[HN Gopher] Langjam-Gamejam Devlog: Making a language, compiler,...
       ___________________________________________________________________
        
       Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games
       in 52 hours
        
       Author : suioir
       Score  : 107 points
       Date   : 2025-12-21 20:44 UTC (6 days ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | citbl wrote:
       | I've been amazed by this jam. It's like bigger and better every
       | year (in terms of jams going deeper and deeper).
       | 
       | I imagine we're 5 years away of "Make your own OS, language,
       | compiler, VM and game in 12 minutes, 36 seconds. Extra points if
       | you gave yourself a stroke."
        
         | Waterluvian wrote:
         | If you want to make a game about apple pie from scratch...
        
           | falcor84 wrote:
           | That could actually be really cool:
           | 
           | Create a simulation of a universe with arbitrary physical
           | laws, have it evolve sentient life, and submit the first
           | video game they develop which matches the theme. The theme
           | this year is "rotations". You have 48 hours. Go.
        
       | homarp wrote:
       | previous discussion of the jam
       | https://news.ycombinator.com/item?id=46097671
        
       | cmrx64 wrote:
       | A decade ago I ran several "seven hour roguelikes",
       | https://web.archive.org/web/20160321153532/http://people.cla...
       | is the documentation from the first one.
       | 
       | The first year I spent six hours writing one of the first ecs
       | crates in Rust and then an hour turning it into a game. lots of
       | fun! you can search "7HRL" on github to find the historical
       | participants not too ashamed to publicize their code at the end.
       | A few dozen people enjoyed this.
        
       | syn-nine wrote:
       | author here, thanks for reading, happy to answer any questions
       | you have!
       | 
       | edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at
       | all in this project.
        
         | syn-nine wrote:
         | if you want to try out the Knots game that I submitted to the
         | jam you can find it here:
         | 
         | https://syn9dev.itch.io/knots
        
         | amarant wrote:
         | How pleased are you with garlang? What's the dev experience
         | like with your new language? Given the time constraints I
         | imagine there are a few rough edges, but it's clearly possible
         | to make games ridiculously fast with it! Any language feature
         | that you are particularly excited about?
        
           | syn-nine wrote:
           | Thanks! I really like how I combined the parameter stack and
           | scratchpad from FORTH with the call stack from x86 style
           | assembly. It makes it really easy to get multiple return
           | values from functions. I also really like how lists and the
           | loadat and storeat bytecodes turned out. It became a really
           | elegant way to chain list indexes by pushing and popping
           | addresses from the parameter stack. This was my first use of
           | the scratchpad pattern and I felt like it was a very nice
           | solution to returning temporarily allocated memory up the
           | call chain / up scope without requiring memory management. I
           | was also really pleased with how the new() keyword
           | recursively deep copies something out of scratch to the heap.
           | 
           | It could use some cleanup though as the speed of the jam left
           | little time to think about doing things in a sustainable way.
           | I'm not sure I like the var keyword as I typically prefer to
           | be explicit about types.
           | 
           | It really turned out pretty powerful though and I think it
           | could be really useful as a library for game scripting.
        
             | amarant wrote:
             | That's really cool! Actually sounds like it could be worth
             | the effort to clean it up and bring it to a stable release!
             | I like the idea of a language made from the metal up with
             | game dev in mind!
        
       ___________________________________________________________________
       (page generated 2025-12-27 23:01 UTC)