[HN Gopher] It's hard to justify Tahoe icons
       ___________________________________________________________________
        
       It's hard to justify Tahoe icons
        
       Author : lylejantzi3rd
       Score  : 2040 points
       Date   : 2026-01-05 11:51 UTC (11 hours ago)
        
 (HTM) web link (tonsky.me)
 (TXT) w3m dump (tonsky.me)
        
       | jsheard wrote:
       | I hate to be that guy, but there's some irony in putting a full
       | screen animated snow effect over an article about unnecessary,
       | distracting clutter.
        
         | master_crab wrote:
         | True, but you can turn it off with the snowflake icon at the
         | top.
        
           | alejoar wrote:
           | Which also changes the background color to yellow for some
           | reason. And then the "night mode" is.. what is that, a
           | lantern? Jeez.
        
           | jsheard wrote:
           | Ah, so you can. I tried that but the particles don't
           | disappear immediately so I thought it was just toggling the
           | colour scheme.
        
             | master_crab wrote:
             | Yeah I thought the same thing too. Takes a few moments. A
             | UX suggestion for the author. If a user wants it off, it
             | doesn't need to be graceful, just quick.
        
           | moogly wrote:
           | True, but the site owner clearly despises their prospective
           | readers. I found it more prudent to close the tab and flag
           | the submission.
        
             | throwaway270925 wrote:
             | Flagging a submission just because they added a little
             | whimsy for the holidays to their _personal_ website which
             | you dont like? What a sad, sorry, hate-filled way to go
             | through life.
        
               | moogly wrote:
               | "Hate"? For flagging a UX-hostile _submission_. Who is
               | overreacting here?
        
           | serial_dev wrote:
           | Wow, it turns off the snowflakes, but the ones already
           | falling will stay there and keep falling. I thought it only
           | changed the background color to yellow, so assumed it doesn't
           | actually turn off the snowflakes, wanted to come here and
           | comment how ridiculous that is on an article talking about
           | bad icons, then I saw in the comments that it turns off the
           | snow effect... _eventually_ (like a 10s delay).
           | 
           | It's hilarious that it's a great article about clutter, and
           | yet, the post is on a theme that is so badly cluttered it
           | would have been funny... if I could have read the article...
        
         | jakzurr wrote:
         | lol, I really liked this article.
         | 
         | But yeah, maybe it helps that I have the scripting turned off.
        
         | MattRix wrote:
         | I thought the article was great, but nearing the end I noticed
         | my phone was incredibly hot and realized it must be the snow
         | effect.
        
         | Diggsey wrote:
         | It's also `position: fixed` which breaks all scroll
         | optimizations and makes scrolling feel terrible.
        
         | izacus wrote:
         | If you hate to be that guy, why did you decide to be that guy?
        
           | d-lisp wrote:
           | So that the role is occupied already
        
           | Avshalom wrote:
           | Nobody loves to be that guy more than the guy that hates to
           | be that guy.
        
             | esafak wrote:
             | https://www.youtube.com/watch?v=Wfg1c8dyZYM
        
         | diffeomorphism wrote:
         | Nah, the irony is that you think that this was not done on
         | purpose. E.g. look at the hamburger menu on the top right.
        
       | tardibear wrote:
       | I like the article content but it's ironic that I needed to
       | switch to Safari reader-mode to be able to comfortably read it.
        
       | alykhalid wrote:
       | Reminder, you can turn off the animated snow effect with the
       | snowflake icon at the top
        
         | anymouse123456 wrote:
         | Sure, if you don't mind having your eyeballs seared by the
         | brightest orange on record.
        
           | loloquwowndueo wrote:
           | At least he didn't use the trick to make the background HDR
           | bright.
        
         | Semiapies wrote:
         | It's not a "reminder" for people who've never been to the site
         | before. Especially not when the icon isn't even visible on some
         | devices, like my phone in portrait.
        
         | afandian wrote:
         | No you can't, it just turns the background yellow.
         | 
         | EDIT: the snow stops _but after a few seconds_. I toggled it to
         | find out if it would turn off the snow, and the immediate
         | feedback was that it doesn't. That's really _really_ bad UX.
        
           | aylmao wrote:
           | It's a fun little winter feature. People need to give it a
           | break.
           | 
           | fwiw I went through the whole article with the snow effect on
           | and found it just fine too.
        
             | afandian wrote:
             | I get the site has a frivolous feel, which I do like. And
             | there's no problem with snow if you can turn it off. But it
             | _seems_ like you can't turn the snow off, at which point it
             | does become annoying.
             | 
             | And it's actually making a serious point about something I
             | care about, so I actually wanted to read the article (which
             | I did through the snow).
        
       | throwaway_ab wrote:
       | It's hard to justify snowflake animations on your website...
        
         | vegabook wrote:
         | or changing my mouse pointer
        
         | archerx wrote:
         | Yes can people stop doing this, it was cute 20 years ago now
         | it's just annoying and obnoxious.
        
           | ChrisMarshallNY wrote:
           | That reminds me of this classic:
           | https://www.angelfire.com/super/badwebs/
        
           | noduerme wrote:
           | FWIW, while I'm complaining about this site I'm actually
           | adding a nice easy-on-the eyes particle system in the
           | background of a point-and-click online game. You don't put it
           | _in front of the content_ or _behind text people are supposed
           | to read_.
           | 
           | This is such a common failure mode with coders who do their
           | own design. Just because you _can_ do something doesn 't mean
           | you _should_.
        
         | pixelesque wrote:
         | It's very annoying, but you can turn it off (snowflake icon,
         | although then you get a yellow background), and IMO the article
         | content is worth reading.
        
           | xnorswap wrote:
           | I tried that then discarded it, because it doesn't
           | immediately hide the snowflakes that are already on screen.
           | 
           | The article is good but the choice of distracting snowflakes
           | or radioactive piss burning your retina is not a welcome one.
        
           | gcanyon wrote:
           | I literally didn't notice that the snowflake icon turned it
           | off:                  1. I scrolled through the article
           | getting more and more frustrated with the snow        2. I
           | scrolled all the way back to the top and saw the snowflake
           | icon        3. I clicked the snowflake, saw the hideous
           | yellow, said WTF and clicked again to go back to blue
           | 4. **I never noticed** that the snowflake *does* stop the
           | snow, but *only* stops *new* snow, so the existing snow
           | continues to fall across the screen        5. I clicked
           | several other things, then came here to complain and saw this
           | thread
        
           | orphea wrote:
           | > although then you get a yellow background
           | 
           | Yes, and this is arguably worse. I ended up using Immersive
           | Reader mode in Edge.
        
           | nkrisc wrote:
           | The snowflake icon that disappears off-screen the instant you
           | scroll down past the obnoxiously large header image to read
           | the actual content?
        
           | al_borland wrote:
           | It takes over 10 seconds to turn off fully. I had to go back
           | and try it after your comment, because I thought that button
           | just turned the page yellow, which was worse than the blue.
           | 
           | I ended up using reader mode to read the page. The whole site
           | design undermined the point being made. One of the first
           | things mentioned is not to be distracting. Yet they went out
           | of their way to make their own site distracting. "Do as I
           | say, not as I do."
        
         | tryauuum wrote:
         | ah this is why I heard my coolers spin up
        
         | jgalt212 wrote:
         | Scrooge
        
         | NSPG911 wrote:
         | The animation isn't even in the background...
        
         | skywhopper wrote:
         | Yeah, on an article ranting about clutter in the macOS UI, this
         | is a mindboggling design choice.
        
           | csin wrote:
           | Once you try the dark mode, you'll realize the irony is done
           | on purpose.
           | 
           | Edit: I'm not implying it's a good thing.
           | 
           | It's a joke that did not drop. Given the audience is trying
           | to read text. And he's making it annoying to read text.
           | 
           | It's like a stand-up comedian telling a joke, in a wild
           | accent; where the audience cannot discern what he's saying.
        
             | Jeremy1026 wrote:
             | It's a joke for this specific topic, that is on the entire
             | website, and has been for almost a month prior[1] to this
             | post being published?
             | 
             | [1] https://web.archive.org/web/20251207071946/https://tons
             | ky.me...
        
         | vardump wrote:
         | The site has also an amazing night mode. Everyone should try
         | it!
        
         | g947o wrote:
         | Well, I guess you haven't tried its "dark mode" yet
        
         | webdevver wrote:
         | it is an interesting thought: run a vanity fluid sim on your
         | website to filter out everyone without discrete GPUs...
        
         | hagbard_c wrote:
         | A hint to the site developer: add an option to purchase the
         | _Weather Control Pack Platinum Pro+_ to get to choose your site
         | weather any way you like. It would fity nicely next to that
         | 'Personal Information' section. Who knows, someone might even
         | 'purchase' it since that seems to the thing to do in the Cult
         | of the Fruit.
        
         | rcarmo wrote:
         | The detail on the animations is, as usual, top notch, including
         | the way snow doesn't just immediately turn off but stops
         | falling slowly. I love it.
        
           | shawabawa3 wrote:
           | > including the way snow doesn't just immediately turn off
           | but stops falling slowly. I love it.
           | 
           | Funny, i disliked this exact detail. I thought turning it off
           | hadn't worked for a few seconds and i retoggled it on and off
           | a bunch of times before i got it
        
             | reddalo wrote:
             | I think OP was sarcastic. (I hope!)
        
           | llm_nerd wrote:
           | Can people actually read it with the snowflakes? The motion
           | draws my eyes and makes it extremely unpleasant trying to
           | read the underlying text. Very poorly thought out decoration.
           | 
           | And yes, I did think "this is terrible, there must be a way
           | to change it", clicking the snowflake icon. The colour
           | changed to a new colour but otherwise it didn't seem to
           | change, so I just clicked back.
           | 
           | Because, as you noted, the snowflakes slowly end, which I
           | didn't realize until seeing your comment.
           | 
           | It's fun. Looks neat. It's an extremely poor idea for a site
           | trying to convey textual information.
        
             | necovek wrote:
             | I did notice it, but had no trouble reading windowed on a
             | large screen (43" 4K screen).
        
           | robofanatic wrote:
           | :-) and while doing this, the background turns yellow -- why?
           | how annoying it would be if something like this existed in
           | real life - turning off the fan switches on the lights, and
           | turning off the lights switches on the fan.
        
             | ramraj07 wrote:
             | Lookup the Mitch Hedberg bit about hotel lamps with 3 way
             | switches
        
         | tempodox wrote:
         | Came here to say the same. Not only is it redundant and
         | distracting, destroying the reading experience, it even makes
         | the fucking fan turn on and make noise because apparently it's
         | a lot of work for the video card. A presentation of valid
         | arguments destroyed by something completely superfluous and
         | ironically the same kind of stupidity that's the target of the
         | criticism made.
        
           | Maxion wrote:
           | It felt quite ironic reading a complaint about icons and UI
           | consistency through a hail of snowflakes that made it hard to
           | even see the icons.
        
         | rob74 wrote:
         | Sometimes you need an animation to turn your site into a
         | special snowflake of a site, and what better way to do that
         | than to use a snowflake animation? TBF, you can turn it off by
         | clicking on the snowflake icon in the top right corner. But
         | then the background turns from blue into an annoying shade of
         | yellow. Ok, you can click on the sun icon to fix it by
         | switching to night mode. But then... aaaaargh!
        
           | tempodox wrote:
           | It seems like the author went out of their way to prove they
           | can make an even worse UI than Apple. I suspect they
           | succeeded.
        
             | kenty wrote:
             | This is exactly my thoughts. If you are reading this,
             | author, please either make the snowflakes less distracting
             | or toggleable. They are a pain on mobile.
        
               | oneeyedpigeon wrote:
               | > author, please either make the snowflakes less
               | distracting or toggleable
               | 
               | They already did, as the grandparent comment already
               | explained:
               | 
               | >> TBF, you can turn it off by clicking on the snowflake
               | icon in the top right corner.
        
               | tempodox wrote:
               | Did you see what happens when you do? I wouldn't say it
               | improves readability.
        
               | oneeyedpigeon wrote:
               | Yup: all the animation stops, the overlaid snowflakes
               | disappear, and the background changes from blue to
               | yellow. I haven't bothered to check the
               | foreground/background contrast of the two versions, but I
               | suspect that, although the yellow version will have less
               | contrast, the removal of the snowflakes will make for a
               | net benefit to readability for the average person.
        
               | nosrepa wrote:
               | Button doesn't do anything for me.
        
               | montag wrote:
               | This is the biggest mistake, imo. The snowflakes should
               | disappear immediately...
        
           | dahauns wrote:
           | >Ok, you can click on the sun icon to fix it by switching to
           | night mode, but then... aaaaargh!
           | 
           | TBF, I felt so perfectly trolled with this one I couldn't
           | help but chuckle... :)
        
           | Pxtl wrote:
           | The dark mode action got an audible chuckle out of me.
        
             | krackers wrote:
             | The site has a history of trolling people, it used to be
             | the cursor background.
             | 
             | Also do check his privacy policy
             | https://tonsky.me/personal-information/
        
           | ethbr1 wrote:
           | > _Sometimes you need an animation to turn your site into a
           | special snowflake of a site, and what better way to do that
           | than to use a snowflake animation?_
           | 
           | <blink>
        
           | allknowingfrog wrote:
           | I genuinely went looking for an "off" button, and was very
           | confused when the snowflake icon changed the background color
           | instead. I didn't even notice that the snow stops being
           | generated until I read your comment and tried again. I'm both
           | impressed and annoyed.
        
         | fainpul wrote:
         | It's an annoying website, but luckily you can just enable
         | reader view and all problems are fixed.
        
         | nkrisc wrote:
         | The audacity to critique Apple's use of icons (which is
         | objectively justified critique, IMO) while having animated
         | snowflakes falling _over_ the text and images on the site is
         | something on an entirely different level.
         | 
         | Thank goodness for Firefox reader mode. That animation is so
         | incredibly distracting.
        
           | emacdona wrote:
           | Yeah. I immediately went to the snowflake icon at the top of
           | the page thinking it would turn the animation off. Instead,
           | it changed the background color :-(
           | 
           | I can't stand animations while I'm trying to read something,
           | and this one is particularly egregious.
        
             | oneeyedpigeon wrote:
             | It change the background color AND turns off the animation.
             | 
             | (TBF, it slowly fades the animation out, probably for
             | aesthetic reasons, to avoid a jarring sudden stop. I _do_
             | agree, though, that a sudden stop would probably be more
             | appropriate in this context)
        
               | scythmic_waves wrote:
               | Ohhh thank you! I thought the same as the parent comment:
               | I expected that button to turn off the animation
               | immediately. I guess the author wanted the yellow
               | background to "melt" the snowflakes?
        
             | euroderf wrote:
             | > I can't stand animations while I'm trying to read
             | something, and this one is particularly egregious.
             | 
             | Let me introduce you to "neko"...
        
               | joombaga wrote:
               | Please do! You put an ellipsis where an interesting
               | explanation could go.
        
               | euroderf wrote:
               | Japanese for "cat". Small programs to add a tiny cat that
               | runs to your cursor and then naps - until another cursor
               | move.
               | 
               | There's also JS to add a neko to a webpage.
               | 
               | Cute, but also not good when trying to focus on reading.
        
               | abanana wrote:
               | Hah, that's a blast from the past! You've reminded me of
               | "Ameko", which added a little cat to the Amiga Workbench,
               | walking around over the windows. I think I had it from a
               | magazine coverdisk.
        
           | necovek wrote:
           | In my opinion, I can be a worst UX expert in the world, and I
           | still reserve the right to criticize bad UX elsewhere: the
           | fact that you are a bad "creator" does not mean that you are
           | a stupid "user".
           | 
           | Yes, it is a bit hypocritical, but you can look at the
           | content of the message and judge it without judging the
           | presentation of the message, even if it talks about usability
           | of interfaces in computer software.
        
           | kccqzy wrote:
           | A personal blog is not the same as the UI of an operating
           | system. More expressiveness is to be expected in a personal
           | blog. That said it's so easy to turn off that I was
           | distracted for less than 5 seconds. How easy is it to turn
           | off icons in the menu bar in Tahoe?
        
           | freehorse wrote:
           | It is a personal blog. I would not apply the same kind of
           | criticism to a personal blog, even though it does sound
           | ironic. Moreover, turning off JS was an easy solution. There
           | is no solution right now for apple's UI mess (except not
           | updating).
        
           | charles_f wrote:
           | I agreed at first, but that the blog has bad UX doesn't make
           | the message it conveys wrong though.
        
         | layer8 wrote:
         | At least there's a button to turn it off. But yes, I agree.
        
           | tatjam wrote:
           | Confusingly, because it stops the "particle spawning" but not
           | the animation! At first I thought it just changed the
           | background to orange.
        
             | layer8 wrote:
             | It helps to reload, as the setting is sticky.
        
         | dewey wrote:
         | The rage bait on HN works like clockwork. Usually it's the
         | "dark mode" feature of that website that triggers this comment.
        
           | protoster wrote:
           | tonsky.me is a troll site that should be banned from being
           | posted on HN
        
             | throwaway270925 wrote:
             | Or you could just lighten up and get a sense of humor...
        
             | draven wrote:
             | What's trollish about his blog ?
        
               | protoster wrote:
               | Author seems to enjoy writing posts that get lots of
               | votes on site that I would describe as eye-rending,
               | especially the "normal" yellow color scheme. It's
               | aggressively unpleasant to read.
        
               | maleldil wrote:
               | How is it trolling, though? Annoying, sure. But the
               | content here is valid and worth reading, even if the
               | medium is suboptimal.
        
         | ziml77 wrote:
         | It's easy to justify: it's cute. Just like the other options up
         | at the top. If you click the sun it turns out the lights and
         | turns your cursor into a flashlight. And it has an actual
         | hamburger as the icon for the menu.
        
           | dxdm wrote:
           | Cute AND annoying. Like a racoon. Please don't fling racoons
           | at people, not even for christmas.
        
         | ciabattabread wrote:
         | Needs some Alanis Morissette background music.
        
         | oneeyedpigeon wrote:
         | It's Christmas, lighten up. I think the animation adds a
         | glorious bit of irony: "look, here's a horribly distracting
         | effect that is almost designed to make it difficult to read the
         | article, and it's _still_ not as egregious as Apple 's Tahoe
         | design!"
        
           | zuhsetaqi wrote:
           | The animation is not only on the linked article so no, it's
           | not about the irony.
        
           | raldi wrote:
           | Design is about how it works (my phone went 100% --> 84%
           | while reading this, almost certainly thanks to the snow)
        
             | oneeyedpigeon wrote:
             | It's a shame the author didn't test on mobile, but I think
             | we should cut them some slack. It would be understandable
             | for this particular article's audience to mostly be viewing
             | on desktop.
        
           | ascendantlogic wrote:
           | I couldn't tell if the author was being ironic or just
           | breathtakingly hypocritical.
        
             | AlexandrB wrote:
             | This is hypocrisy in the same way that a rock star
             | complaining about construction noise outside his home is
             | hypocrisy. Context is everything.
        
             | oneeyedpigeon wrote:
             | Even if they were being hypocritical, I think the impact of
             | briefly-bad UI on someone's blog post pales in comparison
             | with bad UI in a product of macOS scale.
        
               | ineedasername wrote:
               | I don't know, I figure with a billion dollars Apple
               | should be able to do much better at being awful than
               | this. More proactive rather than accidental awfulness.
               | Something that isn't just bad but capital intensive at
               | the same time. Anyone can build a bad UX on a few menus,
               | or a whole system incrementally over time. But to really
               | lean in? Maybe commission famous artists with eye
               | watering fees for each icon, truly over the top marketing
               | campaigns, really get the cash-fired furnaces going.
               | Really just go full-potlatch on things.
        
           | yxhuvud wrote:
           | Well, it is kinda cool in my room, so i guess the extra
           | warmth from my mobile was helpful.
           | 
           | And it got noticeably warm.
        
         | Waterluvian wrote:
         | I found this kinda funny. The content of the page is something
         | I strongly agree with. But then the page itself was just so
         | distracting. I saw the snow flake icon so I tapped it but it
         | just turned my snow into the dreaded yellow snow.
        
         | raldi wrote:
         | And now my phone is hot
        
         | crazygringo wrote:
         | I was wondering why my phone was turning hot in my hand...
        
         | jajuuka wrote:
         | The irony of an article about design being on such a badly
         | designed page is not lost on me.
        
         | ineedasername wrote:
         | It also immediately eats 5% of the raw compute on my RTX 4080
         | Super, which is more than a dozen tabs in chrome and 3 active
         | youtube videos running, run in each of Chrome, Firefox, Edge--
         | all combined, which was 3% before loading this page (which is
         | 5% on its own) up to 9% total.
         | 
         | That explains my other comment, which speculated the snow as
         | the cause for my iPhone instantly overheating, followed by
         | screen-dimming throttling.
         | 
         | Also: this is not a plea to stop putting snow/etc on pages. I
         | miss the days of such things in earlier internet. I'd trade
         | back janky plugins and Flash player crashes for the humanizing
         | & personalized touch many sites had back then.
        
           | myguysi wrote:
           | I was starting to wonder why my iPhone got crazy hot. I'm
           | using reader mode and it appears to continue running the web
           | page and animation in the background... crazy.
        
         | ex-aws-dude wrote:
         | Why? Its just a silly personal website
         | 
         | Do you not realize that the stakes are different between that
         | and a whole OS?
        
         | morshu9001 wrote:
         | It'd be fine if it didn't lag horribly
        
         | charles_f wrote:
         | A very distracting one that masks text as well. But to be fair,
         | there's a very explicit icon in the header to deactivate them
        
         | cush wrote:
         | Hot take: The snowflakes are fun and when blogs integrate fun
         | things they make me feel joy like when I was throwing marquee
         | elements all over my geocities site in grade school. In an era
         | where most of the content I read is written by AI, the more
         | personal a blog feels to me, the better.
        
         | vpribish wrote:
         | i thought it was very funny :) - try the dark mode
        
         | ThouYS wrote:
         | lost 4% battery while reading the blog post
        
       | master_crab wrote:
       | Is there a reason Apple can't focus on system improvements
       | instead of constantly tweaking with their UI so thoroughly every
       | couple years? I don't disagree the OS UI needs to be revamped
       | periodically, but it seems they do it too often.
        
         | seb1204 wrote:
         | KPI and corp revenue I guess. There was a time I heard that
         | Apple had an only fix bugs release.
        
         | realusername wrote:
         | Fixing bugs isn't going to give you a promotion.
        
         | matwood wrote:
         | It's a damned if you don't, damned if you do. Apple could
         | release a new system with zero UI updates and tons of internal
         | improvements and people would call it 'old' and 'dated' and
         | 'lack of innovation'.
         | 
         | It's a bit like adding new emojis in an OS release. There's
         | been reports that new emojis are one of the drivers for getting
         | people to upgrade. No one cares about a zero day security flaw,
         | but that new kiss emoji everyone wants.
        
           | afandian wrote:
           | It's been 16 years since Snow Leopard. I think we're ready
           | for another one.
        
             | matwood wrote:
             | I agree, but I'm pointing out why UI changes happen. Apple
             | could certainly do UI changes as part of a cleanup release
             | though. Basically start with getting back to consistency
             | pointed out in the article.
             | 
             | But, having worked with users I've seen first hand out tons
             | of internal improvements are ignored while one small UI
             | change makes 'everything seem new'.
        
               | afandian wrote:
               | Don't you feel that the circumstances are similar though?
               | There was a pressure (expectation and competition) for
               | new features. There were rapid changes in the UI and UX.
               | But also bugs. And IIRC Mac OS X upgrades were still
               | paid-for.
               | 
               | It was a brave move to spend a major release without
               | adding feature. And people were grateful for it, once it
               | happened.
        
           | aylmao wrote:
           | > Apple could release a new system with zero UI updates and
           | tons of internal improvements and people would call it 'old'
           | and 'dated' and 'lack of innovation'.
           | 
           | Apple has released incremental upgrades to macOS for years,
           | and I've never heard this criticism of them. On the contrary,
           | I ofter hear people missing Leopard design, and when UI has
           | changed I've heard pushback (ie, when System Settings was
           | renamed and redesigned). On macOS people care about the apps
           | and interactions, not wether the buttons got a new look.
           | 
           | > There's been reports that new emojis are one of the drivers
           | for getting people to upgrade. No one cares about a zero day
           | security flaw, but that new kiss emoji everyone wants.
           | 
           | I agree with this. New emojis are new functionality; you can
           | now express something you couldn't. A zero day security flaw
           | brings no new functionality. Equally, updates to to apps and
           | interactions bring new functionality. A re-skin of the OS
           | doesn't.
        
         | skywhopper wrote:
         | The bosses who are actually in charge likely don't even use
         | their Macs (and when they do, they only use the web browser)
         | and only care about how the OS is going to look in the demo,
         | not how it works.
        
           | rireads wrote:
           | What makes you think they don't use macs? What else would
           | they use?
        
             | flamwenco wrote:
             | Pretty sure Tim Cook has said before he does most of his
             | work on the iPad; it doesn't seem like an unreasonable
             | guess that too many of the C-suites do the same and don't
             | use Macs enough.
        
         | hbn wrote:
         | > constantly tweaking with their UI so thoroughly every couple
         | years
         | 
         | Between any of the big 3 companies putting out major OSes
         | (Apple, Microsoft, Google), Apple is the best for sticking to
         | tried and true designs. It's certainly gotten worse the past
         | couple of years (like the Photos app redesign they immediately
         | changed again in iOS 26) and I hope with their new design lead
         | he can pull things back to somewhere sensible, but compared to
         | Android or Windows it's not even close. I used Android for the
         | better part of a decade and every year they'd completely
         | redesign the notification shade, the settings app, they'd
         | switch the SMS app out for Hangouts, then put you back on
         | Messages, then rename it, then change the logo/branding, then
         | redesign it again, etc. Everything was endless changes for no
         | reason, felt like a constant beta.
         | 
         | If you look at the basic iPhone apps - Messages, Settings,
         | Notes - prior to Liquid Glass it's been pretty much exactly as
         | it was when Jobs showed it off at the iPhone reveal 19 years
         | ago.
        
       | safety1st wrote:
       | It's pretty wild how the best screenshot of a usable menu is
       | from, like, Office 2000. What the hell have we been doing for the
       | past 25 years?
        
         | Nextgrid wrote:
         | Technology moved from being a tool to an ad delivery vehicle.
         | 
         | Tools' success metric is how much they make your task
         | easier/faster. Ad delivery machines' success metric is how much
         | of your time they waste.
         | 
         | Shitty UI making you spend more time in front of the screen is
         | considered a _good_ thing according to those  "designers"'
         | performance metrics.
        
         | meindnoch wrote:
         | Computers became a necessity. You have no choice but to own a
         | computer, so there's no evolutionary pressure to prevent their
         | enshittification.
        
         | bonesss wrote:
         | Web technologies took off, web giants emerged, and the desktop
         | monopoly maintaining rough standardization and being forced
         | into steady ease of use improvements was hobbled.
         | 
         | Microsoft's desktop dominance was challenged by Google Docs and
         | Facebook apps in parallel, Microsoft had to jump to web tech
         | late, and the last few decades have been them reconciling their
         | stack to the fact they missed the web and mobile despite
         | pioneering key user-facing tech for both. Then they entered
         | catchup-mode for client and search tech, only to later realize
         | maybe they don't care because the cloud catchup efforts
         | blossoming into MS-consultant orthodoxy for every-darned-thing
         | made their cloud offerings the most profitable bit... Ads and
         | desktop stagnation pulled Windows into a weird OSX-at-home
         | territory everyone kinda hates. And then LLMania took off,
         | entrenching MS cloud and AI strategies into all of it, all the
         | time. Pushing so hard that they're gonna spend billions
         | distancing their semi-Enterprise office brand from the
         | term'Microslop'.
         | 
         | TLDR: the rush to the web/mobile moved the focus off thick
         | clients and desktop affordances, the money is elsewhere, a
         | universal GUI toolkit isn't obvious for anyone, and SaaS feels
         | better online
        
         | nicoburns wrote:
         | > What the hell have we been doing for the past 25 years?
         | 
         | For the last ~20 years: designing software for mobile devices
        
         | liveoneggs wrote:
         | Check out this actual book that used to come with a computer
         | about how to use the desktop:
         | https://docs.oracle.com/cd/E19253-01/806-4743/806-4743.pdf
        
           | badsectoracula wrote:
           | And modern desktops do not even documentation, there are all
           | sorts of shortcuts and small features in Windows, for
           | example, that seem to be passed around between people like
           | computer game cheats instead of being documented somewhere
           | :-P
        
         | bambax wrote:
         | UI OS for ordinary people peaked with Windows NT (1993).
        
         | lynndotpy wrote:
         | If you would like to spend some time in awe, you might fondly
         | regard the screenshots in the GUIdebook gallery:
         | https://guidebookgallery.org/screenshots
         | 
         | It's chock full of old screenshots from a variety of old
         | desktops.
        
       | noduerme wrote:
       | Sorry, even though I agree with your piece, the incredible irony
       | of writing about _bad design decisions_ while having _fucking
       | snow flying past the text I 'm trying to read_ is just too
       | much...
       | 
       | [edit] I just discovered the snow icon, which does turn off the
       | snow but turns the background into bright yellow. Oh and the
       | other icon which turns your cursor into a ...spotlight? On an
       | otherwise black page? Do I have that right? Which one of those
       | things was a design decision that enhanced usability, or
       | readability, or... anything at all? These choices can best be
       | described as sophomoric. You can disagree with menu icons, but
       | they at least _in theory_ serve a _purpose_. What purpose is
       | served by any of the gizmos on this site?
        
         | ghrl wrote:
         | I find the snowflakes equally irritating, but believe there is
         | a huge distinction. This is an individual's blog page, their
         | own corner of the internet, where they can share their opinion
         | and present them in any way they'd like, whereas Apple is
         | designing an Operating System for premium devices used by
         | millions of people that depend on its usability.
        
         | flumpcakes wrote:
         | > What purpose is served by any of the gizmos on this site?
         | 
         | It's a personal website, it's fun. Comparing someones personal
         | website - where the 'fun' things can be turned off - to a $tn
         | company with hundreds of millions of users who rely on the
         | usability their products is not a great basis for disagreeing
         | with a pretty great write-up with many salient points.
        
         | whstl wrote:
         | Making HN readers angry is its own reward.
         | 
         | I wonder if JWZ still has the red carpet for HN users. Let's
         | test: https://www.jwz.org/blog/2026/01/dali-clock-in-the-wild/
         | 
         | EDIT: Yep, still works!
        
         | diffeomorphism wrote:
         | It is called "making fun of" not "irony".
        
       | Klaster_1 wrote:
       | Related: https://news.ycombinator.com/item?id=46196688
        
       | jraph wrote:
       | I suppose I wouldn't mind much either way, apart from the
       | misaligned text maybe now that you brought my attention to it.
       | 
       | I agree that colors could help.
       | 
       | Don't hesitate to give KDE/Qt a try, it apparently happens to get
       | all these things right according to this article from a quick
       | glance: everything is correctly aligned, even when in the same
       | menu some items both have an icon and a checkbox, and some don't
       | have anything; icons are mostly meaningful, some icons are
       | colored (most are monochrome though, there's a move to this), and
       | not all items have icons.
       | 
       | I guess it's the kind of things that are hard to get right for a
       | hobby OS like macOS that lacks professional UX designers. :-)
        
       | mosura wrote:
       | It is incredible just how widely held the view is that Win2k (or
       | XP in classic mode) was close to peak desktop UI. (Contenders
       | also being Tiger to Snow Leopard and Windows 7).
       | 
       | A key problem is that big US corps have always had a product
       | design mentality that can produce monstrosities like your average
       | cable TV remote and think it is in any way a good solution. That
       | was clearly already an influence on things like XP.
        
         | whateverboat wrote:
         | Win XP was excellent, as was Win 7 I thought. However, since
         | then KDE has in my opinion, gone even further and become even
         | better. So, the peak is not gone, it has just moved to KDe.
        
       | robin_reala wrote:
       | I was somewhat buying the article until I got to the monstrosity
       | that is the "Special mention", at which point I flipped to
       | completely agreeing. That really is atrocious.
        
       | robinhood wrote:
       | I never disliked an OS as much as I dislike what Apple is doing
       | with MacOS (and iOS by extension). I've been with MacOS for 20
       | years, but I've switched at home to Linux full time 2 years ago
       | and I don't regret it. At work I'm forced to be on MacOS. It's
       | concerning how Apple doesn't care anymore about user needs,
       | usability, design and consistency. Where it was the best OS in
       | the past for me, it's not anymore. Other OSes are better suited
       | for where I'm at in my life.
        
         | paulcole wrote:
         | I thought that was supposed to be Apple's thing. "We decide how
         | to make it and you decide to buy it or not."
         | 
         | It makes it seem like they're designing for you until they're
         | not.
        
           | delecti wrote:
           | Importantly, that philosophy relies on the result having
           | merit, and working cohesively on its own terms, even if it's
           | not your preference. Like, if I go to a restaurant that
           | refuses me sugar for my tea, it better be darn good tea.
        
             | paulcole wrote:
             | > Like, if I go to a restaurant that refuses me sugar for
             | my tea, it better be darn good tea.
             | 
             | But if you demand sugar in your tea it doesn't matter how
             | good the tea is, right? You are not going to like that
             | restaurant.
             | 
             | > Importantly, that philosophy relies on the result having
             | merit, and working cohesively on its own terms, even if
             | it's not your preference
             | 
             | I am too dumb to understand what this means.
        
               | delecti wrote:
               | I might prefer my tea with sugar, given the choice, but
               | I'll still be satisfied if the tea is very good (this
               | metaphor assumes I don't _demand_ sugar, but merely
               | _prefer_ sugar). I might prefer that Apple products work
               | differently, but if they work _well_ , I'll tolerate that
               | they don't work exactly how I want. In either case, I'm
               | willing to adapt my preferences a bit to an expertly made
               | product.
               | 
               | > I thought that was supposed to be Apple's thing. "We
               | decide how to make it and you decide to buy it or not."
               | 
               | This was Apple; your customization options were limited,
               | but things were well designed and cohesive. If you were
               | willing to adapt to their design paradigms, you'd benefit
               | from their expertise, and also have to put in less effort
               | tweaking. Plus you could pick up any random new Apple
               | product and be up to speed immediately.
               | 
               | But to extend the metaphor, if the tea sucks, I'll stop
               | going to that restaurant. If Apple makes their UIs both
               | immutable and bad, I'll use something else.
        
           | philistine wrote:
           | How is that different with other companies? Like with
           | Windows? Do you have a choice of UI when loading the OS? Are
           | there ways to remove the taskbar and replace it with a third-
           | party one? Can you change all the core OS shortcuts?
           | 
           | The fact Apple makes and sells the only hardware to run macOS
           | does not mean the software is fundamentally different from
           | the rest of the industry. Apple has deprioritized backwards
           | compatibility, not user choice.
        
             | kibwen wrote:
             | _> Apple has deprioritized backwards compatibility, not
             | user choice._
             | 
             | ?Por que no los dos?
        
             | bigyabai wrote:
             | > does not mean the software is fundamentally different
             | from the rest of the industry.
             | 
             | I bet you wish that was the case. XServe existed though,
             | and for all of Apple's confidence in the product it was
             | (and is) treated like a second-class citizen that doesn't
             | compete with free alternatives.
             | 
             | There is literally nothing that stops macOS from falling
             | into the same pit of irrelevance besides first-party
             | hubris. How much do you trust Apple to make smart,
             | responsive decisions?
        
         | x0x0 wrote:
         | if they're going to just crap on their software, I'd be far
         | happier with just neglect.
         | 
         | They did desperately need a distraction from the complete
         | bedshitting mess they've made of AI though. Regardless of
         | whether you think AI is good or wildly overpromised, getting on
         | stage and lying through your teeth about what your AI does is
         | what C-tier companies do, not Apple. Except they do now.
        
         | ramon156 wrote:
         | what distro are you running at home?
         | 
         | ive had the most success with fedora x11 / xwayland but lately
         | wayland has been pretty solid
        
           | E39M5S62 wrote:
           | XWayland runs on top of Wayland, and is a way for X11-only
           | applications to still work. It does not run inside a native
           | X11 session.
        
           | robinhood wrote:
           | I've used Mint for a long time. Extremely solid, stable and
           | simple. In the last three months I've been on Arch (through
           | Omarchy) and it's also very stable and so powerful.
           | Everything just works. I have a pretty beefy computer and
           | even my favorite game of all times (Path of Exile 1) runs
           | fantastically on it.
        
         | juancn wrote:
         | Seriously? UX in Linux is awful, there's no single desktop
         | metaphor. You have hundreds of distros each with their quirks.
         | There is no "Linux" other than the kernel.
         | 
         | There's a lot more consistency in the Apple ecosystem.
         | 
         | Don't get me started on the other crap with Linux distros:
         | power management doesn't work, audio barely works, heck even
         | though both Linux and MacOS use CUPS for printing, in MacOS it
         | works way better.
        
           | hyperbovine wrote:
           | I don't understand why this comment is downvoted, it is
           | undeniably true.
        
             | throwaway173738 wrote:
             | Whereas on my laptop and my distro it works. And a lot of
             | other people probably feel the same way. I use Linux at
             | work and have never had issues with it in the last 6 years.
             | Prior to that, yes.
        
             | ImPostingOnHN wrote:
             | Often, when we don't understand something, asking questions
             | helps us learn. Happy to answer any you might have, to help
             | you understand.
        
             | gessha wrote:
             | GNOME and KDE have stepped up with their design and user
             | experience. I recommend you give them another try.
        
             | robinhood wrote:
             | Because for most of us, it's simply not true. It's as
             | stable, if more, than MacOS, by far.
        
               | hyperbovine wrote:
               | The word "stable" literally does not appear in the
               | comment to which I was responding.
               | 
               | Maybe I'm just scarred from laboring much too hard in the
               | 90s and aughts to get desktop and laptop Linux working,
               | but here is my current take:
               | 
               | - Yes there is fragmentation. Perhaps there are not
               | hundreds of Linux distros but, off the top of my head:
               | Debian, Ubuntu, Mint, Fedora, RHEL, CentOS, Rocky, Alma,
               | Arch, Manjaro, openSUSE, Kali, PopOS, elementary OS,
               | Zorin, Gentoo, Alpine, NixOS are all viable options.
               | Next, pick a desktop: GNOME, KDE Plasma, Xfce, LXQt,
               | Cinnamon, MATE, Budgie, Pantheon, Deepin, Enlightenment.
               | Each has different UX conventions, configuration systems,
               | and integration quality. There is no single Linux desktop
               | and its bewildering. - Power management now "works" in
               | the sense that, when you close your laptop lid and re-
               | open it, yay! the machine (mostly) comes back to life
               | instead of just crashing. It took us at least 15 years to
               | get to that point. However, PM does not work in the sense
               | that battery like on my M4 Macbook Air is literally 2x
               | what I would get from a comparably priced Linux laptop.
               | Part of that is better hardware, but _a lot_ of that is
               | better power management. - Audio now mostly works without
               | glitching, just like it did in OS X circa 2002. But God
               | help you if you're not using a well-supported setup and
               | find yourself manually having to dick around with kernel
               | drivers, ALSA, Pulseaudio. (Just typing these words gives
               | me PTSD.) Here is a typical "solution" from *within the
               | past year* for audio troubles in Linux:
               | https://www.linux.org/threads/troubleshooting-audio-
               | problems.... There are thousands more threads like this
               | to be found online. For typical, 99%-of-the-time use
               | cases, experiences of this sort are rarely if ever
               | encountered on Mac. - Printing is arguably the closest
               | because, as previously noted, they are both using the
               | same underlying system. But printing, thanks to AirPrint,
               | is still smoother and more pain-free on Mac than on
               | Linux. - Don't even get me started on Bluetooth.
               | 
               | It's not that I'm anti-Linux, I wanted sooo bad for Linux
               | on the desktop and laptop to succeed, for a variety of
               | reasons. But Steve J came along 25-30 years and
               | completely pulled that rug out from under us.
        
           | pedrogpimenta wrote:
           | But Linux is getting better each year (seriously, KDE is
           | amazing, Gnome works well if you like it), made by hundreds
           | of independent people, while Mac is getting worse, made by
           | one focused company.
           | 
           | I've had no problem whatsoever with 2 laptops regarding power
           | management or audio.
           | 
           | Get a major distro and major software if you don't want to
           | wander into problems.
        
           | marcosdumay wrote:
           | Judging from this article, Linux seems to have more
           | consistency between the thousands of applications all built
           | by different people with no guidelines than MacOS right now.
           | 
           | At least half of those complaints on the article have
           | standard, close to universally agreed icons.
        
           | dandellion wrote:
           | > there's no single desktop metaphor
           | 
           | I use both Linux (home) and Mac (work) and I don't see one in
           | Mac either. Also over time Linux has been getting more
           | consistent, and Mac less.
        
           | queenkjuul wrote:
           | CUPS has "just worked" on Ubuntu for me for like, as long as
           | I can remember. If you use only GTK apps and either gnome or
           | cinnamon, things are a lot more consistent than Windows
           | (like, windows itself, not even 3rd party stuff)
        
           | lynndotpy wrote:
           | Your experiences are not universal. I'm sorry that happened
           | to you, but I've personally never had a power management,
           | audio, or printing problems with Linux in 17 years of using
           | it.
           | 
           | Having no single desktop is a huge bonus. If you don't like
           | one distro, you might like another. "Consistency" is a poor
           | way to restate, "Windows or MacOS might be bad, but at least
           | someone can unilaterally make it worse against your will."
           | 
           | I'd rather choose a drink from a soda fountain than get a
           | more consistent flavor from a urinal. But to each their own.
        
           | robinhood wrote:
           | It looks like an old comment from 5 years ago. I bet you
           | haven't tried Linux lately. Yes there are many flavors of
           | this OS, and that's alright. Everyone will find what it
           | needs. As for the other crap that doesn't work: again,
           | install and use any popular distro. You'll see for yourself.
           | Most recent hardware is perfectly supported and things just
           | work(tm).
        
             | ruszki wrote:
             | The other way is true too. I'm reading for about 20 years
             | quite often that Linux is perfect at last, no issues exist
             | at all, and it improved immensely the year before, because
             | "back then" (ie one year before) it was terrible. And of
             | course if you mention a problem under an article mentioning
             | problems, you obviously just somebody who doesn't know
             | anything. You just need to "configure" it bro, because a
             | famously unreliable thing cannot be unreliable, because it
             | worked for them in a completely different setup. And
             | probably I will read these in 5 years too.
        
         | dominicrose wrote:
         | Nowadays AI can help with Linux. For example AI helped setup my
         | bluetooth mouse and set up an action for each of the extra
         | buttons.
        
         | touristtam wrote:
         | Consider yourself lucky to have been on that side of the fence
         | instead of suffering the vagaries of Windows since ME.
        
       | mrcino wrote:
       | Low quality, inconsistent software is a result of a lack of
       | standards, QA, internal communication and rigged corporate
       | processes that are serving the private interests of managers
       | trying to satisfy the board, not the users.
       | 
       | This is a symptom of no strong leadership that's capable of
       | enforcing standards, Apple downslide as a whole firm where
       | departments and people are fighting each other for resources.
        
       | duggan wrote:
       | I thought I was going to disagree with this; on the surface I
       | think the icons are something of an improvement, but the rest of
       | the post is persuasive.
       | 
       | This is a bad sign for design at Apple. It suggests a fundamental
       | lack of attention to detail that would have been harder to
       | imagine a few years ago.
       | 
       | What's driving it?
        
         | Xmd5a wrote:
         | > Burger menu         > User agreement              "User
         | disagrees with the content of this site."
         | 
         | I recommend playing with the top-right buttons, it made me
         | chuckle audibly.
        
         | layer8 wrote:
         | Leadership doesn't understand and/or care anymore.
        
       | dankobgd wrote:
       | Funny thing is that i didn't see that "icon" that disables snow
       | effect.
        
         | nirava wrote:
         | that part looks to be a parody of bad ui. the burger icon, the
         | dark mode switch, the snow thing all are purposely built to
         | subvert common expectation.
        
       | stavros wrote:
       | All the icons look easily center-justified to me!
        
       | bayindirh wrote:
       | I'll voice the unpopular opinion: As someone who can parse images
       | faster than text, I tend to find what I'm looking for faster in
       | macOS Tahoe.
       | 
       | Still, my primary OS is Linux, but for laptops I prefer macOS,
       | and it's still in acceptable shape.
       | 
       | However, I'll agree that Tahoe has far more papercuts than its
       | predecessors. It needs a "Snow Tahoe" version.
        
       | aylmao wrote:
       | This isn't the only aspect of Tahoe that seems amateurishly
       | designed by someone following "wrong rules", the wrong rule here
       | being "for consistency, let's assign an icon to every action.
       | 
       | Another wrong rules I've seen blindly followed is making
       | everything an edge-to-edge canvas, so that the sidebar floats on
       | top. Having a full-window canvas with floating sidebars can make
       | sense for applications where content is expansive and inherently
       | spatial (like say, Figma) or applications where the sidebar is an
       | actual floating element that can be moved around (like Photoshop
       | once was).
       | 
       | It doesn't make sense in Finder, or Reminders, where the content
       | is ultimately just a list. Forcing the sidebar "to float on top
       | of the content" yields no benefit because the content wont ever
       | scroll under it, and because it can't be moved anyway, but it
       | does lead to wasted space, that ugly "double border", etc.
        
         | x0x0 wrote:
         | but being too lazy to even globally coordinate the icons is
         | some deep rot.
        
           | pornel wrote:
           | They've got the SF Symbols font, and probably assumed that's
           | enough. Everyone has the same set of icons available,
           | technically.
           | 
           | It seems that Apple has nobody left who has all three at the
           | same time: taste, attention to detail, and authority to
           | demand fixes. Having lots of people who have max two out of
           | these three gives you designs of Microsoft and Glass Apple.
        
             | wpm wrote:
             | I despise SF Symbols. Cheap, lame, boring, flat little
             | hieroglyphics do not make good icons. They're just cheap.
        
               | stefanfisk wrote:
               | If rather have a boring but consistent and usable UI than
               | something jazzy but inconsistent and broken.
               | 
               | Every app should not be its own little universe as if it
               | was a videogame.
        
         | jval43 wrote:
         | This is what happens when the people issuing the orders (assign
         | an icon for every task) are not the ones doing the task.
         | 
         | And the ones doing it have no say in how it's done.
         | 
         | Being involved and in the loop is how great software is made.
         | Otherwise you can just outsource and have tickets completed.
        
           | fainpul wrote:
           | > This is what happens when the people issuing the orders
           | (assign an icon for every task) are not the ones doing the
           | task.
           | 
           | No, this is what happens when the people in charge of UI
           | design have no clue what they're doing.
        
             | reactordev wrote:
             | I'm afraid you both may be right in this case. "Make it
             | blue!" - stakeholder. "Ok, but then we'll have to change
             | everything for consistency." - VP of UI. Produces the
             | horror that we have today.
        
             | bobbylarrybobby wrote:
             | In theory, the problems highlighted in the article would
             | have become apparent shortly into the process of assigning
             | an icon to every menu item. Forging ahead despite the
             | impossibility of doing a good job on the task is a sign of
             | orders being issued from top to bottom without feedback
             | working its way from the bottom to the top.
        
               | AlotOfReading wrote:
               | Top down micromanaging of design is how Apple has always
               | worked. It's not what's different now.
        
               | dec0dedab0de wrote:
               | Yeah, if anything it seems like there is not enough top-
               | down micromanaging. Especially with the icon consistency
               | parts.
        
               | ethbr1 wrote:
               | The difference is the lack of top-down QA and taste.
        
             | bigyabai wrote:
             | If your UI designers can get _this_ much crap past upper
             | management, the managers have officially become the
             | problem.
             | 
             | It's like what Miyamoto warned: a delayed UI is eventually
             | good, but a rushed UI is forever bad.
        
         | Gravityloss wrote:
         | I hadn't noticed, but I checked. One tiny correction: content
         | can flow under the floating sidebar in Finder.
        
       | xnx wrote:
       | 28 days ago. 334 comments:
       | https://news.ycombinator.com/item?id=46196688
        
         | echoangle wrote:
         | Thanks, I was thinking I was having a deja vu because I was
         | sure I had read something like this recently.
        
       | josalhor wrote:
       | Interesting.
       | 
       | The article starts with this: > Sequoia - Tahoe It's bad
       | 
       | And I look at the image... And I like it? I agree with the author
       | that it could be _better_ , but most of the icons (new, open
       | recent, close, save, duplicate, print, share etc), do make it
       | easier, faster and more pleasant for my brain to parse the menu
       | vs no icons.
       | 
       | Again, I don't disagree that you could do it better, I just
       | disagree with the premise that the 1992 manual is "the
       | authority". Display density has increased dramatically; people
       | use their computers more and have been accustomed to those
       | interfaces, which makes the relationship of the people with the
       | interfaces different. Quoting a 1992 guideline on interfaces in
       | 2026 feels like quoting the greeks on philosophy while ignoring
       | our understandings of the world since then.
        
         | afandian wrote:
         | I wouldn't take too much into a book about optimising database
         | storage written for 90s-era hard disks and CPUs.
         | 
         | But a file menu is still a file menu, and save is still save.
         | In fact it's remarkable how little that has changed since 1983.
        
         | vehemenz wrote:
         | The author addresses this. Humans are the same in 2026 as 1992.
         | 
         | Besides, that interface designers or even the average computer
         | user understands more than in 1992 is highly implausible on its
         | face.
        
           | paulcole wrote:
           | Why is it highly implausible on its face other than the fact
           | it makes arguing against him harder?
        
             | jollyllama wrote:
             | Why would UX be getting worse across the board if there is
             | greater understanding now?
        
               | paulcole wrote:
               | Did you mean to reply to me?
               | 
               | The person I replied to said, "that interface designers
               | or even the average computer user understands more than
               | in 1992 is highly implausible on its face"
               | 
               | Think of computer users at the ages of 10, 20, 30, 40,
               | 50, 60, 70, and 80 in 1992. For each group, estimate
               | their computer knowledge when they sat down at a computer
               | in 1992.
               | 
               | Now do the same exercise for the year 2026.
               | 
               | How is it highly implausible on its face that the average
               | computer user in 2026 understands less than the average
               | computer user in 1992?
        
               | jollyllama wrote:
               | > Did you mean to reply to me?
               | 
               | I think so.
               | 
               | > The person I replied to said, "that interface designers
               | or even the average computer user understands more than
               | in 1992 is highly implausible on its face"
               | 
               | Yes, I agree with this person.
               | 
               | >How is it highly implausible on its face that the
               | average computer user in 2026 understands less than the
               | average computer user in 1992?
               | 
               | I don't think it is. Particularly with the average user,
               | the bar of understanding is lower now.
        
               | paulcole wrote:
               | > Particularly with the average user, the bar of
               | understanding is lower now.
               | 
               | Can you explain how this is true given that everyone
               | using a computer today has had a lifetime of computer use
               | whereas in 1992 many people were encountering computers
               | for the first time?
        
               | jollyllama wrote:
               | > Can you explain how this is true given that everyone
               | using a computer today has had a lifetime of computer use
               | whereas in 1992 many people were encountering computers
               | for the first time?
               | 
               | The userbase has been watered down with a larger
               | proportion of individuals who are not highly technical.
        
               | vehemenz wrote:
               | Here are a few perfectly acceptable explanations.
               | 
               | 1. Computer users were generally well-educated, unlike
               | today.
               | 
               | 2. UX designers didn't inherit any mess and could operate
               | from first principles.
               | 
               | 3. The "experience" of modern users--phones, tablets, and
               | software that does everything for you--doesn't translate
               | the way you think. And it explains why Gen Z seems to
               | have regressed in terms of tech knowledge.
        
           | mxfh wrote:
           | Humans are definitely not the same as in 1992 when it comes
           | to their everyday knowledge of computer interactions.
           | 
           | And even if human cognition itself were unchanged, our
           | understanding of HCI has evolved significantly since then,
           | well beyond what merely "feels right."
           | 
           | Most UX researchers today can back up their claims with
           | empirical data.
           | 
           | The article goes on at great length about consistency, yet
           | then insists that text transformations require special
           | treatment, with the HIG example looking outright unreadable.
           | 
           | Menu text should remain stable and not mirror or preview
           | what's happening to the selected text IMHO.
           | 
           | Also, some redundancy is not necessarily a bad thing in UI
           | design, and not all users, for various reasons, can read with
           | a vocabulary that covers the full breadth of what a system
           | provides.
        
             | iainmerrick wrote:
             | _Most UX researchers today can back up their claims with
             | empirical data._
             | 
             | HCI work in 1992 was very heavily based on user research,
             | famously so at Apple. They definitely had the data.
             | 
             | I find myself questioning that today (like, have these
             | horrible Tahoe icons _really_ been tested properly?)
             | although maybe unfairly, as I 'm not an HCI expert. It does
             | feel like there are more bad UIs around today, but that
             | doesn't necessarily mean techniques have regressed.
             | Computers just do a hell of a lot more stuff these days, so
             | maybe it's just impossible to avoid additional complexity.
             | 
             | One thing that has definitely changed is the use of
             | automated A/B testing -- is that the "empirical data"
             | you're thinking of? I do wonder if that mostly provides
             | short-term gains while gradually messing up the overall
             | coherency of the UI.
             | 
             | Also, micro-optimizing via A/B testing can lead to frequent
             | UI churn, which is something that I and many others find
             | very annoying and confusing.
        
               | mxfh wrote:
               | I there not any user testing as we know it today, mostly
               | top down application of priciples.
               | 
               | This was all experts driven in that time to my knowledge.
               | 
               | Empirical validiton did not really take off until the
               | late 00s.
               | 
               | https://hci.stanford.edu/publications/bds/4p-guidelines.h
               | tml
               | 
               | Don had the explicit expert knowledge first stance in
               | 2006 and 2011, nothing inherently wrong with that, but
               | it's defenitly no research driven.
               | 
               | "Always be researching. Always be acting."
               | 
               | https://jnd.org/act-first-do-the-research-later/
               | 
               | Tognazzini and Norman already criticized Appple about
               | this a decade ago, while the have many good points, I
               | cannot shake the feeling that they simply feel like the
               | were used to just brand Apple as user friendly in the 90s
               | and that Apple never actually adopted their principles
               | and just used it as it fit the company's marketing.
               | 
               | https://www.fastcompany.com/3053406/how-apple-is-giving-
               | desi...
               | 
               | there are a bunch of discussions on this
               | 
               | https://news.ycombinator.com/item?id=10559387 [2015]
               | https://news.ycombinator.com/item?id=19887519 [2019]
        
               | iainmerrick wrote:
               | That's interesting, I hadn't heard that point of view
               | before.
               | 
               |  _Empirical validiton did not really take off until the
               | late 00s.
               | 
               | https://hci.stanford.edu/publications/bds/4p-guidelines.h
               | tml_
               | 
               | Hmmm, I don't quite see where that supports "Apple didn't
               | do empirical validation"? Is it just that it doesn't
               | mention empirical validation at all, instead focusing on
               | designer-imposed UI consistency?
               | 
               | ISTR hearing a lot about how the Mac team did user
               | research back in the 1980s, though I don't have a
               | citation handy. Specific aspects like the one-button
               | mouse and the menu bar at the top of the screen were
               | derived by watching users try out different variations.
               | 
               | I take that to be "empirical validation", but maybe you
               | have a different / stricter meaning in mind?
               | 
               | Admittedly the Apple designers tried to extract general
               | principles from the user studies (like "UI elements
               | should look and behave consistently across different
               | contexts") and then imposed those as top-down design
               | rules. But it's hard to see how you could realistically
               | test those principles. What's the optimal level of
               | consistency vs inconsistency across an entire OS? And is
               | anyone actually testing that sort of thing today?
               | 
               |  _I cannot shake the feeling that they simply feel like
               | the were used to just brand Apple as user friendly in the
               | 90s and that Apple never actually adopted their
               | principles and just used it as it fit the company 's
               | marketing._
               | 
               | I personally think Apple _did_ follow their own
               | guidelines pretty closely in the 90s, but in the OS X era
               | they 've been gradually eroded. iOS 7 in particular was
               | probably a big inflexion point -- I think that's when
               | many formerly-crucial principles like borders around
               | buttons were dropped.
        
               | mxfh wrote:
               | Like the whole _recoverability_ paradigm, seems more like
               | a feature from developer perspective looking for a reason
               | to exist, than a true user demand.
               | 
               | You have state management for debugging purposes already,
               | so why not expose it to the user.
               | 
               | As an example in photoshop no non-professional users care
               | about non-destructive workflows, these things have to be
               | learned as a skill.
               | 
               | Undo is nice to have in most situations, but you can
               | really only trust your own saves and version management
               | with anything serious.
               | 
               | Sonething as simple as a clipboard history is still
               | nowhere to be found as built in feature in MacOS, yet
               | somehow made it's way into Windows.
        
         | christophilus wrote:
         | If you haven't done so, I'd suggest reading that HIG. It is
         | clear thinking, expressed well, and it stands the test of time.
        
         | jaffa2 wrote:
         | most of your points are refuted in the article. but I'll pick
         | this one : "Display density has increased dramatically" Yes, it
         | has, and Tahoe does not take advantage of this, infact the
         | icons are smaller, and harder to read, using fewer pixels than
         | windows icons of 25 years ago.
        
           | josalhor wrote:
           | > most of your points are refuted in the article
           | 
           | Sure, we can debate about the general points.
           | 
           | Yet, we can't refute that my subjective opinion evaluation of
           | the opening image looks better (for me) , reads better (for
           | me) and is easier (for me) to parse. Either I don't fit the
           | general guidelines, or the general guidelines need a
           | revision, that's my point overall.
        
             | jaffa2 wrote:
             | Well - that's just your --- opinion, man.
             | 
             | But answer me this. You say "but most [but not all? -
             | interesting] of the icons do make it easier, faster and
             | more pleasant for my brain to parse the menu vs no icons."
             | 
             | How does a list of icons that are used inconsistently,
             | duplicated, used in other places, sometimes used and
             | sometimes not used, not to mention illegible, positioned
             | inconsistently, go directly against the broad (reasoned)
             | rules of the Apple HIG, help 'make it easier' as you say?
             | 
             | This is literally what half the article is explaining and
             | you are just saying - no it's easier to not be able to tell
             | an icon apart, and it's easier to have the icons sometimes
             | be the same or move locations, be so small as to be
             | illegible.
             | 
             | How many did you get when the menu text was removed ? I
             | just don't believe it makes it easier. But who am I to
             | argue against someones 'subjective opinion evaluation' I'm
             | just a guy on the internet.
             | 
             | ps I assume by the opening image, you mean the first
             | screenshot supplied by the author of the article - the
             | Sequoia to Tahoe menu comparison, which he brilliantly
             | posted below a shot of the HIG which literally is
             | explaining the exact same thing and why not to do it the
             | Tahoe way. That in it self is confusing.
             | 
             | It makes no sense why Apple chose to do that with Tahoe?
             | 
             | I'll add a general comment - one of the reasons I use Apple
             | systems was they had the UI stuff nailed down. Stuff was
             | consistent. It looked and behaved in proper ways. It felt
             | like a properly designed, holistic approach to UI design.
             | Lately it's just a mess. This article touch the surface of
             | the issues. My current beef is this stupid 'class of
             | window' that appears now and again which is half-way
             | between a dialog and a window. Best place to see it is
             | immediately after a screenshot - click the thumb that
             | appears. This window type doesn't behave like any other
             | window. Z-order, closing, focus, actions that occur when
             | you click certain things, are all different and
             | inconsistent. But it does look a little like IOS though.
        
       | thenaturalist wrote:
       | If there is ever a leaked insider story of how whatever Tahoe is
       | supposed to be got cooked up and released that would be my read
       | of the year.
        
         | aylmao wrote:
         | I don't work or have ever worked at Apple, so I don't know the
         | full details, but I heard the new design wasn't introduced
         | until very late in the development process, and at a point in
         | time where teams are supposed to focus on polish, not redesigns
         | or introducing new features.
         | 
         | So not only did teams have to rush incroporating this new
         | design, they also didn't get time to think things through and
         | polish. It sounds like they didn't have time to push-back
         | either, and so there was no feedback/iteration loop where they
         | could work out with whomever is in charge of wider system
         | design what works and what doesn't on what apps.
        
       | 1f60c wrote:
       | At this point I'm just hoping Cook (who bears ultimate
       | responsibility) or Ternus will see the error of his ways, but I'm
       | not holding my breath. I doubt they understand what's wrong with
       | this or that they even know about the HIG.
        
       | g947o wrote:
       | Those who want to complain about the snowflake animations, wait
       | till you try out the dark mode
        
       | flumpcakes wrote:
       | It seems like Apple's hardware design is universally loved with
       | much acclaim, why is their software getting progressively worse?
       | 
       | It's not Microsoft-add-all-the-bloatware-and-adverts-we-can
       | worse, but it's 20-year-old-operating-systems-were-better-
       | designed worse.
       | 
       | We're getting to a point where I think Linux windowing systems
       | like KDE are better designed. And it seems that all they had to
       | do was not change much over the span of a few decades.
       | 
       | Or am I out of touch? It feels like I could use a computer better
       | back when XP was the mainstay.
        
         | teddy-smith wrote:
         | It's just enshittification.
         | 
         | Going to continue to get worse as time goes on.
         | 
         | Even the hardware will go at some point I'm betting.
        
           | Maxion wrote:
           | It's just entropy. It takes a special kind of person to be
           | able to fight it in a big org. Jobs, Musk et. al. are
           | assholes but they do manage to push their vision through.
           | Probably because they are assholes.
        
             | esafak wrote:
             | Jobs and Musk are CEOs; of course they can push their
             | visions!
        
             | ex-aws-dude wrote:
             | It seems like apple is missing a design dictator
        
           | einsteinx2 wrote:
           | > It's just enshittification.
           | 
           | That's not what enshittification means.
           | 
           | Somehow its usage has quickly devolved from a very specific
           | pattern companies used to squeeze "value" out of their
           | customers over time into just "something getting worse in any
           | way" or even just "something I don't like now but I did
           | before" which is not at all the point.
        
             | fragmede wrote:
             | Last time pointed that out here, Cory Doctorow himself
             | popped up to tell me it's okay, we don't need to word
             | police other people.
             | 
             | https://news.ycombinator.com/item?id=44776712
        
               | einsteinx2 wrote:
               | Man I really disliked him for creating that word that got
               | so overused that I saw it in practically every single
               | comment thread this past year. Now I dislike him even
               | more for actively promoting its overuse. Ugh.
        
               | AlexandrB wrote:
               | So let's run this shit into the ground then until it's
               | meaningless. Got it.
        
               | einsteinx2 wrote:
               | It's the enshittification of the word, to use the new
               | definition
        
             | lynndotpy wrote:
             | Liquid Glass has worse performance implications, which is
             | bad for older devices with slow processors, and older
             | devices with older batteries. It's also very difficult to
             | use on older devices with smaller screens, like the 2022
             | iPhone SE. Further, Apple stopped making it possible to
             | upgrade to minor releases for security patches.
             | 
             | All these give someone a reason to replace their otherwise
             | perfectly-working iPhone sooner.
        
         | TheAceOfHearts wrote:
         | Maybe Apple just got so many things right early on, then the
         | people with experience slowly left and inexperienced people
         | kept showing up and they felt compelled to keep making changes
         | to justify their jobs. How do they justify their job if they
         | can't roll out huge visible changes? So they rationalize
         | whatever change they wanna make and keep advocating for it
         | until they get the green light, regardless of whether or not
         | it's a good idea. The best part is that cleaning up this mess
         | will probably lead to a whole bunch of promotions, even if just
         | ends up circling back to what they should've already known.
         | 
         | I think a lot of key lessons that were studied and learned back
         | in the day weren't adequately transferred to the new
         | generation.
        
           | esafak wrote:
           | When a feature reaches maturity, you have to be willing to
           | shrink the team.
        
           | goalieca wrote:
           | >How do they justify their job if they can't roll out huge
           | visible changes?
           | 
           | This is the core rotting value in so much of big tech. So
           | much of your bonus, performance review, promotion package,
           | etc is hinging on "delivering impact" (ie: doing the flashy
           | stuff). Imagine a world where some internal R&D team took a
           | risk on liquid design but then thought it was okay to not
           | ship it because it didn't work out.
        
             | hyperhello wrote:
             | To push the problem up a level, why can't the company
             | change the incentives to "happy customers"?
        
               | goalieca wrote:
               | The issue is that so long as you play the "performance"
               | game, you'll run into Goodhart's law:
               | 
               | > When a measure becomes a target, it ceases to be a good
               | measure.
               | 
               | All this data driven BS about impact is really just that.
               | So much of it is just gaming the system.
        
             | bigyabai wrote:
             | We used to treat macOS and Windows like direct competitors.
             | They used to channel their efforts into competing for
             | market share and routing one another from weak customer-
             | bases. For a while, they did give us better operating
             | systems.
             | 
             | Today, both software products are treated like monopolies.
             | macOS is satisfied being an insular underdog, and Microsoft
             | has no motivation to compete if Apple won't get off their
             | ass.
        
           | llmslave2 wrote:
           | Yeah I think this is a well known problem. Humans tend to get
           | a lot of stuff right on the first try, and then it's
           | subsequently thrown away in the name of "progress".
        
         | Sharlin wrote:
         | To be fair, they also made several infamous hardware design
         | choices back in 2016, all of which they've later reverted.
        
           | pier25 wrote:
           | I'm hopeful Apple will correct course about all these awful
           | UI decisions but it'll take some time.
        
           | kibwen wrote:
           | Yes, we can all look forward to the breathless bots lauding
           | Apple's visionary hardware prowess when they remove that
           | damned stupid notch ten years from now, while replacing it
           | with something equally egregious.
        
             | data-ottawa wrote:
             | I'm optimistic that will happen soon.
             | 
             | My personal theory is that making the menu bar transparent
             | by default (and shifting/ritating backgrounds) on Tahoe is
             | preparing for OLED laptops and displays, which maybe will
             | get under screen cameras or just a nicer cutout.
        
           | bxparks wrote:
           | Not all reverted. Still waiting for my USB-A ports and the SD
           | card reader, on laptops described as "Pro". It's as if Apple
           | forgot that "Pro" is a shorthand for "professional" instead
           | of a meaningless marketing term.
        
         | rane wrote:
         | Hardware improvements are easier to quantify and progress
         | naturally comes in incremental steps.
         | 
         | Software however especially from UX point of view, is more
         | likely to be more or less ready at some point. Any improvements
         | are marginal and subjective. What are the large UX teams at
         | Apple going to do if not redesigns for the sake of redesigning?
         | I wish it would happen, but it's hard to imagine Apple shipping
         | an annual OS release without noticeable visual changes.
        
         | whynotmaybe wrote:
         | I'm feeling they're veering towards a "common ui" where every
         | action is an icon like on a phone where every app is an icon.
         | 
         | Maybe someday they'll completely remove the text to just keep
         | the icons like the Office ribbon did, and I'm still confused
         | with it.
        
           | weinzierl wrote:
           | In the early 2000s I helped an engineering from transitioning
           | from the CAD software CATIAv4 to v5.
           | 
           | While v4 was pretty much text based in early v5 every item
           | and action had an icon, often only an icon. The manual read
           | something like this:
           | 
           |  _" To do [?] you navigate from the [?] page to the [?],
           | while holding the middle mouse button. The[?]will open and
           | you will see the [?]."_
           | 
           | I think they did that with good intentions. CATIA being a
           | French product sold all over Europe and beyond, localization
           | must have been a significant line item. The result was a
           | nightmare though and they to toned the reliance on symbols
           | down in subsequent versions.
        
           | marcosdumay wrote:
           | Imagine how usable computers will be once we remove every
           | instance of text!
        
             | whynotmaybe wrote:
             | As a user of OLauncher on android, it's hard to imagine.
        
             | RunSet wrote:
             | > with every extreme of inventiveness of visualization in
             | its most exaggerated form, what did we have every fifteen
             | seconds? An utter halt to the action, while words flashed
             | on the screen.
             | 
             | "The Ancient and The Ultimate"
             | 
             | https://archive.org/details/Fantasy_Science_Fiction_v044n01
             | _...
        
         | throwaway132448 wrote:
         | It's quite simple: Most people who work in software now aren't
         | actually very good at their jobs, at least in terms of how that
         | job would have been defined 15 years ago.
         | 
         | This is because incentives have changed such that being good at
         | your job in your average mega-corp has very little to do with
         | the outcome: To climb their ladder, you optimise for impact and
         | move before you have to deal with the consequences.
        
           | anal_reactor wrote:
           | When company is small and the leader is competent, it's easy
           | to weed out incompetent employees. But beyond certain size,
           | or when the leader themselves is incompetent, this becomes
           | impossible, and the whole company starts to rot.
        
         | ajam1507 wrote:
         | There's plenty to criticize them for on the hardware front. Why
         | design round edges on your macbook pro and then put cheese
         | grater vent holes on the sides where you're most likely to pick
         | it up? Same goes for the Apple TV remote.
        
         | danans wrote:
         | > It seems like Apple's hardware design is universally loved
         | with much acclaim, why is their software getting progressively
         | worse?
         | 
         | It's not so different from the rationale for many consumer
         | electronics products: novelty for marketing's sake rather than
         | functionality. Similarly, notice the ridiculous trend of
         | removing most physical buttons from car dashboards, started by
         | Tesla and mindlessly aped by the other carmakers.
        
         | WhyNotHugo wrote:
         | > It seems like Apple's hardware design is universally loved.
         | 
         | To be fair, the bar is really really low in terms of mobile
         | hardware. It's just really hard (and expensive) for new players
         | to design, build and manufacture hardware with competitive
         | processing power.
        
         | pornel wrote:
         | It used to be the opposite! From the end of the PowerPC era
         | throughout most of the Intel era, the Mac OS X was the main
         | selling point, while the hardware was slow, overpriced and
         | overheating (they've had some nice touches like MagSafe and
         | "ears" on power supplies for the cable, but that didn't make up
         | for everything else).
         | 
         | People used to build hackintoshes to get Mac OS X without
         | paying Apple's RAM tax or suffer having mid-range laptop GPUs
         | in the top-of-the-line desktops.
         | 
         | Apple's outstanding success with their ARM chips is more of an
         | exception than the rule.
        
       | TheAceOfHearts wrote:
       | Looking at the old Microsoft menu gave me a pang of nostalgia for
       | what we lost. It was so clear and readable. The icons were
       | clearly colored and so easy to understand.
       | 
       | I think the key issue with macOS is that they don't seem to have
       | someone who is looking at the whole ecosystem holistically to
       | make sure that there's consistency and integration across
       | experiences. You probably have development silos for different
       | applications and they don't really integrate with each other.
       | There should really be a role like Integration Emperor that
       | exists outside of the traditional corporate hierarchy who can go
       | to different teams to push for increased consistency.
        
         | meindnoch wrote:
         | >I think the key issue with macOS is that they don't seem to
         | have someone who is looking at the whole ecosystem holistically
         | to make sure that there's consistency and integration across
         | experiences.
         | 
         | That person died in 2011.
        
           | wahnfrieden wrote:
           | Rose tinted glasses. Have a look through Jobs era UI again.
        
             | halapro wrote:
             | Oh yes Mountain Lion was very very bad.
             | 
             | UI was simple, maybe too simple, but it made sense. The
             | only complaint from that era was the thin scroll bars and
             | the flipped scroll direction, both of which are forgotten
             | about and accepted nowadays.
        
               | egypturnash wrote:
               | As someone whose primary interaction with her computer is
               | via her drawing tablet stylus I _still_ loathe the thin
               | scroll bars; I 've turned them off in prefs but I still
               | regularly encounter apps and websites that force them and
               | they have to be _really_ special to overcome that.
        
               | saulpw wrote:
               | Say what you want about the design of Mountain Lion, at
               | least it's an ethos.
        
             | pornel wrote:
             | The complaints were that the UI was not customisable, with
             | limited functionality, stubbornly did things the Mac way
             | even if that was confusing to Windows users. The
             | implementation was often slow and sometimes buggy.
             | 
             | But it had taste and attention to detail. It followed
             | Apple's own HIG (design guidelines). The UI had some flashy
             | details, but they had a purpose or at least didn't get in
             | the way. I don't feel any of this in the current Apple
             | designs.
        
         | whateverboat wrote:
         | They do have a culture of silos and secrecy where employees are
         | not allowed to talk to each other. This is actively enforced to
         | prevent leaks but this also gets you this.
        
       | ineedasername wrote:
       | Something on this website made my iPhone (16 pro) immediately
       | begin warming up, become hot to the touch, and invoke screen-
       | dimming throttling. I verified by exiting it and reentering,
       | during which the pattern abated and then recurred.
       | 
       | The snow? Something else?
        
         | meindnoch wrote:
         | You can turn the snow off in the toolbar.
        
       | ajross wrote:
       | The irony here isn't so much that it's the minutiae of the menu
       | design that's wrong, it's the _top-bar menus as a whole are a
       | dead paradigm_. Nothing uses them anymore. Leave the mac for a
       | moment and go to your windows device. Pull up Chrome. No menu.
       | The file browser, nope. Not in the terminal either. VSCode still
       | has one![1] But the office suite doesn 't anymore[2]. And
       | obviously, the proximate cause of that is that most interaction
       | these days is with phones where horizontal text menus are a non-
       | starter.
       | 
       | No one uses menus. So why so get so upset over the mac
       | implementation of a dead paradigm? Because ironically the
       | Macintosh bakes a "menu" into the screen space for you, and has
       | since 1984. Giving up menus on a mac requires that you give up
       | one of the things that make a mac a mac. And that's hard, for
       | marketers even more so than designers. So it persists and
       | festers.
       | 
       | But in the rest of the world, we walked away and never looked
       | back. The icons aren't the problem here.
       | 
       | [1] "Big" apps for experts still get value out of putting their
       | actions into tightly packed text. Photoshop too, etc... But these
       | are increasingly the exception and not the rule, and even there
       | the next generation of big tools (c.f. Cursor) don't have them.
       | 
       | [2] Even worse there, because the tab bar it does have actually
       | looks like a menu but isn't.
        
         | filchermcurr wrote:
         | I use menus all the time...
         | 
         | I much prefer text to inscrutable icons.
        
         | vehemenz wrote:
         | The top menu is not necessarily for common functions. Nor is it
         | true that no one uses it.
         | 
         | Chrome's unique buried menu breaks user expectations. Casual
         | users have trouble finding it.
        
           | ajross wrote:
           | Do you have a cite for that? It's a hamburger menu, which is
           | _by far_ a more common menu paradigm in the modern world. Do
           | you imagine some kind of  "casual user" who... doesn't have a
           | phone?
           | 
           | I repeat: the menu bar is a dying abstraction, preserved in a
           | consistent form only on the Macintosh (even iOS has no
           | equivalent), because it's presence is unavoidable. Users of
           | modern apps don't see it used consistently, so it's
           | absolutely not surprising that Apple's designers aren't doing
           | it either.
        
         | wazoox wrote:
         | Firefox has the option to display the menu bar. I like it.
        
       | moi2388 wrote:
       | Isn't this post a bit ironic given all the random snow on the
       | page?!
        
       | hnarn wrote:
       | This is the second time in just a few weeks I see a post from
       | some UX person complaining about how some major tech company
       | doesn't "understand" design while themselves having a design that
       | is absolutely abysmal. What made this person think that having
       | gigantic snowflakes flying down a page serving only text and
       | images would be a good idea?
       | 
       | _edit_: I'd also like to point out that I know it can be
       | disabled, the question(s) I then have are 1) why is it enabled by
       | default 2) black text on yellow background is yet another obvious
       | mistake
        
         | the_other wrote:
         | It's not obvious to me how black on yellow is a mistake. It's
         | quite readable, the contrast is broad enough for clarity but
         | not so broad the background overwhelms the foreground. Yellow's
         | a recommended "light" background for visually impaired people
         | so the choice has precedance (although I confess that many
         | other examples of it I've seen use a softer pastel yellow which
         | is more comfortable).
        
           | fainpul wrote:
           | The huge area of intense yellow (or any highly saturated
           | color actually) is very jarring. The eyes get tired quickly.
           | It's really a weird choice coming from a person who is
           | apparently into visual communication.
           | 
           | Btw, I'm using a desktop PC with a large browser window.
           | Maybe on a small mobile screen the problem is less apparent.
        
         | beders wrote:
         | It is enabled by default so you can enjoy the snowflakes.
        
       | Zealotux wrote:
       | Tahoe and Liquid Glass(tm) solidified for me the idea that Apple
       | completely dropped the ball when it comes to design. Clearly they
       | needed an a-hole in charge, Jobs would've crucified a few people.
       | 
       | It's painful to see the decay, update after update, into a more
       | confusing, cluttered, and tacky experience.
        
         | rco8786 wrote:
         | Steve Jobs died 14 years ago. If we're attributing this to
         | those in charge, Jony Ive's departure is much more correlated.
        
           | nicoburns wrote:
           | Apple's UI design started going downhill with the iOS 7 "flat
           | design" release which was very shortly after Steve's death,
           | and seemed to correspond to Ive being given a little too much
           | free rein in the leadership vacuum that followed.
           | 
           | Jobs had his own flaws, but he was definitely a huge part of
           | why Apple's UI design (and product design in general) has
           | historically been as good as it has.
        
             | postalcoder wrote:
             | I agree. Jobs being around for the birth of the GUI
             | probably played a big role in that. Pushing past text-based
             | terminals to graphical interfaces meant having to spend
             | every moment thinking about purposeful interaction and
             | design.
        
               | Y_Y wrote:
               | Maybe we could use Vison Pro to recreate a visit to Xerox
               | Parc in 1979 to inspire the current designers to use UI
               | patterns that gave been working well for fifty years.
        
             | qn9n wrote:
             | Pretty sure iOS 7 was regarded as awful on launch and then
             | a little while later people decided it was amazing and
             | lovely to look at once the kinks were ironed out.
             | 
             | People just don't like new things that change what they are
             | used to.
        
               | layer8 wrote:
               | Count me as someone who never turned around on the iOS 7+
               | flat design being a usability degradation.
        
               | bobbylarrybobby wrote:
               | Apple spent the next several years walking lots of the
               | changes back, in particular the thin text and overdone
               | translucency
        
               | hn_throwaway_99 wrote:
               | One thing I'll definitely give Apple is that they have
               | walked back some design decisions that were total flops
               | in the past, such as the butterfly keyboard and the
               | touchbar (though I found it more than a bit annoying when
               | I'd see reviews saying how great and visionary Apple was
               | for simply undoing bad decisions - it deserved an "OK,
               | good" not an "OMG Apple is amazing!!)
               | 
               | I like this article because it points out how
               | _undeniably_ awful some of these decisions were in a
               | "this signifies something is seriously, fundamentally
               | wrong with Apple design" way. I really hope Apple listens
               | a does a major course correction.
        
               | 12_throw_away wrote:
               | > then a little while later people decided it was amazing
               | and lovely to look at
               | 
               | Sorry, who decided this? Which people exactly?
        
             | Noaidi wrote:
             | Alan Dye designed IOS7 as well.
        
             | wmeredith wrote:
             | > Apple's UI design started going downhill with the iOS 7
             | "flat design" release which was very shortly after Steve's
             | death, and seemed to correspond to Ive being given a little
             | too much free rein in the leadership vacuum that followed.
             | 
             | This was so obvious to me. The damage done to Apple by
             | losing Jobs as their most vicious editor was almost
             | instantly noticeable.
        
           | acdha wrote:
           | Jony Ive's elevation was the problem: neither he nor his
           | protege Alan Dye (who worked on the boxes) had UI training or
           | experience and that has shown since iOS 7 where the focus
           | shifted to things which looked nicer on the side of the
           | iPhone box than they are in actual use - stuff like Liquid
           | Glass shipping with an illegible lock screen keyboard is
           | possible because they never put the lock screen in a
           | presentation or product screenshot.
           | 
           | As a complete outsider, my impression is that this started
           | slow because they had to politically overpower Apple's actual
           | UI group. Liquid Glass probably managed that with a unified
           | look across all devices pitch which should've weighted the
           | relative impact on the popular platforms much higher than the
           | niche Vision Pro.
        
         | tonyedgecombe wrote:
         | >Jobs would've crucified a few people
         | 
         | Jobs liked to talk this side of the business up because
         | creatives were the substantial part of the business. Now they
         | sell to everybody it doesn't matter so much. The average person
         | won't even notice the complaints in the original article. They
         | aren't sensitive to it in the way that creative people are.
        
           | curtisf wrote:
           | They might not _notice_ but that doesn't mean it's not
           | affecting their ability to use their computer smoothly.
           | 
           | With computers such a huge part of almost everyone's lives
           | now, it's a travesty for one of the largest companies in the
           | world to inflict something so subpar on so many old-style
        
           | InfiniteQwert wrote:
           | They don't notice, but they can _feel_ it. My aging mother,
           | god bless, doesn't give a crap about design.. but she updated
           | her iPhone and asked me what I thought about it because she
           | hates it. And it wasn't nitpicking design choices - she just
           | said 'it's so hard for me to do anything now and know where
           | anything is'
        
           | unethical_ban wrote:
           | I'll chime in with the others to say that "amateur" users
           | still notice, even if my dad isn't calling me to say "Son,
           | why does this new MacOS version have different icons for the
           | `New` action across apps?"
           | 
           | I had to help him "get his bookmarks back" meaning see his
           | bookmarks toolbar in Firefox. He must have hit a keyboard
           | combo on accident. Since Firefox hides the menus by default,
           | I had to tell him to tap Alt to see the menu, after which he
           | was easily guided to View > Toolbars > Bookmarks Toolbar.
           | 
           | Bad UI design for novices is felt, if not conveyed outright.
        
           | nogridbag wrote:
           | I consider myself above average with UI design, but I still
           | got confused with that dang "i" icon in the Preview app just
           | yesterday.
           | 
           | I had to add my signature and write in the date so it looks
           | like it was handwritten. So the plan was to just draw the
           | date with a pencil tool and if that failed use the text tool
           | to write the date.
           | 
           | First I instinctively clicked the pencil icon which turned
           | out to be a highlighter. That's a great example where if they
           | had added color for the tip and line it would have clearly
           | looked like a highlighter. After that failed, I clicked that
           | "i" icon because it looks like it's for inserting text.
           | Honestly I was in such a rush I didn't even see the info pane
           | popping up and was dang confused when nothing was happening.
           | 
           | I'm very familiar with info icons and have used them in my
           | own apps, yet I had never seen one without the circle around
           | it.
        
         | DrBazza wrote:
         | This release of MacOS is the most retrograde backwards step
         | I've seen Apple make.
         | 
         | To use a famous movie quote: "Your scientists were so
         | preoccupied with whether or not they could, that they didn't
         | stop to think if they should"
         | 
         | Just because you have HDPI and opacity, doesn't mean that you
         | have to use it _by default, everywhere_.
        
           | morshu9001 wrote:
           | Reminds me of how OSX used to treat opacity in app icons as
           | not part of the hithox. So I'd accidentally click the hole in
           | the "O" for Outlook and it wouldn't open, haha.
        
         | bdelmas wrote:
         | Liquid Glass was actually a big surprise for me, and it was a
         | shock to see Apple moving forward with this and nobody stopping
         | it. Microsoft did that with Vista back in 2006 and they stopped
         | doing this. So Apple is copying a 2006 design? From Microsoft?
         | Where even Microsoft stopped doing it because of all the known
         | issues? So many questions...
        
           | friendzis wrote:
           | I would be very tempted to place a bet that nobody in the
           | decision making chain used Vista or Compiz to any degree.
           | 
           | Commercial software coding glorifies denying anything older
           | than 10 years exist outside of museums, let alone learn
           | anything from it. The same has merely infected design world.
        
             | 8n4vidtmkvmk wrote:
             | This is why we need more old timers in charge. We've been
             | around the block and seen how all these things play out
             | already.
             | 
             | Now they just promote the youngsters that say the word AI a
             | lot instead of those of us who actually care about the
             | craft.
        
             | dbgrman wrote:
             | But they _did_ use early builds of liquid glass and that
             | should 've triggered nausea and someone must've said
             | "Don't"... yet they still did. You don't have to have gone
             | through Windows Vista time to understand UI/UX (least of
             | all, Apple Designers).
        
           | lynndotpy wrote:
           | Even Vista did not have nearly as many problems as Liquid
           | Glass. Most of the elements were static images, and the
           | "aero" effects could be disabled, as well as the "Fluent
           | Design" effects in later Windows 10.
           | 
           | Liquid Glass - with its wobbling jiggling jerking, shimmering
           | and flashing, blurry and difficult-to-read, shifting and
           | unpredictable design, and battery-demolishing performance -
           | is so much worse. It's mindblowing how bad it is.
        
         | odyssey7 wrote:
         | I haven't updated to the new OS because the liquid glass
         | experience made me think of historic UI elements that were more
         | novelty than substance.
        
         | JaggerJo wrote:
         | > ..Jobs would've crucified a few people
         | 
         | And rightfully so. Tahoe is not just a step back, but it throws
         | away so many good design elements that have been there for ages
         | - and for no good reason.
         | 
         | I really hope they revert most of the design changes in macOS
         | 27. I don't mind the Liquid Glass - the other changes they made
         | to expose/highlight Liquid Glass are the real issue.
         | 
         | IMO we reached peak design in 2013 with Mavericks.
        
         | data-ottawa wrote:
         | I don't think it's about being an a hole, but someone who
         | deeply cares about the product is needed.
         | 
         | The experience right now is bad. It's frustrating and there is
         | no overarching vision or clear focus on the user.
        
         | selkin wrote:
         | No one might be Job-level ahole, but I'm certain Cook ain't
         | less ruthless. It's a matter of priorities, not attitude.
        
         | xnx wrote:
         | > Jobs would've crucified a few people.
         | 
         | Steve Jobs had good taste in many areas, but he also approved
         | the puck mouse.
        
       | core2quad wrote:
       | Funnily enough, I find icons an improvement overall - even if
       | those are inconsistent, it feels like it gives me more points to
       | anchor my eyes on when skimming through an unknown menu and gives
       | me any context.
       | 
       | Starting to use Mac ~3 years ago, I often encountered giant
       | blocks of text in right-click menus and while pleasing
       | aesthetically, those were a chore to actually parse. For someone
       | who daily drives macOS for, I assume, multiple years more than
       | me, it probably comes down to memorisation, and how it looks
       | becomes more important (with Tahoe breaking habits), but I find
       | the inconsistencies and icons something that actually helps me
       | find my ground.
       | 
       | Granted, the execution leaves a lot to be improved, I won't argue
       | against it. Tahoe in some places feels downright amateurish.
       | Despite that, I'll still take what Tahoe added over no icons at
       | all... I feel like color icons + using them more sparingly would
       | certainly be better though.
       | 
       | I guess a justification for Tahoe icons on my end is - those help
       | me navigate the UI despite all their shortcomings (and ugliness
       | they bring in many places).
        
         | teddy-smith wrote:
         | I don't even look at them, they're just visual clutter to me.
        
           | richrichardsson wrote:
           | ^ This.
           | 
           | I couldn't quite formulate the exact reason why I disliked
           | the Tahoe menus compared to previous versions, but this
           | article nailed it.
        
         | layer8 wrote:
         | It's best when only _some_ of the items in a menu (like maybe a
         | third of them) have icons, preferably the most important
         | commands. This gives the menus a visual structure and can also
         | help in better recognizing groups of related items.
         | 
         | The classic Windows menu from the article is a good example:
         | https://tonsky.me/blog/tahoe-icons/word@2x.webp?t=1767611340
        
       | jacobp100 wrote:
       | I hope with Alan Dye now out of Apple they will revisit a lot of
       | what just happened. There's been a lot of places where things
       | have just become worse
        
       | newsclues wrote:
       | Tahoe needs a serious rethink and fixing the problems it created.
       | 
       | Apple (software) has lost its way and needs to return to whatever
       | made them great and different.
        
       | quietsegfault wrote:
       | I like seeing the icons. It helps me pick the right thing without
       | reading. Seems easier for me.
        
         | loloquwowndueo wrote:
         | You can't read?
        
       | finnlab wrote:
       | I've always respected macOS for being the 'stable' choice for
       | not-as-techy people. But recent versions feel like a mess.
       | Running Tahoe on my 2019 Mac Pro (Yes the cheese grater one) has
       | been surprisingly frustrating. Simple things are broken: Ableton
       | couldn't even trigger a microphone permission prompt, forcing me
       | to meddle with a SQLite database, which is definitely not meant
       | for end users to touch, just to get it working.
       | 
       | Logitech's software is also stuck in a loop denying it has
       | Bluetooth access (Which it has). And with the added graphical
       | glitches (Apple likes to call them liquid glass) and weird window
       | artifacts (For some reason, all my windows had a black,
       | rectangular border one day), it's honestly less reliable than my
       | macOS-style Linux rice from 2015. But I'm still stuck with MacOS
       | since I NEED Adobe Lightroom for my work and there is still now
       | way to run that with GPU acceleration on Linux. But if there was,
       | there would be no device running Windows/MacOS left in my
       | household
       | 
       | I've also recently come upon this talk by an ex-apple UI/UX
       | engineer: https://youtu.be/1fZTOjd_bOQ I think what he's talking
       | about is precisely what got lost at apple.
       | 
       | Edit: In case someone stumbles upon this after experiencing the
       | same problem with ableton, here is the command I executed:
       | 
       | sqlite3 ~/Library/Application\ Support/com.apple.TCC/TCC.db
       | "INSERT OR REPLACE INTO access VALUES('kTCCServiceMicrophone','co
       | m.ableton.live',0,2,4,1,NULL,NULL,0,'UNUSED',NULL,0,1725000000,NU
       | LL,NULL,'default',0);"
       | 
       | Disclaimer: I have absolutely no Idea what it does, as it was
       | generated by Gemini. I do not have anything super important on
       | this computer so I just executed it, but please don't touch
       | obscure system files if you have data to lose.
        
         | gnarlouse wrote:
         | Yeah I'm hopeful that they spend the next software update
         | atoning for their UI sins.
         | 
         | I remember being really excited for Liquid Glass, because it
         | felt like a return to the good old days of Skeuomorphism, at
         | least in some spirit. In reality, it was a botched delivery, I
         | suspect for two reasons:
         | 
         | 1. Trying to unify _all_ of their design (in one year no less)
         | against one style -- developed primarily on Apple Watch  & the
         | now defunct Vision Pro -- was a colossal undertaking.
         | 
         | 2. There's so much _goddamn_ software packed into each OS that
         | you 're going to inevitably be stuck with bloated menus.
         | Imagine Apple releasing OS 27 this year and saying "we're
         | stripping you down to the bare bones. It's going to feel like
         | Snow Leopard, but we're going to give you customization menus
         | to alter that experience." I would lose my mind with joy. I'd
         | be so excited to be able to operate my fucking phone again.
        
           | gessha wrote:
           | > software update atoning for their UI sins
           | 
           | But how would they do that without scrapping the whole
           | version?
           | 
           | Their marketing for this year heavily relies on liquid glass
           | but if they remove the shiny stuff, it's not very pretty,
           | it's just functional. Functional is what people with work to
           | do appreciate, marketing people will want the shiny back now
           | that it was introduced.
        
             | gnarlouse wrote:
             | I really don't think the shininess is the issue at hand.
             | It's interface clutter. My iPhone is so cluttered. It's
             | packed full of software I'll never use. I wade through menu
             | options I'll never use.
             | 
             | I like the look of Liquid Glass and I'm generally for it.
             | It just needs to be organized better.
             | 
             | > just functional
             | 
             | This is ultimately what I disagree with. I think iOS/macOS
             | have become entirely dysfunctional. Software is broken,
             | webpages are broken simply because they're running from OS
             | 26. Alarms and calendar events either run randomly or not
             | at all. The system preferences menu is hardly navigable. I
             | could go on. Maybe I'm just getting old and crusty, and
             | yearn for the days when Steve Jobs was running the ship.
             | 
             | They just pack needless software in and do nothing to keep
             | it organized/usable.
        
               | euroderf wrote:
               | Imagine using "Apple" and "featuritis" in the same
               | sentence.
        
               | ethbr1 wrote:
               | Make a Ballmer CEO...
        
             | carlosjobim wrote:
             | > But how would they do that without scrapping the whole
             | version?
             | 
             | There is a way for them to fix this while saving face. You
             | see, Liquid Glass(tm) was just the first of their
             | incredible new Material Design paradigm. Now introducing
             | Apple Stone(tm), Apple Paper(tm), Apple Linen(tm) and Apple
             | Brushed Metal(tm). All just as realistic as Liquid
             | Glass(tm).
        
               | rescbr wrote:
               | I'd be very happy if we returned to the Brushed Metal
               | era, when they actually followed their own UI guidelines.
        
           | jorvi wrote:
           | No, Liquid Glass was stunted from its conception. Any UI
           | designer worth his salt could have pointed out the legibility
           | issues immediately.
           | 
           | The fact that no one (in power) saw a problem with Liquid
           | Glass shows that Jobs was right, that letting the MBAs take
           | the power never works out. And he was wrong for appointing
           | Cook. Remember that Jobs made MacBooks "expensive" (no more
           | expensive or even cheaper than a Vaio or Portege) because he
           | wanted to make great devices with a great UX and UI, which
           | needed a certain level of investment. Jobs loved his users.
           | Cook only loves his shareholders.
        
           | Noaidi wrote:
           | > Yeah I'm hopeful that they spend the next software update
           | atoning for their UI sins.
           | 
           | I have heard Liquid Glass was in development for two years,
           | so I see no hope of them spending all that money over again.
           | Nevermind all the developers who have redesigned apps for
           | IOS26.
           | 
           | They could just re-release IOS 18, but that would piss me off
           | as a developer.
           | 
           | This is why I left the Apple Ecosystem last month, I see no
           | hope.
        
         | asimovDev wrote:
         | from what i've read on macrumors, Tahoe on the 2019 MP is quite
         | messy. A lot of people complain about the UIs being sluggish.
        
           | walthamstow wrote:
           | It's sluggish on a 2023 M3 Pro!
        
             | Forgeties79 wrote:
             | totally possible it's Tahoe but I'd rule some other
             | potential issues out as well if you haven't already
        
             | oneeyedpigeon wrote:
             | That's weird; almost the only issue I _don 't_ have with
             | Tahoe on a 2023 M2 Mini is its performance. Do you have
             | transparency enabled?
        
               | walthamstow wrote:
               | Yes, I have 'reduce transparency' set to true. Overnight
               | after upgrade the UI became noticably sluggish.
               | 
               | The outstanding example is Spotlight. For years since the
               | M1 release I have been able to bring the bar up and type
               | C-H-R then Enter, in ~500ms I guess, and I would always
               | get Chrome.
               | 
               | Now, I have to wait another 1-2 seconds for it to think.
               | If I hit enter before it has finished thinking, Spotlight
               | goes away and nothing else happens!
               | 
               | The UI and Spotlight are still fine on my 2020 M1 Air
               | running Sequioa
        
               | oneeyedpigeon wrote:
               | Fair enough. With Tahoe's removal of Launchpad, I assume
               | you're talking about Spotlight in the sense of what
               | appears when you press the Launchpad icon (F4)? Anyway, I
               | can confirm that I also get very weird laggy behaviour
               | from it--sometimes a double-press is interpreted as two
               | presses, sometimes as just one.
        
               | walthamstow wrote:
               | I hadn't noticed that they killed Launchpad! On my M3's
               | keyboard, F4 is a magnifying glass icon for Spotlight.
               | I've always used cmd+space, which has been around for a
               | while.
               | 
               | What's even worse is I have disabled all search
               | categories for Spotlight except Apps and System Settings.
               | It's searching a list of 40 apps and idk maybe 200
               | settings, and it still sucks.
        
               | oneeyedpigeon wrote:
               | I also never had a problem launching apps from Launchpad
               | (I guess because that was its sole purpose, and it did it
               | well) while I think it was pretty much day 1 that I
               | encountered an app that just refused to show up in the
               | Spotlight replacement.
        
               | galenko wrote:
               | At this point why even use spotlight? Raycast or a list
               | of other maybe more minimalistic replacements would work
               | great.
        
           | finnlab wrote:
           | I guess they only work on Apple Silicon software by now and
           | only do the absolute minimum on Intel/AMD support. It's
           | getting phased out anyway next update, which is also a shame
           | for a machine that 5 years ago cost more than a pretty great
           | car.
        
           | coffeebeqn wrote:
           | Liquid Glass is horrible on my iPhone SE 2020. Slow and looks
           | weird on the smaller screen. I tried to turn most effects off
           | but it still is just worse in every way
        
             | layer8 wrote:
             | That's the case on larger screens as well.
        
             | Noaidi wrote:
             | I had a 16E and it was buggy, cramped, confusing, and
             | drained my battery. My fault for being poor and not wanting
             | to spend the extra $400 for a 16.
             | 
             | IOS26 broke my device, and what recourse do I have? None.
        
               | drnick1 wrote:
               | > what recourse do I have?
               | 
               | Buy a Pixel 9a for $399, flash GrapheneOS.
        
               | Noaidi wrote:
               | Already did. :)
        
           | hexbin010 wrote:
           | Most MacOS major versions slow down older (but perfectly
           | competent) hardware ("hehe whoopsie daisy")
        
         | Forgeties79 wrote:
         | >In case someone stumbles upon this after experiencing the same
         | problem with ableton, here is the command I executed:
         | 
         | And back to your point, a large reason people buy Apple in the
         | first place is so they never have to read this sentence/try
         | this solution!
        
           | finnlab wrote:
           | Exactly. The whole permissions system, while nice in theory,
           | just does not work in practice most of the time. Apple needs
           | to understand, that unifying experience across mobile/desktop
           | is neither possible nor the right thing to do.
        
             | Forgeties79 wrote:
             | Yeah I really don't get it at the end of the day.
             | Laptop/desktop screen and the couple of inches on my phone
             | cannot operate the same way anymore than a car and a
             | motorized scooter can. They're just not the same thing.
        
         | latexr wrote:
         | Your Ableton and Logitech issues seem to be the same: screwed
         | up access permissions. Not your fault, macOS has been sucking
         | at it for a while. It's not unheard of for System Settings to
         | show you some app has some permissions, but in practice it
         | doesn't.
         | 
         | What usually works is fully resetting permissions for an app:
         | tccutil reset All <APP BUNDLE ID HERE>
         | 
         | To find the bundle ID for an app:                 mdls -raw
         | -name kMDItemCFBundleIdentifier <APP PATH HERE>
        
           | finnlab wrote:
           | I did try that amongst other things. Launching Ableton via
           | Terminal also brought up the microphone permission pop-
           | up...for the Terminal app. One has to wonder if a System that
           | regularly "forgets" permissions is even secure at all.
        
             | cyberax wrote:
             | > One has to wonder if a System that regularly "forgets"
             | permissions is even secure at all.
             | 
             | It does not "forget", the permissions are limited to 30
             | days. So you have to re-grant them periodically.
             | 
             | Oh, and if you miss the popup (because sometimes it pops
             | _under_ other windows) then you just start getting silent
             | failures. With absolutely NO indication in the UI that
             | something is wrong. There is literally no way to find that
             | out without looking directly into the TCC database.
        
             | wpm wrote:
             | TCC permissions are always evaluated by whether the parent
             | process has the permission if it isn't being spawned by
             | LaunchServices.
        
           | bix6 wrote:
           | > screwed up access permissions
           | 
           | Bane of my existence. I have wasted so much time on various
           | apps not having some access they need.
        
           | DarKraD wrote:
           | There definitely is something weird with Tahoe permission
           | system. I was trying to learn Swift and after a couple
           | keystrokes, the banner asking for the permission to access
           | other's app data pops up without fail. Making it almost
           | impossible to use Swift Playground. And it's been like that
           | for a couple months now.
           | 
           | https://developer.apple.com/forums/thread/808758
           | 
           | https://developer.apple.com/forums/thread/811796
        
           | wpm wrote:
           | The System Settings panel for TCC permissions has been fucked
           | since Ventura. It _never_ reflects reality properly and won
           | 't show managed settings either (like those granted or denyed
           | outright by a configuration profile). So users have no idea
           | that Firefox can't access their microphone because their
           | device administrator explicitly denied that. The redesign of
           | System Preferences should have raised far more alarm bells
           | than it did, and it did raise a fuck ton of alarm bells that
           | something utterly broken is happening in Cupertino. Along the
           | same line as the another comment in here said, it's just that
           | some amateur is following the "wrong rules". Like, oh, we
           | _have_ to have the macOS settings app look and work exactly
           | like iOS ', despite being a far more complex system with a
           | lot more legacy components.
           | 
           | I am literally writing a bug report right now for 26.2,
           | because on my Mac, for whatever reason, running tccutil reset
           | All on com.apple.Terminal isn't removing Full Disk Access. It
           | removes everything else (screen recording, specific folder
           | domain access, but not FDA).
        
         | coffeebeqn wrote:
         | That's on point - it really reminds me of a Linux distro that
         | someone went a bit too overboard on customizing. The
         | inconsistencies are so familiar from cobbling different OS and
         | window themes and icon sets etc together. One more reason to
         | move away from MacOS since they don't have that anymore either
        
           | finnlab wrote:
           | The bug with the outlined windows really threw me back a
           | decade. It's exactly how a bad KDE MacOS rice looked back
           | then lol
        
         | gessha wrote:
         | The talk you cited is excellent. I recommend it if anyone is
         | interested in design, UIs and UX :P
        
           | ryandrake wrote:
           | It recently made the rounds on HN with discussion[1].
           | 
           | 1: https://news.ycombinator.com/item?id=46256834
        
         | bloppe wrote:
         | I wonder if this is a symptom of a broader shift away from
         | cathedral-style "owned" software toward bazaar-style free
         | software, perhaps due to the ascendant SaaS model sucking
         | investment away from traditionally shipped product teams, or if
         | Apple is just sleepwalking down the slope of mediocrity.
        
           | finnlab wrote:
           | What you are describing is a symptom of a system already in
           | the process of breaking. The "OG Hacker Mentality" is a thing
           | of the past, corporations are run by executives looking at
           | money, maybe at shareholders but never at users. Most
           | companies have internal processes with complexity comparable
           | to government processes and outsourcing/using a SaaS for
           | everything is just what managers do to get a short term win
           | and thereby a promotion. UI/UX design on the other hand has
           | to be done by a small group, with a very thought out concept
           | and lots of freedom and no financial pressure. However,
           | executives see UI/UX developers as glorified icon-generators.
           | They are already talking about doing UI/UX design with AI.
           | Tell me, when has an AI ever cared for usability?
           | 
           | A UI/UX Dev has two choices in 2026: 1. Try to execute their
           | own vision and get shot down into burnout by management 2.
           | Just make everything look shiny and modern, create demos that
           | look great and get promoted
        
         | coldtea wrote:
         | > _Simple things are broken: Ableton couldn 't even trigger a
         | microphone permission prompt, forcing me to meddle with a
         | SQLite database, which is definitely not meant for end users to
         | touch, just to get it working._
         | 
         | You shouldn't have to do any of that. Even if Live couldn't
         | trigger the permission prompt, you should be able to give it a
         | microphone permission in Settings.
        
           | finnlab wrote:
           | For whatever reason, apps need to request the microphone
           | permission first to show up in the settings menu. For other
           | permissions you can drag/drop the application into the
           | settings window, but not for the microphone permission.
        
         | thelopa wrote:
         | I know someone who works on the macOS permission system. If you
         | submit a bug report and share the feedback number, I will send
         | it their way https://bugreport.apple.com/
        
         | PlanksVariable wrote:
         | Tahoe broke trackpad scrolling in Safari on my 2023 MBP. Other
         | users have been experiencing and reporting the issue for
         | months. Apple still hasn't fixed it in any of its updates or
         | addressed it. Pretty bad.
        
         | morshu9001 wrote:
         | Biggest downside of Mac OS has always been this. It doesn't
         | provide a stable platform for third-party anything.
        
       | postalcoder wrote:
       | This is an excellent article.
       | 
       | Apple has been rudderless on the interaction design front for
       | over a decade now. The windowing mess is evidence of it. We now
       | have the cmd+tab (app switcher), Spaces, Mission Control, (full
       | screen) split screen, Stage Manager, and now tiled window
       | control. None of those interaction metaphors have been expanded
       | upon since their initial launch.
       | 
       | I'm a "mac guy". I understood why Apple initially eschewed
       | windows style alt-tab, given the emphasis on app-centricism. But
       | now, they've created a thousand different ways to switch windows
       | without giving us a proper window switcher. There are apps that
       | bring alt-tab to Mac, but they are all bad because Apple doesn't
       | give developers access to the low-level APIs to create performant
       | and fully featured window management.
       | 
       | Before, Apple had an endless well of great ideas to tap. That's
       | how we got the term "Sherlocked". However, now that they've
       | locked down macOS so much, they've suffocated themselves of new
       | ideas.
        
         | walthamstow wrote:
         | I have to say I've never found anything wrong with the alt-tab
         | app I use on macOS. I wonder if you're referring the
         | permissions it has to ask for?
         | 
         | https://github.com/lwouis/alt-tab-macos
        
           | postalcoder wrote:
           | Alt tab is okay but it has performance issues (sometimes
           | window switching is instant, sometimes there's a slight but
           | perceptible delay). The devs have acknowledged it and said
           | that it cannot be fixed.
           | 
           | Other pet peeves include the smallest window thumbnails are
           | enormous and enabling mouse hover to switch windows causes me
           | to switch to the wrong window, and thumbnails are often
           | stale.
        
             | soared wrote:
             | You can change the window size in settings
        
               | postalcoder wrote:
               | I did. It's set to small and still much too large for me.
        
           | krferriter wrote:
           | I think MacOS would be much more unusable without alt-tab,
           | like this app is a critical piece of software that has to be
           | installed on any MacOS machine I'm using. But it does
           | sometimes miss a window, like it doesn't show up in the
           | window list in alt-tab even though it is open. And then I
           | have to use the three finger swipe up thing to find it. Not a
           | huge deal but occasionally annoying, and I assume it is
           | because they are limited in the access they have to this
           | information, which Apple could make available if they wanted,
           | but have decided not to.
        
         | oneeyedpigeon wrote:
         | I strongly believe we need to return to the drawing board and
         | design a Window Environment from scratch because we've gone so
         | far down the "everything's a mess" route that it's impossible
         | to work our way out again.
         | 
         | Here's an example: panes, tabs, windows, apps, spaces. These
         | things all fight against each other, have their own little
         | silos, get treated differently by every single app, etc, etc.
        
           | postalcoder wrote:
           | Agreed. Lots of conflicting principles. Like, it doesnt make
           | sense to increase the padding across the UI and at the same
           | time, push quarter-screen layouts. I'm almost begging Apple
           | to create something that I don't like, but in a way that's
           | thoughtful and committed to that bit.
        
           | hn_throwaway_99 wrote:
           | I feel like there are a million reasons why this is the wrong
           | choice. There are probably 10 xkcd comics alone that explain
           | why this is a bad idea.
           | 
           | "Let's throw every away and start from scratch" is a tempting
           | idea, but it rarely works. Even taking your example of panes,
           | windows, tabs, apps, and spaces, each of those have a
           | separate and identifiable use case that, IMO, is valid. At
           | least in my mind, I have a mental model around where panes,
           | windows, tabs, and apps are appropriate, and I personally
           | rarely use spaces (though I certainly understand people who
           | like them), and they've never bother me because I can safely
           | ignore them.
           | 
           | And when you look at the issues identified in the article,
           | they all seem very fixable to me. Fixable starting with Apple
           | getting new design leadership, and given the guy responsible
           | for Liquid Glass jumped to Meta, sounds like it was a good
           | thing for Apple.
        
             | oneeyedpigeon wrote:
             | I misworded that. See my other comment; tldr, I want
             | windows, tabs, etc. to be properly implemented by the OS,
             | to a standard, rather than in many different conflicting
             | ways.
        
           | cosmic_cheese wrote:
           | > Here's an example: panes, tabs, windows, apps, spaces.
           | These things all fight against each other, have their own
           | little silos, get treated differently by every single app,
           | etc, etc.
           | 
           | Disagree. The fact that these are independent is a huge
           | organizational boon for those who know how to apply some
           | combination of them.
           | 
           | Example: I set up spaces (virtual desktops) to have themes:
           | one of general web, one for iOS dev, one for Android dev,
           | etc. within that, it's useful to be able to further organize
           | with windows and tabs -- windows can represent projects for
           | example, and tabs can represent files. These work together to
           | prevent a Cambrian explosion of windows that would be
           | impossible to manage no matter how your environment works.
           | 
           | It's useful for apps to be distinct from windows, too. This
           | allows things like moving all windows belonging to a
           | particular app between screens, or minimizing/maximizing them
           | all, hiding them all, etc. Panes in most circumstances are an
           | entirely different beast than tabs and windows... it wouldn't
           | be useful to turn an inspector palette into a tab.
           | 
           | They work together as long as one's mental model isn't overly
           | simplistic.
        
             | oneeyedpigeon wrote:
             | I didn't really explain my objections very well in such a
             | throwaway statement. My issue isn't that those things
             | exist; pretty much the opposite. I think it's good that
             | they exist and they almost certainly always should. My
             | problem is when app A implements tabs differently from app
             | B, app C uses the same shortcut for switching windows that
             | app D uses for switching tabs, etc. It just all seems so
             | disjointed.
             | 
             | What I want is for an OS that treats things like tabs as
             | first-class citizens, not a byproduct that each app
             | implements in its own way.
        
               | cosmic_cheese wrote:
               | macOS actually has native tab support built in. It
               | supports everything you'd expect from a tab system,
               | including merging windows into tabs and splitting them
               | back out. All third party devs have to do is opt in and
               | tell the OS which windows are intended to participate.
               | It's been a feature for a long time now.
               | 
               | Problem is that most third party apps don't opt in and
               | instead reimplement tabs themselves. It's mostly native
               | Mac apps made by small boutique developers that use
               | native tabs.
        
           | tracker1 wrote:
           | You're welcome to use Cosmic desktop then... ;-)
           | 
           | I say this only half in jest, as it's what I'm using on my
           | personal desktop. It's far from perfect though, for some
           | reason the taskbar/launchpad just feels awkwardly shaped,
           | some of the keyboard based navigation gets a little wonky
           | sometimes. And I feel that there's a few areas where the
           | split brain between docking regions and windows isn't quite
           | as polished as it needs to be.
           | 
           | On the plus side, it performs better than Gnome, and is
           | slightly more consistent than a lot of Linux desktop options.
           | In the end, I do think that OSes need to expose a bit more
           | details in a somewhat consistent way as cross-platform apps
           | and even electron-like options are boing to become more
           | common place as people jump between and need to support
           | Window, Linux and MacOS targets, with the variances they all
           | have.
           | 
           | Personally, there are a lot of things I like and dislike
           | between all of them.. I spent a large amount of time tweaking
           | Budgie to be almost exactly what I want at one point, and an
           | update borked my setup... I just switched to Pop/Cosmic and
           | dealt with it from there.
        
           | lynndotpy wrote:
           | I agree. If you (or anyone else who shares your sentiment)
           | hasn't tried it before, you might enjoy "distro hopping"
           | across different Linux distros, using something like Ventoy
           | to make it easy to try out different desktop environments.
           | 
           | There's a veritable zoo to try out. KDE, COSMIC, XFCE, GNOME
           | and its many derivatives (like Pantheon or the previous
           | COSMIC), Unity, etc. Also interesting are the old XMotif
           | based ones like CDE (which has the delightful "chiseled
           | marble" look of 90s-era DEs).
           | 
           | Windows also has its own share of alternative shells, but
           | AFAIK only Cairo DE is actively supported and developed.
        
         | xutopia wrote:
         | Cmd+~ switches windows of a given app in case you didn't know
         | (not disagreeing with you but it is one shortcut I find super
         | useful and it helps switch windows).
        
           | asadm wrote:
           | I heavily use this one actually.
        
             | aaroninsf wrote:
             | Me too, in fact watching my hands for a moment, it's the
             | _only_ way I switch applications now
        
           | hamdingers wrote:
           | My hate for this behavior grows with each passing year as
           | more and more of the "apps" I use become browser windows.
        
             | wpm wrote:
             | This is why I regard ChromeOS with fear. Because it really
             | does feel like everything is just converging on the browser
             | as the OS, and a browser is not a goddamn OS.
        
           | nehal3m wrote:
           | I have a non-ANSI keyboard so tilde is in a super weird place
           | for that (next to left shift). I swapped the shortcut to
           | Option+Tab, makes much more intuitive sense.
        
           | dsego wrote:
           | For some reason it's currently broken for Firefox on Mac, at
           | least on my end.
        
             | JamesSwift wrote:
             | Works fine for me
        
       | lerp-io wrote:
       | no cuz its easier to read that context menu with icons
        
       | yakkers wrote:
       | Have to say, it's quite wild to me that _one_ of the design
       | blunders of macOS Tahoe could be a pages long blog post.
       | 
       | I'd actually forgotten about the menu icons in Tahoe (I tried
       | Tahoe during the beta period and lasted less than a day) and at
       | first thought this would just be a pretty short piece on Tahoe's
       | new application icons.
       | 
       | Going back to the article though: another amusing detail is that
       | the one menu where having icons is actually helpful (the Move &
       | Resize menu) actually had those icons before Tahoe.
        
       | mrichman wrote:
       | For someone critical of UI, he has an awful lot of animated
       | bullshit on that site.
        
         | diffeomorphism wrote:
         | Which is very much on purpose to make fun of exactly that. Try
         | some of the other settings in the top right, e.g. the literal
         | hamburger menu.
        
           | WaltPurvis wrote:
           | In what way does it make fun of it? It's simply an example of
           | it. And with no apparent way to turn it off. (Edit: There is
           | a _non_ -apparent way to turn it off. I still think having
           | irritating visual effects doesn't constitute making fun of
           | irritating visual effects.)
        
       | gingersnap wrote:
       | A few days ago there was a post on year of the Linux desktop due
       | to Windows getting worse. The sense is that MacOS isn't degrading
       | as fast, but it still also is looking its lead to linux in
       | usability.
        
       | quietsegfault wrote:
       | Most of the people I work with use Macs and never talk about the
       | UI being good or bad. And boy, do we talk about insignificant
       | crap that pisses us off. They just don't care about menu icon
       | alignment or whether the design follows 1992 guidelines.
       | 
       | This thread feels like classic HN bikeshedding. The article
       | itself is nearly 5,000 words about menu icons. Menu icons! Yes,
       | the inconsistencies exist. Yes, they could be better. But the
       | level of outrage here doesn't match reality. People are acting
       | like Apple has completely lost their way over... inconsistent
       | icon styling in dropdown menus that most users don't even notice.
        
         | thomas_ma wrote:
         | Apple's "way" for many years included a maniacal focus on
         | nailing the details.
        
       | meyum33 wrote:
       | Over the years it feels like Federighi's pleasantness and
       | enthusiasm in those fun videos just don't translate into the work
       | he oversees. The software mostly work fine but they don't make me
       | feel "aha" or "this is how it should be done" anymore.
        
       | JaggerJo wrote:
       | Good that Alan Dye is no longer at apple. Liquid Glass on macOS
       | is a mass. The icons, the floating side menus, the inconsistent
       | corners, the new tabs in Safari..
       | 
       | On iOS it's totally fine, but on macOS it's a disaster. I've only
       | updated one machine so far and will keep all others on Sequoia
       | until this mess is resolved.
        
         | iamcalledrob wrote:
         | You can get away with sloppy, cluttered and inconsistent UI on
         | mobile when everything runs serially, full-screen.
         | 
         | But bring that to desktop, where your UI is windowed and
         | appears alongside (or overlapping) other windows, and you end
         | up with chaos.
         | 
         | The floating sidebars are a prime example of this. Why should I
         | have to expend mental energy to differentiate what's an actual
         | window -vs- what's just a novelty round-rect with a shadow (oh,
         | and and window controls for the parent round-rect, which _is_ a
         | window)?
        
         | reddalo wrote:
         | >will keep all others on Sequoia until this mess is resolved
         | 
         | Good for you, unless Apple changes its mind my MBPro from 2019
         | will be stuck on Tahoe forever.
        
           | JaggerJo wrote:
           | Hah, really? If you enter recovery mode and install an OS via
           | network it installs the OS the device originally shipped
           | with, right?
           | 
           | On an Intel-based Mac:
           | 
           | - If you used Option-Command-R to start up from Internet
           | Recovery, you might get the latest macOS that is compatible
           | with your Mac.
           | 
           | - If you used Shift-Option-Command-R to start up from
           | Internet Recovery, you might get the macOS that came with
           | your Mac, or the closest version still available.
           | 
           | https://support.apple.com/en-us/102655
        
             | reddalo wrote:
             | Ah yes, of course I can install an older version. I meant
             | that it won't get new updates to future (and hopefully
             | better) versions :(
        
         | troupo wrote:
         | But it wasn't just Alan Dye. He's not tunning the MacOS
         | division. He's not running tge iOS division. There are
         | literally dozens senior management people and _several_ people
         | of the same rank who could 've pointed out all the issues and
         | stopped this.
         | 
         | Instead they were all on stage praising it.
        
         | ackyshake wrote:
         | > Good that Alan Dye is no longer at apple.
         | 
         | Yeah, but I doubt that would change much; the amount of damage
         | done would be difficult to roll back. What do you think Apple
         | is going to do for the next macOS: "Look we told you to design
         | all these extra icons last year. Guess what, this year we want
         | you to remove them."
         | 
         | I just can't imagine that happening. This is the fundamental
         | thing that is wrong with this. They had the OSes in beta for a
         | few months, barely listened to feedback, and now we're stuck
         | with the damage. For how many more OS iterations?
         | 
         | I really wish they had at least macOS in a different cycle than
         | iOS (and with the idiotic year version names, they've brazenly
         | signed themselves up for the yearly schedules.) I really
         | couldn't care less about what damage they do to iOS after iOS
         | 7, but I still haven't upgraded to Tahoe and I won't do so
         | until they roll this design back entirely...which I don't see
         | happening.
         | 
         | Maybe I'm just pessimistic about Apple at this point but I feel
         | like no amount of criticism is going to change their design
         | trajectory now, unless it affects their bottom-line.
        
           | JaggerJo wrote:
           | I hope with change in leadership correction of these things
           | will be possible again. Not just Alan Dye, but Tim Cook is
           | rumored to leave in the next year too.
        
       | sgt wrote:
       | Can someone at Apple who's also on HN please forward this to
       | Craig Federighi? Seems this is a bit of regression or someone
       | asleep at the wheel. I'm overall happy with the stability of
       | Tahoe but some of the design is getting a bit sloppy.
        
       | josefresco wrote:
       | What an indictment of not only Apple designers, but the entire
       | "science of UX" It's clear now there is no science, it's just
       | designers making... things. Very similar to other design fields
       | where there is no "logic" just trends & vibes. Several
       | generations of potentially brilliant engineers and designers have
       | wasted their careers building advertising empires with shiny
       | buttons.
        
         | pacifika wrote:
         | Isn't this in robust support of science in UX?
        
           | josefresco wrote:
           | I dunno, is it "science" if the top designers in the industry
           | can completely ignore it? Engineers can't ignore physics (for
           | long).
        
             | graypegg wrote:
             | I mean, if there was only 1 engineering firm that made the
             | iBridge, which represented nearly a quarter of all bridges
             | out there, they might last a bit longer. They really made
             | the bridge experience truly inspiring with the all-new
             | glass I-beams!
        
         | latexr wrote:
         | Misapplication of the science isn't proof the science doesn't
         | exist. Apple's Human Interface Guidelines used to be fantastic.
         | One of the reasons they're sucking so bad right now is they're
         | ignoring their own previously working rules.
         | 
         | That's what happens when you put in charge arrogant industrial
         | and print designers who think UX and UI are inferior forms of
         | design.
        
       | SkyPuncher wrote:
       | I tend to disagree with the author on this. Reading actual words
       | takes time (and, for me, mental energy). I have to look at each
       | character, say the word in my head, then visualize what action
       | that word means. Where as icons have a lot more built in meaning
       | (but lack specificity). I tend to use them as a _local_ fuzzy
       | filter (unless it's a common, well known icon like share) then
       | read the words to understand exactly what they mean.
       | 
       | In other words, I'm not using icons to find a single action. I'm
       | using icons to quickly understand the available options to me.
       | Meaning, they're only there to help me compare and contrast
       | options within the same visual context. It's fine for the same
       | action to have different icons in different places. When I'm
       | looking at the "File" menu, I'm not really concerned what the
       | action looks like on the toolbar (let alone a different app).
        
         | sovnade wrote:
         | But that's the author's point, no? Icons are great when used as
         | visual shortcuts, but the way they're implemented makes
         | absolutely no sense to the point of being detracting. They're
         | inconsistent from menu to menu, even in the same application,
         | and don't even necessarily represent the action they're
         | assigned to.
        
           | SkyPuncher wrote:
           | > They're inconsistent from menu to menu, even in the same
           | application, and don't even necessarily represent the action
           | they're assigned to.
           | 
           | My point is that none of that matters. They just need to
           | represent something within the context they're being used.
        
         | afandian wrote:
         | That's different from how menu icons apart have been used
         | clasically. In e.g. Microsoft Office the save icon was present
         | in the File menu along the text, and also the toolbar, stand-
         | alone.
         | 
         | And it was clear enough that you would trust the stand-alone
         | save icon to perform the action you expected. Icons were also
         | selectively chosen for common actions.
         | 
         | If icons are considered non-deterministic and non-canonical,
         | then they can't [confidently] be used stand-alone.
         | 
         | Also, I'll meet your data point of 1 with mine. I have an
         | iPhone and find it far easier to pick an app from the list of
         | names than pick an icon. I frequently mix them up (and I only
         | use a dozen routinely)
        
         | ido wrote:
         | > Reading actual words takes time (and, for me, mental energy).
         | I have to look at each character, say the word in my head, then
         | visualize what action that word means.
         | 
         | It might sound flippant but I'm asking in good faith: do you
         | have a reading disability (like dyslexia)? I (and I think this
         | is generally the case) don't consciously read words character
         | by character or say them in my head, it feels more like my
         | brain pattern-recognizes whole words and I understand them "at
         | a glance".
        
           | SkyPuncher wrote:
           | I don't believe I have dyslexia, but I'm an incredibly slow
           | reader. By contrast, I'm an extremely good skimmer - but in a
           | are much easier for me than text.
        
       | Pengtuzi wrote:
       | My iPhone got really hot reading this. It's either from Steve
       | Jobs turning in his grave, or the snow CSS eating all my CPU
       | cycles.
        
       | vim-guru wrote:
       | Very much agree! Apple has been dropping the ball lately
        
       | rumori wrote:
       | It looks like they made a decision to include icons for every
       | menu item and the developers for each app had to come up with an
       | icon association for all menu items. I'm sure they realized along
       | the way that this was a bad idea, maybe it was too late.
        
       | odyssey7 wrote:
       | Introduce UX problems today --> enables a big win when you remove
       | them next version.
        
         | drooopy wrote:
         | "Introducing macOS 27 'Snowy Tahoe' with 0 New Features!"
        
       | Jeremy1026 wrote:
       | Including the statement "Adding unpleasant, distracting,
       | illegible, messy, cluttered" on a page with unpleasant,
       | distracting, illegible, messy, and cluttered snowfall is
       | certainly a choice.
        
       | gkanai wrote:
       | Good Riddance to Alan Dye.
       | 
       | Tim Cook- if you do one thing before you retire- promote the
       | right person to fix both MacOS and iOS. They're both in need of a
       | lot of work to fix.
        
       | layer8 wrote:
       | > In menus, the ellipsis character means that the user must
       | provide more information before a command will operate.
       | 
       | More specifically, to the user it means they'll still have the
       | opportunity to back out of the operation; that it won't take
       | effect immediately upon clicking the menu item. It allows the
       | user to "explore" the command without committing to its execution
       | yet. For that reason, IMO the ellipses in "Attach Files..." and
       | "Add Link..." are appropriate.
       | 
       | What I'm seeing more often in practice is that menu items that
       | _should_ have an ellipsis don't. They make you wonder what the
       | immediate effect of the command would possibly be.
        
         | abanana wrote:
         | Indeed, the ellipsis means some kind of dialog box will open.
         | Regarding the wording "the user must provide more information",
         | that's what that dialog box is for, while also providing a
         | "cancel" option so that as you say, the user can back out.
         | Surely "Attach Files..." brings up a file requestor, so it's
         | exactly the correct use. I can't see why the blogger thinks
         | otherwise.
         | 
         | It's just a small nitpick though. The article generally seems
         | to do a good job of highlighting some frankly shocking (and
         | worrying amateurish) problems in these menus.
        
       | swiftcoder wrote:
       | I love that I'm reading this on a site that has decided to
       | obscure the content with falling snow for the holidays
        
       | rado wrote:
       | Great points and my favourite: The menu now draws a blank frame
       | first, then populates it with items. Sometimes taking up to half
       | a second. Nobody noticed this?
        
       | nmeofthestate wrote:
       | Windows 11 Explorer adds an accent colour to otherwise monochrome
       | icons, which does help distinguish them. I still don't
       | consciously use the icons when picking a menu item though.
       | 
       | Explorer also "promotes" copy/paste commands to the top of the
       | context menu as just icons with no text label, which can be
       | confusing - your instinct is to just to look for a "Copy" or
       | "Paste" item in the menu, but no - for some commands you must
       | learn the icon and the fact that it doesn't appear in the menu
       | proper.
       | 
       | Also the context menu populates slowly with dynamic items
       | depending on the right-clicked file which causes items to dodge
       | out of the way of your cursor, but I don't want to get too deep
       | into a wider discussion of the awfulness of Windows 11
       | Explorer...
        
       | chrishannah wrote:
       | Tahoe feels like at some level a manager had said "the rule is
       | every menu item needs an icon" and just left individual engineers
       | to figure out what to use.
        
         | danw1979 wrote:
         | I bet it's simpler than that: I reckon the management don't
         | give a shit, and the engineers just got away with whatever they
         | (incorrectly) thought was right because nobody whatsoever was
         | critiquing their work.
        
         | JamesSwift wrote:
         | A lot of these actually feel like unifying on a swift UI
         | component library that has a "menu item" component which has a
         | non-nullable icon as a parameter.
        
       | Taek wrote:
       | Wow, this article is a tour de force in menu and icon design, I
       | learned a lot. For anyone who wants to understand the design
       | world better, or wants a glimpse into the brain of a design-
       | minded person, this is a great article. Incredibly accessible,
       | incredibly insightful, and just overall a gem.
        
       | mintflow wrote:
       | Apple still get quite good revenue and best in class engineers,
       | how does this allowed to happen?
        
         | layer8 wrote:
         | Because it doesn't noticeably affect revenue (yet?), and
         | because presumably it's not the "best-in-class" engineers who
         | are making these decisions, but misguided designers and
         | managers, or engineers who don't know any better.
        
       | gmac wrote:
       | Wow: horrifying. I've been delaying the upgrade, and looks like
       | I'm going to keep right on delaying it.
        
       | dzonga wrote:
       | do posts like this ever reach the higher up at Apple say Tim Cook
       | ? or they're buried at the lower levels so the next level boss
       | can't look bad.
       | 
       | maybe apple or ex-apple people can comment ?
        
       | weinzierl wrote:
       | The story goes that the looped square icon([?]) was introduced
       | because Steve Jobs hated to see apples in every menu line. Not
       | only because of the clutter but he thought it diluted the brand.
        
       | publicdebates wrote:
       | I used to be a die hard UI perfectionist. I thought there were
       | perfect UIs, and that you could go more or less away from or
       | toward perfection with choices.
       | 
       | But lately, over the past 5 or 10 years, it seems to me that
       | perfection in UI is just as arbitrary and mutable as people's
       | tastes and preferences.
       | 
       | It's hard to admit it to myself, but I think my love for the
       | early Mac OS and Windows 9x UIs was mere puppy love at first
       | sight, and now is simply nostalgia.
       | 
       | To me, it seems very related to the idea of how to fall in love
       | with a person. There seems to be nothing you can measure it
       | against. You simply either do or do not feel a connection with
       | the person, an inexplicable infatuation. And if you do, then that
       | love cools and settles into something more subtle but just as
       | real over decades, until you're holding hands on your deathbeds.
       | Yet I can't for the life of me figure out how it begins, or what
       | its metrics are, or where its catylists come from. I suppose this
       | is what Randall Monroe wondered all those years ago when he came
       | up with his blog's subtitle. If only I could ask him, perhaps I
       | would have the answers to everything.
        
         | oneeyedpigeon wrote:
         | Individual style choices (e.g. whether to use a shadow or not)
         | are always going to be opinionated. Even if one choice is
         | objectively better, it's not going to be so 100% of the time,
         | in every context, to all users.
         | 
         | Consistency is _always_ better. App A and App B _should use the
         | same save icon_ , without any caveats, regardless of what it
         | actually is. If you offer me a consistent experience, I'll take
         | it whether it's Windows 95 or Tahoe.
        
         | bambax wrote:
         | > _But lately, over the past 5 or 10 years, it seems to me that
         | perfection in UI is just as arbitrary and mutable as people 's
         | tastes and preferences._
         | 
         | No. Perfection exists, but it's not how something works or
         | looks. Perfection is stability. A bad solution that you know
         | inside and out is preferable to a "better" solution that you
         | have to spend time to think about every time you use it.
        
           | layer8 wrote:
           | Stability is certainly a quality in itself, but how it works
           | is pretty important as well. And how it looks also has some
           | effect on how it works.
           | 
           | One issue of the recent redesigns is that they degrade rather
           | than improve "how it works".
        
           | esafak wrote:
           | No, it's not. Otherwise any old solution that does not change
           | would be good.
        
             | Supermancho wrote:
             | > No, it's not.
             | 
             | Yes, it is. UI is not not about stable form, alone.
             | 
             | > Otherwise any old solution that does not change would be
             | good.
             | 
             | UI design is nuanced, regardless of the large number of
             | people who dismiss it as borderline irrelevant. eg The most
             | common used elements should be the easiest to recognize and
             | access. Culture driving change is the most useful, while
             | random association is less useful and statistically worse
             | for user experience.
             | 
             | Apple has taken a great leap in misinterpreting that if the
             | most common functions benefit from iconography, there must
             | be a benefit the icons convey, as opposed to the other way
             | around. It's disturbing.
        
         | titzer wrote:
         | Imagine if Apple snuck into your house at night and rearranged
         | your partner's face.
        
           | BugsJustFindMe wrote:
           | I don't know if this was intended, but in case it wasn't,
           | rearranging someone's face is an idiom that means violent
           | bodily harm.
        
         | badsectoracula wrote:
         | I've seen this logic (and similar) posted often and i disagree.
         | By this logic, for example, i should find Windows 3.1 the best
         | UI but actually i think Windows 2000 was peak Windows.
         | Similarly i think Snow Leopard to be peak Mac OS X (i include
         | macOS here) and while it was the first Mac OS X i used, i think
         | i was old enough at the time to not be affected by nostalgia
         | much (and it wasn't that long ago).
         | 
         | Also there are certainly better UIs than others, otherwise
         | people wouldn't complain about software having bad UIs (see
         | GIMP, older versions of Blender, etc).
        
           | publicdebates wrote:
           | I wonder how much of it is the seeds of principles of beauty
           | being planted, then watered over time, and finally sprouting
           | at a ripe age.
           | 
           | For example, I also am old enough to have used DOS before
           | Windows 3.1 came out, which was my first GUI. When Windows 95
           | came out, it was a clear improvement, but _retained the same
           | principles_ as Windows 3.1 began. Windows 98 iterated on it,
           | and Windows 2k perfected it in my eyes.
           | 
           | So that when Windows XP came out, it _abandoned_ the
           | principles, going for a look that felt cartoonish and
           | childish to me, but for others was perhaps casual and
           | inviting. It was during this time that I discovered Compiz
           | and other Linux eye candy, and although it abandoned the
           | fundamental principles that Win 3.1 planted, it almost
           | admitted this with pride, submitting a new set of principles
           | altogether.
           | 
           | So when Windows Vista came out, clearly trying to compete in
           | the arena of that _new_ set of principles of beauty, I was
           | ambivalent but mostly impressed. That 's when I found out
           | about Mac OS X, which Compiz et al. were clumsily imitating,
           | and I fell in love with them, which I realized had perfected
           | those principles before Microsoft and Linux even began to
           | imitate them.
           | 
           | It almost seems like the same concept as the original purpose
           | of MMA (mixed martial arts). There is a perfection
           | particularly to a set of principles. You can be the best at
           | boxing, or the best at Brazilian Jui-Jitsu, and it's almost
           | comparing apples to oranges because they're so fundamentally
           | different that they don't actually mix well (the current UFC
           | being proof that the experiment has failed and created a
           | monster).
           | 
           | It's the same reason movies exist like Home Front: it's that
           | age old question, "who would win if ...", in this case London
           | gangsters vs Southern American gangsters. Or Freddy vs Jason,
           | or Alien vs Predator. I wish I could remember more, because
           | those are some of the most interesting types of movies, with
           | different real human cultures being pit against each other.
           | Like David and Goliath, the top champions of two cultures
           | facing off for the world to see.
           | 
           | I think MacPaint is one of the most beautifully designed GUIs
           | ever created.
        
         | xg15 wrote:
         | There _is_ a big nostalgia factor which I think corresponds to
         | the UIs you grew up with and are most familiar (would be
         | Windows 2000 and XP for me) however I think it doesn 't explain
         | everything.
         | 
         | By that logic, you shouldn't have any particular preference for
         | newer UIs (apart from how similar they are to your "primed"
         | UIs) and you shouldn't ever able to discover new UI patterns
         | you particularly like. You should also be unable to articulate
         | _why_ certain UIs are good or bad, or your reasons should be
         | wildly inconsistent.
         | 
         | I don't think this is generally the case. There lots of
         | articles like this one, and usually the takeaways are similar:
         | UIs should be predictable and consistent and allow the user to
         | reliably find actions and elements. Ideally they should also
         | have markers and "fast paths" to allow more experienced users
         | to find and do an action quickly. They should not overwhelm the
         | user with too much irrelevant things.
         | 
         | That's the very high-level gist of it. There _is_ actually lots
         | of research in the details of it, which you can get a glimpse
         | of in books like  "The Design of Everyday Things".
         | 
         | They just don't seem to have a very high priority in current
         | tech development for some reason.
         | 
         | That a good part of the industry seems to have essentially
         | given up on GUIs, left them to the fashionistas and engagement
         | maximizers and retreated to the command line and TUIs instead
         | also doesn't bode well.
        
           | publicdebates wrote:
           | I don't trust such books and research. The fundamental thing
           | in question here is what makes Beauty beautiful, which I
           | think is indefinitely mysterious and perpetually elusive. If
           | anyone claims to have grasped at a few concrete conclusions
           | or tangible expertise, I think they're just trying to sell
           | it. The concepts of beauty apply equally to all forms of art,
           | which includes GUIs.
           | 
           | I do agree that Steve was somewhat revolutionary in this,
           | bringing his personal quest for beauty into early GUIs
           | through his (overly) perfectionistic command. I remember a
           | decade or more ago being struck by just how genius it was for
           | him to bring professional typography into personal computers,
           | complete with kerning and everything.
        
             | Bjartr wrote:
             | > The fundamental thing in question here is what makes
             | Beauty beautiful
             | 
             | GUIs are tools first and art second.
             | 
             | Any GUI that looks good, but gets in the way, or fails to
             | make the task at hand easy is not a good GUI.
             | 
             | The books and research are about making GUIs functional in
             | an _effective_ way. No one is claiming that a GUI that
             | follows all the principles will look good. However it will
             | make the task at hand easier to perform than it otherwise
             | would be.
             | 
             | The problem is when people in charge of GUIs focus
             | exclusively on Graphic Design instead of UI design. They
             | are different fields, with different goals that only
             | sometimes overlap.
        
               | publicdebates wrote:
               | I don't disagree with much of what you said. Form and
               | function have to be married harmoniously, which
               | inherently increases beauty. When form decreases
               | function, so does beauty dissipate. And I think GUIs have
               | gone in that direction. They have not maintained the
               | principles that would help bring proper balance.
        
         | Coeur wrote:
         | I fell in love with early macos as well, but it was the
         | enormous amount of care they put into it that got me. Maybe it
         | was actually the same thing for you, not puppy love.
        
         | BugsJustFindMe wrote:
         | "Perfection" is an irrelevant concept here, but "principled" is
         | not. The reason people favored certain older OS UIs is because
         | they were substantially more principled in their designs, not
         | because the executions of those principles looked a particular
         | specific way.
         | 
         | The Macintosh Human Interface Guidelines, especially the old
         | ones, were seriously well thought out. Apple just doesn't
         | follow them anymore, and that leads to demonstrably poor design
         | choices. "Consistency" is still one of the three banner
         | concepts (see https://developer.apple.com/design/human-
         | interface-guideline...), and Apple just fails wildly at paying
         | attention to itself.
         | 
         | Windows 2000 and Mac OS 9.x.x were contemporary with each
         | other, are both considered to be strong examples of principled
         | interface execution, and they were very different from each
         | other in both behavior and appearance. They were also notably
         | both the last generations of iterative executions of principled
         | designs before both companies started veering off into the
         | wilderness.
        
       | tuzemec wrote:
       | I'm still on Sonoma (14). And it pisses me off that there's no
       | easy way to upgrade to Sequoia (15). I really don't want to touch
       | Tahoe at all.
        
         | richrichardsson wrote:
         | I found it extremely easy to find the "macos sequoia installer"
         | to download from Apple's servers. Literally those search terms
         | will do it; download -> install.
         | 
         | Admittedly it would be "easier" if Apple gave you the choice of
         | which version to upgrade to in macOS, but that's generally not
         | how software is provided.
        
         | latexr wrote:
         | > And it pisses me off that there's no easy way to upgrade to
         | Sequoia (15).
         | 
         | Open the Mac App Store and search for Sequoia.
         | 
         | https://apps.apple.com/app/macos-sequoia/id6596773750
        
           | sxv wrote:
           | This doesn't work for me. I see it in the App Store but it
           | says not available for my system and redirects me to the
           | Tahoe update.
           | 
           | edit: worked after second attempt (via
           | macappstores://apps.apple.com/app/macos-
           | sequoia/id6596773750?mt=12 )
        
       | oneeyedpigeon wrote:
       | > These are OS basics, these are foundational. Every app has
       | them, and they are always in the same place. They shouldn't look
       | different!
       | 
       | This is the key point for me. I think I go further than the OP,
       | though; I would almost _force_ apps to use the stock menu items.
       | Declare that your app has to save stuff, and the OS can take care
       | of supplying a  'File -> Save' menu item, a Save toolbar icon,
       | and a Save keyboard shortcut.
       | 
       | I guess the more 'liberal' way of doing this would be to make it
       | so easy to do the above that you would really have to go very far
       | out of your way to purposefully deliver a worse experience. But
       | you're free to do that if you're so inclined.
        
       | DemocracyFTW2 wrote:
       | I've found the 'same' (abstract) gripe in related fields: for
       | example, PostgreSQL allows users to extend the language with
       | custom operators that must be composed from multiple punctuation
       | marks; the intended use is so you can write succinct formula-like
       | operations like `case when my_container <@ my_elements then ...`
       | or `set participants = applicants <&&> employees` and so on. The
       | problem with these of course is that it's often very hard to
       | guess what some kind of !!`#+*@ semantics a given grawlix is
       | intended to have; both `case when is_subset_of( my_elements,
       | my_container ) then ...` and `set participants = union_of(
       | applicants, employees )` are much clearer.
       | 
       | Another example are customized extensions of MarkDown syntax. To
       | my mind constructs like `[link title](like_address)` already
       | stretch things and the only justification for having brackets
       | plus parentheses to stand in for link syntax is their ubiquity.
       | One of the downsides of this terse syntax is its resilience to
       | extensibility. For example, when you start with an exclamation
       | mark as in `![](URL)` now all of a sudden your code is understood
       | as an `<img>` tag, not an `<a>` tag. What if you need extra
       | attributes? There have been multiple suggestions how to extend
       | `![](URL)` to include desired image dimensions, none have become
       | standard. You probably should fall back to inserting HTML, which
       | I am fine with.
       | 
       | Lastly, when designing a user interface, I have found that having
       | to choose icons is a significant burden, and often one without
       | satisfactory solution. One of my solutions in the past was to
       | fall back to Apollo-era text-only buttons; sure, the texts would
       | have to be localized, but then the entire application is subject
       | to localization anyway. A plus is that each button with a short
       | text instead of a picture already provided the mnemonic, the
       | identifier for that action, something an icon does not do for
       | you.
        
       | Tepix wrote:
       | Excellent article. What really got my respect was the fact that
       | his videos listed at https://tonsky.me/talks/ are not hosted on
       | YouTube.
        
       | guerrilla wrote:
       | I'm not even going to finish the article. I never want to see
       | these kinds of icons again. You win. Good news is, I'm not seeing
       | a lot of these in GNOME and Gtk+ apps, so I'm already okay.
       | There's only a couple in Firefox. Actually, good luck even
       | locating the menus in GNOME. They keep moving and becoming fewer
       | and fewer with every generation.
        
       | foltik wrote:
       | The average person can get used to arbitrarily terrible UX. See
       | 87% of the workforce that uses sluggish corporate-bloatware-
       | filled windows laptops every day. It's only those who have
       | experienced and gotten used to something drastically better that
       | will be sensitive to all the shortcomings.
       | 
       | Apple software used to _be_ that elevated experience for the
       | average person.
       | 
       | Given the lack of basic consistency though, it's evident that
       | there are no leaders at Apple that care about UX enough to
       | thoroughly design and test the whole software experience anymore.
       | Just a bunch of random teams doing whatever.
       | 
       | I wonder why every large company seems to fall off in the same
       | way?
        
       | DrScientist wrote:
       | Also why-o-why is the close menu item directly next to the save
       | item?
       | 
       | Imagine wanting to save and accidentally click close....
       | 
       | > Or two-letter As that only slightly differ in the font size:
       | 
       | In that one case having a large A for bigger and smaller A for
       | smaller makes sense.
        
       | oneeyedpigeon wrote:
       | Given the headline, the article took longer to deal with the
       | alignment issue that I was expecting! However, I noticed that
       | some of the screenshots were less affected than I remembered, so
       | I checked my own OS. It turns out that Apple _has_ , sort of,
       | addressed the mismatched alignment problem in its own apps.
       | 
       | Oh, but Google hasn't, so Chrome's icons are still all over the
       | place. Apparently, that's not for the OS to sort out, but every
       | single individual app.
       | 
       | Oh, while some of the menus in Preview are fixed (File, Edit),
       | others aren't (View, Tools). So it's not just down to each app to
       | manage its own icon alignment, but _each menu_!
        
       | titzer wrote:
       | As it happens I updated to Tahoe a couple days back.
       | 
       | This entire UI refresh strikes me as completely unnecessary. I
       | didn't even notice the menu icons. Thanks for that. Just another
       | thing to be annoyed about.
       | 
       | But really, the glaringly obvious ones are already in your face.
       | 
       | 1. There is no setting to get rid of the ridiculously over-
       | rounded corners.
       | 
       | 2. The dock, which I put on the left, now has about 10 extra
       | pixels between it and the edge of the screen. 10 pixels that now
       | will never, ever, be usable again.
       | 
       | 3. All the icons have been forced into a rounded corner box. As
       | it turns out, the human brain is _really good_ at recognizing
       | silhouettes. This just made that part of my brain useless. It
       | retroactively _restyled_ applications ' icons that I've used for
       | over a decade.
       | 
       | I'm sure I'll find others, but it's clear that Apple _does not
       | care about users_. This all about power. They didn 't even
       | include settings to turn any of this off...just "take it like we
       | wanna give it to you, plebes".
       | 
       | Infuriating.
       | 
       | And none of these things matter. Literally none of them are core
       | to how an operating system works, just how it looks. I just don't
       | understand UX people, and at this point I'm starting to hate
       | them.
        
       | sirwhinesalot wrote:
       | It's hard to justify Liquid Glass in general. The wastefulness of
       | flat design (in terms of space) married with the visual excess of
       | skeuomorphism, but without even providing any affordances (does
       | the sidebar being raised give you any new information on how to
       | use a sidebar? No).
       | 
       | If you're a designer at a top 10 S&P 500 company making 6
       | figures, you owe it to yourself to have some love for your craft.
       | If a PM tells you to shove a UI style meant for an unsuccessful
       | VR device onto desktop and mobile platforms, say no. Get your
       | colleagues to say no. Make that PM read everything the Nielsen
       | Norman group has ever written. Read it too.
        
         | reddalo wrote:
         | I agree, Liquid (Gl)ass is hideous. I'll stick to macOS Sequoia
         | for the time being.
        
           | codyb wrote:
           | MacOS 26 highlights were... and this was _Apple's_ opening
           | modal...
           | 
           | "Icons that look like shit!"
           | 
           | and
           | 
           | "Notification summaries that may not be correct!"
           | 
           | In general I feel as if Apple's software feels buggier and
           | less solid lately across my iPhone and my computers. Won't be
           | upgrading the personal computer for as long as possible
        
             | euroderf wrote:
             | > Apple's software feels buggier and less solid lately
             | across my iPhone and my computers.
             | 
             | Agreed. Rendering is very flaky. Input events are dropped.
             | 
             | Blinky. Laggy. Two of the Seven Dwarves of Liquid Glass.
        
             | Hamuko wrote:
             | I got a new Apple Watch and just getting it set up was a
             | pain. For some reason the passcode input would fail to
             | register key prompts and I had to spam the buttons until
             | something clicked. Then I gave my old Apple Watch to my mom
             | and the setup failed like three times before we managed to
             | get it done. Did make me wonder if anyone at Apple actually
             | tests setting up these devices.
        
             | bix6 wrote:
             | Apple has been crashing with increasing frequency for me.
             | Luckily all minor but I'm waiting for the big crapout.
             | 
             | Also what happened to their filters? I get daily spam from
             | Apple email addresses now.
        
               | codyb wrote:
               | What I love is how their own features don't even play
               | well together anymore...
               | 
               | For instance you can "hide your e-mail" by using Apple's
               | relay, but if you do so... your payments using Apple Pay
               | will fail unless you fill all the information in manually
               | because the e-mail addresses don't match
               | 
               | It's ridiculous how poorly tested everything is, and that
               | combined with their newly entered foray into the world of
               | politics has nearly destroyed three decades of steady
               | Apple use for me. I'll be actively considering other
               | options, not upgrading, and looking elsewhere for
               | products in spaces they're in
        
             | queenkjuul wrote:
             | I finally talked my company into letting me swap out my
             | MacBook pro for some little Dell. After the last year of
             | updates, my Mac has stopped resuming from sleep reliably,
             | everything is ugly, they took the already barely usable
             | (imo) finder and system settings and found exciting new
             | ways to make them worse. Sadly corporate security means os
             | updates were not optional.
             | 
             | I've never really liked macOS but it feels like someone at
             | Apple was hired just to make it even less likable for me
             | personally lol
        
               | abustamam wrote:
               | Do you like Windows dark patterns more than Mac's shitty
               | designs? Seems like no one wins here. I personally just
               | refrained from upgrading to Tahoe
               | 
               | Edit:typo
        
               | williamdclt wrote:
               | > already barely usable (imo) finder
               | 
               | been using a Mac for years, and to this day I don't know
               | how it's possible to navigate directories using Finder.
               | It only has shortcuts for a few folders by default
               | (photos, documents...) and doesn't have a button to
               | navigate to the parent folder. I have literally no idea
               | how to get to my home directory, I need to use the CLI
        
               | massysett wrote:
               | > doesn't have a button to navigate to the parent folder.
               | 
               | Command + Up Arrow, which is also visible if you click on
               | the "Go" menu. There is also a toolbar button that shows
               | the entire set of enclosing directories; offhand I can't
               | remember whether this is visible by default. There is
               | also "View -> Show Path Bar" which shows all this
               | information at the bottom of the window.
               | 
               | > I have literally no idea how to get to my home
               | directory
               | 
               | Go -> Home, which shows a shortcut key for this, Command-
               | Shift-H.
        
               | hnlmorg wrote:
               | I've said many times before that I think Finder is the
               | worst default file manager of any popular desktop
               | environment.
               | 
               | I get it's supposed to be easy to use but so much
               | functionality is hidden behind non-obvious shortcuts. The
               | end result is you either need to memorise a dozen secret
               | handshakes just to perform basic operations, or you give
               | up and revert to 70s technology in the command line.
        
               | naikrovek wrote:
               | > I've said many times before that I think Finder is the
               | worst default file manager of any popular desktop
               | environment.
               | 
               | [GNOME enters the chat]: "That's nothing, I'm way worse!"
        
               | hnlmorg wrote:
               | Is it actually though? It's cool to criticise Nautilus
               | but, at worst, it's just equally as bad as Finder. Which
               | shouldn't be surprising given how much it's styled to
               | look like Finder.
               | 
               | However in my personal opinion Nautilus's breadcrumb
               | picker does edge it against Finder.
               | 
               | So I stand by my comment that Finder is _the_ worst.
        
               | josteink wrote:
               | When on macOS using Finder I often wish I had something
               | as nice and consistent and usable as Nautilus.
               | 
               | Finder is genuinely horrible. It's obvious no one at
               | Apple cares about _files_ anymore nor anyone working with
               | them.
               | 
               | We're all supposed to consume _cloud_ these days or so it
               | seems.
        
               | shantara wrote:
               | My go to example would be long lasting issues with SMB
               | support in Finder. All operations are very slow, the
               | search is almost unusably so. The operations that are
               | instant on every non-Apple device take ages on a Mac. I
               | first ran into these issues 7 years ago when I set up my
               | NAS, and they present to this day. I tried all random
               | suggestions and terminal commands, but eventually gave up
               | on trying to make it perform as it does on Linux.
               | 
               | With Apple's focus on cloud services, fixing the bugs
               | that prevent the user from working with their local
               | network storage runs contrary to their financial
               | incentives.
        
               | shantara wrote:
               | Even after decades of using macOS I still cannot wrap my
               | head around the fact that Finder has no single button
               | shortcut for opening a file - the most common operation a
               | file manager should do. It's Cmd+O, and it cannot be
               | changed to anything sane like Enter key.
        
               | krackers wrote:
               | You can remap it to any shortcut you want (as long as it
               | has a modifier key in it)
        
               | shantara wrote:
               | >as long as it has a modifier key in it
               | 
               | Why on Earth is this a requirement? When you're
               | navigating through Finder using keyboard, it's very
               | inconvenient to use two keypresses to perform a very
               | basic operation. Using Enter to open a file is how every
               | file manager on every operating system works except
               | Finder. Why would Enter key be hardcoded to a file rename
               | operation instead?
               | 
               | It is a typical Apple behaviour of doing things
               | differently from the rest of the world just for the sake
               | of it, even when it's detrimental to the user experience.
        
               | dsego wrote:
               | Space for preview.
        
               | BalinKing wrote:
               | Off the top of my head, I want to say you can right-click
               | on the current folder name to see (and navigate to) all
               | its ancestors.
        
               | ngcazz wrote:
               | Correct - IIRC it's called the "proxy icon"
        
               | cmckn wrote:
               | > I have literally no idea how to get to my home
               | directory
               | 
               | Just add it to the sidebar. Finder > Settings > Sidebar >
               | Locations. Or drag it into Favorites.
               | 
               | > doesn't have a button to navigate to the parent folder
               | 
               | View > Show Path Bar. You can also right click on the
               | directory name at the top of the window and it'll give
               | you the same options.
        
               | dsego wrote:
               | You can add shortcuts to the sidebar by dragging. You can
               | right click the folder name in the top bar to get a list
               | of parents. You can also View > Show Path Bar and see the
               | the full clickable bread crumbs. Not sure why this is so
               | confusing if you bother to try.
        
           | port11 wrote:
           | Same. And finally thinking that our KDE home server doesn't
           | look too bad, it's almost comforting.
           | 
           | The major reason to stay on macOS is stability. Hopefully
           | they stop breaking things on the Mac front.
        
           | pier25 wrote:
           | Same. Wish I could go back to Ventura or even Mojave though.
           | There are zero new features I use. Still hate the newish
           | Settings app.
        
             | reddalo wrote:
             | Yeah, me too. The old Settings app was easy and intuitive;
             | I hate the new one.
        
           | plutokras wrote:
           | I too have the techie urge to upgrade my software whenever I
           | can, ut after watching the Tahoe demos, I'm staying on
           | Sequoia indefinitely.
           | 
           | I would really appreciate it if the next macOS would be about
           | stability instead of some fancy features barely anyone asked
           | for.
        
         | bauerd wrote:
         | It's not how you get promoted though. Plus implementing complex
         | UIs is challenging which engineers like. The incentives are
         | off.
        
           | bradgessler wrote:
           | Yeah, software orgs ship their promotion structures.
        
             | euroderf wrote:
             | This explains why all commercial software enshittifies.
        
               | ethbr1 wrote:
               | And why open source UIs are anarchist. :)
        
           | eddieroger wrote:
           | It's not only not how you get promoted, it's a pretty good
           | way to get canned as well. If you don't like the work you're
           | being asked to do, your options are pretty limited to doing
           | it or going elsewhere. There are a million UXers and
           | engineers who'd love to work at Apple and would be happy
           | making whatever their boss suggests.
        
             | EGreg wrote:
             | Seriously. People got canned for resisting the corporate
             | overlords. That's capitalism. Corporations run by their
             | employees? Guilds? Cooperatives? Hah!
             | https://www.youtube.com/watch?v=ynbgMKclWWc
             | 
             | Just that usually the forcefed initiatives have to do with
             | corporate profits for shareholders, or trends like shoving
             | AI into everything. Imagine saying no to that!
             | 
             | Even at the supra-corporate and supra-national level, if
             | the organizing principle is competition, no actor not even
             | a CEO or a corporate board or a government can afford to
             | stop racing towards disaster. There is a simple mantra: "If
             | we don't achieve AGI first, China will and then they'll
             | dominate."
             | 
             | Once in a while, the world comes together to successfully
             | ban eg chemical weapons or CFCs, and repair the hole in the
             | ozone layer. Cooperation and restraint takes effort.
             | 
             | Judging by the way we've drained all the aquifers,
             | overfished the last fish, destroyed the kelp forests, cut
             | down the rainforsts, bleached the corals, and polluted the
             | world with plastic, I don't think there is much hope of
             | stopping.
             | 
             | Insects and pollinators are way down, and many larger
             | species are practically extinct, 95% of the world's animal
             | biomass is humans and their food, and people still pretend
             | environmental catastrophe is all about a few degrees of
             | temperature.
             | 
             | PS: Yes, that escalated quickly. In the real world, it has
             | taken only 80 years... :-/
        
               | mgfist wrote:
               | I don't think corporate profits are the reason Apple has
               | shitty UX because it's hard to argue how shitty UX
               | correlates to higher profit, especially when it costs
               | more to create a shitty UX than to keep the good one you
               | already have.
               | 
               | I reckon it's more that some Apple VP has to justify
               | their million dollar equity package by creating work for
               | their org, because otherwise why should you still have a
               | job?
        
               | groundzeros2015 wrote:
               | That's not capitalism. That's hierarchy. It didn't start
               | in the 20th century
        
               | EGreg wrote:
               | Capitalism and competition produce the results I describe
               | further down the comment. It escalates to planetary
               | catastrophe
        
               | groundzeros2015 wrote:
               | Let's focus on the specific claims in your comment.
               | 
               | > People got canned for resisting the corporate
               | overlords. That's capitalism
               | 
               | Being told to do things by your boss is a problem as old
               | as time. Except with capitalism you can change bosses --
               | a luxury which has not existed throughout history.
        
               | EGreg wrote:
               | Okay great. Now keep going with the rest of my comment
               | and address the rest point by point. You'll find that it
               | expands from that first point, and describes the
               | consequences of capitalism and competition as an
               | organizing principle.
        
               | groundzeros2015 wrote:
               | Sure, I guess I'm here.
               | 
               | Why is capitalist competition worse than any other form
               | of competition? Wouldn't wartime competition over land
               | and sovereignty be far worse? Didn't the Soviet Union
               | have extreme forms of political competition?
        
               | hex4def6 wrote:
               | We are discussing UI/Icon design, not the geopolitical
               | implications of AGI or the Holocene extinction event.
               | 
               | Why should someone that disagrees with you on whether
               | capitalism is uniquely responsible for bad icon design
               | now be forced to defend it for every sin / shortcoming
               | ranging from the social inequity to ecological collapse?
        
             | rdiddly wrote:
             | That's how you know the "culture" and the "vision" really
             | do have to come from the top, and how you know Steve Jobs
             | really was providing value.
        
           | grufkork wrote:
           | Besides the visual design, I've been thinking about the tech
           | part of it. There's so many bits shifting, morphing and
           | having state, that it sounds antithetical to what a UI is
           | supposed to be: a consistent and unnoticeable tool to
           | interact with software. I do like some of the things they do
           | to free up screen space, but having components being to
           | programmatically complex is bound to cause issues. Besides
           | having your presentation desync with your data, your UI now
           | has opportunities to desync with itself...
        
           | hopelite wrote:
           | It's an extremely uncomfortable conflict and contradiction
           | between corporate organization, finance "capitalism",
           | engineering, and creatives; in addition to individual vs
           | group dynamics.
           | 
           | Corporate structure is driven by exploiting and using value
           | for and by a de facto nobility (the c-suite).
           | 
           | Finance "capitalism" seeks to extract value, be it short or
           | long term.
           | 
           | Engineers are motivated by building and creating value.
           | 
           | Creatives are driven by changes for changing's sake to remain
           | or get a seat at the table.
           | 
           | The uncomfortable reality is that these are inherently
           | conflicting interests that are pulling and pushing each
           | other, but mostly top down.
           | 
           | It's essentially the "colonialist" exploitative model of
           | existence using creators to leverage rather than extract
           | natural resources, a system that is increasingly not suitable
           | for the modern, technological, commoditized world. AI is a
           | good example of that; it arguably diminishes the value to n
           | degrees of both engineers and creatives, while also leaving
           | the "nobility" and their neo-aristocratic corporate system
           | out in the open exposed as revealing it not only as having no
           | clothes on, but utterly abusive, useless, and downright evil.
           | And no, that's across the whole political spectrum, not just
           | the opposite of your silly system approved political sport
           | team.
        
         | Noaidi wrote:
         | Alan Dye ruined everything at Apple, no idea how he clung on
         | for so long. You know he designed the horrible ios7 as well?
         | 
         | https://www.youtube.com/watch?v=YSzjcVZXolc
         | 
         | https://tjkelly.com/blog/ios-7-sucks/
         | 
         | And he also takes credit for the dynamic island. It is an
         | assault on my senses to see everything constantly moving around
         | on my screen.
         | 
         | I have been working with Macs since 1995, but this year is my
         | first using Pixel with GrapheneOS, that is how done I am with
         | Apple. Unfortunately I know the UI will not change for years
         | and I just could not take it.
        
           | sirwhinesalot wrote:
           | Really? Same guy? OUFF. What a track record...
        
           | imbnwa wrote:
           | >Alan Dye ruined everything at Apple, no idea how he clung on
           | for so long
           | 
           | Cook doesn't seem to a have any taste for product design,
           | isn't he a logistics guy?
        
             | jdougan wrote:
             | Yup. He is, by all accounts, a _great_ supply-chain guy.
             | eg. As far as I can tell, there were no significant breaks
             | in Apple 's supplies during COVID.
             | 
             | But he clearly falls afoul of Steve Jobs'warning about
             | leaders with no taste.
        
               | Noaidi wrote:
               | Tim Cook needs to drop some acid. He has no creativity
               | what so ever.
        
               | ethbr1 wrote:
               | You'd think a supply chain guy would be able to get ahold
               | of some psychedelics too...
        
               | kridsdale1 wrote:
               | This is even an understatement.
               | 
               | It's not a stretch to say that Tim Cook created the whole
               | Shenzhen microelectronics industry. The thousands of
               | specialist component vendors and large integrators that
               | assemble products trace to his instigation with Compaq
               | and then Apple. The iPod, Macs, iPhone, copied the Swiss
               | Watch model of vast redundant networks of component
               | competetors working as an ecosystem to drive down costs.
               | 
               | This created the skill and machinery base that made it
               | possible for other western design companies (such as
               | Android vendors that were not Samsung or Japanese) to
               | make clones of the iPhone quickly and easily. (Let's be
               | real, every smartphone is an iPhone 1 clone)
               | 
               | China owes a lot to this work.
        
           | chuckadams wrote:
           | I will take the bottom bar of iOS7 Safari any day over the
           | wretched mess that it is now.
        
             | lotsofpulp wrote:
             | Is it just me, or does answering a Facetime call now
             | require pressing buttons at the opposite top and bottom
             | corners of the screen?
             | 
             | How does that benefit anyone?
        
           | pier25 wrote:
           | Thank god he left for Meta
        
           | kibwen wrote:
           | Dye was a symptom, not the cause. At a widespread
           | organizational level, Apple just does not give a shit.
        
           | iainmerrick wrote:
           | _You know he designed the horrible ios7 as well?_
           | 
           | I don't think that's fully accurate, unless you have a link
           | that confirms it? That Dye designed it, I mean, not that it
           | was horrible...
           | 
           | Jony Ive was the head of design at that point (both hardware
           | and UI). Wikipedia says Dye "contributed greatly to the
           | design language of iOS 7" but Ive would have had final say.
           | Certainly at the time as I recall it, iOS 7 was seen as Ive's
           | baby.
           | 
           | Also, I'm not defending iOS 7, but I reckon its visual design
           | was a lot more influential than it gets credit for. Think of
           | those ubiquitous Prime bottles, with their bright saturated
           | color gradients; the first place I remember seeing that style
           | was iOS 7. I bet they picked that style for Prime because
           | kids liked it, and kids liked it because kids like iPhones.
           | 
           |  _Edit to add:_ "bright saturated colors" goes back a long
           | way to Fisher Price toys and the like, of course, but it's
           | the _gradients_ specifically that I think iOS 7 popularized.
        
             | ndiddy wrote:
             | I've heard rumors that part of why iOS 7 was so garish is
             | because Dye's background was in product packaging so his
             | team were doing design reviews on paper and didn't realize
             | that the colors would look different on device due to CMYK
             | vs RGB. Not sure if it's ever been confirmed but it would
             | explain a lot.
        
               | kridsdale1 wrote:
               | I was in the room for a few design reviews for my part of
               | iOS 7 (I was an engineer writing the new screens).
               | Everything was done on a 90+ inch HDTV that we AirPlayed
               | from our Macs or iPhones to for the room to view. Not
               | printed, though the design studio walls were covered in
               | printed explorations of variations of concepts, that is
               | true.
               | 
               | Dye was the senior rep of the Design org present and
               | commenting on all our software progress. I never once
               | encountered Ive.
        
               | trinix912 wrote:
               | I find it hard to believe that Dye would be so
               | incompetent to not even know about CMYK vs RGB. How did
               | he even get hired by Apple?
        
           | morshu9001 wrote:
           | Is he the one responsible for the 2016 MBP? It took Apple
           | like 6 years to fix everything about that
        
         | michaelbuckbee wrote:
         | The only "real" justification is that this is a long term play
         | to figure out a UI and interaction shift that will work for
         | general augmented reality devices (aka whatever device Apple
         | releases five years and two iterations from now based on the
         | Vision Pro.)
        
           | sneak wrote:
           | That isn't a justification for fucking up the icons or using
           | single retina pixels to differentiate them.
           | 
           | It's just stupid people doing stupid things.
        
           | afavour wrote:
           | That's the same logic that led to the Windows 8 UI being
           | designed tablet first because that's "where we're all going".
           | Fast forward to Windows 10 where MS had to concede that, no,
           | turns out it isn't where we're all going and rolled most of
           | it back.
        
             | ghaff wrote:
             | It's somewhat understandable.
             | 
             | A lot of us felt at the time that surely laptops and
             | tablets would converge. Otherwise, what a waste of
             | hardware.
             | 
             | But it hasn't really happened. From a hardware perspective,
             | things have gotten closer with the iPad's magnetic
             | keyboard. But, I still find that the iPad as laptop
             | replacement to be a compromise that I may tolerate for
             | travel but don't love for a lot of laptop work.
        
               | emchammer wrote:
               | Magnetic keyboard on the iPad is such a lose. Some Thai
               | hacker got full macOS running on his iPhone over
               | Christmas. Apple are cowards collecting dividends.
        
               | ghaff wrote:
               | The magnetic keyboard lets you use the iPad without it
               | having to be resting on a solid surface like basically
               | every tablet/keyboard combination out there. Microsoft
               | has tried various hybrid laptop/tablet arrangements that
               | did both things mediocrely. I have zero interest in what
               | someone has hacked together.
        
               | carlosjobim wrote:
               | iPads are great devices for non-tech savvy people who
               | need a computer for stuff like writing and reading
               | documents and e-mails, planning travel and making
               | reservations, keeping in touch with people on messaging
               | and social media.
               | 
               | That's a gigantic market segment, and Apple has to be
               | very careful to not make those devices complicated or
               | vulnerable.
        
               | ghaff wrote:
               | Exactly. I tend not to use my iPad that much except when
               | traveling--partly because I have an old MacBook that
               | lives on my dining room table. If I didn't have that I
               | would certainly use my iPad more (and would doubtless get
               | more comfortable using it for more purposes).
        
               | technothrasher wrote:
               | I struggle to find any use case at all for my iPad. Even
               | when traveling, I use my phone most of the time and when
               | I want something bigger, I have the MacBook Air in my
               | bag, which doesn't feel any more cumbersome to have with
               | me than an iPad.
        
               | ghaff wrote:
               | I won't really argue much. I can get by with just my
               | iPhone. I think a MacBook (don't have an Air) is better
               | for a lot of things even if the iPad is better for media
               | on a plane. The weight difference is minimal if you count
               | the keyboard. I don't draw so don't need an iPad for
               | that. A Kindle weighs nothing so I can always bring that
               | for reading.
               | 
               | Not sure I'll buy another iPad given my current
               | lifestyle.
        
           | lonelyasacloud wrote:
           | That will be part of it. The main driver though that they've
           | been working on for years is trying to figure out how to add
           | just enough desktop to UIKit to allow them to kill off AppKit
           | as a separate thing.
        
         | chuckadams wrote:
         | I rather like the skeuomorphism ... on the buttons anyway. The
         | distortion effect on the glass is simply annoying, and the
         | overall effect on an already-cramped UI like Safari on a phone
         | is just ... ugh. There's now basically three blobs of mystery
         | meat at the bottom of the screen. So if Liquid Glass was made
         | for mobile first, it's an even bigger failure. It's actually
         | more tolerable on desktop, though the double-border effect on
         | things like the control panel stick out pretty badly.
        
         | kibwen wrote:
         | _> If you 're a designer at a top 10 S&P 500 company making 6
         | figures, you owe it to yourself to have some love for your
         | craft._
         | 
         | I think you've unintentionally illustrated the root of the
         | problem here.
         | 
         | People motivated by profit are not incentivized to produce
         | high-quality results. Rather, people motivated by profit are
         | only incentivized to do the least effort that they can get away
         | with.
         | 
         | People motivated by _pride_ are those who are incentivized to
         | produce good results, because the result reflects on them
         | personally.
         | 
         | Which is all to say, pride motives produce a race to the top,
         | whereas profit motives produce a race to the bottom. It's no
         | wonder our modern economy can only produce slop.
        
         | kace91 wrote:
         | My main gripe with Liquid Glass is how distracting it is.
         | 
         | Many top bars have become a group of bubbles over the content,
         | which we've been conditioned to see as floating notifications
         | for years. Things shine and move when they don't require
         | attention, just because.
         | 
         | The end result is that my OS feels like a browser without ad
         | blocker. As much as people hated flat design, at least it
         | didn't grab your attention with tacky casino tricks.
        
           | bargainbin wrote:
           | My main gripe is that the visual shenanigans alone were
           | enough of a change, why rearrange the buttons?! In the early
           | iOS beta, the new tab button was at the top of Safari, as far
           | away from your thumbs as it could be.
           | 
           | Genuinely believe Apple's design team are rudderless or have
           | unintentionally been forced to produce something to justify
           | someone's career, because this whole thing is disastrous.
        
             | wang_li wrote:
             | > to produce something to justify someone's career,
             | 
             | This is the curse of being a UI designer for a long lived
             | product. Once a thing has been created and future work
             | consists of 99% code and 1% UI, your UI designer job has
             | evaporated. And so we see that everything changes every
             | major release of an operating system, so the UI people can
             | justify their pay checks.
        
               | hnlmorg wrote:
               | I think you have cause and effect the wrong way around.
               | 
               | These changes in design are intended to appeal to our
               | magpie brain of wanting the latest, shiniest, things.
               | 
               | You have to understand the vanity of consumers. If every
               | new product looked the same then a lot of people wouldn't
               | both buying the latest gizmo because there's no magpie
               | appeal. So when the market stagnates, you need to
               | redesign the product to convince consumers to throw away
               | a perfectly good, working device.
               | 
               | And it usually works as a sales strategy too.
               | 
               | So designers then get told thy has to come up with
               | something that looks newer and more futuristic than the
               | current designs. Regardless of how much those designers
               | might love or hate those current designs.
               | 
               | They come up with this shit not to justify their jobs but
               | because they're hired exactly to come up with this shit.
        
               | ethbr1 wrote:
               | In my experience, it's usually just UX hubris and
               | ignorance about a product's expert users.
               | 
               | UX folks usually have no understanding of the impact of
               | moving a common control and/or keyboard shortcut.
        
               | hnlmorg wrote:
               | You're talking about very specific rearrangements of
               | controls. Whereas I was talking about why these big
               | redesign initiatives get green lit to begin with.
        
               | gmd63 wrote:
               | If it's coming down from the C suite, that just makes it
               | worse. That's cheap marketing tricks winning priority
               | over lasting intent. It's not just the design folks
               | trying to justify their job at that point, it's the
               | executives surrendering to the "stock must go up during
               | my quarters at all costs" mentality.
        
               | hnlmorg wrote:
               | Worse in some ways, but understandable an others.
               | 
               | If Company X didn't reinvigorate their product line then
               | consumers might switch to Company Ys products because
               | they look shiny and new. Which is literally why people
               | switched from BlackBerry et al to iPhones in the previous
               | decade.
               | 
               | Consumers are fickle and want that dopamine hit when they
               | spend money. I know this and even I find myself chasing
               | shiny things. So there's no way we can change that kind
               | of consumer behaviour.
               | 
               | To be clear, I'm not saying it's right that companies do
               | this, but I do think they'd go out of business if they
               | didn't because consumer trends will continue like this
               | regardless of how ethical companies tried to be.
               | 
               | So the problem here isnt that Apple tried to refresh its
               | operating system look. It's that they completely jumped
               | the shark and created something that was too focused on
               | aesthetics while failing in literally every other metric.
        
             | LoganDark wrote:
             | > In the early iOS beta, the new tab button was at the top
             | of Safari, as far away from your thumbs as it could be.
             | 
             | Can't you swipe past the end on the tab bar (along the
             | bottom by default) to create a new tab?
        
               | wlesieutre wrote:
               | Only when you're currently in the rightmost tab, but yes
        
             | brantonb wrote:
             | > In the early iOS beta, the new tab button was at the top
             | of Safari, as far away from your thumbs as it could be.
             | 
             | It's relatively recent in iOS history that Safari's address
             | bar is at the bottom. There's a setting to move it back to
             | the top. This specific example is probably as innocent as a
             | default getting accidentally changed during the development
             | process.
        
           | busymom0 wrote:
           | Every distracting visual element of liquid glass looks like a
           | tiny Ad to me which is constantly trying to distract me from
           | what I am doing and trying to grab my attention. Super
           | annoying.
        
           | temp0826 wrote:
           | I'm usually in linux (dual boot on a mac) but had to boot
           | into macOS for something. I was utterly confused when I moved
           | my cursor to the top-left and _missed_ clicking the apple
           | menu
        
           | lossyalgo wrote:
           | Someone posted these settings on HN recently and it has made
           | working on my Mac once again usable:
           | https://imgur.com/a/macos-accessibility-settings-simpler-
           | ret...
        
         | steve1977 wrote:
         | I also don't really understand where the raised sidebar gets
         | its color tint from. Wouldn't the desktop background be
         | underneath everything else?
        
         | etempleton wrote:
         | Without hyperbole, Liquid Glass on Mac OS is visually the worst
         | commercial desktop UX I have ever had the displeasure of using.
         | It is amateurish and frankly, ill advised to have even tried to
         | unify the aesthetic across devices so universally. I think much
         | of what is on the phone works fine. There are some pain points
         | and some bits that are visually awkward, but generally it works
         | and is new and fresh, but on the Mac it is as if no one really
         | cared. And that reflects really poorly on where Apple is at,
         | because if nothing else, Apple seemed like the company that
         | always really cared about the user experience.
         | 
         | There are some things that are nice. The dock looks nice. The
         | transparent menu bar is nice enough too and there is a toggle
         | off switch if it doesn't work for you. Spotlight looks fine.
         | But the rest is so bad that I just cannot fathom how someone at
         | Apple did not stop it before release. I would be throwing a fit
         | to stop it from being released if I was in Apple and had any
         | sway at all. I assume the executive team was all looking at it
         | and using it before release. So how did this happen? The new
         | side bar and the new tool bars are abominations. I cringe every
         | time I have to use the finder; it is just a blob of various
         | shades of white or, if you prefer, dark mode, grey.
         | 
         | My hope is that if nothing else they roll back the sidebar and
         | the tool bar changes or do a complete rethink on how they are
         | implemented. If they rolled back the extra rounded corners I
         | wouldn't complain either.
        
           | sirwhinesalot wrote:
           | Even on mobile it took a few iterations from when the design
           | was first introduced for it to be _usable_. Not good mind
           | you, just usable.
           | 
           | Even Apple's own marketing material had screenshots where
           | text was near impossible to read, even for someone with good
           | eyesight: grey text on top of highly transparent glass...
           | what were they thinking!?
        
           | bargainbin wrote:
           | Clearly a generation of mobile-first designers not
           | understanding how desktops are used.
           | 
           | It's dreadful, it still blows my mind that out of Windows,
           | macOS and Linux, my Linux desktop with KDE has the most
           | premium experience now.
        
           | dijit wrote:
           | I agree.
           | 
           | My first rebuttal was going to be Windows 8, but that was
           | actually a lot better.
        
             | threetonesun wrote:
             | A lot of Windows 8 I liked, but Windows perpetually suffers
             | from needing to support older versions of Windowing
             | systems, or some corporate usecase from the early 90s that
             | carries too much money to ever say no to implementing.
             | 
             | Windows 11 is, I think, worse than MacOS these days, half
             | for still dragging the past along with it, and half for
             | introducing a second start menu just for ads.
        
             | cyberax wrote:
             | Windows 8's alternative UI was very snappy and fluid. It
             | was not great because it was completely disconnected from
             | the normal UI.
        
             | etempleton wrote:
             | Oh geez, I forgot about Windows 8. Visually it looked nice
             | enough, though. Once you got out of the insane touch first
             | overlay it was fine, but I reinstalled Windows 7 so fast I
             | never had to spend much time with it. I guess by that
             | measure Windows 8 was worse.
        
           | kace91 wrote:
           | >Spotlight looks fine.
           | 
           | Keyword "looks". Because considering behavior, there's tons
           | of delay introduced and results change under your finger as
           | you're selecting them, causing you to get the wrong thing.
        
         | Rebuff5007 wrote:
         | I generally don't place "conspiratorial" motivations to explain
         | the decisions of tech companies, but I can't help but think
         | this is a move from apple to keep their ludicrously powerful
         | M-chips busy with mundane UI because the average user will
         | never need to otherwise upgrade past an M1.
        
         | xnx wrote:
         | > If a PM tells you to shove a UI style
         | 
         | More than likely designers are making up work to justify their
         | jobs. Not good for your career if you admit the desktop
         | interface was perfected in ~1995.
        
           | drnick1 wrote:
           | This. The Windows 95 interface was optimal in many regards.
           | Given how much faster computers are now, every UI operation
           | should just be instantaneous. It's ridiculous that desktop
           | interfaces and Web pages became heavier as computers got
           | faster, so that a heavy website today does not load
           | meaningfully faster than a plain text webpage in 1995.
           | 
           | Edit: On Linux, you have desktop environments like LXQt for
           | this. Unfortunately, last time I checked, Wayland was not
           | supported.
        
             | RunSet wrote:
             | Wayland being as needful as Liquid Glass itself.
        
             | 0cf8612b2e1e wrote:
             | Beyond that, any lag from Win95 era was probably because of
             | spinning hard drives. Running it on a SSD would be
             | instantaneous. Also, file search might even work, instead
             | of whatever we have now.
        
               | xnx wrote:
               | I don't know how I used Windows before I installed
               | Everything.
        
               | OoooooooO wrote:
               | Deactivate web search via regedit, then it works.
        
               | xnx wrote:
               | Good advice, but there's still a lot of utility in
               | Everything that is not built into Windows.
        
               | komodo99 wrote:
               | I can attest to this one, 6 months ago I had a vintage pc
               | I needed to rehab due to the curse of the proprietary ISA
               | card. Imaged the failing drive to an ssd, sata->IDE
               | adapter. P3 733MHz, 128 mb ram, W98SE, its
               | _astonishingly_ fast and responsive. Boots nearer to my
               | memories of MSDOS 6.22 firing up than anything else.
               | 
               | Acrobat reader still performs like a lead balloon though,
               | even a miracle can't fix that one.
        
             | ChoGGi wrote:
             | Personally, I can't wait till we have webpages that load
             | slower then windows 95 boots.
        
             | msie wrote:
             | Loved the win95 interface. I've always wanted it on new
             | Windows box but the existing solutions out there seem
             | lacking.
        
             | ZoomZoomZoom wrote:
             | Wayland is supported with LXQt, labwc replacing openbox. If
             | anything, UX is snappy.
        
             | k4rli wrote:
             | Wayland with Sway feels toptier already. Tiling WM is just
             | so simple, clean, fast, and perfect in every way.
        
           | solfox wrote:
           | 100% this. I recall watching their launch video about Liquid
           | Glass. It was filled with ego-driven "we're changing the
           | world here" nonsense. They were designing in a bubble and
           | wanted to do something different so they could justify the
           | work. It was never about the user.
        
             | cyberge99 wrote:
             | You're not looking far enough ahead. Liquid glass isn't
             | about Mac. It's about VisionPro and wearables. This is a
             | strategic play by Apple.
        
               | psunavy03 wrote:
               | . . . so other devices are required to have the same
               | interface? No, they're not. Just because you want to
               | share enough design cues to make people understand
               | they're dealing with the same brand doesn't mean you have
               | to hammer square pegs into round holes.
               | 
               | Not to mention the fact that first, you have to get to a
               | point where AR wearables are commercially viable, and we
               | don't seem to have hit that point yet.
        
               | dehrmann wrote:
               | Apple just reduced Vision Pro production, but Liquid
               | Glass was in motion well before that. What leaves me
               | scratching my head is I never got the impression Apple
               | believed in Vision Pro. It launched because after years
               | of research, management wanted to see if the effort was
               | worth continuing to invest in, but that wasn't a vote of
               | confidence.
        
               | a022311 wrote:
               | I'll have to second this. It's not even on Apple's
               | homepage! I hadn't heard it mentioned for _months_ before
               | today. It had its niche share of users who actually found
               | it useful, but apart from them it seems that the world is
               | not ready for spatial computing (or maybe current spatial
               | computing isn 't ready for people, who knows?).
        
               | wlesieutre wrote:
               | If it weren't $3500+ I'd love one. The world isn't ready
               | for that price point.
        
               | BurningFrog wrote:
               | Apple can afford to improve and cheapify this thing for a
               | decade.
        
               | josephg wrote:
               | Exactly. More expensive than a high end desktop or laptop
               | while having less useful software than an iPad. No
               | thanks.
               | 
               | If it were around the $500 point I'd pick one up in a
               | heartbeat. Maybe even $1000. But $3500 is nuts for how
               | little they're offering. It seems like a toy for the
               | ultra rich.
               | 
               | I assumed the price would eventually come down. But it
               | seems like they'll just cancel the project entirely.
               | Pity.
        
               | pixelready wrote:
               | I'm assuming Vision Pro is viewed as what the Newton was
               | to the iPhone. It will provide some useful insight way
               | ahead of its time but the mainstream push will only
               | happen after a number of manufacturing breakthroughs
               | happen allowing for a comfortable daily driver UX. Optics
               | and battery tech will need multiple generational leaps to
               | get to a lightweight goggle / sunglasses form factor with
               | Apple-tier visuals, tracking, and battery life...
        
               | psunavy03 wrote:
               | Magic Leap 2 and HoloLens 2 proved that we still haven't
               | cracked the code on AR/XR. Similar price point, plenty of
               | feasible enterprise use cases for folks willing to pony
               | up money to hire Unity or Unreal devs. And I'm sure there
               | are enough of them tired of being flogged to death by the
               | gaming industry. But they both went splat.
               | 
               | It's going to take a revolution on miniaturization AND
               | component pricing for XR to be feasible even for
               | enterprise use cases, it seems.
        
               | justinclift wrote:
               | The hardware seems good, but with it being tied to the
               | Apple ecosystem there's just no way.
               | 
               | I'd buy one if I could use it with my Linux (KDE)
               | workstation, but there's no chance I'm going to be using
               | it via a mac.
        
               | BizarroLand wrote:
               | I'm hoping the new Valve headset will be like, 60% of
               | what the Apple vision is. My boss got the Apple vision on
               | launch day and it is really premier hardware, visuals
               | that are almost exactly like seeing the thing you're
               | looking at in real life, and the hand sensing /
               | interactivity was the best I have experienced, even
               | though it still had flaws.
               | 
               | But being tied to Apple's ecosystem, not being really
               | useful for PC connection, and the fact that at least at
               | the time developers were not making any groundbreaking
               | apps for it all makes it a failure in my book.
               | 
               | If Valve can get 60% of that and be wirelessly PC tied
               | for VR gaming then even if they charge $1800 for their
               | headset it will likely be worth it.
        
               | hadlock wrote:
               | Did they commit to additional production of the Vision
               | Pro? I read their announcement as quiet cancellation of
               | VR products. They announced some kind of vaporware pivot,
               | but I didn't read a single analyst projection that Apple
               | ever intended to bring another wearable to market.
               | Customer usage statistics of the Vision Pro are so low
               | Apple hasn't even hinted about reporting on them.
               | 
               | Wearable products, outside of headphones, have a decade-
               | long dismal sales record and even more abysmal user
               | retention story. No board is going to approve significant
               | investment in the space unless there's a viable story. 4x
               | resolution and battery life alone is not enough to
               | resuscitate VR/AR for mass adoption.
        
               | 2muchcoffeeman wrote:
               | They need to workout how to drop the price. I want one.
               | But really can't justify that price.
        
               | bandrami wrote:
               | > outside of headphones, have a decade-long dismal sales
               | record
               | 
               | Outside of headphones and watches
        
               | MaysonL wrote:
               | Recent moves have convinced me that Apple is getting
               | ready to push Vision Pro substantially harder.
               | 
               | In recent weeks, I've been getting push notifications
               | about VP.
               | 
               | They hired Alex Lindsay for a position in Developer
               | Relations.
               | 
               | And there's the M5 update.
               | 
               | Just remember, it's a lot cheaper than the original
               | Mac(inflation adjusted). Give it 40 years - hell, given
               | the speed of change in tech these days, it won't even
               | take 10.
        
               | treymalikcruz wrote:
               | I think this is the right read in terms of intent but I
               | also feel it offers a lens into the silliness of Apple's
               | current strategy around all this. VisionPro appears to be
               | currently floundering, and no matter how much they try to
               | make it unintrusive and airy and transparent in its
               | interface, it's presently an unwieldy device not designed
               | to leave the home or office. Predicating company-wide
               | design systems on this line being the future feels
               | aspirational at best and delusional at worst. And what
               | good is liquid glass on a Mac? To show me an obscured
               | glimpse of my desktop background and add visual clutter?
               | 
               | (Apologies to @cyberge99 if my tone comes off intense,
               | this is not to come at you but rather is just me venting
               | my frustrations with Apple. I think you are correct in
               | your assessment of the idea here.)
        
               | eastbound wrote:
               | What's frustrating about the VisionPro is their absolute
               | refusal to address it as a giant screen.
               | 
               | All people I know describe this usecase first: "Will be
               | awesome when it replaces my 2x34" screens". I described
               | it to the salesman when he asked me why I wanted to try
               | it. He never showed it. Gave him 0/5, he complained, I
               | explained this is specifically what I asked. You can
               | emulate one screen in VisionPro but it's absolutely
               | obnoxious about making it about apps and iPhotos 3D
               | whatever. Users desire it. Apple is hell-bent in not
               | addressing that usecase, and addressing family usecases
               | first.
               | 
               | Imagine they find a proper UI to visualize an infinite
               | Typescript file. Something like flinch and you find
               | yourself in a method, look elsewhere and you immediately
               | see the other method. Make it viral by making it possible
               | to write files in a way that is not practical to normal-
               | screen users, like the old "max 1 screen height" limit.
               | View your team in the corners of your vision. THE tool
               | for remote working.
               | 
               | Workplaces would look futuristic. Your experience at the
               | workplace would be renewed thanks to Apple.
               | 
               | And then, reuse the desktop's UI on VisionPro instead of
               | the desktop using VP's concepts.
               | 
               | But no, Apple prefers killing off VisionPro and imposing
               | LiquidGlass to everyone. (In waiting for my threat letter
               | from Steve Jobs for suggesting ideas now).
        
               | justinclift wrote:
               | > In waiting for my threat letter from Steve Jobs ...
               | 
               | Ummm, you know he died yeah?
        
               | realusername wrote:
               | Sounds like Windows 8 designing their touch-first
               | interface for a desktop, with about the same success.
        
               | herval wrote:
               | It doesnt really introduce anything that makes Vision Pro
               | in any way better, though
        
               | CameronBanga wrote:
               | Eh, I would disagree as there's nothing in it where you
               | go "Oh wow, that's why they did it" in the context of
               | Vision Pro or wearables.
               | 
               | It seems much more likely that the driver here was to
               | produce a UI that was resource intensive and hard to
               | replicate unless you control the processors that go into
               | your devices as well as the entire graphics processing
               | stack that sits above that as well. It seems created to
               | flaunt the concept of "go ahead and try to copy this" to
               | Google and Microsoft.
        
               | wolvoleo wrote:
               | Microsoft totally screwed up the windows interface with
               | windows 8 to suit tablets which they viewed as the future
               | of computing. Not only were they wrong, they also really
               | broke the UX for the users they did have for a new
               | product that hardly sold and still doesn't (windows
               | tablets). Eventually they had to cave in but Apple is
               | more stubborn than Microsoft.
               | 
               | Even if Apple is right, why shoehorn the future into the
               | present on devices unsuitable for its new paradigms? The
               | iOSification also only worsened the macOS UX. It's one of
               | the reasons I moved to Linux with KDE which I can
               | configure as I like.
               | 
               | If they want make the AR OS of the future then make it on
               | the vision pro where it belongs.
        
               | matthewkayin wrote:
               | Microsoft may have "caved", but we're still stuck with
               | two different settings menus and a start menu that
               | prioritizes ads and search results over your own
               | programs.
        
               | lossyalgo wrote:
               | 2 settings menus? We have every version of Windows from
               | 3.1 all the way to 11 styled settings menus, sometimes
               | multiple styles depending on which settings you want to
               | look at. It's a total shitshow.
        
               | schmuckonwheels wrote:
               | >This is a strategic play by Apple
               | 
               | No, this is the fault of a company and industry with way
               | too much money and not knowing what to do with it.
               | 
               | So they hired a bunch of artists who would otherwise be
               | carving wood in a decrepit loft somewhere after taking
               | half a mushroom cap. These people now decide how
               | computers should operate.
               | 
               | I remember watching a documentary from the 80s where
               | Susan Kare explained how every pixel in the Macintosh UI
               | was deliberately put there to help the user in some way.
               | One lady did the whole thing, the whole OS.
               | 
               | Now we have entire teams of people trying to turn your
               | computer into an avant-garde art piece.
        
               | yxhuvud wrote:
               | Not only that, we have teams of people that very
               | obviously (based on OP) dont talk to each other.
        
               | roughly wrote:
               | > a bunch of artists who would otherwise be carving wood
               | in a decrepit loft somewhere after taking half a mushroom
               | cap. These people now decide how computers should
               | operate.
               | 
               | ...brother, you've just described the history of the
               | personal computer and the Internet. It's not the hippie
               | artists causing this problem, I promise you that.
        
               | Bluestrike2 wrote:
               | If it's a strategic play, it's a terrible one that douses
               | usability in gasoline and sacrifices it at the altar of
               | visual novelty for no real gain. Apple has spent literal
               | decades working on and refining their Human Interface
               | Guidelines for different devices. Between Tahoe and
               | Liquid Glass, they seem to have just tossed them on the
               | bonfire for no justifiable reason.
               | 
               | VisionPro was meant to literally overlay its interface
               | over your field of vision. That's a _very_ different
               | context and interaction paradigm. Trying to shoehorn the
               | adaptations they made for it into their other, far more
               | popular interfaces for the sake of consistency? It 's
               | absurd.
        
             | Rumudiez wrote:
             | marketers are not designers and vice versa. of course the
             | press release is going to be melodramatic no matter what
             | the designers thought, or were told
        
             | btown wrote:
             | My hot take on this is that there is a business goal to
             | Liquid Glass that extends beyond ego - but it's about the
             | restoration of Apple UI as an exclusive status symbol, not
             | as a usable experience.
             | 
             | Apple looked at innovations in hardware form factor and,
             | rather than trying to out-innovate in that sphere, said,
             | instead: how do we make something in software that nobody
             | would ever try to imitate, and thus position ourselves as
             | the innovators once again?
             | 
             | And the monkey's paw curled and said: Liquid Glass is a set
             | of translucency interactions that are technically near-
             | impossible to imitate, sure, but the real reason nobody
             | will try to imitate is because they are user-hostile to a
             | brand-breaking extent.
             | 
             | And Apple had nobody willing to see this trainwreck
             | happening and press the brakes.
        
           | staplers wrote:
           | Uber, Airbnb, Robinhood all took off because they created
           | easy to use beautiful apps (compared to their predecessors).
           | 
           | The anti-design bias in this forum is genuinely unhinged. I
           | see some saying the entire destruction of the natural world
           | stems from design lol.
        
             | progbits wrote:
             | No they took of because they used illegal practices and VC
             | money to undercut competitors.
        
               | ethbr1 wrote:
               | Bit of column A, bit of column B.
        
               | oompydoompy74 wrote:
               | I think we can pretty safely assume that every large and
               | successful company has done horrible and illegal things
               | to get themselves there. That being said I think design
               | and ease of use still play a significant part in Uber's
               | success.
        
             | naikrovek wrote:
             | design for design's sake is bad, and that's what Liquid
             | Glass is. There was no thought behind it.
             | 
             | It is 2026 and UIs are still abysmally slow in many cases.
             | How is that even remotely possible? Now, with that in mind,
             | consider (just for a moment) why people might think that UX
             | people don't know what they're doing.
        
               | ethbr1 wrote:
               | > _It is 2026 and UIs are still abysmally slow in many
               | cases. How is that even remotely possible?_
               | 
               | Because UI/X teams were separated from engineering. (Same
               | thing happened with modern building architecture)
               | 
               | It's fundamentally impossible to optimize if you're
               | unaware of physical constraints.
               | 
               | We need to get rid of the "It's okay to be a UI/UX
               | designer who doesn't code" cult. (Looking at you, Adobe
               | and Figma...)
        
               | naikrovek wrote:
               | Agreed. The further you are away from how a computer
               | works internally, the worse your product for a computer
               | will be.
               | 
               | We have convinced ourselves as an industry that this is
               | not true, but it is true.
        
               | kergonath wrote:
               | > We need to get rid of the "It's okay to be a UI/UX
               | designer who doesn't code" cult.
               | 
               | I don't think designers who don't code are really a
               | problem. They just need to dogfood, and be lead by
               | someone who cares (and dogfoods as well).
        
               | makapuf wrote:
               | In the case of Apple, I really doubt its designers don't
               | dogfood. Do you expect them to have Android phones and
               | linux desktops?
        
               | collingreen wrote:
               | I sometimes wonder if anyone in charge at Apple uses
               | Apple devices the way I do. I expect they have one,
               | consistently-apple, high-end setup and it probably works
               | very well for their style. Some things are great but
               | others are insane and it seems like that happens most
               | when using things like non-apple monitors or not typing a
               | certain way on the phone or if you don't drive the same
               | car.
               | 
               | Switching windows between two non apple monitors after
               | waking from sleep is wildly unpredictable and has insane
               | ux like resizing itself after a drag.
               | 
               | My carplay always starts something playing on my car
               | speakers even when I wasn't listening to anything before
               | connecting. It's so off it's comical.
               | 
               | The iPhone alarm will go off like normal, loudly from the
               | speaker, even if you're currently on the phone and have
               | it up to your ear. This has been a problem since my very
               | first iPhone.
               | 
               | There has been a bug about plugged in physical headphones
               | being unrecognized sometimes after waking from sleep even
               | if it worked fine when going into sleep. I checked once
               | in probably 2014 and Apples' official response was that
               | it literally wasn't physically possible despite all of us
               | people experiencing it. The bug was ancient even at that
               | time and >ten years later my m4 macbook pro STILL DOES
               | IT.
               | 
               | Apple and apple fanboys seem to take the stance that
               | these are all user error on my part (remember the "you
               | just aren't a Mac person" era?). I bet some of these are
               | configurable with settings deep in some menu somewhere so
               | from a certain perspective that's right but also
               | underscores my point about the limitations of myopic
               | dogfooding.
               | 
               | As a fun aside, the ux for turning on the "Voice Over"
               | tutorial is the worse thing I've ever experienced on an
               | Apple device. I was laughing out loud trying to figure
               | out how to get out of it instead of finishing the unknown
               | remaining steps. I feel bad for folks who need that
               | accessibility in order to be effective.
        
               | 0x457 wrote:
               | I have a strong feeling people working and approving
               | Liquid Glass didn't dog food it in dark mode because it
               | just looked BAD in the first builds available.
        
               | eszed wrote:
               | > Same thing happened with modern building architecture
               | 
               | Yes. Yes, it has. I'm currently in the midst of a
               | building project that's ten months behind schedule (and I
               | do not know how many millions of dollars over budget),
               | and I'd blame every one of the problems on that. I - the
               | IT guy - was involved in the design stage, and now in
               | construction (as in, actually doing physical labor on-
               | site), and I'm _the only person_ who straddles the
               | divide.
               | 
               | It's utterly bizarre, because everyone gets things wrong
               | - architects and engineers don't appreciate physical
               | constraints; construction crews don't understand
               | functional or design considerations - so the only way to
               | get things right is for _someone_ to understand both, but
               | (apart from me, in my area - which is why I make sure to
               | participate at both stages) literally no one on the
               | project does.
               | 
               | Seen from a perspective of incentives I guess I can
               | understand how we got here: the architects and engineers
               | don't have to leave their offices, and are more
               | "productive" in that they can work on more projects per
               | year, and the construction crews can keep on cashing
               | their sweet overtime checks. Holy shit, though, is it
               | dispiriting to watch from a somewhat detached
               | perspective.
        
             | dec0dedab0de wrote:
             | None of those companies had predecessors.
        
             | airstrike wrote:
             | That statement is just 100% demonstrably false.
             | 
             | I don't think anyone seriously believes Uber, Airbnb and
             | Robinhood won because of "beautiful apps".
        
               | BurningFrog wrote:
               | Beauty has real value, but _usability_ is far more
               | important.
               | 
               | Unfortunately, most of the SW industry isn't even aware
               | of the difference:
               | 
               | For beauty you hire a graphic designer
               | 
               | For usability you hire a PhD in cognitive psychology
        
               | 0x457 wrote:
               | "Beautiful" maybe, not "good UX" for sure. Prior to Uber,
               | calling a cab using the phone app was...suboptimal and
               | easier to actually call a taxi company. They also
               | provided much better services, which is what make them
               | stick around.
               | 
               | RH made a lot of investment tool accessible to people
               | that "I just want to buy stock of some company", I used
               | tasty trades for a while, but their mobile app while has
               | all functionality, but realistically you will just look
               | to overview portfolio.
        
             | random3 wrote:
             | This. Every time Apple made Ui changes, I've seen negative
             | reactions. People react negatively to change, not to good
             | or bad necessarily. I've been using the ne UI since it was
             | in the developer beta, and can't really tell a practical
             | difference.
        
             | eschaton wrote:
             | There's a huge difference between anti-design bias and
             | calling out Liquid Glass for the garbage human interface
             | design that it is. If anything, it demonstrates a
             | substantial *pro-design* bias because it shows that people
             | actually care about design more than any "party line" here.
        
             | avidiax wrote:
             | I worked at Uber. The UX designers were pretty obsessed
             | with the iPhone app, making sure it was pixel perfect and
             | the little cars in the city view moved smoothly and every
             | transition was crisp and so on. The vast majority of new
             | users at the time were on the comparatively ugly Android
             | app.
             | 
             | Things got pretty bad. More than 95% of all employees (and
             | I'm guessing 99% of designers) were using iPhones at the
             | time. There would be rough edges all over the Android app,
             | but as one of our designers said "people with taste don't
             | use Android".
             | 
             | Imagine knowing that most of your new users were getting a
             | subpar experience, and that not being enough motivation to
             | expense a flagship Android and drive it daily.
             | 
             | But the new users kept coming, and despite mostly being
             | Android users, they still used the product. Turns out that
             | legacy taxis are themselves an ugly interface, and ugliness
             | is relative.
        
               | nish__ wrote:
               | > people with taste don't use Android
               | 
               | Probably true at the time.
        
               | stefanfisk wrote:
               | I remember excitedly switching to a Nexus 5X and then
               | going back to my old iPhone a few months later because
               | every app felt like a bad port of the "original" iPhone
               | app.
        
               | shuntress wrote:
               | Using the term "Legacy Taxi" to imply that a taxi you
               | don't summon by phone is somehow out-dated is wild. I
               | understand the reason you would use it, especially at a
               | company like Uber, but it still seems hilariously
               | delusional.
        
             | cmiles74 wrote:
             | It's difficult for me to believe that you might be arguing
             | all of the icons in the drop-down menus are beautiful... I
             | know I have found them distracting.
             | 
             | In my opinion, this article had very clear and direct
             | criticisms; they were hardly "anti-design bias". The
             | increase in visual clutter is, for sure, a net loss for
             | MacOS Tahoe.
        
             | trinix912 wrote:
             | Design is not just pretty visuals but also solving
             | problems. The design of Tahoe doesn't solve any problems
             | the previous designs didn't but it solves many of the
             | previous problems worse than the designs before.
        
             | koyote wrote:
             | Uber very much falls into the category of "useful despite
             | the awful app" for me.
             | 
             | It's slow, bloated, buggy and ugly. Probably one of the
             | worst apps running on my phone.
        
           | phantasmish wrote:
           | No kidding. "Reverting" to something pretty similar to Mac OS
           | in the late '90s, as far as visuals and basic UI behavior
           | (but not removing modern features) would be a big
           | improvement. And once they did that they could just leave it
           | that way. It'd be fine. UI churn sucks enough that it's not
           | worth it for users unless it's a _huge_ improvement, and
           | nothing has been.
           | 
           | Though if we could get the newer settings panel of macOS a
           | few versions back, before they inexplicably ruined the best
           | OS GUI settings interface I've ever used, that'd be great.
        
           | krylon wrote:
           | This is the howling insanity that drove Microsoft to kill the
           | start button, then reanimate it, then _move it to the center
           | of the task bar_.
        
             | reichstein wrote:
             | ... thus falling into the Pitt of failure, where every way
             | out is just a little too far away.
        
               | krylon wrote:
               | When I started using Linux, I didn't do so because I
               | disliked Windows so much, I just was an insatiably
               | curious nerd.
               | 
               | But since then, each new version of Windows has made me
               | more and more grateful for not having to deal with that
               | dumpster fire on my personal devices.
               | 
               | The saddest part to me is that I have the strong
               | impression it wouldn't take _that much_ work to turn
               | Windows into a much better system. But for whatever
               | reason, Microsoft is not interested in making that
               | happen. Maybe they are incapable of doing so. But the
               | system itself not the reason.
        
             | xenophonf wrote:
             | They also forced us to waste relatively valuable vertical
             | screen space on the task bar, taking away our ability to
             | move it to the left or right screen edges.
        
           | nine_k wrote:
           | Sadly, the desktop interface was not perfect by 1995. It was
           | _visually_ near-perfect, but the UX, acutal ease of
           | interaction, left much to be desired. Sadly, it 's the
           | visuals that make pretty screenshots. The actual UX of OSX is
           | quite jarringly bad in many regards 30 years later :( But
           | developing interactions is much harder.
        
           | DenisM wrote:
           | It's not just career. Any artistic endeavor suffers from
           | competition with the past, which eventually becomes a
           | guaranteed loss. Negating the frame becomes the primary way
           | to leave a mark.
        
             | vanviegen wrote:
             | But for actual art, such as music, constantly doing novel
             | things is kind of the point. Every generation needs its own
             | music that runs counter to what came before.
             | 
             | User interfaces are not art.
        
               | DenisM wrote:
               | > User interfaces are not art.
               | 
               | Do UI designers think that way?
               | 
               | I imagine some see it as engineering - make things work
               | efficiently for the users. Others see it as art. The
               | outcome will depend on which group gains the upper hand.
        
               | Terr_ wrote:
               | There's some linguistic ambiguity here if we just say
               | "art", because it includes things we might divide into
               | "artistic choice" versus "craftsmanship", ex:
               | 
               | 1. "Picasso, that's the _wrong_ way to depict a human
               | nose. "
               | 
               | 2. "Picasso, that's the _wrong_ material, that vibrant
               | paint is poisonous and will turn to black flakes within
               | the year and the frame will become warped. "
               | 
               | I interpret parent-poster's "interfaces are not art" as
               | meaning they're mostly craftsmanship.
               | 
               | It may not be quantifiable enough to be labeled
               | "engineering", but it's still much less-subjective and
               | more goal-oriented than the "pure art" portion. All these
               | interfaces need to be _useful_ to tasks in the long term.
               | (Or at least long enough for an unscrupulous vendor to
               | take the money and run.)
        
           | 65 wrote:
           | Yes this is always how it's been, especially if you're a
           | front end developer. Changing designs every few months just
           | for the hell of it is what designers do.
        
           | TheCoreh wrote:
           | There have been many, many, desktop improvements since 1995,
           | some of which came from the Mac, some came from Windows and
           | some came from UNIX/Linux & friends.
           | 
           | - Arguably the dock, though it's probably contentious -
           | Ubiquitous instant search (e.g. Spotlight) - Gesture-based
           | automatic tiling of windows to left/right side of the screen,
           | tiling presets - Smooth scrolling, either via scroll wheel or
           | trackpad - Gesture-based multi tasking, etc - Virtual
           | desktops/multiple workspaces - Autosave - Folder stacks,
           | grouping of items in file lists - Tabbed windows - Full-
           | screen mode - Separate system-wide light and dark modes -
           | Enhanced IME input for non-latin languages - App stores,
           | automatic updating - Automatic backup, file versioning -
           | Compositing Window Managers (Quartz, Compiz, DWM, modern
           | Wayland compositors...) - The "sources bar" UI pattern -
           | Centralized notification centers - Stack view controlelr
           | style navigation for settings (back/forward buttons) - Multi
           | device clipboard synchronization - Other handoff features -
           | Many accessibility features - The many iteration of Widgets -
           | Installable web apps - Virtual printers ("print to PDF") -
           | Autocomplete/autocorrect - PIP video playback - Tags/Labels -
           | File proxies/"representations" - Built-in clipboard
           | management - Wiggle the mouse to find the pointer
           | 
           | None of these can be said to be at their final/"perfect" form
           | today, and there are hundreds if not thousand of papercuts
           | and refinements that can be made.
           | 
           | The real issue is probably due to management misunderstanding
           | designer's jobs, and allocating them incorrectly. The focus
           | should be more on the interactions and behaviors than
           | necessarily on the visuals.
        
             | schmuckonwheels wrote:
             | > Arguably the dock
             | 
             | The Dock came from NeXtSTEP circa 1989. It had square edges
             | and no Happy Mac. (So did Mail.app, TextEdit, some of the
             | OS X Finder, and a whole bunch of other things.)
             | 
             | To the untrained eye it looks like an Apple innovation
             | because most people couldn't afford NeXt computers unless
             | you worked in a university or research lab.
        
           | schmuckonwheels wrote:
           | I would say, "Give me Mac OS 9, now" but smartphone-addicted
           | brain-damaged zoomers don't understand what folders are or
           | how file management works.
           | 
           | I don't need or want art, eye candy, or animations. I need to
           | get work done and the rest of the OS to stay tf out of my
           | way.
        
           | dlisboa wrote:
           | Style matters, maybe unfortunately depending on the point of
           | view. Products like consumer electronics have a large amount
           | of fashion to them. Just like the t-shirt was perfected in
           | the 1950s people still make new ones with little style
           | changes for no functional reason.
           | 
           | Designers at Balenciaga don't have to justify their jobs when
           | they make oversized t-shirts, neither do the ones at Apple.
        
             | xnx wrote:
             | Fashion is a very appropriate place for style. Tools, less
             | so.
        
               | TeMPOraL wrote:
               | Corollary: the extent of fashion-driven variability those
               | "tools" support over generations tells us just how little
               | utility those tools provide.
               | 
               | In actual tools, the form and function are strongly
               | connected. Tools of competing brands look pretty much the
               | same, except for color accents, because they can't look
               | any different without sacrificing functionality,
               | performance and safety characteristics.
               | 
               | You don't see power tool vendors trying to differentiate
               | their impact drivers by replacing rubber handles with
               | flat glass because it's more "modern", because it would
               | compromise safety and make the tool unsuitable for most
               | jobs its competitors fulfill. This happens in software
               | mostly because the tools aren't doing much of anything
               | substantial - they're not powerful enough for design to
               | actually matter.
        
           | buredoranna wrote:
           | I wish I could remember where I picked up this quote
           | 
           | > No project manager ever got promoted for saying "let's keep
           | things the same".
        
           | jbl0ndie wrote:
           | I can't see how half of the icon choices made in the article
           | would pass internal testing, let alone actual user testing.
           | 
           | Maybe stakeholders were calling the shots and everyone was
           | like, "Fine. If you want us to reuse the same icon for
           | different purposes, you're the boss. We are done trying to
           | explain why this is a bad idea."
        
         | smallstepforman wrote:
         | Dont worry, there are thousands of aspiring artists that will
         | gladly do it for a 6 figure salary. The person that manages
         | your salary, they determine what you work on. Dont like the
         | work, walk away ...
        
         | nooee wrote:
         | Unpopular opinion, but I find Liquid Glass incredibly
         | satisfying (I set it to Tinded though). The transitions are
         | just really well done. The glass effect itself is a fun gadget,
         | but unnecessary. I dislike how it must waste my battery. Give
         | me the transitions of Liquid Glass with a basic frosted glass
         | material and I would be perfectly happy, but the current state
         | is fine too.
        
         | conductr wrote:
         | > If you're a designer at a top 10 S&P 500 company making 6
         | figures,
         | 
         | ... your career requires constantly chasing after what amounts
         | to fashion trends every few years, otherwise it's a solved
         | problem and probably does not provide much of a career
        
         | Eric_WVGG wrote:
         | There seems to be two takes on the whole liquid glass thing.
         | 
         | - UI/UX pros who understand this stuff: "I hate it" - everyone
         | else: "I didn't notice until you pointed it out"
        
         | morshu9001 wrote:
         | I don't mind Liquid Glass. What annoys me is how it's seemingly
         | someone's full-time job at Apple to periodically make me
         | relearn how to find my photos or open Safari tabs.
        
         | karmakaze wrote:
         | The problem with Apple's execution of Liquid Glass is that the
         | intended audience isn't the iOS user, it's the onlooker
         | watching the iOS user (FOMO). That was an effective strategy
         | when iPhone popularity was growing rapidly. Now that we're in a
         | plateau of market saturation (post-peak Apple), anything
         | directed at the onlooker which detracts for the actual user
         | will hurt their bottom line.
        
         | drewbeck wrote:
         | These directions come from above the PMs, especially at a place
         | as design-focused as Apple.
        
         | jonwinstanley wrote:
         | Just a note on Vision Pro - as it's been priced at $3,500 - I'm
         | not sure I'd say it's unsuccessful.
         | 
         | I bet they've sold approx as many as they thought they would.
         | 
         | This product is a placeholder for a cheaper and lighter one in
         | the future.
        
         | neor wrote:
         | I agree, the Liquid Glass isn't working out for Mac OS.
         | 
         | Few days ago I booted a very old device running High Sierra and
         | the UI and old Dock look so clean.
         | 
         | That desktop was peak for me, and the age starts showing a bit
         | in Finder, but it's still more usable than today's versions.
        
         | pbreit wrote:
         | Tour de force article...well done! (except the snow was highly
         | distracting)
         | 
         | Also absurd is that tabs and menus are not attached to their
         | elements.
        
         | brailsafe wrote:
         | I'd say this is a pretty unhelpful, demanding, and borderline
         | damaging take to spread. I've learned from experience that it's
         | unlikely "a designer" should follow this advice or accept the
         | archaic guilt-trip "because you make six figures" whatever that
         | means.
         | 
         | If you run your own design agency, you've got your own
         | company's reputation and yours on the line, so be as
         | opinionated as you find necessary, but otherwise if you're just
         | an employee without an inordinate amount of clear authority
         | within the scope of your discipline at the large company (you
         | know if you do or don't) then don't try and create a mutiny, it
         | will more than likely be a childish assumption of personal risk
         | on your part, much more so than it costs the company, much more
         | so than anyone else needs to care, because someone on a forum
         | told you to be passionate about round rects or small icons or
         | whatever. If you need to tell your boss "google NN group", you
         | probably don't have the trust or experience to be successful
         | with such a play.
         | 
         | It's okay to have a personal hatred of it and do what you can
         | to steer the work appropriately, but when you're tasked with a
         | dumbass plan, let it be the decision-makers' dumbass plan,
         | unless it's your decision to make. Let it be the project we
         | tried and it didn't and couldn't have worked out, which
         | sometimes happens, but you learn and then leave if it's
         | pervasive and you have other options.
         | 
         | It would be remarkably stupid to single yourself out as the
         | person who thinks of themselves as the reincarnation of Steve
         | Jobs and risk your livelihood to save Apple's reputation. The
         | unlikely upside is that you get your way and that can boost
         | your confidence, but the downside is that you fumble your best
         | shot at financial security for the rest of your life because
         | you thought you'd be received well.
         | 
         | That's not to say you shouldn't say no to nothing, or have love
         | for your craft, just don't pretend it's your job to, unless it
         | is, which it's probably not. Disagree and let it be a failure
         | if it's going to be, feel vindicated if it is, but the money is
         | there for you if not. The people who worked on the Vision Pro
         | aren't responsible for it being a dud product, and they can be
         | proud of what they did design-wise and technologically despite
         | that.
        
         | herbturbo wrote:
         | Nielsen Norman used to be quoted constantly during UX
         | discussions at various places I worked. Seems like UX folks and
         | Information Architects have slowly been replaced by a general
         | purpose "designer"
        
       | issafram wrote:
       | The snow effect made it unbearable for me to finish reading
        
       | reactordev wrote:
       | Apple design has a designer problem. For far too long they
       | worshiped the Ives of design, distilled it until there was no
       | flavor left, and then lost their Oracle. Ever since, they have
       | produced sub-par UX/UI experiences. They don't follow their own
       | guiding principals, and they let shareholders and executives tell
       | them what they should do. They figured they mastered remote work
       | before anyone else and rested on their laurels while the industry
       | innovated itself beyond. What was once the pinnacle of user
       | experience is now sub-standard. It takes an extra second to
       | unlock my phone now because of the stupid icon animations. The
       | glass effect on the desktop doesn't look good at all. It didn't
       | in 2006 with Vista, it doesn't now. The only thing keeping me on
       | the Mac is the unified memory M series chips and *nix pedigree.
       | 
       | Soon, I'll get my hands on one of those fancy AMD AI Max's and go
       | Linux everywhere.
        
       | Arnt wrote:
       | Oh god, collecting these screenshots must've magnified the pain
       | so much.
        
       | oliwarner wrote:
       | It's hard to take a post about UX and accessibility seriously
       | when there's a crappy snow effect precipitously eroding my will
       | to read.
       | 
       | Edit: Oh there is an icon to disable it, but still.
        
       | avra wrote:
       | The snowflakes are a clever engagement hack. They doubled the
       | amount of comments here. I find it funny for the moment, but I
       | hope this will not become the norm for hn posts.
        
       | doodlesdev wrote:
       | These don't seem to be well thought at all. While reading the
       | article, I've started wondering if they were chosen by an LLM
       | after some developers decided it wasn't worth the trouble of
       | going through every single application and choosing icons for
       | every single menu item. That would explain a lot, in my opinion.
        
         | layer8 wrote:
         | What likely happened is that design leadership commanded that
         | everything needs to have an icon, and most of the individual
         | developers tasked with updating the menus just pick the next
         | best icon from the provided icon library, because there exists
         | no further guidance or oversight. There's probably a designated
         | procedure for requesting new icons, but why bother if nobody is
         | checking your work.
        
       | ValleZ wrote:
       | It's hard to justify the UI rant when there is annoying
       | snowflakes animation on top of it.
        
       | soapdog wrote:
       | That article almost made me cry. I was reading the NewtonOS 2.0
       | Human Interface Guidelines yesterday and it was so clear, so
       | well-thought. The mess we find ourselves into in macOS Tahoe is
       | impossible to excuse. I have no idea how that got out of the
       | door.
        
       | necovek wrote:
       | Ever since I first tried a modern Mac (around the time of M1
       | MacBook Pros with Max coming out: work mandated, or I wouldn't),
       | I could easily see inconsistencies all around the system, and
       | could never get to grips to why people cling to the belief that
       | it has consistent, simple UI. It was as inconsistent as GNOME
       | (which I mainly use), and sometimes more so (though this could be
       | my personal bias, since I've used GNOME since before 2.0 days, so
       | 2003 or so -- though, I'd note that 2.x series was significantly
       | more consistent, especially with Sun-contributed GNOME HIG, than
       | 3.x still is).
       | 
       | Not to even mention hardware support, as I had a lot of issues
       | with Realtek external USB network devices randomly disconnecting
       | (and they are in many USB-C hubs, including inside USB-C
       | monitors), with no such issues under Ubuntu.
       | 
       | I imagine there is some history around MacOS being similarly much
       | better in the past, but I've never seen anything great about
       | MacOS UI/UX in comparison to GNOME.
       | 
       | I do like their performance and battery life, but the "shells"
       | it's stuck in also sucks (until recently, only glossy screens;
       | shallow keyboards with sharp palmrest edges; either heavy or
       | passively cooled; no touchpad buttons...). Putting some of this
       | hardware into a new Thinkpad X1 Carbon case would be amazing,
       | though I'd want to run Linux on it.
        
       | blenderob wrote:
       | This is genuinely disheartening. As I continued reading the fine
       | article, disappointment began settling in. Does nobody care about
       | doing a good job anymore? When even multi-trillion-dollar
       | companies cannot execute projects with some baseline level of
       | quality and craft, it paints a disappointing picture. Very sad
       | and disappointing. :(
        
       | jedwards1211 wrote:
       | I don't think it's a good idea to require an icon for everything,
       | some actions are hard to depict with an icon.
       | 
       | But on the other hand, I think 95% of the icons in the first menu
       | in this article are clear and probably help most people navigate
       | faster.
        
       | tanepiper wrote:
       | I'm still on Sequoia, almost 100% of the reason is how bad OSX26
       | looks. There's absolutely nothing compelling me to update right
       | now
        
         | freehorse wrote:
         | Same. All my colleagues had to update, and I feel dread just
         | looking at their screens. There is something very deeply
         | disturbing in this new design that I cannot even pinpoint.
         | 
         | I wait and hope that some point apple will revert certain
         | changes, or at least give more options for disabling some
         | stuff.
        
       | quyleanh wrote:
       | Sorry, it's because they are busy with marketing liquid glass
       | theme.
        
       | botanrice wrote:
       | As a fan of pictograms in general and very much a visual learner,
       | I don't mind Tahoe icons or menu icons in general. By default I
       | look to those first and then the text, it works for me.
       | 
       | That said, Apple's Liquid Glass is really poor UI. It works okay
       | on my Macbook but feel like it's basically broken a couple
       | features of my second gen iPhone SE, which is kind of untenable
       | imo. Apple also clearly seems to design for larger devices now,
       | which I get but... am I any less of a customer because I use an
       | older device? why should I be de-prioritized?
       | 
       | Lastly, speaking of UI/UX - this blog's website was really bad!
       | Ironic that a blog on UI/UX would have bubbles floating down the
       | screen interfering with text readability and no way to turn them
       | off!
        
         | JamesSwift wrote:
         | Im also starting to slowly suffer as a fellow iPhone SE
         | enjoyer. Every month another app or website has some UI update
         | that doesnt take the SE screen size into account and is either
         | awkward to use or sometimes impossible because they dont allow
         | scrolling.
        
       | compiotr wrote:
       | I love this post. Had me laughing quite a bit.
        
       | Surac wrote:
       | I think all the icon ,,bloat" is from the designers that needed
       | to stay relevant. They learned to use pictures instead of text
       | from some professors and wanted to show how much they are worth.
       | The picture for text pattern is valid if you want to replace one
       | or two words in a commercial but not if you have about 200 icons
       | on your page. Also the trend to a flat black and white design
       | makes the icons just to blend together
        
       | simlevesque wrote:
       | The old guidelines assumes the user is literate. Apple's focus
       | has changed since then. I'm not saying it's working well, but
       | this vision leads to things like this.
        
       | yoz-y wrote:
       | Ah least partly I believe the inconsistencies are due to the
       | design of SF Symbols. That is, they are named after what they
       | look like, rather than what they represent. E.g.:
       | "square.and.arrow.up" rather than "share".
       | 
       | I do prefer this approach because it makes the symbols generally
       | more useful for everything else than menu/toolbar icons. However
       | as the article makes very obvious, unless a consistent scheme is
       | placed in place, program developers will choose whatever they
       | want to represent common actions.
        
       | vincnetas wrote:
       | Well at least lots of designers at apple can now claim "I created
       | icons for mac os"
        
         | reddalo wrote:
         | ...as if they were Susan Kare.
        
       | skerit wrote:
       | This is brutal. The examples just kept on coming. Halfway through
       | the article I assumed it must have a bunch of comments under it,
       | but nope. More brutal examples
        
       | exe34 wrote:
       | I love the snow on the web page, it highlights the message really
       | well!
        
       | 1718627440 wrote:
       | > I'm not saying there's an obvious metaphor for "Open" Apple
       | missed. There isn't.
       | 
       | Citation needed. The open icon is general a file containing an
       | arrow or a file as a metaphor of taking a file out of a folder. I
       | just tested with MS Windows XP, MS Windows 7, MS Windows 10 and
       | Mate/Gnome 2.
        
       | Pxtl wrote:
       | The inconsistency and monochrome nature is problematic but imho
       | including your icons alongside the text representation wherever
       | practical is good because it educates the user what those icons
       | mean so that when they see the icon _without_ the context of the
       | text representation they will know.
       | 
       | Including the hotkeys in the menu is good for similar reasons.
       | Does it help me find and click the menu item? No. But does it
       | help me use that action next time without going through the menu?
       | Yes. Icons are same.
       | 
       | Imho the best layout for menu-bars was Windows Phone 7. In WP7, a
       | toolbar of action button icons were shown along the bottom of the
       | screen along with a kebab-button. Clicking the kebab-button would
       | just expand out the bottom-bar into a menu _showing the icons in
       | the same order as they were in the toolbar_ along with a text
       | description. Below the toolbar icons would be all other non-
       | toolbar commands.
       | 
       | It made it clear that the toolbar and the menu were _the same
       | thing_ , just the toolbar is an abbreviated form of the menu for
       | the sake of economy of screen real-estate.
       | 
       | Putting icons throughout menus is kind of a cruder version of
       | same. I like that.
        
       | yosser wrote:
       | I've just gone through the rather painful and protracted process
       | of reverting from Tahoe to Sequoia.'Reverting' rather than
       | 'downgrading' since Tahoe is in no sense an upgrade.
       | 
       | I consider myself quite tolerant of UX quirks, iPhones are still
       | pleasant to use, particularly if you select 'reduce motion' from
       | the accessibility settings.
       | 
       | Tahoe though, bugs aside, is just genuinely unpleasant to use and
       | interact with. By far the most offensive thing to me is the
       | pointless rounded rectangle thing. It delivers absolutely no
       | value at all to the user and defies any form of justification.
       | How in any form is this a decision designed to improve things for
       | the user?
       | 
       | The other multiple weirdnesses commented on elsewhere while
       | unpleasant are more liveable with, but I honestly never found a
       | single change that improved my interactions with the computer.
       | How on earth can you have spent a whole year on this and why
       | didn't anyone have the authority to pull the plug?
       | 
       | I would no longer recommend a new mac to my anyone. A second hand
       | model running a previous operating system makes far more sense.
        
         | rantingdemon wrote:
         | Did you follow a guide to revert black?
        
           | yosser wrote:
           | Sort of, but be warned it wont automatically revert a time
           | machine backup of your Tahoe files to a Sequoia system, you
           | have to manually copy them. Similarly you have to recovery
           | boot into disk utility to flatten your hard drive before
           | installing Sequoia from (say) a memory stick.
           | 
           | It all seems a bit needlessly tricky. Frankly though - for me
           | at least - it's worth the trouble.
        
       | davidmurdoch wrote:
       | I don't mind the icons, but the snow effect on the website makes
       | it much harder to read.
        
       | meisel wrote:
       | What is with the annoying snow going over the text? That is a
       | pretty "arbitrary" graphic element
        
       | anymouse123456 wrote:
       | The icons are another symptom.
       | 
       | A brand new Apple iPhone 17 Pro.
       | 
       | Constantly lagging and locking up in preparation for another
       | transparent animation that absolutely no one asked for.
       | 
       | Feeling like Apple just mugged me and stole $1,000.
        
       | patrick4urcloud wrote:
       | very nice article of how apple get confuse of a good ui. is it
       | part of global Enshittification or did big tech forgot all past
       | good rules ? i guess , steve jobs would have made an heart attack
       | reading your article :)
        
       | NoMoreNicksLeft wrote:
       | I think that these icons are a great idea. With the rise of
       | illiteracy, you can no longer count on people being able to read
       | the labels in menus. What better way to ensure that Apple comes
       | out on top in the post-apocalyptic wasteland than the genesis of
       | a new primitive ideographic writing system? 10,000 years from
       | now, when Apple users are grunting and hooting to argue about
       | which icon means "make computer magic remember!", you'll all have
       | been proven wrong.
        
         | kccqzy wrote:
         | This article provided a good counterpoint; there is a picture
         | where all text labels in menus have been removed and just the
         | icons are left. It's worse than having only text labels.
        
           | NoMoreNicksLeft wrote:
           | The end of the world would not be complete without the death
           | of humor.
        
       | SamuelAdams wrote:
       | Ironically adding a snowfall CSS effect to this blog also makes
       | it difficult to read and use.
        
       | facundo_olano wrote:
       | Is there a recommended modern day, non mac specific, equivalent
       | to those "Macintosh Human Interface Guidelines" linked at the
       | beginning of the article?
        
       | dionian wrote:
       | am i the only one who likes liquid glass
        
       | 827a wrote:
       | Big words coming from the guy rendering dense falling snow over
       | the entire article content.
        
       | DrewADesign wrote:
       | Looking at a bunch of developers assume expertise in interface
       | design while shitting all over design as a field used to be a
       | rage bait situation for me, but it's fruitless. I've been both,
       | and I was a developer long before I was a designer. I don't think
       | you have to be an expert to criticize an interface, and you
       | definitely don't have to like it, and some number of designers
       | undoubtedly agree. But I encourage you to consider that the
       | osmosis-learned nibbles about design and that Edward Tufte book
       | you enjoyed might not qualify you to judge the competence of the
       | better part of an entire set of professions. Most developers
       | don't even know what actual problems designers are tasked to
       | solve, let alone evaluate their efficacy. Developers are a lot
       | better at knowing when they know something than realizing when
       | they don't. NOBODY is good at discussing what they're used to
       | with what's objectively good or bad. The "I don't care what
       | anybody says -- this is just objectively bad" attitude is
       | something that arises with literally any interface change in any
       | major product. Developers have a very different usage style than
       | most people and when you get a bunch of people in one place
       | agreeing with each other without any outside voices, that's an
       | echo chamber at best and a circle jerk at worst. To be clear, I'm
       | not even discussing, let alone defending the design: I'm
       | countering the cocky obnoxious designer hate that pops up in
       | these threads.
       | 
       | PS-- Edward Tufte has some interesting perspectives on data
       | visualization but the reason he's so popular with the engineering
       | crowd is because he was an engineer and he makes cut-and-dried
       | rules about things that are easy to understand without any design
       | education, and explains them in a way that appeals to engineers.
       | Reading that book is better than nothing, but it's gives
       | laypeople about as much understanding of design as a "[language]
       | cookbook" gives laypeople an understanding of programming.
        
       | smeeth wrote:
       | I suspect this sort of thing starts to happen when UX decision-
       | making gets decentralized. No single god-king would allow six or
       | more different new icons; the lack of uniformity is obviously
       | nonsensical to anybody, but not necessarily to a disorganized
       | collective of anybodies.
        
       | __bjoernd wrote:
       | Oh, that snow backdrop really hits hard while talking about other
       | people's UI failures...
        
       | codr7 wrote:
       | It's lacking taste, as is everything from Apple these days.
        
       | rozab wrote:
       | Similar discussion on similar blog post from last month:
       | https://news.ycombinator.com/item?id=46196688
        
       | saberience wrote:
       | This times 100000. I've been using Mac OS since 1992 and this
       | version (both IOS and MacOS) has had me pulling my hair out more
       | than every other version, and note, I did use OSX 10.0!
       | 
       | The first thing I did with Tahoe was go into the System
       | Preferences to try and turn off as much as possible of the new UI
       | because it's the biggest regression in Mac OS history (at least
       | since I've been using Macs).
       | 
       | I used to mock Windows for the Explorer UI and general GUI
       | experience, now I think I prefer using my Windows 10 PC over my
       | Mac. It's just such a fucking mess, so inconsistent, shitty
       | performance (even on brand new macs and phones), is actively
       | harder to grok, much harder to use for my elderly parents, and
       | doesn't even look "cooler" or "better" in any way. It's just
       | worse on every possible metric, and made me start wondering about
       | an Android phone, which has never happened since I bought an
       | original iPhone.
       | 
       | I am and have been the ultimate Apple fanboy since 1992, but this
       | release fucking sucks balls. I hope you're listening Apple.
        
       | ddon wrote:
       | Page about usability has distracting snow all over the page :)
        
       | misterbishop wrote:
       | Posting about the finer points of UX while your whole page has a
       | geocities snow animation.
        
       | tomaskafka wrote:
       | And then you have Sylvio Rizzi (of Reeder fame) just one-shotting
       | the whole Liquid Glass tenet by using the prominent glass element
       | to focus on the actual content instead of that hideous sidebar (a
       | liquid glass element I hate the most, not just for a way it makes
       | Xcode 26 sidebar 1 cm wider than Xcode 18 with the same content).
       | 
       | I would wear the t-shirt with Reeder screenshot to work if I
       | worked at Apple, and would observe who notices it.
       | 
       | https://x.com/tomaskafka/status/2008168483608293873
        
         | dxdm wrote:
         | I don't understand the point you're trying to make. I clicked
         | on your link to your own post on x.com and found pretty much
         | the same text, plus a screenshot that does not explain anything
         | - potentially because I don't know how to get to a full-screen-
         | sized version of that image, but I actually doubt that would
         | help.
         | 
         | If it can't be explained in words here on this site, could you
         | please tell me what I'm looking at/for in the screenhot?
        
           | davidivadavid wrote:
           | I'm not intimately familiar with the UI/UX principles behind
           | Liquid Glass so I could be wrong, but the main difference I
           | see here is that in the second screenshot, on the Reeder app
           | on the left, the "floating" section is used for emphasis on
           | the main content area (right hand side), while in the Finder
           | screenshot on the right, it's the navigation menu on the left
           | that is floating, and brings unneeded emphasis to itself.
           | 
           | Looking at it for 30s, I still don't understand what Apple
           | was trying to do. What am I supposed to believe happens to
           | the table as it goes under that floating menu? It clearly
           | doesn't seem to continue all the way to the left edge of the
           | window. Why not? If not, why bother with that whole floating
           | menu concept if the underlying content arbitrarily stops at
           | the menu?
           | 
           | The most surprising part to me is how people keep calling
           | that nonsense "skeuomorphic" when it doesn't replicate any
           | kind of physical intuition known to mankind. It's just made
           | up physics that looks dumb.
        
         | pornel wrote:
         | X displays a cut down post preview to people who aren't members
         | of the site. There's no context, no comments.
         | 
         | It seems like the preview for not-fans-of-Elon is also missing
         | a screenshot?
        
       | apricot wrote:
       | So much effort is spent in the computer industry to un-solve
       | previously solved problems.
        
       | queenkjuul wrote:
       | I agree with the piece but i have a hard time admitting that a
       | site with fake snow falling in front of the screenshots is
       | dispensing sound design advice
        
       | throwaway290 wrote:
       | I hate liquid glass a lot but it's hard to take seriously this
       | when there are snowflakes falling in front of the text.
        
       | AutumnsGarden wrote:
       | Article is alright but the website itself induces a LOT of lag.
       | The heavy particle use is very distracting and makes the article
       | hard to read.
        
       | philipallstar wrote:
       | The funny thing is the most clear example of useful icons, the
       | eight top/left/bottom/right/corners options, could be more
       | helpfully replaced by a single image where you click on it in the
       | place you want the stuff, and remove the text entirely (other
       | than for screen reader support).
        
       | hammeiam wrote:
       | I'm not going to take design advice from somebody who animates
       | snow falling over the text and images of his blog
        
       | dwoldrich wrote:
       | Disgusting. I couldn't even read through to the end.
       | 
       | Are there some perverse incentives to having the OS upgrades be
       | free? Is that what is causing this? Do they simply have no taste?
        
       | panzi wrote:
       | On my phone that website had some ash rain animation all over it,
       | making it unreadable without reader mode. WTF.
        
       | pianom4n wrote:
       | It's hard to take complaints about UI consistency seriously when
       | the cursor is changed for no reason at all (with a barely-
       | different hover state, too).
        
       | canucker2016 wrote:
       | One of the touted advantages when Microsoft introduced the Office
       | product suite was the integration and consistency of the apps.
       | Whether you opened Word, Excel or Powerpoint, when the user
       | wanted to quit the app, they'd use the same command - they didn't
       | need to realize that the Quit command at a certain location in
       | one menu had the same functionality as the Exit menu that was
       | positioned in another location in another menu in another app.
       | 
       | Same name, same menu location, same shortcut key.
       | 
       | Much easier to train yourself or your employees - learn one app
       | and you'd be familiar with the other apps in the Microsoft Office
       | product line.
       | 
       | Other companies that tried to create Office-like suites
       | didn't/couldn't create the consistency amongst the apps since
       | they had to acquire the missing apps from other software makers
       | to complete their own Office-like suite.
       | 
       | But this consistency was tempered by common sense.
       | 
       | The goal of shortcut keys was to make common actions quickly
       | accessible to users. But for consistency, the same shortcut key
       | should be used across apps.
       | 
       | When Mail/Outlook was introduced, users found that CTRL-F was
       | bound to the Find command. Makes sense on first thought. But
       | what's the most common command in an email app - is it "Find" or
       | is it "Forward email". Especially when the prevailing standard
       | for CTRL-F in email apps was CTRL-F.
       | 
       | When Bill Gates angrily complains that he's always invoking the
       | Find command by mistake, Program Managers are willing to make
       | exceptions to dogma.
       | 
       | It'd be interesting to compare the menus in Apple's iWork suite
       | (Pages / Numbers / Keynote) to see if their menu items /shortcut
       | keys are consistent or unique.
       | 
       | Note that this Microsoft Office suite consistency didn't
       | necessarily extend to other Microsoft apps. There's no one
       | managing menu item consistency company-wide at Microsoft, just
       | within Office.
        
       | drnick1 wrote:
       | It's time to try GNOME. It's MacOS-like (without really copying
       | any specific aspect of it), incredibly clean and polished. Add a
       | dock with the Dash to Dock extension if you want to make it even
       | more similar.
        
       | DamnInteresting wrote:
       | I personally enjoy changes of scenery, but my parents struggle to
       | relearn how to use their computer every time there is a major OS
       | update that revamps the UI. It's seldom better, it's just change
       | for change's sake, resulting in a lot of time lost to relearning.
       | Sticking to the old OS is only viable as long as security updates
       | continue.
       | 
       | I wish that OS developers would provide the option to retain the
       | bulk of the old UI when a new one comes out, implementing the UI
       | like a swappable "theme." People who prefer consistency could
       | keep most of their old UI, and those who prefer the newer UI can
       | have it.
        
       | WhyNotHugo wrote:
       | The world is full of incredibly smart and talented developers...
       | 
       | But where are they? Because they're not leaving their imprint on
       | any of the big tech companies in recent years.
        
       | treymalikcruz wrote:
       | I am very glad I have maintained my hesitance to update the
       | operating systems on my Apple devices. The Liquid Glass
       | announcement from the jump seemed really just like 1. a
       | transparent (no pun intended) ploy to answer broad anti flat
       | design sentiments from the public, without any expressed
       | functional benefit and 2. a way to normalize this sort of design
       | with an eye on a future of wearables and AR devices, something
       | they seemed fairly invested in with the release of the Vision
       | Pro. All of this is at the cost of immediate visual clarity, as
       | it only adds more visual noise to the interface and removes (or
       | at least inhibits) color as a core visual differentiator.
       | 
       | This new system of icons is something I was entirely unaware of
       | until now, since I haven't updated or had to use an updated MacOS
       | device. I've in the past been a defender of MacOS, but it really
       | does feel like the decision making is completely off the rails
       | and has no consideration of the most basic principles of design.
       | Baffling.
        
       | maipen wrote:
       | I see a lot of people talking about the past, but I think this is
       | just a reminder that no matter how successful they become, there
       | will always be these periods where companies and people lose
       | focus.
       | 
       | The exact reason/s for this to happen is hard to figure out.
       | Leadership changes, trends, getting too comfortable, lack of
       | competition, the list goes on...
       | 
       | There's always bad reactions to change, but eventually they fade
       | away because the product turns out to be good and just needs some
       | time to get used to it. But this time, this is not the case.
       | Liquid glass sucks and so does the UX that came with it.
       | 
       | Apple will eventually fix this mess, they have all the resources
       | in the world to do so.
        
       | auxiliarymoose wrote:
       | Much of the problem stems from inconsistent application of icons.
       | This would have gone better if Apple established (and followed!)
       | clear guidelines for exactly which icon to use for which standard
       | action (e.g. search).
       | 
       | That the icons exist is not necessarily a problem, since they can
       | help teach users which buttons in the UI do which actions. (menu
       | bar for discovery, app UI for less mouse travel + contextual
       | options). But that requires consistency, which the current
       | implementation lacks...
        
       | threethirtytwo wrote:
       | Little UI elements like that are generally inconsequential. I
       | agree they have changed for the worse in a negligible way.
       | 
       | The reason for all this change is simple.
       | 
       | The first reason is planned obsolescence. The GUI has to change
       | enough such that it looks like there's constant progress so users
       | think the company is moving forward when in reality GUI design
       | plateaued decades ago.
       | 
       | The second reason is designers need to stay employed. So they
       | change inconsequential things and make up reasoning to justify
       | it. Liquid Glass is one of these things.
       | 
       | I also want to note that the most useable GUI is not the
       | prettiest GUI. The current MAC GUI looks more modern and better
       | then he one in the OPs guideline example. So gui design isn't
       | just about usability, it's about manipulating consumer
       | psychology.
       | 
       | As consumers ourselves There's two traps here that people fall
       | for. The first is aforementioned it's that it looks better and
       | feels flashier (like Liquid Glass) but isn't rationally or
       | logically better (in fact it can be worse). Most HNers don't fall
       | for this trap.
       | 
       | The second trap is to think these changes actually matter. Liquid
       | Glass barely changed anything. More icons barely changed
       | anything. This entire blog post is making it out to be a bigger
       | deal than it is when in actual reality the difference is so minor
       | it's negligible. Every HNer falls for this trap.
        
         | OsrsNeedsf2P wrote:
         | > The second reason is designers need to stay employed. So they
         | change inconsequential things and make up reasoning to justify
         | it. Liquid Glass is one of these things.
         | 
         | Working at BigTech, this is the answer. ICs need to find their
         | own impact. That's how you get things like Material Design 3
         | which talked about how "Bold" it made a brand look - "Boldness"
         | is something you can measure with user tests, and designers
         | need something they can point to and call success; even if
         | everyone knows it's stupid.
        
           | nomel wrote:
           | For any bureaucratic system, the system will slowly
           | transition away from the reason it was put into place and
           | towards self preservation.
        
       | next_xibalba wrote:
       | This article reads like opinions and vibes without a solid
       | grounding in data.
       | 
       | For example: "Look how much faster you can find Save or Share in
       | the right variant..."
       | 
       | But each variant took me the same amount of time. Or so I think.
       | But that demonstrates the issue: is any of this being measured
       | and analyzed?
       | 
       | My _opinion_ is that much of design is just  "convincing opinion
       | wins" (where convincing-ness is often not at all based on
       | measurement of some kind), leading to crappy stuff like ultra
       | flat design and Corporate Memphis.
        
       | zaidf wrote:
       | My hope is that the new generation of designers/UX people
       | question and reject many of the UI/UX patterns made popular in
       | the past 15 years and go back to the 90s for inspiration.
       | Resources like the Apple Design Guidelines from 1992 linked in
       | the OP is excellent!
       | 
       | Perhaps my biggest gripe is that many of these terrible UI/UX
       | patterns are built in at such a low level, it is near impossible
       | for developers to override them in the software they build. For
       | example, I really dislike flat UI and particularly flat
       | scrollbars. But it is near impossible to add scrollbars that look
       | like these in any Windows or Mac app I build:
       | https://flowingdata.com/wp-content/uploads/2024/02/evolution...
       | 
       | Usability has become theatre across Apple products. The sad part
       | is that since Microsoft just seems to copy Apple, over time
       | Windows usability has also degraded severely. I am so frustrated
       | by what Apple, Microsoft and Google have done.
        
         | gonational wrote:
         | IMHO, the "new generation" of designers is the problem. Same
         | goes for the "new generation" of developers. Want to make a
         | basic HTML page with a contact form? Better get React + 300
         | dependencies, require the backend to provide a REST endpoint...
         | fast forward six months...
         | 
         | Why has this happened? Everything is too easy. You used to have
         | to have pretty good intelligence to break into UI design and
         | software development. Now, anyone can do it with 30 minutes of
         | "e-learning", and, therefore, the average IQ of a UI
         | designer/or software engineer has decreased, dramatically.
        
       | ctippett wrote:
       | 500+ comments and no one's mentioned the jack of all trades
       | "share" button? I would really love to see the internal metrics
       | around how many users press share because they're actually
       | sharing something versus wanting to use any one of the myriad of
       | other functions it hides.
       | 
       | Exhibit A: In Safari I had to "share" this page to use the "Find
       | on Page" feature to search whether anyone had mentioned the share
       | button yet. Bonkers.
        
         | myguysi wrote:
         | Yep also ran into this while trying to search the article. It's
         | maddening when the share action is now also hidden within a
         | context menu.
        
         | mcslambley wrote:
         | > Exhibit A: In Safari I had to "share" this page to use the
         | "Find on Page" feature to search whether anyone had mentioned
         | the share button yet. Bonkers.
         | 
         | You can also long-press on the address bar to see a whole slew
         | of even more hidden functionality
        
       | pmdr wrote:
       | Apple has been poisoning the design space the last 5-10 years,
       | they're not just doing it to themselves.
        
       | ashleyn wrote:
       | I suspect the icons have to do with a non-english or reading
       | disabilities accessibility requirement.
       | 
       | I'd argue it's not comparable to the 1992 standards because
       | there's not clutter on the right due to dimming for the hotkey
       | labels. These guidelines were written only slightly through Mac
       | OS's colour era, with an extensive install base of monochrome
       | Macintoshes where you could only depict dimming with hard-to-read
       | dithering. Now that colour is ubiquitous, this gives designers
       | the option to fade or tint UI items to make them look less
       | distracting or to deemphasise them.
        
         | eschaton wrote:
         | By 1992, the Mac had supported color for almost twice as long
         | (5 years) as it had been a monochrome-only system (3 years).
        
       | a022311 wrote:
       | It's been a few years since I last used a Mac and the careful
       | design I had known no longer exists. This made me realize the
       | situation even worse than I imagined it to be based on Tahoe's
       | reviews.
       | 
       | Even without a designer's detail-aware eyes, I couldn't stop
       | facepalming with what I saw. I'd be embarrassed to ship that and
       | call it an improvement! Apple icons may look cool and consistent
       | when browsing them all together as part of SF Symbols, but all
       | that disappears when used incorrectly.
        
       | ericyd wrote:
       | Am I the only one confused why an opinion piece criticizing the
       | superfluous and distracting design choices of Tahoe has a
       | continuous and uninterruptable snow animation that makes the
       | entire thing harder to read?
        
         | mostlysimilar wrote:
         | There's a button at the top of the page to disable it.
        
       | hmokiguess wrote:
       | This makes me think there's a sort of system level thing applied
       | to pairing icons with menu items, so, with SIP disabled, would it
       | be possible to modify this? I'm already running things like Yabai
       | and Hammerspoon for a lot of mods, might as well look into
       | clearing the clutter of icons next.
        
       | nilslindemann wrote:
       | https://web.archive.org/web/20121225011818/http://www.useit....
       | 
       | Old but gold
        
       | user2342 wrote:
       | I fully agree with the article, but the snow effect on the site
       | is more distracting to readability than the shitty menu icons in
       | Tahoe...
        
         | w10-1 wrote:
         | The story in the patterns book about architecture: the
         | architect got tired of arguing with the bishops about a church,
         | so they put a hot tub in the corner on the next design. The
         | bishops agreed that the hot tub must go, and the design was
         | approved.
        
       | binthere wrote:
       | The snow flakes of the website are really bad for UX, just
       | saying.
        
       | aronowb14 wrote:
       | A bit ironic that the website complaining about UI has virtual
       | snow on it making reading hard.
        
       | sylens wrote:
       | That Windows 9x menu screenshot made me realize how far we've
       | fallen. This entire post is a great enumeration of many of the
       | problems I have with Tahoe and Liquid Glass
        
       | rick_dalton wrote:
       | They should add a button to turn off the icons. The new menu
       | icons aren't the only icon annoyance either, their own app icons
       | look worse across the board with few exceptions.
        
       | ggfdh wrote:
       | It looks good. I think they could be doing this to help people
       | recognize iOS icons which don't have any text (a far worse
       | "classic HIG" crime IIRC).
        
       | groundzeros2015 wrote:
       | I don't think Craig gets enough blame. He's the one who just
       | loves gadget features and shiny stuff. I don't think Apple has
       | championed a single Mac feature around making your computer more
       | a powerful system for professional work since he has taken over.
        
       | breppp wrote:
       | _The number of elements and their behaviors should be limited_
       | 
       | Reading that as an animation of snow completely blocks my ability
       | to read
        
       | RankingMember wrote:
       | Oh man I hope some of the people putting stuff in the joke-but-
       | real "personal information" box within the burger menu know that
       | clicking the "download" provides the input from _everyone_. I 'm
       | seeing some seemingly real addresses and social security numbers
       | in there.
       | 
       | Additional thought: It's always interesting to see a website
       | linked from HN with a method for user input and a means to see
       | what other users have posted. Just a funny juxtaposition between
       | the buttoned-up ego (not in the pejorative sense) of the HN
       | poster vs the screaming id of that same user on a different
       | platform.
        
       | goshx wrote:
       | Are the annoying little white circles falling part of the
       | critique?
        
       | a2dam wrote:
       | Hard to justify snow falling in front of the text on a blog post
       | about how a redesign isn't helpful design.
        
         | crumpled wrote:
         | I had to open the dev tools and pause the code in the debugger
         | before I could tolerate reading the whole article.
        
           | myguysi wrote:
           | On mobile there's a snowflake toggle button in the top left
           | corner. I only noticed this after reading the whole article
           | in reader mode and wondering why my iPhone was on fire...
        
         | borghives wrote:
         | The irony did not lost on me that an article about superfluous
         | visual elements is overlayed by an unnecessary distraction. But
         | maybe the point is to not be 100% utilitarian but to weave in a
         | "warm" feeling of the season. It did give me that a fuzzy
         | feeling for the first few second. Then I was bored; then
         | annoyed. Which pretty much follow my feeling of using Tahoe:
         | Cool -> Meh -> Uggg!
        
       | a2dam wrote:
       | The snow falling in front of the text here really drives the
       | point home
        
       | hiccuphippo wrote:
       | Reminds me of me when I started building gui applications.
       | Hopefully they'll get over it.
        
       | JBiserkov wrote:
       | It's a blunt instrument, but this is how I would justify the
       | Tahoe icons:                   .icon {           text-align:
       | justify;           display: none;         }
        
       | mgaunard wrote:
       | All Apple software just randomly changes UI with every iteration.
       | 
       | It's the software equivalent of fast fashion.
       | 
       | Just avoid it and stay with true and tried staples instead.
        
       | tgtweak wrote:
       | Typical growing pains for a 4 trillion dollar company.
        
       | mattcantstop wrote:
       | Agreed about the icons, but sweet mercy, that was a challenging
       | read with the snowflakes falling in front of the text.
        
         | mark_mc wrote:
         | ok right?! i was getting motion sick trying to read it. really
         | ironic given the content of the article.
        
       | arunc wrote:
       | This talk by Scott Jenson is just fantastic and he explains some
       | nuances and missed opportunities
       | 
       | https://youtu.be/1fZTOjd_bOQ?si=Kiyy_W3Zg3jkCWLG
        
       | eviks wrote:
       | > I was reading Macintosh Human Interface Guidelines from 1992
       | and found this nice illustration: > Fast forward to 2025
       | 
       | The past wasn't as rosy: while the left column is purposefully
       | confusing (the icons don't match the description), the lack of
       | keyboard shortcuts is just bad design "for the sake of
       | emptiness". It degrades, rather than enhances, the "usability of
       | the interface"
       | 
       | And re. icons: while this is correct
       | 
       | > The main function of an icon is to help you find what you are
       | looking for faster.
       | 
       | The following isn't as straight-forward
       | 
       | > Perhaps counter-intuitively, adding an icon to everything is
       | exactly the wrong thing to do. To stand out, things need to be
       | different. But if everything has an icon, nothing stands out.
       | 
       | Not really, there is plenty of difference - length, the presense
       | of ... ellipsis ..., the presence of a keyboard shortcut, the
       | icon itself. This combo gives visual cues without reading, so
       | improves the ease of finding. Yes, it would be better to have
       | colors here and there, but then you have the following
       | fundamental issue:
       | 
       | > Look how much faster you can find Save or Share in the right
       | variant:
       | 
       | But " _Save_ " is something I do NOT want to find fast, I never
       | use that menu item! So I'd prefer the slighly worse (but not bad)
       | busy version rather than a highlight of useless menu items and no
       | icons for the menus I'd actually use!
       | 
       | Of course, there is an easy way out - user customization to match
       | user needs (maybe you never use shortcuts, fine, remove the
       | "noise" then; maybe you don't care about "Save", fine, remove the
       | icon there), but that was anathema even in 1992.
       | 
       | (but otherwise very good criticism of the basic design fails like
       | tiny size, inconsistency, lack of vertical alignment, bad
       | metaphors, etc.)
        
       | gonational wrote:
       | Another great one from Tonsky:
       | 
       | https://tonsky.me/blog/disenchantment/
        
       | nja wrote:
       | This makes me think of QGIS. I've recently been learning it for a
       | couple different projects. It's an incredibly powerful and
       | configurable tool, but its learning curve is incredibly steep. A
       | big reason for this is that the UI is almost entirely
       | toolbar+button based -- but the meaning of all of the button
       | icons are completely opaque to a new user. And, making things
       | worse, there's no way to change the UI to show text next to
       | buttons. So every time a user wants to do something, even if
       | following instructions that say "click the add feature button",
       | they have to hunt around for it.
       | 
       | QGIS is free software, so it can be somewhat excused vs a billion
       | dollar company. But they could really benefit from some UX
       | expertise...
        
       | w10-1 wrote:
       | This is a stunning catalog of UI hypocrisy, a call to action for
       | fans and haters.
       | 
       | But what's interesting is why such hypocrisy persists - in
       | particular, why so bad now?
       | 
       | Yes, designers might need to make work for themselves; yes, a new
       | OS has to seem new, to justify upgrades and convince younglings
       | that this isn't the oldsters' ride; but haventt these always been
       | true?
       | 
       | What's different is Apple's slide into disorganization, as it
       | spreads work around the globe in exchange for market access, and
       | internal leaders coast in their mutual non-aggression pacts.
       | 
       | What remains of the center can issue global orders (adopt the
       | liquid glass aesthetic; put icons on every action) and the
       | periphery can comply - nominally, imperfectly, and
       | inconsistently. Quality issues come to be tolerated like chronic
       | inflammation, and even deployed in passive-aggressive turf
       | battles.
       | 
       | "Back in the day" everyone would be pulled into a rock-tumbler
       | room and grind it out. That's neither possible nor wanted today
       | (as game theory effaced the requisite obliviousness).
       | 
       | What to do? Many YC companies have bonding time, where scattered
       | teams join up for intense periods to restore alignment.
       | Otherwise, the Apple might be ripe for a round of organizational
       | consolidation.
       | 
       | Personally, I think internal competition with some misses and
       | inconsistencies are a good thing long term. Inflammation is not
       | cancer, and there are better ways to tamp it down.
        
       | az_reth wrote:
       | Every few months, I will get tired of the current look of my
       | status bar in i3 (or sway on my laptop). For the icons I will go
       | to https://www.nerdfonts.com/, search for ones that look cool,
       | and copy paste them to the relevant-ish sections.
       | 
       | Apparently I'm qualified to be a designer for Apple.
        
       | divan wrote:
       | Next article should be about snow on web page and readability.
        
       | diimdeep wrote:
       | I just got old iPhone 4s with iOS 9 from drawer, and hour later
       | managed to downgrade to iOS 6, uhh, shapes and colors on these
       | icons is something and it's got 3d dock at the bottom that looks
       | just like dock from OSX 10.7, what a blast from the past.
       | 
       | links for those interested in downgrading:
       | 
       | https://github.com/LukeZGD/Legacy-iOS-Kit/wiki/How-to-Use
       | 
       | https://github.com/LukeZGD/Legacy-iOS-Kit/wiki/Restore-32-bi...
       | 
       | https://github.com/LukeZGD/EverPwnage
       | 
       | https://sideloadly.io
        
       | haykerman wrote:
       | This is why it's important for consumer devices to be "hackable".
       | I'm not saying provide 15 different stock themes for the OS. I'm
       | saying open up the OS interfaces/APIs enough for the community to
       | build their own themes. Give some control back to the power
       | users.
        
       | travisgriggs wrote:
       | I feel like modern design, in so many cases, missed the science
       | for the symptoms.
       | 
       | "It shouldn't look cluttered" --> "Apply ever increasing amounts
       | of padding/margin everywhere"
       | 
       | "keep it simple" --> "monochrome is the happy place", etc
       | 
       | etc
        
       | xeckr wrote:
       | Man that pre-XP Windows menu really had soul. I miss it.
        
       | tannhaeuser wrote:
       | What's your suggestion to deal with Apple's current fail? Wait
       | until Tahoe's successor(s) or leave for good? When Jony Ive left,
       | Apple managed to listen to their customers and quickly got rid of
       | the Touch Bar thing, reintroduced a physical Esc key, etc. so
       | there's hope left, isn't there?
        
         | bigyabai wrote:
         | > Apple managed to listen to their customers and quickly got
         | rid of the Touch Bar thing, reintroduced a physical Esc key,
         | etc. so
         | 
         | Those are all hardware upgrades that Apple profits from. What
         | incentive does Apple have to make the App Store better, or
         | improve the visual clarity in the iOS and macOS interface?
         | Shouldn't we be seeing downward pressure _there_ too, if
         | innovation can be generalized to software?
         | 
         | Most users don't have a say in the matter, and Apple has
         | exploited their ambivalence for decades. If you're the sort of
         | person who cares, you're not Apple's target audience.
        
       | charles_f wrote:
       | Great article, once you find how to deactivate the snowflakes.
       | 
       | This is only an opinion, but it feels like UX in general is
       | moving towards making things cute rather than usable. Liquid
       | glass is a case in point.
       | 
       | This is useful to a point, in the same sense that one might
       | beauty, but when this is all you care about, it becomes a
       | problem.
        
       | kensai wrote:
       | However something should be clear here: the author mentions the
       | UI guidelines from 1992. These are not current. And definitely
       | not some kind of permanent law.
        
       | cush wrote:
       | This is so well written
        
       | gambiting wrote:
       | You know what's the other thing that's hard to justify - the
       | incredibly distracting falling snow background.
        
       | mrexcess wrote:
       | Some really excellent points, here. I think reading the old HIG
       | documents should be mandatory in UI design, and departure from it
       | should require serious justification.
       | 
       | One small nitpick: the ellipsis reuse in item #8 - that's
       | actually valid and would have been back in the 1990s as well. A
       | menu item that is followed by an ellipsis indicates that
       | selecting that menu option will open a dialog box. Inconsistently
       | applied, but that's always been the meaning.
        
       | yayitswei wrote:
       | Love Tonsky's articles. My favorite is about centering things:
       | https://tonsky.me/blog/centering/
       | 
       | He has a knack for putting words to the vague frustrations I feel
       | but can't quite articulate. How does he find so many perfect
       | examples that nail exactly what's wrong?
        
       | zythyx wrote:
       | Are they really trying to tell me how bad the icons on a Mac are
       | while presenting the website with a constant snow animation,
       | which when turned off turns into a horrible bright yellow colour,
       | and the dark mode toggle is a joke turning the website into a
       | pitch black nothing where your mouse becomes a torch...
        
       | dbgrman wrote:
       | I miss the time of Expose and Mission Control, 3 finger drag,
       | touch-to-tap, force click, even natural scrolling, Macbook Air,
       | Magnetic magsafe.
       | 
       | Then something changed.
       | 
       | Touch bar was a miss. LaunchPad was a miss. I don't see a use of
       | "Stage manager". iPad has gone to shit. Widgets came back, on
       | mac... for no reason.
       | 
       | In Tahoe, the new spotlight search is one of the better features
       | of Tahoe but i am fine with Alfred. But by and large, there are
       | more annoyances in Tahoe than improvements.
       | 
       | For the iPhone and liquid glass, I am convinced that it was done
       | to force people to upgrade to a new device. There *has* to be a
       | reason to upgrade, and when hardware and software feature
       | plateau, then we even the planned obsolescence era.
        
       | reaperducer wrote:
       | The irony is that Tahoe ships with a new screen saver that
       | celebrates the simplicity and elegance of the original Mac's user
       | interface design.
        
       | DiggyJohnson wrote:
       | I think the first graphic is a bit misleading because it omits
       | the shortcuts in the more legible left hand side. I love menus
       | that reveal shortcuts. I agree with the main thrust of the
       | article though.
        
       | travisvn wrote:
       | Does anyone have a good method for avoiding accidentally
       | accepting an "upgrade" notification from Sequoia to Tahoe?
       | 
       | With the potential to set off the installation flow with the
       | wrong click (when its being shown over-and-over again), it makes
       | me anxious and feel like I'm not even in control of my own
       | computer anymore.
       | 
       | For the time being, I've installed a management profile to defer
       | updates, disabled the Settings options for automatic updates, and
       | used "Quiet You!" to try and keep the notifications at bay.
       | 
       | But the maximum deferral time for profiles is 90 days, so if
       | anyone knows of a better solution or work-around, please let me
       | know
        
         | dblitt wrote:
         | Make sure to keep a backup of your Sequoia install
        
       | tonymet wrote:
       | The 90s marketplace was very different. Most of Apple's customers
       | were English speaking with a high reading level. Even in the US
       | market, that is no longer the case.
       | 
       | I agree the icons look cluttered, but they are likely addressing
       | the fact that most users may not comprehend the meaning of those
       | actions.
        
       | jojobas wrote:
       | It's hard to justify caring about one company's cosmetic design
       | decisions.
        
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       (page generated 2026-01-05 23:00 UTC)