinate for collective resilence and prosperity (through
           | rules and by auditing and retaliating against abusers and
           | selfish exploiters)
           | 
           | The infamous "tragedy of the commons" rational resource
           | optimization game is often cited as justification for
           | machiavellian exploitation, but humans being social creatures
           | are subject to reputations, and have sophisticated methods of
           | communication, cooperation, reputation, trust,
           | accountability, auditing, and retaliation capabilities. [1]
           | [2]
           | 
           | Elinor Ostrom's "Rules, games, and common-pool resources" and
           | Robert Axelrod's work "The Evolution of Cooperation" both
           | explain game theory in the context of human scale realities.
           | Of particular interest to the hacker community would be
           | Ostrom's Common Pool Resource principles, which are totally
           | applicable to the way we form communities anywhere.
           | Decenteralized or in any form.
           | 
           | At the core of game theory and human civilization is
           | communication and trust. The abuse of mass media to
           | manipulate populations knows the power of communication and
           | cultural narratives, and we're in a new enclosure [3] [4] of
           | the commons and as media communication networks are being
           | used to exploit through "hypernormalization" and
           | "accelerationism" [5][6][7][8]
           | 
           | For a better applicable human scale game theory primer, check
           | out Bruce Schneier's (yes, the same legendary cryptographer
           | Bruce), "Liars and Outliers"
           | 
           | [1] https://ncase.me/trust/
           | 
           | [2] https://en.wikipedia.org/wiki/Elinor_Ostrom#Design_princi
           | ple...
           | 
           | [3] https://en.wikipedia.org/wiki/Enclosure
           | 
           | [4] https://en.wikipedia.org/wiki/The_Dawn_of_Everything
           | 
           | [5] on Cybernetics and the 20th century "All Watched Over by
           | Machines of Loving Grace" by Adam Curtis
           | https://thoughtmaybe.com/all-watched-over-by-machines-of-
           | lov...
           | 
           | [6] on propaganda and 20th century culture "The Century of
           | the Self" by Adam Curtis https://thoughtmaybe.com/the-
           | century-of-the-self/
           | 
           | [7] on the hyperreal news and the use of crisis to manipulate
           | populations and normalize a polycrisis - "Hypernormalization"
           | by Adam Curtis https://thoughtmaybe.com/hypernormalisation/
           | 
           | [8] https://en.wikipedia.org/wiki/Accelerationism
        
             | TacticalCoder wrote:
             | > At the core of game theory and human civilization is
             | communication and trust.
             | 
             | No and no. Game theory is game theory. When Nash says: _"
             | Optimal move for non-cooperative participants"_ there is no
             | communication and no trust. And it is still game theory.
             | The Wikipedia page on the Nash equilibrium mentions game
             | theory 42 times.
             | 
             | I'm not saying what you're mentioning ain't _also_ game
             | theory.
             | 
             | But you're putting an ideological/political motive to
             | freaking maths to then reframe what "game theory" means in
             | your own view of the world.
             | 
             | As a side note I'll point that humans do play games: from
             | toddler to grown up adults. Game theory also applies to
             | something called "games": be it poker or chess or Go or
             | whatever.
             | 
             | Not everything has to be seen through the lens of
             | exploitation / evil capitalism / gentle communism
             | (collective resilience) / etc.
        
         | perfect-blue wrote:
         | Pareto efficiency is a welfare economics concept. In game
         | theory, the closest you can get to that is a Nash equilibrium.
        
           | emil-lp wrote:
           | Pareto optimal is definitely a core concept in game theory.
           | It says that no other vector beats it in every dimension (or
           | at least as good in all but one, and better in at least one).
        
             | rented_mule wrote:
             | I wish more business / product people understood this
             | concept. When a product has been refined enough to approach
             | Pareto optimality (at least on the dimensions the product
             | is easily measured), it's all too common for people to
             | chase improvements to one metric at a time, and when that
             | runs out, switch to another metric. This results in going
             | in circles (make metric A go up-up-up, forcing metric B
             | down-down-down, then make B go up-up-up while forcing A to
             | go down-down-down - it's worse than this because multiple
             | dimensions go up/down together, making it harder to spot).
             | Sometimes these cycles are over a period of quarters or
             | years, making it even harder to spot because cycles are
             | slower than employee attrition.
             | 
             | This is not independent of Goodhart's Law[1]. I've seen
             | entire product orgs, on a very mature product (i.e.,
             | nearing the Pareto frontier for the metrics that are
             | tracked), assign one metric per PM and tie PM comp to their
             | individual metric improving. Then PMs wheel and deal away
             | good features because "don't ship your thing that hurts my
             | metric and I won't ship my thing that hurts yours" - and
             | that's completely rational given the incentives. Of course
             | the best wheelers-and-dealers get the money/promotions. So
             | the games escalate ("you didn't deal last time, so it's
             | going to cost you more this time"). Eventually negative
             | politics explode and it's all just a reality TV show.
             | Meanwhile engineers who don't have an inside view of what's
             | going on are left wondering why PMs appear to be acting
             | insane with ship/no-ship decisions.
             | 
             | If more people understood Pareto optimality and Goodhart's
             | Law, even at a surface level, I think being "data driven"
             | would be a much better thing.
             | 
             | [1] Goodhart's Law: when a measure becomes a target, it
             | ceases to be a good measure
        
               | nosuchthing wrote:
               | Cybernetics has devolved into KPI metrics with
               | accelerationism as a treat.
               | 
               | Apparently documents from Google's antitrust case
               | revealed the search algorithm was adjusted to give worse
               | results in order to force the KPI for AdSense to drive
               | quarterly earnings reports.
               | 
               | > "I care more about revenue that the average person but
               | think we can all agree that for all of our teams trying
               | to live in high cost areas another $[redacted] in stock
               | price loss will not be great for morale, not to mention
               | the huge impact on our sales team.
               | 
               | > "I don't want the message to be 'we're doing this thing
               | because the Ads team needs revenue.' That's a very
               | negative message.
               | 
               | > But my question to you is - based on above - what do we
               | think is the best decision for Google overall?
               | 
               | > ...Are there other ranking tweaks we can push out
               | quickly?" - Dischler
               | 
               | Anil Sabharwal, the Chrome executive: > "1...we were able
               | to get launch approval to rollout two changes (entity
               | suggest and tail suggest) that increase queries by
               | [redacted]% and [redacted]% respectively.
               | 
               | > 2. We are going to immediately start experiments to
               | improve search ranking in the omnibox (more search
               | results and nudging search to the top)."
               | 
               | [1] https://www.searchenginejournal.com/google-execs-
               | scheme-to-i...
        
       | Nifty3929 wrote:
       | Why Flip a Coin is a really great book about game theory. Easy to
       | read, very little assumed knowledge, and lots of very interesting
       | and counterintuitive examples and situations. Also, despite the
       | introductory nature - still gets into the math in a rigorous way.
        
         | saaaaaam wrote:
         | Thanks for the recommendation!
        
           | 7777777phil wrote:
           | I second that!
        
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