[HN Gopher] VCMI: An open-source engine for Heroes III
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       VCMI: An open-source engine for Heroes III
        
       Author : eamag
       Score  : 182 points
       Date   : 2025-12-06 16:27 UTC (5 days ago)
        
 (HTM) web link (vcmi.eu)
 (TXT) w3m dump (vcmi.eu)
        
       | bombcar wrote:
       | VCMI is an acronym of the Quenya phrase "Vinyar Callor Meletyo ar
       | Ingoleo", meaning "New Heroes of Might and Magic".
       | 
       | I wish it worked with HotA but it is nice to play natively;
       | though even run through emulators HIII is fast enough.
        
         | notpushkin wrote:
         | There is a partial HotA port: https://github.com/vcmi-
         | mods/horn-of-the-abyss (available in the launcher to install)
        
       | hyperpl wrote:
       | Interesting post timing. At the airport lounge before a long
       | int'l flight and in preparation I'm installing bottles + homm3
       | GOG + HOTA.
       | 
       | While I played and wholeheartedly commend the developers' effort
       | in making VCMI I still prefer the original + HD/HOTA.
        
       | ostwilkens wrote:
       | Very cool! I have one non-technical friend who occasionally wants
       | to play HOMM, and she often has issues getting it working
       | (specifically non-hd, non-hota on intel mac). This could be a
       | remedy.
        
       | ostwilkens wrote:
       | > add new towns, creatures, heroes, artifacts and spells without
       | limits or conflicts
       | 
       | If the original game had these features, it would likely have
       | gotten me into programming at an even earlier age!
        
         | orphea wrote:
         | In the Wake of Gods mod (aka HoMM 3.5) had ERM scripting and it
         | was hella exciting for a kid! You could make your own
         | artifacts, automate things on a map, make a dynamic story that
         | reacts to your actions.
        
       | notpushkin wrote:
       | One interesting use I've found is installing the Android version
       | on an Oculus Quest. Very weird experience at first, but it's
       | really really cool.
        
       | barfoure wrote:
       | I see a HoMM thread, I upvote.
        
       | internet_points wrote:
       | how's the AI (as in computer opponent) these days? last time I
       | played vcmi, that was my only gripe - the bots were so stupid.
        
         | krige wrote:
         | They're still not too bright, which is kind of faithful to the
         | original game. However at least the android client allows you
         | to pick alternate algos and further AI mods that at least claim
         | to make it more challenging are available for download.
        
         | eamag wrote:
         | There's an ongoing project of build an RL AI
         | https://github.com/smanolloff/vcmi-gym/
        
       | nasretdinov wrote:
       | In my experience VCMI already feels like a proper Heroes 3 game,
       | even if it doesn't fully support HotA mods, etc. It's certainly
       | the easiest way to play Heroes 3 casually e.g. on an M1 Mac, and
       | it has no wine-related crashes, and doesn't require a virtual
       | machine with Windows's x86 emulation workarounds (like having to
       | limit the game to a single CPU as otherwise units wouldn't do any
       | damage in combat :))
        
       | chrysoprace wrote:
       | Very cool project. An interesting note is that this makes HoMM
       | III available to play on Android. That being said the game has
       | had such a community revival surrounding the excellent Horn of
       | the Abyss (HotA) mod that I can't really see myself playing VCMI
       | (outside of Android) unless they fully worked together.
       | Nevertheless, I am always stoked to see these community projects
       | because they illustrate the pure passion people have for these
       | games.
        
       | vincnetas wrote:
       | Lost couple of evenings to nostalgia because of this recently :)
        
       | p2detar wrote:
       | For people that are nostalgic to HOMM2, like me, there is also
       | fheroes2 [0].
       | 
       | 0 - https://ihhub.github.io/fheroes2
        
         | CurrentB wrote:
         | I love homm2 and have been playing fheroes2 for a bit now.
         | homm2 is truly a masterpiece. To me it's the peak of the heroes
         | series. The art and music are both great and still hold up to
         | this day. The game play is basically perfect for what it is -
         | subsequent games in the series, to me, just are adding more and
         | more piece types to a chess board.
        
       | tuananh wrote:
       | how stable is the game?
        
         | iberator wrote:
         | Lol. It would be embarrassing for this clone to not be 100%
         | stable after like 30 years of development lol
        
         | nasretdinov wrote:
         | There are occasional bugs, especially in fresh minor releases,
         | but typically nothing game-breaking. I am yet to see it
         | actually crash though
        
       | bbminner wrote:
       | Did HoMM series ever get popular outside Eastern Europe? I am yet
       | to meet a person born and raised in the US who have heard about
       | it, but maybe i am just unlucky or targeting a wrong demographic.
        
         | philistine wrote:
         | Friends and I loved Heroes 3, but we're Quebecois.
        
         | tarentel wrote:
         | I played Might and Magic as a child but I never knew about this
         | series nor have I ever played it. I also don't know anyone who
         | has either now that you mention it.
        
         | axus wrote:
         | Let's say not as popular as other games, but it was popular
         | enough to pirate in the US.
        
         | IG_Semmelweiss wrote:
         | It found a following in some parts of LATAM as well.
        
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       (page generated 2025-12-11 23:02 UTC)