[HN Gopher] Video Game Websites in the early 00s
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       Video Game Websites in the early 00s
        
       Author : klaussilveira
       Score  : 102 points
       Date   : 2026-01-06 18:39 UTC (4 hours ago)
        
 (HTM) web link (www.webdesignmuseum.org)
 (TXT) w3m dump (www.webdesignmuseum.org)
        
       | jdmoreira wrote:
       | Peak civilization
        
       | tsumnia wrote:
       | I think <map> should make a comeback [1]. Then we could go back
       | to having sick looking art pages
       | 
       | [1] https://www.w3schools.com/tags/tag_map.asp
        
         | codepoet80 wrote:
         | I mean, its still in the spec. Go for it!
        
         | Klonoar wrote:
         | Map wasn't really the thing that enabled all of those designs,
         | even though it was certainly often used to build them.
         | 
         | We just didn't have a million and one layouts and device sizes
         | to handle back then and so you could get really creative with
         | available space. Even CSS Zen Garden later on had designs that
         | worked much better on the limited screen sizes of that era -
         | which don't work well today.
         | 
         | Flat design trends killed off the rest of it I think.
        
         | jihadjihad wrote:
         | I remember having to do an image map as part of a web design
         | project in school, circa 2005. True to 2005, the image was one
         | simple rectangular banner at the top of the page, with text for
         | different pages like About and Portfolio etc. placed along it.
         | It felt like a (cool) hack that you could define regions for
         | the text to route to different pages on click.
         | 
         | Of course we have modern solutions [0] nowadays but that sure
         | seemed cool 20 years ago!
         | 
         | 0:
         | https://droughtmonitor.unl.edu/CurrentMap/StateDroughtMonito...
        
       | languagehacker wrote:
       | I miss Newgrounds so much
        
         | jszymborski wrote:
         | It's still around!
        
       | jszymborski wrote:
       | I loved MiniClip. HeliAttack 3 rocked.
        
       | yunnpp wrote:
       | It does put into perspective how phones fucked it all up. That
       | Nintendo 2k1 is looking really good, with high information
       | density without being overwhelming, and an overall nice design to
       | just look at.
        
         | jakejohnson wrote:
         | Nintendo 2k1 website [1] was god tier slicing with the curved
         | layout, inset menus, and sprites for the corners, edges,
         | buttons without transparency. The pixel backgrounds, fonts,
         | buttons, shadows looked great on a CRT. Tried to replicate it
         | myself back in the day with HTML tables.
         | 
         | [1] https://www.webdesignmuseum.org/gallery/nintendo-2001
        
           | amatecha wrote:
           | Nice! As someone who built hundreds of sites using the whole
           | "slice a PSD into a table-based layout with 1 or more
           | arbitrary content regions" technique in the early 2000's, I
           | totally agree this is a really nice design indeed! Though I
           | notice it appears to be pretty inflexible .. I imagine the
           | content areas don't expand or anything. Not that that
           | matters, it's still a super cool design!
        
         | barbs wrote:
         | That's probably what I miss the most in web-pages and software
         | generally - information density.
        
       | markus_zhang wrote:
       | PlanetQuake and PlanetHalflife were my gateway drug into level
       | design and modding back in the early 00s. Good time.
        
         | eterm wrote:
         | I'm gutted PlanetHalfLife isn't listed/shown here, I used to
         | visit that site religiously around then.
        
           | markus_zhang wrote:
           | Yeah HL introduced me to modding :) I used to visit it
           | everyday waiting for the next chapter of They Hunger to get
           | released.
        
             | eterm wrote:
             | I'd completely forgotten about that! They Hunger was a
             | masterpiece. Not one I'd ever want to re-visit though,
             | because nostalgia is best left not closely examined.
             | 
             | But a golden age, of txt file walkthroughs downloaded from
             | gamefaqs with news mods and patches off PCGamer discs to
             | explore because there's no way I was ever downloading those
             | on a 56k modem.
        
               | markus_zhang wrote:
               | I think the older games and mods are still pretty
               | playable if you can get over with the slightly janky
               | control. I recall TH has nasty jump traps which almost
               | turned me away back then.
               | 
               | I wish I could relive the golden age.
        
               | amatecha wrote:
               | Heck yeah. Remember when new games came out and you were
               | actually genuinely surprised/impressed, over and over?
               | For years in a row? Those were great times indeed. Sure,
               | there were a lot of crappy games, but overall there were
               | so many crazy awesome moments. Newer stuff is very
               | iterative by comparison, IMO.
        
       | lanfeust6 wrote:
       | Fond memories of SC Legacy, the old IGN and various message
       | boards
        
       | Lammy wrote:
       | Needs moar Happy Puppy
       | 
       | https://web.archive.org/web/20000827164040/http://www.happyp...
       | 
       | https://web.archive.org/web/19961023005340/http://www.happyp...
        
         | axus wrote:
         | I was looking for Blues News, but its heyday was really
         | pre-2000
        
       | SunshineTheCat wrote:
       | Ah yes Flash. I had just started learning how to build static
       | HTML sites and was going down the road of learning flash instead
       | just as I saw Steve Jobs came out in opposition of it.
       | 
       | I decided to turn back to regular HTML/CSS and then PHP.
       | 
       | Turned out to be the right move but I still kinda to miss those
       | old flash sites.
        
         | bsimpson wrote:
         | Standards wonks love dancing on Flash's grave, but overlook the
         | massive dent in culture that we lost.
         | 
         | Maybe vibe coding will unlock a similar indie ethos for a
         | future generation, but the frameworkification of the web and
         | centralization of the App Stores has been bad for the last 20y
         | of creativity.
        
       | grugdev42 wrote:
       | The variety in design is so inspiring. No constraints... just do
       | what looks cool.
        
         | orthecreedence wrote:
         | And make it look good in IE5!!
         | 
         | :'(
        
         | sublinear wrote:
         | I don't think so. Most of these are based on the box art.
         | 
         | I'm not saying web design is the same thing or easy, but I am
         | saying the major elements of the design were decided on already
         | and there's little chance it was done without those same people
         | involved.
        
       | Klonoar wrote:
       | Video game sites back then were cool, yes. Now do video game
       | _fan_ sites.
       | 
       | These have in so many ways been replaced over the years by
       | generic ad-ridden wikis but back in the day games often had crazy
       | interesting fan sites for specific video games.
       | 
       | So many unique designs and layouts were done for those niche
       | communities and so many of those designers and developers went on
       | to do really cool things in the future. What an era.
        
         | tsumnia wrote:
         | Here's one from my old AOL days. We originally just used email,
         | AOL message boards, and a scheduled weekly chatroom, but once
         | the Web took over it merged into Starmen.net [2]
         | 
         | Since we're on a "reminsence about legacy Internet" trend right
         | now, here's the opening to [1]:
         | 
         | "What most people forget to remember is that it's not just
         | about the game. It's about the people, it's about the
         | newsletters, it's about the discussions, the trivia, the polls,
         | the websites, and the meetings. Everything that was a part of
         | the club was a part of the community, and there was so much
         | involved that it was almost too much to handle. Who had the
         | time to be a member of some 15 Online clubs? I can distinctly
         | remember sending out invitations to join Moonside and receiving
         | replies along the lines of "Sorry, I'm already in like 5 of
         | these things." Now, I wish there were more clubs and to any of
         | you who have one: I will readily join. The only last great,
         | recently active club I can think of now is the EarthBound Gang,
         | arguably the greatest Online EarthBound Club ever. In early
         | 1999, a lot of the clubs started dying out. I know that mine
         | began to slow down, only to be restarted in the fall of 99',
         | and again in the summer of 00'. But as a whole, the EB clubs
         | were never restarted, which is a shame, because some of them
         | were downright fun."
         | 
         | [1] https://www.angelfire.com/ga3/ebhistory/intro.html
         | 
         | [2] https://starmen.net/
        
           | psunavy03 wrote:
           | The problem is "fandoms" as a whole have now become such
           | toxic hellscapes I'd rather just enjoy the game/movie/TV
           | series myself and completely ignore what anyone else's
           | opinion of it is.
           | 
           | I don't need things that bring me joy to be ruined by the
           | most obsessive weirdos in the world.
        
             | crims0n wrote:
             | Sites back then had benevolent dictators that curated an
             | experience for fans. I think in many ways it worked better
             | than the democratized communities we have today.
        
               | roywiggins wrote:
               | All fun and games until the one person running the site
               | crashes out and rage quits, taking the site down with it.
        
               | bombcar wrote:
               | The thing was you had so many sites that losing one or
               | two was sad, but not hugely destructive.
        
               | Klonoar wrote:
               | It wasn't so much "benevolent dictator" as it was "you're
               | in my house, so quit being a dick". Toxic fans certainly
               | existed but this approach usually led to them splintering
               | off to create their own thing that'd inevitably wither
               | away.
               | 
               | (You can perhaps substitute "wasn't so much" for some
               | form of "in addition to")
        
         | ronsor wrote:
         | > generic ad-ridden wikis
         | 
         | This is the fault of Wikia (now "Fandom") which jam-packs every
         | wiki full of ads and auto-playing videos they'll helpfully
         | reopen for you if you accidentally close them.
        
           | bombcar wrote:
           | You can fight back against Fandom by being willing to use
           | https://miraheze.org
        
             | Tanoc wrote:
             | Along with Breezewiki, which was specifically designed to
             | combat Fandom/Wikia. An another note it's always struck me
             | as extremely presumptuous that the company thinks it can
             | just call itself "Fandom" like the word hasn't existed in
             | generic form for nearly a century and a half before they
             | ever did. The lack of willingness to fend off what should
             | be unenforceable trademarks and copyrights is creating a
             | snowball that's going to get too big to stop in the next
             | decade.
        
         | amatecha wrote:
         | Right, there have been some really good ones, for example
         | http://myth.bungie.org/ or https://halo.bungie.org/ , two that
         | I frequented a lot back in the day!
        
           | darknavi wrote:
           | I love that HBO still carries on even if Halo is a limping
           | franchise.
        
         | mitthrowaway2 wrote:
         | The Metroid database has always been my favourite!
         | 
         | https://metroiddatabase.com/old_site/m1/
         | 
         | It's still running now with a new design, but they went through
         | several different styles over the years, each of them clearly
         | made with love and care.
        
       | debugnik wrote:
       | These remind me of the sites that Japanese studios are still
       | publishing for new visual novels and small games. Also of some
       | artist portfolio sites (in layout, not art quality).
        
       | hnlmorg wrote:
       | I don't know if it's pure nostalgia talking here, but games sites
       | back then were made to look fun like they were part of the game.
       | Verses now when they're a dull and corporate.
        
         | bsimpson wrote:
         | So many websites look like someone spent 10 minutes in
         | Squarespace
        
         | asukachikaru wrote:
         | The manuals as well. Loved the WarCraft III and Diablo II ones.
         | They were legitimately part of the game experiences as lore was
         | told there. Now the publishers don't even bother to include a
         | single sheet.
        
           | amatecha wrote:
           | Heck yeah, when WC2 had just come out (and I didn't have it
           | yet because I had a Mac, and the Mac vers came out like 8mo
           | later), I remember poring over the manual and getting all up
           | to speed on the game while anticipating the eventual Mac
           | port. I was enough of a geek to scan some of the awesome
           | artwork from the manual (we had a 300dpi scanner!) and print
           | it out and then color it with felt pens. I still have my
           | colored Death Knight kicking around somewhere (this artwork: 
           | https://wowpedia.fandom.com/wiki/Death_Knight_(Warcraft_II)?.
           | .. )
        
         | danaris wrote:
         | And these days it's worlds easier than it was back then to make
         | sites with complex designs and game-like effects and
         | animations.
        
         | password54321 wrote:
         | When I first started learning about web design, I came across
         | this popular book:
         | https://en.wikipedia.org/wiki/Don%27t_Make_Me_Think
         | 
         | And essentially you are taught to go against a lot of things
         | you see in these examples and design things in the way modern
         | websites are designed e.g. big call to action button, search
         | bar on top and center, little clutter. Modern websites are
         | meant to be more "simple" and "easy" as the web is now meant to
         | be "accessible" to everyone rather than just for nerds.
        
       | zoklet-enjoyer wrote:
       | Web design has become so boring
        
       | arkaic wrote:
       | My favorite one was a fansite for the original NES Ninja Gaiden
       | trilogy. Wonder if it's still up
        
       | asukachikaru wrote:
       | http://classic.battle.net/war3/ still works. Every time I need to
       | check some OG WC3 data for nostalgia or any other reason I use
       | this instead of fandom.
        
       | jedberg wrote:
       | Ah, the good old days when everyone was on a computer using a
       | screen between 640 and 1024 pixels wide. :)
       | 
       | I think a lot of the reason web design is more boring now is
       | because you have to make it work on all sorts of different screen
       | sizes with responsive design. There are a lot of tools to make
       | this easy, but you still need start with a simple base so it
       | looks ok on the smallest mobile screen.
        
       | water_badger wrote:
       | I think we underestimate the creative downside of forcing
       | responsive design on everything
        
       | miguel_martin wrote:
       | It's sad that RuneScape is not on this list, yet it is on their
       | site - https://www.webdesignmuseum.org/?s=runescape
        
       | massifist wrote:
       | I have fond memories of Planet Quake and also Blues News (for the
       | latest scoop). I remember it spawned a whole bunch of other
       | planet sites. I think some of them became part of GameSpy (or its
       | parent company). I probably moved on by then.
        
       | LetsGetTechnicl wrote:
       | I miss the official Nintendo forums every day. I was a dumb kid
       | back then but I really got my online sea legs on those message
       | boards, and other ones related to Pokemon fan sites.
        
       | aquova wrote:
       | It's not quite as stylish as these, but my personal favorite
       | video game site was the Super Smash Bros. Brawl blog site, which
       | had its heyday around 2007 or so.
       | 
       | https://web.archive.org/web/20071001132450/http://www.smashb...
       | 
       | It was the first time I had ever seen pre-release information
       | about a game, and I checked the site religiously. The game
       | director himself wrote all the posts, and it felt like a
       | revolutionary way to get me excited about the game.
        
       | milchek wrote:
       | Looking at many of these now they definitely appear dated. At the
       | time, of course, these would have been "cutting edge"
       | 
       | I think one clear thing we can see is a trend toward more
       | homogenized UI on web in the last 20years.
       | 
       | I worked as a web dev in ad agencies in the early 2000s and built
       | a lot of Flash sites, banners ads, and games that - like a lot of
       | the sites showcased here - were quite unique in their design and
       | aesthetic.
       | 
       | Slowly over time these started to disappear as people embraced
       | web design trends and techniques that meant everything started to
       | look the same.
       | 
       | I think a large part of this at the time was due to Flash being
       | killed off, trends like "flat design", frameworks, jQuery, and
       | Wordpress becoming popular.
       | 
       | Marketers and designers became more savvy to what "works" online
       | and everyone copied each other in a race for attention.
        
       | hoten wrote:
       | XGen Studios belongs on this page. Spent a lot of time mucking
       | around on their interactive homepage, and even more time playing
       | their flash games or on their forums.
        
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       (page generated 2026-01-06 23:02 UTC)