[HN Gopher] Simple 3D Packing
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Simple 3D Packing
Author : matroid
Score : 42 points
Date : 2025-12-27 08:21 UTC (5 days ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| matroid wrote:
| A while back, I implemented a paper that had showed up on HN for
| a course project (Dense, Interlocking-Free and Scalable Spectral
| Packing of Generic 3D Objects).
|
| Over the holidays, I cleaned up the implementation (with the help
| of Claude Code, although this is not an advertisement for it) and
| released it on GitHub.
|
| If anyone needs fast 3D packing in python, do give this a shot.
| Hopefully I have attributed all the code/ideas I have used from
| elsewhere properly (if not, please feel free to let me know).
| jukea wrote:
| The problem sounds very interesting and a complex one to solve.
| Could give examples of use cases where dense 3d packing is
| needed? (Say, besides literal packing of physical objects in a
| box? )
| phil-martin wrote:
| The main one I could think of was maximising 3D printer
| utilisation, I.e if filling your print volume was something
| you wanted to optimise for.
| RaftPeople wrote:
| > _Could give examples of use cases where dense 3d packing is
| needed? (Say, besides literal packing of physical objects in
| a box? )_
|
| Not an answer, but something interesting on this topic:
|
| In a warehouse/distribution center, a dense packing result
| can be too time consuming for most consumer products. As
| density increases, it takes the human longer to find their
| own solution rapidly that works. You can provide instructions
| but that is even slower than the human just doing their best
| via trial and error.
|
| We had to dial back our settings from about a 95% volume
| consumption percent (initial naive setting) down to about 80%
| before they could rapidly fill the cartons. Basically it's
| balancing cost of labor vs capacity of system during peak
| (conveyor would start backing up) vs shipping costs.
| jordanarseno wrote:
| Bin packing can be seen as an optimization problem. In 2D,
| consider a scenario where you need to cut shapes from a sheet
| of plywood or sheet metal while minimizing waste; finding the
| optimal orientation of these shapes reduces material loss. In
| 3D, you might imagine packing objects into a container or
| cargo space, or sculpting a collection of 3D shapes out of a
| known volume of material, where you'd optimize the
| arrangement and orientation to minimize waste.
| avidiax wrote:
| Much too hard to find the original paper:
| https://dl.acm.org/doi/epdf/10.1145/3592126
|
| One question I have, is when we say "interlocking-free", does
| this mean that the algorithm can still densely stack cups (with a
| draft angle), or is it instead guaranteeing that the convex hull
| of shapes are non-interfering?
| hermitcrab wrote:
| I'm old enough to remember when 2D packing was considered a hard
| problem.
| Jarmsy wrote:
| 2d packing is still a hard problem
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