[HN Gopher] 30 Year Anniversary of WarCraft II: Tides of Darkness
       ___________________________________________________________________
        
       30 Year Anniversary of WarCraft II: Tides of Darkness
        
       Author : sjoblomj
       Score  : 162 points
       Date   : 2025-12-09 09:13 UTC (13 hours ago)
        
 (HTM) web link (www.jorsys.org)
 (TXT) w3m dump (www.jorsys.org)
        
       | newshackr wrote:
       | Zug zug
        
         | semitones wrote:
         | swobu
        
         | 7bit wrote:
         | Train train
        
         | mproud wrote:
         | I'm convinced "zug zug" is a reference to a scene from the 1981
         | movie /Caveman/[1].
         | 
         | 1: https://youtu.be/5h2gVbLlwl8
        
         | pfdietz wrote:
         | Q: What kind of cigarettes do orcs smoke.
         | 
         | A: Low tar, my friend.
        
         | sparker72678 wrote:
         | Job's Done
        
           | kridsdale1 wrote:
           | Ready to work!
        
       | boringg wrote:
       | The apex of RTS games -- what a great gaming era RIP. Since then
       | graphics are way better but business models have just
       | deteriorated and mass appeal has driven games.
        
         | itsdrewmiller wrote:
         | I think Brood War is the true apex - more than two races with
         | significant differences and aggressive balancing. Warcraft II
         | was what I LAN played the most so it has a special place in my
         | heart though.
        
           | iammjm wrote:
           | Brood War IS the absolute apex. This is the game that started
           | e-sports. It is what defined the modern RTS games. It is also
           | the most difficult game. Flash, the best Brood War player, is
           | arguably the best e-sports player of all time.
        
             | PeterHolzwarth wrote:
             | Oh goodness, Brood War most certainly is _not_ the game
             | that started e-sports, tho I of course appreciate your
             | enthusiasm for the game.
        
               | embedding-shape wrote:
               | Technically I guess Spacewar! was the one who started
               | e-sports, was the first game people competed in.
               | Personally, growing up in Sweden, I think FPS (namely
               | CS1.5/1.6) was the first game that enabled people to play
               | games professionally on a international level, so I'll
               | always associate CS with starting that, but again,
               | technically I guess Quake was the first FPS people
               | competed in professionally, at least in the US.
        
               | 7bit wrote:
               | But it certainly was the game that made it popular across
               | the world.
        
               | thinkingtoilet wrote:
               | It started modern esports. There were gaming competitions
               | in the 80s, but there weren't team houses, coaches,
               | analysts, big money sponsors, regular huge events,
               | dedicated TV channels, players in prime time commercials
               | and dating actresses and pop stars, etc... Brood War hit
               | in Korea like nothing before _or after it_. There were
               | literally three full time, 24 /7 TV channels showing
               | Starcraft content at it's peak. No other game has ever
               | done that.
        
               | baq wrote:
               | the parallel world of FPS esports started with quake and
               | was going strong for a good decade or so, before being
               | ripped apart by mumorpegers, dotas, counterstrikes and,
               | primarily, consoles (which I believe also ultimately
               | killed starcraft and RTS in general, too).
        
               | wredcoll wrote:
               | There is, I think, a reasonable distinction between the
               | semi-annual "tournament with prize money" situation that
               | existed in america with quake and friends, and the
               | constant, episodic nature of the broodwar scene in korea.
               | Players being salaried is a pretty major shift in how the
               | culture works.
        
               | jquery wrote:
               | Flash was an absolute legend.
               | 
               | I do wonder if Brood War's long period without balance
               | patches helped or hurt it as an esport. In modern games,
               | it feels like developers "shake up the meta" on purpose,
               | whereas in brood war, it was up to map designers to
               | ensure balance. This made it easier for long time fans to
               | appreciate tactics... in SC2, I have to be caught up on
               | the latest balance patches to appreciate anything.
        
               | thinkingtoilet wrote:
               | It's a huge part of it's longevity. I still watch Brood
               | War tournaments today and it's so cool to go back one,
               | five, ten years and watch a classic game. Compare that to
               | the other game I love, DOTA, it's hard to watch old games
               | because everything is so different. BW really is
               | lightning in a bottle.
               | 
               | PS: Flash is coming back very soon apparently.
        
               | antisthenes wrote:
               | In the RTS niche, it is definitely the game that started
               | e-sports that had any sort of weight and global audience.
               | 
               | I'm honestly not even sure which other RTS game would be
               | close? Age of Empires 1? I don't think it ever had the
               | same traction or hype until AOE 2.
        
           | markus_zhang wrote:
           | I loved the campaigns so much that I spent many dollars to
           | play with the campaign editor in a net bar back then. I never
           | figured out how to recreate the Corsair scene at the
           | beginning of Protoss level 2. It was only after many years
           | that I found out that it requires a script not in the
           | official editor -- some modders created a new editor that
           | includes all those "unofficial" scripts.
        
           | bigstrat2003 wrote:
           | Personally I think Dawn of War is the apex. That game really
           | fired on all cylinders. And then for whatever reason Relic
           | completely abandoned the formula and made the next game
           | something different entirely. Dawn of War 2 remains one of my
           | greatest gaming disappointments to this day because of poorly
           | it stood up to its predecessor.
        
           | vbezhenar wrote:
           | And it's still popular and actually playable today. Warcraft
           | 2 is not really fun to play. Very clunky control, very
           | outdated graphics, bad story telling. With Starcraft, my only
           | real complain is terrible cinematics which just doesn't cut
           | it today. Otherwise this game is as fun to play today, as it
           | was 15 years ago.
        
             | kergonath wrote:
             | I quite like the StarCraft remaster. It plays just like the
             | old one (to me, at least; I am not a competitive player),
             | and it looks much better.
        
             | LarsDu88 wrote:
             | The cinematics were the best part of Starcraft!
             | 
             | I still get a kick out of the fact that the units look
             | completely different in the cinematics as they do in the
             | game and even the instruction manual
        
             | hulitu wrote:
             | > Warcraft 2 is not really fun to play.
             | 
             | Compared with a lot of ptesent games is luxury: no updates,
             | no bullshit introduction, just play.
        
         | chollida1 wrote:
         | Interesting, I think most RTS players would point to StarCraft
         | 2 as the apex, and they'd probably be correct given how its
         | still played so much today.
         | 
         | What makes Warcraft 2 the apex for you over StarCraft 2?
        
           | adinisom wrote:
           | Buildings as walls and using spawn points to jump through
           | terrain are fun mechanics in WC2.
        
             | DarknessFalls wrote:
             | I remember creating a moat of farms around my town hall.
        
           | jandrese wrote:
           | Funny how many people think Starcraft 2 isn't even better
           | than Starcraft 1, especially when you add in Brood War.
        
             | forgetfulness wrote:
             | The game's campaign being what it was made it so people
             | never warmed up to it, the big hero-focused storylines and
             | then mishandling of said characters (Kerrigan's abortive
             | humanization and then rushed redemption, the Protoss being
             | framed in entirely the wrong tone, the half baked epilogue)
             | just made it so that the campaign didn't stick as Brod
             | War's did, even if the gameplay was superior.
        
         | SpaceManNabs wrote:
         | I consider WCIII TFT the apex but that is because i really like
         | the hero mechanic and it spawned so many amazing custom games,
         | including the moba genre. I know AoS was first but dota really
         | made it.
        
           | mettamage wrote:
           | Can't comment on this other than that I came in at WCIII RoC
           | and played TFT. Before that, I played a lot of Command &
           | Conquer. I loved those games, so for me WCIII is the apex. I
           | didn't like StarCraft. But it's admittedly the apex for me
           | without having ever played WCII. I've rarely seen it as well.
        
           | ycombinete wrote:
           | The smaller armies, heroes, economy management, and increased
           | micro-control that came from these things really push w3 to
           | the top of the pile for me as well.
        
           | AngryData wrote:
           | Footies was my favorite and I wish we got a new game out of
           | that too.
        
           | pa7ch wrote:
           | I feel like wc3 is undersung. To me it achieved the perfect
           | balance of allowing potentially mechanically worse players to
           | win with brilliant tactics or strategy. It put the emphasis
           | on strategy in rts more then anything else.
           | 
           | As a kid I was shit at it and played customs maps and goofed
           | with the editor. Now I've gone back to find grubby streaming
           | and revealing the depths of the meta evolution, and counters.
           | 
           | I like that even when a strong meta develops people can
           | potentially counter with strategies that aren't as well
           | rounded for long term use but upset the current meta.
        
         | pfdietz wrote:
         | > and mass appeal has driven games
         | 
         | Oh no, large numbers of people were satisfied. The horror! Will
         | no one think of the elitist minority???
        
           | t_mahmood wrote:
           | Large number of people were "satisfied" playing Clash of
           | Titans too ...
        
         | haunter wrote:
         | Yet two of the most played games out there in 2025 are RTSes,
         | Dota and League. The genre just progressed forward.
         | 
         | WC3 was peak design with the mod support (maps) where Dota
         | originates from and and it was also the bane of the company.
         | They couldn't monetize it and IceFrog choose Valve instead of
         | them. No wonder that later Blizz games has 0 community support.
        
           | vbezhenar wrote:
           | Dota and League are not RTS games. They are Moba. These are
           | completely different genres. Dota happened to utilise
           | Warcraft engine and assets back in the days, but that doesn't
           | make it RTS.
        
           | SpaceManNabs wrote:
           | > IceFrog choose Valve instead of them
           | 
           | Icefrog went to blizzard first if i remember correctly.
           | Blizzard kinda told him to make a restricted game, maybe
           | within the sc2 engine, almost for free. Valve saw the value
           | and invested more.
        
           | officeplant wrote:
           | >WC3 was peak design with the mod support (maps) where DotA
           | originates from
           | 
           | Which first came from Starcraft custom game support and the
           | popularity of Aeon of Strife (AoS) leading to Defense of the
           | Ancients (DotA) in WC3.
        
       | acheron wrote:
       | Very distinct memory of getting this for Christmas, then
       | installing and playing the first time that afternoon.
        
         | mock-possum wrote:
         | Lucky! my sister and I opened it Xmas morning, then had to wait
         | all day agonizingly to be able to play jt because we hosted the
         | family holiday, we were supposed to be socializing with
         | relatives, not playing computer games upstairs.
         | 
         | We had to wait until after mom and dad went to sleep that
         | night, then snuck up the hall to install it and play it as
         | quietly as possible.
        
       | jajuuka wrote:
       | Warcraft II was my introduction to the RTS genre and fell in love
       | with it. Warcraft II really gave each unit a unique character and
       | the strategies for almost endless. Spents tons of time playing
       | and replaying it over the years and it's kinda crazy it still has
       | a competitive scene.
        
         | moribvndvs wrote:
         | Warcraft II and C&C made me fall in love with the genre, all my
         | friends and people on the internet that routinely roflstomped
         | me made me go back to FPS.
        
       | YesBox wrote:
       | So happy I bought this game on GOG before they replaced it with
       | the revamped version (modern looking art, etc).
       | 
       | I played through the orc campaign last year and had fun. It's
       | definitely aged, but it makes me wonder if something like that
       | could exist today. Story games are popular, and I think always
       | will be (people like stories).
       | 
       | Instead of a solo protagonist, can we bring back the hero (a la
       | WarCraft III) and their army? Or even the invisible god like WC2?
        
         | thih9 wrote:
         | Here is a comparison of the original vs the remaster:
         | https://youtube.com/watch?v=KZ9Ac4WVW6Q&t=100s in case anyone
         | else is interested too.
        
           | moribvndvs wrote:
           | Visually at least it looks like a pretty tasteful remaster.
           | Mostly just sharpening things up. Thanks for posting
        
           | amatecha wrote:
           | Ah wow , rip the awesome fonts used in the original game. The
           | new ones are so "clean" and boring :(
           | 
           | Glad to see the art itself was not too badly modified. It's
           | weird though, like the vegetation in the Farm building looks
           | weird. The original version you can tell it's some kind of
           | yellow fruit or vegetable but in the remaster the yellow dots
           | are unusually small and don't really "feel right". Strikes me
           | as AI upscaling rather than hand-crafted editing.
        
       | rickcarlino wrote:
       | Was this the one AOL charged me to play by the minute when I was
       | a kid?
        
         | recursive wrote:
         | It is not and has never been an AOL game. Unless you were
         | paying by the minute for internet access for multiplayer via
         | Kali.
        
           | rickcarlino wrote:
           | I don't think I was using Kali. Did AOL partner with them? As
           | I remember, I found it via AOL in a sponsored or semi
           | official capacity. There were a number of RTS games available
           | via the AOL gaming channel, integrated or closely aligned
           | with the AOL app.
        
             | nerdix wrote:
             | It was a partnership through a multiplayer service called
             | Engage.
        
           | rickcarlino wrote:
           | I found this: https://www.gamespot.com/articles/aol-
           | initiates-new-game-pri...
        
         | nerdix wrote:
         | Yes it was!
         | 
         | I just posted a comment about how amazing the warcraft 2
         | community was on AOL. Couldn't remember if they charged per
         | minute or per hour so you just confirmed it for me. I just
         | remember that some kids were racking up insane bills. I had to
         | play on Zone (and then Battle.net when Battle.net edition came
         | out) but I loved the AOL war2 message boards.
        
       | barfoure wrote:
       | Some additional stuff:
       | 
       | 1) you can find the War 2 for PSX source on Archive. It has all
       | the Windows stuff commented out. It might be possible to
       | uncomment and compile with something like Borland C or Watcom C
       | or whatever they used.
       | 
       | 2) the modding scene was phenomenal. Not mentioned is StarDraft
       | for obvious reasons but a counterpart to WarDraft. This is where
       | our story takes a turn and the name Camelot Systems emerges,
       | along with a King Arthur (Andy Bond) who shortly after finishing
       | his comp sci degree went to work for Blizzard and has been with
       | them since. This website is a homage to CamSys (JorSys).
       | 
       | 3) War2Bne is a thing to behold. Diablo, Warcraft 2 et al being
       | able to seamlessly chat and DM players across games was pure
       | magic.
       | 
       | Many stories to tell, but we will never step into that river
       | again. Legends never die.
        
       | mock-possum wrote:
       | Soundtrack and game book art still solid too.
       | 
       | It really does pale by comparison to StarCraft, BroodWars, WC3,
       | and of course the scion of the series, SC2.
       | 
       | It's a shame how far Blizzard has fallen at this point - this era
       | of RTS died a sad little death a decade ago with Nova Covert Ops.
        
       | bigstrat2003 wrote:
       | I love Warcraft II. My first ever RTS, and one of the all time
       | greats even now. The game just has soul oozing out of every pore;
       | you can feel the excitement of the Blizzard guys for the game as
       | you play it. The expansion was great too.
       | 
       | I played the battle.net rerelease of the game, which came out
       | after Starcraft did. The main feature was (obviously) online
       | play, but I believe it had some other SC features backported as
       | well. Had _great_ times as a kid playing in comp stomp lobbies on
       | battle.net!
        
       | I_am_tiberius wrote:
       | I still remember the 3 level demo CD they made. Awesome demo
       | levels that made me buy the game, which is still one of my
       | favorite games of all time.
        
         | amatecha wrote:
         | Yeah! My intro to the series was the 3-level WC1 demo. I was
         | absolutely blown away as I had never played any game like that
         | before it. Instantly obsessed haha
        
       | capitainenemo wrote:
       | WarCraft was a huge part of our LAN parties, but mechanics wise,
       | Total Annihilation was a much bigger leap forward in terms of use
       | of 3D terrain and ballistics and commands, so we played that a
       | lot more.
       | 
       | Warcraft had more differentiable units and a better story though.
        
         | guerby wrote:
         | And now Beyond All Reason keeps it alive and free software
        
           | capitainenemo wrote:
           | Huh. I'm familiar with the Spring RTS FOSS project
           | (https://springrts.com) which started as a reimplementation
           | of TA, and of course Planetary Annihilation, but not "Beyond
           | All Reason" - do you have an authoritative link?
        
             | tshaddox wrote:
             | The official website is https://www.beyondallreason.info/
             | 
             | It's an open-source project that started as a fork of
             | SpringRTS. To my eye it looks nearly like a clone of
             | Supreme Commander.
             | 
             | I watched a few ranked 1v1 games on uThermal's YouTube
             | channel (he's a former Starcraft 2 pro who mostly makes
             | YouTube videos about Starcraft 2). Here's the playlist.
             | 
             | https://www.youtube.com/playlist?list=PL_USFDBbymGUwLPiopP2
             | q...
        
               | capitainenemo wrote:
               | Well, when I saw the first Supreme Commander video it
               | looked a _lot_ like Sprint RTS running Balanced
               | Annihilation to me. Right down to how the terrain
               | deformation worked and the command queuing.
               | 
               | Was there any particular reason for the fork? There's a
               | lot of Spring RTS projects but they all use the same
               | codebase. http://springrts.com/wiki/Games
        
             | Lapsa wrote:
             | BAR is a great RTS
        
       | arscan wrote:
       | The Kali TCP/IP IPX bridge allowed you to play this multiplayer
       | over the internet, and the style of game was tolerant to low
       | bandwidth and high pings. Which made this one of the first games
       | that really provided a glimpse of the future of gaming (for
       | better or worse, much of gaming has moved away from single person
       | campaigns to multiplayer). I have so many great memories of this
       | era in gaming because of this game and the handful of others that
       | Kali supported (descent, doom 2).
        
         | iancmceachern wrote:
         | Kali was awesome!
        
           | jquery wrote:
           | I had a lot of fun using Cases Ladder to find matches.
           | 
           | I know the game was horribly unbalanced against humans once
           | bloodlust showed up, but I still quit after they "patched"
           | bloodlust years later in Battle.net. Felt sacrilege, like
           | patching the queen in chess. Yeah, the queen is imba, but
           | that's chess. Beating an orc player as a human was a fun
           | flex.
        
         | recursive wrote:
         | There are more high-quality single player campaigns coming out
         | now than there were then. Single-player gaming seems to have
         | grown since then. Just not as much as multi-player.
        
         | seattle_spring wrote:
         | Kali ruled. I played a modified version of Hellfire (unofficial
         | Diablo expansion that technically didn't support multiplayer)
         | on Kali for the longest time. GTX_Rage, if you're here, I want
         | to talk to you!
        
           | Cruncharoo wrote:
           | Oh no way I didn't know Hellfire was unofficial. I don't even
           | remember where I got it back in the day but I still remember
           | the CD..
        
         | LarsDu88 wrote:
         | The poor floating point performance of many PCs at the time
         | meant that a lot of code used ints rather than floats, making
         | determinism much easier for multiplayer!
         | 
         | I believe DOOM and Warcraft 2 simply did lockstep determinism
         | across all clients. You could run the simulations forward
         | completely deterministically due to use of its and fixed point
         | math.
        
           | cogman10 wrote:
           | Quake did as well all the way up to Quake 3 I believe. The
           | game was basically on a heartbeat based on the worst latency
           | of the connected player. Everything got synchronized that
           | way.
           | 
           | Back in the day, your gaming could be super wrecked if
           | someone with a 300ms latency joined :D.
        
         | CobrastanJorji wrote:
         | If TabithaS from Case's Ladder is out there somewhere, thank
         | you for playing teaching games of Warcraft 2 with me!
        
         | cortesoft wrote:
         | Oh man. I remember having to send a check for $20 to some
         | address to get my key.
         | 
         | That was such a game changer for online play. Before that, to
         | play Warcraft II my friend and I had to coordinate to set up a
         | game, then call their model directly, and hope our parents
         | didn't pick up the phone thinking it was a regular call.
         | 
         | After Kali, we could just sign on and join games. We also got
         | to play as a team, which was so much fun. Friends2v2 was the
         | map and game type we played SO MUCH. We had various strategies
         | that we got really good at (mostly grunt rushing and offensive
         | towering). I miss those games.
        
         | jonathanlydall wrote:
         | A free alternative was MSN Gaming Zone.
         | 
         | Ran inside IE using ActiveX or something. Was pretty neat.
        
         | gdcbe wrote:
         | Do you or someone reading this know who would be the best
         | person that would be willing to come on a guest on a podcast
         | and has the correct knowledge (ideally the person who
         | implemented in WC3, or something similar enough).
         | 
         | Asking as I'm the host of netstack.fm, a podcast about
         | networking and rust, but some episodes are just about
         | networking alone.
         | 
         | Would love to devote an episode to the Kali TCP/IP IPX bridge
         | as there's a lot to unpack there and that can be learned from.
         | Any tips for a guest for such an episode are more than welcome!
        
           | arscan wrote:
           | In grad school 15+ years ago I took a 'user-centered
           | innovation' class and I wrote a paper on the topic of Kali
           | and its predecessor: how gamers, not the game devs, made
           | games built for IPX work across the internet. What is neat is
           | early collab on the first ipx->tcp/ip bridge happened on
           | Usenet, so you can find a record of the first doom deathmatch
           | coordinated and played over the internet. I think I reached
           | out to jay cotton (author of kali) via email and he answered
           | my questions, so I'd try to track him down if I were you.
           | 
           | Sadly I didn't make a backup of my paper (not sure how I
           | managed to screw that up), so I no longer have it.
        
       | iancmceachern wrote:
       | I spent many hours playing this, C&C, Red Alert, over null modem
       | cables and kali with my friends growing up. One of the most
       | satisfying things is to hit the unit limit!
        
       | crims0n wrote:
       | And now that disco easter egg is stuck in my head... (although
       | technically I think that was part of Beyond the Dark Portal).
        
       | bfors wrote:
       | This game lead me down a path that resulted in me becoming a
       | software engineer. Good game.
        
         | amatecha wrote:
         | No doubt. My friend learned how to hex edit because of WC1 --
         | editing his savegame files haha
        
       | 29athrowaway wrote:
       | Two memorable things
       | 
       | - "Your sound card works perfectly!"
       | https://www.youtube.com/watch?v=q_A1GNx0M9M
       | 
       | - "I am a medieval man"
       | https://www.youtube.com/watch?v=RwWh1xy6gvU
       | (https://wowpedia.fandom.com/wiki/I%27m_a_Medieval_Man)
       | 
       | It was great to play this game when it came out. And it has aged
       | well too. Good gameplay, OST, graphics... never experienced a
       | glitch or performance issue. The only worry was keeping the CD
       | unscratched.
        
       | yoavm wrote:
       | This was the first game I was really obsessed with. I remember
       | having one floppy disc and I wanted to copy the game from a
       | friend, so we split the game to ~10 parts, and for a whole
       | weekend I was going back and forth between our houses,
       | "downloading" those 10mb.
        
       | amatecha wrote:
       | I remember it felt like AGES for the Mac version to come out --
       | my friends with DOS/Win machines were playing and of course I was
       | out of luck, still clinging to my precious WarCraft 1 in the
       | meantime (apparently the Mac vers came out 8mo later)... I
       | remember visiting a couple friends and playing the game at their
       | house and being so jealous they can just play this amazing game
       | any time. WC2 was such a leap forward and such an improved game
       | (though I did miss the gritty/darker feel from WC1). Great
       | memories of playing modem games with my friends in the area, and
       | AppleTalk LAN games as well of course.
        
       | MobileVet wrote:
       | If you still want to experience the joys of RTS... but struggle
       | to play after so many years away, I highly recommend catching a
       | few streams from Grubby. He plays WC3 and a few other games and
       | is quite entertaining to watch. He is also crazy good... His
       | typical APM during a game hovers between 200 and 250. He is an
       | absolute beast at leveraging his items and maximizing his heroes'
       | hp.
       | 
       | https://youtu.be/qaaWsRfbsls?si=EJ0WBvJ9hMmQCaNb
        
         | theposey wrote:
         | sub to the grub!
        
         | chongli wrote:
         | I would also recommend ArtosisCasts [1]. Dan 'Artosis'
         | Stemkoski has been a professional StarCraft play-by-play
         | commentator and colour analyst for decades. He's lived in South
         | Korea (now in Canada) and cast countless professional matches
         | and tournaments featuring the top Korean players.
         | 
         | On his casting YouTube channel he uploads a new commentary and
         | recording of a StarCraft game every day, as well as news about
         | upcoming events and tournaments. He loves to do deep dives and
         | detailed analysis of strategies and the shifting metagame of
         | StarCraft: Brood War, a game that is still going stronger than
         | ever despite closing in on its 3rd decade since release.
         | 
         | [1] https://youtube.com/@artosiscasts
        
         | u12 wrote:
         | Grubby is good, but Back to Warcraft casts the highest level
         | players these days. Grubby does not compete in the top league
         | any more
        
         | shoo wrote:
         | i'd also recommend uthermal -- former pro sc2 player, he's got
         | a really good attitude & makes a lot of entertaining videos
        
         | publicdebates wrote:
         | I miss the low res aesthetic of WC2. It's so sad that
         | everything has to be high res nowadays. I never really liked
         | WC3, maybe for that reason.
         | 
         | And although SC1/2 brought genuine improvements in the genre in
         | many ways, there's something so much purer about the high
         | fantasy tone of WC over the scifi tone of SC. Maybe it's just
         | pure nostalgia, but it feels like something deeper, something
         | more real.
        
           | bombcar wrote:
           | WC2, SC1, and things like Heroes III (and somewhat today with
           | Factorio) perfected that 2D art-style. It might not have as
           | many pixels as WC3, but every single one of them was thought
           | about and considered by someone with artistic merit.
           | 
           | It wasn't until nearly 20 years after WC2 that a 3D game got
           | "graphics that look almost 2D in quality (SC3)".
           | 
           | I think it's also very telling that World of Warcraft made
           | infinity money, but World of Starcraft never happened. High
           | fantasy always lends itself to the "I can make a difference
           | as a mortal man" but sci-fi seems to always trend toward "too
           | big for human consumption."
        
             | wredcoll wrote:
             | > I can make a difference as a mortal man"
             | 
             | Thinking of popular fantasy sci-fi, this seems like the
             | exact opposite of what actually happens! With the notable
             | exception of lotr (and how many early readers really
             | focused on frodo's struggle anyways?) most fantasy has some
             | kind of superhuman main character that can singlehandedly
             | change the world.
             | 
             | Scifi tends to be a lot more about people like Picard,
             | important and respected but ultimately limited to
             | influencing others to achieve major changes.
        
       | officeplant wrote:
       | Warcraft II was the first game I ever played over modem direct
       | connect with a friend across town. Later on there was another
       | friend that lived way outside of town where you could only get
       | dial-up internet who I played Starcraft with over modem. Those
       | were probably some of the most enjoyable moments I ever got out
       | of dial up internet.
        
       | nerdix wrote:
       | AOL had an amazing warcraft 2 community. There was an online
       | games service in the 90s called Engage and AOL had a partnership
       | with them that allowed AOL users to play multiplayer games
       | through the AOL service. There was a additional charge and it was
       | quite expensive (I believe there was a per minute but my memory
       | is a little fuzzy on the details).
       | 
       | There was a very active AOL message board dedicated to Warcraft
       | 2. Most of the active community used other services (Kali, MSN
       | Zone, and later Battlenet when BNE came out) to play the game
       | since AOL's service was prohibitively expensive.
       | 
       | The best part of the community were the clans. Some of them ended
       | up outliving AOL. The biggest one that I remember was a clan
       | named Splintered Orcs Clan (SoC). Actually just found an old
       | forum post written by the founder of SoC. Looks like they tried
       | to branch out into WoW (I was way out of the scene by then)
       | 
       | https://forums.mmorpg.com/discussion/12955/splintered-orcs-c...
        
       | AdmiralAsshat wrote:
       | I worked backwards from Starcraft, and to my mind WC2 still feels
       | a bit archaic, insofar as the two races feel nearly identical.
       | WC3 did a better job of differentiating the Human and Orc units,
       | and then of course added Dark Elves and the Undead to the mix,
       | too.
       | 
       | But I _will_ say that WC2 is the last major RTS I can think of
       | with naval combat. After Starcraft streamlined it to be land and
       | air only, it seems the entire industry followed suit. Even WC3
       | didn 't bother bringing ships back, to my memory.
        
         | u12 wrote:
         | Age of empires always had naval combat. Supreme commander too.
         | There's a bunch.
        
         | rout39574 wrote:
         | Try 'Beyond All Reason', a passionate FOSS recreation of the
         | core of Total Annihilation.
         | 
         | It's got really decent naval combat, with a distinct feel
         | compared to the land and air.
        
         | kulahan wrote:
         | I remember being bummed when I played WC3 and there was no oil
         | resource. Lots of sky and ground units, but I guess a navy just
         | wasn't useful enough? Which I suppose I could see. A big
         | benefit in militaries is the ability to quickly project power
         | (from a carrier) or provide tons of logistics - supplies,
         | blockades, etc.
         | 
         | These just aren't considerations in RTS games - they move too
         | fast and the maps are too small. There really isn't a benefit
         | to having a ship with all your planes just outside of the
         | enemy's range - they could sneak attack you, and sending units
         | from your own base really just isn't that much farther.
         | 
         | It's a shame to me that this isn't a more popular genre these
         | days. It's easily my favorite.
        
       | Tiktaalik wrote:
       | This is a really good and I think sadly under played and
       | discussed game. It was very popular in the mid 1990s on release
       | but it seems like it was immediately forgotten about once
       | Starcraft arrived. It's unfortunate because yes it's a simpler
       | and more straight forward game, and not as balanced, but it is
       | very fun and pure.
       | 
       | Warcraft 1 is maybe too slow paced and basic to be enjoyable, but
       | Warcraft 2 remains very playable, as many of the usability of
       | features core to modern RTS games developed here. There are a few
       | things missing, but that just means you have to be more on the
       | ball with the micro.
       | 
       | The map editor was revolutionary at the time, and it was
       | trivially easy to be making usable maps within minutes.
       | 
       | One thing that was delightful about this game was how the
       | community discovered that Farms made for better walls than the
       | actual walls, and so an enormous variety of strategies developed
       | around this. As players developed knowledge of how units were
       | pushed out of buildings, walling off buildings to push units past
       | forest was another strategy that developed from this, creating
       | the potential for sneaky tricks.
       | 
       | One unfortunate thing about the game was that during the original
       | battlenet edition they added a new extra fast speed, which
       | everyone moved to, but that speed actually kinda broke the game
       | in that it became entirely possible to accidentally put your
       | townhall too close to the mine, and your peons would be
       | impossible to remove from mining. So in actuality the second to
       | fastest speed is the correct speed for this game.
       | 
       | I hope this got fixed in the remaster but I heard it was a pretty
       | basic art refresh...
        
       | Ntrails wrote:
       | I still have a bunch of the sound bites in my music folder.
       | Nothing says playlist filler like "Leave Me Alone"
        
       | black3r wrote:
       | > Development stared in the first months of 1995, and the game
       | was released in North America and Australia on December 9, 1995.
       | 
       | This feels absolutely insane for today's standards. And not just
       | in the gaming world. Somehow with all the advancement of
       | libraries, frameworks, coding tools, and even AI these days,
       | development speeds seem so much slower and it seems like too much
       | time is spent on eye candy, monetization and dark patterns and
       | too few times on things people actually like to see - that's what
       | made us buy games and software in the old days.
       | 
       | (But also in the gaming world, especially the past few years when
       | almost no game studio develops its own engine, assets don't look
       | more detailed than what was used 3 years ago, stories seem
       | hastily written and it feels like 80% of developer's time is
       | spent on making cosmetic items for purchase which often cost more
       | than the base game price)
       | 
       | Also somehow we spend lots of times researching UX and developing
       | tutorials (remember when software had the "?" button next to the
       | close button and no software "tutorials" were needed?) and yet
       | all the games and software are harder to learn than what we had
       | in the 90s and 00s.
        
         | myth_drannon wrote:
         | Additionally, the product was completed and released on CD, so
         | no hundreds of bug fixes after the release.
        
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