[HN Gopher] Quake's Player Speed (2017)
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       Quake's Player Speed (2017)
        
       Author : klaussilveira
       Score  : 45 points
       Date   : 2025-12-23 14:04 UTC (1 days ago)
        
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 (TXT) w3m dump (rome.ro)
        
       | djmips wrote:
       | Imagine as a creator slowing down your YouTube video before your
       | upload to stretch out the content. That's what they did with
       | Quake.
        
         | JodieBenitez wrote:
         | Since kiddos play them at 1.5, you would actually get a normal
         | video :-P
        
         | nine_k wrote:
         | The player speed in Doom is completely unrealistic, which is
         | fun, but plays against immersion.
         | 
         | In Quake, the player speed is less insane, more in line with
         | human abilities, and it makes Quake feel more real. BTW the
         | same is true for System Shock, where the player is not a
         | sprinter champion at all (but can obtain a skateboard, but this
         | is another kettle of fish).
        
           | some-guy wrote:
           | I actually find that Quake's running speed is still quite
           | fast by modern standards.
        
         | flax wrote:
         | Every single YouTube video does this right now. They are all
         | incredibly slow and take forever to get to the point (if there
         | even is one).
         | 
         | I have heard this is because there's a magic duration number
         | for monetization.
        
           | dist-epoch wrote:
           | So if I listen at 2x, how many minutes do they count for
           | monetization purposes?
        
         | LarsDu88 wrote:
         | Imagine walking around your 3d map hundreds of times on a slow
         | ass computer looking for frame views that exceed 350 polygons.
         | Must have been a pain in the ass.
        
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       (page generated 2025-12-24 23:00 UTC)