[HN Gopher] Guide to making a CHIP-8 emulator (2020)
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       Guide to making a CHIP-8 emulator (2020)
        
       Author : AlexeyBrin
       Score  : 36 points
       Date   : 2025-11-29 15:49 UTC (7 days ago)
        
 (HTM) web link (tobiasvl.github.io)
 (TXT) w3m dump (tobiasvl.github.io)
        
       | spit2wind wrote:
       | I've wondered if there's a good "standard" project a person could
       | use to get up to speed on a new language and get an intuitive
       | sense for working with it. For example, plenty of Java
       | programmers can write a working Python program, but it's not
       | "pythonic".
       | 
       | Would writing a CHIP-8 emulator be such a project? It seems non-
       | trivial, yet not too big, the kind of thing that if you
       | implemented it once, implementing it again in another language
       | would be much faster (apart from the language learning).
        
         | rootnod3 wrote:
         | It's my goto for new languages, but Gameboy instead of Chip8.
         | It covers good parts of new languages when learning them.
        
       | anthk wrote:
       | Nice; here there is one made in POSIX AWK:
       | 
       | https://git.luxferre.top/dale-8a/files.html
       | 
       | BTW, kudos for the author for playing Anchorhead too :D. The
       | ZMachine is one of the things I love too among minimal VM's.
       | 
       | Another nice one it's mu808, but sadly it needs some quirky stuff
       | to handle bufferings https://codeberg.org/luxferre/mu808
       | 
       | The author could rewrite in TCL/JimTCL and forget about
       | buffering.
       | 
       | On the software for it (IV0 actually), the offer looks more
       | limited than the CHIP8, but the opcodes and implementation are
       | much easier to understand (no pixels, just raw I/O, even chars).
       | Enough to implement Lunar Lander, some calculator, a Bulls and
       | Cows game and so on.
       | 
       | Altough after trying something like EForth running under Subleq
       | (Muxleq was tons faster), I can say Eforth offers you a much more
       | powerful language having to thinker with Muxleq, altough the IV0
       | machine (and a few ones such as VTL-02) will run under 6502 based
       | legacy microcomputers, such as the Kim-1 or the Apple1, C64,
       | Apple 2 and so on. With mu808 I still coudln't output strings
       | bigger than 9 chars. With EForth under Muxleq you can run a
       | Sokoban like nothing.
        
       | fluffet wrote:
       | Happy to see this :-)
       | 
       | This guy starring my chip-8 implementation was a moment of pride
       | for me. It was buggy but before this guide there wasn't too much
       | material out there that was made for stupid people like me.
       | 
       | It's a great starter project for emulation. You'll realise how
       | all emulators work, and as a bonus, interpreted languages. Really
       | recommend it.
        
       | jan_Sate wrote:
       | I've also made my own implementation of CHIP-8 emulator. I was
       | surprised that it only took me a few hours to got it working. I
       | reserved a week for the project.
       | 
       | One thing interesting about making emulator is that, it's all-or-
       | nothing. You can't tell if your implementation's working until
       | you finish it. For my case, I did end up having a few minor bugs,
       | which I promptly fixed and got the whole thing working correctly.
       | 
       | Maybe I should try implementing extensions next, when I've got
       | the time for that. :)
        
       | jgwil2 wrote:
       | This is great. Another great resource for CHIP-8 is Octo:
       | https://github.com/JohnEarnest/Octo
       | 
       | It's a CHIP-8 emulator with a few extra capabilities and the
       | readme collects a bunch of other resources.
        
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       (page generated 2025-12-06 23:02 UTC)