[HN Gopher] GOG is getting acquired by its original co-founder
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       GOG is getting acquired by its original co-founder
        
       Author : haunter
       Score  : 831 points
       Date   : 2025-12-29 16:43 UTC (1 days ago)
        
 (HTM) web link (www.gog.com)
 (TXT) w3m dump (www.gog.com)
        
       | bogzz wrote:
       | It's so nice to have these little oases of ethical businesses in
       | tech. A shame that it feels like the desert is only growing
       | exponentially.
        
       | A4ET8a8uTh0_v2 wrote:
       | Does anyone know the backstory here? Is CDprojekt not the right
       | owner anymore? I am clearly not following the ownership closely
       | here ( but maybe I should have ).
        
         | embedding-shape wrote:
         | It's part of the FAQ at the bottom:
         | 
         | > Why is CD PROJECT doing this?
         | 
         | > Selling GOG fits CD PROJEKT's long-term strategy. CD PROJEKT
         | wants to focus its full attention on creating top-quality RPGs
         | and providing our fans with other forms of entertainment based
         | on our brands. This deal lets CD PROJEKT keep that focus, while
         | GOG gets stronger backing to pursue its own mission.
         | 
         | > What is GOG's position in this?
         | 
         | > To us at GOG, this feels like the best way to accelerate what
         | is unique about GOG. Michal Kicinski is one of the people who
         | created GOG around a simple idea: bring classic games back, and
         | make sure that once you purchase a game, you have control over
         | it forever. With him acquiring GOG, we keep long-term backing
         | that is aligned with our values: freedom, independence,
         | control, and making games stay playable over time.
        
           | A4ET8a8uTh0_v2 wrote:
           | Apologies, I accept FAQ exists, but I am simply asking if
           | there is more to the story than corporate release.
        
             | ls612 wrote:
             | GOG isn't as good of a business as CDPR's development
             | studios so it is getting spun off.
        
             | Triphibian wrote:
             | I wouldn't be surprised if this action was in advance of
             | some kind of acquisition. GOG gets spun off as protection,
             | so they can stick to their mission while somebody like
             | Microsoft, Sony, Tencent or the Saudis add The Witcher and
             | Cyberpunk to their portfolios.
        
       | cherryteastain wrote:
       | Please release a Linux client or, even better, officially support
       | and invest in developing Heroic Games Launcher so we can play our
       | DRM free GOG games on a libre OS.
        
         | A4ET8a8uTh0_v2 wrote:
         | That and/or proper remote desktop implementation.
        
         | embedding-shape wrote:
         | Literally sitting with Lutris in front of me downloading a game
         | from GOG right now. Can Heroic Games not handle it themselves
         | like Lutris? Seems easy enough for other FOSS projects to do,
         | I'd rather GOG continue focusing on ensuring the games run on
         | modern hardware, and acquiring licenses to good old games,
         | rather than now expanding the support for their already
         | mediocre launcher.
        
           | sitkack wrote:
           | Exactly, or open the protocol and let the community write it.
           | 
           | Third option is to ensure the downloader runs under proton,
           | which I think it does but haven't tried.
        
             | shmerl wrote:
             | Protocol is well documented already, GOG aren't really
             | blocking community clients:
             | 
             | https://gogapidocs.readthedocs.io/en/latest/
             | 
             | The problem is mostly that their backend isn't wired for
             | Linux builds so you can't use the APIs for native Linux
             | versions.
        
           | dundarious wrote:
           | Heroic works perfectly, in a manner identical to Lutris (from
           | a user perspective). I tested both several years ago and have
           | been a happy Heroic user since.
           | 
           | However, neither support 2 key features of GOG Galaxy:
           | 
           | 1. cloud saves
           | 
           | 2. achievements
           | 
           | These are 2 of the most significant features of competitors
           | like Steam, IMO, so missing them for GOG on Linux is
           | unfortunate.
        
             | izacus wrote:
             | That's simply not true at all, Heroic Launcher supports
             | both cloud saves and achievements. I've been using them for
             | a long time on Deck now.
             | 
             | Please don't lie :/
        
               | dundarious wrote:
               | I was mixing up the fact that "Linux native games do not
               | support GOG's Cloud Saves feature" (direct quote from the
               | app itself), with a general lack of support. Given it
               | says "Use the Windows version instead", I am quite wrong,
               | it clearly does support them for Windows games.
               | 
               | If you think that's a "lie", consult a dictionary.
               | 
               | As for whether my general point stands, I think it's a
               | reasonable inference that if GOG Galaxy supported Linux,
               | it would support Linux games and cloud saves for those
               | games, and only then would Heroic and the like be able to
               | implement such a feature. I could be wrong, as it depends
               | on details I don't know, and I'm just making an educated
               | guess.
        
               | dundarious wrote:
               | I just installed a GOG Windows game in Heroic, and the
               | Settings state "This game does not support Cloud Saves"
               | even though my account has cloud saves clearly visible
               | for that same game on the GOG website.
               | 
               | Given I'm using Heroic from AUR on a supported OS, and
               | installed with default settings, I consider this cloud
               | save support to be less than stellar, but that's a
               | separate matter, I'm not trying to turn this thread into
               | a support issue.
        
               | izacus wrote:
               | And yet somehow you outright opened it with a direct
               | falsehood.
        
               | dundarious wrote:
               | Yeah I was wrong and admitted it and explained the
               | genesis and nuances of it. "And yet somehow"... why say
               | "somehow" as if it's a mystery now? "outright opened" is
               | a very poor construction as well. "direct" in "direct
               | falsehood" is not doing much there either. Please work a
               | little harder at your scolding and condescension, the
               | quality is somewhat low. Better yet, engage thoughtfully
               | and charitably instead.
        
               | Uvix wrote:
               | Heroic's cloud save support is flaky; I've had it upload
               | saves to the wrong path so Galaxy on another machine
               | can't download them.
               | 
               | As for achievements, I wouldn't say it's had support for
               | "a long time"; they were added in August 2024 (v2.15.1).
        
               | izacus wrote:
               | So it supports both for a year and a half, what are you
               | nitpicking now exactly?
        
               | Uvix wrote:
               | That it's had either for "a long time". Maybe once
               | they've been there and working correctly for five years
               | I'd feel that's an accurate adjective.
        
         | shmerl wrote:
         | I use lgogdownloader, but yeah they should improve their Linux
         | support. At the very least the immediate benefit would be
         | Galaxy protocol support for their Linux builds.
        
         | Gormo wrote:
         | > Please release a Linux client
         | 
         | The whole point of GOG is that you don't _need_ a  "client" --
         | it's just a store.
         | 
         | If you want to use something other than a standard web browser
         | to install your games, there are plenty of options, including
         | projects like Lutris and lgogdownloader.
        
           | shmerl wrote:
           | I think the issue with requests to "release the client" isn't
           | as simple as "you can use an open source alternative".
           | 
           | Their Galaxy backend only handles Windows and macOS builds of
           | games. Linux builds aren't included now. There are hacks
           | around it like using access to individual files over HTTP
           | through zip format for Linux installers as pseudo Galaxy
           | (lgogdownloader supports that) but it's still just a hack.
           | 
           | Another piece is multiplayer integration that games can ship.
           | That depends on their support too (authentication, matching
           | and etc).
        
       | golyi wrote:
       | Awesome news really, I've bought countless games from GOG (more
       | than Steam I think at this point) and it's a company I'll always
       | support. Great business decision.
        
       | brachkow wrote:
       | It is great because game preservation isn't what game industry
       | shareholders usually interested.
       | 
       | CD Project makes great games, but gaming industry is all-or-
       | nothing. They already had colossal flop at their previous
       | release. If another flop happens shutting down GOG is clearly
       | would be on a table as a cost cutting measure.
        
         | nicolaslem wrote:
         | I don't think it's fair to call Cyberpunk 2077 a colossal flop.
         | It had an awful release, but the company stood behind it and
         | fixed everything that needed fixing. Five years later it is now
         | an acclaimed game that sold 35 million copies.
        
           | paxys wrote:
           | Yup, Cyberpunk 2077 has sold more copies in the same time
           | frame than Witcher 3, which is routinely highlighted as one
           | of the best and most successful games of all time.
           | 
           | You have to give kudos to CD PROJEKT for not just abandoning
           | the game after a bad launch (which is what every other major
           | studio would have done in its place) but patiently fixing
           | problems and constantly adding content _over 5 years_ to get
           | to the state it is in today. And the game has no online
           | requirement, no multiplayer, no microtransactions. Just one
           | paid expansion which added a ton of new content. Rare to see
           | this behavior in the industry today.
        
             | mashlol wrote:
             | > which is what every other major studio would have done in
             | its place
             | 
             | Afaik CDPR doesn't make many games. If one flops, that
             | might be the end of them. I don't see abandoning a game as
             | a valid option for them from a financial perspective. Makes
             | much more sense to fix the issues and sell more.
        
               | Aeolun wrote:
               | I think it's more related to their reputation? People
               | will buy the next one if they trust CDPR will fix
               | anything wrong with it even if it flops.
               | 
               | Kinda how you trust paradox strategy titles to get
               | several years of updates and expansions.
        
             | SXX wrote:
             | Studious dont abandon failed releases because they are
             | evil. Its just releases fail because they run out of money
             | so there just nothing to burn to save them.
             | 
             | CDPR just was lucky enough to make enough money of failed
             | release to fix it. Most companies get no chance to do it.
        
               | kryptiskt wrote:
               | EA is notorious for throwing games out there and
               | abandoning them as soon as they don't turn out to be
               | massive hits. That is a company that has plenty of
               | resources to support the games and fix the bugs.
        
               | SXX wrote:
               | Not gonna protect EA the company here, but lots and lots
               | of other games also flop on release because money.
        
           | mikepurvis wrote:
           | Definite kudos to them for that, though notably it's down to
           | 65% off now, so presumably many of those copies were for not-
           | full-retail price.
           | 
           | And the Switch 2 port likely cost considerable engineering
           | effort and underperformed as well.
        
             | jama211 wrote:
             | The fact that sales exist is a thing for every game just
             | about
        
               | mikepurvis wrote:
               | Sure, but when you speak of Arc Raiders selling 7M copies
               | by late November, basically all of those were at $70-80
               | because the game just came out.
               | 
               | Maybe I'm not contributing meaningfully to the dialogue,
               | but talking about total sales across a 5 year lifespan
               | means you're necessarily including all those packrat
               | users who picked it up on deep discount and haven't even
               | booted it up once (or, like me, played two hours and in
               | that initial window wasn't especially grabbed by the
               | story, characters, or progression systems that the game
               | was wanting me to engage with). It's different when
               | something really pops off on release and sells all those
               | copies in the first few months.
        
               | jama211 wrote:
               | Sure, might make some difference. Probably not that
               | helpful given we're just doing back of the napkin stuff
               | anyway
        
         | aeyes wrote:
         | What game was a colossal flop? Cyberpunk was released too early
         | but they kept on delivering patches and then the players game.
         | It's their highest earning title.
        
           | jama211 wrote:
           | I also started playing it this year and the experience at
           | least now has been fantastic
        
           | GaryBluto wrote:
           | IIRC they fixed various bugs but they didn't fix the broken
           | promises. The biggest problems with Cyberpunk were
           | architectural, things that would basically require
           | redesigning the game to match what was promised.
        
             | gamesieve wrote:
             | Online sentiment has drastically changed about how bad
             | those broken promises were - a near-complete turnaround,
             | similar to what happened with No Man's Sky. Basically from
             | when the DLC was released, most people started feeling that
             | they fulfilled the essence of everything that was promised.
        
               | SXX wrote:
               | IMO Cyberpunk is fundamentally not the game their
               | marketing promissed. They marketed it as actually non-
               | linear RPG and beyond very beginning of the game they
               | just could't deliver on it.
               | 
               | After tons of patches and DLCs its just became a very
               | very good game. Just not what was promissed.
        
               | prmoustache wrote:
               | Those kinds of promises only engage a small niche of
               | nolife who follow news about upcoming games.
               | 
               | Most customers only hear about a game when it is released
               | and reviewed and/or recommended by a friend and will
               | never have heard about them.
        
               | SXX wrote:
               | Yet those niche nolife hardcore fans is exactly what
               | makes or breaks games. If 10,000 unhappy hardcore fans
               | will go around pouring shit on your game and company then
               | you likely never get 1,000,000 players who could've
               | potentially liked it.
               | 
               | Nolife hardcore fans will also be the the first to buy
               | your game, review it and tell everyone if they did not
               | liked it.
               | 
               | CDPR got huge amount of trust after Witcher 3 and they
               | mostly had to start over after CP2077 release.
               | 
               | EA can survive if 4/10 of their games flops completely,
               | but company like CDPR will likely just end there.
        
               | jama211 wrote:
               | Except it very much didn't break this game how did it?
               | Best selling game to date.
        
               | SXX wrote:
               | This was only possible because CDPR still had immense
               | amounts of cash flow from both witcher 3 and from CP2077
               | pre-orders.
        
               | jama211 wrote:
               | Pre orders are _for that game_ so they count as success
               | for that game, and also may people were still buying it
               | bugs and all. I reckon without Witcher 3 cash flow they'd
               | have survived still anyway, it may not have even been as
               | big a factor as you think.
        
               | 71bw wrote:
               | >CDPR got huge amount of trust after Witcher 3
               | 
               | ...which was a complete shitshow on release as well...
        
             | jama211 wrote:
             | I don't know what you're talking about and if I did I
             | probably wouldn't care, the game is great.
        
             | Hamuko wrote:
             | > _The biggest problems with Cyberpunk were architectural,
             | things that would basically require redesigning the game to
             | match what was promised._
             | 
             | 86% of all-time Steam reviews for Cyberpunk 2077 are
             | positive, and if you only look at recent reviews, it's 94%
             | positive.
             | 
             | I don't think the game has architectural problems that
             | prevent it from being a massive success.
        
         | tester756 wrote:
         | >CD Project makes great games, but gaming industry is all-or-
         | nothing. They already had colossal flop at their previous
         | release. If another flop happens shutting down GOG is clearly
         | would be on a table as a cost cutting measure.
         | 
         | Cyberpunk was really successful from $$ standpoint and
         | continues to generate huge revenue even today.
        
       | embedding-shape wrote:
       | From the FAQ:
       | 
       | > Is GOG financially unstable? No. GOG is stable and has had a
       | really encouraging year. In fact, we've seen more enthusiasm from
       | gamers towards our mission than ever before.
       | 
       | I'm really happy to hear this, as I always feared their hard
       | stance on no-DRM would scare off publishers and developers, but
       | seems that fear might have been overstated. This year I
       | personally also started buying more games on GOG than Steam, even
       | when they were available on Stream. Prior to 2025 I almost
       | exclusively used Steam unless it wasn't available there, but now
       | GOG is #1 :)
       | 
       | Glad it's moving in even better directions, thank you Team GOG!
        
         | eterm wrote:
         | I had the opposite takeaway.
         | 
         | Companies with strong financial performance don't tend to use
         | words like "encouraging". That is the language you get from
         | companies that are in trouble and hoping for recovery.
         | 
         | Talking about people's enthusiasm for their mission is just
         | straight up dodging the question itself.
        
           | Ekaros wrote:
           | If I read their income statement from Q3 correctly it is
           | comparatively not doing great.
           | 
           | 01.01.2025 to 30.09.2025 net profit 910 thousand PLN I think.
           | 
           | 01.01.2024 to 30.09.2024 net profit 32 thousand PLN.
           | 
           | With "from 1 January to 30 September 2025: 4.2365 PLN/EUR and
           | from 1 January to 30 September 2024:4.3022 PLN/EUR."
           | 
           | It is not that much. So splitting it off probably make sense
           | for the CD Projekt.
        
             | apetresc wrote:
             | I'm not sure I understand your figures. What is "32
             | thousand PLN", surely their entire annual profit for all of
             | 2024 was not literally 32K PLN (approx. 9K USD)? Is this
             | measured in millions? And whatever they're measured in,
             | surely 32K to 910K in the span of a year is considered
             | excellent progress?
        
               | Ekaros wrote:
               | No it was actually just circa 9 thousand Euros from
               | GOG.COM. And it seems there was period of having
               | potential loss of million PLN as well in Q3 of 2024 I
               | think. So it looks quite variable based on which products
               | release.
               | 
               | See: https://www.cdprojekt.com/en/wp-content/uploads-
               | en/2025/11/c...
               | 
               | Starting from page 28.
        
               | bcye wrote:
               | Maybe they are just heavily reinvesting?
        
               | Ekaros wrote:
               | I think reality is that being game retailer is harsh
               | market if you are anyone else but Valve with Steam.
               | Selling copies redeemed on Steam is workable, but seeing
               | that pretty much all big publishers are back on Steam
               | should tell a lot of state of the market. And GOG has
               | bigger mind share than actual market share.
        
               | Detrytus wrote:
               | Still, making only 32k PLN ($9k) profit on 137M PLN
               | ($38M) revenue seems like a really badly operated
               | business.
        
               | andriamanitra wrote:
               | Profit is not an appropriate measure of how well a
               | business is operated. I'm sure they have been
               | prioritizing growth because the whole point of the
               | platform is to introduce competition to Steam. Keeping
               | the margins low (or even negative) is smart when the
               | primary goal is not to make profit but to insure the
               | parent company against monopolistic behavior.
        
               | IsTom wrote:
               | A counterpoint is Amazon's profit on revenue until 2017
               | or so.
        
               | SirHumphrey wrote:
               | Amazon was basically conducting a price war founded by
               | AWS division. Unless GOG is trying to undercut Steam this
               | is a bit apples and oranges.
        
               | NoahZuniga wrote:
               | Reinvested money isn't a cost, so the amount of
               | reinvesting doesn't impact the profit number in their
               | report.
        
               | npodbielski wrote:
               | In what country? Of course I do not operate business with
               | milions of income, but investing in Poland is usually a
               | cost. In example buying hardware or paying for servers is
               | an invoice so it is cost of you doing business. Of course
               | it depends on accounting and your taxing method. But yes,
               | your profit in Poland is more or less money you got from
               | clients minus money you paid to someone.
        
               | araes wrote:
               | Cost of Sales is eating them alive.
               | 
               | They lose ~72% of every PLN/EUR/USD they bring in. Their
               | financial statement is Really confusingly laid out.
               | However, pg 36 has comparison. GOG is actually not THAT
               | tiny of a segment (percentage-wise, absolute EUR / PLN
               | numbers are still small). 49k PLN / 300k PLN for the CD
               | PROJEKT Red and 350k total.
               | 
               | Compared to CD PROJEKT RED, insanely horrible cost of
               | sales ratio.
               | 
               | July 1st, 2025 to Sept. 30th, 2025 (Numbers are in PLN,
               | directly from document)                                CD
               | PROJEKT RED     GOG.COM       Sales revenue
               | 303,133      48,982       Cost of sales          23,310
               | 35,151
               | 
               | January 1st, 2025 to Sept. 30th, 2025 (Numbers are in
               | PLN, directly from document)
               | CD PROJEKT RED     GOG.COM       Sales revenue
               | 658,575     143,285       Cost of sales          61,307
               | 103,075
               | 
               | PLN numbers can be verified (GOG quarterly is really on
               | the order of 10,000 EUR) by looking at pages 30-31 with
               | export sales summaries.
               | 
               | For comparison to the 72% ratio, their main video game
               | creation business spends 7-8% on cost of sales.
               | 
               | From page 8 "Selling expenses represents costs of
               | marketing activities relating to the GOG.COM platform and
               | the work on the development and processing of sales
               | executed through that platform."
               | 
               | From some of the rest of the document, it seems like
               | "maybe" some of that is prepayments and costs related to
               | providing the software.
               | 
               | Personal view, while it may be beneficial to not have to
               | deal with GOG from an operational perspective, a
               | significant percentage of sales are on the platform for
               | their own software, and CD PROJEKT's title releases
               | heavily influence sales figures on GOG, so it may end up
               | limiting themselves from an otherwise beneficial
               | distribution channel. Probably provides better
               | negotiating position also if you're trying to barter with
               | Nintendo, Sony, Microsoft, Valve, ect... However, if the
               | partnership continues with the next owners, may not be an
               | issue.
        
               | rasz wrote:
               | Does Cost of sales include game developers cut? because
               | that 143/103 fits their 30-70 split.
        
               | araes wrote:
               | Suspicion is you're correct, and is it's probably
               | something like payments or money to developers who have
               | games on the GOG platform. However, the definition in the
               | document is kind of self referential.
               | 
               | "Cost of Sales" is 100% "Cost of goods for resale and
               | materials sold"
               | 
               | and "The _Cost of goods for resale and materials sold_
               | represents mainly the _cost of sales of goods for resale
               | and materials sold_ via the GOG.COM platform "
               | 
               | Kind of self referential. Everything else is in the CD
               | PROJEKT RED group (Cyberpunk 2077 Ultimate Edition on
               | Nintendo Switch 2 cartridges).
               | 
               | If your suspicion is correct then that would also imply
               | that historical games are either almost always the same
               | 70/30, or GOG is not really making that much on
               | "historical" games (ie, most of the money is recent indie
               | releases). And, kind of implied that they're not really
               | selling that much. At maybe 10 EUR average, that's only
               | like 1000 games a quarter.
               | 
               | Notably, its really difficult to find anything other than
               | an online article that actually talks about the 70/30
               | split situation. Google links to Wikipedia for evidence
               | that then links to a 2013 Engadget article. Nothing
               | appears to actually spell out the financial terms on
               | GOG's actual site.
               | 
               | If you happen to know where that type of legalese is on
               | the GOG site, that would actually a helpful ref.
        
               | SSLy wrote:
               | all the numbers are in thousand units. So more like 1M
               | games a quarter.
        
               | araes wrote:
               | Much more reasonable then. Like noted earlier. Really
               | horrible financial layout. Teeny text (btw, thousands)
        
               | nottorp wrote:
               | You mean they're not charging from some Luxembourg
               | subsidiary any more?
        
             | embedding-shape wrote:
             | https://www.cdprojekt.com/en/investors/result-
             | center/q3-2025... [has a bunch of files at the bottom too,
             | for more data]
             | 
             | > Consolidated net earnings during the reporting period
             | stood at 193 million PLN - 2.5 times more than during the
             | corresponding period of the previous year, which results in
             | a net profitability of 55%.
             | 
             | Maybe I don't understand "profits above all" sufficiently
             | well as some of my peers, but that seems Good Enough to me.
        
               | Ekaros wrote:
               | Overall CD Projekt is doing well, but cut associated to
               | GOG.COM is paltry as shown above.
        
             | izacus wrote:
             | No company with an ounce of brain and a good accountant
             | reports profit in eastern Europe :)
        
               | JLO64 wrote:
               | Polska is in Central Europe tho
        
               | izacus wrote:
               | Haha, we all Slavs keep telling that to ourselves, don't
               | we? :P
        
               | juped wrote:
               | Eastern Europe starts at your home country's eastern
               | border. E.g., if you're Russia, it's Japan and Alaska.
        
               | SirHumphrey wrote:
               | And Balkan on the southeastern.
        
               | 71bw wrote:
               | To cite what might be deemed the lowest quality source
               | possible: [1].
               | 
               | [1] https://en.wikipedia.org/wiki/Central_Europe
        
               | embedding-shape wrote:
               | You'll find as many perspectives on what country belongs
               | to East/West/North/South Europe as there are countries in
               | Europe.
        
             | rvba wrote:
             | Is this taken from some LLM?
             | 
             | The first two numbers perhaps make sense, the 4,3022 looks
             | like EUR/ PLN exghange rate..
        
           | embedding-shape wrote:
           | I guess I trust them that if they would be in trouble, they'd
           | say so, not say "GOG is stable". But I've been wrong before,
           | could be in this situation too, I guess I'm more hoping that
           | they wouldn't lie to their users in their face like that.
        
           | deafpolygon wrote:
           | I had the same takeaway -- in fact, I think it's CD Projekt
           | who hopes to distance themselves from GOG.
        
           | VoxPelli wrote:
           | This goes for publicly traded companies much more than
           | privately owned ones.
           | 
           | GOG is now becoming private like Valve rather than publicly
           | traded.
        
           | ekjhgkejhgk wrote:
           | Exactly, if you say that your company's financial performance
           | has been "encouraging", that's not good.
        
         | rasz wrote:
         | >>a really encouraging year
         | 
         | This years DOScember was really huge. Tons of streamers and
         | viewers on Twitch for example, retro gaming is picking up steam
         | (/s).
        
         | eleveriven wrote:
         | There's clearly a real segment of players who value ownership
         | and longevity enough to vote with their wallets
        
         | npodbielski wrote:
         | I am happy that deal with Amazon didn't hurt them. Doing
         | business with such big corp is probably not good for anyone.
        
       | roxolotl wrote:
       | I always search GOG before Steam. It's slightly less user
       | friendly in the most minor ways and sometimes a bit more
       | expensive. But getting DRM free games is worth every penny and
       | extra few moments. Steam is really great for what it is but
       | you're not buying games you're leasing them. Excited to hear GOG
       | might get more focus and investment.
        
         | SecretDreams wrote:
         | > you're leasing them
         | 
         | For the duration of your life, to be fair.
        
           | lotsofpulp wrote:
           | For the duration of the businesses' life.
        
           | Thegn wrote:
           | For the duration of gaben's life, to be fair. Beyond that
           | there be dragons.
        
           | paxys wrote:
           | No, for the duration of whenever Steam decides to say "fuck
           | you".
        
             | mariusor wrote:
             | Which is the same as what can happen to GOG if you don't
             | have the files backed up. And if you do happen to have them
             | backed up, is there such a large difference between having
             | the installer vs the full game installation stored?
        
               | paxys wrote:
               | Yes there is a difference. Steam sells you a license that
               | can be revoked at any time. The games have DRM, and rely
               | on cloud servers to authenticate you. If you turn your
               | internet off they will all stop working after a certain
               | period, even if fully downloaded. And if Steam or the DRM
               | owner goes out of business you will end up with nothing.
               | 
               | If you buy and download something from GOG, it is yours.
               | You can still play it in the next millenium as long as
               | you have suitable hardware or an emulator.
        
               | candiddevmike wrote:
               | Not all steam games have DRM
        
               | badsectoracula wrote:
               | This is true but you don't know ahead of time before you
               | buy a game, you have to gamble on it being the case or
               | not (i've found that while some lists exist in places
               | like pcgamingwiki, they tend to be both _very_ incomplete
               | and often wrong).
               | 
               | Usually indie games tend to be DRM-free though, so if an
               | indie game isn't available on GOG or Zoom Platform
               | (another DRM-free store), i end up buying on Steam.
        
               | Jach wrote:
               | So long as it's easy to find out after buying, this isn't
               | a real barrier, since you can just refund it if it
               | doesn't meet your standards.
        
               | mariusor wrote:
               | > The games have DRM, and rely on cloud servers to
               | authenticate you.
               | 
               | That is not true as a global rule. Game developers can
               | release fully independent versions of their games even on
               | steam.
        
               | yjftsjthsd-h wrote:
               | They can. Do they? Statistically?
        
               | mariusor wrote:
               | If I am a person interested in this specific thing
               | (backing up my games) I would for sure check. Wouldn't
               | you?
        
               | Uvix wrote:
               | I _would_ but since there 's no way to know before
               | buying, all games on Steam need to be treated as having
               | DRM and not supporting backups.
        
               | paxys wrote:
               | There's also no way to know after buying. Games you own
               | and have installed can be automatically updated in the
               | background with new DRM.
        
             | dangus wrote:
             | Which is basically never. They have no incentive to do that
             | except for extreme circumstances, and they have all the
             | leverage in the world over game publishers.
             | 
             | Delisted games tend to stay in your library for redownload.
             | 
             | I never understood the cynicism for digital media, it's
             | been multiple decades now and the model clearly works.
             | 
             | Obviously I prefer zero DRM but it's also not a hard line
             | requirement for me personally.
        
               | paxys wrote:
               | Ever bought anything from MSN Music? Yahoo Music? Desura?
               | Microsoft eBook Store? Walmart MP3s? Anything using Adobe
               | Content Server? MusicNet? CinemaNow? UltraViolet?
               | 
               | It is laughable to think that digital media "clearly
               | works". Companies shut down and stores shutter _all the
               | time_. In most cases there is no recourse for customers,
               | because - surprise - you didn 't actually own the rights
               | to what you bought, just a revocable license. You have to
               | be pretty young and/or naive to think that this can't
               | eventually happen to Steam as well.
               | 
               | And even if you fully trust Steam to stick around and
               | keep its word, digital licensing means you can still get
               | screwed. For example - if the publisher's license to in-
               | game music expires, the game will automatically be
               | updated to remove all the tracks (e.g. GTA Vice City and
               | San Andreas). For larger issues and conflicts the game
               | might be removed entirely (e.g. Spec Ops: The Line). Or
               | the publisher might decide to just switch off the DRM
               | servers, even for single player games (e.g. The Crew).
               | Outside of gaming there are countless examples of
               | publishers "upgrading" music tracks you own to different
               | versions or censoring/altering content of books you own.
               | 
               | The only recourse to all this is to buy and store DRM-
               | free versions of your media.
        
               | stodor89 wrote:
               | > "buy" Hozier's album
               | 
               | > change countries
               | 
               | > oh, you own this album for Bulgaria, but not for the
               | US, so you can no longer play it
        
               | tart-lemonade wrote:
               | Region-locked physical media (and before explicit region
               | locking, PAL vs NTSC vs SECAM vs variants like PAL-M)
               | also have this problem to some extent.
        
               | oarsinsync wrote:
               | Yes and no. I took my physical media with me along with
               | my player, and all was fine.
               | 
               | I took my digital media with me along with my computer,
               | and all was not fine.
        
               | tjpnz wrote:
               | Censorship. Like GOG?
        
               | satvikpendem wrote:
               | You never know, Gaben is getting older. Who knows what
               | the next CEO of Valve will do?
        
               | SXX wrote:
               | At least with Valve we can hope its gonna be okay for 4
               | reasons:
               | 
               | 1. Even though Gabe is formally CEO he from his own words
               | was barelly controllibg company for years. He spend more
               | time on his other projects.
               | 
               | 2. Flat structure and and a small team. I know few people
               | who has worked at Valve and while there are some
               | downsides company of ~400 employees with a lot of
               | internal power play is just more resilient than normal
               | corporation. Many of people on the team are just rich
               | enough already and they dont need to go and cash out.
               | 
               | 3. From what is publicly known Valve is family owned
               | basically since Gabe own major part of company. And while
               | a lot of people would hate example of e.g Ubisoft its
               | good example how family controlled business often sink
               | before selling out.
               | 
               | 4. It would be just hard to sell Valve and remove control
               | from the team without destroying both company and gaming
               | community goodwill.
               | 
               | Yet I fully agree that Valve just like other company can
               | be sold off just for userbase and run to the ground.
               | 
               | Valve just have better chance to stay customer friendly
               | than your overall VC/PE/BlackRock owned corporation with
               | 10,000 employees and 50 for-hire top managers / board
               | directors.
        
               | bsimpson wrote:
               | Physical media rots too. I don't watch my DVD collection
               | anymore because I don't have access to a working DVD
               | player, but I've read that a lot of those discs don't
               | play anymore because the publishers cheaped out on
               | materials when they minted the discs.
        
               | Brian_K_White wrote:
               | This in not an equivalence.
        
               | benoau wrote:
               | All of this is based on the assumption that the way it
               | _was_ done is the way it _will_ be done.
               | 
               | Who will own and run Steam 30 years from now? Gabe Newell
               | will be long-gone, his nepobaby next-CEO will be closing
               | in on retirement if they don't check-out early to enjoy
               | their vast wealth like Gabe has done.
               | 
               | What does Steam look like 60 years from now? Adults using
               | it today are mostly dead and all of their licenses
               | revoked forever, the games removed from circulation gone
               | forever because nobody can ever have a license to use
               | them again. They might be onto their 4th, 5th or 6th CEO
               | by then, half a century removed from Gabe and any
               | expectations we have around the ways he did things.
               | 
               | There's a lot of room for improvement securing some sort
               | of legacy for Steam.
        
               | fernie wrote:
               | I can assure you that offline installer you got today
               | from GOG will not work on Windows 20 or whatever OS will
               | be the dominant for PC in 30 or 60 years time.
        
               | prmoustache wrote:
               | Most C64, MSX, Apple,Amiga, Atari ST and Dos games can
               | still be played on all majors operating systems.
               | 
               | In fact I used "most" but I can't name one that couldn't
               | be played.
        
               | benoau wrote:
               | If anything it will be easier than ever to run those
               | games, the platforms you mention can be run in a web
               | browser these days with nothing at all to install or
               | configure or download.
        
               | cropcirclbureau wrote:
               | Are you willing to put monies on that?
        
               | oarsinsync wrote:
               | > I can assure you that offline installer you got today
               | from GOG will not work on Windows 20
               | 
               | Given the lengths the Windows development team has gone
               | to, to preserve backward compatibility, to the point that
               | there was individual-game-specific workarounds codified
               | in Windows, makes this claim the same as the GP's, that
               | Steam will change 30-60 years from now.
               | 
               | The cynic in me thinks you're both right, mind.
        
               | yjftsjthsd-h wrote:
               | If it works on WINE today, I would expect it to work on
               | WINE tomorrow. Worst case, you can probably just install
               | an older WINE on a newer OS to ensure it.
        
               | wewtyflakes wrote:
               | It would presumably work in a virtualized environment.
        
               | paxys wrote:
               | You can literally run 30 year old software on your
               | Windows computer today.
        
               | toast0 wrote:
               | 30 year old Windows software is kind of rough. Tried to
               | get some old games working on my Dad's computer this
               | holiday season. DOS based game is easy. Windows 95 based
               | games are hard... First you almost certainly need winevdm
               | for the installer because the installers were almost
               | always 16-bit; then I was getting errors that I can't run
               | on Windows NT, only Windows 95 is supported, and
               | insufficient ram errors because the memory available is
               | too much.
               | 
               | Found some other options (fan remake) for now, but
               | probably I need to shell out the $3 for a modern port or
               | run a whole emulated windows95. Probably wine with
               | options would also work? SSI games, Allied General and
               | Pacific General.
        
               | MarsIronPI wrote:
               | I bet it'll run on Wine.
        
               | andoando wrote:
               | I mean I don't really give a shit. Im buying a game to
               | play it now, maybe next year.
               | 
               | Besides you only need Steam if the publisher chooses to
               | use Steam DRM. There's clearly an incentive for it, don't
               | think its purely Steam's fault.
               | 
               | If that's the model the publisher offers, that's the
               | model you have. Its your choice to participate in it or
               | not.
        
               | this_user wrote:
               | > What does Steam look like 60 years from now?
               | 
               | Does it matter? You are treating this like these games
               | are some valuable collector's items, when they really are
               | just toys you play once and then never touch again for
               | the most part.
               | 
               | But let's assume you had physical copies of all of these
               | games you own on Steam. Once you are gone, there is a >
               | 90% chance that whoever inherits it, will throw it away,
               | just like Millenials now are throwing away all this junk
               | they are inheriting that Boomers used to collect.
               | 
               | The point is, Steam is good enough for all practical
               | purposes, which is to acquire and play games in the now.
        
               | benoau wrote:
               | My library includes games I played with my father and
               | games I played with my own children. Given the option my
               | children would certainly revisit their favourite titles
               | with their own children one day, or for their own
               | nostalgic memories.
               | 
               | One thing you are missing with your logic is that "throw
               | it out" is probably more like "give to charity", the
               | unwanted goods are not necessarily being _destroyed_ and
               | may be redistributed to people who do value them. If my
               | kids didn 't want my Steam account I'm sure there's
               | others who would, and preservation groups and museums
               | that would probably take it.
        
               | dark-star wrote:
               | No. At least in some countries (e.g. Germany) they would
               | be forced to reimburse every buyer if they removed access
               | to a game someone bought.
               | 
               | The fact that somewhere deep down in their EULA there
               | might be words that make it clear that you're not really
               | "buying" anything, just renting/leasing/whatever,
               | wouldn't stand in court since the important part is the
               | big shiny "Buy now" button, and "buying" has a specific
               | meaning here.
               | 
               | So yeah, the only way they could "take the games away
               | from you" is if Steam went bancrupt
        
               | MarsIronPI wrote:
               | > So yeah, the only way they could "take the games away
               | from you" is if Steam went bancrupt
               | 
               | Yeah, that's not impossible, and I'd rather keep what I
               | buy even if the seller does go bankrupt.
        
               | dangus wrote:
               | I don't care because I'll be dead.
               | 
               | Data-hoarding archivists don't like to hear this, but
               | this is how it's worked for all of human history. It's
               | not practical to consume and remember all the media every
               | person has ever published.
               | 
               | This is getting totally beside the issue of DRM.
               | 
               | What will happen is that the greatest games will be
               | remembered if they're lucky and the rest will be
               | discarded by time, even if they are DRM-free and
               | unencumbered by reaching public domain status.
               | 
               | Can you name your favorite silent movie? How about your
               | second favorite? How about your 10th favorite?
               | 
               | What's your favorite song from 1492?
        
               | benoau wrote:
               | > It's not practical to consume and remember all the
               | media every person has ever published.
               | 
               | It's not about _you_ being able to  "consume it all",
               | it's about future generations being able to look back and
               | see how gaming and humanity evolved and explore this
               | history. Many people will research the greatest hits, the
               | greatest developers, the greatest accomplishments, just
               | like any other historically-interesting thing.
               | 
               | My favorite song from roughly 1492 is a small ditty I
               | came across some years ago called _Branle Englese_ ,
               | amongst many centuries-old pieces of classical music I
               | enjoy playing. I don't know if it's _specifically_ 1492,
               | as the details have been lost to time unfortunately.
               | 
               | Do you recognize the value of other history? Should we
               | 'delete' it all or just games, rather than challenge a
               | fairly recent status quo that emerged and undermines
               | their preservation?
        
               | prmoustache wrote:
               | They can't control the licenses rights for some assets
               | like music that can expire and become undistributable.
               | You may not know it until you install them on a new
               | computer n years from now.
        
               | m4rtink wrote:
               | I find even just the possibility of this happening
               | frankly insane - if the current licensing or copyright
               | system allows something like this, the we need a new one.
        
               | prmoustache wrote:
               | It has already happened and been documented here.
        
               | ThrowawayR2 wrote:
               | There have been several earlier generation game consoles
               | that have had their online stores closed already.
        
         | Semaphor wrote:
         | Compared to Steam directly, yeah, sometimes a bit more
         | expensive. But as soon as you go to sites selling steam keys
         | (proper ones, not resellers), it's "almost always, a lot", as
         | steam itself rarely has good prices. Now that might still be
         | worth it, but it's relevant
        
           | dangus wrote:
           | I'm just going to go ahead and plug is there any deal dot
           | com.
           | 
           | You can sync up your Steam wishlist (it's a little weird to
           | setup but once you figured it out it works).
           | 
           | I almost never buy games directly from steam anymore, there's
           | almost always someone else with a discount on steam keys.
           | 
           | And sometimes GOG has the best deal!
        
             | Semaphor wrote:
             | I love ITAD! If you use a search engine like kagi or duck
             | duck go supporting bangs, you can use !itad to search
             | there.
        
           | embedding-shape wrote:
           | > But as soon as you go to sites selling steam keys (proper
           | ones, not resellers),
           | 
           | What is a company/individual if not a reseller if they're
           | selling Steam keys? You cannot sell Steam keys without being
           | Steam or the developer itself, and not be called a
           | "reseller". Or what sites are you referring to here, stuff
           | like Humble Bundle where you get Steam keys with the bundles?
        
             | Semaphor wrote:
             | Resellers sell something they bought. Or that's the idea.
             | The sites are marketplaces, sometimes having people sell
             | keys from different countries, sometimes stolen credit card
             | keys. There are several game devs saying they'd prefer
             | people pirating over using those sites.
             | 
             | Real stores sell steam keys because they are selling
             | directly from the developers. Steam is actually nice (or
             | preempting monopoly talk, depending on your view) in that
             | it allows that (I think there are limits, but IIRC rather
             | generous)
        
               | embedding-shape wrote:
               | > Real stores sell steam keys because they are selling
               | directly from the developers
               | 
               | And how did these "real stores" get those Steam keys
               | unless they bought them, maybe even directly from the
               | developers? Or are you saying game developers hand out
               | these keys for free to the store, then the store sends
               | the developer money for each key they sell? I'm not sure
               | that makes a lot of sense.
               | 
               | What is an example of one such site selling Steam keys
               | who you wouldn't consider a reseller?
        
               | Lammy wrote:
               | Humble Bundle usually gives you Steam keys
        
               | Ekaros wrote:
               | Apart from times when they have run out and continue to
               | sell...
        
               | Semaphor wrote:
               | Normal store: fanatical.com
               | 
               | Key reseller: https://www.loaded.com
               | 
               | You really don't need to be so combatative.
        
               | flumpcakes wrote:
               | I cannot see a difference, what is the difference between
               | a "normal store" and a "key reseller"?
        
         | kgwxd wrote:
         | How is GOG functionally different from Steam? They're still
         | just a middle man. For actual DRM-free software, both GOG and
         | Steam are nothing more than a convenience layer. If they're
         | anything more than that, the software simply isn't DRM-free.
        
           | Gormo wrote:
           | Not sure what you're trying to say here. The distinction is
           | pretty clear: GOG distributes standalone installers without
           | any DRM, and Steam does not.
        
             | kgwxd wrote:
             | What does the installer matter for DRM-free software? For
             | software with other forms of DRM built-in anyway, who cares
             | if the installer has it?
        
               | yeputons wrote:
               | Correct, but GOG provides games without _any_ DRM, both
               | in the installer and in the game itself.
        
               | phatfish wrote:
               | The whole reason for GOG existing was they strip dead DRM
               | from old games so the work again without "warez scene"
               | cracks; and fix all the OS/driver incompatibilities along
               | the way.
               | 
               | As far as I know all the games you can buy on GOG will be
               | completely DRM free.
        
         | 2OEH8eoCRo0 wrote:
         | Same but I strangely miss the social aspect of achievements on
         | Steam. I prefer GOG but wish the achievements synced.
        
           | prmoustache wrote:
           | You are the first person I hear that seems to care about
           | that.
        
             | gs17 wrote:
             | I care about it a little, not comparing with friends, but I
             | do like the "X% of players" stats.
        
             | tymscar wrote:
             | Its one of the main reasons why I buy on steam. Makes games
             | much more engaging, especially for me because I prefer hard
             | action games with little to no story.
        
             | Shacklz wrote:
             | I typically think of myself (and try to act like) a rather
             | rational person. The amount of hours of my life that I've
             | done silly, mindless and occasionally annoying things
             | because some Steam achievement required it is something I
             | can't quite square with that. There's something oddly
             | satisfying about getting them.
             | 
             | It's certainly not a primary purchase decision factor but
             | I've not bought games because they did not come with steam
             | achievements.
        
               | rkomorn wrote:
               | This is yet another reminder for me that the world is
               | full of different people.
               | 
               | I view achievements as one of the most annoying
               | developments in games (and unfortunately some
               | productivity software these days, in the shape of
               | "badges").
               | 
               | They're yet another gamified growth/engagement pattern to
               | contend with in life.
        
               | slfnflctd wrote:
               | I can take them or leave them, but maybe because I don't
               | care much I feel like I get net enjoyment from them.
               | Especially the funny ones (e.g. dying in an unusual way).
        
           | MarsIronPI wrote:
           | It seems to me (speaking from a non-gamer perspective) that
           | Steam has nailed down the "app store" vibe better than GOG. I
           | haven't looked much at GOG Galaxy, but AFAIK it's not a
           | Steam-like app to search, buy, install and update games and
           | DLC. I think that's a big part (the only part, maybe?) of
           | Steam's value proposition.
        
             | dleslie wrote:
             | Galaxy is a woefully unmaintained product. It's had known
             | and unfixed CVEs for years now.
             | 
             | https://app.opencve.io/cve/?vendor=gog#:~:text=The%20Galaxy
             | C...
        
         | legitster wrote:
         | > you're not buying games you're leasing them
         | 
         | Counterpoint, the cost of "owning" offline games is not zero
         | and their lifetime is not infinite.
         | 
         | I have a stack of old games on CD (or older) and getting them
         | to run on anything is a massive pain in the neck. (In fact, for
         | nearly all that I care about I also have bought a Steam license
         | in addition).
         | 
         | Ultimately, everything comes down to user experience. We can
         | pat ourselves on the back for buying something forever, but
         | experiences and the media they are stored on are both
         | transitory.
        
           | roxolotl wrote:
           | Yea 100% it's not as easy to use. But as far as I'm aware
           | Steam doesn't provide any guarantee games will keep working
           | and GOG actually has it as a mission statement that, as least
           | those selected as "Good Old Games", will[0]. Now of course
           | that requires GOG to survive so it's sorta the same thing
           | like you're saying.
           | 
           | But I'd argue there is a material difference between "if you
           | try hard you can run an original copy of Doom" and "if
           | business X decided so you can never access those things
           | again".
           | 
           | 0: https://www.gog.com/en/gog-preservation-program
        
             | dleslie wrote:
             | Not to disagree, but proton has made it quite easy to run
             | games I've previously struggled with. The nice thing is
             | that it works with any binary, not just those you've
             | purchased. Yes, it's wine, but valve has done wonders for
             | its performance and compatibility.
        
             | krige wrote:
             | GOG's mission statement is applied very selectively. For a
             | long time they did not support windows 10, and even now
             | it's really spotty. It's frequently on a per-game basis,
             | and sometimes games that used to work, don't anymore.
        
               | amatecha wrote:
               | Yeah but at least you can get the games. On my old
               | MacBook (my only "modern" Mac), Steam auto-updated itself
               | to a version that no longer runs on that machine. If that
               | was my only computer (luckily it's not), I'd not only be
               | completely locked out of the games I already installed,
               | I'd also be unable to install any others -- despite the
               | fact the games run perfectly on the machine. At least on
               | GOG I can just go to the website and download the
               | installers, no matter what [relatively-recent] computer
               | I'm using.
        
           | chrisjj wrote:
           | > I have a stack of old games on CD (or older) and getting
           | them to run on anything is a massive pain in the neck.
           | 
           | Anything? Inc. the recommended spec platform?
        
         | eleveriven wrote:
         | Steam does an amazing job at convenience, but GOG scratches a
         | completely different itch
        
         | cubefox wrote:
         | > Steam is really great for what it is but you're not buying
         | games you're leasing them.
         | 
         | And you are not paying the large Valve tax (30%), so the
         | publisher gets significantly more money from your purchase.
        
       | thomascountz wrote:
       | In case I'm not the only one who didn't know what GOG stood for:
       | "GOG stands for freedom, independence, and genuine control."
       | 
       | But actually, it stands (stood?) for Good Old Games. :)
        
         | kej wrote:
         | It was "good old games", then they announced that good old
         | games was going away and after everyone panic-downloaded their
         | whole collection they announced that they weren't going
         | anywhere but they were just going to be GOG without it standing
         | for anything.
        
           | throwawaymobule wrote:
           | That was after they had new releases for a while.
        
         | ragall wrote:
         | Denoting a translation is not the only thing that "stands for"
         | stands for.
        
         | on_the_train wrote:
         | No, it literally doesn't stand for good old games. Not for a
         | very long time.
        
         | metadope wrote:
         | I stand agog as I breathlessly await the next exciting element
         | of this discussion.
        
           | phendrenad2 wrote:
           | I'm waiting for MAGOG so the Biblical End Times can begin.
        
       | paxys wrote:
       | It seems these days every video game publisher wants its own
       | storefront and game launcher. Weird that CD PROJEKT is instead
       | giving up a very popular one.
        
         | add-sub-mul-div wrote:
         | I wish you could always go straight to the publisher, I don't
         | want an extra middleman in the transaction. GOG is fine because
         | after the transaction you can download the install media and
         | they're out of the mix, but the Steam/Epic model is terrible,
         | it needlessly turns an open platform into a closed one.
        
           | paxys wrote:
           | Agreed. I know Steam has done some good things for the
           | industry, and people love them for it, but they are also
           | single handedly responsible for turning PC gaming from "buy
           | and own forever" to a revocable license model. GOG is
           | probably the last place remaining where you can actually buy
           | games.
        
       | shmerl wrote:
       | I think it's good. CDPR essentially can be increasingly driven by
       | shareholders. If they are making GOG private now, they can pursue
       | their own vision without being pressured.
        
       | crest wrote:
       | It's nice that it should be a non-event for users.
        
       | Fiveplus wrote:
       | > Can I still download offline installers? Yes.
       | 
       | This is the only line I was looking for. I stopped buying on
       | Steam sometime ago because I realized I was just renting
       | licenses. GOG is the only major storefront where I feel like I
       | actually own the product. As long as offline installers remain a
       | core tenet, I don't care who owns the company. That said, it
       | helps that it's someone returning to their roots rather than a
       | private equity firm looking to strip-mine the assets.
        
         | pjmlp wrote:
         | I also refuse to install their shop, Web powered "native" apps
         | only the unavoidable ones.
        
           | yunnpp wrote:
           | I think the only value it adds is cloud saves. The UI is
           | otherwise the worst way to explore your library or the store,
           | crawls to death performance-wise and isn't even a good UX in
           | principle.
           | 
           | For example, if you're on page X of a search, click on a
           | game, and go back, guess where that takes you? Yup, page 0
           | baby, going to have to click next X times again (there is
           | also only previous and next; you can't fast-jump.) There are
           | many more examples like that, I have filed survey responses
           | several times on issues like this.
           | 
           | The real goat would be if GOG Galaxy were available for Linux
           | and integrated with Lutris/Proton so that you didn't have to
           | worry about setup. Currently that relationship flows in the
           | other direction, which I always found odd: Lutris integrates
           | GOG (and Steam) games in its UI.
        
             | pjmlp wrote:
             | I have it easier having Windows as main OS.
        
               | yunnpp wrote:
               | I suffer Windows at work, so I stay clear of it in my
               | personal stuff.
        
               | pjmlp wrote:
               | I used to think like that, but doing Linux installs since
               | 1995's Summer eventually gets tiring, especially in
               | gaming and graphics workstation laptops, thus it lives on
               | VMa for me.
        
               | yunnpp wrote:
               | Just avoid Nvidia and you're good. Intel/AMD hardware
               | works out of the box with Mesa.
        
             | badsectoracula wrote:
             | > The real goat would be if GOG Galaxy were available for
             | Linux and integrated with Lutris/Proton so that you didn't
             | have to worry about setup.
             | 
             | Heroic Launcher can download the game files for you and any
             | dependencies, including Wine/Proton/etc. You basically
             | install the launcher (can be available from your distro's
             | repository), use your GOG login in the app and it shows
             | your library. Then click install and it'll download the
             | files locally and after that you play the game. The
             | experience is more or less the same like in Steam, at least
             | as far as downloading and playing games is concerned.
             | 
             | I normally download the offline installers and use them
             | with UMU Launcher (which is Proton without Steam, mainly
             | meant to be used as a backend for projects like Lutris,
             | Heroic, etc but you can use it directly from the command-
             | line) but i just tried Heroic Launcher and all i had to do
             | was run it, enter my GOG login and after it downloaded my
             | library info, i was able to download and play a game the
             | same way as in Steam.
             | 
             | I'm not sure what official GOG Galaxy for Linux would add
             | here TBH.
        
               | shmerl wrote:
               | _> I 'm not sure what official GOG Galaxy for Linux would
               | add here TBH._
               | 
               | Two major things:
               | 
               | * Backend Galaxy support for Linux builds
               | 
               | * Multiplayer, achievements, cloud saves, etc. i.e.
               | proper integration with optional GOG services for Linux
               | versions.
        
               | yunnpp wrote:
               | I was not aware of that launcher, thanks.
        
         | daedrdev wrote:
         | Im pretty sure I read in the past GoG still sells you a license
         | to a game in perpetuity, rather than ownership Of corse,
         | practically there is little difference since they provide
         | offline installers, so its much better to use GoG if you care
         | about this.
         | 
         | The reason they also do this is because of copyright, the
         | license allows games to forbid you from redistribution more
         | copies
         | 
         | If Im wrong about this please let me know, I read some articles
         | claiming this is the case but I am not sure if they truly were
         | correct.
        
           | SirMaster wrote:
           | >practically there is little difference since they provide
           | offline installers
           | 
           | Well it makes it hard or impossible to sell your copy of the
           | game to someone else after you are done with it like we used
           | to be able to do with console game discs and cartridges?
           | 
           | Seems like a pretty big and practical difference to me.
        
             | daedrdev wrote:
             | Yes but if you set up a website to do this they could sue,
             | which I think is reasonable as many if not most people
             | would be happy to both sell and keep a copy
        
               | SirMaster wrote:
               | But it was so much simpler when you had the disc. Whoever
               | had the disc had access to the copy and it could be sold
               | and resold as many times as people wanted.
               | 
               | I don't think people are so against DRM, because a disc
               | like that was essentially a form of DRM. They are against
               | an online DRM scheme which could change in the future. I
               | know there were sone disc DRM that could like revoke the
               | disc license, but let's go back before that was a thing
               | to like the Xbox/360 and PS1/2/3 era style.
        
               | daedrdev wrote:
               | It was much harder to sell things online back then too
        
             | rvnx wrote:
             | You can also buy boxed things and have the problem. For
             | example FL Studio, you buy the boxed edition 300 USD, and
             | all you get is a serial number. Once it's linked to an
             | account, it's over (and it's actually the only way).
             | 
             | If legislators want to do something good, they could force
             | platforms to allow transfer of games between accounts.
        
               | knollimar wrote:
               | Doesn't this fly in the face of Vernor vs Autodesk and
               | other lwgal precedent? Not that they can't change this,
               | but legislators have a vested interest in protecting
               | software rights
        
           | 3uruiueijjj wrote:
           | Lots of (most?) Steam games don't have real DRM and you can
           | run them just fine without the Steam client. So if you want
           | to, you can usually download the game and then back up the
           | files yourself.
           | 
           | GOG giving you a standalone installer saves you some effort
           | compared to that, but in neither case do you really "own" the
           | game.
        
           | Delk wrote:
           | > Im pretty sure I read in the past GoG still sells you a
           | license to a game in perpetuity, rather than ownership
           | 
           | Just about every commercial software license says the
           | software is licensed, not sold.
           | 
           | Of course the practical difference is in whether you can
           | trust you'll be able to keep using the product indefinitely
           | or have to rely on the publisher's goodwill.
           | 
           | (Also, whether the idea that a software product is only
           | licensed and not sold is legally valid of course depends on
           | the jurisdiction and legal interpretation. IIRC back in the
           | day some people tried to argue that you couldn't resell a
           | game or other piece of software you bought on physical media
           | because the software was only licensed to you, not sold. That
           | argument didn't necessarily fly.)
        
         | georgeecollins wrote:
         | OK, but the model that Valve pioneered is the model that
         | supports 90% of all commercial PC games made today, a higher
         | percentage if you cut out MMOs and free to play games, which
         | you certainly don't own.
         | 
         | I love GoG and I have worked closely with a lot of people there
         | on projects they are great. This announcement seems like good
         | news.
         | 
         | No one has to sell games on Steam. No one has to use a model
         | where they "rent licenses". They could sell you everything DRM
         | free. They don't because too many people pirate games to make
         | that a viable business.
        
           | rantallion wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | This is what we've been told since time eternal but it seems
           | more likely that those pirating are those that wouldn't be
           | inclined to pay at all.
        
             | doctorpangloss wrote:
             | people are commenting in this HN thread like piracy hasn't
             | been thought about, deeply, by many thousands of people for
             | ages in the games industry. i could link to numerous people
             | writing very wise things about it - the CEO of a certain
             | competitor to GOG and Steam comes to mind, he basically
             | wrote the Luther thesis on games piracy - but then i'd be
             | downvoted.
        
               | jonasdegendt wrote:
               | I'm interested, please link!
        
               | nottorp wrote:
               | If it's Epic, they went the predatory free to play route
               | and are financed by gacha money from Tencent.
               | 
               | If it's EA or Ubisoft, they make boring design-by-
               | commitee "AAA"s - lately with IAPs thrown in - and I
               | don't even look at what they release.
        
             | embedding-shape wrote:
             | > eternal but it seems more likely that those pirating are
             | those that wouldn't be inclined to pay at all.
             | 
             | There are a lot of different reasons people pirate games,
             | and other stuff, not all reasons apply to everyone, and
             | some reasons on apply to a few.
             | 
             | I used to pirate 99% of the games I played when I was
             | young, because my family simply didn't have money to buy me
             | video games. Once I grew older and had more disposable
             | income, I started buying more games on Steam. Now I have
             | more disposable income than I know what to do with, and I'm
             | back to pirating games, but only for the ones that don't
             | have proper demos available. I probably spent $1000 on
             | games I no longer play and cannot refund, because I'm over
             | the 2 hour limit, and nowadays I pirate the game, and if I
             | enjoy it, I buy it as a way of supporting the developer.
             | 
             | I'm probably not alone with this sort of process, but it's
             | probably also not the only reason other's pirate.
        
           | Telaneo wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | Given how many games on Steam are sold either DRM free (you
           | can just transfer the files over to another PC and they just
           | work) or functionally DRM free (Steam's DRM is trivially
           | bypassed, so one step removed from DRM free), this doesn't
           | really scan. Other than games with Denuvo and multiplayer
           | games, DRM is a non-issue for actual pirates.
           | 
           | It seems a lot more likely to me that the people in charge
           | will have a fit at the idea of releasing the games DRM free,
           | but don't actually care to know anything about the details.
           | So long as the DRM checkbox is ticked, and they don't know
           | about the fact that Steam's DRM is trivially bypassed,
           | everybody mostly gets what they want.
        
             | HeavyStorm wrote:
             | Also, many such games are on gog DRM free, and certainly
             | pirates don't care where they get their games.
        
               | hhh wrote:
               | Yes they do. When I used to pirate a lot of games because
               | I was broke I was gleefully happy to see a GOG release.
               | 
               | The scene exists for a reason, it is a very trust based
               | ecosystem.
        
               | guizadillas wrote:
               | Yeah I usually trust anything a girl who is particularly
               | fit repacks
        
               | 867-5309 wrote:
               | good luck sourcing the (supposedly) malware-free release
        
               | guizadillas wrote:
               | the source is almost always the same forum, what's your
               | point?
        
               | 867-5309 wrote:
               | is such a forum always well-ranked on search engines? the
               | point is to evade malware, obviously
        
               | dannyw wrote:
               | I also like an empress although part of the fun comes
               | from her rantings.
        
               | guizadillas wrote:
               | she really cracks me up with her rantings
        
           | Kim_Bruning wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | You're saying this about Steam, the 'Piracy is a service
           | problem' company.
        
           | computerex wrote:
           | People only pirate games because the publishers make it too
           | painful to play games legally. I have pirated games that I
           | own simply because it's easier to play. This pattern has been
           | shown time and time again. When people pirate, it's usually
           | due to a problem with the experience. People pay for
           | convenience.
           | 
           | Now a days a lot of people are pirating games because the
           | quality of games has gone down the drain. Publishers are
           | releasing unfinished games and pricing them at record high.
           | Consumers are pissed at the lack of value.
        
             | oriolid wrote:
             | I'm not completely convinced. When I was a teenager I
             | pirated games because I didn't have money (and games were
             | incredibly expensive back in the day). The people who I
             | copied them from did it to show off their collection and
             | connections, or just because they were my friends.
        
               | badsectoracula wrote:
               | > I'm not completely convinced. When I was a teenager I
               | pirated games because I didn't have money
               | 
               | Yes, but if it was impossible to pirate, you'd still have
               | no money to buy the games, so in the grand scheme of
               | things nothing would change.
        
               | buran77 wrote:
               | For people who have no money to spare for games it really
               | doesn't matter if games come with DRM or not. They
               | wouldn't afford them anyway so "for free" is the only
               | option that matters.
               | 
               | For people who have money for games but don't want to
               | pay, the presence of DRM matters very little. 99% of
               | games are usually trivially cracked, especially if you
               | are willing to wait for some days or weeks after launch
               | (an important sales window for the publishers).
               | 
               | For people who have money for games and are willing to
               | pay, DRM turns out to be maybe an inconvenience, but
               | definitely a guarantee that they don't actually own the
               | game. The game can be taken away or even just modified in
               | a way that invalidates the reason people paid in the
               | first place.
        
               | mindcandy wrote:
               | > especially if you are willing to wait for some days or
               | weeks after launch (an important sales window for the
               | publishers).
               | 
               | "Important" is an understatement. Even for long-term
               | success stories, the first three or four months often
               | accounts for half of a game's revenue.
               | 
               | And, despite so many people theorizing that "pirates
               | don't have money and wouldn't pay anyway", in practice
               | big publishers wait in dread of "Crack Day" because the
               | moment the crackers release the DRMless version, the drop
               | in sales is instant and dramatic.
        
               | fwipsy wrote:
               | Do you have a source for sales data when a crack becomes
               | available? If so, that seems like definitive proof that
               | piracy does affect sales.
        
               | bendangelo wrote:
               | When the Nintendo Switch became hackable, ie can play any
               | game, Nintendo saw a massive decrease in sales in Spain.
               | Btw people in Spain pirate the most games in Europe. The
               | decrease was at least 40%. The idea that this is a
               | service issue and piracy doesn't affect sales is just PR
               | speak. If the game is offline, it'll be pirated a lot.
        
               | fc417fc802 wrote:
               | Both you and GGP make concrete claims but fail to provide
               | evidence. Can anyone cite published sales data or is this
               | all mere conjecture?
               | 
               | We've been exposed to what seems like FUD about piracy
               | killing sales since approximately forever - you wouldn't
               | dOwnLoAd a cAR - but seemingly zero actual evidence to
               | date.
        
               | mindcandy wrote:
               | My source is first and second hand reports from
               | management of game companies having worked in the
               | industry for decades. But, they don't make numbers like
               | that public.
               | 
               | The best public report I can find is https://www.scienced
               | irect.com/science/article/abs/pii/S18759... which shows a
               | median difference 20% of revenue for games where Denuvo
               | is cracked "quickly" but also no significant difference
               | if Denuvo survives for at least 3 months.
               | 
               | What I've observed from internal reports from multiple
               | companies is that, if you don't assume an outlier
               | blockbuster game, major game studios' normal plan is to
               | target a 10% annual profit margin with an expected
               | variance of +/-20% each year.
               | 
               | So, assuming you have a solidly on-target game, DRM not
               | just being there, but surviving at least a couple months
               | is the difference between "10% profit moving the whole
               | company forward on schedule" vs "10% loss dragging the
               | whole company down" or "30% profit, great success,
               | bonuses and hiring increases" depending on the situation.
               | 
               | Outside of games, I have seen many personnel reports on
               | Hacker News over the years from small-time ISVs that they
               | find it exhausting they need to regularly ship BS "My
               | Software version N+1" just as an excuse to update their
               | DRM. But, every time they do, sales go back up. And, the
               | day the new crack appears on Pirate Bay, sales drop back
               | down. Over and over forever. Thus why we can't just buy
               | desktop software anymore. Web apps are primarily DRM and
               | incidentally convenient in other ways.
        
               | BrenBarn wrote:
               | > My source is first and second hand reports from
               | management of game companies having worked in the
               | industry for decades. But, they don't make numbers like
               | that public.
               | 
               | As an aside, I find this kind of behavior on the part of
               | companies rather irritating. It's like, if you want
               | people to believe that something affects your sales, you
               | need to publicly release the sales data (and do so in a
               | way that people will trust). Otherwise there's no reason
               | for anyone to believe you're not just making stuff up.
        
               | sokoloff wrote:
               | Why would they care if you or I believe them or not?
        
               | BrenBarn wrote:
               | I didn't say you or me, I said _anyone_. They need
               | _someone_ to believe them, otherwise no one will care
               | when they complain about lost sales.
        
               | sokoloff wrote:
               | That's my point: they don't need people to care.
               | 
               | They just need law makers to support IP/DRM laws that
               | allow them to continue to operate. (I made games for a
               | while at a small studio; I understand some of the
               | pressures that studios are under and don't support piracy
               | of games.)
               | 
               | And they can get that support without publicly releasing
               | detailed time-series sales data.
        
               | fc417fc802 wrote:
               | It doesn't add up though. If they were actually dependent
               | on DRM as described then broad public support would be a
               | massive benefit to them. Yet seemingly none of the many
               | studios out there publicize such data. And this comment
               | section is full of hand waving about "well I can't
               | provide actual data but I talked to someone who said ..."
               | it sure looks like BS to me.
        
               | sokoloff wrote:
               | What form would this "massive benefit" take?
               | 
               | What change would their CFO see on their spreadsheets
               | from this massive benefit?
        
               | toyg wrote:
               | _> Web apps are primarily DRM_
               | 
               | I've been saying that for decades at this point. Web apps
               | trade post-release support issues with slightly higher
               | development costs upfront (dealing with browser
               | compatibility), but the real kicker is that the company
               | is now in complete control of who gets to use what and
               | when.
        
               | fc417fc802 wrote:
               | It's a vacuous argument. Even in the complete absence of
               | piracy web apps would still have won out over desktop
               | software due to turning a one time sale into a recurring
               | subscription. That's what drove their adoption.
               | 
               | MMOs show the same thing. There are plenty of multiplayer
               | games with centralized servers that are effectively
               | impossible to pirate. But subscription based MMOs score a
               | clear win in terms of revenue.
               | 
               | (It turns out free to play gacha is even more lucrative
               | than subscription, but I digress.)
        
               | nottorp wrote:
               | > which shows a median difference 20% of revenue for
               | games where Denuvo is cracked "quickly" but also no
               | significant difference if Denuvo survives for at least 3
               | months.
               | 
               | So how did they measure the difference? They released one
               | title with Denuvo then erased everyone's memories about
               | it and released it again without?
               | 
               | Because if you compare different titles I don't know what
               | you base that percentage on.
        
               | fc417fc802 wrote:
               | Clearly they didn't. If such definitive data existed they
               | would publicly release it because it would be in their
               | own best interests to do so.
               | 
               | Notice that GP amounts to "well I can't actually provide
               | any evidence, but if I _could_ then here 's what it would
               | look like".
        
               | scns wrote:
               | > Btw people in Spain pirate the most games in Europe.
               | 
               | They have very high unemployment among young people,
               | might be related.
        
               | lazylizard wrote:
               | when i was younger there were more games i wanted to play
               | than i had money to pay for..and i pirated.
               | 
               | then i had some money and i bought more games than i had
               | time to play.*
               | 
               | now i neither buy or play games.
               | 
               | *the point is that at this point, there is no point
               | wasting time trying to pirate games. every humble bundle.
               | every steam sale. u just click and its yours. you dont
               | even have time to play. why waste time pirating?
        
               | andrepd wrote:
               | The thing is teenagers or poor people or people from
               | third world countries that pirate for financial reasons
               | just would _not_ buy those games regardless. I 'm
               | unconvinced that those pirates affect sales in the end to
               | any meaningful degree.
        
               | nurettin wrote:
               | When I was a kid, piracy was the norm. If your friend had
               | a game you liked, you would just grab the tape, go home,
               | insert into the recorder and make a copy. I didn't know
               | about buying games or what I did was bad until well into
               | the 90s.
        
               | technothrasher wrote:
               | > I didn't know about buying games or what I did was bad
               | until well into the 90s.
               | 
               | Really? When we were pirating games off each other as
               | teenagers in the early 80s, we absolutely knew we were
               | getting games for free that the publishers wanted us to
               | pay for.
        
               | NegativeLatency wrote:
               | Also teenagers grow up eventually having money to buy the
               | games on their own.
               | 
               | I'm a Diablo and StarCraft fan because of pirated games
               | played during my childhood when I couldn't convince my
               | parents to let me buy them.
        
               | fc417fc802 wrote:
               | I was exactly the same! But then StarCraft 2 came out, I
               | went out of my way to purchase the retail box, it had
               | nothing more than a slip of paper with a CD key inside, I
               | grudgingly went to download it and Blizzard demanded a
               | bunch of PII from me. I regret the purchase.
               | 
               | Not making that mistake twice. I imagine this is one of
               | the reasons that Steam is so successful. No surprises and
               | near zero friction. Why risk going elsewhere as a
               | consumer?
        
               | immibis wrote:
               | Steam requires the same bullshit. It's just that you only
               | do it once, and it remembers your PII for your future
               | purchases. In this way, centralised marketplaces have
               | lower friction.
        
               | Ygg2 wrote:
               | As a broke ass teenager, yeah I didn't pay for them. Now
               | as big money adult I bought them almost 1.5 times over.
               | Once on GoG and sometimes on Steam.
        
               | immibis wrote:
               | So basically your sources weren't lost sales because you
               | don't show off your mad sk1llz by buying a game, and you
               | weren't a lost sale because you had no way to buy it. But
               | I'm sure you did talk about how cool the game was,
               | including to some people who could buy it. This sounds
               | fairly typical.
        
             | jamespo wrote:
             | No, paying nothing is very compelling for a lot of
             | consumers, you can see this in many other areas of content
             | as well.
        
               | Mathnerd314 wrote:
               | Research from the University of Amsterdam's IViR "Global
               | Online Piracy Study" (survey of nearly 35,000 respondents
               | across 13 countries) found that for each content type and
               | country, 95% or more of pirates also consume content
               | legally, and their median legal consumption is typically
               | twice that of non-pirating legal users.
        
               | rvnx wrote:
               | Fun fact, this study was financed by YouTube to create a
               | legal shield.
               | 
               | In 2017/2018, they were in the position where MPAA and
               | RIAA were saying: "Piracy costs us billions; Google must
               | pay" + they had European Parliament on their ass.
               | 
               | Google financed that 'independent' study to support the
               | view "Piracy is not harmful and encourages legal spend".
               | 
               | So the credibility of "independent" studies, is something
               | to consider very carefully.
        
               | fn-mote wrote:
               | My real world observations agree with the direction of
               | the study, so I don't entirely dismiss it as fake based
               | on its funding source.
               | 
               | I am cautious about the conclusion, though. It seems
               | clear there is a spectrum from "unscrupulously pirate
               | everything" to "consume legitimately after pirated
               | discovery", and quantification is necessary.
        
               | scotty79 wrote:
               | Doesn't make it false.
        
               | eviks wrote:
               | Why do you think this contradicts anything? Heavy users
               | hit a budget limit and continue consuming more via
               | pirating.
               | 
               | You really need something way better than some shoddy
               | survey to counter the obvious fact that price matters
        
               | afiori wrote:
               | Yeah but if a pirate would have not paid the full price
               | why care? It is by definition not a lost sale, the most
               | likely outcome is just an increase by one the player
               | count
        
               | eviks wrote:
               | Because the price isn't binary? Also, the total spend
               | isn't fixed either, it depends on how easy it's to
               | pirate. So it's by definition still lost revenue, even if
               | later/at reduced price
        
               | afiori wrote:
               | Consider the two cases
               | 
               | A: I pirated a game 25 years ago and played it after
               | school
               | 
               | B: I didn't
               | 
               | which cases do you think will make me more likely to buy
               | more versions of that game later?
        
               | eviks wrote:
               | Consider reality instead, you can make any fantasy case
               | you want:
               | 
               | C. You didn't pirate, but played because your friends
               | were deeply into it, so you skipped buying lunch to save
               | money and pay for the game (pirating was hard for this
               | specific DRM). You bought it at a discount on sale
               | (remember, the price isn't fixed?). That feeling of
               | overcoming hardship and friendship fused into a very
               | positive experience, making it 10 times more likely for
               | you to buy the next version than in A. or B. The overall
               | likelihood still was tiny because now you have a family
               | and don't have time to play, so that and
               | 
               | D. Considering the amount of uncertainty (your game
               | company will go out of business in 25 years) the value of
               | your "more likely" is $0
        
               | Tarball10 wrote:
               | Not paying full price is not a "lost sale". People
               | unwilling to pay full price wait for a discount or price
               | reduction. Look at how popular the seasonal Steam sales
               | are. Pirating the game very likely means they never
               | purchase it at any price, which _is_ a lost sale.
        
               | fc417fc802 wrote:
               | It's only a lost sale _if that person would otherwise
               | have purchased it_. At least in my personal experience
               | that was _never_ the case.
        
               | hsjdndvvbv wrote:
               | There is more to this RE: perceived value of respective
               | sides.
               | 
               | Edit: missed a word
        
               | danaris wrote:
               | It contradicts _the post it was replying to_ , which was
               | saying, effectively, that people don't want to spend any
               | money on stuff.
               | 
               | I don't think it's required to be making some universal
               | point when you clearly respond to the argument put
               | forward in the post you reply to, do you?
        
               | eviks wrote:
               | No, you misunderstood the comment, it said that paying
               | nothing is compelling, not that paying something was
               | inconceivable or something; it was a response to a
               | comment with a common misconception that pirating is only
               | some "service problem"
        
               | fc417fc802 wrote:
               | I agree with your earlier comment (GGP) and feel like
               | you're contradicting yourself here. "Too expensive" is
               | either a service problem or at least directly adjacent to
               | it. It's distinct from "well if I can get away with
               | piracy then I'll do it". To say that free is a compelling
               | price is to imply the latter as opposed to the former (at
               | least imo).
        
               | rvnx wrote:
               | Before it was really expensive and difficult to get
               | access to movies or music. Then came Netflix or Spotify.
               | So money is the primary discriminator now, not access.
               | And users without money would not bring revenue anyway
        
               | computerex wrote:
               | Consumers will pay for convenience and value. You simply
               | cannot price a game at $80 and hope to sell it in India.
               | You can't expect consumers to have half a dozen monthly
               | streaming subs to enjoy their favorite content.
               | 
               | When a product is providing value, and it's easier and
               | more convenient to buy than pirating it, then people will
               | buy it.
               | 
               | Netflix killed piracy until the platform fragmented and
               | now you need half a dozen subs to watch everything.
               | Expectedly, free streaming sites are now better than
               | ever.
        
               | dannyw wrote:
               | Yeah. Where piracy really hurts is when games get cracked
               | and released before the official release date. That
               | actually devastates sales; unlike a teenager with no
               | money pirating a game (who they can't afford to buy
               | anyway).
               | 
               | There used to be (maybe still is?) a period where a small
               | number of publishers had DRM for the first few weeks, and
               | removed it once it was cracked.
        
             | andoando wrote:
             | No they don't. I am tired of this feel good nonsense. I
             | pirated games because it was free and I did not want to pay
             | $60.
             | 
             | Just make your games a donation model if you really believe
             | this. Or lets put up a version of Steam where all the games
             | are free cracked copies of the game and see how it affects
             | sales.
             | 
             | People pay precisely because they dont want to deal with
             | the hassle pf pirating
        
               | stavros wrote:
               | I can pirate games easily, but I buy them on Steam
               | because it's more convenient. If it's too expensive for
               | me, I just never play it (or wait for a deal). I can't be
               | bothered dealing with the installers and the potential
               | viruses and the hassle.
        
               | andoando wrote:
               | >because it's more convenient
               | 
               | Yes, now imagine if we just removed the barrier to piracy
               | completely. An easy to use client just like Steam, except
               | all the games are free cracked copies.
               | 
               | There is no way thats not going to drop sales.
        
               | afiori wrote:
               | What has been proven many times is that people
               | overwhelmingly choose the least effort/risk option.
               | 
               | A free Steam full of certified pirates games with
               | official games updates would obviously drop sales but
               | this is moot as it will never exist.
        
               | Tarball10 wrote:
               | Isn't that exactly what companies use as justification
               | for DMCA and DRM protection?
               | 
               | Without those, you'd have sites full of pirated game
               | downloads easily found through search engines. DMCA
               | takedowns force those sites into shady corners of the
               | internet, making them harder to find and riskier for the
               | average user. And (effective) DRM makes users have to
               | wait for a crack which may take weeks or months.
               | 
               | The result is that it's easier for the average person to
               | just log into Steam/Epic/PSN/eShop and spend $60 to play
               | immediately.
        
               | fc417fc802 wrote:
               | The point is that legal threats keep any centralized
               | platforms that might do vetting small. That probably
               | accounts for the vast majority of the effect. Beyond that
               | the old fashioned "DRM" of a CD key is generally going to
               | be more than sufficient to prevent "acts of convenience".
               | 
               | I'm sure there are exceptions but the usual claims take
               | the observation about a minor speed bump and add a bunch
               | of made up BS to justify consumer hostile practices.
               | 
               | Notice that there's nothing stopping a centralized
               | darknet platform that vettes torrents from popping up.
               | But as far as I know no one feels like bothering. That
               | should give you some idea just how low the bar is here.
        
               | t-3 wrote:
               | > you'd have sites full of pirated game downloads easily
               | found through search engines.
               | 
               | That's literally the situation today. It _is_ that easy.
               | People still mostly don 't pirate games though.
        
               | afiori wrote:
               | The reason why publishers like DRM is because it allows
               | them to turn anything into a subscription-lite service
               | plus tracking and advertising.
        
               | nottorp wrote:
               | > just log into Steam/Epic/PSN/eShop and spend $60 to
               | play immediately
               | 
               | You spend $60 on games? I just add them to my wish list
               | at launch and buy them when they're 30, 20...
               | 
               | I have more unplayed games than time anyway.
        
               | andoando wrote:
               | It will never happen precisely because of anti piracy
               | measures
        
               | walletdrainer wrote:
               | I'm fabulously wealthy and still mostly pirate things
               | just because I can't be bothered dealing with online
               | credit card payments.
               | 
               | Half the time I try to sign up for any of these services
               | I get blocked for fraud because I'm in one country, my
               | billing address in another and my bank in a third. Oh,
               | and when something does work, it only works for a while
               | until they lock the whole account with a bunch of paid
               | content on it.
        
               | IG_Semmelweiss wrote:
               | That is my experience with Adidas.com.
               | 
               | I've not had issues with Steam, though my Steam journey
               | was early into online purchasing adventures
        
               | weezing wrote:
               | Which services exactly do that? Because Steam or GOG for
               | sure don't.
        
               | pfisch wrote:
               | You really can't though, not if the games have an online
               | component or you want the game to be patched/updated as
               | frequently as it would be on steam.
               | 
               | Almost all games these days are basically like a work in
               | progress, so if you pirate them then the game doesn't
               | stay up to date.
               | 
               | Pirating games is just really inconvenient compared to
               | tv/movies/music.
        
               | embedding-shape wrote:
               | > Almost all games these days are basically like a work
               | in progress, so if you pirate them then the game doesn't
               | stay up to date.
               | 
               | Which, as a mod author and consumer, isn't always a bad
               | thing. More than once, I had to drop just enjoying a
               | game, to patch my published mods because some update that
               | is automatically pushed out, and people have to accept in
               | order to even boot a single-player game. Why? I don't
               | know, but it's really annoying sometimes.
               | 
               | Besides, nowadays cracking groups release smaller patches
               | too, so while you might not get the update the same hour
               | it was published on Steam, usually within a week or two
               | the same group that uploaded the original release, has
               | released another patch.
        
               | nh23423fefe wrote:
               | thieves lie to protect their self-image. i pirated
               | because free games let me spend my money on stuff i
               | couldn't steal like food at the mall.
               | 
               | i don't pirate anymore because i have a job now.
        
               | danielbln wrote:
               | Copyright infringement is not stealing, and it's not a
               | given that a sale would have happened at all - even if
               | the llicit copy was unavailable.
        
               | afiori wrote:
               | If someone pirates 100 60$ games it does not mean that
               | had piracy been impossible they would have spent 6000$ on
               | those games
        
               | Tarball10 wrote:
               | They might spend $600 on 10 of those games, though. It's
               | not all-or-nothing.
        
               | nightski wrote:
               | They might still spend $600 on 10 more games though. Or
               | spend it on a subset of the games they pirated because
               | they want to support the developer. Who knows.
        
               | scotty79 wrote:
               | If somebody spends $60 on a game but doesn't play it
               | should they get automatic refund?
               | 
               | If the deal is providing entertainment for a price then
               | why the publisher feels entitled to keeping the money if
               | the entertainment didn't happen?
               | 
               | That's the basis of most of the Steam's business.
        
             | basisword wrote:
             | >> I have pirated games that I own simply because it's
             | easier to play.
             | 
             | Can you share some examples of instances where the legal
             | route is too difficult? I haven't felt this way in a long
             | time. What are the changes necessary for you to purchase?
        
               | afiori wrote:
               | The main reason that Russia had a fame for pirating a lot
               | of software was that a lot of publishers either skipped
               | it as a market or did shitty localisations and pirates
               | offered a far better service.
        
               | crtasm wrote:
               | They say they own the game so presumably did purchase it.
               | 
               | Not having to deal with Ubisoft/similar game launchers
               | frequently forgetting my login, nagging to update itself,
               | etc. is one reason I might choose to run a cracked copy.
        
               | Shacklz wrote:
               | Ubisoft launcher being so bad that people prefer the
               | cracked, launcher-free version should go down in the
               | history as example of some of the worst product-
               | management there is.
               | 
               | I'm totally in the same boat; I've not bought several
               | Ubisoft-games I was interested in playing because their
               | launcher is such a cancer (if anyone from Ubisoft is on
               | HN: What on earth are you guys smoking?).
               | 
               | I'm too lazy to bother with pirating games these days (I
               | have more games than time to play them anyway), but
               | younger me would've certainly went to the high seas to
               | circumvent their ridiculous insult of a game launcher.
        
               | yeputons wrote:
               | One does not have a debit/credit card at all (e.g.
               | they're young, or don't have enough documents, or are an
               | immigrant from a sanctioned country).
               | 
               | Alternatively, the card is rejected because "fraud
               | prevention", see e.g.
               | https://news.ycombinator.com/item?id=46424584
               | 
               | Or the game is not available in my "account's region",
               | which is chosen arbitrarily based on God knows what.
        
               | computerex wrote:
               | Any game from Ubisoft/Activision/EA. A little while back
               | for example I wanted to fire up my steam copy of
               | Battlefield 4 and couldn't do it, game wouldn't launch.
        
               | slavik81 wrote:
               | My copy of Mirror's Edge from EA is unusable due to DRM.
               | It's still listed on my EA account as belonging to me and
               | I can download the game from them, but it can only be
               | installed five times and I have reached that limit.
        
             | abustamam wrote:
             | I think a lot of people pirate for a lot of different
             | reasons. I don't pirate games anymore because I just play
             | PS5. But I definitely did so as a teenager because I was
             | broke, not because the experience of buying games was bad.
             | 
             | Now I'll pirate if providers make it hard to do things
             | right. I know I never "have" to pirate, but my wife once
             | "bought" a movie on Amazon. A few years later, she was no
             | longer able to access it. And she didn't get refunded for
             | her purchase. So guess what? Screw you Amazon, I downloaded
             | that movie and saved it on my home media server.
             | 
             | Another example, I was playing a mobile game that allowed
             | me to watch ads to get a bonus. I'd always say no because
             | they use one of the shittiest ad provider in existence.
             | Then they started showing me ads even if I elected not to
             | get the bonus, with a fun "pay $20 for ad free forever!"
             | 
             | Well screw you game dev, I'm pirating the ad-free version
             | of your game.
             | 
             | > Consumers are pissed at the lack of value.
             | 
             | I think this is true, but I don't think this is necessarily
             | causing piracy. Why would people want to pirate a shitty
             | game?
        
               | qubitcoder wrote:
               | Or, just don't play the game. I don't mean to be
               | flippant, but why waste time on software employing shoddy
               | practices? Wordle and Apple's mini crossword-minis are
               | sufficiently stimulating and quick.
               | 
               | My tolerance for software like that is very limited. It's
               | almost an immediate long-press and uninstall.
        
               | nottorp wrote:
               | Why do you people even look at mobile games?
               | 
               | They're all free to play and their design is
               | fundamentally affected by this. You end up either paying
               | with time or with money.
        
               | abustamam wrote:
               | It's a good question. My only response is that it's
               | genuinely fun.
        
           | ninth_ant wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | This is an opinion, stated as if it's fact.
           | 
           | There are many factors contributing to the ongoing success of
           | steam. Ease of access, a strong network effect, word of mouth
           | from satisfied customers, a strong ecosystem of tools and a
           | modding platform, willingness to work across many platforms
           | and a variety of vendors including competitors, and more.
           | 
           | Boiling this down to one factor of "too many people pirate"
           | is dramatic oversimplification.
        
             | cogogo wrote:
             | I grew up playing pirated games on the Apple II 35 years
             | ago. The fact that many people pirate is not an opinion.
        
               | ekianjo wrote:
               | Piracy is much less endemic nowadays.
        
               | Ygg2 wrote:
               | Yeah, because rather than pirating from cracxxxed.warez I
               | can buy the game on Steam/GoG sale for $1.4.
        
               | t-3 wrote:
               | Exactly. Games are just software, there's no real unit
               | cost to factor in when setting minimum prices, just
               | market strategy. Running sales with different levels of
               | discounts is as close to optimal as possible $/customer
               | without doing stuff like individualized pricing (which
               | surely requires a vast amount of computing power and
               | human effort to do at scale). Only the truly penniless or
               | retro-game fans need to pirate nowadays.
        
               | kevml wrote:
               | The real unit cost is worker development cost. Like any
               | other tech company, this cost gets muddied in the
               | platform/framework development costs versus more product
               | focused costs.
        
               | CDRdude wrote:
               | "Many people pirate" is a different statement than "too
               | many people pirate games to make that a viable business".
        
               | chii wrote:
               | It's because the poster assume that each pirated copy
               | ought to have been paid for - which if they had been,
               | then a previously failing game would've been viable.
               | 
               | But this doesn't make the statement true - because the
               | assumption that each pirated copy would've been paid for
               | had there been no piracy. This is the same incorrect
               | logic that music/movie copyright holders use to count
               | pirated works' financial "damages".
        
               | dmantis wrote:
               | It doesn't prove that DRM free is not a viable business.
               | 
               | I also grew up pirating, but I haven't been pirating
               | games for more than 10 years now.
               | 
               | A few bucks costs much less to me these days than a
               | headache with finding a cracked version and installing
               | potential malware on my computer. Not even talking about
               | supporting the artists and developers.
               | 
               | Gabe is right that piracy is a service problem. If you
               | have proper easy installers, easy buying, easy refunds
               | and you are from a middle class and higher - it doesn't
               | make sense to download random executables from the
               | internet. And if you have low-income, you won't buy stuff
               | regardless of DRM and just wait someone to crack it.
        
               | djtango wrote:
               | Yeah this - people who grew up gaming in the 80s and 90s
               | now have significant disposable income and are time poor.
               | A game that offers tens or hundreds of hours of
               | entertainment is seriously cost effective when a movie
               | ticket costs half a videogame or a round of drinks.
               | 
               | Malware is potentially very expensive if you have any
               | capital (tradfi or defi) that is anywhere near your
               | gaming rig. Even a brokerage of 5 figures isn't worth
               | touching something that could have malware.
               | 
               | Most the games young players play are all service
               | oriented games anyway
        
               | SOLAR_FIELDS wrote:
               | This is a valuable lesson I learned when I worked with
               | someone, not at Elastic, but who had previously worked at
               | Elastic. Elastic was one of the original companies who
               | made FOSS but with enterprise licensing work well. We
               | were discussing in a meeting at this place we worked how
               | to design license checking into the product.
               | 
               | What the guy said I found very insightful: he said that
               | you don't really need to spend a bunch of time and effort
               | creating sophisticated license checks, you just need
               | perhaps a single phone call to a server or something else
               | that can be trivially defeated for anyone with a
               | reasonable amount of technical knowledge. Why? Because
               | the people who would defeat it are the kind of people who
               | make horrible enterprise customers anyway. So in a way
               | it's just like a cheap lock. Won't defeat anyone
               | determined, because it's not designed to. It's designed
               | to keep already honest people honest
        
               | jack1243star wrote:
               | Totally understandable and even reasonable position, but
               | the paying customer gets the worse treatment, which does
               | not sit right.
        
               | wishfish wrote:
               | I did something that was almost the same. Used to work
               | for an educational software company that almost solely
               | sold to schools, universities, and government
               | institutions. Sometimes to corporate learning centers.
               | Every sale was on a per-seat basis.
               | 
               | Every single customer we had wanted to be legal. Didn't
               | want to exceed their seats or do anything which would
               | violate their sales agreement. In the case of our
               | government clients, such violations could lead them into
               | legal penalties from their employer.
               | 
               | Despite having an unusually honest customer base, the
               | company insisted on horridly strict and intrusive DRM.
               | Even to the point of using dongles for a time. It
               | frequently broke. Sometimes we had to send techs out to
               | the schools to fix it.
               | 
               | I ended up just ripping all of that out and replacing it
               | with a simple DLL on the Windows client. It talked to an
               | tiny app server side. Used a barely encrypted tiny
               | database which held the two numbers: seats in use & total
               | seats available. If for some reason the DLL couldn't make
               | contact with the server, it would just launch the
               | software anyways. No one would be locked out due to the
               | DRM failing or because the creaky school networks were on
               | the blink again.
               | 
               | This system could have been cracked in five seconds by
               | just about anyone. But it didn't matter since we knew
               | everyone involved was trying to be honest.
               | 
               | Saved a massive amount of time and money. Support calls
               | dropped enormously. Customers were much happier. It's
               | probably my weakest technical accomplishment but it's
               | still one of my proudest accomplishments.
        
               | Spooky23 wrote:
               | I wish they had a way to transfer licenses. I have a huge
               | steam library and my son is the biggest user. No big deal
               | when he was 7 but now I just want to play my ancient
               | games... and we kick each other out sometimes!
               | 
               | And yeah.. it's trivial to bypass, but I'd rather have a
               | choice not to.
        
               | murrain wrote:
               | You can share a Steam library with your family.
               | https://store.steampowered.com/promotion/familysharing
        
               | vintermann wrote:
               | That's what he does, from the comment about accidentally
               | kicking each other out.
        
               | 71bw wrote:
               | No, the new system allows multiple users to play the same
               | game at the same time (unless the publisher explicitely
               | opted out).
        
               | spockz wrote:
               | Does it? I thought only as many times as there are
               | original licenses in the family. Or is this yet another
               | mechanism?
        
               | TuringTest wrote:
               | If you want to play the same exact title, yes. But
               | previous versions would kick you out from playing a
               | shared game if the owner was playing any other title in
               | their library, and they've recently removed that
               | behaviout.
        
               | georgeecollins wrote:
               | The first game I ever sold had no DRM, it was distributed
               | by cassette tape. I did very well making games for CD-
               | ROM, up until CD burners got cheap.
               | 
               | There's nothing stopping anyone from making a business
               | selling DRM free games. I think you can get original DRM
               | free games on itch.io. There are probably other places.
               | GoG is great, but they don't typically sell new games.
               | 
               | If someone thinks they can make high production value
               | games without DRM I hope they try and succeed. Anyone
               | here who is certain it is possible is welcome to try.
        
               | badsectoracula wrote:
               | > If someone thinks they can make high production value
               | games without DRM I hope they try and succeed.
               | 
               | CD Projekt RED did exactly that with both Witcher 3 and
               | Cyberpunk 2077, which were available on GOG day #1 (and
               | the Steam version did not have any DRM whatsoever) and
               | while the latter had a rough start because of technical
               | issues, they both sold very well and were positively
               | received (after some patches for CP2077 anyway).
               | 
               | GOG also releases many new high production value games on
               | day #1 too, e.g. Expedition 33 (which won a crapton of
               | awards in recent times) was released on it the same day
               | as on Steam. Baldur's Gate 3 was also on GOG on release
               | date as is Tainted Grail: The Fall of Avalon right now,
               | which also seems to be a high production value game with
               | relatively well reception.
               | 
               | The only games missing are those by companies whose
               | business models rely on sucking out gamers' wallets dry
               | with microtransactions (so they need the "protection"
               | from their own customers that DRM provides) or companies
               | that have people making decisions based on assumptions
               | stuck in past decades.
        
               | freehorse wrote:
               | > GoG is great, but they don't typically sell new games.
               | 
               | Many big studios/publishers avoid gog indeed, but others
               | don't, and definitely a lot of new DRM-free games come
               | out there all the time. Maybe it is because of the types
               | of games I want to play, I usually I have no trouble
               | finding them there, with some notable exceptions of
               | course (souls games, outer wilds).
               | 
               | Both clair obscur and Baldur's Gate 3 (goty 2025 & 2023)
               | were in gog since the beginning (bg3 already since its
               | beta). They both definitely sold very well, despite(?)
               | that. All Larian and Obsidian games get there as they
               | come out, as are quite many CRPGs in general, not even
               | counting CDPR's ones. A lot of great/popular indie titles
               | appear in gog around the same time as they do on steam in
               | the last years.
               | 
               | GOG is not just for old games.
        
               | freehorse wrote:
               | Similar here. When I pirated I did not have the extra
               | money to buy the games anyway, so I would not have bought
               | them. I would also rent a bunch from a video game store,
               | when this was actual a thing back then, which was much
               | cheaper. And a couple that came with pc magazines. Not
               | sure how that worked in the context of the video game
               | industry, but anyway downloading a full game over these
               | internet speeds was a pain.
               | 
               | Once I was more economically stable, I did not download
               | pirated games anymore, and I even bought a bunch that I
               | had played and really liked, even if I barely played them
               | again.
               | 
               | I am not putting any moral stance on this, I was not
               | entitled to play anything without money to pay, but my
               | point is that for me a lack of option to pirate these
               | games would not have implied me paying for them. Probably
               | I would have done something else with my time.
        
               | Sayrus wrote:
               | People pirate Steam Games anyway. Stating that people
               | pirate too much to make it viable is purely opinion and
               | not based on numbers. Sure, for AAA games you get 2 to 3
               | months without a cracked version, but this stops
               | afterward. For non-AAA games, the steam version is
               | usually crackable from day-1.
        
               | dark-star wrote:
               | Seriously, for cracking steam games, all it takes is to
               | drop a single DLL inside the game's folder. It can't get
               | simpler than that.
               | 
               | Yes, that obviously only works for offline games, but
               | yeah, cracking Steaam games is as easy as cracking any
               | other game, maybe even easier
        
               | tommica wrote:
               | That is cracking, but one still has to download the files
               | from somewhere before they can crack it. Finding
               | legitimate files is still time consuming.
        
               | dark-star wrote:
               | Yeah, but you just need anyone who bought the game on
               | Steam, a friend or co-worker for example, not some shady
               | website.
               | 
               | You want to avoid shady websites for the game download,
               | and shady websites for the crack download. You can do
               | both of this with Steam
        
               | nalekberov wrote:
               | Games are cracked at day one, sometimes hours after.
               | Apparently DRM is not a solution here. If pirates know
               | that, people at Valve certainly do.
        
               | croes wrote:
               | >The fact that many people pirate is not an opinion.
               | 
               | That's not the opinon part. That pirating is the reason a
               | game business isn't viable is.
               | 
               | Would you have bought every game you pirated? How much
               | money did you spend on gaming because you got hooked
               | because you could play more games than you could afford
               | otherwise?
        
               | trinsic2 wrote:
               | It's an opinion that "Most" people pirate games and it's
               | also an opinion that pirating games translates directly
               | to lost sales. As Gabe said and I agree with him piracy,
               | if it's anything a service related problem. You don't
               | need DRM to overcome that. You just need to make a good
               | product and respect you audience. The people that pirate
               | for the wrong reasons will do it anyway and you don't
               | gain much from restricting copies.
        
               | georgeecollins wrote:
               | >> The people that pirate for the wrong reasons will do
               | it anyway and you don't gain much from restricting
               | copies.
               | 
               | That is also an opinion. Also-- as an aside-- I am
               | curious what you think the "right" reason is for piracy.
               | DRM free games is not a new idea. They have always
               | existed and people have tried different models with them
               | like including advertising. Do you remember the Ford
               | driving simulator? The skittles game. there have been
               | other models and there is a huge universe of DRM free
               | games for decades.
               | 
               | If you don't gain much from restricting copies, please
               | explain to me why it is so common in the best games?
        
               | jaapz wrote:
               | Have they actually tried releasing those same games DRM
               | free?
               | 
               | Just because everybody does it is not really a convincing
               | reason
               | 
               | Also many DRM games are cracked quite quickly after
               | release. How does that help sell more copies?
        
               | nottorp wrote:
               | Are you confusing the absence or presence of copy
               | protection with how a game is supposed to make money?
               | 
               | > why it is so common in the best games?
               | 
               | What best games? It's common in design by commitee
               | predatory crap like EA/Ubisoft titles.
               | 
               | Thing is, a pirated copy isn't a lost sale. It's more
               | like free marketing. It's possible that the above
               | assholes would make more profit if they stopped spending
               | on copy protection and advertising and just made and sold
               | games.
               | 
               | In a world where it would be impossible to pirate
               | software, I bet they would have at best 25% more sales.
               | No one can afford to pay for every game, especially at
               | launch price, so they'll just make do with fewer of them.
               | 
               | Linky about marketing costs:
               | 
               | https://www.trueachievements.com/n53671/aaa-game-
               | development...
               | 
               | Juicy quote:
               | 
               | the CMA says that "this publisher also submitted that for
               | one of its major franchise's development costs reached
               | $660 million and marketing costs peaked at almost $550
               | million."
        
               | jandrese wrote:
               | If the Apple II had something similar to Steam do you
               | think you would have pirated as much? Ignore the fact
               | that the tech wasn't ready yet and imagine a world where
               | buying Apple II software was as frictionless as buying a
               | Steam game. Also imagine that the software went on deep
               | discounts regularly that allowed you to build up a big
               | backlog of games to play. Do you think you would have
               | been motivated to seek out the seedy underbelly of the
               | software world looking for illicit copies to add to your
               | backlog? Certainly there are some people like that, but
               | they might be a fairly small minority. And then suddenly
               | DRM isn't really helpful because even if it might stop a
               | minority of people who weren't going to buy your game in
               | the first place it always costs you in frustration for
               | paying customers.
        
             | georgeecollins wrote:
             | True, this is an opinion but I am guessing you don't know
             | my background. And having some expertese doesn't guarantee
             | my opinion is correct. But I guess I can say I am
             | considered enough of an expert to be asked to speak on
             | panels about the game industry or serve on juries for
             | awards. And you are right it is a complicated question.
        
               | zx8080 wrote:
               | > I am guessing you don't know my background.
               | 
               | Don't be shy, share it.
        
               | straygar wrote:
               | Maybe it's this George Collins:
               | https://www.mobygames.com/person/2294/george-
               | collins/credits...
               | 
               | And this being one of the panels mentioned:
               | https://www.youtube.com/watch?v=iPSAb1BDHgI
        
               | georgeecollins wrote:
               | Since I am completely embarrassing myself: - Review of a
               | DRM free game I sold in 1980 https://archive.org/details/
               | BallyArcadeAstrocadeArcadianAltS... - That you tube link
               | is pretty old, I was on a panel at Games Beat this year,
               | I think because a more interesting person got sick.
        
               | nopurpose wrote:
               | can we have another battlezone, please?
        
             | jirf_dev wrote:
             | All the factors you listed are a huge component of Steam's
             | success but are mainly for the benefit of consumers. Lack
             | of offline installers is something that makes the vast
             | majority of suppliers comfortable with putting their game
             | on Steam. A platform ideally wants to capture as many
             | consumers as possible but also needs to capture as many
             | suppliers as possible to create a rich marketplace.
             | Negotiating the balance of consumer vs supplier demands is
             | what makes Steam successful as a platform.
        
               | gregates wrote:
               | Indeed -- the only reason I personally still use steam is
               | that a few of the games I want to play are not available
               | in any other (legal) way.
        
             | Aurornis wrote:
             | I've followed a couple indie game developers over the years
             | who started with lofty ideas about selling DRM free games.
             | As soon as they add an online component of any type (e.g. a
             | leaderboard for ranks or high scores) they're blown away by
             | the number of connections coming in because the number of
             | people playing the game is so much higher than they would
             | have expected from sales alone.
             | 
             | If you're the kind of person who actually pays for games
             | even when you could pirate them with a few minutes of
             | searching, you probably don't fully understand how
             | widespread the problem is. Many people will simply not pay
             | for something if there is an option to get it without
             | paying by default.
             | 
             | The only developers who can afford to do DRM-free games are
             | those with such a high volume of users that they've passed
             | their target threshold for income and are okay with leaving
             | money on the table. For every 1 person you see claiming
             | they will only spend money on DRM-free games in comments on
             | HN or Reddit, there are probably 100 to 1000 more who don't
             | care about the DRM status of the game, they just want to
             | buy it and play for a while.
        
               | freehorse wrote:
               | The question is, how many of the people who pirate a game
               | would instead buy it if pirating is not an option? How
               | many of the people who would try a new game by
               | downloading a pirated copy will actually continue playing
               | it, instead of just trying a bunch of different games, in
               | which case they would prob have refunded anyway? The mere
               | fact that X number of pirated copies are downloaded and
               | executed does not mean that X number of sales would have
               | happened.
               | 
               | Moreover, for offline games, there have always been ways
               | to crack DRMs. I do not have data on that, but I have
               | seen pirated versions of all these DRMed games and I
               | doubt that DRM on its own actually inhibits pirating.
               | Let's not forget that DRM precedes steam, and before it
               | was usually about having to put the cd in order to launch
               | the game. I have used cracks for games I actually owned
               | because I did not want to use the cd, and often a damaged
               | cd could mean being unable to play the game otherwise,
               | even if all assets and files were installed on the hard
               | drive. When a new kind of DRM came out, the only question
               | was how long it would take for it to get cracked.
               | 
               | Pirating software comes with its own price/risks. The
               | people who have less to lose are probably the ones that
               | do not have the money to spend on all these games in the
               | first place. In general going from number of pirated
               | downloads to sales lost is far from straightforward.
               | There is a lot of misunderstanding here about who and why
               | downloads pirated games.
        
               | Aurornis wrote:
               | > The question is, how many of the people who pirate a
               | game would instead buy it if pirating is not an option?
               | 
               | I don't think this is as much of a question outside of
               | social media attempts to justify piracy. If only 10% of
               | the pirates would buy the game, that's still lost sales.
               | 
               | The social media justifications for piracy always assume
               | that the only reason anyone pirates a game or video is
               | because they either couldn't afford it or wouldn't buy it
               | anyway. The same arguments were made when Netflix clamped
               | down on account sharing: Everywhere you would find
               | predictions that Netflix would suffer as a result, people
               | would start cancelling their accounts, and they'd regret
               | the decision. Yet the opposite happened and they had more
               | users sign up.
               | 
               | > There is a lot of misunderstanding here about who and
               | why downloads pirated games.
               | 
               | I agree with this statement, but in the opposite
               | direction. The misunderstanding is the mental gymnastics
               | that go into painting all pirates as all poor individuals
               | who have no money and therefore no choice but to pirate
               | games. The reality is that piracy is just a choice of
               | convenience and taking something for free because they
               | can. People from all tax brackets do it.
        
               | freehorse wrote:
               | I do not care about the moral judgements. If somebody
               | cannot afford the game or doesn't want to pay, then they
               | will most probably not buy it, whether they pirate or
               | not. Sure, there is always money to squeeze, but 10%
               | sounds overestimation, esp when the squeezing comes
               | essentially to the expense and inconvenience of the
               | people who actually buy the thing. Which is solely what I
               | care about here. In any case, DRMs never stopped games
               | from being pirated.
               | 
               | Pirating is far from a "choice of convenience" nowadays.
               | Getting a pirated copy is much more complicated than
               | getting it in gog, you do not get updates (I assume you
               | have to search and install it again), and involves
               | serious risk installing malware. Especially with how bug-
               | ridden new games tend to be nowadays, I cannot imagine
               | getting a newly released game without some form of auto-
               | updater.
               | 
               | A lot of successful DRM-free games exist, and games that
               | have DRM are still pirated just fine. Pirating existed in
               | games since ever. It is not for the lack of DRM that a
               | game may fail to sell.
        
               | Aurornis wrote:
               | > Sure, there is always money to squeeze, but 10% sounds
               | overestimation,
               | 
               | 10% was an example of a low-ball number. I estimate the
               | number is much higher.
               | 
               | > I do not care about the moral judgements.
               | 
               | If you don't care about moral judgments, why have this
               | conversation at all? Nothing matters, do what you want,
               | pirate everything you can get away with.
        
               | mikkupikku wrote:
               | I've got gamer friends who live in countries / situations
               | where ten dollars is an exorbitant amount of money.
               | Buying a new release at 60+ just isn't a realistic option
               | for most of the population.
               | 
               | So what should they do? Go back and change where they
               | were born? Abstain from participating in modern culture?
               | Or reach out and take the thing which is free?
        
               | Aurornis wrote:
               | Your friends can afford the type of gaming PC necessary
               | to play those $60 titles, but they can't afford to buy
               | any games for said PC?
               | 
               | And they can't even wait for them to go on sale? They
               | need to buy them right at launch, at their full $60
               | price?
               | 
               | > Or reach out and take the thing which is free?
               | 
               | It's not free. It has a price.
        
               | mikkupikku wrote:
               | You can play most games to some degree on hardware that's
               | 10+ years old, but yes, hardware is usually something
               | they've scrounged and saved for.
               | 
               | And do tell, what is the practical price of pirating a
               | game you couldn't afford anyway? Risk of a virus? Some
               | abstract cost to society itself? Nobody cares.
        
           | KronisLV wrote:
           | > They could sell you everything DRM free. They don't because
           | too many people pirate games to make that a viable business.
           | 
           | Depends on the game and DRM. Nowadays I buy all of my games
           | (a little bit safer than running who knows what on my PC),
           | but when I didn't have a job or money I used to pirate a lot
           | - most DRM protected games would eventually be cracked and
           | made available regardless. If an uncrackable DRM was in
           | place, I wouldn't buy the game - I just wouldn't play it.
           | Depending on the mindset, the same logic applies to someone
           | with money, they might never be a customer regardless of
           | whether it can or cannot be pirated, especially for games
           | that never go on big discounts and sales. I say that as
           | someone who by now owns about ~1000 games in total legally
           | (though mostly smaller indie titles acquired over a lot of
           | years and sales).
           | 
           | The good online stores at least make the act of purchasing
           | and installing games equally if not more convenient than
           | pirating them - something all of those streaming companies
           | that crank up their subscription prices and want to introduce
           | ads would also do well to remember. I like Steam the best
           | because it's a convenient experience, the Workshop mod
           | support is nice, as well as Proton on Linux and even being
           | able to run some games on my Mac, just download and run. I
           | think the last games I pirated were to check if they'd run
           | well on my VR headset, because I didn't want to spend a few
           | hours tweaking graphics settings and messing around just to
           | be denied a refund - in the end they didn't run well, so I
           | didn't play or buy them, oh well.
           | 
           | Also, despite me _somewhat_ doubting the efficacy of DRM
           | (maybe it 's good to have around the release time to motivate
           | legit sales, but it's not like it's gonna solve piracy), it
           | better at least be implemented well - otherwise you either
           | get performance issues, or crap that also happens with gaming
           | on Linux with anti-cheat, where you cannot even give the
           | companies money because they can't be bothered to support
           | your platform. Even worse when games depend on a server
           | component for something that you don't actually need for
           | playing the game on your own, fuck that. It's like the big
           | corpos sometimes add Denuvo to their games and then are
           | surprised why people are review bombing them.
        
           | SXX wrote:
           | Valve and Steam dont force DRM on anyone either. Downloader
           | client is ofc DRM in itself, but a lot of games run just fine
           | without Steamworks.
        
           | sallveburrpi wrote:
           | How is GOG a viable business if everything gets pirated?
        
             | Kim_Bruning wrote:
             | This is a really old question and a really old solution.
             | 
             | It turns out that piracy is actually a service problem.
             | Services like Steam and GOG provide a decent enough service
             | that piracy becomes less common.
        
             | ThrowawayR2 wrote:
             | Many games on GOG are at the tail end of their sales cycle
             | (i.e. were released on Steam long ago) trying to eke out a
             | few more sales, are from small indies for whom any
             | attention at all is good attention, or are very
             | old^H^H^Hclassic games that garner purchases for
             | nostalgia's sake by older gamers that can afford more
             | discretionary spending.
        
               | delaminator wrote:
               | And many aren't.
               | 
               | I bought Factorio early access on Gog, and Timberborn,
               | and Loop-Hero.
        
             | phantasmish wrote:
             | 1) Modern games are enormous and as long as services like
             | GOG let me re-download my library it frees up literally
             | terabytes of space on my disk array for pirated movies and
             | other things that benefit far more from piracy than games
             | do.
             | 
             | 2) I don't want viruses. I don't want viruses more than I
             | want to avoid paying $1-$20 for a game (as if I'm anywhere
             | near caught up enough on my backlog of games from the last
             | 40ish years for buying games at full launch-week price to
             | ever make sense, lol, I do that like... once every several
             | years, all the rest are very cheap)
        
           | Hammershaft wrote:
           | Steam uses outsized market power to take an enormous %30 cut
           | so it also does major damage to the games industry.
        
             | SXX wrote:
             | This. As game developer this is a huge problem since
             | outside of top 1% industry is shit poor and platforms
             | squeeze it badly.
             | 
             | Unfortunely needs of game developers and customers are not
             | exactly align. Valve is good steward of their outsized
             | market share when it's comes to gamers interests.
             | 
             | Epic Games tried to shake market with "gamers dont matter"
             | policy (no reviews, no community, worse services) and low
             | fees and failed miserably.
             | 
             | As game developer I'd love to see platform fee of 10%, but
             | as gamer I dont want to buy my games and give power to
             | Tencent, Microsoft or Google.
             | 
             | I could only dream that customer-first platform not owned
             | by VC / PE money like GOG could compete with Steam.
             | Unfortunately unlikely to happen.
        
             | TulliusCicero wrote:
             | The 30% cut is standard, and was so at retail even before
             | Steam existed IIRC.
        
               | ThrowawayR2 wrote:
               | And the cut can't be lower?
               | 
               | The rush to defend Valve's monopoly is so weird since HN
               | usually hates fat cat billionaires. Valve is raking in so
               | much money as a middleman that Gabe Newell has ~$1
               | billion worth of yachts alone, in addition to the rest of
               | his wealth, yet gamers want Valve to keep on bleeding
               | them and game studios?
        
               | chii wrote:
               | > And the cut can't be lower?
               | 
               | why should it be lower (or higher)?
               | 
               | steam's cut should be whatever they set, and the market
               | responds. The natural equilibrium would get reached. The
               | value steam provides, imho, certainly justifies their cut
               | imho. There's plenty of other platforms to release games
               | on - including free ones (such as itch.io, or your own
               | website).
        
               | esrauch wrote:
               | The main claim here is that it is a defacto monopoly, and
               | that there are not "plenty of other platforms", since
               | none of those platforms actually have any reach. It
               | results in most games smaller than Fortnight or Blizzard
               | having literally no choice but to use steam regardless of
               | policy or cut.
               | 
               | Any time you have no choice it at least makes for a very
               | warped market.
        
               | chii wrote:
               | > since none of those platforms actually have any reach.
               | 
               | so really, this is about getting reach, and that a 30%
               | cut for said reach is too high. I am arguing that this
               | price is a market price, for which it is justified by
               | mere existence. If this price was too high, then these
               | other platforms that you claim have no reach will get
               | some reach, since the PC platform is not locked down
               | (yet).
               | 
               | Unlike in the model of apple's app store (until recently
               | at least?), which has no alternative possible. Even
               | android's supposed alternative is somewhat going to get
               | locked down by google looking at the trend. Then the
               | claim would be that those platforms hold not only a
               | defacto monopoly, but an actual one, and their cut is
               | therefore not a real market price. That makes it possible
               | to claim that they're unfairly pricing their platform.
               | Steam doesn't have this issue at all.
        
               | qwytw wrote:
               | That's not exactly how markets generally work ("free
               | market" is more of a theoretical concept than something
               | that has ever existed outside of commodity markets at
               | least).
               | 
               | In a way it can be justified in the sense that developers
               | would rather get 70% than not make a sale at all if their
               | games were only available on less popular platforms. But
               | effectively that's what allows Steam to charge charge as
               | much. They certainly have a dominant position in the
               | market due to very little competition.
               | 
               | It's like retail/supermarket chains in certain countries
               | being able to extort better conditions from their
               | suppliers because they have very little choice. Or e.g.
               | real estate agents being able to charge disproportionally
               | high fees due to how the market is structured.
               | 
               | Whether someone considers that fair or not is of course
               | rather subjective...
               | 
               | > Steam doesn't have this issue at all.
               | 
               | IMHO it's a matter of degree but fundamentally the same
               | thing. The barriers to switching to a different store are
               | just much lower than not having an Apple/Google phone but
               | they still exist.
        
               | Hammershaft wrote:
               | The equilibrium has been reached and it's more studios
               | going bankrupt, less games getting made, gamers spending
               | more for less, and Gabe owning over $1B in yatches
        
               | chii wrote:
               | > more studios going bankrupt
               | 
               | studios that don't make good games correctly should
               | bankrupt - ala, those so called AAA studios.
               | 
               | > gamers spending more for less
               | 
               | gamers buying overpriced games from bad
               | publishers/studios that overspend and under-deliver are
               | learning finally.
               | 
               | There has never been more indie games, and the selection
               | has never been more diverse, and those available games
               | has also been cheaper.
               | 
               | If you got time, this video outlines the evidence and the
               | coming trends:
               | https://www.youtube.com/watch?v=XigPD8BCkho
        
               | Hammershaft wrote:
               | You seem to be missing that I'm describing the effects of
               | Valve's massive %30 tax on the game industry. There are
               | studios that would've survived and continued making games
               | people enjoy if Valve had less market power and charged
               | %10-%15. There are dollars gamers would've saved instead
               | of spent if that tax was lower.
        
               | qwytw wrote:
               | > The natural equilibrium would get reached
               | 
               | Except somehow they managed to get it right from the
               | beginning and there was never any real market pressure to
               | change it. Had Valve (or Apple of that matter) decided to
               | charge e.g. 20% due to whatever reasons or conditions
               | that existed in 2007 (but might not anymore) that would
               | still somehow be the "natural equilibrium" even today in
               | the exactly the same way.
               | 
               | The fee is also very sticky, platforms can't really
               | increase without a massive amount if backlash, therefore
               | reducing it becomes much riskier since they can never go
               | back. Given a competitive market doesn't really exist a
               | variable fee based on "market conditions" can't really be
               | a thing either.
               | 
               | It's very hard for someone to undercut Valve just because
               | of the scale. They might sill be very profitable if they
               | charged 15-20% while other smaller stores might not be
               | able to afford that. Same mechanics have always applied
               | to most other monopolies or oligopolies in other
               | industries.
        
               | jncfhnb wrote:
               | Platform economics create monopsony problems. If you
               | don't play ball with steam, you don't get access to most
               | customers. End of story. These things are winner take
               | all.
               | 
               | Imo 30% is disgusting and needs regulation.
               | 
               | Edit: see also, credit cards
        
               | krige wrote:
               | Ah yes the Tim Sweeney argument. Get a better service
               | with a lower cut, sure. Why does nobody do that? They
               | must be stupid.
        
               | ThrowawayR2 wrote:
               | It's more like the Year Of Linux On The Desktop argument.
               | Why doesn't Linux just provide better features and TCO
               | and unseat Windows? According to the parent poster, "They
               | must be stupid."
        
               | ThatMedicIsASpy wrote:
               | The cut lowers to 25% after $10mio and 20% after $50mio
               | iirc.
               | 
               | I can defend steam and its (key) features I need/use
               | (Controllers, Linux gaming, Linux improvements)
               | 
               | I cannot defend valves gambling casino. I also cannot say
               | it's a monopoly.
        
               | TulliusCicero wrote:
               | > The rush to defend Valve's monopoly is so weird since
               | HN usually hates fat cat billionaires.
               | 
               | Yes, almost like there's an actual difference between
               | Valve and typical other corporations? Ha ha just kidding,
               | it must be random internet nonsense, definitely not worth
               | applying any brain cells to!
               | 
               | The simple reality is that Valve is just a lot nicer to
               | their customers in terms of behavior and utility than the
               | overwhelming majority of companies, and that means many
               | people cut them more slack for other things. People are
               | willing to forgive a large cut if it feels like you're
               | actually trying to provide an ever-more-useful service,
               | rather than coasting on the bare minimum.
               | 
               | Steam isn't just a little bit better than competing
               | stores/platforms, it's MONUMENTALLY better, and the gap
               | is probably increasing rather than shrinking over time,
               | because other stores don't look like they're even trying
               | in comparison.
        
               | Jach wrote:
               | Besides being standard, it's also reasonable solely for
               | game developers not having to worry about chargebacks and
               | financial fraud at all. Let alone all the other stuff
               | your game gets, and stuff your game has the option of
               | making use of (like network infrastructure for
               | multiplayer games).
        
               | qwytw wrote:
               | Of course compared to retail its a great deal but that's
               | because of the huge number of middlemen involved in
               | shipping a game/software back then. It's not like
               | retailer margins were that great.
               | 
               | The 30% is mostly arbitrary though, IMHO had apple
               | decided to charge 20% or 25% when the appstore came out
               | that would have become the industry standard.
        
             | user____name wrote:
             | On top of their very frequent predatory pricing sales. -90%
             | who the hell can or wants to compete with that? But hey the
             | gamers love it.
        
               | immibis wrote:
               | That's called market segmentation. The people who either
               | ignore the game or pirate it when it's full price - well
               | they're trying to at least get _some_ money out of those
               | people. That 's how sales work in general.
        
           | EA-3167 wrote:
           | Piracy is widespread, that's undeniable. The question that
           | industry groups and lawmakers love to avoid or lie about
           | however is how much of that piracy represents lost sales, and
           | how much represents people in the third world finding a way
           | to participate with all of the people who can afford it. I
           | pirated a lot as a kid because I had no money, there were no
           | lost sales there. As an adult I don't pirate at all, because
           | I have money, because it's inconvenient now compared to
           | legitimate access.
           | 
           | So I'm perfectly prepared to believe that Steam is a good
           | option (I personally love it), and frankly if the worst
           | happens and the games I pay for go away on Steam... there are
           | options. Once I pay for something I no longer feel any guilt
           | about seeking a backup for example, and neither should you,
           | even if the industry groups count that as a full-sale price
           | theft.
        
             | kgwxd wrote:
             | Once you pay who? Money going to the wrong people is far
             | worse for "creators" in the long run than if you had just
             | copied it. Every digital industry has proven the argument
             | billions of times over. If you're going to bother feeling
             | guilt, aim it at actual injustice.
        
               | EA-3167 wrote:
               | You're adding a lot of dimensions to the act of buying
               | something than I care about. I'm not trying to fight
               | injustice when I buy most things, I'm just following the
               | realistic legal requirements to use the thing.
        
           | nutjob2 wrote:
           | Pretty much all games with any sort of substantial audience
           | are pirated, regardless of DRM.
           | 
           | The fact that DRM negatively affects honest customers more
           | than pirates still holds true.
        
           | dannyw wrote:
           | I like Steam because they have basically kept the same DRM
           | for, like a decade now? It's not intrusive.
        
           | qwm wrote:
           | It's worth noting that many, if not most, games on Steam
           | don't have DRM. You can often just take the .exe files out of
           | them and play. Sometimes you need a polyfill for Steam's
           | client API, but that's usually it.
        
           | solatic wrote:
           | > They don't because too many people pirate games to make
           | that a viable business
           | 
           | Game piracy is fundamentally un-safe for players, since games
           | are fundamentally executable code, where setup usually
           | requires admin permissions, and pirate distributors are
           | financially incentivized to add malware to turn the game
           | system into part of someone's botnet. The only "safe" way to
           | pirate is to do it on a dedicated machine, on a separate
           | VLAN, network controls, etc., which most people will not set
           | up. This is not like TV/movie piracy, which would depend on
           | zero-day exploits in the video player.
           | 
           | Buying a DRM-free game legally is much safer.
        
             | nottorp wrote:
             | Most good quality pirate sites have a comments section and
             | remove malware laden torrents.
        
             | pdntspa wrote:
             | How silly that you assume pirates are always doing it for
             | financial gain, as opposed to cred or the lulz
        
           | swiftcoder wrote:
           | This is mostly fear-mongering on the part of the big IP
           | holders.
           | 
           | We saw the exact same cycle with mobile distribution of audio
           | and video - Amazon even had to fork Android to add kernel-
           | level DRM before any of the video rights holders would allow
           | Amazon Video on tablets (this is before Google added DRM to
           | android in general).
           | 
           | And now? That DRM was circumvented, and you can torrent
           | pretty much any Amazon video the day after it goes live. But
           | it's inconvenient enough that most people don't, the rights
           | holders still feel all warm and cozy, and nobody really
           | cares.
        
           | generic92034 wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | So, how does it work for Valve to sell games which are also
           | available at GOG without DRM? If too many people are
           | pirating, why would anyone buy the Steam version?
        
             | georgeecollins wrote:
             | That's actually honestly a really good point. Things are
             | changing. In real dollar terms games are getting cheaper
             | and the size of the market has grown so I don't know if
             | maybe a DRM free store will soon support premium games.
             | 
             | I can't think of a game available on GoG that sells on
             | Steam for > $20. I am sure one exists, but in general these
             | are older, cheaper games.
             | 
             | You could also point to games that the Epic store gives
             | away that are sold on Steam. That's an even better example.
             | You are right that people don't just pay for games because
             | they can't get them for free, they are also willing to pay
             | to get them in a convenient format even when another format
             | is free.
             | 
             | My question is, does that really support the model for most
             | premium games? Nobody likes DRM, the game industry didn't
             | used to have it.
        
               | SpEd3Y wrote:
               | > I can't think of a game available on GoG that sells on
               | Steam for > $20. I am sure one exists, but in general
               | these are older, cheaper games.
               | 
               | Fair point but I think there are quite a few of those:
               | Baldur's Gate 3 comes to mind. Expedition 33, Kingdom
               | Come: Deliverance II even Cyberpunk, but it's true that
               | nowadays Cyberpunk is a ~20$ title.
               | 
               | But not sure these were on GoG day 1. Or they added them
               | after ~1 year after they got most of their sales on Steam
               | and already the piracy of the games started.
        
               | nottorp wrote:
               | >even Cyberpunk, but it's true that nowadays Cyberpunk is
               | a ~20$ title
               | 
               | Newsflash: Witcher and Cyberpunk are CD Projekt Red
               | titles. CD Projekt Red was the initiator of GoG and owned
               | it 100% until 2 days ago.
               | 
               | Every CD Projekt game was available on GoG from day zero.
        
               | freehorse wrote:
               | > I can't think of a game available on GoG that sells on
               | Steam for > $20.
               | 
               | It is easy to check such claims. This shows what kind of
               | games are in gog since 2024 at >$20 (it may change the
               | currency depending on your country though).
               | 
               | https://www.gog.com/en/games?priceRange=20%2C152.99&hideD
               | LCs...
               | 
               | Far from complete but also a few big titles are there.
               | Granted this is the price in gog but most of the times
               | ime it is the same price as in steam, or around the same.
               | 
               | > Nobody likes DRM, the game industry didn't used to have
               | it.
               | 
               | Aren't DRMs a pretty old thing at this time? I remember
               | the days when DRM was basically about having to use the
               | cd to launch the game as the game would check for that,
               | even if everything needed to run the game was in the hard
               | drive. People would use cracks or virtual drives even if
               | they actually bought the game to avoid doing that. At
               | least now DRMs are far less obstructive to someone who
               | owns the game.
        
             | Doxin wrote:
             | Because it's easy. Say what you like about steam but it
             | sure as hell made acquiring games super easy. On-par or
             | easier than pirating.
        
           | serf wrote:
           | >OK, but the model that Valve pioneered is the model that
           | supports 90% of all commercial PC games made today, a higher
           | percentage if you cut out MMOs and free to play games, which
           | you certainly don't own.
           | 
           | OK, but this model deployed in other parts of essentially any
           | industry is equally scummy and abusive, no matter how much
           | <$company> is liked, no matter how well they deployed it, no
           | matter how many buckeroos it made someone.
           | 
           | in fact it's scummy _any time_ the concept of sales and
           | ownership gets warped aggressively, and even more so when it
           | 's done so in such a way that the leasee doesn't realize what
           | they are until they get screwed somehow.
           | 
           | also, REMINDER: steam doesn't solve piracy, it helped to
           | solve distribution. anti-piracy was sold (and lobbied to devs
           | by Valve) far after the fact when it became clear that Valve
           | had to have enough benefits to shove devs and customers into
           | this style of non-ownership. Same reason why Steam also tries
           | to be a half-assed discord/social media outlet.
           | 
           | Yes it's wildly successful. A lot of scummy shit is.
           | 
           | Steering the world that way (by example of business success)
           | is sure to end well. Isn't that what FernGully was about?
        
           | scotty79 wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | Piracy is what makes games a viable business. Even now
           | marketing budget for a game can exceed development costs.
           | Each pirated copy is not a lost sale. It's marketing brain
           | worm implanted in a person that you didn't have to pay for.
           | 
           | The fact that most pirated games become bestsellers is not an
           | accident. And it's not the other way around.
           | 
           | It's the same thing as with Windows. It wouldn't be most used
           | and best selling operating system if it wasn't amply pirated.
           | 
           | Apple, to have anyone use a copy of their OS, has to bundle a
           | device with it. And Linux has to give it all for free to buy
           | its mindshare. Piracy makes Windows business model viable.
        
           | easyThrowaway wrote:
           | DRM is not, and it has never been, about piracy.
           | 
           | It is about publishers putting an expiry date to a digital
           | product, in order to not having to compete with their own
           | products in the future.
           | 
           | It is about making sure that by the time your hypothetical
           | FIFA 2026 release comes out, all the available existing
           | copies of FIFA 2019-2023, which mostly differ for the squad
           | roster, are unusable.
           | 
           | This is exactly the same reason for single player games
           | requiring constant online support nowadays. The authorization
           | servers for "The Crew", a mainly single player game by
           | Ubisoft, went offline coinciding with the close release of
           | "The Crew Motorfest". This didn't go unnoticed, and nearly
           | ended up with the EU passing some specific legislation on the
           | matter[1].
           | 
           | [1]https://citizens-
           | initiative.europa.eu/initiatives/details/20...
        
           | ajuc wrote:
           | > They don't because too many people pirate games to make
           | that a viable business
           | 
           | I think mostly they don't because people already have steam
           | installed, and creating a new account on some other website
           | to buy 1 game is too much hassle.
           | 
           | See dwarf fortress that was free for decades, and got much
           | more popular when it was released on steam (paid version).
           | 
           | Or see Vintage Story which is great, and should be much more
           | popular, but it's only available on its own website.
        
           | thewebguyd wrote:
           | Except we are at a point now where you almost do have to sell
           | on Steam. If you aren't already huge, you aren't going to
           | gain much traction, if any at all, for your game outside of
           | Steam.
           | 
           | I remember when Steam launched, it was rightfully met with
           | hostility. Somehow Valve managed to completely win over
           | gamers, and they do good work, but lets not forget that they
           | are quickly approaching monopoly status. Just because someone
           | could sell on some other store doesn't mean it would be
           | profitable to do so because of Steam's userbase.
        
         | SirMaster wrote:
         | >GOG is the only major storefront where I feel like I actually
         | own the product.
         | 
         | How do we re-sell our GOG games to someone else?
         | 
         | If I own it I should be able to sell it again, right? Like I
         | used to sell old console game disks after I was done with them.
        
           | skrebbel wrote:
           | Just give them the files and pinky promise to delete them
           | yourself?
        
             | Fire-Dragon-DoL wrote:
             | Gog license doesn't allow reselling at all
        
             | ManlyBread wrote:
             | It amazes me that people nowadays know so little about
             | piracy that this is somehow touted as a solution.
        
               | squigz wrote:
               | GP wasn't being serious.
        
               | ManlyBread wrote:
               | I've seen this sentiment repeated enough times on reddit
               | that I no longer can tell the difference.
        
           | eviks wrote:
           | The same way you sell your disks: find a buyer, send them the
           | game files, they send you the money
        
             | chii wrote:
             | > find a buyer
             | 
             | this buyer would rather buy off GOG than you, unless you
             | give a significant discount (and even then, the trust is
             | hard to establish).
             | 
             | Therefore, even if you might have a legal right to re-sell
             | (which you really don't unfortunately), the actual sale
             | won't happen.
        
               | eviks wrote:
               | That's not relevant to the issue of "ownership"
        
           | qwm wrote:
           | This isn't an ownership problem, it's a medium problem (and
           | perhaps a legal problem)
        
         | transcriptase wrote:
         | People said the same thing when Steam launched, yet my profile
         | sits there with a badge saying 20+ years and I can't recall a
         | time I've encountered an issue that was the fault of Valve
         | versus a developer or publisher.
         | 
         | At this point the games I "own" on physical media like CDs have
         | theoretically started to degrade before the threat of Valve
         | revoking my ability to install or play has come to pass.
        
           | buzzerbetrayed wrote:
           | Correct. And if steam ever retracts anything, I'll pirate the
           | game then with a clean conscience.
        
           | kaoD wrote:
           | The problem is what will happen when Gabe Newell passes away.
           | 
           | My GOG installers will never degrade though.
        
             | transcriptase wrote:
             | I'll be very surprised if during all the time he spends
             | doing nothing and winning, he hasn't planned ahead for his
             | company not becoming the very thing he hates and sets it
             | apart.
             | 
             | I'd put a controlling interest in a trust with ironclad
             | instructions to have Valve do the opposite of Ubisoft/EA.
             | That would buy it another half-century at least.
        
           | bayindirh wrote:
           | This is because of Gabe and Valve itself, and it's not a
           | universal constant. I have quite a few licensed software
           | where I have the license, but installing the software is
           | impossible.
           | 
           | This is why I still keep a copy of the software I bought, and
           | religiously backup that trove. Because someday that S3 bucket
           | or SendOwl link or company server will go down.
           | 
           | Sometimes, a company will raise prices, so the publisher will
           | have to kill the old links. C64Audio had to switch to
           | BandCamp and invalidate SendOwl links because of that price
           | hike.
           | 
           | I'm still bitter about not being able to reset my Test Drive
           | Unlimited install count online just because I have updated my
           | computer and _transferred_ the whole Windows installation to
           | the new system back in the day.
           | 
           | There are not many ways to battle the entropy of the
           | universe.
        
           | yeputons wrote:
           | > I can't recall a time I've encountered an issue that was
           | the fault of Valve versus a developer or publisher.
           | 
           | Does it really matter if it's developer/publisher removing
           | the game from Steam, not Valve? The end result is the same:
           | one can't play.
        
             | rhamzeh wrote:
             | AFAIK, even if the developer removes a game from Steam, if
             | you bought it (or rather, a license for it), it remains in
             | your account.
             | 
             | E.g. I have Lord of the Rings: War in the North that is no
             | longer available anywhere, yet I can still download install
             | and play it on my devices through Steam (even on Linux,
             | which it was not intended for)
             | 
             | That of course doesn't help if the game does not have an
             | offline component, e.g. I also still have League of Legends
             | in my Steam account, but that is unusable because the Riot
             | servers don't allow updating/connecting from it.
        
         | eatsyourtacos wrote:
         | Literally the last thing on the internet you can complain about
         | is Steam. PC gaming would be the biggest cluster fuck in the
         | world- if not fairly dead / super niche.
         | 
         | You would need to install 12 front-ends like Steam that would
         | be hot trash and have a handful of games and be the most
         | miserable shit ever. You wouldn't have sales, reasonable game
         | prices, or family library sharing (this would be absurd to any
         | other company).
         | 
         | Steam is a prime example of when a monopoly ends up to be the
         | best for the consumer.
        
           | phatfish wrote:
           | Well, you don't "stop using Steam" unless you don't care
           | about playing most games released in the last 10-15 years.
           | But the premise is solid, given that GOG has no DRM. Steam
           | did get DRM "right" though.
           | 
           | My problem with Steam are the casino tactics Valve inject
           | into their own games and the platform. That is an entire
           | gaming industry problem however. At least Valve do some good
           | things with the dirty money.
        
         | Hobadee wrote:
         | Steam games are still great as long as you approach it open-
         | eyed as a long-term rental. You can get really good deals, and
         | as a parent of 3 young boys, their family sharing is an amazing
         | bonus that I didn't even consider when I started getting games
         | ~20 years ago. I have definitely gotten my money's worth. (If
         | you consider it akin to going to the movies or a theme park,
         | rather than buying an object.)
         | 
         | Of course I vastly prefer GOG and try to get all games there,
         | but GOG still only has a tiny fraction of the games I want to
         | play.
        
         | utopiah wrote:
         | As a (theoretical) archivist, this, 100%
         | 
         | As an actual gamer... why? I mean of course I agree that if I
         | buy a game I should play however I want (assuming it doesn't
         | degrade the game for others, i.e. no online cheating in
         | competitive settings but modding is fine, including online if
         | other players agree to it) for whatever long the agreement
         | priced was (e.g. I don't think it's OK to get a lower price for
         | a 1-day trial then keep it forever but if I do pay full price,
         | then I get to keep it)... and yet, when I play a game, I play
         | it. I don't store it. Sure I might want to maybe play it again
         | in 10 years but the actual likelihood of that is very VERY low.
         | I say this owning few dedicated arcade hardware running MAME
         | and similar emulators.
         | 
         | TL;DR : I go get the point, my behavior though is not that,
         | namely I play, complete (or not) then move on.
        
           | Shacklz wrote:
           | As an avid gamer myself, I fully agree with your point. I
           | guess in this thread there are a lot of people who, due to
           | them being in tech, have a bit of a relationship with games
           | but it's not really a big hobby. And as it happens, Steam has
           | a few policies that trigger some intellectually motivated
           | objections - nice in theory but practically irrelevant for
           | gamers who play games on a regular basis.
           | 
           | As a matter of fact, in case the nostalgia itch really does
           | hit, Steam actually enables a relatively easy 're-release' of
           | old games that many publishers started doing - often with no
           | further addition except the promise that it'll run on modern
           | hardware/OS hassle-free.
           | 
           | I've re-bought games I've played in the 90s/2000s on Steam
           | even though I already owned them and probably still have the
           | CD lying around somewhere, but I just can't be arsed to go
           | through the troubles of installing from them. Pay a few
           | bucks, click a button and I'm up and running.
        
         | ManlyBread wrote:
         | GOG is no different, you're still renting licenses and GOG
         | still has the right to revoke your license, effectively making
         | your "offline installer" no different from a game downloaded
         | from myabandonware or a similar website.
        
           | carra wrote:
           | Pretty different, actually. You don't have to worry about
           | possible malware, and you get to support the developers of
           | games you like (aka "vote with your wallet"). Also even if
           | you get your license revoked it's not such a big deal as in
           | other stores, where in some cases they may even delete the
           | game from your devices remotely, without warning. The offline
           | installer is a guarantee for you as a consumer.
        
             | ManlyBread wrote:
             | Malware is easy to avoid if you know where to download from
             | and if you engage in the herculean task of uploading the
             | .exe to something like virustotal.com in case of any
             | doubts. Not like it matters much anyway seeing how there
             | are examples of GOG games using cracks from the internet
             | anyway.
             | 
             | Supporting developers is a weak argument considering that
             | GOG's claim to fame is that they're selling old games where
             | the development studio no longer exists or has been bought
             | out by a corporate entity like EA.
             | 
             | Revoking my license isn't a big deal? I paid real money for
             | the game.
             | 
             | The offline installer is about as much of a guarantee of
             | anything as a pirated ISO is.
        
           | wilg wrote:
           | I genuinely don't understand what people think "own" means
           | here. Downloading from Steam you "own" it in exactly the same
           | way as if you install it from a CD: you have a license to the
           | game. There's nothing to own in any case, unless you
           | literally own the copyright to the game which of course you
           | don't.
           | 
           | Also Steam doesn't apply any DRM unless developers add it, so
           | backing up your Steam library folder to an external drive
           | should be fine for your personal preservation at a platform
           | level.
        
             | bigfishrunning wrote:
             | That's true, the CD is a license in the same way steam is.
             | But practically it's different, because in many cases
             | there's no mechanical way to revoke the license from that
             | CD; it'll keep working after music rights expire or the
             | game producer gets cancelled on Twitter or whatever. The
             | game won't just evaporate like it can on steam
        
               | wilg wrote:
               | You can just back it up though.
        
           | chrisjj wrote:
           | Different, because GOG provides good customer support.
        
         | shevy-java wrote:
         | My hardcore gaming days are over, but I feel that the gaming
         | industry has in general been abusing the hell out of gamers in
         | the last some years. That also includes the hardware industry,
         | trying to sell overpriced stuff. Granted, it is the gamer's
         | fault for submitting to that mafia, and I am not directly
         | affected nowadays myself (save for RAM prices going up thanks
         | to the AI mafia milking us all), but I would be hugely upset at
         | the companies constantly trying to milk the customers. It is
         | very shameful of them to want to do so.
        
           | rjzzleep wrote:
           | As gamers nexus said, the hardware companies are now post
           | consumer. They are building stuff with investments
           | backstopped by taxpayer money, so if you choose to boycott
           | now it will probably make things worse. People spent a lot of
           | energy laughing at people that were warning that this would
           | happent not too long ago.
        
             | musha68k wrote:
             | For people who don't know GN:
             | 
             | https://youtu.be/cUrJVdF2me0?si=tlxLIufz8zah8xG6
        
               | embedding-shape wrote:
               | (Human) summary of this almost one hour long video essay?
               | Seems like the typical "random tech influencer is trying
               | to fuel the fire/drama of today" because of the clickbait
               | title of "NVIDIA: WTF?", so unsure if it fits to be
               | linked here in the first place.
        
               | throwaway6977 wrote:
               | GN is a well established, popular and independent
               | consumer hardware reviewer that has only a few peers on
               | par with them in the space. Hardly some "random tech
               | influencer".
        
               | embedding-shape wrote:
               | Yeah, Paris Hilton and others are also established and
               | popular, hardly makes them a source of authority. If you
               | publish clickbait on YouTube to add fuel to drama, you're
               | unfortunately digging your own hole and it shouldn't come
               | as a surprise others consider you "random influencers who
               | peddle drama".
        
               | mikkupikku wrote:
               | I wouldn't listen to Paris Hilton talk about computer
               | hardware, and I wouldn't listen to Gamer Nexus talk about
               | who has the hottest hair in Hollywood. Flip those around
               | though, and that's different.
        
               | embedding-shape wrote:
               | I gave it a 20 minutes try, since it seems not just one
               | person is convinced this Gamer Nexus isn't just another
               | influencer. They seem knowledgeable about hardware, I
               | give you that. But then when they start going into
               | markets, economies and geopolitics, that's when I start
               | roll my eyes, and continuing listening to that is like
               | taking hardware advice from Paris Hilton.
               | 
               | Again, don't let influencers give you the idea that just
               | because they happen to know topic X well, they suddenly
               | know all the areas and subjects that are slightly related
               | to those areas well too.
        
               | EA-3167 wrote:
               | Gell-Mann Amnesia is a shockingly hard thing to fight
               | against I'm afraid.
        
               | ericd wrote:
               | Yeah, wasn't impressed with GN's theories about the
               | politics/motivations/etc behind these big market shifts.
               | It's much simpler, there's limited supply capacity and a
               | more lucrative use of the hardware now. The market will
               | find a new equilibrium.
        
               | CYR1X wrote:
               | GN very much loves to fuel the fire lol. He usually does
               | it by being More Correct Than You.
        
               | embedding-shape wrote:
               | Yeah, that's kind of insufferable, and especially not
               | something I'd like to receive dragged out over an hour. I
               | prefer "More Correct Than You" HN comments over that, so
               | I can read them in 30 seconds instead.
        
               | hnuser123456 wrote:
               | But the situation is still getting worse, and he has
               | influenced customer service policy at many of those
               | places for the better. We don't all have to watch him but
               | he's good to have.
        
               | wackget wrote:
               | Link without Google tracking parameter (`si`):
               | https://youtu.be/cUrJVdF2me0
        
           | sylware wrote:
           | As gaming nexus said: AI companies seems to be able to
           | _outbid_ the WHOLE consumer market for some hardware
           | companies.
           | 
           | Your money does not matter.
           | 
           | Vertigo...
        
           | internetter wrote:
           | For what it's worth my laptop with 16gb of DDR4 and a 2070
           | seems to run every game as well as I could want it to. I'm
           | happy with what I have in this regard. a little less than 10%
           | of steam users are still using 1000 series Nvidia cards.
        
         | eleveriven wrote:
         | Offline installers are the real line in the sand
        
         | nialv7 wrote:
         | I think the individual game developers can choose whether they
         | sell you the game or just rent you a license, right? Steam
         | doesn't enforce DRM, they do provide an API game developers can
         | use to add DRM to their games. But the developers don't have to
         | use it if they so choose.
        
       | Noumenon72 wrote:
       | I've spent hundreds of hours on the GOG version of Heroes of
       | Might and Magic 3. Every community recommends the GOG version
       | over the Steam HD one. I didn't think how important GOG was to
       | me, but now I'm going to find that patron program they're talking
       | about. It would be great if in 30 years I can still play Master
       | of Magic and that won't happen by itself.
        
         | sevensor wrote:
         | > Master of Magic
         | 
         | I picked up a bargain bin CD ROM of this game in 1996 and it
         | works under dosbox as well as it ever did. Which is to say
         | mostly ok but sometimes hilariously crashy. I think what needs
         | to happen for us to spend another 30 years crafting overpowered
         | plate mail is for there to continue being good emulators for
         | the mid 90s DOS environment.
        
         | ByThyGrace wrote:
         | Do you ever play online multiplayer HOMM3? Is it a thing
         | nowadays?
        
         | rascul wrote:
         | You might be interested in VCMI, which is an open source engine
         | for HoMM3.
         | 
         | https://vcmi.eu/
        
       | sergiotapia wrote:
       | I can't remember but there have been two games where the "it's
       | your game, offline installer" promise was broken on Gog. Have
       | they since come out to restate that promise?
       | 
       | I always felt a bit sad that before I could just KNOW that it'll
       | work that's gog! but since that time I always have to double
       | check and by that point why not just use steam?
        
         | dmbche wrote:
         | Can't find anything about those broken promises at a glance
        
           | its-summertime wrote:
           | Gwent comes to mind as an undownloadable game, which must be
           | run from the first-party launcher, it is a free game (not
           | counting in-game spending) which is always-online, so
           | practically the antithesis of GOG
           | 
           | GOG and CD PROJEKT splitting up should ensure this is not
           | going to happen in the future as much.
        
           | SXX wrote:
           | It was HITMAN released on GOG with always online DRM and
           | removed after backlash. They obviously refunded to everyone.
           | 
           | https://www.gog.com/en/news/release_hitman_game_of_the_year_.
           | ..
           | 
           | https://www.gog.com/forum/general/release_hitman_game_of_the.
           | ..
        
             | sergiotapia wrote:
             | Yes that was the one! They ultimately just removed the game
             | right? I can't find it. They cannot cede an inch otherwise
             | the game store is pointless. I'm glad it's gone.
        
             | dmbche wrote:
             | Thank you!
        
       | TheCraiggers wrote:
       | I used to love gog. I purchased a bunch of stuff back when they
       | were talking a big game around supporting Linux with their Galaxy
       | client.
       | 
       | But while gog was talking, Valve was actually _doing_. Building
       | an actual Linux client. Making multiplayer actually work. Not to
       | mention all the work they 've done with Proton and upstreamimg
       | graphics drivers.
       | 
       | I hope gog succeeds. I just value Linux gaming support over not
       | having DRM. It's kinda a idealist vs realist stance for me.
        
         | pitched wrote:
         | It doesn't look like GOG can afford to pay for that work. I
         | think we all got very lucky that the success of the Steam Deck
         | has put the incentives in the right place for Steam to be able
         | to invest in Linux.
        
           | SXX wrote:
           | Valve started to invest in Linux and open source 10 years
           | before releasing Steam Deck. They started hiring OSS
           | developers back in 2012 and Deck released in 2022:
           | 
           | https://www.phoronix.com/review/valve_linux_dampfnudeln
        
             | pitched wrote:
             | The Steam Machine (Steam Deck predecessor) had
             | leaks/announcements in 2013 and shipped in 2015 so that
             | lines up.
        
         | TechSquidTV wrote:
         | The unfortunate or fortunate reality of network effects also
         | means Steam is usually best suited to preserve content that
         | might otherwise be lost. Both in terms of literally holding the
         | data for longer than the general public (including workshop
         | files), but also by keeping communities active and alive.
        
         | Gormo wrote:
         | There are tons of Linux games distributed on GOG, and _not_
         | having to use a proprietary client is one of its great
         | advantages. Not to downplay Valve 's contributions (and I may
         | well get a Steam Frame when they come out), but they mostly
         | amount to porting their _mandatory_ DRM-laden client to Linux,
         | and maintaining a fork of Wine that integrates with that
         | client.
         | 
         | Ownership, control, and privacy are among the main reasons I
         | use Linux, and are likewise huge advantages that GOG has over
         | Steam.
        
           | sanskritical wrote:
           | Official Linux releases are almost never maintained. I have
           | the same game on Steam and GOG, but the GOG version no longer
           | works. Neither does the Steam version, except if I switch to
           | the Windows version with Proton. Then it works flawlessly
           | (usually faster and better than the Linux version ever did.)
        
             | TheCraiggers wrote:
             | Sadly I've had the same experience. I've had to rebuy a
             | couple games on steam because the older gog version wasn't
             | version compatible with my friend's clients. That really
             | burned my bottom.
        
               | sanskritical wrote:
               | Yes, it is so bad that I will no longer buy a game for
               | its Linux release. Almost every single Linux game I have
               | outside of actual Valve titles no longer works. I don't
               | want to hear that they have a Linux release. I want to
               | hear that they have a Windows release that works with
               | Proton. Windows is the only ABI that I can expect to
               | reliably run on Linux.
        
           | scheeseman486 wrote:
           | You're fairly significantly downplaying their contributions.
           | They have a substantial amount of FOSS developers under
           | contract working on SDL, DXVK, VKD3D and there's over a dozen
           | people on working on KDE on Valve's dime alone. Proton isn't
           | a fork of Wine, it's a Codeweavers managed project funded by
           | Valve that packages Wine, virtually everything useful ends up
           | going upstream given Codeweavers are also the main
           | contributors to Wine. AMDGPU, NVK, Valve funded. Valve have
           | been funding FEX since it's conception.
           | 
           | That isn't even everything, just what I've been able to
           | confirm either through interviews or conference talks where
           | their involvement has come up. They've quietly been doing a
           | _lot_ for Linux.
        
         | tracerbulletx wrote:
         | I think it's perfectly realistic to think there is a
         | substantial risk of losing library content you've bought on
         | Valve in the next 20 years. Don't know what the odds are, but
         | they're greater than zero.
        
           | TheCraiggers wrote:
           | I personally think that, between the two, gog is far more
           | likely to disappear than steam.
           | 
           | I'm happy both exist. I've nothing against gog (except maybe
           | for their broken promises around Linux support, but I do
           | understand changing market forces) and like I said, I hope
           | they succeed. They've got a good mission.
        
             | RoyalHenOil wrote:
             | GOG might disappear, but your games won't.
             | 
             | If Steam disappears, your games will become inaccessible.
        
               | internetter wrote:
               | It's actually mostly the same in both cases. If steam or
               | GOG goes down, you can no longer download the games you
               | bought. But what about the games you have downloaded?
               | Well GOG games will work out of the box, however the
               | steam "DRM" is really just basic protection to stop you
               | from copying the files to your friend's computer, and can
               | easily be removed by already existing tools like
               | Steamless and Goldberg Emulator. So I'm not really that
               | worried about the vast majority of my steam library. The
               | only thing I'd worry about is spiking storage costs when
               | steam's demise seems imminent!
        
           | BadBadJellyBean wrote:
           | I will pirate every game I have in my steam library that I
           | want to play if that is ever the case. Without the a moment
           | of hesitation. I payed for it.
        
         | its-summertime wrote:
         | There is only 1 Steam client for Linux, and there will only
         | ever be one client, and that client has had basic issues
         | (context menus being a completely new window that steals focus,
         | comes to mind instantly) that have been unresolved year after
         | year.
         | 
         | For GOG, there are plenty of clients for Linux [1][2][3][4],
         | And they are open source, I can go and talk to the people
         | making these clients directly, I can give feedback, I can make
         | changes to make these clients better (and to a small degree, I
         | already have).
         | 
         | [1]: https://sharkwouter.github.io/minigalaxy/
         | 
         | [2]: https://sites.google.com/site/gogdownloader/
         | 
         | [3]: https://heroicgameslauncher.com/
         | 
         | [4]: https://www.hyperplay.xyz/
        
           | dundarious wrote:
           | This is true, but there are pros and cons.
           | 
           | Pro 1: reduced lockin
           | 
           | Pro 2: open source options
           | 
           | Con 1: not all options are all that easy to use or feature
           | complete, making the "choice" a mandatory QA/research task,
           | rather than a way to exercise personal taste/freedom
           | 
           | Con 2: no galaxy-only features like achievements and save
           | file cloud sync
           | 
           | (My personal testing led to choosing Heroic)
        
           | jeroenhd wrote:
           | It took me seven tries across two years to get Cyberpunk 2077
           | playing on Linux using either raw install files with or
           | without Lutris/Bottles, GOG Galaxy in a wine env, or whatever
           | Heroic Launcher offers.
           | 
           | I'm glad it mostly works now, but i would've been better off
           | buying it from Valve. The effort Valve put into making games
           | Just Work is unparalleled. The minor UI issues (like context
           | menus getting rendered in place as windows which breaks niche
           | window managers) are nothing compared to the hours required
           | to brute force the right Wine/Proton setup for every game to
           | make it work.
           | 
           | Most of the games that now work in unofficial GOG launchers
           | only work because Valve paid someone to make games run well
           | on Wine, either by directly using Proton or by using one of
           | the many libraries Valve has directly paid for work for.
        
             | npodbielski wrote:
             | Did you try lutris?
        
             | mordae wrote:
             | With Lutris it just worked.
        
         | eleveriven wrote:
         | Valve earned a lot of goodwill by actually shipping things that
         | made Linux gaming viable day-to-day, not just promising it
        
       | GaryBluto wrote:
       | I wish there was a general software equivalent of GOG that
       | provided much older software with removed DRM.
        
         | haunter wrote:
         | This a hundred time
        
         | its-summertime wrote:
         | What old software are you thinking about?
        
           | Brian_K_White wrote:
           | They already told you exactly what software they are thinking
           | about.
           | 
           | Whatever software you have ever used, or that anyone has ever
           | used, that's what they are thinking about.
           | 
           | That's what "general software" means.
        
             | its-summertime wrote:
             | I was interested in learning about notable old software.
        
           | GaryBluto wrote:
           | Although it would never happen, the old Office suites and
           | Adobe products would be nice. Not for any silly "retro" or
           | "nostalgia" value, but simply because much software from
           | around the time of the millennium is still incredibly useful.
           | I use Photoshop 6.0 for all my image manipulation tasks.
        
         | frenzcan wrote:
         | GOP
        
       | super256 wrote:
       | I bought from GOG once, and downloaded their launcher. Then, I
       | started the game, played for maybe an hour, put my PC to sleep
       | and went to bed. Then, the next next day, I resumed my PC from
       | sleep, closed the game, and because I didn't like it, decided a
       | few days later to request a refund.
       | 
       | The game had 26 hours or so logged, because Galaxy has a poor way
       | to log hours. Apparently the interval between game start and game
       | end is the time you played the game.
       | 
       | The support declined my refund request, I tried to explain that I
       | didn't even get the achievements of after the tutorial and that I
       | could impossibly have played that many hours because I was simply
       | not on my PC.
       | 
       | The gist is: If you buy a game from GOG which you might won't
       | like: NEVER download galaxy, only the offline installers! I
       | didn't do that because it was too convenient to download their
       | launcher, as the offline installer of the game I played (Baldurs
       | Gate 3) was split into many, many files, which I would have to
       | download one by one and install them all by hand.
       | 
       | Still sour to this day that I have not gotten my 50EUR back.
       | Steam never had such issues for me, and even if you can at least
       | ask their support to escalate the ticket so someone from L2/L3 or
       | even engineering looks at your ticket.
        
         | d-lisp wrote:
         | You do put your PC to sleep without closing your programs !?
        
           | super256 wrote:
           | Yes! That's exactly what the sleep mode is for.
        
       | 101008 wrote:
       | First time I heard about GOG. Is like Steam but you download the
       | .exe installer (or wahtever format it is) from the game you
       | purchase? Like Kazaa/Ares but paid? I love it to be honest, and I
       | think that's how it should be, but how do creators (and GOG)
       | fight piracy? What's preventing me from buying, getting the
       | offline installer and then sharing it later?
       | 
       | If I am wrong and GOG is something completely different, then
       | let's build something like this together! (a marketplace of
       | offline installers!)
        
         | skotobaza wrote:
         | > What's preventing me from buying, getting the offline
         | installer and then sharing it later?
         | 
         | Nothing. People already do that. GOG does not fight against
         | this, to my knowledge they believe that people will willingly
         | pay for good games. It worked with Witcher 3 10 years ago as an
         | example.
        
           | 101008 wrote:
           | I love this, to be honest. Glad to learn that this is how the
           | operate!
        
         | g-b-r wrote:
         | God, that's how today's kids see drm-free software?
         | 
         | As something hard to wrap your mind around?
        
       | kgwxd wrote:
       | I bought a lot of stuff from GOG a long time ago, but the only
       | thing I've use them for in the past 5 years is claiming Prime
       | Gaming rewards on Twitch. I don't think I've even downloaded a
       | single one of them. I'm curious if that agreement with Amazon
       | might have hurt GOG. Did it cost them some money when people like
       | me to claim all those games without ever converting to a paying
       | customer?
        
         | Jach wrote:
         | I also have wondered about the Amazon/Twitch deal. I suspect
         | it's all net-positive income for GOG but much like Google
         | funding Firefox, if Amazon ever decides to take it away I
         | wonder how much damage that would do to GOG. Certainly some
         | damage of awareness. I think the only thing I've bought on GOG
         | was the Yakuza 0-6 collection, the other hundred+ games were
         | free. I've at least downloaded and played some of them, Lutris
         | on Linux works fairly well. (Many were ones I already bought
         | and played on steam, which is kind of annoying, but some of
         | them were ones I was planning to buy if they went on sale, so
         | whatever. I'm more mixed about how it, plus Epic's game
         | giveaways, can damage the entire concept of paying for games.
         | Gamepass factors in too, but Steam's routine sales also ruined
         | me from the idea of paying "full price". I can't look at Switch
         | or Oculus/Meta pricing and think it's worth it.)
        
       | closingreunion wrote:
       | For self-hosting nerds, I can recommend looking at Gamevault
       | (https://gamevau.lt)
       | 
       | Passionate people working on creating a self-hosted game library.
       | They deserve attention and support!
        
       | lossolo wrote:
       | Michal Kicinski (the co-founder mentioned in the article) also
       | funded a Vipassana retreat in Poland. You can go there to
       | meditate for around 10-21 days, it's completely free, and people
       | from all over the EU attend. I know because someone I know goes
       | there regularly.
        
       | amelius wrote:
       | For anyone else wondering what GOG is:
       | 
       | https://en.wikipedia.org/wiki/GOG.com
        
       | nirv wrote:
       | > he believes GOG's approach is more relevant than ever: no lock-
       | in, no forced platforms, sense of ownership
       | 
       | I really hope that we'll be freed from the forced Windows
       | platform. Sure, you can download and install GOG games today
       | using a third-party client, but it'll never be as good as
       | official support. There's also the issue of syncing saved games
       | and achievements, not to mention the additional friction for less
       | tech-savvy users.
        
         | badsectoracula wrote:
         | TBH Heroic Launcher isn't particularly hard to get. Just
         | download and run the AppImage file from their site, login to
         | your GOG account and it'll download any dependencies
         | automatically.
         | 
         | It isn't any harder to use Heroic Launcher than it is to use
         | Steam and some distros have both in their repositories.
        
         | doctorpangloss wrote:
         | it's really hard to say. the games industry is huge. it is
         | significantly more diverse than video, where people have been
         | making the same arguments and have gotten absolutely zero
         | traction, so it's hard to say there is a lot of demand for what
         | he is saying.
         | 
         | there is space for the specific thesis he is talking about, but
         | it isn't necessarily the biggest opportunity in, whatever
         | niche, which is to say, the line is probably going to keep
         | trending down.
        
       | Telaneo wrote:
       | The more things change, the more they stay the same?
       | 
       | I rarely use GOG, but they're doing good work, so it's nice to
       | know they'll be sticking around. I wouldn't have it any other
       | way.
        
       | pipes wrote:
       | Gog is great and I've been a member since probably 2010.
       | 
       | The one feature that would encourage me to buy more of their
       | games is a "install into steam" script with each game. It's a
       | massive pain in the ass making my gog games run on my steam deck.
       | 
       | I keep meaning to write a script to do this to ease that pain.
        
         | citrusybread wrote:
         | Have you tried using Heroic? I don't use it on the Steam Deck
         | so maybe I'm missing something, but I use it on desktop linux
         | all the time and it's been seamless for me.
        
           | jpetso wrote:
           | The Steam client has to restart in order to pick up the newly
           | added external titles, at least last time I tried. In gaming
           | mode, restarting the client means restarting the system,
           | which is ever so slightly annoying.
           | 
           | Apart from that though, it works just fine on the Steam Deck.
        
           | pipes wrote:
           | Lutris and when that fails, manually doing it myself.
           | 
           | One big annoyance is that to browse community controller
           | configs you need to change the name of the game to it's steam
           | numeric id (which can be found in the URL for the equivalent
           | game on steam website).
           | 
           | I'll try heroic.
           | 
           | I try to buy gog versions but sometimes I just think "when
           | will I get time to configure this, I could just buy the steam
           | version"
        
             | citrusybread wrote:
             | That's interesting, I'll keep it mind. I also got sucked
             | into steam defaultism, because they do so many things
             | right.
        
               | pipes wrote:
               | Though, I think gog does better versions of some old
               | games. For example I think their doom 3 includes the
               | original not just there bfg edition. They really try to
               | give you a patched "should just work on a windows pc"
               | version.
        
       | gamesieve wrote:
       | I suspect this has been in a vague planning stage for the last
       | few years, as various integrations between GOG and CD PROJEKT RED
       | were slowly dismantled over that time (I particularly recall a
       | GWENT account migration away from GOG).
       | 
       | Also, I guess this is as good a place as any to plug my GOG game
       | discovery service and price tracker: https://gamesieve.com/ -
       | basically a more full-featured way to explore GOG's catalog.
        
       | Ekaros wrote:
       | https://www.cdprojekt.com/en/investors/regulatory-announceme...
       | 
       | >Pursuant to the Purchase Agreement, on 31 December 2025 Michal
       | Kicinski will acquire from the Company 2715 shares in GOG, i.e.
       | 100% of the shares in GOG representing 100% of the votes at the
       | shareholders' meeting of GOG, for a price of PLN 90,695,440.00
       | 
       | >In accordance with the arrangements of the parties to the
       | Transaction, prior to the execution of the Purchase Agreement, an
       | amount of PLN 44,200,000.00 (forty-four million two hundred
       | thousand zlotys 00/100) was paid out to the Company as
       | distribution of due - as the Company was thus the sole
       | shareholder of GOG - profits of GOG from previous years.
       | 
       | 90 million PLN being ~21,5 million euros. Seems like some money
       | was also held there.
        
       | stego-tech wrote:
       | I am wary of the long-term prospects of GOG, but then again, I've
       | _always_ been wary of that since they launched - and they
       | consistently prove me wrong.
       | 
       | GOG remains my first choice when I go looking for PC titles. I
       | think it should be everyone's first choice, if I'm honest, even
       | if Steam currently operates in a relatively consumer-friendly
       | way. Having those offline patches and installers is a freedom you
       | just cannot match on Steam or any other platform, and they're
       | highly relevant to households like mine where game sharing is
       | being cracked down upon by major publishers (looking at you,
       | Nintendo).
       | 
       | Keep on keepin' on, GOG. I'm rootin' for ya.
        
       | charlieyu1 wrote:
       | At least it's not another Chinese firm
        
       | sngz wrote:
       | does this mean we will finally get more games on it instead of
       | sitting on the dreamlist for years with no change?
        
       | trvz wrote:
       | I started building up my digital game library on Steam.
       | 
       | I then gradually switched to GOG, sometimes buying things again
       | (it's not that bad with the identical deep discounts for most
       | games on all platforms), because of the better DRM situation and
       | because I like to be in relationships with public companies, so
       | that I can buy their shares.
       | 
       | When GOG messed up their cloud saves functionality (reduced the
       | granted storage to the point where I had to delete old saves -
       | sure, I'll never need them, but I still want [someone else] to
       | keep them), I switched back to Steam.
       | 
       | When I got tired of sitting at a desk to play I ended up
       | switching to the Switch.
       | 
       | Switch 1 games running on the Switch 2 have bad resolution, the
       | Steam Machine is interesting, and hopefully there'll be a lighter
       | Steam Deck - I might end up at Steam again.
        
       | hamonrye wrote:
       | Preliminary research suggests that old DOS libraries contain
       | graphics engines for GOG.
       | 
       | DRM libraries, whether DMCA or copyright law protects it, is an
       | anomaly to include the part about the Projekt.
        
       | Hobadee wrote:
       | GOGs biggest problem is they don't have enough new titles.
       | 
       | I've gotten all the old titles I want... Now I want new stuff!
       | (There are even plenty of recent games I would pay for again just
       | to have a GOG copy. I don't mind rewarding good developers by
       | purchasing multiple copies.)
        
       | codethief wrote:
       | Never heard of gog.com before (not much of a gamer anymore these
       | days) but it looks really cool! I wonder, though, how exactly do
       | they handle the copyright and licensing topic? Do they negotiate
       | terms separately with every copyright holder? Do they get access
       | to the source code in order to preserve the games and make them
       | fully offline-compatible?
        
         | Macha wrote:
         | > Do they negotiate terms separately with every copyright
         | holder?
         | 
         | Yes
         | 
         | > Do they get access to the source code in order to preserve
         | the games and make them fully offline-compatible?
         | 
         | Sometimes, sometimes their role is just packaging the game with
         | a dosbox config too, or a developer provided drm free build
        
           | WorldMaker wrote:
           | Some games get packaged with other emulators beyond dosbox as
           | well. GOG includes and configures ScummVM for some applicable
           | games, for instance.
        
       | rasyidi wrote:
       | Even google I hacked
        
       | rasyidi wrote:
       | GOG is getting acquired by it's original co-funder
        
       | shevy-java wrote:
       | Hope for the best, fear for the worst.
        
       | sylware wrote:
       | If they can manage to deliver a client which is less technically
       | amok than the steam client... But steam is a worldwide payment
       | system, I can use wallet codes nearly everywhere without inputing
       | my credit card info and that require a lot of international work
       | to match.
       | 
       | The steam client requires linux "user" containers(jez...), the
       | launcher is a 32bits binary hardcoded on x11 and GL, all that
       | because they are unwilling to engage in the significant amount of
       | work (because of their technical debt and poor technical choices)
       | of generating 'correct' ELF64 binaries for broad elf/linux distro
       | support.
        
       | eleveriven wrote:
       | GOG talking about preservation and ownership has always sounded
       | sincere, but backing that up with independence from a public
       | company structure makes it much more credible
        
       | BirAdam wrote:
       | Completely anecdotal, but...
       | 
       | I spend quite a bit of time reading and writing tech history. I
       | am not academic in this pursuit. I read old newspapers,
       | magazines, websites, books, and interviews. Take some notes along
       | the way, and then write an article. Usually, each article is a
       | short history of a company that made significant contributions to
       | the industry. For companies that still exist today, the end of
       | these are articles are significantly more difficult to write (I
       | usually write entirely in chronological order). Original sources
       | are impossible to find, many news stories simply no longer exist,
       | and I often find that I can only really rely on the company's own
       | quarterly or annual reports. This has only become worse over the
       | few years I've been engaged in this hobby.
       | 
       | As my publication has grown, I've had the privilege of
       | communicating directly with people present at the companies I
       | cover, and this has been valuable. The problem is, many of these
       | people are elderly and they won't be around forever. For example,
       | I wrote about PARC but was too late to interview Lynn Conway
       | whose work is partially responsible for the entire world of
       | processors we enjoy today.
       | 
       | Efforts like the archive and GOG are absolutely essential to the
       | preservation of our history. I hope they manage to continue.
        
         | ekjhgkejhgk wrote:
         | I love the genre, if you can call it a genre.
         | 
         | Share please!
        
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