[HN Gopher] Quake Brutalist Jam III
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Quake Brutalist Jam III
Author : Venn1
Score : 175 points
Date : 2026-01-04 20:24 UTC (3 days ago)
(HTM) web link (www.slipseer.com)
(TXT) w3m dump (www.slipseer.com)
| tyfighter wrote:
| Another amazing piece of gaming and art by an incredible,
| dedicated community. I'm thoroughly enjoying it so far, and I've
| still got a _long_ way to go.
| rendaw wrote:
| The architecture looks amazing, and the monsters too! Is this co-
| op? I only played Quake 2 once... (wait, this is Quake 1?)
|
| This may be me reading into it too much, but it's really cool how
| these old games have become kind of timeless platforms for
| content (doom too). You don't need a billion polygons to express
| lots of ideas and it reduces the effort required to contribute,
| and the open source-ness of it makes it available on lots of
| platforms, irons out lots of bugs and issues, etc.
| russdill wrote:
| It's crazy that it's been almost 20 years since I played a
| large amount of quake/quake 2/q3a, but I can instantly
| recognize the architecture of the levels that are re-skinned.
| The original map development was incredibly iconic.
| Freak_NL wrote:
| It's crazy that there can be over a quarter century between
| the last time I played Quake, yet the first thing I do in
| e1m1 is shoot the fake wall in the recessed area on the right
| and grab the shotgun shells from the secret area...
| crimsoneer wrote:
| Worth pointing out this is a single player total conversion,
| _not_ just a bunch of maps. It 's also absolutely banging.
| A4ET8a8uTh0_v2 wrote:
| Holy molly. That music too. I had to check credits, because it
| briefly felt like Gordon's influence, but a different name
| popped. Anyway, I am excited to try once the damn illness leaves
| my body.
|
| btw. I appreciate explicit 'you can buy it here'.
| rcarmo wrote:
| Wow. And yet, no Mac version. Anyone got it to work on
| Linux/Proton?
| empressplay wrote:
| should run fine with crossover / wine
| hnlmorg wrote:
| It's a mod so you can run it against a Quake source port, of
| which there are Apple Silicon ports:
|
| https://www.macsourceports.com/game/quake?pubDate=20250318
|
| There are also Linux native ports too, so no need to use
| Proton.
| CyberDildonics wrote:
| Run it against a source port or with a source port?
| pttrn wrote:
| vkQuake.app works great on Apple silicon Macs.
| klaussilveira wrote:
| https://www.macsourceports.com/game/quake
|
| https://github.com/Novum/vkQuake
| divan wrote:
| Any chance to play this on Quest 3? (Quake 1-3 is available via
| SideQuest)
| hnlmorg wrote:
| This is a Q1 mod, so if sidequest supports modding games and Q1
| on there is a source port, then yes this should work
| sigmonsays wrote:
| so excited to try this, quake1 and quake2 have been my jam for
| far too long. I still play once in a while these days.
| Freak_NL wrote:
| Just what the doctor ordered in the bleakness of January. Fitting
| for brutalist architecture.
|
| I do hope Dwell isn't updated with episode 3 too quickly now.
| bitwize wrote:
| Indeed. I remember the times I needed to interact with the
| Massachusetts state government. State House notwithstanding,
| many of the Boston government district's buildings are
| brutalist in style, and when you go there in January or
| February, the winter wind really whips through the courtyard,
| making you legitimately feel like you're on Vogsphere instead
| of in Boston. Seeing some of these maps gave me flashbacks to
| that time.
|
| A lone coffeeshop, barely more than a kiosk, called
| Cuppacoffee, is in the area. It's run by an affable fellow from
| Australia, a country with an excellent coffee culture, and also
| sells Australian style meat pies. An oasis of warmth.
| Venn1 wrote:
| Getting Quake Brutalist Jam III running on Linux using Quake from
| my Steam library took a bit of research.
|
| ./ironwail -game qbj3
|
| Edit: Changing /Id1 to /id1 and making the *.pak files lowercase
| will allowed the MOD to launch correctly on my Debian system
| using ironwail-0.8.1.
| Freak_NL wrote:
| Is it? I hadn't used Ironwail before, but I just installed it
| somewhere (as per the instructions) and it found the Quake dir
| from Steam (where I extracted qbj3 as well) all by itself. I
| used VkQuake before this.
| sigmonsays wrote:
| it hit me too and I ended up having to put the qbj3 directory
| in my steam directory. Apparently with ironwail 0.8 it looks
| there.
|
| I think I like this approach more though so i'll try it
| brettermeier wrote:
| Has someone the standalone version for download? The link
| provided on the website is unfortunately dead:
| https://cloud.umami.is/q/C7hou8V8u
| khreathor wrote:
| I added download mirrors, refresh website please.
| stared wrote:
| In the topic of brutalist maps, here is one for Doom:
|
| https://www.doomworld.com/forum/topic/134404-angmngthoo-brut...
| kogasa240p wrote:
| Looks gorgeous, will try on Darkplaces.
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(page generated 2026-01-07 23:01 UTC)