[HN Gopher] Unity's Mono problem: Why your C# code runs slower t...
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       Unity's Mono problem: Why your C# code runs slower than it should
        
       Author : iliketrains
       Score  : 18 points
       Date   : 2025-12-28 21:41 UTC (1 hours ago)
        
 (HTM) web link (marekfiser.com)
 (TXT) w3m dump (marekfiser.com)
        
       | makotech221 wrote:
       | Yeah I think Unity just doesn't have the technical skillset
       | anymore to make the migration to coreclr. It keeps getting
       | delayed and their tech leads keep dropping out.
       | 
       | Might I suggest https://github.com/stride3d/stride, which is
       | already on .net 10 and doesn't have any cross-boundary overhead
       | like Unity.
        
       | Rochus wrote:
       | That's interesting. I made measurements with Mono and CoreCLR
       | some years ago, but only with a single thread, and I came to the
       | conclusion that their performance is essentially the same overall
       | (see https://rochus.hashnode.dev/is-the-mono-clr-really-slower-
       | th...). Can someone explain what benchmarks were actually used?
       | Was it just the "Simple benchmark code" in listing 1?
        
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       (page generated 2025-12-28 23:00 UTC)