[HN Gopher] Unity's Mono problem: Why your C# code runs slower t...
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Unity's Mono problem: Why your C# code runs slower than it should
Author : iliketrains
Score : 18 points
Date : 2025-12-28 21:41 UTC (1 hours ago)
(HTM) web link (marekfiser.com)
(TXT) w3m dump (marekfiser.com)
| makotech221 wrote:
| Yeah I think Unity just doesn't have the technical skillset
| anymore to make the migration to coreclr. It keeps getting
| delayed and their tech leads keep dropping out.
|
| Might I suggest https://github.com/stride3d/stride, which is
| already on .net 10 and doesn't have any cross-boundary overhead
| like Unity.
| Rochus wrote:
| That's interesting. I made measurements with Mono and CoreCLR
| some years ago, but only with a single thread, and I came to the
| conclusion that their performance is essentially the same overall
| (see https://rochus.hashnode.dev/is-the-mono-clr-really-slower-
| th...). Can someone explain what benchmarks were actually used?
| Was it just the "Simple benchmark code" in listing 1?
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