[HN Gopher] Quake Brutalist Jam III
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       Quake Brutalist Jam III
        
       Author : Venn1
       Score  : 175 points
       Date   : 2026-01-04 20:24 UTC (3 days ago)
        
 (HTM) web link (www.slipseer.com)
 (TXT) w3m dump (www.slipseer.com)
        
       | tyfighter wrote:
       | Another amazing piece of gaming and art by an incredible,
       | dedicated community. I'm thoroughly enjoying it so far, and I've
       | still got a _long_ way to go.
        
       | rendaw wrote:
       | The architecture looks amazing, and the monsters too! Is this co-
       | op? I only played Quake 2 once... (wait, this is Quake 1?)
       | 
       | This may be me reading into it too much, but it's really cool how
       | these old games have become kind of timeless platforms for
       | content (doom too). You don't need a billion polygons to express
       | lots of ideas and it reduces the effort required to contribute,
       | and the open source-ness of it makes it available on lots of
       | platforms, irons out lots of bugs and issues, etc.
        
         | russdill wrote:
         | It's crazy that it's been almost 20 years since I played a
         | large amount of quake/quake 2/q3a, but I can instantly
         | recognize the architecture of the levels that are re-skinned.
         | The original map development was incredibly iconic.
        
           | Freak_NL wrote:
           | It's crazy that there can be over a quarter century between
           | the last time I played Quake, yet the first thing I do in
           | e1m1 is shoot the fake wall in the recessed area on the right
           | and grab the shotgun shells from the secret area...
        
       | crimsoneer wrote:
       | Worth pointing out this is a single player total conversion,
       | _not_ just a bunch of maps. It 's also absolutely banging.
        
       | A4ET8a8uTh0_v2 wrote:
       | Holy molly. That music too. I had to check credits, because it
       | briefly felt like Gordon's influence, but a different name
       | popped. Anyway, I am excited to try once the damn illness leaves
       | my body.
       | 
       | btw. I appreciate explicit 'you can buy it here'.
        
       | rcarmo wrote:
       | Wow. And yet, no Mac version. Anyone got it to work on
       | Linux/Proton?
        
         | empressplay wrote:
         | should run fine with crossover / wine
        
         | hnlmorg wrote:
         | It's a mod so you can run it against a Quake source port, of
         | which there are Apple Silicon ports:
         | 
         | https://www.macsourceports.com/game/quake?pubDate=20250318
         | 
         | There are also Linux native ports too, so no need to use
         | Proton.
        
           | CyberDildonics wrote:
           | Run it against a source port or with a source port?
        
         | pttrn wrote:
         | vkQuake.app works great on Apple silicon Macs.
        
         | klaussilveira wrote:
         | https://www.macsourceports.com/game/quake
         | 
         | https://github.com/Novum/vkQuake
        
       | divan wrote:
       | Any chance to play this on Quest 3? (Quake 1-3 is available via
       | SideQuest)
        
         | hnlmorg wrote:
         | This is a Q1 mod, so if sidequest supports modding games and Q1
         | on there is a source port, then yes this should work
        
       | sigmonsays wrote:
       | so excited to try this, quake1 and quake2 have been my jam for
       | far too long. I still play once in a while these days.
        
       | Freak_NL wrote:
       | Just what the doctor ordered in the bleakness of January. Fitting
       | for brutalist architecture.
       | 
       | I do hope Dwell isn't updated with episode 3 too quickly now.
        
         | bitwize wrote:
         | Indeed. I remember the times I needed to interact with the
         | Massachusetts state government. State House notwithstanding,
         | many of the Boston government district's buildings are
         | brutalist in style, and when you go there in January or
         | February, the winter wind really whips through the courtyard,
         | making you legitimately feel like you're on Vogsphere instead
         | of in Boston. Seeing some of these maps gave me flashbacks to
         | that time.
         | 
         | A lone coffeeshop, barely more than a kiosk, called
         | Cuppacoffee, is in the area. It's run by an affable fellow from
         | Australia, a country with an excellent coffee culture, and also
         | sells Australian style meat pies. An oasis of warmth.
        
       | Venn1 wrote:
       | Getting Quake Brutalist Jam III running on Linux using Quake from
       | my Steam library took a bit of research.
       | 
       | ./ironwail -game qbj3
       | 
       | Edit: Changing /Id1 to /id1 and making the *.pak files lowercase
       | will allowed the MOD to launch correctly on my Debian system
       | using ironwail-0.8.1.
        
         | Freak_NL wrote:
         | Is it? I hadn't used Ironwail before, but I just installed it
         | somewhere (as per the instructions) and it found the Quake dir
         | from Steam (where I extracted qbj3 as well) all by itself. I
         | used VkQuake before this.
        
         | sigmonsays wrote:
         | it hit me too and I ended up having to put the qbj3 directory
         | in my steam directory. Apparently with ironwail 0.8 it looks
         | there.
         | 
         | I think I like this approach more though so i'll try it
        
       | brettermeier wrote:
       | Has someone the standalone version for download? The link
       | provided on the website is unfortunately dead:
       | https://cloud.umami.is/q/C7hou8V8u
        
         | khreathor wrote:
         | I added download mirrors, refresh website please.
        
       | stared wrote:
       | In the topic of brutalist maps, here is one for Doom:
       | 
       | https://www.doomworld.com/forum/topic/134404-angmngthoo-brut...
        
       | kogasa240p wrote:
       | Looks gorgeous, will try on Darkplaces.
        
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       (page generated 2026-01-07 23:01 UTC)