[HN Gopher] "Food JPEGs" in Super Smash Bros. & Kirby Air Riders
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       "Food JPEGs" in Super Smash Bros. & Kirby Air Riders
        
       Author : SethMLarson
       Score  : 248 points
       Date   : 2026-01-06 18:57 UTC (5 days ago)
        
 (HTM) web link (sethmlarson.dev)
 (TXT) w3m dump (sethmlarson.dev)
        
       | yreg wrote:
       | As someone who has never played these games I would be interested
       | in screenshots of how these assets look in context in-game.
        
         | Proofread0592 wrote:
         | https://x.com/Render96VGTP/status/1835797146555293989/photo/...
         | for example
        
       | mock-possum wrote:
       | Wow TIL about Mont Blanc _and_ about Tempura Soba. Both are
       | delicious prospects.
       | 
       | Also I'm very entertained by the 'big bonus foods' - that
       | hamburger is ridiculous.
        
       | Y_Y wrote:
       | That "cabbage" is clearly a lettuce.
        
         | rmunn wrote:
         | Looks like iceberg lettuce to me, which I (facetiously) argue
         | isn't really lettuce, so... _shrug_. :-)
        
           | Y_Y wrote:
           | I would be interested in hearing such an argument
        
             | rmunn wrote:
             | I grew up with lettuce purchased from a local farmer's
             | market, so when I first tried iceberg I was all, "What?
             | This isn't lettuce! It has no taste!" Restaurants love it,
             | though: any time I get a side salad at a restaurant it's
             | 75% likely to be iceberg lettuce, unless the salad is a
             | kind that specifically calls for something else (e.g.
             | caesar salad requires romaine lettuce). But give me butter
             | lettuce (which is what I grew up eating), romaine, or even
             | red oak (my least favorite variety but at least it has
             | flavor) over iceberg.
             | 
             | Iceberg does have some things going for it: it's got
             | crunch, and I suspect it keeps rather well without wilting.
             | (It's never around my house so I can't speak from personal
             | experience). Those qualities, I'm sure, endear it to
             | restaurants as a lettuce they can keep around for that one
             | customer in ten who orders a side salad, and it's probably
             | also why all the "salad mix" packages I've had the
             | misfortune to consume (usually at someone else's house)
             | seem to be iceberg-based (with a mix of other types too,
             | but I can always tell the non-taste of iceberg lettuce).
             | But there's just so much flavor in other lettuce varieties
             | that I would say "Iceberg lettuce isn't really lettuce, so
             | if you've only had iceberg then you don't yet know what
             | _real_ lettuce can taste like. Try butter lettuce, or even
             | romaine hearts, and then you 'll know what lettuce is. If,
             | after that point, you still prefer iceberg, then go ahead,
             | I won't argue with your taste. But don't think that you
             | hate lettuce if all you've ever had is iceberg; it's like
             | thinking you hate apples because all you've ever had is Red
             | Delicious."
        
               | Y_Y wrote:
               | Better answer than expected. Biologically it cannot be
               | denied it's a lettuce, but compared to butterhead it's
               | utterly flavourless. Instead of calling plain unmodified
               | things "vanilla" (a super tasty plant) we should be
               | calling them "iceberg".
        
               | zokier wrote:
               | But red delicious is still definitely apple. I can
               | definitely understand why someone would not prefer red
               | delicious apples or iceberg lettuce, but that is quite
               | different from claiming that iceberg lettuce isn't really
               | a lettuce.
        
             | tom_ wrote:
             | 1. Place iceberg lettuce in mouth
             | 
             | 2. Use mouth to attempt to detect lettuce taste
        
             | koolba wrote:
             | The two word description for iceberg lettuce is "crunchy
             | water". Works great when you want the crunch and nothing
             | else. So perfect for sandwiches or a classic wedge salad
             | where you are tasting the bacon and blue cheese.
             | 
             | People who think it can be used for a "real" salad are
             | usually same ones that think that tomatoes are supposed to
             | be tasteless too.
        
       | manytimesaway wrote:
       | This is the same for Tomodachi games, isn't it?
        
       | PLenz wrote:
       | This kinda of article is exactly what the internet was made for.
       | More of this, less AI
        
         | echelon wrote:
         | > More of this, less AI
         | 
         | The comment was great without this part.
         | 
         | I'm sorry I'm going to go on a rant, but seeing this day in and
         | day out really gets to me.
         | 
         | I'm a filmmaker. AI is an incredible tool that is making VFX
         | affordable to those of us with budgets.
         | 
         | My friends and I are already using it in roto/comp workflows:
         | 
         | https://www.youtube.com/watch?v=Tii9uF0nAx4
         | 
         | https://www.youtube.com/watch?v=tj-dJvGVb-w
         | 
         | https://drive.google.com/file/d/1m6eUR5V55QXA9p6SLuCM8LdFMBq...
         | (NSFW, bloody/gory - the effects look bad because we did this
         | for a "film hackathon" and had an extremely short amount of
         | time with no chance to fix the editing, script, lack of
         | locations, etc. Under four hours for the VFX work.)
         | 
         | Corridor Crew are making incredible stuff and teaching people
         | how to do it:
         | 
         | https://www.youtube.com/watch?v=DSRrSO7QhXY
         | 
         | https://www.youtube.com/watch?v=GVT3WUa-48Y
         | 
         | https://www.youtube.com/watch?v=iq5JaG53dho
         | 
         | There's so much use by actual artists. I don't have a list in
         | front of me, but I'll start compiling that to share next time
         | this comes up.
         | 
         | I am really salty about this because I am receiving hate and
         | death threats because of this. I've had a film of mine booed in
         | a live theater because I worked on a Blender + Mocap +
         | AnimateDiff short film. I'm deep in the Atlanta film scene. I
         | know a lot of the people that were in the audience personally.
         | This was fresh off of the strikes, and the looming AI fears had
         | people worried, so I understood the apprehension. But it still
         | sucks to have your hard work and labor shunned like that in
         | person. In any case, I won an award for that film. A year
         | later, I did the same thing and everyone clapped. (It's not in
         | my portfolio. I left a link in one of my previous comments if
         | you care to dig.)
         | 
         | It's super easy to say "AI sucks", "AI bros", "kill AI artist",
         | etc., but it misses all of the hard work being done by those
         | using the tools.
         | 
         | I one day hope to have our small studio making high fantasy and
         | science fiction films. I covet the art direction of Denis
         | Villeneuve and Peter Jackson. I always have. My director
         | friends that went to film school hoped to make films like that
         | when they were younger, as I did I. The industry is very
         | pyramid shaped, and unless you get really lucky or have nepo
         | baby connections, you'll never get the chance to helm a project
         | like that.
         | 
         | Tens of thousands of students go to film school every year, yet
         | most of their dreams wither on the vine. That's incredibly sad.
         | We only get a small slice of human creativity, and what we do
         | see is usually pretty generic.
         | 
         | We have our Arris - that part has been democratized for a
         | while. We have distribution. But we could never afford a $100
         | million VFX budget. AI changes the game and gives us so much
         | hope that we can finally tell the stories we really want to
         | tell in the way that we want to tell them.
         | 
         | Instead of thinking of AI as "just prompting", think of it as
         | an exoskeleton for practitioners. One analogy is that cameras
         | can be used by anyone to make all kinds of junk - selfies, food
         | pics, "butt dialed" accidental shots. Yet professional
         | photographers are capable of making incredibly captivating art
         | and immortalizing Pulitzer Prize winning moments.
         | 
         | There are AI coding assistants for people who can't code (and I
         | think this is awesome for accessibility and letting people act
         | on their dreams - it's a gateway!), and there are AI coding
         | models for full-time engineers. It's a lot like that.
         | 
         | I've made a lot of experiments in this space. Huge ComfyUI
         | workflows, custom trained models frankensteined from stitched
         | together modules, a lot of Unreal and Blender-inspired work.
         | 
         | I'm currently working on this [1] to enhance my own work. My
         | desire right now is making it really fast to visually mold
         | starting frames (which are like a director and DP blocking out
         | scenes before shooting) and to precisely get the image you want
         | before generating it.
         | 
         | This year I'm going to make full AI animations as well as a
         | bunch of rotoscoped human + AI films this year. This stuff is
         | going to be amazing for horror, sci-fi, and fantasy with live
         | human actors. Those low-budget Blumhouse films are about to get
         | real, and we're going to start seeing Lovecraftian horrors and
         | actually good dinosaur movies soon. I'm really excited for
         | this.
         | 
         | So I guess to return to my point, please please please don't
         | hate all AI or especially insult people using it. This
         | technology isn't distributed evenly, and in some pockets it's
         | literally the most magical thing to have happened to the space.
         | I wish I had this when I was much younger - my career would
         | have looked a lot different. I'm really happy for the kids that
         | get to grow up using this.
         | 
         | --
         | 
         | Anyway, I came to this article because I love Smash. It's a
         | fantastic article and the author did an amazing job compiling
         | this. I mostly play "no items", but I did see these on rare
         | occasions. It's funny how nostalgia can be triggered by low
         | resolution billboard textures from Melee.
         | 
         | Sakurai, director of the game, is bullish on AI for game
         | development [2]. I think he's thinking the same way we are -
         | this is a creative exoskeleton letting us do more and achieve
         | more of our vision against the friction of constraints.
         | 
         | Invariably the comments (probably from non-artist consumers?)
         | is full of hate. Many artists _want_ to use this, yet we 're
         | bullied and hated for it.
         | 
         | This one, jeez:
         | 
         | > Dude's a hack and hasn't made a good game since Melee.
         | 
         | This is the same bullshit I'm getting on a daily basis. The
         | hate we get online is unreal. You have to see it to believe it.
         | I'm talking death threats on a regularly recurring basis. I
         | should blog about it.
         | 
         | So please internalize this plea. Whenever you see attacks like
         | this, please say something to remind the other person that
         | we're all human and that real artists are using these tools to
         | make real art.
         | 
         | [1] https://github.com/storytold/artcraft
         | 
         | [2] https://www.resetera.com/threads/masahiro-sakurai-
         | believes-g...
        
           | ericd wrote:
           | Thanks for sharing. I'm really looking forward to a Cambrian
           | explosion of weird little movies like Kung Fury as the costs
           | of VFX shrink. I'm sure that there will be a ton of garbage,
           | but that also means more gems that would've never been made
           | if they had to raise money from bean counters.
        
             | echelon wrote:
             | > Kung Fury
             | 
             | Kung Fury is one of my favorite films!
             | 
             | Did you see the "trailer" for the sequel? [1] It looks so
             | good! It's a shame that legal shenanigans are all that are
             | holding it up [2].
             | 
             | You're absolutely right about this. We're going to see so
             | many different kinds of small-studio films. Everything from
             | Yorgos Lanthimos to Charlie Kaufman to Denis Villeneuve and
             | back.
             | 
             | I expect lots of things we've never even seen before.
             | 
             | [1] https://www.youtube.com/watch?v=JQRuka2aJy4 (warning,
             | it's 10 minutes and full of HUGE spoilers revealing the
             | entire plot and twists.)
             | 
             | [2] https://variety.com/2025/film/global/kung-fury-
             | director-lega...
        
           | fenwick67 wrote:
           | To act like you can't make a film on a budget without AI is
           | absurd
        
             | echelon wrote:
             | I want to make films that look like Denis Villeneuve's
             | Dune. (Just to cite one example, not that I'm interested in
             | replicating his style.) How am I supposed to do that?
             | 
             | You know what my sci-fi films look like? This is one of my
             | productions, and it cost over $10,000 -
             | https://www.youtube.com/watch?v=-24s-AmqR5k (I don't even
             | have a real link to the finished film, apparently. I don't
             | typically do sci-fi because it's so inaccessible to do the
             | things we want to do.)
             | 
             | We actually did a bunch of rotoscoping and VFX work for
             | this. It was not bad for our budget, but I'm so tired of
             | this. I have always dreamed of having my films look exactly
             | like what I see in my mind's eye.
             | 
             | Why should I have constraints, and why should my audience
             | dictate my constraints? It's my life, and I have a desire
             | for my own creative output. My number one judge is myself,
             | not you or anyone else. I make things to satisfy me.
             | 
             | I'm especially disheartened (?) angered (?) by non-artists
             | stepping in to tell me this. People who haven't spent ten
             | thousand hours on it.
        
               | fenwick67 wrote:
               | > I want to make films that look like Denis Villeneuve's
               | Dune. (Just to cite one example, not that I'm interested
               | in replicating his style.) How am I supposed to do that?
               | 
               | As an artist you should know that being able to achieve
               | whatever you want with whatever level of effort you want
               | and get the reception you want is often not achievable
        
               | echelon wrote:
               | > As an artist you should know that being able to achieve
               | whatever you want with whatever level of effort you want
               | and get the reception you want is often not achievable
               | 
               | I love being told this over and over.
               | 
               | > the reception you want
               | 
               | I'm doing this for me. I live my life for me.
               | 
               | I'm lucky that I get to make friends and meet amazing
               | collaborators in this journey.
        
               | fenwick67 wrote:
               | Then what is your objection. You're doing it
        
               | parasti wrote:
               | The tech that you are defending is going to put your
               | profession out of work. If you can write a prompt that
               | gets you exactly what you have imagined for your movie,
               | then your entire craft has been obsoleted and can now be
               | achieved by anyone with an imagination (or even without).
        
           | jsheard wrote:
           | > Sakurai, director of the game, is bullish on AI for game
           | development [2]
           | 
           | Your source is based on machine translation, and professional
           | translators pushed back on the interpretation that he is
           | enthusiastic about genAI. Apparently it came across more as
           | resignation that AAA developers may be _forced_ to resort to
           | genAI in order to sustain the endless scope creep and content
           | bloat endemic in the AAA space, which has led to the current
           | absurdity of it taking an entire decade to make a new GTA
           | game.
           | 
           | https://kotaku.com/ai-translation-of-smash-bros-directors-
           | co...
        
         | ronsor wrote:
         | It's funny how people are compelled to virtue signal about AI
         | in almost every thread. It's not even on-topic.
        
           | TechSquidTV wrote:
           | Has to be a condition of some kind
        
           | squigz wrote:
           | Downvote/flag and move on.
        
           | undeveloper wrote:
           | half of HN is ai related, people can be fed up
        
           | moralestapia wrote:
           | I agree, it's the tech equivalent of "I'm vegan".
        
         | embedding-shape wrote:
         | Unfortunately for you, this sort of comment is exactly what HN
         | was not made for. Less of that, more thoughtful and substantive
         | comments.
        
       | bjt12345 wrote:
       | I've always thought this was inspired by the depiction of food in
       | earlier arcade games like Bubble Bobble.
        
         | smokel wrote:
         | And Castlevania [1] (also from 1986) and don't forget about
         | Pac-man, who probably started it all :)
         | 
         | [1] https://castlevania.fandom.com/wiki/Food
        
           | lelandfe wrote:
           | Wall chicken is obliquely referenced in the article
        
         | SethMLarson wrote:
         | I would love to see a list of inspirations for keeping the food
         | 2D even in a 3D environment! Pacman or Bubble Bobble seem like
         | good places to start.
        
       | Retr0id wrote:
       | > I've seen a few folks online remarking about the "JPEG" or
       | "PNG"-like quality of the images
       | 
       | What do they mean by this?
        
         | SethMLarson wrote:
         | Players that don't know the technical term "billboarding" might
         | use this as a way to say that the images of the food are "flat"
         | unlike the rest of the 3D modeled environment. Just a
         | suspicion!
        
           | novov wrote:
           | Also that they use a more realistic style compared to much of
           | the in-game art assets.
        
           | jezzamon wrote:
           | I can also be used for derogatory connotations; Another
           | example is for Smash Brothers specifically, the Byleth
           | character's ultra move has a flat image of a character in
           | their game and people call it "png sothis" (character name)
           | to suggest that it's low-effort or not well made
        
         | jsheard wrote:
         | JPEG has morphed into a synonym for photo, I guess.
         | 
         | See also: Ace Combat 7s infamous JPEG dog.
         | 
         | https://youtu.be/IXB1W8va3eg
        
           | hamdingers wrote:
           | Huh, Ace Combat sure has changed since I last played it in
           | the 90s.
        
       | Cpoll wrote:
       | The article misses the "Super-spicy curry" item that appeared in
       | Brawl (and maybe Air Ride?). I think that's also a billboard.
        
         | SethMLarson wrote:
         | Oooh! I need to look into this... thanks for the tip.
        
       | rmunn wrote:
       | > I paid $50 plus shipping on eBay for this PNG. This is the
       | closest I'll get to NFTs.
       | 
       | Buying a cartridge of an old game just to preserve a non-blurry
       | copy of the sprite. Now THAT's dedication.
        
         | Klonoar wrote:
         | (Disc, not cartridge)
        
       | rmunn wrote:
       | > In the process I also learned that the cover of Kirby Air Ride
       | changed between the Japanese and international releases. The
       | Japanese cover art features a smiling happy Kirby where the
       | international cover has Kirby with a furrowed brow and serious
       | look.
       | 
       | This is not the first Kirby game to have its cover art changed to
       | look more serious and "gritty" for the US release; in fact, TV
       | Tropes named a page after this phenomenon, and Kirby Air Ride is
       | currently the featured page art at
       | https://tvtropes.org/pmwiki/pmwiki.php/Main/AmericanKirbyIsH...
       | (caution, TV Tropes will consume your free time, only click when
       | you have a few hours to spare).
       | 
       | P.S. Since the link chopped off half way through the name of the
       | wiki page, I'll just mention that the page is titled "American
       | Kirby is Hardcore".
        
         | rererereferred wrote:
         | The extreme version of this is the game Nier where they
         | completely replaced the protagonist. The Japanese version had a
         | kid trying to save his sister while the western version had a
         | old man trying to save his daughter.
        
           | Uvix wrote:
           | Japan got both versions - kid on PS3 (Replicant), old man on
           | 360 (Gestalt).
        
         | recursivecaveat wrote:
         | The American Mega/RockMan NES box art is what always comes to
         | mind for me. All 6(!) of the games got pretty bad box arts, but
         | the 1st is an iconic rush-job attempt to make him more mature
         | and badass: https://gaming.stackexchange.com/q/238841
        
           | Sardtok wrote:
           | The PAL, JP and US versions are soooo different. Here's the
           | PAL cover: https://i.redd.it/1sra7fk3bsgb1.jpg
           | 
           | That was the first video game I bought myself.
        
       | MasterScrat wrote:
       | > Have you ever noticed that the food graphics in Super Smash
       | Bros. and Kirby Air Riders is flat "billboarded" stock images of
       | food?
       | 
       | I have not... A video showing what it's talking about would have
       | been a good addition to this article.
        
         | opan wrote:
         | https://www.youtube.com/watch?v=eEQBB2Li5aQ
        
       | citizenkeen wrote:
       | A few screen shots of the sprites in the game would be helpful.
       | Did I miss any links in OP?
        
         | SethMLarson wrote:
         | Great suggestion, I'll add an example!
        
       | vunderba wrote:
       | As an avid Smash player since the N64 days, I love how
       | specifically niche this piece is. Please write a follow-up
       | article about the health benefits of eating nothing but a Super
       | Smash Bros based diet broken down by version.
        
       | AJRF wrote:
       | The food in Mario Kart World is very scrumptious looking
       | https://www.mariowiki.com/Dash_Food
        
         | SethMLarson wrote:
         | Maybe I'll do a follow up on this!
        
       | cheunste wrote:
       | Relevant Sakurai https://youtu.be/_o29OOOarPY?si=vqvw9-nlrTKEFuKx
        
       | ksymph wrote:
       | Small error: the "Large foods" image section has steak but no
       | fruit basket, while the list includes fruit basket but no steak.
       | 
       | Great article though!
        
         | SethMLarson wrote:
         | Great eye to detail! Thank you: ill fix this when I get home :)
        
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