[HN Gopher] Akin's Laws of Spacecraft Design [pdf] (2011)
       ___________________________________________________________________
        
       Akin's Laws of Spacecraft Design [pdf] (2011)
        
       Author : tosh
       Score  : 243 points
       Date   : 2025-12-31 10:12 UTC (12 hours ago)
        
 (HTM) web link (www.ece.uvic.ca)
 (TXT) w3m dump (www.ece.uvic.ca)
        
       | joha4270 wrote:
       | While this PDF might be new, Akin's Laws of Spacecraft Design
       | dates back to 2003.
       | 
       | https://web.archive.org/web/20031101212246/https://spacecraf...
        
       | Sharlin wrote:
       | The first law already gives a good reason why software
       | "engineering" is rarely actually engineering.
        
         | PxldLtd wrote:
         | Almost all the laws are great guidance for Software dev to be
         | honest and idiomatic to a lot of what's banded around today as
         | good practice.
        
         | nrhrjrjrjtntbt wrote:
         | Oh god it can be worse when the suits try to measure
         | everything. Some things are measurable and others are taste /
         | gut and that is OK.
        
         | StatsAreFun wrote:
         | Agreed (unfortunately). It's also a good reminder IMHO to think
         | and do engineering so we can one day be worthy of the title. Be
         | the change you wish to see in the world. :)
        
       | z3t4 wrote:
       | I like systems that are maintence free and easily replaceable. My
       | experience so far in software engineering is that technologies
       | die, so it should also be easy to replace the tecnology, like the
       | hardware it runs on, the platform/os, the programming language
       | and the framework.
        
         | rawgabbit wrote:
         | In the big companies I worked, it was easier to replace a
         | system with all its dependencies than to remove a part of it.
         | This had nothing to with tech. It was about getting buy in from
         | the business stakeholders and the internal risk compliance
         | department.
        
       | num42 wrote:
       | TL;DR:
       | 
       | Minimize negative(painful) notions as much as possible, ideally
       | approaching zero, while maximizing positive (pleasurable)
       | notions.
       | 
       | Minimize negative(painful) notions: Uncertainty, Risk, Chaotic
       | behavior, Randomness, Non-deterministic, Instability, Cost,
       | Energy losses, Time consumption, Resource usage, Excessive
       | complexity, Failure modes, Noise
       | 
       | Maximize positive(Pleasure) notions: Reliability, Efficiency,
       | Deterministic, Predictability, Precision, Accuracy, Verification,
       | Validation, Safety, Stability, Simplicity (lower complexity),
       | Robustness, Redundancy
        
         | xtiansimon wrote:
         | I can think of a few SaaS products in the document scanning and
         | OCR space whose UIs are not efficient or simple, while being
         | time consuming and, to my mind, chaotic.
         | 
         | There should be an Akin Exit Clause from said 3-year contracts.
         | They have zero incentives to fix or improve _anything_ during
         | those years of servitude.
        
       | wcrossbow wrote:
       | The last and most important slide is missing.
       | 
       | "Ignore all the advise above and do the right thing Subtext: This
       | will take multiple lifetimes to accomplish"
       | 
       | This is particularly important considering that some of the
       | advice is at odds with each other and engineering is an unending
       | juggling of tradeoffs. It's also by far the hardest to achieve
       | both technically and socially but worth striving for.
        
       | jobjobjobjob wrote:
       | > Bhargava's Law: Only 1 out of 10 research ideas make it into
       | industrial practice
       | 
       | It's a nice reflection, but what is the origin of this? Can't
       | find another reference to this "law" online.
        
         | beklein wrote:
         | Not all laws are hard science laws in the sense of the second
         | law of thermodynamics; they are, however, good approximations
         | based on experience and, in the right context, make a bit more
         | sense.
         | 
         | Notes from the original author:
         | 
         | > I've been involved in spacecraft and space systems design and
         | development for my entire career, including teaching the
         | senior-level capstone spacecraft design course, for ten years
         | at MIT and now at the University of Maryland for more than a
         | decade. These are some bits of wisdom that I have gleaned
         | during that time, some by picking up on the experience of
         | others, but mostly by screwing up myself. I originally wrote
         | these up and handed them out to my senior design class, as a
         | strong hint on how best to survive my design experience. Months
         | later, I get a phone call from a friend in California
         | complimenting me on the Laws, which he saw on a "joke-of-the-
         | day" listserve. Since then, I'm aware of half a dozen sites
         | around the world that present various editions of the Laws, and
         | even one site which has converted them to the Laws of Certified
         | Public Accounting. (Don't ask...) Anyone is welcome to link to
         | these, use them, post them, send me suggestions of additional
         | laws, but I do maintain that this is the canonical set of
         | Akin's Laws...
        
       | barishnamazov wrote:
       | Law 20 seems to express the state of most startups these days:
       | 
       | > "A bad design with a good presentation is doomed eventually. A
       | good design with a bad presentation is doomed immediately."
        
         | potato3732842 wrote:
         | That's what happens when the likely success scenario is selling
         | out to an existing company rather than growing to be a
         | genuinely large and long lived company.
        
           | nine_k wrote:
           | There are beef companies and milk companies, depending on the
           | way they plan to use their cash cow.
           | 
           | (Most VC funding is used to quickly produce a beefy market
           | share, and sell it to those who think they can milk it, or to
           | profitably butcher it.)
        
             | potato3732842 wrote:
             | Trying to get milk out of the kind of cattle one raises for
             | beef is a pretty good analogy for using an IPO to offload a
             | questionable company onto the public.
        
         | noduerme wrote:
         | Hiring salesmen to talk to other salesmen is always the
         | sleaziest part of doing anything productive. You could say the
         | same thing about opening a restaurant.
        
           | __patchbit__ wrote:
           | Petro Tyschtschenko is a good salesman.
           | https://youtu.be/0-z1TaNx7TM
        
         | martin-t wrote:
         | I'd add to that: If you recognize a good design presented
         | poorly, be the one to stand up and present it well, otherwise
         | you will be stuck with the bad one.
        
           | sho_hn wrote:
           | This is key to fulfilling a senior tech leadership role and
           | substantially what people expect to pay you for, if you ever
           | wonder what the mysterious "impact" really means.
        
         | nine_k wrote:
         | Imagine that you're a highly intellectual, highly technical,
         | and highly responsible person in control of large sums of
         | governmental or corporate money. You don't want to waste the
         | money, you want stellar results (in spacecraft industry, maybe
         | literally so).
         | 
         | Would you assign a large sum of money to a group that cannot
         | present their design clearly, neatly, and concisely? If they
         | are struggling even with that, would you trust them to be good
         | at actually designing a spacecraft soundly, economically, and
         | in a reasonable time?
         | 
         | "If you can't explain it to a five-years-old, you likely do not
         | understand it yourself", said one of the greatest modern
         | scientists, who also was notoriously good at explaining things.
        
           | pklausler wrote:
           | I think that Feynman was talking about preparing a freshman-
           | level lecture for Caltech-standard freshmen, but maybe you
           | have somebody else in mind.
        
             | Nevermark wrote:
             | I would say: You either don't understand your subject, or
             | don't understand your audience, if you can't explain your
             | subject to your audience, at the highest level they can
             | understand, coherently.
             | 
             | The average person can understand anything ... at some
             | level. Being able to match that level is positive evidence
             | (but not proof) of competence.
        
             | nine_k wrote:
             | I think if you understand something _really_ well
             | (anything: the law of gravity, the Curry-Howard
             | isomorphism, electrolytic dissociation, general
             | relativity,...), you can find a bunch of comparisons, or
             | metaphors, or other ways to explain it so that an
             | interested five-years-old will get a rough idea. A very
             | rough idea indeed, but one that could allow them to ask
             | qualitatively reasonable questions, and that forms an
             | intuition which helps during a real study.
        
       | gcanyon wrote:
       | > The biggest commercial success is not the best technical
       | design: Nokia N95 versus the first generation iPhone
       | 
       | That's not a good example. Neither is Beta vs VHS. The most they
       | illustrate is a different law I am coining right here:
       | 
       | Canyon's Law of Design Optimization: you will inevitably choose
       | to optimize for different metrics than your customers would wish.
       | Don't try to convince them they are wrong.
        
         | JKCalhoun wrote:
         | I had to look up the N95. Yeah, Wikipedia goes to pains to
         | rattle off things that made it better than the iPhone, but then
         | I looked at a photo of the device and it was clear why the
         | iPhone "won".
        
           | pfisherman wrote:
           | I has a Nokia N95. The phone itself was great. The problem
           | was the dearth of apps. Nobody developed anything for windows
           | mobile OS. Maybe Ballmer was not so crazy when he was running
           | around on stage screaming "Developers, developers,
           | developers".
        
         | jltsiren wrote:
         | That's not a good example, but for a different reason: the N95
         | outsold the original iPhone.
         | 
         | The original iPhone was a promising proof of concept. It got
         | the form factor and the interface right, but the actual device
         | was underwhelming. It had no 3G, no GPS, no third-party apps,
         | and a weak camera. iPhone 3G added all the features competitors
         | already had (apart from a good camera) and became a much bigger
         | commercial success.
        
           | elzbardico wrote:
           | The N95 outsold the IPhone because it had a good camera and
           | was cheaper, and got even cheaper with the phone companies
           | subsidy.
           | 
           | But I'd be surprised if Apple didn't have a beefier profit
           | with the IPhone compared to Nokia with the N95.
        
         | JumpCrisscross wrote:
         | > _That's not a good example_
         | 
         | It's a great example. One can list a litany of technical
         | specifications on which the N95 is superior. That, however,
         | doesn't make it a superior product.
        
       | strawhatdev wrote:
       | > Quality thinking is more important in this profession than fast
       | thinking.
       | 
       | Feels true, particularly in an era where LLMs make fast thinking
       | cheap.
        
       | einrealist wrote:
       | > The schedule you develop will seem like a complete work of
       | fiction up until the time your customer fires you for not meeting
       | it. (Law 23)
       | 
       | So will Musk finally be fired in 2026?
        
         | Geonode wrote:
         | He promises 10, gives the world 4, but everybody else has 1,
         | and he's hated for it.
        
           | erikig wrote:
           | It's been interesting to see how often Elon is chided (even
           | by his supporters) because his reach always seems to somehow
           | exceed his grasp knowing full well that this is by design and
           | not by fault.
        
           | zoeysmithe wrote:
           | I'm not seeing that. The truck is a mess of a product. The
           | self-driving is terrible compared to things like waymo, and
           | the robot seems to be entirely fraud. Tesla cars was a good
           | product but now lost the early lead and 2025 sales were
           | unimpressive and certainly not remotely enough to justify the
           | stock price.
           | 
           | So he gives 4, which but 1 are all terrible, and is rightly
           | criticized. Then he inserts hateful regressive politics into
           | our collective culture as the secondary price of
           | using/buying/supporting his brand and products. If anything,
           | he's under-criticized and keeps failing up.
        
             | witx wrote:
             | You very conveniently don't mention SpaceX the most well
             | accomplished of his companies (and of any modern space
             | company for that matter) -- I really don't believe SpaceX
             | is as good as it is because of him though...
             | 
             | And no I'm not a fan of the Musk personna.
        
           | nancyminusone wrote:
           | I can't think of any breakthrough successes Musk has had
           | within the last 5 years, unless you count helping the current
           | president get elected. If the promising but still incomplete
           | Starship was on the same pace as the exceptionally successful
           | Falcon 9, it would have already delivered cargo to orbit by
           | now. His rates appear to be slipping.
        
             | gus_massa wrote:
             | https://en.wikipedia.org/wiki/SpaceX_Crew-9
             | 
             | It's not a breakthrough, because it could have been done
             | with the Soyutz (except the part of reusing the launcher),
             | but it's enough for " _He promises 10, gives the world 4,
             | but everybody else has 1, and he 's hated for it._"
        
       | karaterobot wrote:
       | I've been quoting von Tiesenhausen's Law of Engineering Design
       | for over a decade, since it is a great summary of why I switched
       | from engineering to product design mid-career. That law is the
       | one that says _engineers always wind up designing the vehicle to
       | look like the initial artist 's concept._ I didn't engineer
       | spacecraft, but on web projects I noticed that whoever made the
       | documents furthest upstream had a ridiculous amount of influence
       | over the outcome of the product. Even just being the one taking
       | notes in the first meeting gives you leverage in a process which,
       | despite claims of being agile, is definitively path-dependent
       | most of the time.
        
       | GlenTheMachine wrote:
       | I'm Henshaw (#37). AMA.
        
         | getpost wrote:
         | Tell us. What inspired you to say this?
        
           | ycombiredd wrote:
           | I think he's saying that he (GlenTheMachine) is Glen Henshaw,
           | "space roboticist", and (understandably) was a bit excited
           | that a somewhat famous document contains a "law" bearing his
           | name as attribution was posted by this water cooler. A way to
           | get some minor attention for it in a comment thread full of
           | like-minded users, and probably offer a genuine (and also
           | maybe coy/tongue-in-cheek) offer to answer questions about
           | that specific line item law.
           | 
           | I like that he waved from the crowd in this way, if only for
           | the "huh. Small world" moment I had reading his comment.
        
       | aj7 wrote:
       | I have found that my best designs, few and far between, enter a
       | period where they get simpler as they are completed. And my worst
       | or failed designs keep getting more complex as I go on.
        
         | iancmceachern wrote:
         | This is the way.
         | 
         | "Any intelligent fool can make things bigger, more complex, and
         | more violent. It takes a touch of genius -- and a lot of
         | courage to move in the opposite direction."
         | 
         | https://www.goodreads.com/quotes/14789-any-intelligent-fool-...
        
       | AnimalMuppet wrote:
       | My contributions/spins on this:
       | 
       | The most general problem cannot be solved. (If you don't limit
       | scope, you will never finish. You won't even finish the design.)
       | 
       | If you want it bad, that's how you're going to get it. (That is,
       | rushing a project means you get crummy results. This may be
       | "Hanka's Law", because I first heard it from Steve Hanka, but it
       | may not be original to him.)
        
       | sbondaryev wrote:
       | Law 20: A good design with a bad presentation is doomed
       | immediately
       | 
       | I definitely struggle with this. I run a math education site and
       | I usually focus heavily on technical accuracy but underestimate
       | the presentation.
       | 
       | Hard lesson that being "right" isn't enough if the delivery is
       | clunky.
        
         | elzbardico wrote:
         | Something I've learned, loosely related:
         | 
         | Adding "just a few fundamental equations" to a presentation
         | won't make your case more compelling to business stakeholders.
         | You lose roughly 10% of engagement for every greek letter in a
         | slide.
        
         | pklausler wrote:
         | I have learned to think about this problem thus: there's
         | reality, and then there's perceptions, and communication is a
         | task of persuading somebody else's perception to somehow align
         | with yours. When you both view reality clearly, it's best to
         | present simple facts and their implications. The other three
         | cases are education, bullshitting, and nonsense, and it's best
         | to involve a professional.
        
         | i_am_a_peasant wrote:
         | care to share the site? :)
        
           | sbondaryev wrote:
           | yeah, i learned this the hard way. I tried producthunt, indie
           | hackers, linkedIn, twitter even instagram thinking
           | distribution was the issue.
           | 
           | Turns out it was mostly audience and presentation.
           | Math/educational content just doesn't travel well on those
           | channels unless it's tailored very carefully. Being right
           | wasnt enough if the delivery didn't match how people consume
           | it.
        
       | MinimalAction wrote:
       | > Bhargava's Law: Only 1 out of 10 research ideas make it into
       | industrial practice.
       | 
       | Not sure of the source for this. Nevertheless, this is
       | ridiculously high percentage of projects that ever see an
       | industrial angle, at least in basic sciences. Perhaps, this is
       | restricted to engineering.
        
       | zoeysmithe wrote:
       | I'm not sure if the nokia example works. When the nokia launched
       | the screen technology, SoC horsepower, battery tech, etc just
       | wasn't there to make an iphone. Even when the 2007 iphone
       | launched it was a bit of mess, with the first gen not being 3G
       | when other phones were and no app store, but instead devs were
       | told to write web apps.
       | 
       | If anything, some of these early smartphones were pushing a lot
       | of limits considering the hardware restraints. Its just by the
       | time the iphone came out, these restraints were lessened and
       | Apple did a good job using these technologies.
        
       | beefman wrote:
       | Last archived working original:
       | https://web.archive.org/web/20250808213459/https://spacecraf...
        
       | pjdesno wrote:
       | > "Trellis coded modulation got this rate up to 50 kilobaud by
       | the 1990s"
       | 
       | Not quite, and an interesting story that fits these engineering
       | maxims better than you might think.
       | 
       | An analog channel with the bandwidth and SNR characteristics of a
       | landline phone line has (IIRC) a Shannon capacity of 30-something
       | kbit/s, which was closely approached with V.34, which used
       | trellis coded modulation plus basically every other coding and
       | equalization mechanism they knew of at the time to get to
       | 33.6kb/s on a good day.
       | 
       | But... by the 80s or so the phone system was only analog for the
       | "last mile" to the home - the rest of the system was digital,
       | sending 8-bit samples (using logarithmic mu-law encoding) at a
       | sampling rate of 8000 samples/s, and if you had a bunch of phone
       | lines coming into a facility you could get those lines delivered
       | over a digital T1 link.
       | 
       | Eventually someone realized that if your ISP-side modem directly
       | outputs digital audio, the downstream channel capacity is
       | significantly higher - in theory the limit is probably 64000
       | bit/s, i.e. the bit rate of the digital link, although V.90 could
       | only achieve about 56000 b/s in theory, and more like 53kb/s in
       | practice. (in particular, the FCC limited the total signal power,
       | which means not all 64000 combinations of bits in a second of
       | audio would be allowable)
       | 
       | I worked with modem modulation folks when I was a co-op student
       | in the mid-80s. They had spent their lives thinking about the
       | world in terms of analog channels, and it took some serious out-
       | of-the-box thinking on someone's part to realize that the channel
       | was no longer analog, and that you could take advantage of that.
       | 
       | A few years later those same folks all ended up working on cable
       | modems, and it was back to the purely analog world again.
        
         | computator wrote:
         | > _if your ISP-side modem directly outputs digital audio, the
         | downstream channel capacity is significantly higher_
         | 
         | But why is it higher? It's still an analog channel (the last
         | mile from the ISP to your house), right? Doesn't it get
         | filtered? So isn't it still subject to the Shannon-Nyquist
         | limit?
         | 
         | Here's an ASCII drawing of which parts are digital vs analog as
         | I understood your explanation:                 Rest of
         | world<---
         | digital--->Telco<---digital--->ISPmodem<---analog--->HomeModem
         | 
         | Suppose you're saying that the link between the ISPmodem and
         | the HomeModem is a bare unfiltered copper wire. In that case, I
         | have a different question: Couldn't you send data at megabits
         | per seconds over a mile long copper wire without using modems
         | at all (using just UARTs?).
         | 
         | I hope you can clear up my confusion.
        
           | db48x wrote:
           | No, it's more like HomeModem -A- Exchange1 -D- Exchange2 -A-
           | ISPModem. The digital parts were all inside the telco's
           | networks that connect the exchanges to each other.
           | 
           | > Couldn't you send data at megabits per seconds over a mile
           | long copper wire without using modems at all (using just
           | UARTs?).
           | 
           | No. The exchange is sampling the analog signal coming in over
           | your phone line at 8kHz and 8 bits per sample. They just
           | designed modems that sent digital data over that analog link,
           | in a way that would line up exactly with the way the exchange
           | will sample it.
        
             | senshan wrote:
             | _The S /CNN for both trunk and nonloaded subscriber loop
             | circuits shall not be less than 31 dB._
             | 
             | 4kHz/2*log2(1+10^(31dB/10)) ~ 60.3kBps
             | 
             | [0]
             | https://www.ecfr.gov/current/title-7/subtitle-B/chapter-
             | XVII...
        
           | ycombiredd wrote:
           | > Couldn't you send data at megabits per seconds over a mile
           | long copper wire
           | 
           | Yes, but you need the bare copper wire without signaling. We
           | operated a local ISP in the 90's and did exactly that by
           | ordering so-called "alarm circuits" from the telco (with no
           | dial tone) and placed a copper T1 CSU on each end. We
           | marketed it as "metro T1" and undercut traditional T1 pricing
           | by a huge margin with great success to the surrounding
           | downtown area.
        
           | immibis wrote:
           | It's ISP-A-Telco-D-Telco-A-You
           | 
           | Traditionally both the ISP and you pay for analog phone lines
           | from the telco. The telco uses digital internally (remember
           | you and your ISP probably aren't at the same exchange), which
           | puts a hard limit on data rate - there is no trick you can do
           | to get more bits through than the bits used in the digital
           | part of the call.
           | 
           | If you (as the ISP) buy enough lines you can get them
           | delivered in digital format. A T1 is designed to carry 24
           | simultaneous phone calls, acting virtually as a bundle of 24
           | analog phone cables. So the obvious next stage was to have a
           | modem that can handle 24 simultaneous connections on one
           | cable.
           | 
           | Now you have ISP\\_modem-Ax24-ISP\\_muxer-Dx24-Telco--Telco-
           | A-User
           | 
           | The ISP's modem generates analog signals for up to 24
           | simultaneous incoming calls, and they pass into a multiplexer
           | that connects 24 analog lines to a T1 line and they go
           | through the telco digitally to users. The maximum bandwidth
           | is still as before - the modem has to generate an analog
           | signal that will still be receivable at the other end after
           | A2D and D2A conversion. Even though the digital bandwidth for
           | the digital part is 56kbps, the maximum achievable bandwidth
           | through this digital-bottlenecked analog call was found to be
           | 33.6kbps.
           | 
           | But the industry had an idea: by convincing the telco to
           | install the modems into the user's exchange, the analog
           | portion would only be between the telco and the user, without
           | a digital segment in the middle of it, and therefore wouldn't
           | be bottlenecked the same way. The same digital backhaul from
           | the ISP through the telco was used, but instead of
           | transmitting a digitised analog modem signal and therefore
           | causing degradation of quality, it transmitted your actual
           | internet traffic bits, up to 56kbps. The analog signal was
           | made at the user's side of the telco and didn't have to fit
           | within 56kbps when digitised.
           | 
           | Pedantically, the digital circuits are 64kbps but one bit in
           | some bytes is used for call status signaling, which is okay
           | for voice, but the ISP equipment can't predict which bytes
           | have a bit overwritten (and it could be multiple if there are
           | several hops) so it just used 7 bits in each byte.
        
       | putzdown wrote:
       | What's the story with the Avro C102 (per law 20)? What's the
       | connection with "A bad design with a good presentation is doomed
       | eventually. A good design with a bad presentation is doomed
       | immediately"? I'm intrigued.
        
       | inamberclad wrote:
       | I have these taped up above my desk at work. I've been able to
       | point to at least half of them from one time or another
        
       | OrvalWintermute wrote:
       | My general issue with this is that it is overly hardware centric
       | and not as accurate when it comes to Aerospace Software
       | 
       | Law 4 Bhargava's Law: Only 1 out of 10 research ideas make it
       | into industrial practice is wrong anecdotally particularly when
       | it relates to software.
       | 
       | Law 13 is flat-out wrong in that there is a huge amount of
       | potential SWaP trades & innovation trades to be made, and the
       | changing requirements environment where it is easy to predict
       | where a requirement will be, despite a space program with a
       | legacy requirements baseline.
       | 
       | An example of Law 13 errors would be the JPSS security redesign
       | campaigns, and a less ideal retrofit
        
       | iancmceachern wrote:
       | Lol, see the recent HN post on TRIZ and my comment there pointing
       | folks to this. And here I complete the cycle.
        
       | cainxinth wrote:
       | Adapted to writing:
       | 
       | https://en.wikipedia.org/wiki/Wikipedia:Akin%27s_Laws_of_Art...
        
       | buildsjets wrote:
       | Buildsjets laws of spacecraft design:
       | 
       | The propellant storage shall be designed and located such that a
       | catastrophic failure of propellant storage will not damage the
       | passenger compartment.
       | 
       | The propulsion system shall be designed and located such that a
       | catastrophic failure of the propulsion system will not damage the
       | propellant storage or the passenger compartment.
       | 
       | The launch system shall be designed to ensure a minimum of two
       | survivable abort alternatives at each phase of the flight. Each
       | abort scenario shall be validated by a flight test before
       | certifying the system for general use.
       | 
       | The re-entry system shall be designed so there are no single
       | points of failure. If single points of failure are unavoidable, a
       | method pf inspection or surveillance shall be developed to detect
       | the failure prior to de-orbit.
       | 
       | In-orbit repair procedures for foreseeable types of damage shall
       | be developed and validated prior to certifying the system for
       | general use.
       | 
       | Yeah, this is all 20/20 hindsight. But we really need to avoid
       | developing ANYTHING similar to the STS in the future. I truly
       | believe it set us back by 50 years.
        
       | dvrp wrote:
       | "Avoid the temptation to believe a completely new product will
       | always be better than an evolution of an old product".
        
       | ricksunny wrote:
       | These are awesome. I took that capstone spacecraft design course
       | at MIT in 2003, and can't recall encountering this list (based on
       | the archive snapshot, he would have shifted on to UMD more than
       | thirty years prior). The project was satellite-focused rather
       | than launch vehicle, so maybe his instructions were imbued
       | implicitly into the course?
       | 
       | * Much of the design-conservative ethos permeates aerospace
       | development. It's unsurprising that astronautics evolution has
       | been slow at least until Elon came along. I wonder how Elon /
       | SpaceX folks would respond to these laws esp. #39 (avoid
       | designing launch vehicles).
       | 
       | * Also the one that was conspicuously maintained at the end
       | across the different archived versions:
       | 
       | "Space is a completely unforgiving environment. If you screw up
       | the engineering, somebody dies (and there's no partial credit
       | because most of the analysis was right...)"
       | 
       | It's notable that the wayback machine's first crawl of Akin's
       | list is late 2003 (so presumably when the source page went live)
       | the year in which the Columbia disaster took place.
        
         | Nevermark wrote:
         | _> I wonder how Elon  / SpaceX folks would respond to these
         | laws esp. #39 (avoid designing launch vehicles)._
         | 
         | Perhaps, based on specific context, let the Law's vote!
         | 
         |  _> Law 11: Sometimes, the fastest way to get to the end is to
         | throw everything out and start over.
         | 
         | > Law 16: The previous people [...] did not have a direct
         | pipeline to the wisdom of the ages. There is therefore no
         | reason to believe their analysis [was optimal].
         | 
         | > Law 31 (Mo's Law of Evolutionary Development): [...]
         | understand the fundamental limitations of [the existing]
         | technology/approach._
         | 
         | IMHO: Law 31 is the kicker. That triggers Law 11. With general
         | support from Law 16.
        
           | JumpCrisscross wrote:
           | > _> I wonder how Elon  / SpaceX folks would respond to these
           | laws esp. #39 (avoid designing launch vehicles)_
           | 
           | SpaceX has designed 3 (four if you include Falcon 1) launch
           | vehicles: Falcon 1, Falcon 9, Falcon Heavy and Starship. The
           | first three run the same engine family and are arguably in
           | the same vehicle family.
           | 
           | SpaceX has absolutely embraced avoiding designing new launch
           | vehicles (and even major components) until the fundamental
           | limitations of the existing approach are exceeded.
        
       | dctoedt wrote:
       | > _Ask any industrial engineer about MBAs_ (in Law 7)
       | 
       | In the Navy-nuke world there was a saying, purportedly by Admiral
       | Rickover, about non-technical "managers": There but for the grace
       | of God goes God.
        
       ___________________________________________________________________
       (page generated 2025-12-31 23:00 UTC)