[HN Gopher] Games Workshop bans staff from using AI
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       Games Workshop bans staff from using AI
        
       Author : jsheard
       Score  : 178 points
       Date   : 2026-01-13 20:45 UTC (2 hours ago)
        
 (HTM) web link (www.ign.com)
 (TXT) w3m dump (www.ign.com)
        
       | hwers wrote:
       | I was in management i probably also wouldn't like my designers to
       | use AI. I pay them good money to draw original pieces and
       | everyone can tell and it looks generic when AI is used. I'd want
       | my moneys worth
        
         | crooked-v wrote:
         | Well, you can definitely make AI art much less obvious with the
         | right tweaking (directly running models, blending different
         | sub-models, etc). The bigger issues from a professional
         | perspective are liability concerns and then, even if you have
         | guaranteed licensed sources, the impossibility of controlling
         | fine details. For a company like GW it's kind of pointless if
         | it can't reflect all the decades worth of odds and ends they've
         | built both the game and the surrounding franchise around.
        
         | nomel wrote:
         | alternatively, you can use AI as a starting point. All design
         | is _iterative_.
        
           | hollowturtle wrote:
           | Sure and limit yourself at the starting point, people
           | underestimate how much limiting these tools are, they're
           | trained a on a fixed set can only reproduce noise from here
           | and there
        
             | astrange wrote:
             | > they're trained a on a fixed set can only reproduce noise
             | from here and there
             | 
             | This anti-AI argument doesn't make sense, it's like saying
             | it's impossible to reinvent multiplication based on reading
             | a times table. You can create new things via generalization
             | or in-context learning (references).
             | 
             | In practice many image generation models aren't that
             | powerful, but Gemini's is.
             | 
             | If someone created one that output multi-layer images/PSDs,
             | which is certainly doable, it could be much more usable.
        
               | yndoendo wrote:
               | If image generation is anything like code generation then
               | AI is not good at copying layout / art style of the coder
               | / artist.
               | 
               | Using Visual Studio, all the AI code generation is
               | applying Microsoft's syntax style and not my syntax
               | style. The return code line might be true but the layout
               | / art / syntax is completely off. This with a solution
               | that has a little less than one million lines of code, at
               | the moment, which AI can work off of.
               | 
               | Art is not constant. The artist has a flow and may have
               | an idea but the art will change form with each stroke
               | with even removing strokes that are not fitting. I see as
               | AI generated content lacks emotion from the artist.
        
               | cthalupa wrote:
               | Image generation is nothing like AI code generation in
               | this regard. Copying artist style is one of the things
               | that is explicitly quite easy to do for open-weight
               | models. Go to civitai and there are a million LORAs
               | trained specifically on recreating artist style. Earlier
               | on in the Stable Diffusion days it even got fairly
               | meanspirited - someone would make a lora for an artist
               | (or there would be enough in the training data for the
               | base model to not need it) and an artist would complain
               | about people using it to copy their style, and then there
               | would be an influx of people making more and better LORAs
               | for that artist. Sam Yang put out what was initially a
               | relatively tame tweet complaining about it, and people
               | instantly started trying to train them just to replicate
               | his style even more closely.
        
               | astrange wrote:
               | Note, the original artist whose style Stable Diffusion
               | was supposedly copying (Greg someone, a "concept art
               | matte painting" artist) was in fact never in the training
               | data.
               | 
               | Style is in the eye of the beholder and it seems that the
               | text encoder just interpreted his name closely enough for
               | it to seemingly work.
        
               | cthalupa wrote:
               | Greg Rutkowski
               | 
               | Early stable diffusion prompting was a lot of cargo cult
               | copy pasting random crap in as part of every prompt.
        
             | furyofantares wrote:
             | I've seen plenty of artists start by painting over an image
             | they got from google image search, and end with something
             | incredible.
             | 
             | And it's not that limiting. You aren't stuck with anything
             | you start with. You can keep painting.
        
           | layer8 wrote:
           | And then you decide that the "starting point" is good enough
           | because the deadline is looming.
        
           | kryptiskt wrote:
           | But why? It's not all that much harder to do original work
           | than redrawing the output of an AI.
        
             | nomel wrote:
             | I'm not an artist, so I won't comment on the "ease", but if
             | it were true, then why would a ban would be required?
             | 
             | Regardless, you should check out the AI features in the
             | adobe products [1]. Generative removal, fill, etc [2].
             | 
             | AI, in modern tools, is not just "draw the scene so I can
             | trace it".
             | 
             | [1] https://www.adobe.com/ai/overview/features.html
        
           | Hamuko wrote:
           | If that Disney Star Wars creature AIslop video was any
           | indication, that starting point is pretty fucking bad.
           | 
           | https://youtu.be/E3Yo7PULlPs?t=668
        
             | nomel wrote:
             | For an artist, the starting point is blank page, followed
             | by a blur of erased initial sketches/strokes. And, sources
             | of inspiration are still a useful thing.
        
           | ToucanLoucan wrote:
           | Has it occurred to you if this tooling was good, _you wouldn
           | 't need to encourage creatives so hard to use it?_
        
         | TitaRusell wrote:
         | Not to mention that it could be a legal minefield if your
         | designer uses AI.
        
           | layer8 wrote:
           | Some providers offer indemnification:
           | https://openai.com/policies/services-
           | agreement/#:~:text=13.%...
           | 
           | The other problem is that AI-generated material does itself
           | not enjoy copyright protection.
        
       | lovich wrote:
       | I'm surprised they didn't take the opportunity to lean into their
       | existing properties which in universe treat AI as an
       | abomination(the in universe phrase AI stands for "abominable
       | intelligence")
       | 
       | Seems like a missed bit of PR for their community
        
         | miiiiiike wrote:
         | Yeah they used to have quarterly reports where they talked
         | about their plans for world domination.
        
       | steele wrote:
       | Lore accurate
        
         | aleksiy123 wrote:
         | Only the tech priests know the right incantations and rituals
         | to commune with the holy machine spirit.
        
           | pluralmonad wrote:
           | It always amuses me to think of technologists as the modern
           | day Egyptian priests/magicians. To the uninitiated, what we
           | do is probably just as opaque and mysterious. Plus we have
           | our own fair share of charlatans.
        
         | hacker_homie wrote:
         | For who, Roboute Guilliman be using the Cawl Inferior like
         | chatGPT.
        
         | DonHopkins wrote:
         | I trust Data more than Lore.
        
       | sleepybrett wrote:
       | Their finance guys will use it to determine how to price three
       | sprues of abs plastic for the most they possibly can though!
        
       | crooked-v wrote:
       | GW has put an immense amount of effort over time into reworking
       | all their previously more generic marketing and lore elements
       | into being more distinctly copyrightable and trademarkable.
       | They're not going to let possible future lawsuits over LLM
       | training data and the like screw that up.
        
         | lifeisstillgood wrote:
         | And that's probably the OpenAI killer. If any of my work
         | product from now to 2030 could legitimately be entangled in any
         | of the millions of coming copyright claims, I am in a world of
         | hurt.
         | 
         | This fast run to use LLMs in everything can be undone by one
         | court decision - and the sensible thing is to isolate as much
         | as you can.
         | 
         | Really interesting insight
        
           | doctorpangloss wrote:
           | > If any of my work product from now to 2030 could
           | legitimately be entangled in any of the millions of coming
           | copyright claims, I am in a world of hurt.
           | 
           | right... there has been ample code and visual art around to
           | copy for decades, and people have, and they get away with it,
           | and nothing bad happens, and where are the "millions of
           | coming copyright claims" now?
           | 
           | i don't think what you are talking about has anything to do
           | with killing openai, there's no one court decision that has
           | to do with any of this stuff.
        
             | michaelt wrote:
             | _> there has been ample code and visual art around to copy
             | for decades, and people have, and they get away with it,
             | and nothing bad happens_
             | 
             | Some genres of music make heavy use of 'samples' - tiny
             | snippets of other recordings, often sub-5-seconds. Always a
             | tiny fraction of the original piece, always chopped up,
             | distorted and rearranged.
             | 
             | And yet sampling isn't fair use - the artists have to
             | license every single sample individually. People who
             | release successful records with unlicensed samples can get
             | sued, and end up having to pay out for the samples that
             | contributed to their successful record.
             | 
             | On the other hand, if an artist likes a drum break but
             | instead of sampling it they pay another drummer to re-
             | create it as closely as possible - that's 100% legal, no
             | more copyright issue.
             | 
             | Hypothetically, one could imagine a world where the same
             | logic applies to generative AI - that art generated by an
             | AI trained on Studio Ghibli art is a derivative work the
             | same way a song with unlicensed drum samples is.
             | 
             | I think it's extremely unlikely the US will go in that
             | direction, simply because the likes of nvidia have so much
             | money. But I can see why a cautious organisation might want
             | to wait and see.
        
           | orwin wrote:
           | Also I don't think it will be easy to defend a copyright on
           | AI-generated images, especially if your IP is 'lot of
           | humanoid soldiers in power armor' and not specific
           | characters.
        
           | nl wrote:
           | OpenAI indemnifies customers against copyright claims: https:
           | //www.lexology.com/library/detail.aspx?g=671fdd7f-3cef...
        
             | madhadron wrote:
             | Indemnification only means something if the indemnifying
             | party exists and is solvent. If copyright claims on
             | training data got traction, it would be neither, so it
             | doesn't matter if they provide this or not. They probably
             | won't exist as a solvent entity in a couple years anyway,
             | so even the question of whether the indemnification means
             | anything will go away.
        
       | armchairhacker wrote:
       | WFH vs in-office, AI mandatory vs AI forbidden: ideally I want my
       | boss to let me work however I want, and ideally+realistically
       | however makes me most productive.
       | 
       | > in Its Content or Designs
       | 
       | Personally: I'm a developer, so my situation is different. But
       | right now I use AI code completion and Claude Code. I think I'd
       | be fine without Claude Code, since it hasn't "clicked" for me
       | yet; I think it's motivating, particularly for new features and
       | boilerplate, but often (even with the boilerplate) must rewrite a
       | lot of what it generates. Code completion would be harder, but
       | maybe if the work was interesting and non-boilerplate enough I'd
       | manage.
       | 
       | I've heard Claude Code has improved a lot very recently, so I
       | would feel left behind without it completely, except I can use it
       | in my spare time on personal projects. But if it keeps improving
       | and/or ends up "clicking", then I may feel like I'm spinning my
       | wheels at work.
        
         | tamimio wrote:
         | Correct, all of these is about shifting the power dynamics into
         | the middle managers rather than the engineers, who are already
         | trusted to design and develop the system. It's as if always
         | there should be some gate keeping and wrangling work in place
         | so these managers feel they are not useless in the overall
         | process. Just design a process that ensures the outcome is of
         | xyz quality and never check how and where it was done, but
         | human nature to control is always there.
        
       | aardvark179 wrote:
       | I believe the lore appropriate term is Abominable Intelligences.
        
         | hibikir wrote:
         | If they want to be lore accurate, then they should also ise
         | them constantly, just in the down low. There is a C'tan in
         | their version of Mars after all
        
       | miiiiiike wrote:
       | Don't underestimate how anti-AI the tabletop community is. This
       | could have been entitled: "Games Workshop elects not to
       | experience multi-year headache. Will use AI when profitable."
       | 
       | I don't do much with crypto/NFTs/AI, because I don't find any of
       | it useful yet. But I get so much "with us or against us" heat for
       | not being zealously against the the idea of them. It was NFTs,
       | NFTs, NFTs at the table for months until it became AI, AI, AI. My
       | preference is to talk about something else while playing board
       | games.
       | 
       | One thing I've found when talking to non-technical board gamers
       | about AI is that while they're 100% against using AI to generate
       | art or game design, when you ask them about using AI tools to
       | build software or websites the response is almost always
       | something like "Programmers are expensive, I can't afford that.
       | If I can use AI to cut programmers out of the process I'm going
       | to do it."
       | 
       | A minority are conflicted about this position.
       | 
       | When I talk to technical people at game nights we almost never
       | talk about tech. The one time our programmers all played
       | RoboRally the night kind of died because it felt too close to
       | work for a Saturday night.
       | 
       | If GW was going to use AI they would probably start with sprue
       | layouts. Maybe the AI could number the bits in sane way? I would
       | be for that.
        
         | ronsor wrote:
         | This basically reflects my observations.
         | 
         | > Games Workshop elects not to experience multi-year headache.
         | Will use AI when profitable.
         | 
         | Indeed, companies will always start using something if it makes
         | financial sense for them.
         | 
         | > One thing I've found when talking to non-technical board
         | gamers about AI is that while they 100% against using AI to
         | generate art or game design, when you ask them about using AI
         | tools to build software or websites the response is almost
         | always something like "Programmers are expensive, I can't
         | afford that. If I can use AI to cut programmers out of the
         | process I'm going to do it."
         | 
         | This is because they don't view programming as a "creative"
         | form of labor. I think this is an incorrect view, but this
         | knowledge is at least useful in weighting their opinions.
         | 
         | The most interesting observation is that regardless of how
         | "anti-AI" most people seem to be, it isn't that deep of an
         | opinion. Their stated preference is they don't want any AI
         | anywhere, but their revealed preference is they'll continue to
         | spend money as long as the product is good. Most products
         | produced with AI, however, are still crap.
        
           | StrLght wrote:
           | > Indeed, companies will always start using something if it
           | makes financial sense for them.
           | 
           | I agree that this is often the case. I still see Games
           | Workshop as an exception. They could have moved plastic
           | production to a cheaper region (e.g. China), but they haven't
           | done so. Financials are obviously important to them, but
           | they're being very careful and thoughtful about their
           | actions. This AI ban is just another showcase of that.
        
             | miiiiiike wrote:
             | The UK production is mostly about speed (turnaround from 3d
             | prototype, to mold, to finished sprue, and 'Eavy Metal
             | painted promo images) and quality control for the models.
             | All of their paper and hard plastic products (books, dice,
             | etc) are produced in China.
        
           | doctorpangloss wrote:
           | > The most interesting observation is that regardless of how
           | "anti-AI" most people seem to be, it isn't that deep of an
           | opinion. ... Most products produced with AI, however, are
           | still crap.
           | 
           | how can you go and generalize about these people, calling
           | them idiots (that's what "deep of an opinion" means, even if
           | you don't say that), and then breathlessly engage in the
           | exact same rhetoric?
        
             | wduquette wrote:
             | I took him to mean "deep" in the sense of "strongly felt",
             | not as a comment on how sensible or well-informed the
             | opinion is.
        
               | ronsor wrote:
               | This is the right interpretation
        
           | miiiiiike wrote:
           | That's the thing. One day everyone is going to just stop
           | caring about being anti-AI. Already I've noticed that most
           | people are only against other people's use of AI. Their use
           | is justified.
           | 
           | I actively don't use AI because the results are unreliable or
           | ugly. I'm just not against AI in principle. It's funny that
           | my position is considered contemptible by people who
           | regularly use AI but are hard hardliners against it on moral
           | grounds.
           | 
           | Remember when everything wasn't a religious war? Actually, I
           | don't. It was always like this and it's always going to be
           | like this. Just one forever crusade after another.
        
           | NewsaHackO wrote:
           | I am going to sound cynical, but I strongly believe that
           | everyone's view on AI is contaminated by ulterior motives,
           | and a lot of people are not truthful with themselves about
           | their positions on AI. For instance, I feel as though topics
           | such as copyright, environmentalism, water use, etc., that
           | have been thrust into the limelight are being pushed by
           | people who didn't care about these issues 5-10 years ago, but
           | decided to start clutching their pearls about it now.
           | Particularly copyright; everyone was so okay with pirating
           | movies, apps, music when it benefited them, but now they are
           | the vanguard in enforcing other people's copyright on data
           | they don't even own.
        
             | casey2 wrote:
             | Suddenly people change their tune, what gives? All we are
             | talking about is the forced wealth transfer of trillions of
             | dollars to the richest megacorps on the planet.
             | 
             | Most people didn't choose to be part of your moon shot
             | death cult. Only the people at the tippy top of the pyramid
             | get golden parachutes off Musk's exploding rocket.
             | 
             | They never changed their position, corpos shouldn't get any
             | money! That's always been the position. They are inherently
             | unethical meat grinders.
        
             | a4isms wrote:
             | > everyone was so okay with pirating movies, apps, music
             | when it benefited them, but now they are the vanguard in
             | enforcing other people's copyright on data they don't even
             | own.
             | 
             | You do not mention the perception of asymmetric legal and
             | market power. Many people think that file sharing Disney
             | movies is ok, but Google scraping the art of independent
             | artists to create AI is not ok. That is not the same
             | dynamic at all as not caring about copyright, and then
             | suddenly caring about copyright.
        
         | wk_end wrote:
         | > while they 100% against using AI to generate art or game
         | design, when you ask them about using AI tools to build
         | software or websites the response is almost always something
         | like "Programmers are expensive, I can't afford that. If I can
         | use AI to cut programmers out of the process I'm going to do
         | it."
         | 
         | Three things:
         | 
         | 1. People simply don't respect programming as a creative, human
         | endeavour. Replacing devs with AI is viewed in the same way as
         | replacing assembly line workers with robots.
         | 
         | 2. Somewhat informed people might know that for coding tasks,
         | LLMs are broadly trained on code that was publicly shared to
         | help people out on Reddit or SO or as part of open-source
         | projects (the nuance of, say, the GPL will be lost). Whereas
         | the art is was trained on is, broadly speaking, copywritten.
         | 
         | 3. And, related to two: people feel great sympathy for artists,
         | since artists generally struggle quite a bit to make a living.
         | Whereas engineers have solid, high paying white collar jobs;
         | thus, they're not considered entitled to any kind of sympathy
         | or support.
        
           | throwaway2027 wrote:
           | Most of the code that was publicly available to be trained on
           | is written by people in their spare time, not directly making
           | any money off of it though. Personally I think if you are
           | fine with AI used to generate code you should also be fine
           | with it being used to generate art. That doesn't mean that I
           | think that big companies just scraping the entire internet
           | and training on large amount of portfolio pieces from
           | ArtStation or people making open source projects is good
           | either.
        
             | Groxx wrote:
             | There is the nuance that much code that is available
             | publicly (which includes a GIGANTIC amount of that "written
             | by people in their spare time" stuff) is put there for the
             | explicit goal of showing other people all the details so
             | they can read, reuse, and modify it. Open-source licenses
             | in some form are incredibly popular, though the details
             | vary, and seeing your side project in a product that 100k
             | people use is usually just neat, not "you stole from me".
             | 
             | Artworks have their relatively-popular creative-commons
             | stuff, and some of those follow a similar "do whatever"
             | vibe, but I far more frequently see "attribution required"
             | which generally requires it at the point of use, i.e.
             | immediately along-side the art-piece. And if it's something
             | where someone saw your work once and made something
             | different separately, the license generally does not apply.
             | LLMs have no way to do that kind of attribution though, and
             | hammer out stuff that looks eerily familiar but isn't
             | pixel-precise to the original, so it feels like and
             | probably _is_ an unapproved use of their work.
             | 
             | The code equivalent of this is usually "if you have source
             | releases, include it there" or a very few have the
             | equivalent of "please shove a mention somewhere deep in a
             | settings screen that nobody will tap on". Using _that_ code
             | for training is I think relatively justifiable. The
             | licenses matter (and have clearly been broadly ignored,
             | which should not be allowed) but if it wasn 't prohibited,
             | it's generally allowed, and if you didn't want that you
             | would need to choose a restrictive license or not publish
             | it.
             | 
             | Plus, like, artists generally _are_ their style, in
             | practical terms. So copying their style is effectively
             | impersonation. Coders on the other hand often
             | _intentionally_ lean heavily on style _erasing_ tools like
             | auto-formatters and common design patterns and whatnot, so
             | their code blends cleanly in more places rather than
             | sounding like exclusively  "them".
             | 
             | ---
             | 
             | I'm generally okay with _permissive_ open source licensed
             | code being ingested and spat back out in a useful product.
             | That 's kinda the point of those licenses. If it requires
             | attribution, it gets murky and probably leans towards "no"
             | - it's clearly not a black-box re-implementation, the LLMs
             | are observing the internals and sometimes regurgitate it
             | verbatim and that is generally not approved when humans do
             | it.
             | 
             | Do I think the biggest LLM companies are staying within the
             | more-obviously-acceptable licenses? Hell no. So I avoid
             | them.
             | 
             | Do I trust _any_ LLM business to actually stick to those
             | licenses? ... probably not right now. But one could exist.
             | Hopefully it 'd still have enough training data to be
             | useful.
        
             | heavyset_go wrote:
             | > _Most of the code that was publicly available to be
             | trained on is written by people in their spare time, not
             | directly making any money off of it though._
             | 
             | So what? The code is offered under specific licensing
             | terms. Not adhering to those terms is just as wrong as
             | training on a paid product.
        
           | seanmcdirmid wrote:
           | > 1. People simply don't respect programming as a creative,
           | human endeavour. Replacing devs with AI is viewed in the same
           | way as replacing assembly line workers with robots.
           | 
           | It is about scarcity: art is a passion; there is a perpetual
           | oversupply of talented game designers, visual graphic
           | artists, sculptors, magna artists, music composers,
           | guitarists, etc...you can hire one and you usually can hire
           | talent for cheap because...there is a lot of talent.
           | 
           | Programmers are (or were?) expensive because, at least in
           | recent times, talented ones are expensive because they are
           | rare enough.
        
             | ronsor wrote:
             | A good artist is just as expensive as a good programmer.
             | Commissioning art is expensive. Outsourcing to third world
             | countries is cheaper (just like programming!).
        
               | danaris wrote:
               | But if you want a finished artwork, chances are it's
               | going to take an amount of time worth $50-150.
               | 
               | If you want a finished (nontrivial) program, chances are
               | it's going to take at least an order of magnitude more
               | than that.
        
               | seanmcdirmid wrote:
               | > A good artist is just as expensive as a good
               | programmer.
               | 
               | Let's look at industry, and just go look at what video
               | game artists make compared to programmers with a similar
               | amount of experience. Now, are you just claiming that
               | they just aren't very good artists, so they aren't paid
               | well? Because I've seen their work, and its not shabby at
               | all.
        
               | ronsor wrote:
               | Video game companies are a special case (even for
               | programmers). They work people to the bone for lower pay
               | because people are passionate about video games, but the
               | common denominator there is gamers wanting to get into
               | the industry--not being an artist or programmer.
        
           | DrewADesign wrote:
           | I've been a professional artist, designer, and developer.
           | Mostly a developer, and working in academia throughout the
           | late teens meant being privy to the development of neural
           | networks into what they've become. When I pointed out the
           | vulnerability of developers to this technology, the "well
           | maybe for _some_ developers but I 'm _special_ " stance was
           | nearly ubiquitous.
           | 
           | When the tech world realized their neato new invention
           | inadvertently dropped a giant portion of the world's working
           | artists into the toilet, they smashed that flusher before
           | they could even say "oops." Endless justification, people
           | saying artists were untalented and greedy and deserved to be
           | financially ruined, with a heaping helping of "well, just _'
           | pivot'."_
           | 
           | And I did-- into manufacturing because I didn't see much of a
           | future for tech industry careers. I'm lucky-- I came from a
           | working class background so getting into a trade wasn't a
           | total culture and environment shock. I think what this
           | technology is going to do to job markets is a tragedy, but
           | after all the shit I took as a working artist during this
           | transition, I'm going to have to say "well, just _pivot!_ "
           | Better get in shape and toughen up-- your years of office
           | work mean absolutely nothing when you've got to physically do
           | something for a living. Most of the soft, maladroit, arrogant
           | tech workers get absolutely spanked in that environment.
        
           | oytis wrote:
           | > People simply don't respect programming as a creative,
           | human endeavour.
           | 
           | Because it's not? Programmers' ethos is having low attachment
           | to code. People work on code together, often with complete
           | strangers, see it modified, sliced, merged and whatever. If
           | you rename a variable in software or refactor a module, it's
           | still the same software.
           | 
           | Meanwhile for art authorship, authenticity and detail are of
           | utter importance.
        
             | jakelazaroff wrote:
             | That's no different from any art. It's like saying that
             | woodworkers' ethos is having low attachment to screws, or
             | guitarists' ethos is having low attachment to picks. Code
             | is a tool; the creative, human endeavor is making an
             | artifact that people can perceive and interact with.
        
           | bayarearefugee wrote:
           | > Whereas the art is was trained on is, broadly speaking,
           | copywritten
           | 
           | The overwhelmingly vast majority of the code you're talking
           | about (basically, anything that doesn't explicitly disavow
           | its copyright by being placed in the public domain, and
           | there's some legal debate if that is even something that you
           | can do proactively) is just as copyright protected as the art
           | is.
           | 
           | Open Source does not mean copyright free.
           | 
           | "Free Software" certainly doesn't mean copyright free (the
           | GPL only has any meaning at all because of copyright law).
        
             | avadodin wrote:
             | > there's some legal debate if that is even something that
             | you can do proactively
             | 
             | Public Domain in the US is the only factor that truly
             | matters on the Internet today, but people who care do both.
             | 
             | Release into the Public Domain and provide a 0-type
             | license.
        
           | eli_gottlieb wrote:
           | Yeah people clearly think "creatives" are a class apart from
           | white-collar workers.
        
           | bartread wrote:
           | > 1. People simply don't respect programming as a creative,
           | human endeavour. Replacing devs with AI is viewed in the same
           | way as replacing assembly line workers with robots.
           | 
           | Very reminiscent of the "software factory" bullshit peddled
           | by grifters 15 or 20 years ago.
           | 
           | And I think, frankly, a lot of agile practice as I've seen it
           | in industry doesn't respect software development as a
           | creative endeavour either.
           | 
           | But fundamentally I, like a lot of
           | programmers/developers/engineers, got into software because I
           | wanted to make things, and I suspect the way I use AI to help
           | with software development reflects that (tight leash,
           | creative decision-making sits with me, not the machine,
           | etc.).
        
           | abakker wrote:
           | People don't respect the salary premium software developers
           | have received and expect relative to other creative, human
           | endeavors.
           | 
           | You lay it out perfectly in your answer, and I'll add that
           | the entire non-tech world generally feels that if tech jobs
           | lose their shine due to AI, its actually a welcome reversion
           | to the mean. Software has likely depressed wage growth in
           | many other jobs.
        
         | neutronicus wrote:
         | Yes, anyone with an art-adjacent hobby like tabletop gaming is
         | militantly anti-AI.
         | 
         | Shelling out to support artists is seen as virtuous, and AI is
         | seen as the opposite of that - not merely replacing artists but
         | stealing from them. There's also a general perception that
         | every cost-saving measure is killing the quality of the
         | product.
         | 
         | So you've got a PR double-whammy there.
        
         | seanmcdirmid wrote:
         | > "Games Workshop elects not to experience multi-year headache.
         | Will use AI when profitable."
         | 
         | They will definitely start using AI when their competitors do
         | to the point that they gain a substantial competitive
         | advantage. Then, at least in a free market, their only choices
         | are to use AI or cease to exist. At that point, it is more
         | survival bias (companies that used AI survived) rather than
         | profit motive (companies used AI to make more money).
        
           | mcmcmc wrote:
           | > Then, at least in a free market, their only choices are to
           | use AI or cease to exist.
           | 
           | That is a false dichotomy. Eschewing AI may actually provide
           | a competitive advantage in some markets. In other words, the
           | third choice is to pivot and differentiate.
        
           | kryptiskt wrote:
           | Games Workshop is more entrenched in their niche than any of
           | the FAANGs. They can do what they want, because nobody else
           | can do WH40K.
        
             | seanmcdirmid wrote:
             | I can guarantee you that there are more than a few small
             | producers in Guangzhou that can, and are using whatever
             | advantage they can leverage (including AI, like the rest of
             | China's industry).
        
           | techpression wrote:
           | Does GW have competitors? Feels like they own their niche
           | (with the IP associated) completely with extreme amounts of
           | content. Similar to how Magic rules their segment of the
           | market
        
           | mattmanser wrote:
           | GW don't have competitors, it has an absolute monopoly on the
           | 40k and Fantasy worlds it has built up. It's like saying
           | there's competitors to LOTR or Star Wars or DnD.
           | 
           | Their worlds are their monopolies. Worlds that now have
           | multi-decades worth of lore investment (almost 50 years now I
           | think).
           | 
           | Just because someone else can make cheaper little plastic
           | models doesn't affect GW in the slightest. Or pump out AI
           | slop stories.
           | 
           | The Horus Heresy book series is like 64 books now. And that's
           | just a spin-off. It's set way before when 40k actually is set
           | (10,000 years).
           | 
           | With so much lore they need complicated archiving and
           | tracking to keep on top of it all (I happen to know their
           | chief archivist).
           | 
           | You can't replace that. I only say all this just to try and
           | explain how off the mark you are on understanding what the
           | actual value of the company is.
           | 
           | I live in Nottingham where GW is based, another of my friends
           | happens to have a company on an industrial estate where there
           | are like 3 other tabletop gaming companies. All ex-gw staff.
           | 
           | You could probably fit all their buildings in the pub that GW
           | has on its colossal factory site.
           | 
           | You used to know people who worked at Boots, which used to be
           | the big Nottingham employer. Now days, I know more people who
           | work at GW.
        
             | cthalupa wrote:
             | BattleTech is somewhat of a competitor, and a variety of
             | smaller games have some niches.
             | 
             | Plenty of people use proxies, too. There's places that do
             | monthly packs of new STLs that could be an entire faction
             | army, and there's long been places that sold "definitely
             | not Space Marines and Sisters of Battle" minis too.
             | 
             | They don't have a threat of anyone overtaking them at
             | current, but AI making alternatives in this vein even
             | cheaper could eat away at portions of their bottom line.
        
           | bigstrat2003 wrote:
           | If GW couldn't drive their customers away with:
           | 
           | * deprecating people's models so that they have to buy new
           | ones
           | 
           | * making any number of rules changes that were widely hated
           | 
           | * making lore changes that were widely hated
           | 
           | They aren't going to lose customers because some other
           | company is using AI. They effectively don't have any
           | competition, because people love the Warhammer settings and
           | want to play games set in them.
        
         | venndeezl wrote:
         | Don't assume your experience is uniformly distributed. I know
         | tabletop gamers addicted to AI and 3D printing their own game
         | pieces.
         | 
         | I would describe them as anti-corporate IP/copyright cartel.
         | They understand things like automobiles and personal computers
         | require organized heavy lifting but laying claim to own our
         | culture and entertainment, our emotional identity is a joke.
         | 
         | Just rich people controlling agency, indoctrinating kids with
         | capitalist essentialism; by chance we were born before you and
         | survived this long so neener neener! We own everything!
         | 
         | Such an unserious country.
        
         | JeremyNT wrote:
         | I doubt a random internet commenter can persuade you, but LLMs
         | and tools built around them are fundamentally different from
         | NFT/crypto.
         | 
         | NFTs/Crypto are just ways to do crimes/speculate/evade
         | regulations. They aren't useful outside of "financial
         | engineering." You were right to dismiss them.
         | 
         | LLMs are extremely useful for real world use cases. There are a
         | _lot_ of practical and ethical concerns with their use: energy
         | usage, who owns them, who profits from them, slop generation,
         | trust erosion... I mean, a _lot_. And there are indeed
         | hucksters selling AI snake oil everywhere, which may be what
         | tripped off your BS meter.
         | 
         | But fundamentally, LLMs are _very useful_ , and comparing them
         | to NFT/Crypto does a disservice to the utility of the tech.
        
           | oconnor663 wrote:
           | > They aren't useful outside of "financial engineering."
           | 
           | Without disagreeing with your overall point in 99% of cases,
           | we did actually have a good use for pinning things in the
           | Bitcoin blockchain when I worked at Keybase. If you're trying
           | to do peer-to-peer security, and you want to prove not only
           | that the evil server hasn't forged anything (which you do
           | with signatures) but also that it hasn't _deleted_ anything
           | legitimate,  "throw a hash in the blockchain" really is the
           | Right Way to solve that problem.
        
             | blibble wrote:
             | > If you're trying to do peer-to-peer security, and you
             | want to prove not only that the evil server hasn't forged
             | anything (which you do with signatures) but also that it
             | hasn't deleted anything legitimate, "throw a hash in the
             | blockchain" really is the Right Way to solve that problem.
             | 
             | and it only requires the same electricity as a medium sized
             | country to do it
             | 
             | continuously, forever
        
             | wizzwizz4 wrote:
             | The property that makes the blockchain useful for this,
             | though, is that it's widely-distributed. "Throw a
             | classified in the national newspaper" is just as good.
             | Nowadays, we have better solutions (appendable BitTorrent
             | comes to mind), with most of the advantages of blockchain
             | but few of the disadvantages.
        
         | cthalupa wrote:
         | > One thing I've found when talking to non-technical board
         | gamers about AI is that while they're 100% against using AI to
         | generate art or game design, when you ask them about using AI
         | tools to build software or websites the response is almost
         | always something like "Programmers are expensive, I can't
         | afford that. If I can use AI to cut programmers out of the
         | process I'm going to do it."
         | 
         | I had a conversation with an artist friend some time back. He
         | uses Squarespace for his portfolio website. He was a few drinks
         | in, and ranting about how even if it's primarily artists using
         | these tools professionally at the moment, it'll still lead to a
         | consolidation of jobs, how it's built on the skillset and
         | learning of a broader community than those that will profit,
         | etc. How the little guy was going to get screwed over and over
         | by this sort of thing.
         | 
         | I started out doing webdesign work before I moved more to the
         | operations and infrastructure management side of things, but I
         | saw the writing on the wall with CMS systems, WYSIWYG editors,
         | etc. At the time building anything decent still took someone
         | doing design and dev work, but I knew that they would get
         | better over time, and figured I should make the change.
         | 
         | So I asked him about this. I spoke about how yeah, the people
         | behind Squarespace had the expertise - just like the artists
         | using AI now - but every website built with it or similar is a
         | job that formerly would have gone to the same sort of little
         | guy he was talking about. How it's a consolidation of all the
         | learnings and practices built out by that larger community,
         | where the financial benefits are heavily consolidated. I told
         | him it doesn't much matter to the end web designer whether or
         | not the job got eliminated by non-AI automation and software or
         | an LLM, the work is still gone and the career less and less
         | viable.
         | 
         | I've had similar conversations with artists before. They
         | invariably maintain that it's different, somehow. I don't
         | relish jobs disappearing, but it's nothing new. Someday, maybe
         | enough careers will vanish that we'll need to figure out some
         | sort of system that doesn't involve nearly every adult human
         | working.
        
         | numpad0 wrote:
         | > ... while they're 100% against using AI to generate art or
         | game design, when you ask them about using AI tools to build
         | software or websites ...
         | 
         | And this is not complicated at all. It's the quality of output.
         | 
         | Users appreciate vibecoded apps but developers are universally
         | unfazed about vibecoded pull requests. Lots of same devs use AI
         | for "menial" tasks and business emails. And this is NOT a
         | double standard: people are clearly ok when generative AI
         | outputs may exist but aren't exposed to unsuspecting human
         | eyes, and it's not ok if they are exposed to human eyes,
         | because the data AIs generate haven't exceeded the low-side
         | threshold of some sort. Maybe SAN values.
         | 
         | (also: IIUC, cults and ponzi scheme recruitment are endemic in
         | tabletop game communities. so board game producers distancing
         | from anything hot in those circles, even if it were slightly
         | irrational to do so, also makes sense.)
        
         | jasonlotito wrote:
         | So, stuff generated from AI is copyrightable now?
        
         | heavyset_go wrote:
         | It's not "anti-AI" to acknowledge the fact that when your job
         | is to create work for hire in order to build up your employer's
         | IP portfolio, being paid to use AI to create work that _isn 't_
         | IP isn't doing your job.
         | 
         | Your job is to create IP. As per the US Copyright Office, AI
         | output cannot be copyrighted, so it is not anyone's IP, not
         | yours, not your employer's.
         | 
         | That's not "anti-AI", that's AI and copyright reality. Game
         | Workshop runs their business on IP, suddenly creating work that
         | anyone can copy, sell or reproduce because it isn't anyone's IP
         | is antithetical to the purpose of a for-profit company.
        
       | brundolf wrote:
       | Very funny for this to come from the Warhammer studio,
       | specifically
        
       | arvidkahl wrote:
       | At the same time, the 3D printing community is very much
       | embracing AI as a means to circumvent price-gouging behavior by
       | GW in particular. The popular STL slicer Lychee just recently
       | added a generator tool at https://3dgen.lychee.co/ that has seen
       | both massive protests from hobby community idealists and, as it's
       | still around, likely a lot of adoption by the less vocal
       | pragmatists.
       | 
       | We'll have to see how this plays out. Games Workshop is
       | (supposedly) notoriously litigous, and they've gone after artists
       | who get too close to their art style. AI models are trained on
       | that, so this is going to be an interesting thing to monitor.
        
         | oceanplexian wrote:
         | It's not as fancy as that but I've had luck simply asking an
         | LLM to generate an OpenSCAD file.
         | 
         | I wanted to adapt my bike balancer to an unusual sized wheel
         | and simply measured the diameter of the rod and the outer
         | diameter of the hole where the axle slides into, asked an LLM
         | to produce an adapter, converted to an STL and hit print and
         | got a fully functional 3D printed part. Felt like living in the
         | future, maybe one step away from owning a Star Trek Replicator.
        
         | lifetimerubyist wrote:
         | You mean a technology primarily created by stealing content
         | without attribution is being embraced by people that want to
         | steal without contribution? Shocking!
        
       | m463 wrote:
       | I kind of wonder about game assets created by AI and if they are
       | copyrightable.
        
       | alienbaby wrote:
       | I seee companies making statements like these (LArian and others)
       | that must be afraid of the reaction from their customers if they
       | decided they would use AI will eventually come to regret it.
       | There will be other companies that do what they do better and
       | faster because they leverage AI as part of the process, and I
       | believe very soon the backlash against AI will disappear as
       | people begin using products with AI that are really very good and
       | they will jsuit stop caring / forget they had an issue with it in
       | the first place as they watch their friends and others who dont
       | care enjoying themselves regardless.
        
         | agentultra wrote:
         | AI companies would love that. Just as oil companies love it
         | that climate change is still debated throughout society. Big
         | tech would prefer nobody cared about privacy.
         | 
         | People are starting to notice and care about these things.
         | 
         | Maybe I'm just not cynical enough about the "average" non-HN
         | population but I think there are quite a few people who care.
         | 
         | Lots of people from all walks of life play board games. There
         | are a lot of people who refuse to buy games made with AI
         | generated assets. They go as far as making forums and tracking
         | these things so that other folks can avoid them.
        
         | javier123454321 wrote:
         | Well that's the thing that makes capitalism the most effective
         | resource management system ever. If this is a bad play, and
         | people do indeed find value from AI, it will be sink or swim.
         | If it's not, then the ai forward will have to learn to stand
         | out in the overwhelming sea of slop that they are competing
         | against undifferentiated. That's why capitalists get paid so
         | much, it's not a clear decision, in this case it seems
         | contrarian, and if it pays off then they make money.
        
       | agentultra wrote:
       | If they did use AI and still charged as much as they do for a
       | sprue of models people would definitely be upset.
       | 
       | AI generated anything is seen as cheap. It is cheap. It generates
       | "similar" reproductions from its training set. It's called,
       | "slop," for a reason: low effort, low quality.
       | 
       | There have been quality issues in some of GW's recent product
       | lines, but for the most part they still have fans because the bar
       | is already high for what they make.
       | 
       | Cutting costs to make an extra bunch by making the product
       | crappier would be a kick to the knee. Fans already pay a premium
       | for their products.
       | 
       | Good on them for not going down that road.
        
       | solid_fuel wrote:
       | Good for them, it's nice to see some management that hasn't
       | totally bought into this "no workers, only subscription AI bots"
       | vision of the future that so many tech CEOs are selling.
       | 
       | Personally I would never pay for tabletop miniatures or lore
       | books generated by AI. It's the same core problem as publishing
       | regurgitated LLM crap in a book or using ChatGPT to write an
       | email - I'm not going to spend my precious time reading something
       | that the author didn't spend time to write.
       | 
       | I am perfectly capable of asking a model to generate a miniature,
       | or a story, or a dumb comment for reddit. I have no desire to pay
       | a premium for someone else to do it and get no value from the
       | generated content - the only original part is the prompt so if
       | you try to sell AI generated "content" you might as well just
       | sell the prompt instead.
        
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