[HN Gopher] Linux DAW: Help Linux musicians to quickly and easil...
       ___________________________________________________________________
        
       Linux DAW: Help Linux musicians to quickly and easily find the
       tools they need
        
       Author : prmoustache
       Score  : 161 points
       Date   : 2025-12-29 12:23 UTC (10 hours ago)
        
 (HTM) web link (linuxdaw.org)
 (TXT) w3m dump (linuxdaw.org)
        
       | cadr wrote:
       | Is there a way I can see which would run on a raspberry pi?
        
         | jjrh wrote:
         | They will need arm builds sadly so the list is likely going to
         | be rather small.
        
           | jcelerier wrote:
           | Pretty much everything in the linux audio world runs fine on
           | ARM
        
         | ofalkaed wrote:
         | kxstudio supports rpi, it comes with a few DAWs and a great
         | deal more, it is probably your best bet for this stuff on pi
         | unless you want to compile stuff yourself.
         | 
         | https://kx.studio/
        
       | cpuguy83 wrote:
       | Just an fyi to anyone making or thinking of making one of these:
       | 
       | Turning a knob with a mouse is the worst interface I can think
       | of. I don't know why audio apps/DAWs fall so hard on
       | skeuomorphism here when the interface just doesn't make sense in
       | the context.
        
         | giancarlostoro wrote:
         | Isn't the entire idea that you hook it up to physical hardware?
        
           | drabbiticus wrote:
           | No. MIDI controllers have their place, but many people work
           | without one, or only use one for live performances. There are
           | often also way more knobs in the various FX chains in a DAW
           | than you would reasonably want to map to a controller, but
           | still want to touch at least a few times while making a song.
           | 
           | Knobs are confusing when converted to a mouse paradigm
           | because there can be a few strategies to control them
           | (click+drag up/down, click+drag right/left, weird rotational
           | things, etc), and you have to guess since each FX studio and
           | software may implement it just a little different.
        
         | adzm wrote:
         | If not using hardware, you just click and move horizontally or
         | vertically; not sure what a better interface would be? Though I
         | do like it when the numeric value shows when changing. I really
         | don't know what other UI would work well here. Usually there
         | are so many knobs it makes sense to be compact. Though really
         | it makes sense as well to match the visualization of the knobs
         | on my midi controller anyway.
        
         | Gracana wrote:
         | It allows for dense controls and everyone's used to them. I
         | don't find them to be a problem, they aren't intuitive in that
         | you might think you're supposed to grab the knob and "turn" it
         | with a circular cursor motion or something, but once you learn
         | to drag linearly, they're an easy to use and consistent
         | interface. And as giancarlostoro mentioned, you can map them to
         | a MIDI device if you want to twiddle knobs while
         | playing/recording live.
        
           | sroerick wrote:
           | I'll add in addition - the skeumorphism here is generally
           | pretty functional, you touched on this when you said
           | "everyone is used to them"
           | 
           | But the layout of these buttons, while certainly not
           | standard, is generally familiar across various filters, etc.
           | So if you are dealing with a complex interface the
           | skeumorphism absolutely helps to make the input more familiar
           | and easily accessible.
           | 
           | This is what skeumorphism is for and this is a great place to
           | use it.
           | 
           | Imagine if the symbols for "play" "pause" and "stop" were
           | changed simply because it no longer made sense to follow the
           | conventions of a VCR, then multiply that by an order of
           | magnitude.
        
         | saidnooneever wrote:
         | most daws allow you to map hardware to the dials so u dont need
         | to tweak by mouse. that being said, good automations are a fair
         | replacement depending on your style of music. lfos, adsrs and
         | pattern tools for automation lanes aswell as ability to record
         | automations (to keep em consistent, modify manually etc ), and
         | ofc humanization algorithms that u can apply to automation
         | lanes.
         | 
         | i never use 'hardware', totally happy doin what i do. (thats
         | music i think. enjoying your craft). most ppl i know using
         | similar tools do have midi controllers to have more of an
         | instrumental interface. theres tons of options. no need to
         | discourage anyone...
        
           | luqtas wrote:
           | and most interfaces have a condition watching for CTRL or
           | SHIFT to ++/-- values slower or faster depending on the
           | modifier held... that allows one to turn a knob with much
           | greater precision than a physical interface!
           | 
           | double-clicking usually lets one type the value... really
           | good interfaces let one scroll seamless independent of screen
           | borders; the perfect pair with a trackball or a long
           | surface/desk for sliding the mouse
        
           | Lapsa wrote:
           | tbf audio hardware stuff is getting obsolete. signal
           | processing has become so powerful that the difference is
           | marginal. nowadays you can even get an exclusive 24k gold
           | plate reverb in a software form
           | (https://blackroosteraudio.com/en/products/ro-gold)
        
         | rasz wrote:
         | On the other hand turning a knob with a mouse wheel is the best
         | interface I can think of.
        
           | ubercow13 wrote:
           | It doesn't provide enough precision for many synth/music
           | effect knobs.
        
         | mjr00 wrote:
         | > Turning a knob with a mouse is the worst interface I can
         | think of.
         | 
         | I'm racking my brain thinking of what a better interface would
         | be for selecting a number between a range of values, where the
         | number is a point on a continuum and not any specific value,
         | and can't think of one. The equivalent "traditional" UX for
         | webapps would be a slider control, but that's functionally the
         | same and you'd be going against many years of domain-specific
         | common understanding for not much benefit.
        
           | jrm4 wrote:
           | Is it fair to assume most mouses have a scroll wheel? Hover
           | and use that? Do they do that?
        
             | bigyabai wrote:
             | Most have click+drag and a shift modifier for fine
             | adjustments.
        
             | mjr00 wrote:
             | > Is it fair to assume most mouses have a scroll wheel?
             | 
             | Probably not, a lot of musicians develop on the go (planes
             | etc) so they're dealing with built-in trackpads pretty
             | often. You can still scroll but it's not as ergonomic.
        
               | ofalkaed wrote:
               | This is one of the things which helped sell me on
               | Thinkpads with their three physical trackpad buttons and
               | trackpoint, middle click+trackpoint gets you your scroll
               | wheel and it is quite ergonomic.
        
               | camtarn wrote:
               | Huh, I had one of those Thinkpads and I had no idea that
               | this was a thing!
        
             | ubercow13 wrote:
             | Some audio software lets you do this but mouse wheels are
             | incredibly imprecise compared to the mouse sensor itself so
             | this isn't really useful for many types of control which
             | require precise adjustment.
        
             | bandrami wrote:
             | I think it's even more fair to assume the user has a MIDI
             | device with a bunch of knobs on it?
        
           | ofalkaed wrote:
           | I personally prefer the good old number box but they have
           | their problems and you actually have to read each and ever
           | box to see what the state is, with sliders and knobs we can
           | see the value of a great many controls at a glance.
        
             | mjr00 wrote:
             | Some newer synths do this where it makes sense. e.g. in
             | Phase Plant the wavetable frame is a number, since
             | wavetable positions are discrete values from 1 to 256.
             | 
             | Ultimately I see two problems though,
             | 
             | 1. sometimes the number doesn't matter or make sense at
             | all. A good example is a macro knob. The value is somewhere
             | between "0" or "1", and synths _do_ let you set it manually
             | (since this is how recorded automation works), but a macro
             | slider doesn 't make too much sense IMO.
             | 
             | 2. lots of controls deal with logarithmic values. Anything
             | that corresponds to a frequency is going to need finer
             | control when you're tweaking values below 500Hz vs changing
             | a value between 10000Hz and 10500Hz. Knobs mask this pretty
             | well. I'm sure you could build a slider that dealt with
             | this, but a number box would be very weird since you'd want
             | the scroll step to be much smaller at lower values.
        
               | ofalkaed wrote:
               | Number boxes can be log or expo or even an arbitrary
               | list, and they can have a fine tune through holding shift
               | or the like. They also generally allow you to just type
               | in the number you want. They definitely are not the best
               | solution for all situations, just my preference.
        
         | ofalkaed wrote:
         | A 20 pixel knob has considerably greater resolution than a 20
         | pixel slider with its max resolution of 20. I don't think I
         | have come across a digital knob that you have to turn with the
         | mouse since the previous century, just drag up or down or left
         | or right.
        
           | mock-possum wrote:
           | Or scroll your mouse wheel up and down
        
             | cpuguy83 wrote:
             | The scrolling makes sense. Dragging up and down does not.
        
         | lukaslalinsky wrote:
         | Unless the implementation is really bad, you actually have more
         | control over these knobs than you would have over sliders. You
         | could technically remove the knob completely, replace it with
         | just textual number you click on and move your mouse, but the
         | knob is easier to read.
        
         | kgwxd wrote:
         | The amount of time it takes to have 1 debate about the choice
         | is more time than I'll spend in my entire life figuring out how
         | all the specific "knobs" I'll ever touch work. It's just not a
         | real problem.
         | 
         | Reaper has a standard UI for controlling plugins you can use
         | instead of the VST UIs, other DAWs probably do too. It's an
         | awful, lifeless sea of sliders and check boxes that hurts to
         | look at, and instantly drains one of all creativity.
        
           | recursive wrote:
           | I've heard this POV before. Personally, I'm glad there's a
           | DAW option with a no-frills approach to UI. I don't _want_ a
           | flashy or  "inspiring" UI. Everything should be within arms'
           | reach and do what it says on the tin. All the creativity
           | happens in the audio domain. I prefer to use my ears.
           | 
           | Some people like Reason for instance, but I find that its UI
           | innovations just get in my way.
        
         | ubercow13 wrote:
         | It works great though, what's the alternative? It's visually
         | small, so you can fit a lot of controls in a small space. You
         | can glance at it and know the current setting and where it
         | falls within the range of possible values. By making the mouse
         | control modal when you click on a knob (so you start dragging
         | and can drag over a much larger area than you could for say a
         | slider, which isn't modal) you have immensely precise control
         | over the value in realtime, while still being able to quickly
         | make big changes. This is essential for performance. Combining
         | this with some gentle mouse acceleration for the rate of change
         | of the control when dragging gives you even more precise
         | control. This isn't possible with a slider either.
         | 
         | I would say the opposite, it's basically the perfect interface
         | for a very specific scenario with requirements that don't
         | really occur in much other computer software.
        
           | reactordev wrote:
           | The alternative is the mouse wheel and keybinds. Flight
           | Simulators got this right. Roll up on the wheel to increase
           | the value, roll back on the wheel to decrease the value. Left
           | click to push, right click to pop (or context menu, left
           | click to push it again to turn off).
           | 
           | In fact, if it was all MIDI controlled, it's just a matter of
           | mapping the mouse scroll wheel to a midi channel.
        
             | yunwal wrote:
             | Almost all DAWs I've used allow you to use the mouse wheel
             | while clicking to increase/decrease the value on a knob.
        
               | reactordev wrote:
               | I only use logic now but used FLStudio in the past. I'm
               | by no means an expert or anything, just an audiophile ex-
               | musician turned software guy and find that it's similar
               | between flight simulator and logic. With FLStudio I did
               | everything with midi controllers so I never used the
               | mouse that way.
        
             | ubercow13 wrote:
             | I don't really see how that would be precise enough, the
             | mouse wheel has a DPI of like 10 vs 400-800 for a mouse. A
             | mouse wheel has like 25 notches in a full rotation and even
             | MIDI CC values go from 0-127, that's 5 full rotations, that
             | doesn't sound practical as it would be far too slow. And
             | many parameters require much more precise control than 127
             | steps.
             | 
             | I don't play flight sims but I imagine most flight surfaces
             | require small adjustments and the effect of those
             | adjustments on the aircraft is naturally smoothed out by
             | the dynamics of the plane (you're adjusting an
             | acceleration).
             | 
             | I imagine the scroll wheel is not suitable for dogfighting.
        
         | bolangi wrote:
         | Good morning. An expanding plethora of buttons, tabs, menus
         | requires geometrical memory that may have nothing directly to
         | do with the function in question. The first GUIs were designed
         | that functions be "discoverable," however the size of haystacks
         | in which these discoverable functions hide has grown
         | exponentially, adding cognitive overhead, and increasing the
         | length of apprenticeship needed to master the application.
         | 
         | A slick-looking GUI is a kind of ad for the app. As author of
         | an accessible, terminal-based DAW app, I contrast remembering
         | an incantation like 'add-track' or 'list-buses' with hunting
         | around. These incantations can have shorter abbreviations, such
         | 'lb' for list buses, and 'help bus' or 'h bus' to be
         | sufficiently discoverable, easier for both implementer and
         | user. And then to have hotkeys to bump plugin parameters +/-
         | 1/10/100 etc. Probably I'm pissing into the wind to think the
         | majority of users will ever choose this -- and GUIs do provide
         | amazing facilities for many purposes -- but we do have a huge
         | array of choices on linux, including this plethora of music
         | creation and production apps. That is a big success, IMO.
        
           | mimischi wrote:
           | Mind sharing your DAW app?
        
           | brindy wrote:
           | What is the DAW that you are the author of?
        
         | bandrami wrote:
         | I can't think of the last time I used a knob with a mouse; you
         | usually map it to a knob on a MIDI device and the GUI just
         | gives you visual feedback
        
           | mjr00 wrote:
           | Really depends on your workflow. Many, many successful
           | musicians are entirely or almost-entirely "in the box" and
           | use mouse+kb for everything. Doubly true when you're talking
           | about mixing and mastering workflows where you're not usually
           | going to be using a MIDI controller at all (but doing plenty
           | of knob-tweaking).
        
         | masspro wrote:
         | Also they are horrifically broken if you use OS-level magnifier
         | (ctrl+scroll etc). I don't know if this is the application
         | devs' fault or not; I haven't investigated OS mouse warping
         | APIs. Warping the mouse back to the center of the knob goes in
         | a feedback loop with the magnifier and spams crazy mouse events
         | such that every knob will immediately go to min or max. Really
         | shameful accessibility fail that no one cares about.
        
         | Slow_Hand wrote:
         | I use knobs everyday in my audio tools (with my track pad) and
         | they're perfectly fine as long as they have three features:
         | 
         | 1. Drag up/down to change value. 2. A modifier key to slow the
         | drag for finer resolution changes when dragging. 3. The ability
         | to double-click the knob and type in precise values when I know
         | exactly what I want.
         | 
         | The problem with knobs on a GUI is when designers stay with
         | them when there is a faster option. Like an opportunity to
         | combine three knobs.
         | 
         | For example, the EQ on any SSL channel strip is a nightmare
         | because they slavishly stick with a skeumorphic design of the
         | original hardware. The hardware required mixers to use two
         | hands to adjust gain and frequency at the same time, and then
         | dial in Q on a third knob. Very tedious when you have a mouse.
         | 
         | When this is done right, you get something like FabFilter's
         | Pro-Q graphic EQ. The gain and frequency controls are instead
         | an X/Y slider that you can easily drag across a representation
         | of the frequency spectrum. In addition you can use a modifier
         | key to narrow/widen your Q. All with a single click and drag of
         | your band.
        
           | mjr00 wrote:
           | > For example, the EQ on any SSL channel strip is a nightmare
           | because they slavishly stick with a skeumorphic design of the
           | original hardware.
           | 
           | True though I would put this very much in the "feature, not a
           | bug" bucket. These tools are for people who have worked with
           | the original hardware and want a very faithful emulation,
           | including the look and feel. In the digital world with a
           | modern PC there's not much purpose of a channel strip plugin
           | in the first place, so the only people using one are doing so
           | with intention.
           | 
           | It's a bit like saying that manual transmission cars could be
           | controlled more easily if they were automatic transmission;
           | it's completely true, but if you're buying a manual you
           | _want_ that experience.
           | 
           | Pro-Q is a great example of a digital-first tool (the
           | automatic transmission equivalent), with lots of great visual
           | feedback and a lot of thought put into a mouse+kb workflow.
           | All of Fabfilter's stuff is like this actually, though
           | sometimes to its detriment; the Fabfilter automation and LFO
           | system feels _very_ different from basically every other
           | plugin. It 's actually a more efficient workflow when you get
           | used to it, but due to how different it is from everything
           | else most people I talk to dislike it unless they've really
           | bought into the Fabfilter suite.
           | 
           | Which kind of goes back to the original point: VSTs use knobs
           | because it's what people are used to, and using something
           | different might be a negative even if it's better!
        
             | Slow_Hand wrote:
             | I agree that the SSL channel strip GUI is deliberate
             | because users want something that operates like the
             | hardware. However, I would love the option to grab the freq
             | knob and have it work like an x/y slider for freq/gain.
             | 
             | Sure it mismatches the GUI, but it gives users the option
             | when they don't want to do a click/drag for freq, then
             | gain, then freq, then gain, then Q. You know?
             | 
             | That tediousness is what keeps me from using the SSL
             | channel strip altogether.
             | 
             | Re: channel strip plugins: The advantage to using them in
             | DAWs is speed and economy. Having everything in one window
             | (ala the Scheps Omni Channel) saves me a lot of clicks vs.
             | when I have multiple plugins in different slots.
             | 
             | I do absolutely everything in the box with a laptop
             | keyboard and track pad. My primary motive is being quick
             | and precise, and the less plugin window management I have
             | to do the better. The channel strip keeps the tools compact
             | and my movements minimal.
        
         | yowlingcat wrote:
         | Are you experienced with DAWs as a composer or producer?
         | 
         | Many if not most professional producers use MIDI controllers
         | with knobs/sliders/buttons MIDI mapped to DAW controls. As such
         | the skeuomorphism actually plays a valuable role in ensuring
         | that the physical instrument experience maps to their
         | workflows. Secondarily, during production/mastering, producers
         | are generally using automation lanes and envelopes to program
         | parameters into the timeline, and the piano roll to polish the
         | actual notes.
         | 
         | When I've historically done working sessions, the composition
         | phase of what I'm doing tends to involve very little
         | interaction with the keyboard, and is almost entirely driven by
         | my interaction with the MIDI controller.
         | 
         | Conversely, when I'm at the production phase, I am generally
         | not futzing with around with either knobs or the controller,
         | and I am entirely interacting with the DAW through automation
         | lanes or drawing in notes through the piano roll. So I don't
         | really ever use the knob through a mouse and I've never really
         | encountered any professional or even hobbyist musicians who do
         | except for throwaway experimentation purposes.
        
       | londons_explore wrote:
       | The real-time low latency multi channel audio streaming needed
       | for musicians is awfully similar to the real time low latency
       | multi channel audio streaming required for telephony.
       | 
       | Yet somehow the two industries have pretty much entirely
       | different tech stacks and don't seem to talk to one another.
        
         | saidnooneever wrote:
         | irony amplified by the nature of the tech stacks xD surely they
         | can figure out some channel to communicate over clearly haha
        
         | dagmx wrote:
         | This is very much not true.
         | 
         | Telephony is significantly less latency sensitive than real
         | time audio processing, it's also significantly less taxing
         | since you're dealing with a single channel.
         | 
         | The level of compression and audio resolution required are
         | significantly different too. You can tune codecs for voice
         | specifically, but you don't want compression when recording
         | audio and can't bias towards specific inputs.
         | 
         | They're only similar in that they handle audio. But that's like
         | saying the needs of a unicycle and the needs of an F1 car are
         | inherently the same because they have wheels.
        
         | sroerick wrote:
         | This is a very interesting thought. I'm not super experienced
         | with low level audio and basically completely ignorant of
         | telephony.
         | 
         | I feel like most people doing audio in music are not working at
         | the low level. Even if they are creating their own plugins,
         | they are probably not integrating with the audio interface. The
         | point of JACK or Pipewire is to basically abstract all of that
         | away so people can focus on the instrument.
         | 
         | The latency in music is a much, much bigger issue than in
         | voice, so any latency spike would render network audio
         | completely unusable. I know Zoom has a "real time audio for
         | musicians" feature, but outside of a few Zoom demos during
         | lockdown, I'm not sure anybody uses this.
         | 
         | Pipewire supports audio channels over network, but again I'm
         | not entirely sure what this is for. Certainly it's useful for
         | streaming music from device A to device B, but I'm not sure
         | anybody uses it in a production setting.
         | 
         | I could see something like a "live coding symphony", where
         | people have their own livecoding setups and the audio is
         | generated on a central server. This is not too different than
         | what, say, Animal Collective did. But while live coding is a
         | beautiful medium on its own, it does lack the muscle memory and
         | tactile feedback you get from playing an instrument.
         | 
         | I would love to see, as you said, these fields collaborate, but
         | these, to me, are the immediate blockers which make it less
         | practical.
        
           | harvey9 wrote:
           | Regarding Zoom, music lessons 1:1 online are still pretty
           | common. I would guess this won't hold up with multiple
           | musicians.
        
             | NikolaNovak wrote:
             | Music lessons online are common (I've been in them) because
             | they're largely single duplex. Student plays, teacher
             | listens. Then teacher comments and demonstrates, student
             | listens.
             | 
             | There are projects that aim to provide synced multi player
             | jamming, but last I checked they are all based around
             | looping. Human ear SHOCKINGLY does not lend itself to being
             | fooled and will noticed surprisingly small sync issues.
             | 
             | I always compare it with photo editing where you can cheat
             | and smudge some background details with no one the wiser,
             | whereas any regular non-audiophile will notice similar
             | smudging or sync in audio.
        
               | ssl-3 wrote:
               | Sonobus is a software project that tries to accomplish
               | live, audio-only multi-player jamming over the public
               | network.
               | 
               | It's still limited to whatever latency the network has,
               | but it can be useful for some things. If that means it's
               | mostly useful for loops, then that's up to the musicians.
               | :)
               | 
               | (I myself have used it for remote livestream
               | participants, but only for voice. I was able to get
               | distinct inputs into my console just like folks in the
               | studio had, and I gave them a mix-minus bus that included
               | everyone's voice but their own, for their headphones.
               | 
               | It worked slick. Interaction was quick and quality was
               | excellent. And unlike what popularly passes for
               | teleconferencing these days: It all flowed smoothly and
               | sounded like they were in the room with us, even though
               | they were a thousand miles away.)
        
           | qwertox wrote:
           | " _Even if they are creating their own plugins, they are
           | probably not integrating with the audio interface_ ".
           | 
           | The audio interface is abstracted away in exchange for some
           | metadata about the buffer's properties and the buffer itself,
           | and that is true for basically everything related to audio:
           | the buffer is the lowest level the OS offers you, and you are
           | free to implement lower-level stuff in your dsp/instrument,
           | like using assembly, maybe also functions for SSE, AVX or
           | NEON based acceleration.
           | 
           | You get chunks of samples in a buffer, you read them, do
           | something with them and write the result out into another
           | buffer.
           | 
           | " _Pipewire supports audio channels over network_ " thanks
           | for reminding me: I'm planning to stream the audio out of my
           | Windows machine to a raspi zero to which I will then connect
           | my bluetooth headphones. First tests worked, but the latency
           | is really bad with shairport-sync [0] at around 400 ms. This
           | is what I would use Pipewire for, if my workstation were
           | Linux and not Windows.
           | 
           | Maybe Snapcast [1] could be interesting for you: "Snapcast is
           | a multiroom client-server audio player, where all clients are
           | time synchronized with the server to play perfectly synced
           | audio. It's not a standalone player, but an extension that
           | turns your existing audio player into a Sonos-like multiroom
           | solution."
           | 
           | " _I could see something like a "live coding symphony", where
           | people have their own livecoding setups and the audio is
           | generated on a central server._" Tidal Cycles [2] might
           | interest you, or the JavaScript port named Strudel [3]. Tidal
           | can synchronize multiple instances via Link Synchronization.
           | Then there's Troop [4], which "is a real-time collaborative
           | tool that enables group live coding within the same document
           | across multiple computers. Hypothetically Troop can talk to
           | any interpreter that can take input as a string from the
           | command line but it is already configured to work with live
           | coding languages FoxDot, TidalCycles, and SuperCollider."
           | 
           | [0] https://github.com/mikebrady/shairport-sync
           | 
           | [1] https://github.com/snapcast/snapcast
           | 
           | [2] https://tidalcycles.org
           | 
           | [3] https://strudel.cc
           | 
           | [4] https://github.com/Qirky/Troop*
        
         | embedding-shape wrote:
         | I feel like equating telephony and music production is like
         | saying writing firmware and a HTTP/JSON backend for a website
         | is the same. True, both are programming I suppose, but vastly
         | different requirements, assumptions and environments.
        
         | NikolaNovak wrote:
         | Most telephony I've experienced has latency measured in seconds
         | (if you ever call your friend or spouse sitting next to you it
         | becomes very obvious :) vs audio recording and processing which
         | is measured in milliseconds.
         | 
         | Additionally, from what little I'm aware of, telephony is
         | heavily optimized for particular frequencies of human voice and
         | then heavily compressed within that. As well, any single
         | telephony stream is basically a single channel. A song may have
         | dozen of channels, at high resolution, full spectrum, all sorts
         | of computationally demanding effects and processing, and still
         | need latency and sync measured on milliseconds.
         | 
         | So... Kind of the opposite of each other,while both being about
         | processing sound :-).
        
       | metalman wrote:
       | it's an add for apps that cost as much as a box of decent used
       | pedals and rack mount gear. though "linux musicians" does appear
       | to be a thing, and the bot used to check if you are human, is
       | amusing and fully automated.
       | 
       | https://linuxmusicians.com/
        
         | ofalkaed wrote:
         | I actually assumed the link was linuxmusicians.com and I bet I
         | am not the only one who assumed that. It is not an ad, but a
         | store that also lists free software.
        
       | belter wrote:
       | Great demo of the JUNE - Classic Analog Polysynth JUNO-60 Plugin
       | - AudioThing
       | 
       | https://youtu.be/GMsUqsyy62Q?t=46
        
       | notepad0x90 wrote:
       | For some reason "Linux musicians" made me think of someone making
       | art out of 'cat /dev/random > /dev/dsp', and made me wonder what
       | Windows musicians are like (lots of anger and frustration to
       | express I'd imagine)
        
         | Lapsa wrote:
         | any noise oscillator can serve a similar purpose
        
         | NickC25 wrote:
         | I currently run a PC based Ableton setup albeit one that is
         | exclusively ITB and uses no external gear outside of a sound
         | card and an Ableton Push gen 1.
         | 
         | I've got no issues with it.
         | 
         | deadmau5 is famously a PC guy as well, he seems to have no
         | issues with Windows (that I know of or that are not extremely
         | specific to a setup that involves millions of dollars' worth of
         | hardware and multiple computers). His setup is like an
         | amusement park for nerds.
        
         | ofalkaed wrote:
         | Back in the pre-alsa days when linux used OSS you could pipe
         | /dev/random into /dev/dsp and get noise, you could pipe
         | anything into /dev/dsp and generally get some sort of noise.
         | Possibly can still do this on the BSDs since they still use
         | OSS.
        
       | kosolam wrote:
       | The things I need are free and opensource
        
         | bitbang wrote:
         | https://lsp-plug.in/
        
         | Joeboy wrote:
         | I'm wondering if you missed that the site has checkboxes for
         | "No charge" and "FOSS".
        
       | gkhartman wrote:
       | This is great. Makes these tools much more discoverable. I can
       | help but notice the drop in plugin ui quality one you click the
       | foss filter checkbox. Something in me wants a foss plugin to come
       | with a cool skin like the free ones do, but I know that's silly.
        
         | dylan604 wrote:
         | It really says something about designers when there's so few of
         | them contributing to FOSS projects. It also says something
         | about FOSS devs that they don't/can't find better UI for their
         | projects. Especially for web based UIs where CSS isn't _that_
         | hard to look at sites you want to emulate and get much much
         | closer to a respectable UI.
        
         | Blackthorn wrote:
         | Surge and vital have great UIs.
        
       | vlowther wrote:
       | It took quite a bit of scrolling until I found my old faves of
       | dexed and zynaddsubfx, and I didn't see Helm
       | (https://tytel.org/helm/) at all.
        
         | anthony88 wrote:
         | Surge XT is also at the bottom of the list.
        
         | Blackthorn wrote:
         | Helm has been replaced in practice by Vital (same author), I
         | think.
        
           | aeonik wrote:
           | They are completely different synths.
           | 
           | Vital is a wave table synth; Helm is a subtractive synth.
           | 
           | Helm was the first synthesizer that I really excelled with. I
           | would recommend anyone who wants to actually learn the
           | fundamentals of synthesis, to start on it. Once you get good
           | at to it, it's faster to dial in the exact sound you want
           | than to reach for a preset.
           | 
           | It's far more straightforward and less complicated than
           | additive (ZynAddSubFX), FM, or wave table synths.
           | 
           | That being said, if you just want a very advanced synth with
           | a lot of great presets, Vital is _far_ more advanced.
        
         | nofu7ur3 wrote:
         | I submitted a suggestion to add the sophisticated multi-engine
         | FOSS soft synth that I use, Yoshimi
         | (https://yoshimi.sourceforge.io/) which is a linux only fork of
         | ZynAddSubFX.
        
       | sramsay wrote:
       | This. Is. Awesome.
       | 
       | Really. It amazes me that I _still_ find out about new Linux
       | plugins after years of producing music on the platform. It could
       | not have been easy to compile this; the information is all over
       | the place online.
       | 
       | The ability to filter (!) for compression, saturation, etc. is so
       | great.
        
       | chaosprint wrote:
       | If you don't wanna use a daw on linux you are welcomed to try
       | https://github.com/glicol/glicol-cli
        
         | nartho wrote:
         | Sure, as soon as you tell me how I'm supposed to record and mix
         | a whole band with instruments with Glicol
        
       | ufocia wrote:
       | What about Ardour?
        
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