[HN Gopher] Quake's Player Speed (2017)
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Quake's Player Speed (2017)
Author : klaussilveira
Score : 45 points
Date : 2025-12-23 14:04 UTC (1 days ago)
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(TXT) w3m dump (rome.ro)
| djmips wrote:
| Imagine as a creator slowing down your YouTube video before your
| upload to stretch out the content. That's what they did with
| Quake.
| JodieBenitez wrote:
| Since kiddos play them at 1.5, you would actually get a normal
| video :-P
| nine_k wrote:
| The player speed in Doom is completely unrealistic, which is
| fun, but plays against immersion.
|
| In Quake, the player speed is less insane, more in line with
| human abilities, and it makes Quake feel more real. BTW the
| same is true for System Shock, where the player is not a
| sprinter champion at all (but can obtain a skateboard, but this
| is another kettle of fish).
| some-guy wrote:
| I actually find that Quake's running speed is still quite
| fast by modern standards.
| flax wrote:
| Every single YouTube video does this right now. They are all
| incredibly slow and take forever to get to the point (if there
| even is one).
|
| I have heard this is because there's a magic duration number
| for monetization.
| dist-epoch wrote:
| So if I listen at 2x, how many minutes do they count for
| monetization purposes?
| LarsDu88 wrote:
| Imagine walking around your 3d map hundreds of times on a slow
| ass computer looking for frame views that exceed 350 polygons.
| Must have been a pain in the ass.
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(page generated 2025-12-24 23:00 UTC)