[HN Gopher] The post-GeForce era: What if Nvidia abandons PC gam...
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       The post-GeForce era: What if Nvidia abandons PC gaming?
        
       Author : taubek
       Score  : 115 points
       Date   : 2025-12-20 10:25 UTC (3 days ago)
        
 (HTM) web link (www.pcworld.com)
 (TXT) w3m dump (www.pcworld.com)
        
       | Wowfunhappy wrote:
       | I'm also curious what this could mean for Nintendo.
        
         | xattt wrote:
         | NVIDIA would still have service contract obligations to fulfil,
         | and would provide support for its existing products for a
         | period of time.
         | 
         | Don't worry about Nintendo. Their pockets are deep and they are
         | creative enough to pivot. They would retool their stack to
         | support another ARM chip, or another arch entirely.
        
         | nicolaslem wrote:
         | What goes into a Nintendo console is not prime silicon. When
         | it's time to design the next console, I am sure Nvidia will
         | still be more than happy to give them a design that they have
         | laying around somewhere in a drawer if it means they ship 100M
         | units.
        
       | eucryphia wrote:
       | More children born?
        
       | 0dayz wrote:
       | It remains to be seen to be fair.
       | 
       | But if this does happen it will be in my opinion the start of a
       | slow death of the democratization of tech.
       | 
       | At best it means we're going to be relegated to last tech if even
       | that, as this isn't a case of SAS vs s-ata or u.2 vs m.2, but the
       | very raw tech (chips).
        
       | butterknife wrote:
       | Is it better to go short on them or buy AMD?
        
         | internet101010 wrote:
         | Betting on AMD's continued success in CPUs is far safer than
         | Nvidia's demise.
        
       | pjmlp wrote:
       | It means people get to enjoy more indie games with good designs,
       | instead of having FOMO for cool graphics without substance.
        
         | newsclues wrote:
         | It means lots of people will give up the hobby.
         | 
         | Let's be real, the twitch FPS CoD players aren't going to give
         | that up and play a boring life simulator.
         | 
         | This has the potential to harm a lot of businesses from
         | hardware to software companies, and change the lives of
         | millions of people.
        
           | jonway wrote:
           | That doesn't sem very plausible, how many people are driven
           | away from CounterStrike or like League of Legends because the
           | graphics weren't as good as Cyberpunk or whatever?
           | 
           | Theres a LOT of games that compete with AAA-massive-budget
           | games on aggregate like Dwarf Fortress, CS, League, Fortnite,
           | people are still playing arma 2, dayz, rust, etc Rainbow Six:
           | Siege still has adherents and even cash-payout tournaments.
           | EvE: Online, Ultima Online, Runescape, still goin'
           | 
           | These games have like no advertising and are still
           | moneymakers. Eve and UO are like 20 and 30 years old. Heck,
           | Classic WoW!
        
             | deaux wrote:
             | I wonder if all the games you named combined surpass what
             | Mihoyo makes off the likes of Genshin Impact.
        
               | jonway wrote:
               | Dunno (maybe wow?) but is it the most expensive graphics
               | hardware giving AAA all the money/air or because they
               | have a great reputation as games, solid consistent
               | advertising, a strong network effect and a spot on the
               | top of new release lists?
               | 
               | I feel like league of legends has, wrt the genshin $s, I
               | honestly haven't checked!
        
               | Apocryphon wrote:
               | Do gacha mobile games even require high-end graphics?
               | Genshin Impact doesn't support native ray tracing.
        
               | re-thc wrote:
               | Plenty of titles that support ray tracing eg wuthering
               | waves.
               | 
               | Many gacha titles now offer amazing pc graphics on nvidia
               | cards compared to mobile.
        
           | baobun wrote:
           | PC gaming will be fine even without 8K 120fps raytracing. It
           | will be fine even if limited to iGPUs. Maybe even better off
           | if it means new titles are actually playable on an average
           | new miniPC. More realistically I guess we get an AMD/Intel
           | duopoly looking quite similar instead.
           | 
           | It will probably be a bigger blow to people who want to run
           | LLMs at home.
        
           | A4ET8a8uTh0_v2 wrote:
           | Huh? No? It means that the overall platform is already at
           | 'good enough' level. There can always be an improvement, but
           | in terms of pure visuals, we are already past at a point,
           | where some studios choose simple representations ( see some
           | 2d platformers ) as a stylistic choice.
           | 
           | It gonna be ok.
        
             | newsclues wrote:
             | My pc is good enough for now but it's years old and when it
             | dies, then what? You want me to give up gaming and start
             | hanging out at your local bar?
        
               | A4ET8a8uTh0_v2 wrote:
               | It is not a question of want. Gaming will exist in some
               | form so I am simply uncertain what you are concerned
               | about.
               | 
               | Can you elaborate a little? What, exactly, is your
               | concern here? That you won't have nvidia as a choice?
               | That AMD will be the only game in town? That gpu market
               | will move from duopoly ( for gaming specifically ) to
               | monopoly? I have little to go on, but I don't really want
               | to put words in your mouth based on minimal post.
        
               | newsclues wrote:
               | I want a local gaming machine that I control.
               | 
               | Not a locked ecosystem console or a streaming service
               | with lag!
               | 
               | I think if nvidia leaves the market for AI, why wouldn't
               | AMD and intel, with the memory cartel. So DIY market is
               | gone. That kills lots of companies and creators that rely
               | on the gaming market.
               | 
               | It's a doom spiral for a lot of the industry. If gaming
               | is just PlayStation and switch and iGPUs there is a lot
               | less innovation in pushing graphics.
               | 
               | It will kill the hobby.
        
               | A4ET8a8uTh0_v2 wrote:
               | Interesting. Does nvidia offer control? Last time I
               | checked they arbitrarily updated their drivers to degrade
               | unwelcome use case ( in that case, for crypto ). It
               | sounds to me like the opposite of that.
               | 
               | Separately, do you think they won't try to ingratiate
               | themselves to gamers again once AI market changes?
               | 
               | Do you not think they are part of the cartel anyway ( and
               | the DIY market exists despite that )?
               | 
               | << So DIY market is gone.
               | 
               | How? One use case is gone. Granted, not a small one and
               | one with an odd type of.. fervor, but relatively small
               | nonetheless. At best, DIY market shifts to local
               | inference machines and whatnot. Unless you specifically
               | refer to gaming market..
               | 
               | << That kills lots of companies and creators that rely on
               | the gaming market.
               | 
               | Markets change all the time. EA is king of the mountain.
               | EA is filing for bankruptcy. Circle of life.
               | 
               | Edit: ALso, upon some additional consideration and in the
               | spirit of christmas, fuck the streamers ( aka creators ).
               | With very, very limited exceptions, they actively drive
               | what is mostly wrong with gaming these days. Fuck em. And
               | that is before we get to the general retardation they
               | contribute to.
               | 
               | << It's a doom spiral for a lot of the industry.
               | 
               | How? For AAA? Good. Fuck em. We have been here before and
               | were all better for it.
               | 
               | << If gaming is just PlayStation and switch and iGPUs
               | there is a lot less innovation in pushing graphics.
               | 
               | Am I reading it right? AMD and Intel is just for
               | consoles?
               | 
               | << It will kill the hobby.
               | 
               | It is an assertion without any evidence OR a logical
               | cause and effect.
               | 
               | So far, I am not buying it.
        
               | pjmlp wrote:
               | There was no DIY market on 8 and 16 bit home computers
               | with fixed hardware, yet bedroom coding (aka indies) not
               | only did thrive, they were the genesis of many AAA
               | publishers, and to this day those restrictions keep the
               | Demoscene alive and recognised as World culture heritage.
               | 
               | PC was largely ignored for gaming, until finally EGA/VGA
               | card, alongside AdLib/Soundblaster, became widespread in
               | enough households to warrant development costs.
        
               | Apocryphon wrote:
               | Who cares about "innovation in pushing graphics"? It's
               | arguable that video game graphics reached 'good enough' a
               | couple of console generations ago. Maybe as early as
               | seventh gen.
        
               | georgefrowny wrote:
               | Panasonic left the MLCC market and yet you can still buy
               | capacitors.
        
               | acheron wrote:
               | Why would nvidia not making gaming cards make you "give
               | up gaming"?
        
           | pjmlp wrote:
           | Let's be real, CoD only appeals to a small community in the
           | whole planet.
        
             | newsclues wrote:
             | Millions of people.
        
               | amanaplanacanal wrote:
               | But if it didn't exist, those people would likely be
               | playing something else.
        
               | newsclues wrote:
               | If no pc hardware exists eventually there will be no
               | games to play. Then you will have a bunch of angry gamers
               | at the park pissing everyone off.
               | 
               | If my hobby is ruined and I can't have fun, I'm going to
               | be an asshole and make everyone else unhappy.
        
               | lolc wrote:
               | Ahaha are you trolling for entitled gamers? Yeah wouldn't
               | want the real world having to face those. No worries: as
               | long as there are people willing to drop money into
               | expensive gear, somebody will sell it.
        
               | pjmlp wrote:
               | There are many more millions of gamers that don't even
               | care CoD exists, it fits a small percentage on the world
               | of gaming.
        
               | ThrowawayR2 wrote:
               | CoD has less players than Team Fortress 2 currently,
               | according to Valve's charts:
               | https://store.steampowered.com/charts/mostplayed . And
               | TF2 has ancient graphics.
        
               | throwaway613745 wrote:
               | Steam isn't a good metric because they sell the game on
               | Battle.Net.
               | 
               | CoD is also huge on Playstation.
        
             | throwaway613745 wrote:
             | It's only one of if not the best selling game every year.
             | 
             | Totally niche appeal, yeah right.
        
           | coldtea wrote:
           | > _It means lots of people will give up the hobby._
           | 
           | Oh, we can only hope!
           | 
           | > _This has the potential to harm a lot of businesses from
           | hardware to software companies, and change the lives of
           | millions of people._
           | 
           | Including millions of gamers, but for the better.
        
             | newsclues wrote:
             | You hate gamers? Why?
             | 
             | Why can't you let people enjoy their hobby?
        
               | coldtea wrote:
               | For the same reason I don't like alcoholism or meth use
               | or gambling or porn addiction, even when the person
               | "enjoys them".
        
               | tavavex wrote:
               | That's one hell of a long shot. Are your views applicable
               | to the rest of the entertainment industry? There's plenty
               | of people wasting away in front on Netflix, after all. Or
               | why just entertainment, any "useless" hobbies that are
               | repeatedly done for fun but have no real productive
               | output. Is any comparable "pleasurable" activity that
               | also hooks a minority of people in an unhealthy way bad,
               | or just gaming?
               | 
               | But what's most insane is trying to draw any parallels
               | between gaming and these other things - something that
               | was literally engineered to ruin human lives,
               | biologically (hard drugs) or psychologically (gambling).
               | The harm and evil caused by these two industries is
               | incomprehensible (especially the legal parts of them,
               | like alcohol and casino gambling/sports betting/online
               | gambling), and trying to fit gaming in among them both
               | downplays the amount of suffering inflicted by gambling
               | and hard drugs, as well as villainizes normal people -
               | like the hundreds of millions of people who play games in
               | a sane, non-problematic way or indie game devs who make
               | games because they want to express themselves
               | artistically.
               | 
               | Anyways, I gotta log off HN for a while. I can feel my
               | gaming withdrawal kicking in. I've bankrupted myself four
               | times by only spending my money on gaming, and I've been
               | in and out of rehab centres and ERs as I've been slowly
               | destroying my body with gaming in a spiral of deadly
               | addiction. I think I'll have to panhandle and threaten
               | strangers on the street to buy some Steam cards.
        
               | coldtea wrote:
               | > _That 's one hell of a long shot. Are your views
               | applicable to the rest of the entertainment industry?_
               | 
               | Yes.
        
               | 0x1ch wrote:
               | You must be the life of the party, if the party was a
               | funeral.
        
               | thefaux wrote:
               | I had a roommate who failed out of college because he was
               | addicted to Everquest (yes, Everquest, and yes I am
               | middle-aged). Your last paragraph is barely even
               | hyperbolic. Do you think unemployed young men who live at
               | home with their parents, do little to no physical
               | activity, spending most of their time playing videogaming
               | and/or trolling on the internet are not stuck destroying
               | their bodies (and minds) in a spiral of deadly addiction?
               | Maybe you are a functional gamer, but there are many,
               | many gamers who are not and this technology is maybe a
               | quasi effective cope for our punishing society writ
               | large, but from the outside, gaming addicts appear to be
               | living a sad and limited life.
               | 
               | Or to put it more succinctly, would you want your
               | obituary to lead with your call of duty prowess?
        
               | GaryBluto wrote:
               | >functional gamer
               | 
               | Excellent satire.
        
               | ssl-3 wrote:
               | I don't like football. Can we add football fans into the
               | mix of people we're punching down on, alongside the
               | gamers and the meth heads?
               | 
               | Thank you for your consideration.
        
           | hyghjiyhu wrote:
           | Cod devs aren't stupid. They will design a game for the
           | hardware their target market can get their hands on.
        
           | ikamm wrote:
           | Most CoD players are on console or mobile, not PC
        
           | jabroni_salad wrote:
           | CoD is currently 300GB on disk due to all the textures. I
           | suspect a lot of players would be happy with a modest
           | regression in fidelity if it means the game can run smoothly
           | on affordable devices and leave some room for their other
           | games too.
        
         | makeitdouble wrote:
         | On graphics: there is a threshold where realistic graphics make
         | the difference.
         | 
         | Not all games need to be that, but Ghost of Tsushima in GBA
         | Pokemon style is not the same game at all. And is it badly
         | designed ? I also don't think so. Same for many VR games which
         | make immersion meaningful in itself.
         | 
         | We can all come up with a litany of bad games, AAA or indie,
         | but as long as there's a set of games fully pushing the
         | envelope and bringing new things to the table, better hardware
         | will be worth it IMHO.
        
           | Apocryphon wrote:
           | Sure, but would Ghosts of Tsushima be any less immersive with
           | PS4 graphics? Even max PS3 graphics?
        
             | makeitdouble wrote:
             | Yes.
             | 
             | The whole point is to convey details of an area you never
             | lived in, of an actual place you never visited.
             | 
             | I'd make the same argument for Half-Life Alyx or BioHazard,
             | the visceral reaction you get from a highly detailed and
             | textured world works at a different level than just
             | "knowing" what you have in front of your eyes.
             | 
             | Your brain is not filling the gaps, it is taking in the art
             | of the creator.
        
               | Apocryphon wrote:
               | Eh, eye of the beholder. It's made all the funnier that
               | Ghosts of Tsushima has a Kurosawa Mode that converts all
               | that detail into monochrome.
               | 
               | RE 7 Biohazard was made for the PS4! And its VR version
               | and Half-Life Alyx probably do require higher graphical
               | fidelity, as VR games are not exactly the same thing as
               | regular video games.
        
               | makeitdouble wrote:
               | > VR games are not exactly the same thing as regular
               | video games.
               | 
               | That might be the fundamental divide, for that category
               | of games I'm more on the VR camp and will settle for 2D
               | only for convenience or availability.
               | 
               | I see it with different expectations than games like
               | Persona or Zelda (or GTA?) which could compete solely on
               | the mechanics and a lot more, and I get the feeling
               | you're comparing it more to these genres?
               | 
               | Biohazard on PS4 was very meh to me, at that level I feel
               | it could get down to Switch graphics to prioritize better
               | game mechanics and more freedom of play. I never loved
               | the clunkiness, as an action games it's pretty
               | frustrating, and the VR game is even worse in gameplay
               | quality. The immersiveness in VR is the only redeeming
               | quality IMHO.
        
             | throwaway613745 wrote:
             | Ghost of Tsushima already is a PS4 game???
        
               | makeitdouble wrote:
               | Yes. Just to note, I was referring to the PC version, I
               | don't know how much of a difference that makes.
        
           | bitwize wrote:
           | Daikatana in GBC style turned into a good game, lol.
        
           | PunchyHamster wrote:
           | I can't name one in last 5 that has been "pushing the
           | envelope" that would actually wow me. And the ones that did,
           | did it by artstyle, not sheer amount of polygons pushed to
           | the screen.
           | 
           | VR, sure, you want a lot of frames on 2 screens, that
           | requires beef so the visual fidelity on same GPU will be
           | worse than on screen, but other than that if anything
           | graphical part of games have flatlined for me.
           | 
           | Also, putting the money literally anywhere else gonna have
           | better results game quality wise. I want better stories and
           | more complex/interesting systems, not few more animated hairs
        
         | georgefrowny wrote:
         | Man, I remember playing UT GOTYE back in the 00s and the
         | graphics blew us away when we fired it up and then Return to
         | Castle Wolfenstein made my brother cry from the "realistic"
         | zombies (on a CRT even!). It's amazing what you can take for
         | granted when even a fraction of a modern card would have been
         | called "photorealistic" back then.
        
         | jayd16 wrote:
         | What about Radeon cards, or consoles?
        
       | jaapz wrote:
       | AMD will be very happy when they do. They are already making
       | great cards, currently running an RX7800XT (or something like
       | that), and it's amazing. Linux support is great too
        
         | snvzz wrote:
         | RX 7900gre, can confirm as much.
        
           | mdip wrote:
           | Wow, yeah, I picked up one of these a few months before the
           | new generation came out for $350. Everything shot up after
           | that.
           | 
           | My son is using that card, today, and I'm amazed at
           | everything that card can still power. I had a 5080 and just
           | comparing a few games, I found if he used the SuperResolution
           | correctly, he can set the other game settings at the same as
           | mine and his frame-rate isn't far off (things like Fortnite,
           | not Cyberpunk 2077)
           | 
           | There are many caveats there, of course. AMD's biggest
           | problem is in the drivers/implementation for that card.
           | Unlike NVidia's similar technology, it requires setting the
           | game at a lower resolution which it then "fixes" and it tends
           | to produce artifacts depending on the game/how high those
           | settings go. It's a lot harder to juggle the settings between
           | the driver and the game than it should be.
        
             | the_pwner224 wrote:
             | For games that have FSR built-in you can enable it in the
             | game settings, then it'll only scale up the game content
             | while rendering the HUD at native resolution. And can use
             | the better upscaling algorithms that rely on internal game
             | engine data / motion vectors, should reduce artifacts.
             | 
             | The other cool things is they also have Frame Gen available
             | in the driver to apply to any game, unlike DLSS FG which
             | only works on a few games. You can toggle it on in the AMD
             | software just below the Super Res option. I quickly tried
             | it in a few games and it worked great if you're already
             | getting 60+ FPS, no noticeable artifacts. Though going from
             | 30=>60 doesn't work, too many artifacts. And the extra FPS
             | are only visible in the AMD software's FPS counter overlay,
             | not in other FPS counter overlays.
             | 
             | I recently got a Asus Rog Flow Z13 gaming "tablet" with the
             | AMD Strix Halo APU. It has a great CPU + shared RAM +
             | ridiculously powerful iGPU. Doesn't have the brute power of
             | my previous desktop with a 4090, but this thing can handle
             | the same games at 4k with upscaling on high settings (no
             | raytracing), it's shockingly capable for its compact form
             | factor.
        
         | acheron wrote:
         | I got an.. AMD (even today I still almost say "ATI" every time)
         | RX6600 XT I think, a couple years ago? It's been great. I
         | switched over to Linux back in the spring and yes the
         | compatibility has been fine and caused no issues. Still amazed
         | I can run "AAA" games, published by Microsoft even, under
         | Linux.
        
         | chasd00 wrote:
         | My very gaming experienced and data oriented 13 year old wants
         | to switch from Nvidia to AMD. I don't understand all his
         | reasons/numbers but I suppose that's as good an endorsement as
         | any for AMDs GPUs.
        
         | moffkalast wrote:
         | AMD will certainly be very happy to raise prices significantly
         | when they have a defacto monopoly over the market segment
         | alright.
        
           | speedgoose wrote:
           | If it's too expensive, I will play on my phone or my macbook
           | instead of a gaming pc. They can't increase the prices too
           | much.
        
         | keyringlight wrote:
         | Similar with nvidia, you've got to consider what partner
         | companies AMD likes working with. AMD/nvidia design chips,
         | contract TSMC to make them, then sell the chips to the likes of
         | ASUS/MSI/gigabyte/etc to put them on cards the consumer buys.
         | The other market AMD serves is Sony/MS for their consoles and
         | I'd argue they're a major motivator driving radeon development
         | as they pay up-front to get custom APU chips, and there's
         | synergy there with Zen and more recently the AI demand. Ever
         | since ATi bought up the company (ArtX) that made the Gamecube
         | GPU it seems to me that the PC side is keeping the motor
         | running in-between console contracts as far as gaming demands
         | go, given their low market share they definitely don't seem to
         | prioritize or depend on it to thrive.
        
       | snvzz wrote:
       | If NVIDIA exits the market, there is still AMD, Intel and PowerVR
       | (Imagination Technologies is back at making discrete PC GPUs,
       | although currently only in China).
        
         | ErroneousBosh wrote:
         | Unfortunately none of those are any use for video work.
        
           | shmeeed wrote:
           | Is that due to some kind of issue with the architecture, or
           | just a matter of software support?
           | 
           | In the latter case, I'd expect patches for AMD or Intel to
           | become a priority pretty quickly. After all, they need their
           | products to run on systems that customers can buy.
        
             | ErroneousBosh wrote:
             | Well, they don't support CUDA and I don't see CUDA coming
             | to AMD any time soon.
             | 
             | Intel is just plain not capable of it because it's not
             | really a GPU, more a framebuffer with a clever blitter.
        
               | pjmlp wrote:
               | Great opportunity to adopt Khronos APIs.
        
               | ivanjermakov wrote:
               | Isn't OpenCL is a widely supported compute platform
               | alternative to CUDA? Not sure if it's fair comparison.
        
               | iszomer wrote:
               | ZLUDA?
        
               | pdpi wrote:
               | Presumably you mean Intel's integrated GPUs? They do have
               | the Arc line of discrete GPUs now, and those are a bit
               | more than a frame buffer with a clever blitter.
        
       | grim_io wrote:
       | Shrug and buy the next best thing?
        
       | fxtentacle wrote:
       | I don't think they can.
       | 
       | NVIDIA, like everyone else on a bleeding edge node, has hardware
       | defects. The chance goes up massively with large chips like
       | modern GPUs. So you try to produce B200 cores but some compute
       | units are faulty. You fuse them off and now the chip is a GP102
       | gaming GPU.
       | 
       | The gaming market allows NVIDIA to still sell partially defective
       | chips. There's no reason to stop doing that. It would only reduce
       | revenue without reducing costs.
        
         | jsheard wrote:
         | You can't turn a GB200 into a GB202 (which I assume is what you
         | meant since GP102 is from 2016), they are completely different
         | designs. That kind of salvage happens between variants of the
         | same design, for example the RTX Pro 6000 and RTX 5090 both use
         | GB202 in different configurations, and chips which don't make
         | the cut for the former get used for the latter.
        
         | cwzwarich wrote:
         | Nvidia doesn't share dies between their high-end datacenter
         | products like B200 and consumer products. The high-end consumer
         | dies have many more SMs than a corresponding datacenter die.
         | Each has functionality that the other does not within an
         | SM/TPC, nevermind the very different fabric and memory
         | subsystem (with much higher bandwidth/SM on the datacenter
         | parts). They run at very different clock frequencies. It just
         | wouldn't make sense to share the dies under these constraints,
         | especially when GPUs already present a fairly obvious yield
         | recovery strategy.
        
         | woah wrote:
         | Why don't they sell these to datacenters as well, which could
         | run a "low core section" with reduced power and cooling?
        
         | PunchyHamster wrote:
         | > So you try to produce B200 cores but some compute units are
         | faulty. You fuse them off and now the chip is a GP102 gaming
         | GPU.
         | 
         | B200 doesn't have any graphics capabilities. The datacenter
         | chips don't have any graphical units, it's just wasted die
         | space.
         | 
         | As long as gaming GPUs will compete for same wafer space that
         | AI chips use, the AI chips will be far more profitable to
         | NVIDIA
        
         | iwontberude wrote:
         | Well the good thing for NVIDIA AI business is that most of your
         | chips can sit unused in warehouses and still get rich. 6
         | million H100s sold but infrastructure (water cooled dc) for
         | only a third of them exists in the world.
        
       | sombragris wrote:
       | I doubt that this would ever happen. But...
       | 
       | If it does, I think it would be a good thing.
       | 
       | The reason is that it would finally motivate game developers to
       | be more realistic in their minimum hardware requirements,
       | enabling games to be playable on onboard GPUs.
       | 
       | Right now, most recent games (for example, many games built on
       | Unreal Engine 5) are unplayable on onboard GPUs. Game and engine
       | devs simply don't bother anymore to optimize for the low end and
       | thus they end up gatekeeping games and excluding millions of
       | devices because for recent games, a discrete GPU is required even
       | for the lowest settings.
        
         | Bridged7756 wrote:
         | True. Optimization is completely dead. Long gone are the days
         | of a game being amazing because the devs managed to pull crazy
         | graphics for the current hardware.
         | 
         | Nowadays a game is only poorly optimized if it's literally
         | unplayable or laggy, and you're forced to constantly upgrade
         | your hardware with no discernible performance gain otherwise.
        
           | archagon wrote:
           | I feel like Steam Deck support is making developers optimize
           | again.
        
             | jamesgeck0 wrote:
             | Not to mention one of the "big three" console manufacturers
             | building their business on older mobile hardware.
        
           | batiudrami wrote:
           | Crazy take, in the late 90s/early 00s your GPU could be
           | obsolete 9 months after buying. The "optimisation" you talk
           | about was the CPU in the ps4 generation was so weak and tech
           | was moving so fast that any pc bought in 2015 onwards would
           | easily brute force overpower anything that had been built for
           | that generation.
        
             | ronsor wrote:
             | > Crazy take, in the late 90s/early 00s your GPU could be
             | obsolete 9 months after buying.
             | 
             | Not because the developers were lazy, but because newer
             | GPUs were that much better.
        
               | jeltz wrote:
               | There were lazy devs back then too but I feel lazy devs
               | have become the norm now.
        
               | dijit wrote:
               | I work in gamedev, historically AAA gamedev.
               | 
               | If you think that the programmers are unmotivated (lazy)
               | or incompetent; you're wrong on both counts.
               | 
               | The amount of care and talent is unmatched in my
               | professional career, and they are often working from
               | incomplete (and changing) specifications towards a fixed
               | deadline across multiple hardware targets.
               | 
               | The issue is that games have such high expectations that
               | they didn't have before.
               | 
               | There are very few "yearly titles" that allow you to nail
               | down the software in a nicer way over time, its always a
               | mad dash to get it done, on a huge 1000+ person project
               | that has to be permanently playable from MAIN and where
               | unit/integration tests would be completely useless the
               | minute they were built.
               | 
               | The industry will end, but not because of "lazy devs",
               | its the ballooned expectations, stagnant revenue
               | opportunity, increased team sizes and a pathological
               | contingent of people using games as a (bad) political
               | vehicle without regard for the fact that they will be
               | laid off if they can't eventually generate revenue.
               | 
               | ---
               | 
               | Finally, back in the early days of games, if the game
               | didn't work, you assumed you needed better hardware and
               | you would put the work in fixing drivers and settings or
               | even upgrading to something that worked. Now if it
               | doesn't work on something from before COVID the consensus
               | is that it is not optimised enough. I'm not casting
               | aspersions at the mindset, but it's a different
               | mentality.
        
               | gmueckl wrote:
               | Most gamers don't have the faintest clue regarding how
               | much work and effort a game requires these days to meet
               | even the minimum expectations they have.
        
               | imcritic wrote:
               | That's bullshit. I don't care about graphics, I play lots
               | of indie games, some of them are made by a single person.
               | There are free game engines, so basically all one needs
               | for a successful game is just a good idea for the game.
               | 
               | And a friend of mine still mostly plays the goddamn
               | Ultima Online, the game that was released 28 years ago.
        
               | sombragris wrote:
               | > The amount of care and talent is unmatched in my
               | professional career, and they are often working from
               | incomplete (and changing) specifications towards a fixed
               | deadline across multiple hardware targets.
               | 
               | I fully agree and I really admire people working on the
               | industry. When I see great games which are unplayable in
               | the low end because of stupidly high minimum hardware
               | requirements, I understand game devs are simply
               | responding to internal trends within the industry, and
               | especially going for a practical outcome by using an
               | established game engine (such as Unreal 5).
               | 
               | But at some time I hope this GPU crunch forces this same
               | industry to allocate time and resources either at the
               | engine or at the game level to truly optimize for a
               | realistic low end.
        
               | dijit wrote:
               | the lead time for a new engine is about 7 years (on the
               | low end).
               | 
               | I don't think any company that has given up their
               | internal engine could invest 7 years of effort without
               | even having revenue from a game to show for it.
               | 
               | So the industry will likely rally around Unreal and
               | Unity- and I think a handful of the major players will
               | release their engines on license... but Unreal will eat
               | them alive due to the investments in Dev UX (which is
               | much-much higher than proprietary game engines IME).
               | Otherwise the only engines that can really innovate are
               | gated behind AAA publishers and their push for revenue
               | (against investment for any other purpose).
               | 
               | All this to say, I'm sorry to disappoint you, its very
               | unlikely.
               | 
               | Games will have to get smaller and have better revenues.
        
               | sombragris wrote:
               | I'm not implying at all that every game company should
               | develop their own in-house engine.
               | 
               | But maybe, just maybe, they could request Epic or Unity
               | to optimize their engines better for the lower end.
        
               | dijit wrote:
               | You cant optimise the general case
               | 
               | Optimisation is almost universally about tradeoffs.
               | 
               | If you are a general engine, you can't easily make those
               | tradeoffs, and worse you have to build guardrails and
               | tooling for _many_ cases, slowing things down further.
               | 
               | The best we can hope for is even better profiling tools
               | from Epic, but they've been doing that for the last
               | couple of years since borderlands.
        
             | bombcar wrote:
             | Obsolete in that you'd probably not BUY it if building new,
             | and in that you'd probably be able to get a _noticeably_
             | better one, but even then games were made to run in a wide
             | gamut of hardware.
             | 
             | For awhile there you did have noticeable gameplay
             | differences- those with GL quake could _play_ better kind
             | of thing.
        
               | tinco wrote:
               | The GP was talking about Unreal Engine 5 as if that
               | engine doesn't optimize for low end. That's a wild take,
               | I've been playing Arc Raiders with a group of friends in
               | the past month, and one of them hadn't upgraded their PC
               | in 10 years, and it still ran fine (20+ fps) on their
               | machine. When we grew up it would be absolutely
               | unbelievable that a game would run on a 10 year old
               | machine, let alone at bearable FPS. And the game is even
               | on an off-the-shelf game engine, they possibly don't even
               | employ game engine experts at Embark Studios.
        
               | fngjdflmdflg wrote:
               | >And the game is even on an off-the-shelf game engine,
               | they possibly don't even employ game engine experts at
               | Embark Studios.
               | 
               | Perhaps, but they also turned off Nanite, Lumen and
               | virtual shadow maps. I'm not a UE5 hater but using its
               | main features does currently come at a cost. I think
               | these issues will eventually be fixed in newer versions
               | and with better hardware, and at that point Nanite and
               | VSM will become a no-brainer as they do solve real
               | problems in game development.
        
             | justsomehnguy wrote:
             | > your GPU could be obsolete 9 months after buying
             | 
             | Or even before hitting the shelves, cue Trio3D and
             | Mystique, but tha's another story.
        
           | pzmarzly wrote:
           | > Long gone are the days of a game being amazing because the
           | devs managed to pull crazy graphics for the current hardware.
           | 
           | DOOM and Battlefield 6 are praised for being surprisingly
           | well optimized for the graphics they offer, and some people
           | bought these games for that reason alone. But I guess in the
           | good old days good optimization would be the norm, not the
           | exception.
        
           | djmips wrote:
           | A lot of people who were good at optimizing games have aged
           | out and/or 'got theirs' and retired early or just got out of
           | the demanding job and secured a better paying job in a sector
           | with more economic upside and less churn. On the other side
           | there's an unending almost exponential group of newcomers
           | into the industry who are believe the hype given by engine
           | makers who hide the true cost of optimimal game making and
           | sell on 'ease'.
        
           | cycomanic wrote:
           | This is such a funny take, I remember all throughout the 90s
           | and 00s (and maybe even 10s, not playing much then anymore)
           | you often could new games on acceptable settings with a 1-2
           | year old high spec machine, in fact to play at highest
           | settings you often needed ridiculously spec'ed machines. Now
           | you can play the biggest titles (CP77, BG3 ...) on 5-10 year
           | old hardware (not even top spec), with non or minimal
           | performance/quality impact. I mean I've been playing BG3 and
           | CP77 on highest settings on a PC that I bought 2 years ago
           | used for $600 (BG3 I was playing when it had just come out).
        
         | forrestthewoods wrote:
         | > I think it would be a good thing.
         | 
         | This is an insane thing to say.
         | 
         | > Game and engine devs simply don't bother anymore to optimize
         | for the low end
         | 
         | All games carefully consider the total addressable market. You
         | can build a low end game that runs great on total ass garbage
         | onboard GPU. Suffice to say these gamers are not an audience
         | that spend a lot of money on games.
         | 
         | It's totally fine and good to build premium content that
         | requires premium hardware.
         | 
         | It's also good to run on low-end hardware to increase the TAM.
         | But there are limits. Building a modern game and targeting a
         | 486 is a wee bit silly.
         | 
         | If Nvidia gamer GPUs disappear and devs were forced to build
         | games that are capable of running on shit ass hardware the net
         | benefit to gamers would be very minimal.
         | 
         | What would _actually_ benefit gamers is making good hardware
         | available at an affordable price!
         | 
         | Everything about your comment screams "tall poppy syndrome".
         | </rant>
        
           | bombcar wrote:
           | I wonder what Balatro dos that _wouldn't_ be possible on a
           | 486.
        
             | duskwuff wrote:
             | The swirly background (especially on the main screen),
             | shiny card effects, and the CRT distortion effect would be
             | genuinely difficult to implement on a system from that era.
             | Balatro does all three with a couple hundred lines of GLSL
             | shaders.
             | 
             | (The third would, of course, be redundant if you were
             | actually developing for a period 486. But I digress.)
        
             | oivey wrote:
             | Virtually all the graphics? Modern computers are very fast.
        
           | woah wrote:
           | I always chuckle when I see an entitled online rant from a
           | gamer. Nothing against them, it's just humorous. In this one,
           | we have hard-nosed defense of free market principles in the
           | first part worthy of Reagan himself, followed by a Marxist
           | appeal for someone (who?) to "make hardware available at an
           | affordable price!".
        
             | filleduchaos wrote:
             | ...what exactly about "make hardware available at an
             | affordable price" is "Marxist"?
        
             | venturecruelty wrote:
             | TIL: being anti-monopoly is both entitled and Marxist.
        
           | georgefrowny wrote:
           | > This is an insane thing to say.
           | 
           | I don't think it's insane. In that hypothetical case, it
           | would be a slightly painful experience for some people that
           | the top end is a bit curtailed for a few years while game
           | developers learn to target other cards, hopefully in some
           | more portable way. But also feeling hard done by because your
           | graphics hardware is stuck at 2025 levels for a bit is not
           | that much of hardship really, is it? In fact, if more time is
           | spent optimising for non-premium cards, perhaps the premium
           | card that you already have will work better then the next
           | upgrade would have.
           | 
           | It's not inconceivable that the overall result is a better
           | computing ecosystem in the long run. The open source space in
           | particular, where Nvidia has long been problematic. Or maybe
           | it'll be a multi decade gaming winter, but unless gamers stop
           | being willing to throw large amounts of money chasing the top
           | end, someone will want that money even if Nvidia didn't.
        
             | forrestthewoods wrote:
             | There is a full actual order of magnitude difference
             | between a modern discrete GPU and a high end card. Almost
             | two orders of magnitude (100x) compare to an older (~2019)
             | integrated GPU.
             | 
             | > In fact, if more time is spent optimising for non-premium
             | cards, perhaps the premium card that you already have will
             | work better then the next upgrade would have.
             | 
             | Nah. The stone doesn't have nearly that much blood to
             | squeeze. And optimizations for ultralow-end may or may not
             | have any benefit to high end. This isn't like optimizing
             | CPU instruction count that benefits everyone.
        
         | georgefrowny wrote:
         | One wonders what would happen in a SHtF situation or someone
         | stubs their toe on the demolition charges switch at TSMC and
         | all the TwinScans get minced.
         | 
         | Would there be a huge drive towards debloating software to run
         | again on random old computers people find in cupboards?
        
           | gunalx wrote:
           | Until we end up spending trillions recreating the fab
           | capacity of tsmc, they dont have a full monppoly (yet)
        
         | bilegeek wrote:
         | > The reason is that it would finally motivate game developers
         | to be more realistic in their minimum hardware requirements,
         | enabling games to be playable on onboard GPUs.
         | 
         | They'll just move to remote rendering you'll have to subscribe
         | to. Computers will stagnate as they are, and all new
         | improvements will be reserved for the cloud providers. All hail
         | our gracious overlords "donating" their compute time to the
         | unwashed masses.
         | 
         | Hopefully AMD and Intel would still try. But I fear they'd
         | probably follow Nvidia's lead.
        
           | pegasus wrote:
           | Is remote rendering a thing? I would have imagined the lag
           | would make something like that impractical.
        
             | WackyFighter wrote:
             | The lag is high. Google was doing this with stadia. A huge
             | amount of money comes from online multiplayer games and
             | almost all of them require minimal latency to play well. So
             | I doubt EA, Microsoft, Activision is going to effectively
             | kill those cash cows.
             | 
             | Game streaming works well for puzzle, story-esque games
             | where latency isn't an issue.
        
               | filleduchaos wrote:
               | Hinging your impression of the domain on what _Google_
               | (notoriously not really a player in the gaming world)
               | tried and failed will not exactly give you the most
               | accurate picture. You might as well hinge your impression
               | of how successful a game engine can be on Amazon 's
               | attempts at it.
               | 
               | GeForce NOW and Xbox Cloud are much more sensible
               | projects to look at/evaluate than Stadia.
        
               | WackyFighter wrote:
               | It doesn't matter who does it. To stream you need to send
               | the player input across the net, process, render and then
               | send that back to the client. There is no way to
               | eliminate that input lag.
               | 
               | Any game that is requires high APM (Action Per Minute)
               | will be horrible to play via streaming.
               | 
               | I feel as if I shouldn't really need to explain this on
               | this site, because it should be blindingly obvious that
               | this will always be an issue with any streamed games for
               | the same reason you have a several seconds lag between
               | what happening on a live sports event and what you see on
               | the screen.
        
             | vachina wrote:
             | It will be if personal computing becomes unaffordable. The
             | lag is simply mitigated by having PoP everywhere.
        
             | gs17 wrote:
             | GeForce NOW is supposedly decent for a lot of games
             | (depending on connection and distance to server), although
             | if Nvidia totally left gaming they'd probably drop the
             | service too.
        
         | vachina wrote:
         | You wish. Games will just be published cloud-only and you can
         | only play them via thin clients.
        
           | iwontberude wrote:
           | This hurt my soul. Kudos.
        
           | treyd wrote:
           | It's pretty consistently been shown that this just can't
           | provide low-enough latency for gamers to be comfortable with
           | it. Every attempt at providing this has experience has
           | failed. There's few games where this can even theoretically
           | be viable.
           | 
           | The economics of it also have issues, as now you have to run
           | a bunch more datacenters full of GPUs, and with an
           | inconsistent usage curve leaving a bunch of them being left
           | idle at any given time. You'd have to charge a subscription
           | to justify that, which the market would not accept.
        
             | Imustaskforhelp wrote:
             | I am pretty sure that the current demand of gpu's can
             | pretty much eat the left idle time issue at major
             | datacenters because of the AI craze.
             | 
             | Not that its good or bad tho but we could probably have
             | something more akin to spot instances of gpu being given
             | for gaming purposes.
             | 
             | I do see a lot of company are having GPU access costs per
             | second/instant shutdown/restart I suppose but overall I
             | agree
             | 
             | My brother recently came for the holidays and I played ps5
             | for the first time on his mac connected to his room 70-100
             | kms away and honestly, the biggest factor of latency was
             | how far the wifi connection (which was his phone's carrier)
             | and overall, it was a good enough experience but I only
             | played mortal kombat for a few minutes :)
        
               | cyber_kinetist wrote:
               | Current datacenter GPUs are optimized for LLM compute,
               | not for real-time rendering. The economics for running
               | such beefy GPUs just for game streaming won't add up.
        
         | mikepurvis wrote:
         | They're not targeting high-end PCs. They're targeting current
         | generation consoles, specifically the PS5 + 1080p. It just
         | turns out that when you take those system requirements and put
         | them on a PC--especially a PC with a 1440p or 2160p ultrawide--
         | it turns out to mean pretty top of the line stuff. Particularly
         | if as a PC gamer you expect to run it at 90fps and not the
         | 30-40 that is typical for consoles.
        
           | nerdsniper wrote:
           | Without disagreeing with the broad strokes of your comment,
           | it feels like 4K should be considered standard for consoles
           | nowadays - a very usable 4K HDR TV can be had for $150-500.
        
             | futureshock wrote:
             | Thats a waste of image quality for most people. You have to
             | sit very close to a 4k display to be able to perceive the
             | full resolution. On PC you could be 2 feet from a huge
             | gaming monitor, but an extremely small percentage of
             | console players have the tv size and distance ratio where
             | they would get much out of full 4k. Much better to spend
             | the compute on higher framerate or higher detail settings.
        
               | mikepurvis wrote:
               | I think higher detail is where most of it goes. A lower
               | resolution, upscaled image of a detailed scene, at medium
               | framerate reads to most normal people as "better" than a
               | less-detailed scene rendered at native 4k, _especially_
               | when it 's in motion.
        
               | Retric wrote:
               | Assuming you can render natively at high FPS, 4k makes a
               | bigger difference on rendered images than live action
               | because it essentially brute forces antialiasing.
        
           | zozbot234 wrote:
           | 1440p and 2160p is a total waste of pixels, when 1080p is
           | already at the level of human visual acuity. You can argue
           | that 1440p is a genuine (slight) improvement for super crisp
           | text, but not for a game. HDR and more ray tracing/path
           | tracing, etc. are more sensible ways of pushing quality
           | higher.
        
         | preisschild wrote:
         | I agree re "optimizations", but I dont think there should be
         | compromises on quality (if set to max/ultra settings)
        
         | venturecruelty wrote:
         | I haven't been on HN even 60 seconds this morning and I've
         | already found a pro-monopoly take. Delightful.
        
           | sombragris wrote:
           | I fail to see how my comment could be construed as being pro-
           | monopoly.
           | 
           | There are a huge number of onboard GPUs being left out of
           | even minimum requirements for most recent games. I'm just
           | saying that maybe this situation could led game devs to
           | finally consider such devices as legitimate targets and thus
           | make their games playable on such devices. This is by no
           | means a pro-monopolistic take.
        
         | g947o wrote:
         | Gaming performance is so much more than hardware specs.
         | Thinking that game devs optimizing their games on their own
         | could fundamentally change the gaming experience is delusional.
         | 
         | And anyone who knows just a tiny bit of history of nvidia would
         | know how much investment they have put into gaming and the
         | technology they pioneered.
        
         | nsxwolf wrote:
         | I have a 9 year old gaming PC with an RX480 and it is only now
         | starting to not be able to run certain games at all (recent
         | ones that require ray tracing). It can play Cyberpunk and
         | Starfield on low settings very acceptably.
        
         | jayd16 wrote:
         | Consoles and their install base set the target performance
         | envelope. If your machine can't keep up with a 5 year old
         | console then you should lower expectations.
         | 
         | And like, when have onboard GPUs ever been good? The fact that
         | they're even feasible these days should be praised but you're
         | imagining some past where devs left them behind.
        
       | m4rtink wrote:
       | We can really hope they do it and fast!
       | 
       | That way they will not only burn the most good will but will also
       | get themselves entangled even more into the AI bubble - hopefully
       | enough to go down with it.
        
       | throwaway613745 wrote:
       | I've always been an AMD customer because I've despised Nvidia's
       | business practices for 10+ years.
       | 
       | It would still suck if they left the market because who does AMD
       | have to compete with with? Intel? LOL
       | 
       | Increased prices for everyone. Lovely. I can't despise AI enough.
        
         | baal80spam wrote:
         | > I've always been an AMD customer because I've despised
         | Nvidia's business practices for 10+ years.
         | 
         | I am 100% sure AMD would have done the exact same thing as
         | NVIDIA does right now, given the chance.
         | 
         | Are you saying they wouldn't have milked the market to the last
         | drop? Do you really believe it?
        
           | throwaway613745 wrote:
           | Of course they would have milked us that's why I want Nvidia
           | to stick around, to keep AMD in check.
        
           | keyringlight wrote:
           | If you look at AMD's CPUs there's indications they do that.
           | When Zen1/1+/2 came out they were priced below intel's
           | products as they needed to rebuild mindshare with their
           | promising new chips, from Zen3 onwards where they started
           | building a performance lead in many categories as well as
           | core count they jacked the prices up because they could
           | demand it.
        
       | resfirestar wrote:
       | This is just DRAM hysteria spiraling out to other kinds of
       | hardware, will age like fine milk just like the rest of the
       | "gaming PC market will never be the same" stuff. Nvidia has
       | Amazon, Google, and others trying to compete with them in the
       | data center. No one is seriously trying to beat their gaming
       | chips. Wouldn't make any sense to give it up.
        
         | wmf wrote:
         | It's not related to the DRAM shortage. Gaming dropped to ~10%
         | of Nvidia's revenue a year or two ago due to AI and there was
         | controversy years before that about most "gaming" GPUs going to
         | crypto miners. They won't exit the gaming market but from a
         | shareholder perspective it does look like a good idea.
        
           | htrp wrote:
           | yet another reason to not listen to your shareholders.
           | 
           | if it were up to them, cuda would be a money losing
           | initiative that was killed in 2009
        
             | willis936 wrote:
             | It's a bad idea and yet everyone does it.
        
             | internet101010 wrote:
             | Furthermore, I would wager a giant portion of people who
             | have entered the ML space in the last five years started
             | out by using CUDA on their gaming rigs. Throwing away that
             | entrenchment vector seems like a terrible idea.
        
           | Animats wrote:
           | > Gaming dropped to ~10% of Nvidia's revenue a year or two
           | ago due to AI
           | 
           | Well, actually it's that the AI business made NVidia 10x
           | bigger. NVidia now has a market cap of $4.4 trillion. That's
           | six times bigger than General Motors, bigger than Apple, and
           | the largest market cap in the world. For a GPU maker.
        
         | rhco wrote:
         | If Nvidia did drop their gaming GPU lineup, it would be a huge
         | re-shuffling in the market: AMD's market share would 10x over
         | night, and it would open a very rare opportunity for minority
         | (or brand-new?) players to get a foothold.
         | 
         | What happens then if the AI bubble crashes? Nvidia has given up
         | their dominant position in the gaming market and made room for
         | competitors to eat some (most?) of their pie, possibly even
         | created an ultra-rare opportunity for a new competitor to pop
         | up. That seems like a very short-sighted decision.
         | 
         | I think that we will instead see Nvidia abusing their dominant
         | position to re-allocate DRAM away from gaming, as a sector-wide
         | thing. They'll reduce gaming GPU production while
         | simultaneously trying to prevent AMD or Intel from ramping up
         | their own production.
         | 
         | It makes sense for them to retain their huge gaming GPU market
         | share, because it's excellent insurance against an AI bust.
        
         | mananaysiempre wrote:
         | Took what, four years for PC cases to get back to reasonable
         | prices after COVID? And that's a relatively low-tech field that
         | (therefore) admits new entrants. I don't know, I'm not feeling
         | much optimism right now (haven't at any point after the crypto
         | boom), perhaps because I've always leaned towards stocking up
         | on (main) RAM as a cheap way to improve a PC's performance.
        
           | asdff wrote:
           | The fact that a case is literally a sheet metal box and can
           | cost $150 is so bewildering to me. All those $400 nas builds
           | like 25% of the cost is literally just the case. CPU might be
           | only $25 and requires an advanced fab lab not just someone
           | with a lasercutter.
        
         | venturecruelty wrote:
         | Yeah, sure, every tech company now acts like a craven
         | monopolist hellbent on destroying everything that isn't
         | corporate-driven AI computing, but not _this_ time! This time
         | will be different!
        
       | ZiiS wrote:
       | Then Intel and AMD carry on, tbh having sewn up handhelds and
       | consoles and made gaming on integrated graphics mainstream many
       | won't notice. An AI bubble burst leaving loads of GPU laden
       | datacenters is much more likely to hasten cloud gaming.
        
       | j45 wrote:
       | It wouldn't be unheard of.
       | 
       | Qualcomm before they made all the chips they do today, ran a
       | pretty popular and successful email client called Eudora.
       | 
       | Doing one thing well can lead to doing bigger things well.
       | 
       | More realistically, if the top end chips go towards the most
       | demanding work, there might be more than enough lower grade
       | silicon that can easily keep the gaming world going.
       | 
       | Plus, gamers rarely stop thinking in terms of gaming, and those
       | insights helped develop GPUs into what they are today, and may
       | have some more light to shine in the future. Where we see gaming
       | and AI coming together, whether it's in completely and actually
       | immersive worlds, etc, is pretty interesting.
       | 
       | Update: Adding
       | https://en.wikipedia.org/wiki/Eudora_(email_client)
        
         | flopsamjetsam wrote:
         | I had completely forgotten about the existence of Eudora.
         | Thanks friend, that lead me down a mental rabbit hole.
        
         | kps wrote:
         | Mac Eudora was the best email client ever. If it had got UTF8
         | support I'd probably still be running it in an emulator.
        
           | j45 wrote:
           | I just learned today that there has been some efforts
           | underway: https://hermes.cx/
        
       | dhosek wrote:
       | If the AI bubble doesn't burst is carrying an awful lot of water
       | there...
        
       | bitwize wrote:
       | Look.
       | 
       | Most of the consumer market computes through their smartphones.
       | The PC is a niche market now, and PC enthusiasts/gamers are a
       | niche of a niche.
       | 
       | Any manufacturing capacity which NVIDIA or Micron devote to niche
       | markets is capacity they can't use serving their most profitable
       | market: enterprises and especially AI companies.
       | 
       | PCs are becoming terminals to cloud services, much like
       | smartphones already are. Gaming PCs might still be a thing, but
       | they'll be soldered together unexpandable black boxes. You want
       | to run the latest games that go beyond your PC's meager capacity?
       | Cloud stream them.
       | 
       | I know, I know. "Nothing is inevitable." But let's be real: one
       | thing I've learned is that angry nerds can't change shit. Not
       | when there's billions or trillions of dollars riding on the other
       | side.
        
       | ryandrake wrote:
       | It would be great if _more_ GPU competition would enter the field
       | instead of less. The current duopoly is pretty boring and
       | stagnant, with prices high and each company sorta-kinda doing the
       | same thing and milking their market.
       | 
       | I'm kind of nostalgic for the Golden Age of graphics chip
       | manufacturers 25 years ago, where we still had NVIDIA and ATI,
       | but also 3DFX, S3, Matrox, PowerVR, and even smaller players, all
       | doing their own thing and there were so many options.
        
         | venturecruelty wrote:
         | We'd need our government to actually enforce antitrust laws
         | that have been on the books for about a century. Good luck.
        
         | fruitworks wrote:
         | there's intel and they're not bad
        
           | weaksauce wrote:
           | pretty sure i heard that they were stepping down from doing
           | discrete graphics in the next year or two
        
       | TehCorwiz wrote:
       | If they do it'll likely be part of an industry wide push to kill
       | off the home-built PC market. It's no secret that MS and others
       | want the kind of ecosystem Apple has and governments want more
       | backdoor access to tech. And which mfg wouldn't want to eliminate
       | partial upgrades/repairs. Imagine that the only PC you could buy
       | one day has everything tightly integrated with no user
       | serviceable or replaceable parts without a high-end soldering
       | lab. Now, since it's impractical to build your own they can raise
       | the price to purchase one above reach of most people and the PC
       | market succeeds in their rental PC aspirations.
        
         | Imustaskforhelp wrote:
         | There is definitely a part of me which feels like with the
         | increasing ram prices and similar. Its hard for people to have
         | a home lab.
         | 
         | To me what also feels is that there becomes more friction in an
         | already really competitive and high-friction business of
         | creating cloud.
         | 
         | With increasing ram prices which I (from my knowledge) would
         | only decrease in 2027-2028 or when this bubble pops, It would
         | be extremely expensive for a new entry of cloud provider in
         | this space.
         | 
         | When I mention cloud provider, what I mean aren't the trifecta
         | of AWS,Azure or GCP but rather all the other providers who
         | bought their own hardware and are co-locating it to a
         | datacenter and selling their services targeted at low/mid-range
         | vps/vds servers
         | 
         | I had previously thought about creating cloud but in this
         | economy and the current situations, I'd much rather wait.
         | 
         | The best bet right now for most people creating cloud
         | /providing such services is probably whitewashing any other
         | brand and providing services on top that make you special.
         | 
         | The servers are still rather cheap but the mood that I can see
         | in providers right now is that they are willing to hold the
         | costs for some time to not create a frenzy (so they still have
         | low prices) but they are cautiously waiting and looking for the
         | whole situation and if recent developments continue happening
         | in such a way, I wouldn't be surprised if server providers
         | might raise some prices because the effective underlying
         | hardware's ram/prices increased too.
        
           | thewebguyd wrote:
           | Feel the same way here. Can't help but get the vibe that big
           | tech wants to lock consumers out, eliminate the ability to
           | have personal computing/self-hosted computing. Maybe in
           | tandem with governments, not sure, but it's certainly
           | appetizing to them from a profit perspective.
           | 
           | The end goal is the elimination of personal ownership over
           | any tech. They want us to have to rent everything.
        
             | Imustaskforhelp wrote:
             | Honestly its not the fact that they want us to rent
             | everything but rather that effectively an AI tax is
             | happening on us general public (or even hobbyists) where
             | the price of hardware/ram is increasing because of AI
             | demands.
             | 
             | I don't exactly think that they did it on purpose to
             | chokehold the supply but it sure damn happened and that
             | doesn't change the fact that prices of hardware might /
             | (already?) increase
        
         | cyber_kinetist wrote:
         | I think China will then try to sell their own PC parts instead,
         | their semiconductor industry is catching up so who knows in a
         | decade.
         | 
         | But perhaps then the US will probably reply with tariffs on the
         | PC parts (or even ban them!) Which is slowly becoming the norm
         | for US economic policy, and which won't reverse even after
         | Trump.
        
         | ogogmad wrote:
         | That might be a bit on the paranoid side. It could just be that
         | it's far more profitable right now for companies to sell only
         | to data centres. That way, they don't need to spend money on
         | advertising, or share their revenues with third-party sellers.
        
         | wnevets wrote:
         | You're not thinking big enough. Their ultimate goal is gaming
         | (or any computing really) available only in the cloud.
        
           | ogogmad wrote:
           | Maybe then the year of Linux (or OpenBSD?) on the desktop
           | would finally arrive. Maybe anti-trust could get used. Maybe
           | parts could get scrapped from data centres.
           | 
           | Interesting times they would be!
        
             | guerrilla wrote:
             | It's already here right now, unironically. There's no need
             | for Windows for gaming now. I just build a new rig with a
             | 7900 XTX and with Steam on Arch Linux everything just works
             | with absolutely no hassle or thinking. This was the only
             | value Windows still had and now that's over.
        
               | ogogmad wrote:
               | There are still some pain points with Linux distros: With
               | some, an upgrade can leave you unable to boot into a
               | graphical login screen. This can also happen if you leave
               | a Linux installation, like Manjaro, alone for a year and
               | then do an update.
        
               | weaksauce wrote:
               | manjaro is arch under the hood and arch is supposed to be
               | updated fairly frequently.
        
               | ogogmad wrote:
               | Every Linux distro has a line about how "you're doing it
               | wrong" when it fails. You never get this with anything
               | else.
        
               | ElectricalUnion wrote:
               | That is a problem if you happen to have a nvidia GPU,
               | and, as the article says, by nvidia forcing it, you will
               | not be able to have that brand of customer gamer GPU
               | anymore.
        
               | ssl-3 wrote:
               | I broadly concur. These days, gaming is usually very easy
               | on Linux.
               | 
               | Except: If I want to kill some time being chaotic in
               | GTA:V Online, and do that in Linux, then that is
               | forbidden. Single player mode works beautifully, but
               | multiplayer is verboten.
               | 
               | (And I'm sure that there are other games that similarly
               | feature very deliberate brokenness, but that's my
               | example.)
        
             | bluescrn wrote:
             | Linux isn't much use if you can't get hold of (non-locked-
             | down) hardware to run it on
        
             | Mountain_Skies wrote:
             | FOSS is more divided than ever, which is an interesting
             | situation given the timing when they should be a solid
             | place for individuals to turn to against the centralization
             | of control. It's quite convenient that so many petty little
             | wars have broken out across the FOSS landscape at just the
             | right time.
        
           | reactordev wrote:
           | This. Your home PC is just another appliance now. Welcome to
           | your Copilot future.
        
           | pepperball wrote:
           | Even bigger than that, it's all a slow march to a sort of
           | narcissistic feudalism.
        
           | upboats wrote:
           | Yeah they want a return to TV era where censors curtail
           | content
           | 
           | Everyone will own a presentation layer device. Anyone who can
           | only afford the 1GB model can only get SNES quality visuals.
           | 
           | Snow Crash and Neuromancer have displaced the Bible as
           | cognitive framework for tech rich.
           | 
           | Am working on an app that generates and syncs keys 1:1 over
           | local BT and then syncs them again to home PC (if desired).
           | The idea being cut out internet middle men and go back to
           | something like IRC direct connect, that also requires real
           | world "touch grass" effort to complicate greedy data
           | collectors.
           | 
           | Testing now by sharing IP over Signal and then 1:1'ing over
           | whatever app. Can just scaffold all new protocols on top of
           | TCP/IP again.
        
             | conductr wrote:
             | It's not really about censorship though, it's about having
             | control over a rent economy where there is no ownership. It
             | provides maximum profit potential
        
               | Mountain_Skies wrote:
               | Different entities have different goals but are
               | cooperating in making this happen so they each get what
               | they want. Global corporations get guaranteed income
               | streams from most of the population while governments and
               | ideological groups get control over the flow of
               | communication between people to ensure correct think.
        
           | fragmede wrote:
           | Stadia worked, when conditions were good, Geforce Now exists.
           | No cheaters in multiplayer (though there are always new
           | ones), it's a way to go. They're even doing a thing with
           | cellphones as merely devices playing a full screen video
           | stream that you can interact with.
        
           | TehCorwiz wrote:
           | See, I wrote that out but then I thought, "Nah, that's too
           | conspiracy for this crowd." But lo! Yeah. Not excited about
           | the emerging status quo.
        
         | shaky-carrousel wrote:
         | If they do it all gamers will boycott LLMs. Which would be a
         | godsend. Decades trying to save power, moving to LED, trying to
         | improve efficiency everywhere, and now... We are wasting
         | terawatts in digital parrots.
        
           | sorushn wrote:
           | You are vastly overestimating the standards of the median
           | gamer.
        
       | webdevver wrote:
       | the pc gaming market is a hobbyist niche compared to the ongoing
       | infrastructure projects.
       | 
       | i predict that the "pc" is going to be slowly but surely eaten
       | bottom-up by increasingly powerful SoCs.
        
         | Animats wrote:
         | From the article: "(NVidia) AI data center revenue reached
         | $51.2 billion versus just $4.3 billion from gaming in Q3 2025."
         | 
         | Moore Threads in China just announced a new GPU.[1] Announced,
         | not shipped.
         | 
         | [1] https://wccftech.com/moore-threads-lushan-gaming-huashan-
         | ai-...
        
       | SkyMarshal wrote:
       | I'm not sure it would matter. It doesn't seem that graphics are
       | the limiting factor in games anymore. Plenty of popular games use
       | variations on cartoon-style graphics, for example - Fortnight,
       | Overwatch, Valorant, etc. Seems gameplay, creativity, and player
       | community are more determining factors.
       | 
       | That said, things like improved environmental physics and
       | NPC/enemy AI might enable new and novel game mechanics and
       | creative game design. But that can come from AMD and others too.
        
         | mikepurvis wrote:
         | Notably the games you listed are all f2p/esports games, and
         | that does matter in terms of how much budget developers have to
         | polish a realistic look vs ship a cartoon and call it the "art
         | style".
         | 
         | I just upgraded to 9700 XT to play ARC Raiders and it's
         | absolutely a feast for the eyes while also pioneering on
         | several fronts especially around the bot movement and
         | intelligence.
        
         | Animats wrote:
         | > It doesn't seem that graphics are the limiting factor in
         | games anymore.
         | 
         | Have you seen the GTA VI trailer?
        
       | wewewedxfgdf wrote:
       | AMD would do the same thing as Nvidia but $50 cheaper.
        
       | AtlasBarfed wrote:
       | Game graphics are still a high margin silicon business. Someone
       | will do it.
       | 
       | Frankly, the graphics chops are plenty strong for a decade of
       | excellent games. The big push in the next couple decades will
       | probably be AI generated content to make games bigger and more
       | detailed and more immersive
        
       | oersted wrote:
       | I don't understand why most people in this thread think that this
       | would be such a big deal. It will not change the market in
       | significant negative or positive ways. AMD has been at their
       | heals for a couple of decades and is more competitive than ever,
       | they will simply fill their shoes. Most games consoles have been
       | AMD centric for a long time regardless, they've always been
       | fairly dominant in the mid range and they have a longstanding
       | reputation of having the best price/performance value for gamers.
       | 
       | Overall, I think that AMD is more focused and energetic than
       | their competitors now. They are very close to taking over Intel
       | on their long CPU race, both in the datacenter and consumer
       | segments, and Nvidia might be next in the coming 5 years,
       | depending on how the AI bubble develops.
        
         | asdff wrote:
         | Why would AMD shareholders tolerate them engaging in gaming pc
         | market if Nvidia drops out? They might last a couple years but
         | I mean the writing will be on the wall for them to chase
         | enterprise sales and abandon gamers. Especially when game
         | console manufacturers would prefer you spend $25 a month for
         | life instead of buying a $500 console every 8 years. There
         | won't be an xbox or playstation in your house before long.
        
       | yegle wrote:
       | I've heard good things about Moore Threads. Who knows, maybe the
       | consumer GPU market is not a duopoly after all, Nvidia exiting
       | the market would be a good thing longer term by introducing more
       | competitions.
       | 
       | My general impression is that the US technology companies either
       | treat competition from China seriously and actively engage, or
       | Chinese tech companies will slowly and surely eat the cake.
       | 
       | There are numerous examples: the recent bankruptcy of iRobot, the
       | 3D printer market dominated by Bambu Labs, the mini PC market
       | where Chinese brands dominates.
        
       | t1234s wrote:
       | Looks like an hit piece to trigger some people to dump their
       | $NVDA stock. They worked phrases like "abandon" and "AI Bubble"
       | into the title/subtitle. Authors other articles look like
       | clickbait crap https://www.pcworld.com/author/jon-martindale
        
       | venturecruelty wrote:
       | Some of the pro-monopoly takes in this thread are _mindblowing_.
       | We get precisely what we deserve.
        
       | thom wrote:
       | Is there any path for Microsoft and NVIDIA to work together and
       | resurrect some sort of transparent SLI layer for consumer
       | workloads? It'd take the pressure off the high end of the market
       | a little and also help old cards hold value for longer, which
       | would be a boon if, for example, your entire economy happened to
       | be balanced on top of a series of risky loans against that
       | hardware.
        
       | partomniscient wrote:
       | They probably won't. They'll just change things so their hardware
       | becomes a subscription-style model rather than proper outright
       | ownership by the purchaser, which is to a limited degree the case
       | when it comes to their hardware drivers anyway.
       | 
       | Fuck this future.
        
       | whatshisface wrote:
       | If a $100B/year company closes a $1B/year division, they are
       | doing something much worse than losing $1B/year: they are giving
       | $1B in funding to a new competitor which can grow to threaten the
       | major part.
        
       | cmxch wrote:
       | Then Intel and AMD take what NVIDIA won't.
        
       | Insanity wrote:
       | I've switched away from Nvidia around 2008 due to poor Linux
       | support. Been on AMD ever since (now running the flagship model
       | from a year ago, the 7900xtx or whatever it's called).
       | 
       | Won't personally miss Nvidia, but we need competition in the
       | space to keep prices 'reasonable' (although they haven't been
       | reasonable for some years), and to push for further innovation.
        
       | cycomanic wrote:
       | What I don't really understand is why the big data centre
       | operators destroy their old cards instead of selling them off.
       | What are the downsides for them? Apart from the obvious, i.e. it
       | would bring in money, would it not also drive down the cost for
       | brand new cards? I.e. Nvidia can currently overcharge
       | dramatically because there is such a shortage. If the data centre
       | operators would dump large numbers of used cards on the market
       | would that not increase supply and drive down cost?
        
         | sgillen wrote:
         | Who is buying the old cards? They can't be used for gaming, if
         | there was money to be made I think they would be doing it.
        
         | theandrewbailey wrote:
         | Most data center GPUs don't have display outputs and some use
         | exotic connectors (not PCIe x16 slots), making them worth next
         | to nothing as conventional graphics cards.
        
         | jayd16 wrote:
         | Its just easier to write off the full value as e-waste than to
         | try to turn a profit selling a meager amount of used hardware.
        
           | georgefrowny wrote:
           | You don't "write off" the full value, you fiddle the
           | amortization so they go to zero accounting value exactly when
           | you want them to. They're playing this exact game with
           | datacentre GPUs right now.
           | 
           | You can still have a tax implication when you sell the fully
           | depreciated item but in theory it should only be a benefit
           | unless your company has a 100% marginal tax rate somehow.
           | 
           | Of course it can cost more to store the goods and administer
           | the sale then you recoup. And the manufacturer may do or even
           | require a buyback to prevent the second hand market
           | undercutting their sales. Or you may be disinclined to
           | provide cheap hardware to your competitors.
        
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