[HN Gopher] GOG is getting acquired by its original co-founder
       ___________________________________________________________________
        
       GOG is getting acquired by its original co-founder
        
       Author : haunter
       Score  : 470 points
       Date   : 2025-12-29 16:43 UTC (6 hours ago)
        
 (HTM) web link (www.gog.com)
 (TXT) w3m dump (www.gog.com)
        
       | bogzz wrote:
       | It's so nice to have these little oases of ethical businesses in
       | tech. A shame that it feels like the desert is only growing
       | exponentially.
        
       | A4ET8a8uTh0_v2 wrote:
       | Does anyone know the backstory here? Is CDprojekt not the right
       | owner anymore? I am clearly not following the ownership closely
       | here ( but maybe I should have ).
        
         | embedding-shape wrote:
         | It's part of the FAQ at the bottom:
         | 
         | > Why is CD PROJECT doing this?
         | 
         | > Selling GOG fits CD PROJEKT's long-term strategy. CD PROJEKT
         | wants to focus its full attention on creating top-quality RPGs
         | and providing our fans with other forms of entertainment based
         | on our brands. This deal lets CD PROJEKT keep that focus, while
         | GOG gets stronger backing to pursue its own mission.
         | 
         | > What is GOG's position in this?
         | 
         | > To us at GOG, this feels like the best way to accelerate what
         | is unique about GOG. Michal Kicinski is one of the people who
         | created GOG around a simple idea: bring classic games back, and
         | make sure that once you purchase a game, you have control over
         | it forever. With him acquiring GOG, we keep long-term backing
         | that is aligned with our values: freedom, independence,
         | control, and making games stay playable over time.
        
           | A4ET8a8uTh0_v2 wrote:
           | Apologies, I accept FAQ exists, but I am simply asking if
           | there is more to the story than corporate release.
        
             | ls612 wrote:
             | GOG isn't as good of a business as CDPR's development
             | studios so it is getting spun off.
        
       | cherryteastain wrote:
       | Please release a Linux client or, even better, officially support
       | and invest in developing Heroic Games Launcher so we can play our
       | DRM free GOG games on a libre OS.
        
         | A4ET8a8uTh0_v2 wrote:
         | That and/or proper remote desktop implementation.
        
         | embedding-shape wrote:
         | Literally sitting with Lutris in front of me downloading a game
         | from GOG right now. Can Heroic Games not handle it themselves
         | like Lutris? Seems easy enough for other FOSS projects to do,
         | I'd rather GOG continue focusing on ensuring the games run on
         | modern hardware, and acquiring licenses to good old games,
         | rather than now expanding the support for their already
         | mediocre launcher.
        
           | sitkack wrote:
           | Exactly, or open the protocol and let the community write it.
           | 
           | Third option is to ensure the downloader runs under proton,
           | which I think it does but haven't tried.
        
             | shmerl wrote:
             | Protocol is well documented already, GOG aren't really
             | blocking community clients:
             | 
             | https://gogapidocs.readthedocs.io/en/latest/
             | 
             | The problem is mostly that their backend isn't wired for
             | Linux builds so you can't use the APIs for native Linux
             | versions.
        
           | dundarious wrote:
           | Heroic works perfectly, in a manner identical to Lutris (from
           | a user perspective). I tested both several years ago and have
           | been a happy Heroic user since.
           | 
           | However, neither support 2 key features of GOG Galaxy:
           | 
           | 1. cloud saves
           | 
           | 2. achievements
           | 
           | These are 2 of the most significant features of competitors
           | like Steam, IMO, so missing them for GOG on Linux is
           | unfortunate.
        
             | izacus wrote:
             | That's simply not true at all, Heroic Launcher supports
             | both cloud saves and achievements. I've been using them for
             | a long time on Deck now.
             | 
             | Please don't lie :/
        
               | dundarious wrote:
               | I was mixing up the fact that "Linux native games do not
               | support GOG's Cloud Saves feature" (direct quote from the
               | app itself), with a general lack of support. Given it
               | says "Use the Windows version instead", I am quite wrong,
               | it clearly does support them for Windows games.
               | 
               | If you think that's a "lie", consult a dictionary.
               | 
               | As for whether my general point stands, I think it's a
               | reasonable inference that if GOG Galaxy supported Linux,
               | it would support Linux games and cloud saves for those
               | games, and only then would Heroic and the like be able to
               | implement such a feature. I could be wrong, as it depends
               | on details I don't know, and I'm just making an educated
               | guess.
        
               | dundarious wrote:
               | I just installed a GOG Windows game in Heroic, and the
               | Settings state "This game does not support Cloud Saves"
               | even though my account has cloud saves clearly visible
               | for that same game on the GOG website.
               | 
               | Given I'm using Heroic from AUR on a supported OS, and
               | installed with default settings, I consider this cloud
               | save support to be less than stellar, but that's a
               | separate matter, I'm not trying to turn this thread into
               | a support issue.
        
         | shmerl wrote:
         | I use lgogdownloader, but yeah they should improve their Linux
         | support. At the very least the immediate benefit would be
         | Galaxy protocol support for their Linux builds.
        
         | Gormo wrote:
         | > Please release a Linux client
         | 
         | The whole point of GOG is that you don't _need_ a  "client" --
         | it's just a store.
         | 
         | If you want to use something other than a standard web browser
         | to install your games, there are plenty of options, including
         | projects like Lutris and lgogdownloader.
        
           | shmerl wrote:
           | I think the issue with requests to "release the client" isn't
           | as simple as "you can use an open source alternative".
           | 
           | Their Galaxy backend only handles Windows and macOS builds of
           | games. Linux builds aren't included now. There are hacks
           | around it like using access to individual files over HTTP
           | through zip format for Linux installers as pseudo Galaxy
           | (lgogdownloader supports that) but it's still just a hack.
           | 
           | Another piece is multiplayer integration that games can ship.
           | That depends on their support too (authentication, matching
           | and etc).
        
       | golyi wrote:
       | Awesome news really, I've bought countless games from GOG (more
       | than Steam I think at this point) and it's a company I'll always
       | support. Great business decision.
        
       | brachkow wrote:
       | It is great because game preservation isn't what game industry
       | shareholders usually interested.
       | 
       | CD Project makes great games, but gaming industry is all-or-
       | nothing. They already had colossal flop at their previous
       | release. If another flop happens shutting down GOG is clearly
       | would be on a table as a cost cutting measure.
        
         | nicolaslem wrote:
         | I don't think it's fair to call Cyberpunk 2077 a colossal flop.
         | It had an awful release, but the company stood behind it and
         | fixed everything that needed fixing. Five years later it is now
         | an acclaimed game that sold 35 million copies.
        
           | paxys wrote:
           | Yup, Cyberpunk 2077 has sold more copies in the same time
           | frame than Witcher 3, which is routinely highlighted as one
           | of the best and most successful games of all time.
           | 
           | You have to give kudos to CD PROJEKT for not just abandoning
           | the game after a bad launch (which is what every other major
           | studio would have done in its place) but patiently fixing
           | problems and constantly adding content _over 5 years_ to get
           | to the state it is in today. And the game has no online
           | requirement, no multiplayer, no microtransactions. Just one
           | paid expansion which added a ton of new content. Rare to see
           | this behavior in the industry today.
        
             | mashlol wrote:
             | > which is what every other major studio would have done in
             | its place
             | 
             | Afaik CDPR doesn't make many games. If one flops, that
             | might be the end of them. I don't see abandoning a game as
             | a valid option for them from a financial perspective. Makes
             | much more sense to fix the issues and sell more.
        
               | Aeolun wrote:
               | I think it's more related to their reputation? People
               | will buy the next one if they trust CDPR will fix
               | anything wrong with it even if it flops.
               | 
               | Kinda how you trust paradox strategy titles to get
               | several years of updates and expansions.
        
             | SXX wrote:
             | Studious dont abandon failed releases because they are
             | evil. Its just releases fail because they run out of money
             | so there just nothing to burn to save them.
             | 
             | CDPR just was lucky enough to make enough money of failed
             | release to fix it. Most companies get no chance to do it.
        
               | kryptiskt wrote:
               | EA is notorious for throwing games out there and
               | abandoning them as soon as they don't turn out to be
               | massive hits. That is a company that has plenty of
               | resources to support the games and fix the bugs.
        
               | SXX wrote:
               | Not gonna protect EA the company here, but lots and lots
               | of other games also flop on release because money.
        
           | mikepurvis wrote:
           | Definite kudos to them for that, though notably it's down to
           | 65% off now, so presumably many of those copies were for not-
           | full-retail price.
           | 
           | And the Switch 2 port likely cost considerable engineering
           | effort and underperformed as well.
        
         | aeyes wrote:
         | What game was a colossal flop? Cyberpunk was released too early
         | but they kept on delivering patches and then the players game.
         | It's their highest earning title.
        
           | jama211 wrote:
           | I also started playing it this year and the experience at
           | least now has been fantastic
        
           | GaryBluto wrote:
           | IIRC they fixed various bugs but they didn't fix the broken
           | promises. The biggest problems with Cyberpunk were
           | architectural, things that would basically require
           | redesigning the game to match what was promised.
        
             | gamesieve wrote:
             | Online sentiment has drastically changed about how bad
             | those broken promises were - a near-complete turnaround,
             | similar to what happened with No Man's Sky. Basically from
             | when the DLC was released, most people started feeling that
             | they fulfilled the essence of everything that was promised.
        
               | SXX wrote:
               | IMO Cyberpunk is fundamentally not the game their
               | marketing promissed. They marketed it as actually non-
               | linear RPG and beyond very beginning of the game they
               | just could't deliver on it.
               | 
               | After tons of patches and DLCs its just became a very
               | very good game. Just not what was promissed.
        
               | prmoustache wrote:
               | Those kinds of promises only engage a small niche of
               | nolife who follow news about upcoming games.
               | 
               | Most customers only hear about a game when it is released
               | and reviewed and/or recommended by a friend and will
               | never have heard about them.
        
               | SXX wrote:
               | Yet those niche nolife hardcore fans is exactly what
               | makes or breaks games. If 10,000 unhappy hardcore fans
               | will go around pouring shit on your game and company then
               | you likely never get 1,000,000 players who could've
               | potentially liked it.
               | 
               | Nolife hardcore fans will also be the the first to buy
               | your game, review it and tell everyone if they did not
               | liked it.
               | 
               | CDPR got huge amount of trust after Witcher 3 and they
               | mostly had to start over after CP2077 release.
               | 
               | EA can survive if 4/10 of their games flops completely,
               | but company like CDPR will likely just end there.
        
         | tester756 wrote:
         | >CD Project makes great games, but gaming industry is all-or-
         | nothing. They already had colossal flop at their previous
         | release. If another flop happens shutting down GOG is clearly
         | would be on a table as a cost cutting measure.
         | 
         | Cyberpunk was really successful from $$ standpoint and
         | continues to generate huge revenue even today.
        
       | embedding-shape wrote:
       | From the FAQ:
       | 
       | > Is GOG financially unstable? No. GOG is stable and has had a
       | really encouraging year. In fact, we've seen more enthusiasm from
       | gamers towards our mission than ever before.
       | 
       | I'm really happy to hear this, as I always feared their hard
       | stance on no-DRM would scare off publishers and developers, but
       | seems that fear might have been overstated. This year I
       | personally also started buying more games on GOG than Steam, even
       | when they were available on Stream. Prior to 2025 I almost
       | exclusively used Steam unless it wasn't available there, but now
       | GOG is #1 :)
       | 
       | Glad it's moving in even better directions, thank you Team GOG!
        
         | eterm wrote:
         | I had the opposite takeaway.
         | 
         | Companies with strong financial performance don't tend to use
         | words like "encouraging". That is the language you get from
         | companies that are in trouble and hoping for recovery.
         | 
         | Talking about people's enthusiasm for their mission is just
         | straight up dodging the question itself.
        
           | Ekaros wrote:
           | If I read their income statement from Q3 correctly it is
           | comparatively not doing great.
           | 
           | 01.01.2025 to 30.09.2025 net profit 910 thousand PLN I think.
           | 
           | 01.01.2024 to 30.09.2024 net profit 32 thousand PLN.
           | 
           | With "from 1 January to 30 September 2025: 4.2365 PLN/EUR and
           | from 1 January to 30 September 2024:4.3022 PLN/EUR."
           | 
           | It is not that much. So splitting it off probably make sense
           | for the CD Projekt.
        
             | apetresc wrote:
             | I'm not sure I understand your figures. What is "32
             | thousand PLN", surely their entire annual profit for all of
             | 2024 was not literally 32K PLN (approx. 9K USD)? Is this
             | measured in millions? And whatever they're measured in,
             | surely 32K to 910K in the span of a year is considered
             | excellent progress?
        
               | Ekaros wrote:
               | No it was actually just circa 9 thousand Euros from
               | GOG.COM. And it seems there was period of having
               | potential loss of million PLN as well in Q3 of 2024 I
               | think. So it looks quite variable based on which products
               | release.
               | 
               | See: https://www.cdprojekt.com/en/wp-content/uploads-
               | en/2025/11/c...
               | 
               | Starting from page 28.
        
               | bcye wrote:
               | Maybe they are just heavily reinvesting?
        
               | Ekaros wrote:
               | I think reality is that being game retailer is harsh
               | market if you are anyone else but Valve with Steam.
               | Selling copies redeemed on Steam is workable, but seeing
               | that pretty much all big publishers are back on Steam
               | should tell a lot of state of the market. And GOG has
               | bigger mind share than actual market share.
        
               | Detrytus wrote:
               | Still, making only 32k PLN ($9k) profit on 137M PLN
               | ($38M) revenue seems like a really badly operated
               | business.
        
               | andriamanitra wrote:
               | Profit is not an appropriate measure of how well a
               | business is operated. I'm sure they have been
               | prioritizing growth because the whole point of the
               | platform is to introduce competition to Steam. Keeping
               | the margins low (or even negative) is smart when the
               | primary goal is not to make profit but to insure the
               | parent company against monopolistic behavior.
        
             | embedding-shape wrote:
             | https://www.cdprojekt.com/en/investors/result-
             | center/q3-2025... [has a bunch of files at the bottom too,
             | for more data]
             | 
             | > Consolidated net earnings during the reporting period
             | stood at 193 million PLN - 2.5 times more than during the
             | corresponding period of the previous year, which results in
             | a net profitability of 55%.
             | 
             | Maybe I don't understand "profits above all" sufficiently
             | well as some of my peers, but that seems Good Enough to me.
        
               | Ekaros wrote:
               | Overall CD Projekt is doing well, but cut associated to
               | GOG.COM is paltry as shown above.
        
             | izacus wrote:
             | No company with an ounce of brain and a good accountant
             | reports profit in eastern Europe :)
        
               | JLO64 wrote:
               | Polska is in Central Europe tho
        
               | izacus wrote:
               | Haha, we all Slavs keep telling that to ourselves, don't
               | we? :P
        
             | rvba wrote:
             | Is this taken from some LLM?
             | 
             | The first two numbers perhaps make sense, the 4,3022 looks
             | like EUR/ PLN exghange rate..
        
           | embedding-shape wrote:
           | I guess I trust them that if they would be in trouble, they'd
           | say so, not say "GOG is stable". But I've been wrong before,
           | could be in this situation too, I guess I'm more hoping that
           | they wouldn't lie to their users in their face like that.
        
           | deafpolygon wrote:
           | I had the same takeaway -- in fact, I think it's CD Projekt
           | who hopes to distance themselves from GOG.
        
           | VoxPelli wrote:
           | This goes for publicly traded companies much more than
           | privately owned ones.
           | 
           | GOG is now becoming private like Valve rather than publicly
           | traded.
        
         | rasz wrote:
         | >>a really encouraging year
         | 
         | This years DOScember was really huge. Tons of streamers and
         | viewers on Twitch for example, retro gaming is picking up steam
         | (/s).
        
       | roxolotl wrote:
       | I always search GOG before Steam. It's slightly less user
       | friendly in the most minor ways and sometimes a bit more
       | expensive. But getting DRM free games is worth every penny and
       | extra few moments. Steam is really great for what it is but
       | you're not buying games you're leasing them. Excited to hear GOG
       | might get more focus and investment.
        
         | SecretDreams wrote:
         | > you're leasing them
         | 
         | For the duration of your life, to be fair.
        
           | lotsofpulp wrote:
           | For the duration of the businesses' life.
        
           | Thegn wrote:
           | For the duration of gaben's life, to be fair. Beyond that
           | there be dragons.
        
           | paxys wrote:
           | No, for the duration of whenever Steam decides to say "fuck
           | you".
        
             | mariusor wrote:
             | Which is the same as what can happen to GOG if you don't
             | have the files backed up. And if you do happen to have them
             | backed up, is there such a large difference between having
             | the installer vs the full game installation stored?
        
               | paxys wrote:
               | Yes there is a difference. Steam sells you a license that
               | can be revoked at any time. The games have DRM, and rely
               | on cloud servers to authenticate you. If you turn your
               | internet off they will all stop working after a certain
               | period, even if fully downloaded. And if Steam or the DRM
               | owner goes out of business you will end up with nothing.
               | 
               | If you buy and download something from GOG, it is yours.
               | You can still play it in the next millenium as long as
               | you have suitable hardware or an emulator.
        
               | candiddevmike wrote:
               | Not all steam games have DRM
        
               | badsectoracula wrote:
               | This is true but you don't know ahead of time before you
               | buy a game, you have to gamble on it being the case or
               | not (i've found that while some lists exist in places
               | like pcgamingwiki, they tend to be both _very_ incomplete
               | and often wrong).
               | 
               | Usually indie games tend to be DRM-free though, so if an
               | indie game isn't available on GOG or Zoom Platform
               | (another DRM-free store), i end up buying on Steam.
        
               | mariusor wrote:
               | > The games have DRM, and rely on cloud servers to
               | authenticate you.
               | 
               | That is not true as a global rule. Game developers can
               | release fully independent versions of their games even on
               | steam.
        
               | yjftsjthsd-h wrote:
               | They can. Do they? Statistically?
        
               | mariusor wrote:
               | If I am a person interested in this specific thing
               | (backing up my games) I would for sure check. Wouldn't
               | you?
        
             | dangus wrote:
             | Which is basically never. They have no incentive to do that
             | except for extreme circumstances, and they have all the
             | leverage in the world over game publishers.
             | 
             | Delisted games tend to stay in your library for redownload.
             | 
             | I never understood the cynicism for digital media, it's
             | been multiple decades now and the model clearly works.
             | 
             | Obviously I prefer zero DRM but it's also not a hard line
             | requirement for me personally.
        
               | paxys wrote:
               | Ever bought anything from MSN Music? Yahoo Music? Desura?
               | Microsoft eBook Store? Walmart MP3s? Anything using Adobe
               | Content Server? MusicNet? CinemaNow? UltraViolet?
               | 
               | It is laughable to think that digital media "clearly
               | works". Companies shut down and stores shutter _all the
               | time_. In most cases there is no recourse for customers,
               | because - surprise - you didn 't actually own the rights
               | to what you bought, just a revocable license. You have to
               | be pretty young and/or naive to think that this can't
               | eventually happen to Steam as well.
               | 
               | And even if you fully trust Steam to stick around and
               | keep its word, digital licensing means you can still get
               | screwed. For example - if the publisher's license to in-
               | game music expires, the game will automatically be
               | updated to remove all the tracks (e.g. GTA Vice City and
               | San Andreas). For larger issues and conflicts the game
               | might be removed entirely (e.g. Spec Ops: The Line). Or
               | the publisher might decide to just switch off the DRM
               | servers, even for single player games (e.g. The Crew).
               | Outside of gaming there are countless examples of
               | publishers "upgrading" music tracks you own to different
               | versions or censoring/altering content of books you own.
               | 
               | The only recourse to all this is to buy and store DRM-
               | free versions of your media.
        
               | stodor89 wrote:
               | > "buy" Hozier's album
               | 
               | > change countries
               | 
               | > oh, you own this album for Bulgaria, but not for the
               | US, so you can no longer play it
        
               | tart-lemonade wrote:
               | Region-locked physical media (and before explicit region
               | locking, PAL vs NTSC vs SECAM vs variants like PAL-M)
               | also have this problem to some extent.
        
               | oarsinsync wrote:
               | Yes and no. I took my physical media with me along with
               | my player, and all was fine.
               | 
               | I took my digital media with me along with my computer,
               | and all was not fine.
        
               | satvikpendem wrote:
               | You never know, Gaben is getting older. Who knows what
               | the next CEO of Valve will do?
        
               | SXX wrote:
               | At least with Valve we can hope its gonna be okay for 4
               | reasons:
               | 
               | 1. Even though Gabe is formally CEO he from his own words
               | was barelly controllibg company for years. He spend more
               | time on his other projects.
               | 
               | 2. Flat structure and and a small team. I know few people
               | who has worked at Valve and while there are some
               | downsides company of ~400 employees with a lot of
               | internal power play is just more resilient than normal
               | corporation. Many of people on the team are just rich
               | enough already and they dont need to go and cash out.
               | 
               | 3. From what is publicly known Valve is family owned
               | basically since Gabe own major part of company. And while
               | a lot of people would hate example of e.g Ubisoft its
               | good example how family controlled business often sink
               | before selling out.
               | 
               | 4. It would be just hard to sell Valve and remove control
               | from the team without destroying both company and gaming
               | community goodwill.
               | 
               | Yet I fully agree that Valve just like other company can
               | be sold off just for userbase and run to the ground.
               | 
               | Valve just have better chance to stay customer friendly
               | than your overall VC/PE/BlackRock owned corporation with
               | 10,000 employees and 50 for-hire top managers / board
               | directors.
        
               | bsimpson wrote:
               | Physical media rots too. I don't watch my DVD collection
               | anymore because I don't have access to a working DVD
               | player, but I've read that a lot of those discs don't
               | play anymore because the publishers cheaped out on
               | materials when they minted the discs.
        
               | benoau wrote:
               | All of this is based on the assumption that the way it
               | _was_ done is the way it _will_ be done.
               | 
               | Who will own and run Steam 30 years from now? Gabe Newell
               | will be long-gone, his nepobaby next-CEO will be closing
               | in on retirement if they don't check-out early to enjoy
               | their vast wealth like Gabe has done.
               | 
               | What does Steam look like 60 years from now? Adults using
               | it today are mostly dead and all of their licenses
               | revoked forever, the games removed from circulation gone
               | forever because nobody can ever have a license to use
               | them again. They might be onto their 4th, 5th or 6th CEO
               | by then, half a century removed from Gabe and any
               | expectations we have around the ways he did things.
               | 
               | There's a lot of room for improvement securing some sort
               | of legacy for Steam.
        
               | fernie wrote:
               | I can assure you that offline installer you got today
               | from GOG will not work on Windows 20 or whatever OS will
               | be the dominant for PC in 30 or 60 years time.
        
               | prmoustache wrote:
               | Most C64, MSX, Apple,Amiga, Atari ST and Dos games can
               | still be played on all majors operating systems.
               | 
               | In fact I used "most" but I can't name one that couldn't
               | be played.
        
               | benoau wrote:
               | If anything it will be easier than ever to run those
               | games, the platforms you mention can be run in a web
               | browser these days with nothing at all to install or
               | configure or download.
        
               | cropcirclbureau wrote:
               | Are you willing to put monies on that?
        
               | oarsinsync wrote:
               | > I can assure you that offline installer you got today
               | from GOG will not work on Windows 20
               | 
               | Given the lengths the Windows development team has gone
               | to, to preserve backward compatibility, to the point that
               | there was individual-game-specific workarounds codified
               | in Windows, makes this claim the same as the GP's, that
               | Steam will change 30-60 years from now.
               | 
               | The cynic in me thinks you're both right, mind.
        
               | yjftsjthsd-h wrote:
               | If it works on WINE today, I would expect it to work on
               | WINE tomorrow. Worst case, you can probably just install
               | an older WINE on a newer OS to ensure it.
        
               | wewtyflakes wrote:
               | It would presumably work in a virtualized environment.
        
               | andoando wrote:
               | I mean I don't really give a shit. Im buying a game to
               | play it now, maybe next year.
               | 
               | Besides you only need Steam if the publisher chooses to
               | use Steam DRM. There's clearly an incentive for it, don't
               | think its purely Steam's fault.
               | 
               | If that's the model the publisher offers, that's the
               | model you have. Its your choice to participate in it or
               | not.
        
               | this_user wrote:
               | > What does Steam look like 60 years from now?
               | 
               | Does it matter? You are treating this like these games
               | are some valuable collector's items, when they really are
               | just toys you play once and then never touch again for
               | the most part.
               | 
               | But let's assume you had physical copies of all of these
               | games you own on Steam. Once you are gone, there is a >
               | 90% chance that whoever inherits it, will throw it away,
               | just like Millenials now are throwing away all this junk
               | they are inheriting that Boomers used to collect.
               | 
               | The point is, Steam is good enough for all practical
               | purposes, which is to acquire and play games in the now.
        
               | benoau wrote:
               | My library includes games I played with my father and
               | games I played with my own children. Given the option my
               | children would certainly revisit their favourite titles
               | with their own children one day, or for their own
               | nostalgic memories.
               | 
               | One thing you are missing with your logic is that "throw
               | it out" is probably more like "give to charity", the
               | unwanted goods are not necessarily being _destroyed_ and
               | may be redistributed to people who do value them. If my
               | kids didn 't want my Steam account I'm sure there's
               | others who would, and preservation groups and museums
               | that would probably take it.
        
               | prmoustache wrote:
               | They can't control the licenses rights for some assets
               | like music that can expire and become undistributable.
               | You may not know it until you install them on a new
               | computer n years from now.
        
               | ThrowawayR2 wrote:
               | There have been several earlier generation game consoles
               | that have had their online stores closed already.
        
         | Semaphor wrote:
         | Compared to Steam directly, yeah, sometimes a bit more
         | expensive. But as soon as you go to sites selling steam keys
         | (proper ones, not resellers), it's "almost always, a lot", as
         | steam itself rarely has good prices. Now that might still be
         | worth it, but it's relevant
        
           | dangus wrote:
           | I'm just going to go ahead and plug is there any deal dot
           | com.
           | 
           | You can sync up your Steam wishlist (it's a little weird to
           | setup but once you figured it out it works).
           | 
           | I almost never buy games directly from steam anymore, there's
           | almost always someone else with a discount on steam keys.
           | 
           | And sometimes GOG has the best deal!
        
             | Semaphor wrote:
             | I love ITAD! If you use a search engine like kagi or duck
             | duck go supporting bangs, you can use !itad to search
             | there.
        
           | embedding-shape wrote:
           | > But as soon as you go to sites selling steam keys (proper
           | ones, not resellers),
           | 
           | What is a company/individual if not a reseller if they're
           | selling Steam keys? You cannot sell Steam keys without being
           | Steam or the developer itself, and not be called a
           | "reseller". Or what sites are you referring to here, stuff
           | like Humble Bundle where you get Steam keys with the bundles?
        
             | Semaphor wrote:
             | Resellers sell something they bought. Or that's the idea.
             | The sites are marketplaces, sometimes having people sell
             | keys from different countries, sometimes stolen credit card
             | keys. There are several game devs saying they'd prefer
             | people pirating over using those sites.
             | 
             | Real stores sell steam keys because they are selling
             | directly from the developers. Steam is actually nice (or
             | preempting monopoly talk, depending on your view) in that
             | it allows that (I think there are limits, but IIRC rather
             | generous)
        
               | embedding-shape wrote:
               | > Real stores sell steam keys because they are selling
               | directly from the developers
               | 
               | And how did these "real stores" get those Steam keys
               | unless they bought them, maybe even directly from the
               | developers? Or are you saying game developers hand out
               | these keys for free to the store, then the store sends
               | the developer money for each key they sell? I'm not sure
               | that makes a lot of sense.
               | 
               | What is an example of one such site selling Steam keys
               | who you wouldn't consider a reseller?
        
               | Lammy wrote:
               | Humble Bundle usually gives you Steam keys
        
               | Ekaros wrote:
               | Apart from times when they have run out and continue to
               | sell...
        
               | Semaphor wrote:
               | Normal store: fanatical.com
               | 
               | Key reseller: https://www.loaded.com
               | 
               | You really don't need to be so combatative.
        
               | flumpcakes wrote:
               | I cannot see a difference, what is the difference between
               | a "normal store" and a "key reseller"?
        
               | Semaphor wrote:
               | Google it. As friendly as you are, I have no interest it
               | helping you. Not even to explain myself.
        
         | kgwxd wrote:
         | How is GOG functionally different from Steam? They're still
         | just a middle man. For actual DRM-free software, both GOG and
         | Steam are nothing more than a convenience layer. If they're
         | anything more than that, the software simply isn't DRM-free.
        
           | Gormo wrote:
           | Not sure what you're trying to say here. The distinction is
           | pretty clear: GOG distributes standalone installers without
           | any DRM, and Steam does not.
        
             | kgwxd wrote:
             | What does the installer matter for DRM-free software? For
             | software with other forms of DRM built-in anyway, who cares
             | if the installer has it?
        
               | yeputons wrote:
               | Correct, but GOG provides games without _any_ DRM, both
               | in the installer and in the game itself.
        
               | phatfish wrote:
               | The whole reason for GOG existing was they strip dead DRM
               | from old games so the work again without "warez scene"
               | cracks; and fix all the OS/driver incompatibilities along
               | the way.
               | 
               | As far as I know all the games you can buy on GOG will be
               | completely DRM free.
        
         | 2OEH8eoCRo0 wrote:
         | Same but I strangely miss the social aspect of achievements on
         | Steam. I prefer GOG but wish the achievements synced.
        
           | prmoustache wrote:
           | You are the first person I hear that seems to care about
           | that.
        
             | gs17 wrote:
             | I care about it a little, not comparing with friends, but I
             | do like the "X% of players" stats.
        
         | legitster wrote:
         | > you're not buying games you're leasing them
         | 
         | Counterpoint, the cost of "owning" offline games is not zero
         | and their lifetime is not infinite.
         | 
         | I have a stack of old games on CD (or older) and getting them
         | to run on anything is a massive pain in the neck. (In fact, for
         | nearly all that I care about I also have bought a Steam license
         | in addition).
         | 
         | Ultimately, everything comes down to user experience. We can
         | pat ourselves on the back for buying something forever, but
         | experiences and the media they are stored on are both
         | transitory.
        
           | roxolotl wrote:
           | Yea 100% it's not as easy to use. But as far as I'm aware
           | Steam doesn't provide any guarantee games will keep working
           | and GOG actually has it as a mission statement that, as least
           | those selected as "Good Old Games", will[0]. Now of course
           | that requires GOG to survive so it's sorta the same thing
           | like you're saying.
           | 
           | But I'd argue there is a material difference between "if you
           | try hard you can run an original copy of Doom" and "if
           | business X decided so you can never access those things
           | again".
           | 
           | 0: https://www.gog.com/en/gog-preservation-program
        
       | thomascountz wrote:
       | In case I'm not the only one who didn't know what GOG stood for:
       | "GOG stands for freedom, independence, and genuine control."
       | 
       | But actually, it stands (stood?) for Good Old Games. :)
        
         | kej wrote:
         | It was "good old games", then they announced that good old
         | games was going away and after everyone panic-downloaded their
         | whole collection they announced that they weren't going
         | anywhere but they were just going to be GOG without it standing
         | for anything.
        
           | throwawaymobule wrote:
           | That was after they had new releases for a while.
        
         | ragall wrote:
         | Denoting a translation is not the only thing that "stands for"
         | stands for.
        
         | on_the_train wrote:
         | No, it literally doesn't stand for good old games. Not for a
         | very long time.
        
         | metadope wrote:
         | I stand agog as I breathlessly await the next exciting element
         | of this discussion.
        
           | phendrenad2 wrote:
           | I'm waiting for MAGOG so the Biblical End Times can begin.
        
       | paxys wrote:
       | It seems these days every video game publisher wants its own
       | storefront and game launcher. Weird that CD PROJEKT is instead
       | giving up a very popular one.
        
         | add-sub-mul-div wrote:
         | I wish you could always go straight to the publisher, I don't
         | want an extra middleman in the transaction. GOG is fine because
         | after the transaction you can download the install media and
         | they're out of the mix, but the Steam/Epic model is terrible,
         | it needlessly turns an open platform into a closed one.
        
           | paxys wrote:
           | Agreed. I know Steam has done some good things for the
           | industry, and people love them for it, but they are also
           | single handedly responsible for turning PC gaming from "buy
           | and own forever" to a revocable license model. GOG is
           | probably the last place remaining where you can actually buy
           | games.
        
       | shmerl wrote:
       | I think it's good. CDPR essentially can be increasingly driven by
       | shareholders. If they are making GOG private now, they can pursue
       | their own vision without being pressured.
        
       | crest wrote:
       | It's nice that it should be a non-event for users.
        
       | Fiveplus wrote:
       | > Can I still download offline installers? Yes.
       | 
       | This is the only line I was looking for. I stopped buying on
       | Steam sometime ago because I realized I was just renting
       | licenses. GOG is the only major storefront where I feel like I
       | actually own the product. As long as offline installers remain a
       | core tenet, I don't care who owns the company. That said, it
       | helps that it's someone returning to their roots rather than a
       | private equity firm looking to strip-mine the assets.
        
         | pjmlp wrote:
         | I also refuse to install their shop, Web powered "native" apps
         | only the unavoidable ones.
        
           | yunnpp wrote:
           | I think the only value it adds is cloud saves. The UI is
           | otherwise the worst way to explore your library or the store,
           | crawls to death performance-wise and isn't even a good UX in
           | principle.
           | 
           | For example, if you're on page X of a search, click on a
           | game, and go back, guess where that takes you? Yup, page 0
           | baby, going to have to click next X times again (there is
           | also only previous and next; you can't fast-jump.) There are
           | many more examples like that, I have filed survey responses
           | several times on issues like this.
           | 
           | The real goat would be if GOG Galaxy were available for Linux
           | and integrated with Lutris/Proton so that you didn't have to
           | worry about setup. Currently that relationship flows in the
           | other direction, which I always found odd: Lutris integrates
           | GOG (and Steam) games in its UI.
        
             | pjmlp wrote:
             | I have it easier having Windows as main OS.
        
               | yunnpp wrote:
               | I suffer Windows at work, so I stay clear of it in my
               | personal stuff.
        
             | badsectoracula wrote:
             | > The real goat would be if GOG Galaxy were available for
             | Linux and integrated with Lutris/Proton so that you didn't
             | have to worry about setup.
             | 
             | Heroic Launcher can download the game files for you and any
             | dependencies, including Wine/Proton/etc. You basically
             | install the launcher (can be available from your distro's
             | repository), use your GOG login in the app and it shows
             | your library. Then click install and it'll download the
             | files locally and after that you play the game. The
             | experience is more or less the same like in Steam, at least
             | as far as downloading and playing games is concerned.
             | 
             | I normally download the offline installers and use them
             | with UMU Launcher (which is Proton without Steam, mainly
             | meant to be used as a backend for projects like Lutris,
             | Heroic, etc but you can use it directly from the command-
             | line) but i just tried Heroic Launcher and all i had to do
             | was run it, enter my GOG login and after it downloaded my
             | library info, i was able to download and play a game the
             | same way as in Steam.
             | 
             | I'm not sure what official GOG Galaxy for Linux would add
             | here TBH.
        
               | shmerl wrote:
               | _> I 'm not sure what official GOG Galaxy for Linux would
               | add here TBH._
               | 
               | Two major things:
               | 
               | * Backend Galaxy support for Linux builds
               | 
               | * Multiplayer, achievements, cloud saves, etc. i.e.
               | proper integration with optional GOG services for Linux
               | versions.
        
               | yunnpp wrote:
               | I was not aware of that launcher, thanks.
        
         | daedrdev wrote:
         | Im pretty sure I read in the past GoG still sells you a license
         | to a game in perpetuity, rather than ownership Of corse,
         | practically there is little difference since they provide
         | offline installers, so its much better to use GoG if you care
         | about this.
         | 
         | The reason they also do this is because of copyright, the
         | license allows games to forbid you from redistribution more
         | copies
         | 
         | If Im wrong about this please let me know, I read some articles
         | claiming this is the case but I am not sure if they truly were
         | correct.
        
           | SirMaster wrote:
           | >practically there is little difference since they provide
           | offline installers
           | 
           | Well it makes it hard or impossible to sell your copy of the
           | game to someone else after you are done with it like we used
           | to be able to do with console game discs and cartridges?
           | 
           | Seems like a pretty big and practical difference to me.
        
             | daedrdev wrote:
             | Yes but if you set up a website to do this they could sue,
             | which I think is reasonable as many if not most people
             | would be happy to both sell and keep a copy
        
               | SirMaster wrote:
               | But it was so much simpler when you had the disc. Whoever
               | had the disc had access to the copy and it could be sold
               | and resold as many times as people wanted.
               | 
               | I don't think people are so against DRM, because a disc
               | like that was essentially a form of DRM. They are against
               | an online DRM scheme which could change in the future. I
               | know there were sone disc DRM that could like revoke the
               | disc license, but let's go back before that was a thing
               | to like the Xbox/360 and PS1/2/3 era style.
        
             | rvnx wrote:
             | You can also buy boxed things and have the problem. For
             | example FL Studio, you buy the boxed edition 300 USD, and
             | all you get is a serial number. Once it's linked to an
             | account, it's over (and it's actually the only way).
             | 
             | If legislators want to do something good, they could force
             | platforms to allow transfer of games between accounts.
        
               | knollimar wrote:
               | Doesn't this fly in the face of Vernor vs Autodesk and
               | other lwgal precedent? Not that they can't change this,
               | but legislators have a vested interest in protecting
               | software rights
        
           | 3uruiueijjj wrote:
           | Lots of (most?) Steam games don't have real DRM and you can
           | run them just fine without the Steam client. So if you want
           | to, you can usually download the game and then back up the
           | files yourself.
           | 
           | GOG giving you a standalone installer saves you some effort
           | compared to that, but in neither case do you really "own" the
           | game.
        
         | georgeecollins wrote:
         | OK, but the model that Valve pioneered is the model that
         | supports 90% of all commercial PC games made today, a higher
         | percentage if you cut out MMOs and free to play games, which
         | you certainly don't own.
         | 
         | I love GoG and I have worked closely with a lot of people there
         | on projects they are great. This announcement seems like good
         | news.
         | 
         | No one has to sell games on Steam. No one has to use a model
         | where they "rent licenses". They could sell you everything DRM
         | free. They don't because too many people pirate games to make
         | that a viable business.
        
           | rantallion wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | This is what we've been told since time eternal but it seems
           | more likely that those pirating are those that wouldn't be
           | inclined to pay at all.
        
             | doctorpangloss wrote:
             | people are commenting in this HN thread like piracy hasn't
             | been thought about, deeply, by many thousands of people for
             | ages in the games industry. i could link to numerous people
             | writing very wise things about it - the CEO of a certain
             | competitor to GOG and Steam comes to mind, he basically
             | wrote the Luther thesis on games piracy - but then i'd be
             | downvoted.
        
               | jonasdegendt wrote:
               | I'm interested, please link!
        
           | Telaneo wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | Given how many games on Steam are sold either DRM free (you
           | can just transfer the files over to another PC and they just
           | work) or functionally DRM free (Steam's DRM is trivially
           | bypassed, so one step removed from DRM free), this doesn't
           | really scan. Other than games with Denuvo and multiplayer
           | games, DRM is a non-issue for actual pirates.
           | 
           | It seems a lot more likely to me that the people in charge
           | will have a fit at the idea of releasing the games DRM free,
           | but don't actually care to know anything about the details.
           | So long as the DRM checkbox is ticked, and they don't know
           | about the fact that Steam's DRM is trivially bypassed,
           | everybody mostly gets what they want.
        
             | HeavyStorm wrote:
             | Also, many such games are on gog DRM free, and certainly
             | pirates don't care where they get their games.
        
               | hhh wrote:
               | Yes they do. When I used to pirate a lot of games because
               | I was broke I was gleefully happy to see a GOG release.
               | 
               | The scene exists for a reason, it is a very trust based
               | ecosystem.
        
               | guizadillas wrote:
               | Yeah I usually trust anything a girl who is particularly
               | fit repacks
        
               | 867-5309 wrote:
               | good luck sourcing the (supposedly) malware-free release
        
           | Kim_Bruning wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | You're saying this about Steam, the 'Piracy is a service
           | problem' company.
        
           | computerex wrote:
           | People only pirate games because the publishers make it too
           | painful to play games legally. I have pirated games that I
           | own simply because it's easier to play. This pattern has been
           | shown time and time again. When people pirate, it's usually
           | due to a problem with the experience. People pay for
           | convenience.
           | 
           | Now a days a lot of people are pirating games because the
           | quality of games has gone down the drain. Publishers are
           | releasing unfinished games and pricing them at record high.
           | Consumers are pissed at the lack of value.
        
             | oriolid wrote:
             | I'm not completely convinced. When I was a teenager I
             | pirated games because I didn't have money (and games were
             | incredibly expensive back in the day). The people who I
             | copied them from did it to show off their collection and
             | connections, or just because they were my friends.
        
               | badsectoracula wrote:
               | > I'm not completely convinced. When I was a teenager I
               | pirated games because I didn't have money
               | 
               | Yes, but if it was impossible to pirate, you'd still have
               | no money to buy the games, so in the grand scheme of
               | things nothing would change.
        
               | buran77 wrote:
               | For people who have no money to spare for games it really
               | doesn't matter if games come with DRM or not. They
               | wouldn't afford them anyway so "for free" is the only
               | option that matters.
               | 
               | For people who have money for games but don't want to
               | pay, the presence of DRM matters very little. 99% of
               | games are usually trivially cracked, especially if you
               | are willing to wait for some days or weeks after launch
               | (an important sales window for the publishers).
               | 
               | For people who have money for games and are willing to
               | pay, DRM turns out to be maybe an inconvenience, but
               | definitely a guarantee that they don't actually own the
               | game. The game can be taken away or even just modified in
               | a way that invalidates the reason people paid in the
               | first place.
        
               | mindcandy wrote:
               | > especially if you are willing to wait for some days or
               | weeks after launch (an important sales window for the
               | publishers).
               | 
               | "Important" is an understatement. Even for long-term
               | success stories, the first three or four months often
               | accounts for half of a game's revenue.
               | 
               | And, despite so many people theorizing that "pirates
               | don't have money and wouldn't pay anyway", in practice
               | big publishers wait in dread of "Crack Day" because the
               | moment the crackers release the DRMless version, the drop
               | in sales is instant and dramatic.
        
               | fwipsy wrote:
               | Do you have a source for sales data when a crack becomes
               | available? If so, that seems like definitive proof that
               | piracy does affect sales.
        
               | andrepd wrote:
               | The thing is teenagers or poor people or people from
               | third world countries that pirate for financial reasons
               | just would _not_ buy those games regardless. I 'm
               | unconvinced that those pirates affect sales in the end to
               | any meaningful degree.
        
               | nurettin wrote:
               | When I was a kid, piracy was the norm. If your friend had
               | a game you liked, you would just grab the tape, go home,
               | insert into the recorder and make a copy. I didn't know
               | about buying games or what I did was bad until well into
               | the 90s.
        
               | technothrasher wrote:
               | > I didn't know about buying games or what I did was bad
               | until well into the 90s.
               | 
               | Really? When we were pirating games off each other as
               | teenagers in the early 80s, we absolutely knew we were
               | getting games for free that the publishers wanted us to
               | pay for.
        
               | NegativeLatency wrote:
               | Also teenagers grow up eventually having money to buy the
               | games on their own.
               | 
               | I'm a Diablo and StarCraft fan because of pirated games
               | played during my childhood when I couldn't convince my
               | parents to let me buy them.
        
               | Ygg2 wrote:
               | As a broke ass teenager, yeah I didn't pay for them. Now
               | as big money adult I bought them almost 1.5 times over.
               | Once on GoG and sometimes on Steam.
        
             | jamespo wrote:
             | No, paying nothing is very compelling for a lot of
             | consumers, you can see this in many other areas of content
             | as well.
        
               | Mathnerd314 wrote:
               | Research from the University of Amsterdam's IViR "Global
               | Online Piracy Study" (survey of nearly 35,000 respondents
               | across 13 countries) found that for each content type and
               | country, 95% or more of pirates also consume content
               | legally, and their median legal consumption is typically
               | twice that of non-pirating legal users.
        
               | rvnx wrote:
               | Fun fact, this study was financed by YouTube to create a
               | legal shield.
               | 
               | In 2017/2018, they were in the position where MPAA and
               | RIAA were saying: "Piracy costs us billions; Google must
               | pay" + they had European Parliament on their ass.
               | 
               | Google financed that 'independent' study to support the
               | view "Piracy is not harmful and encourages legal spend".
               | 
               | So the credibility of "independent" studies, is something
               | to consider very carefully.
        
               | fn-mote wrote:
               | My real world observations agree with the direction of
               | the study, so I don't entirely dismiss it as fake based
               | on its funding source.
               | 
               | I am cautious about the conclusion, though. It seems
               | clear there is a spectrum from "unscrupulously pirate
               | everything" to "consume legitimately after pirated
               | discovery", and quantification is necessary.
        
               | eviks wrote:
               | Why do you think this contradicts anything? Heavy users
               | hit a budget limit and continue consuming more via
               | pirating.
               | 
               | You really need something way better than some shoddy
               | survey to counter the obvious fact that price matters
        
               | afiori wrote:
               | Yeah but if a pirate would have not paid the full price
               | why care? It is by definition not a lost sale, the most
               | likely outcome is just an increase by one the player
               | count
        
               | eviks wrote:
               | Because the price isn't binary? Also, the total spend
               | isn't fixed either, it depends on how easy it's to
               | pirate. So it's by definition still lost revenue, even if
               | later/at reduced price
        
               | Tarball10 wrote:
               | Not paying full price is not a "lost sale". People
               | unwilling to pay full price wait for a discount or price
               | reduction. Look at how popular the seasonal Steam sales
               | are. Pirating the game very likely means they never
               | purchase it at any price, which _is_ a lost sale.
        
               | hsjdndvvbv wrote:
               | There is more to this RE: perceived value of respective
               | sides.
               | 
               | Edit: missed a word
        
               | danaris wrote:
               | It contradicts _the post it was replying to_ , which was
               | saying, effectively, that people don't want to spend any
               | money on stuff.
               | 
               | I don't think it's required to be making some universal
               | point when you clearly respond to the argument put
               | forward in the post you reply to, do you?
        
               | eviks wrote:
               | No, you misunderstood the comment, it said that paying
               | nothing is compelling, not that paying something was
               | inconceivable or something; it was a response to a
               | comment with a common misconception that pirating is only
               | some "service problem"
        
               | rvnx wrote:
               | Before it was really expensive and difficult to get
               | access to movies or music. Then came Netflix or Spotify.
               | So money is the primary discriminator now, not access.
               | And users without money would not bring revenue anyway
        
             | andoando wrote:
             | No they don't. I am tired of this feel good nonsense. I
             | pirated games because it was free and I did not want to pay
             | $60.
             | 
             | Just make your games a donation model if you really believe
             | this. Or lets put up a version of Steam where all the games
             | are free cracked copies of the game and see how it affects
             | sales.
             | 
             | People pay precisely because they dont want to deal with
             | the hassle pf pirating
        
               | stavros wrote:
               | I can pirate games easily, but I buy them on Steam
               | because it's more convenient. If it's too expensive for
               | me, I just never play it (or wait for a deal). I can't be
               | bothered dealing with the installers and the potential
               | viruses and the hassle.
        
               | andoando wrote:
               | >because it's more convenient
               | 
               | Yes, now imagine if we just removed the barrier to piracy
               | completely. An easy to use client just like Steam, except
               | all the games are free cracked copies.
               | 
               | There is no way thats not going to drop sales.
        
               | afiori wrote:
               | What has been proven many times is that people
               | overwhelmingly choose the least effort/risk option.
               | 
               | A free Steam full of certified pirates games with
               | official games updates would obviously drop sales but
               | this is moot as it will never exist.
        
               | Tarball10 wrote:
               | Isn't that exactly what companies use as justification
               | for DMCA and DRM protection?
               | 
               | Without those, you'd have sites full of pirated game
               | downloads easily found through search engines. DMCA
               | takedowns force those sites into shady corners of the
               | internet, making them harder to find and riskier for the
               | average user. And (effective) DRM makes users have to
               | wait for a crack which may take weeks or months.
               | 
               | The result is that it's easier for the average person to
               | just log into Steam/Epic/PSN/eShop and spend $60 to play
               | immediately.
        
               | walletdrainer wrote:
               | I'm fabulously wealthy and still mostly pirate things
               | just because I can't be bothered dealing with online
               | credit card payments.
               | 
               | Half the time I try to sign up for any of these services
               | I get blocked for fraud because I'm in one country, my
               | billing address in another and my bank in a third. Oh,
               | and when something does work, it only works for a while
               | until they lock the whole account with a bunch of paid
               | content on it.
        
               | pfisch wrote:
               | You really can't though, not if the games have an online
               | component or you want the game to be patched/updated as
               | frequently as it would be on steam.
               | 
               | Almost all games these days are basically like a work in
               | progress, so if you pirate them then the game doesn't
               | stay up to date.
               | 
               | Pirating games is just really inconvenient compared to
               | tv/movies/music.
        
               | nh23423fefe wrote:
               | thieves lie to protect their self-image. i pirated
               | because free games let me spend my money on stuff i
               | couldn't steal like food at the mall.
               | 
               | i don't pirate anymore because i have a job now.
        
               | danielbln wrote:
               | Copyright infringement is not stealing, and it's not a
               | given that a sale would have happened at all - even if
               | the llicit copy was unavailable.
        
               | afiori wrote:
               | If someone pirates 100 60$ games it does not mean that
               | had piracy been impossible they would have spent 6000$ on
               | those games
        
               | Tarball10 wrote:
               | They might spend $600 on 10 of those games, though. It's
               | not all-or-nothing.
        
               | nightski wrote:
               | They might still spend $600 on 10 more games though. Or
               | spend it on a subset of the games they pirated because
               | they want to support the developer. Who knows.
        
             | basisword wrote:
             | >> I have pirated games that I own simply because it's
             | easier to play.
             | 
             | Can you share some examples of instances where the legal
             | route is too difficult? I haven't felt this way in a long
             | time. What are the changes necessary for you to purchase?
        
               | afiori wrote:
               | The main reason that Russia had a fame for pirating a lot
               | of software was that a lot of publishers either skipped
               | it as a market or did shitty localisations and pirates
               | offered a far better service.
        
               | crtasm wrote:
               | They say they own the game so presumably did purchase it.
               | 
               | Not having to deal with Ubisoft/similar game launchers
               | frequently forgetting my login, nagging to update itself,
               | etc. is one reason I might choose to run a cracked copy.
        
               | yeputons wrote:
               | One does not have a debit/credit card at all (e.g.
               | they're young, or don't have enough documents, or are an
               | immigrant from a sanctioned country).
               | 
               | Alternatively, the card is rejected because "fraud
               | prevention", see e.g.
               | https://news.ycombinator.com/item?id=46424584
               | 
               | Or the game is not available in my "account's region",
               | which is chosen arbitrarily based on God knows what.
        
           | ninth_ant wrote:
           | > They don't because too many people pirate games to make
           | that a viable business.
           | 
           | This is an opinion, stated as if it's fact.
           | 
           | There are many factors contributing to the ongoing success of
           | steam. Ease of access, a strong network effect, word of mouth
           | from satisfied customers, a strong ecosystem of tools and a
           | modding platform, willingness to work across many platforms
           | and a variety of vendors including competitors, and more.
           | 
           | Boiling this down to one factor of "too many people pirate"
           | is dramatic oversimplification.
        
             | cogogo wrote:
             | I grew up playing pirated games on the Apple II 35 years
             | ago. The fact that many people pirate is not an opinion.
        
               | ekianjo wrote:
               | Piracy is much less endemic nowadays.
        
               | Ygg2 wrote:
               | Yeah, because rather than pirating from cracxxxed.warez I
               | can buy the game on Steam/GoG sale for $1.4.
        
               | CDRdude wrote:
               | "Many people pirate" is a different statement than "too
               | many people pirate games to make that a viable business".
        
               | dmantis wrote:
               | It doesn't prove that DRM free is not a viable business.
               | 
               | I also grew up pirating, but I haven't been pirating
               | games for more than 10 years now.
               | 
               | A few bucks costs much less to me these days than a
               | headache with finding a cracked version and installing
               | potential malware on my computer. Not even talking about
               | supporting the artists and developers.
               | 
               | Gabe is right that piracy is a service problem. If you
               | have proper easy installers, easy buying, easy refunds
               | and you are from a middle class and higher - it doesn't
               | make sense to download random executables from the
               | internet. And if you have low-income, you won't buy stuff
               | regardless of DRM and just wait someone to crack it.
        
               | djtango wrote:
               | Yeah this - people who grew up gaming in the 80s and 90s
               | now have significant disposable income and are time poor.
               | A game that offers tens or hundreds of hours of
               | entertainment is seriously cost effective when a movie
               | ticket costs half a videogame or a round of drinks.
               | 
               | Malware is potentially very expensive if you have any
               | capital (tradfi or defi) that is anywhere near your
               | gaming rig. Even a brokerage of 5 figures isn't worth
               | touching something that could have malware.
               | 
               | Most the games young players play are all service
               | oriented games anyway
        
               | Sayrus wrote:
               | People pirate Steam Games anyway. Stating that people
               | pirate too much to make it viable is purely opinion and
               | not based on numbers. Sure, for AAA games you get 2 to 3
               | months without a cracked version, but this stops
               | afterward. For non-AAA games, the steam version is
               | usually crackable from day-1.
        
               | nalekberov wrote:
               | Games are cracked at day one, sometimes hours after.
               | Apparently DRM is not a solution here. If pirates know
               | that, people at Valve certainly do.
        
           | KronisLV wrote:
           | > They could sell you everything DRM free. They don't because
           | too many people pirate games to make that a viable business.
           | 
           | Depends on the game and DRM. Nowadays I buy all of my games
           | (a little bit safer than running who knows what on my PC),
           | but when I didn't have a job or money I used to pirate a lot
           | - most DRM protected games would eventually be cracked and
           | made available regardless. If an uncrackable DRM was in
           | place, I wouldn't buy the game - I just wouldn't play it.
           | Depending on the mindset, the same logic applies to someone
           | with money, they might never be a customer regardless of
           | whether it can or cannot be pirated, especially for games
           | that never go on big discounts and sales. I say that as
           | someone who by now owns about ~1000 games in total legally
           | (though mostly smaller indie titles acquired over a lot of
           | years and sales).
           | 
           | The good online stores at least make the act of purchasing
           | and installing games equally if not more convenient than
           | pirating them - something all of those streaming companies
           | that crank up their subscription prices and want to introduce
           | ads would also do well to remember. I like Steam the best
           | because it's a convenient experience, the Workshop mod
           | support is nice, as well as Proton on Linux and even being
           | able to run some games on my Mac, just download and run. I
           | think the last games I pirated were to check if they'd run
           | well on my VR headset, because I didn't want to spend a few
           | hours tweaking graphics settings and messing around just to
           | be denied a refund - in the end they didn't run well, so I
           | didn't play or buy them, oh well.
           | 
           | Also, despite me _somewhat_ doubting the efficacy of DRM
           | (maybe it 's good to have around the release time to motivate
           | legit sales, but it's not like it's gonna solve piracy), it
           | better at least be implemented well - otherwise you either
           | get performance issues, or crap that also happens with gaming
           | on Linux with anti-cheat, where you cannot even give the
           | companies money because they can't be bothered to support
           | your platform. Even worse when games depend on a server
           | component for something that you don't actually need for
           | playing the game on your own, fuck that. It's like the big
           | corpos sometimes add Denuvo to their games and then are
           | surprised why people are review bombing them.
        
           | SXX wrote:
           | Valve and Steam dont force DRM on anyone either. Downloader
           | client is ofc DRM in itself, but a lot of games run just fine
           | without Steamworks.
        
           | sallveburrpi wrote:
           | How is GOG a viable business if everything gets pirated?
        
             | Kim_Bruning wrote:
             | This is a really old question and a really old solution.
             | 
             | It turns out that piracy is actually a service problem.
             | Services like Steam and GOG provide a decent enough service
             | that piracy becomes less common.
        
             | ThrowawayR2 wrote:
             | Many games on GOG are at the tail end of their sales cycle
             | (i.e. were released on Steam long ago) trying to eke out a
             | few more sales, are from small indies for whom any
             | attention at all is good attention, or are very
             | old^H^H^Hclassic games that garner purchases for
             | nostalgia's sake by older gamers that can afford more
             | discretionary spending.
        
               | delaminator wrote:
               | And many aren't.
               | 
               | I bought Factorio early access on Gog, and Timberborn,
               | and Loop-Hero.
        
           | Hammershaft wrote:
           | Steam uses outsized market power to take an enormous %30 cut
           | so it also does major damage to the games industry.
        
             | SXX wrote:
             | This. As game developer this is a huge problem since
             | outside of top 1% industry is shit poor and platforms
             | squeeze it badly.
             | 
             | Unfortunely needs of game developers and customers are not
             | exactly align. Valve is good steward of their outsized
             | market share when it's comes to gamers interests.
             | 
             | Epic Games tried to shake market with "gamers dont matter"
             | policy (no reviews, no community, worse services) and low
             | fees and failed miserably.
             | 
             | As game developer I'd love to see platform fee of 10%, but
             | as gamer I dont want to buy my games and give power to
             | Tencent, Microsoft or Google.
             | 
             | I could only dream that customer-first platform not owned
             | by VC / PE money like GOG could compete with Steam.
             | Unfortunately unlikely to happen.
        
             | TulliusCicero wrote:
             | The 30% cut is standard, and was so at retail even before
             | Steam existed IIRC.
        
           | EA-3167 wrote:
           | Piracy is widespread, that's undeniable. The question that
           | industry groups and lawmakers love to avoid or lie about
           | however is how much of that piracy represents lost sales, and
           | how much represents people in the third world finding a way
           | to participate with all of the people who can afford it. I
           | pirated a lot as a kid because I had no money, there were no
           | lost sales there. As an adult I don't pirate at all, because
           | I have money, because it's inconvenient now compared to
           | legitimate access.
           | 
           | So I'm perfectly prepared to believe that Steam is a good
           | option (I personally love it), and frankly if the worst
           | happens and the games I pay for go away on Steam... there are
           | options. Once I pay for something I no longer feel any guilt
           | about seeking a backup for example, and neither should you,
           | even if the industry groups count that as a full-sale price
           | theft.
        
             | kgwxd wrote:
             | Once you pay who? Money going to the wrong people is far
             | worse for "creators" in the long run than if you had just
             | copied it. Every digital industry has proven the argument
             | billions of times over. If you're going to bother feeling
             | guilt, aim it at actual injustice.
        
               | EA-3167 wrote:
               | You're adding a lot of dimensions to the act of buying
               | something than I care about. I'm not trying to fight
               | injustice when I buy most things, I'm just following the
               | realistic legal requirements to use the thing.
        
         | SirMaster wrote:
         | >GOG is the only major storefront where I feel like I actually
         | own the product.
         | 
         | How do we re-sell our GOG games to someone else?
         | 
         | If I own it I should be able to sell it again, right? Like I
         | used to sell old console game disks after I was done with them.
        
           | skrebbel wrote:
           | Just give them the files and pinky promise to delete them
           | yourself?
        
           | eviks wrote:
           | The same way you sell your disks: find a buyer, send them the
           | game files, they send you the money
        
         | transcriptase wrote:
         | People said the same thing when Steam launched, yet my profile
         | sits there with a badge saying 20+ years and I can't recall a
         | time I've encountered an issue that was the fault of Valve
         | versus a developer or publisher.
         | 
         | At this point the games I "own" on physical media like CDs have
         | theoretically started to degrade before the threat of Valve
         | revoking my ability to install or play has come to pass.
        
           | buzzerbetrayed wrote:
           | Correct. And if steam ever retracts anything, I'll pirate the
           | game then with a clean conscience.
        
           | kaoD wrote:
           | The problem is what will happen when Gabe Newell passes away.
           | 
           | My GOG installers will never degrade though.
        
             | transcriptase wrote:
             | I'll be very surprised if during all the time he spends
             | doing nothing and winning, he hasn't planned ahead for his
             | company not becoming the very thing he hates and sets it
             | apart.
             | 
             | I'd put a controlling interest in a trust with ironclad
             | instructions to have Valve do the opposite of Ubisoft/EA.
             | That would buy it another half-century at least.
        
           | bayindirh wrote:
           | This is because of Gabe and Valve itself, and it's not a
           | universal constant. I have quite a few licensed software
           | where I have the license, but installing the software is
           | impossible.
           | 
           | This is why I still keep a copy of the software I bought, and
           | religiously backup that trove. Because someday that S3 bucket
           | or SendOwl link or company server will go down.
           | 
           | Sometimes, a company will raise prices, so the publisher will
           | have to kill the old links. C64Audio had to switch to
           | BandCamp and invalidate SendOwl links because of that price
           | hike.
           | 
           | I'm still bitter about not being able to reset my Test Drive
           | Unlimited install count online just because I have updated my
           | computer and _transferred_ the whole Windows installation to
           | the new system back in the day.
           | 
           | There are not many ways to battle the entropy of the
           | universe.
        
           | yeputons wrote:
           | > I can't recall a time I've encountered an issue that was
           | the fault of Valve versus a developer or publisher.
           | 
           | Does it really matter if it's developer/publisher removing
           | the game from Steam, not Valve? The end result is the same:
           | one can't play.
        
         | eatsyourtacos wrote:
         | Literally the last thing on the internet you can complain about
         | is Steam. PC gaming would be the biggest cluster fuck in the
         | world- if not fairly dead / super niche.
         | 
         | You would need to install 12 front-ends like Steam that would
         | be hot trash and have a handful of games and be the most
         | miserable shit ever. You wouldn't have sales, reasonable game
         | prices, or family library sharing (this would be absurd to any
         | other company).
         | 
         | Steam is a prime example of when a monopoly ends up to be the
         | best for the consumer.
        
           | phatfish wrote:
           | Well, you don't "stop using Steam" unless you don't care
           | about playing most games released in the last 10-15 years.
           | But the premise is solid, given that GOG has no DRM. Steam
           | did get DRM "right" though.
           | 
           | My problem with Steam are the casino tactics Valve inject
           | into their own games and the platform. That is an entire
           | gaming industry problem however. At least Valve do some good
           | things with the dirty money.
        
       | Noumenon72 wrote:
       | I've spent hundreds of hours on the GOG version of Heroes of
       | Might and Magic 3. Every community recommends the GOG version
       | over the Steam HD one. I didn't think how important GOG was to
       | me, but now I'm going to find that patron program they're talking
       | about. It would be great if in 30 years I can still play Master
       | of Magic and that won't happen by itself.
        
         | sevensor wrote:
         | > Master of Magic
         | 
         | I picked up a bargain bin CD ROM of this game in 1996 and it
         | works under dosbox as well as it ever did. Which is to say
         | mostly ok but sometimes hilariously crashy. I think what needs
         | to happen for us to spend another 30 years crafting overpowered
         | plate mail is for there to continue being good emulators for
         | the mid 90s DOS environment.
        
         | ByThyGrace wrote:
         | Do you ever play online multiplayer HOMM3? Is it a thing
         | nowadays?
        
         | rascul wrote:
         | You might be interested in VCMI, which is an open source engine
         | for HoMM3.
         | 
         | https://vcmi.eu/
        
       | sergiotapia wrote:
       | I can't remember but there have been two games where the "it's
       | your game, offline installer" promise was broken on Gog. Have
       | they since come out to restate that promise?
       | 
       | I always felt a bit sad that before I could just KNOW that it'll
       | work that's gog! but since that time I always have to double
       | check and by that point why not just use steam?
        
         | dmbche wrote:
         | Can't find anything about those broken promises at a glance
        
           | its-summertime wrote:
           | Gwent comes to mind as an undownloadable game, which must be
           | run from the first-party launcher, it is a free game (not
           | counting in-game spending) which is always-online, so
           | practically the antithesis of GOG
           | 
           | GOG and CD PROJEKT splitting up should ensure this is not
           | going to happen in the future as much.
        
           | SXX wrote:
           | It was HITMAN released on GOG with always online DRM and
           | removed after backlash. They obviously refunded to everyone.
           | 
           | https://www.gog.com/en/news/release_hitman_game_of_the_year_.
           | ..
           | 
           | https://www.gog.com/forum/general/release_hitman_game_of_the.
           | ..
        
             | sergiotapia wrote:
             | Yes that was the one! They ultimately just removed the game
             | right? I can't find it. They cannot cede an inch otherwise
             | the game store is pointless. I'm glad it's gone.
        
       | TheCraiggers wrote:
       | I used to love gog. I purchased a bunch of stuff back when they
       | were talking a big game around supporting Linux with their Galaxy
       | client.
       | 
       | But while gog was talking, Valve was actually _doing_. Building
       | an actual Linux client. Making multiplayer actually work. Not to
       | mention all the work they 've done with Proton and upstreamimg
       | graphics drivers.
       | 
       | I hope gog succeeds. I just value Linux gaming support over not
       | having DRM. It's kinda a idealist vs realist stance for me.
        
         | pitched wrote:
         | It doesn't look like GOG can afford to pay for that work. I
         | think we all got very lucky that the success of the Steam Deck
         | has put the incentives in the right place for Steam to be able
         | to invest in Linux.
        
           | SXX wrote:
           | Valve started to invest in Linux and open source 10 years
           | before releasing Steam Deck. They started hiring OSS
           | developers back in 2012 and Deck released in 2022:
           | 
           | https://www.phoronix.com/review/valve_linux_dampfnudeln
        
         | TechSquidTV wrote:
         | The unfortunate or fortunate reality of network effects also
         | means Steam is usually best suited to preserve content that
         | might otherwise be lost. Both in terms of literally holding the
         | data for longer than the general public (including workshop
         | files), but also by keeping communities active and alive.
        
         | Gormo wrote:
         | There are tons of Linux games distributed on GOG, and _not_
         | having to use a proprietary client is one of its great
         | advantages. Not to downplay Valve 's contributions (and I may
         | well get a Steam Frame when they come out), but they mostly
         | amount to porting their _mandatory_ DRM-laden client to Linux,
         | and maintaining a fork of Wine that integrates with that
         | client.
         | 
         | Ownership, control, and privacy are among the main reasons I
         | use Linux, and are likewise huge advantages that GOG has over
         | Steam.
        
           | sanskritical wrote:
           | Official Linux releases are almost never maintained. I have
           | the same game on Steam and GOG, but the GOG version no longer
           | works. Neither does the Steam version, except if I switch to
           | the Windows version with Proton. Then it works flawlessly
           | (usually faster and better than the Linux version ever did.)
        
             | TheCraiggers wrote:
             | Sadly I've had the same experience. I've had to rebuy a
             | couple games on steam because the older gog version wasn't
             | version compatible with my friend's clients. That really
             | burned my bottom.
        
               | sanskritical wrote:
               | Yes, it is so bad that I will no longer buy a game for
               | its Linux release. Almost every single Linux game I have
               | outside of actual Valve titles no longer works. I don't
               | want to hear that they have a Linux release. I want to
               | hear that they have a Windows release that works with
               | Proton. Windows is the only ABI that I can expect to
               | reliably run on Linux.
        
           | scheeseman486 wrote:
           | You're fairly significantly downplaying their contributions.
           | They have a substantial amount of FOSS developers under
           | contract working on SDL, DXVK, VKD3D and there's over a dozen
           | people on working on KDE on Valve's dime alone. Proton isn't
           | a fork of Wine, it's a Codeweavers managed project funded by
           | Valve that packages Wine, virtually everything useful ends up
           | going upstream given Codeweavers are also the main
           | contributors to Wine. AMDGPU, NVK, Valve funded. Valve have
           | been funding FEX since it's conception.
           | 
           | That isn't even everything, just what I've been able to
           | confirm either through interviews or conference talks where
           | their involvement has come up. They've quietly been doing a
           | _lot_ for Linux.
        
         | tracerbulletx wrote:
         | I think it's perfectly realistic to think there is a
         | substantial risk of losing library content you've bought on
         | Valve in the next 20 years. Don't know what the odds are, but
         | they're greater than zero.
        
           | TheCraiggers wrote:
           | I personally think that, between the two, gog is far more
           | likely to disappear than steam.
           | 
           | I'm happy both exist. I've nothing against gog (except maybe
           | for their broken promises around Linux support, but I do
           | understand changing market forces) and like I said, I hope
           | they succeed. They've got a good mission.
        
         | its-summertime wrote:
         | There is only 1 Steam client for Linux, and there will only
         | ever be one client, and that client has had basic issues
         | (context menus being a completely new window that steals focus,
         | comes to mind instantly) that have been unresolved year after
         | year.
         | 
         | For GOG, there are plenty of clients for Linux [1][2][3][4],
         | And they are open source, I can go and talk to the people
         | making these clients directly, I can give feedback, I can make
         | changes to make these clients better (and to a small degree, I
         | already have).
         | 
         | [1]: https://sharkwouter.github.io/minigalaxy/
         | 
         | [2]: https://sites.google.com/site/gogdownloader/
         | 
         | [3]: https://heroicgameslauncher.com/
         | 
         | [4]: https://www.hyperplay.xyz/
        
           | dundarious wrote:
           | This is true, but there are pros and cons.
           | 
           | Pro 1: reduced lockin
           | 
           | Pro 2: open source options
           | 
           | Con 1: not all options are all that easy to use or feature
           | complete, making the "choice" a mandatory QA/research task,
           | rather than a way to exercise personal taste/freedom
           | 
           | Con 2: no galaxy-only features like achievements and save
           | file cloud sync
           | 
           | (My personal testing led to choosing Heroic)
        
       | GaryBluto wrote:
       | I wish there was a general software equivalent of GOG that
       | provided much older software with removed DRM.
        
         | haunter wrote:
         | This a hundred time
        
         | its-summertime wrote:
         | What old software are you thinking about?
        
         | frenzcan wrote:
         | GOP
        
       | super256 wrote:
       | I bought from GOG once, and downloaded their launcher. Then, I
       | started the game, played for maybe an hour, put my PC to sleep
       | and went to bed. Then, the next next day, I resumed my PC from
       | sleep, closed the game, and because I didn't like it, decided a
       | few days later to request a refund.
       | 
       | The game had 26 hours or so logged, because Galaxy has a poor way
       | to log hours. Apparently the interval between game start and game
       | end is the time you played the game.
       | 
       | The support declined my refund request, I tried to explain that I
       | didn't even get the achievements of after the tutorial and that I
       | could impossibly have played that many hours because I was simply
       | not on my PC.
       | 
       | The gist is: If you buy a game from GOG which you might won't
       | like: NEVER download galaxy, only the offline installers! I
       | didn't do that because it was too convenient to download their
       | launcher, as the offline installer of the game I played (Baldurs
       | Gate 3) was split into many, many files, which I would have to
       | download one by one and install them all by hand.
       | 
       | Still sour to this day that I have not gotten my 50EUR back.
       | Steam never had such issues for me, and even if you can at least
       | ask their support to escalate the ticket so someone from L2/L3 or
       | even engineering looks at your ticket.
        
         | d-lisp wrote:
         | You do put your PC to sleep without closing your programs !?
        
       | 101008 wrote:
       | First time I heard about GOG. Is like Steam but you download the
       | .exe installer (or wahtever format it is) from the game you
       | purchase? Like Kazaa/Ares but paid? I love it to be honest, and I
       | think that's how it should be, but how do creators (and GOG)
       | fight piracy? What's preventing me from buying, getting the
       | offline installer and then sharing it later?
       | 
       | If I am wrong and GOG is something completely different, then
       | let's build something like this together! (a marketplace of
       | offline installers!)
        
         | skotobaza wrote:
         | > What's preventing me from buying, getting the offline
         | installer and then sharing it later?
         | 
         | Nothing. People already do that. GOG does not fight against
         | this, to my knowledge they believe that people will willingly
         | pay for good games. It worked with Witcher 3 10 years ago as an
         | example.
        
           | 101008 wrote:
           | I love this, to be honest. Glad to learn that this is how the
           | operate!
        
       | kgwxd wrote:
       | I bought a lot of stuff from GOG a long time ago, but the only
       | thing I've use them for in the past 5 years is claiming Prime
       | Gaming rewards on Twitch. I don't think I've even downloaded a
       | single one of them. I'm curious if that agreement with Amazon
       | might have hurt GOG. Did it cost them some money when people like
       | me to claim all those games without ever converting to a paying
       | customer?
        
       | closingreunion wrote:
       | For self-hosting nerds, I can recommend looking at Gamevault
       | (https://gamevau.lt)
       | 
       | Passionate people working on creating a self-hosted game library.
       | They deserve attention and support!
        
       | lossolo wrote:
       | Michal Kicinski (the co-founder mentioned in the article) also
       | funded a Vipassana retreat in Poland. You can go there to
       | meditate for around 10-21 days, it's completely free, and people
       | from all over the EU attend. I know because someone I know goes
       | there regularly.
        
       | amelius wrote:
       | For anyone else wondering what GOG is:
       | 
       | https://en.wikipedia.org/wiki/GOG.com
        
       | nirv wrote:
       | > he believes GOG's approach is more relevant than ever: no lock-
       | in, no forced platforms, sense of ownership
       | 
       | I really hope that we'll be freed from the forced Windows
       | platform. Sure, you can download and install GOG games today
       | using a third-party client, but it'll never be as good as
       | official support. There's also the issue of syncing saved games
       | and achievements, not to mention the additional friction for less
       | tech-savvy users.
        
         | badsectoracula wrote:
         | TBH Heroic Launcher isn't particularly hard to get. Just
         | download and run the AppImage file from their site, login to
         | your GOG account and it'll download any dependencies
         | automatically.
         | 
         | It isn't any harder to use Heroic Launcher than it is to use
         | Steam and some distros have both in their repositories.
        
         | doctorpangloss wrote:
         | it's really hard to say. the games industry is huge. it is
         | significantly more diverse than video, where people have been
         | making the same arguments and have gotten absolutely zero
         | traction, so it's hard to say there is a lot of demand for what
         | he is saying.
         | 
         | there is space for the specific thesis he is talking about, but
         | it isn't necessarily the biggest opportunity in, whatever
         | niche, which is to say, the line is probably going to keep
         | trending down.
        
       | Telaneo wrote:
       | The more things change, the more they stay the same?
       | 
       | I rarely use GOG, but they're doing good work, so it's nice to
       | know they'll be sticking around. I wouldn't have it any other
       | way.
        
       | pipes wrote:
       | Gog is great and I've been a member since probably 2010.
       | 
       | The one feature that would encourage me to buy more of their
       | games is a "install into steam" script with each game. It's a
       | massive pain in the ass making my gog games run on my steam deck.
       | 
       | I keep meaning to write a script to do this to ease that pain.
        
         | citrusybread wrote:
         | Have you tried using Heroic? I don't use it on the Steam Deck
         | so maybe I'm missing something, but I use it on desktop linux
         | all the time and it's been seamless for me.
        
           | jpetso wrote:
           | The Steam client has to restart in order to pick up the newly
           | added external titles, at least last time I tried. In gaming
           | mode, restarting the client means restarting the system,
           | which is ever so slightly annoying.
           | 
           | Apart from that though, it works just fine on the Steam Deck.
        
           | pipes wrote:
           | Lutris and when that fails, manually doing it myself.
           | 
           | One big annoyance is that to browse community controller
           | configs you need to change the name of the game to it's steam
           | numeric id (which can be found in the URL for the equivalent
           | game on steam website).
           | 
           | I'll try heroic.
           | 
           | I try to buy gog versions but sometimes I just think "when
           | will I get time to configure this, I could just buy the steam
           | version"
        
       | gamesieve wrote:
       | I suspect this has been in a vague planning stage for the last
       | few years, as various integrations between GOG and CD PROJEKT RED
       | were slowly dismantled over that time (I particularly recall a
       | GWENT account migration away from GOG).
       | 
       | Also, I guess this is as good a place as any to plug my GOG game
       | discovery service and price tracker: https://gamesieve.com/ -
       | basically a more full-featured way to explore GOG's catalog.
        
       | Ekaros wrote:
       | https://www.cdprojekt.com/en/investors/regulatory-announceme...
       | 
       | >Pursuant to the Purchase Agreement, on 31 December 2025 Michal
       | Kicinski will acquire from the Company 2715 shares in GOG, i.e.
       | 100% of the shares in GOG representing 100% of the votes at the
       | shareholders' meeting of GOG, for a price of PLN 90,695,440.00
       | 
       | >In accordance with the arrangements of the parties to the
       | Transaction, prior to the execution of the Purchase Agreement, an
       | amount of PLN 44,200,000.00 (forty-four million two hundred
       | thousand zlotys 00/100) was paid out to the Company as
       | distribution of due - as the Company was thus the sole
       | shareholder of GOG - profits of GOG from previous years.
       | 
       | 90 million PLN being ~21,5 million euros. Seems like some money
       | was also held there.
        
       | stego-tech wrote:
       | I am wary of the long-term prospects of GOG, but then again, I've
       | _always_ been wary of that since they launched - and they
       | consistently prove me wrong.
       | 
       | GOG remains my first choice when I go looking for PC titles. I
       | think it should be everyone's first choice, if I'm honest, even
       | if Steam currently operates in a relatively consumer-friendly
       | way. Having those offline patches and installers is a freedom you
       | just cannot match on Steam or any other platform, and they're
       | highly relevant to households like mine where game sharing is
       | being cracked down upon by major publishers (looking at you,
       | Nintendo).
       | 
       | Keep on keepin' on, GOG. I'm rootin' for ya.
        
       | charlieyu1 wrote:
       | At least it's not another Chinese firm
        
       | sngz wrote:
       | does this mean we will finally get more games on it instead of
       | sitting on the dreamlist for years with no change?
        
       | trvz wrote:
       | I started building up my digital game library on Steam.
       | 
       | I then gradually switched to GOG, sometimes buying things again
       | (it's not that bad with the identical deep discounts for most
       | games on all platforms), because of the better DRM situation and
       | because I like to be in relationships with public companies, so
       | that I can buy their shares.
       | 
       | When GOG messed up their cloud saves functionality (reduced the
       | granted storage to the point where I had to delete old saves -
       | sure, I'll never need them, but I still want [someone else] to
       | keep them), I switched back to Steam.
       | 
       | When I got tired of sitting at a desk to play I ended up
       | switching to the Switch.
       | 
       | Switch 1 games running on the Switch 2 have bad resolution, the
       | Steam Machine is interesting, and hopefully there'll be a lighter
       | Steam Deck - I might end up at Steam again.
        
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