[HN Gopher] Reverse math shows why hard problems are hard
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       Reverse math shows why hard problems are hard
        
       Author : gsf_emergency_6
       Score  : 161 points
       Date   : 2025-12-02 02:35 UTC (20 hours ago)
        
 (HTM) web link (www.quantamagazine.org)
 (TXT) w3m dump (www.quantamagazine.org)
        
       | degamad wrote:
       | Specifically, reverse math (a subset of metamathematics which
       | looks at swapping axioms and theorems) allows us to show that
       | some hard problems are equivalent to each other.
       | 
       | EDIT: I think this line is the most telling:
       | 
       | > But he cautioned that the reverse mathematics approach may be
       | most useful for revealing new connections between theorems that
       | researchers have already proved. "It doesn't tell us much, as far
       | as we can say, about the complexity of statements which we do not
       | know how to prove."
       | 
       | So, at this point, it helps us understand more about problems we
       | already understand a little about, but nothing yet about new
       | problems.
        
         | gsf_emergency_6 wrote:
         | That's par for a field whose name seems to have been inspired
         | by "reverse-engineering", which by construction doesn't try to
         | understand products that have not yet reached the market :)
        
           | eru wrote:
           | Well, but you can also reverse engineer nature (or the output
           | of gradient descent) or the products of an adversary.
        
         | Nevermark wrote:
         | > So, at this point, it helps us understand more about problems
         | we already understand a little about, but nothing yet about new
         | problems.
         | 
         | I don't think this caution makes any sense!
         | 
         | The more we learn about theorem/axiom equivalences (or more
         | generally, the lattice of such connections) between existing
         | proofs, the more insights we will gain into how unproved
         | conjectures may relate to existing proofs or each other.
         | 
         | Only in the strictest possible sense does saying showing X
         | tells us nothing about showing Y. Meaning a proof or
         | identification of X is not a proof or identification of related
         | thing Y. But that is an obviously pedantic statement.
         | 
         | Not to critique the person being quoted. I feel like an offhand
         | remark may have got unduly elevated by being quoted in a "two-
         | sides of a story" writer's dramatization reflex.
        
       | Bankq wrote:
       | The approach reminds me of NP-Completeness (Computational harness
       | vs mathematical-proving hardness). Am I over-simplifying?
        
         | logician127 wrote:
         | You're right on the money. It's intimately tied to
         | computability theory, complexity theory's more abstract sibling
         | (I.e. the Halting problem and further Turing degrees). Both
         | rely on the core techniques of diagonalization and reductions.
         | The meat of it can differ a lot because estimating time bounds
         | and determining logical equivalence rapidly become different
         | problem spaces, so it's not like results in one are really
         | applicable to the other. But a researcher in one will usually
         | be well versed in the other.
        
         | throwaway81523 wrote:
         | I would say that's on the wrong track and that "hard" is the
         | wrong term for what reverse math (RM) tells you about problems.
         | RM studies what axioms you need to prove a given theorem, but
         | it's more like showing that "to pound in a nail of size X you
         | need a hammer of size Y and a smaller hammer just can't do it",
         | than saying pounding in the nail is difficult or complicated.
         | Once you have the big enough hammer, pounding the nail can be
         | very simple.
        
       | emil-lp wrote:
       | Whenever the pigeon-hole principle is name dropped, we should
       | also drop Dijkstra's commentary _The undeserved status of the
       | pigeon-hole principle_.
       | 
       | https://www.cs.utexas.edu/~EWD/transcriptions/EWD10xx/EWD109...
        
         | peacebeard wrote:
         | Wow. I thought the metaphor was stupid when I was taught this
         | in college, and only now, decades later, I find out Dijkstra
         | agreed.
        
           | badmonster wrote:
           | Interesting! Were there other examples from your course that
           | had similar delays in insight? What changed your perspective?
        
         | paulddraper wrote:
         | The first time I saw the Pigeonhole Principle was in the
         | following:
         | 
         | Problem: A plane has every point colored red, blue, or yellow.
         | Prove that there exists a rectangle whose vertices are the same
         | color.
         | 
         | Solution: Consider a grid of points, 4 rows by 82 columns.
         | There are 3^4=81 possible color patterns of columns, so by the
         | Pigeonhole Principle, at least two columns have the same color
         | pattern. Also by the Pigeonhole Principle, each column of 4
         | points must have at least two points of the same color. The two
         | repeated points in the two repeated columns form a rectangle of
         | the same color. QED.
         | 
         | The Pigeonhole Principle is very neat. It would be hard _not_
         | to use it for the proof.
         | 
         | Partly that article argues against proof by contradiction which
         | does seem to be overused.
        
           | moi2388 wrote:
           | Unless by plane they mean airplane, since in curved 3d
           | surface this is not automatically given to be true.
        
             | layer8 wrote:
             | Even if it was talking about airplanes, it doesn't mention
             | "surface". So it would still hold, given that airplane
             | parts aren't infinitely thin.
        
               | MarkusQ wrote:
               | Though if you fly economy it seems like they're bent on
               | approaching it as a limit.
        
               | layer8 wrote:
               | As long as they don't actually reach the limit, the proof
               | still holds.
        
             | IAmBroom wrote:
             | Topologically, an airplane is identical to a universe of
             | curvature=+1. Since the size of the grid versus the
             | airplane/universe is not given, I will assume there are
             | infinitely many grid points.
        
           | cousin_it wrote:
           | Wow, this works for any number of colors.
        
             | paulddraper wrote:
             | Yes it does :)
             | 
             | What a fun little result.
        
         | qsort wrote:
         | I love Dijkstra's writing, but I don't think this is his
         | strongest piece. In general parlance, when we say "by
         | piegonhole" we mean "any variant of it". I'd still call what
         | he's doing "piegonhole" lol. You can even further generalize
         | it, e.g. by making expected value arguments.
         | 
         | This is not uncommon: we can say that "by the fundamental
         | theorem of algebra" two polynomials of degree N that agree on
         | N+1 points are identically equal. "By induction" includes
         | Cauchy induction, sometimes with "this and that are the same"
         | we mean "up to isomorphism" and so on.
         | 
         | The advice he ends on is extremely solid, though:
         | The moral of the story is that we are much better off with the
         | neutral, general standard procedure: name the unknown(s) so
         | that you can formalize all conditions given or to be
         | established and simplify by formula manipulation.
         | 
         | The math will always math.
        
           | CGMthrowaway wrote:
           | Combining that with OP article, the obstruction to showing
           | hardness is therefore not technical but foundational- ie. the
           | required axiom lies outside the standard minimal toolkit
        
       | letmetweakit wrote:
       | The Travelling Salesman Problem in 1 dimension, on a line, is
       | trivial, I wonder what the connection is between the dimensions
       | and the hardness of problems like this.
        
       | boie0025 wrote:
       | I'm pretty far away from learning about these things in school,
       | but this made me wonder on the connection between the mentioned
       | communication complexity lower bound and special relativity
       | limits on how fast information can travel.
        
         | ogogmad wrote:
         | In the Game of Life community, people use "c" to refer to the
         | speed at which a GoL figure can travel, which is at most 1 in
         | the vertical direction, and 1 in the horizontal direction.
        
       | zkmon wrote:
       | Overall complexity (work required) is a conserved quantity. You
       | can move it around and claim that a new algorithm has reduced the
       | complexity, but in essence it has shifted the complexity
       | elsewhere.
       | 
       | Also, whether some problem has polynomial complexity or
       | exponential complexity depends on what you consider as the
       | problem space. Complexity of b^c is polynomial if b is the
       | problem space and exponential if c is the problem space.
       | 
       | Complexity of traveling salesman problem depends on what you
       | consider as the problem space - number of cities or number of
       | connections between cities.
        
         | voxl wrote:
         | I'm not sure if you're just choosing intentionally obtuse
         | verbiage or if you're actually saying something completely
         | incoherent.
         | 
         | "Overall Complexity" is a meaningless term without you defining
         | it. I suppose you mean that there is some lower bound limit to
         | the amount of work relative to a model of computation, but this
         | is a trivial statement, because the limit is always at least no
         | work.
         | 
         | We have many problems where we don't know the least upper
         | bound, so even an interesting formulation of your idea is not
         | necessarily true: work need not be conserved at the least upper
         | bound, because reaching the bound may not be possible and
         | epsilon improvement might always be possible.
         | 
         | Finally, algorithmic complexity is the wrong analogy for
         | reverse mathematics anyway.
        
           | zkmon wrote:
           | To give an example, we consider that binary search requires
           | less work than a linear search. But there are costs and
           | usecase considerations involved. Insertion of new recod need
           | to use binary search to keep the data sorted. Also if the
           | number of lookups is far less than number of records, the
           | overall cost is more than appending and linear search. That's
           | what I mean by by moving the complexity around.
           | 
           | A problem scenario doesn't have absolute characteristics.
           | It's relative to your way of looking at it, and your
           | definition of a problem.
        
             | short_sells_poo wrote:
             | You are right, but this doesn't mean that the amount of
             | work is conserved as your original message implies. The
             | correct statement would be that "algorithmic complexity is
             | just one aspect of actual practical complexity and an
             | algorithm with better algorithmic complexity can end up
             | performing worse in reality due to practical considerations
             | of the data and the processor doing the computations".
        
         | qsort wrote:
         | > Complexity of traveling salesman problem depends on what you
         | consider as the problem space - number of cities or number of
         | connections between cities.
         | 
         | lmao what?
        
       | dvh wrote:
       | Backwards game of life: https://m.youtube.com/watch?v=g8pjrVbdafY
        
         | froobius wrote:
         | I couldn't see any citations or references in that video or its
         | description. It presents it as him solving the problem himself,
         | but I'm sure other people have written about solving the Game
         | of Life in reverse with SAT solvers prior to this...
         | 
         | Edit: here's a paper on it from 2006,
         | https://link.springer.com/chapter/10.1007/978-3-540-76928-6_...
        
       | shevy-java wrote:
       | I recently had, for various reasons, improve my math skills.
       | 
       | I was surprised at how difficult I found math. Now, I was never
       | really great at math; logic and calculation in the head I could
       | do fairly well (above average), but just foundational knowledge
       | was hard and mathematical theory even harder. But now I even had
       | trouble with integration and differentiation and even with
       | understanding a problem to put it down into a formula. I am far
       | from being the youngest anymore, but I was surprised at how
       | shockingly bad I have become in the last some +25 years. So I
       | decided to change this in the coming months. I think in a way
       | computers actually made our brains worse; many problems can be
       | auto-solved (python numpy, sympy etc...) and the computers work
       | better than hand-held calculators, but math is actually
       | surprisingly difficult without a computer. (Here I also include
       | algorithms by the way, or rather, the theory behind algorithms.
       | And of course I also forgot a lot of the mathematical notation -
       | somehow programming is a lot easier than higher math.)
        
         | commandlinefan wrote:
         | I started going down that road decades ago myself. I had a
         | degree in computer science already, but I'd only learned just
         | enough math to graduate and then forgotten everything,
         | deliberately.
         | 
         | Years after I graduated, I was browsing comp.lang.java (I think
         | it was) and somebody asked for help developing an applet that
         | could draw a 3-D arrow that could orient itself in any
         | direction. For some reason, that sounded interesting to me, so
         | I started trying to work on it and I realized I needed to go
         | back and re-learn all of that "point-slope" stuff that I'd made
         | a point of learning just enough of to squeak through college.
         | 
         | That sent me down the path of re-learning all the things I now
         | wish I'd put more effort into learning when I was a teenager. I
         | ended up working through my old undergraduate calculus textbook
         | a few times and I understand undergraduate calculus _really_
         | well now. I was able to coach both of my kids through high
         | school calculus and they both remarked that none of their
         | friends parents were able to help them beyond algebra.
         | 
         | It makes me wonder how many people are great (or even adequate)
         | at math and how many are just faking it - as interesting as I
         | now find it, math skills aren't actually very practically
         | useful.
        
         | taeric wrote:
         | I've grown to see math as far more pattern matching than I
         | remember it as a kid. I think that explains why "rote
         | memorization" works more than folks want to admit for it.
        
           | jaccola wrote:
           | This doesn't end at kid level maths either, I have seen
           | people get bachelors and masters in maths without
           | understanding much of it intuitively or being able to apply
           | it.
           | 
           | Mostly because they have rote memorised it (and partly
           | because much of the education system is a game to be played
           | e.g. speaking with professors during office hours can give
           | very strong hints to exams).
        
             | taeric wrote:
             | Right, I've also seen people that couldn't get some higher
             | math items because they haven't learned to recognize some
             | things on sight. Curves are a good example. You should be
             | able to roughly sight identify basic curves. Or
             | distributions based on their shape. With obvious caveats.
             | 
             | I suspect this is a lot like being able to recognize a
             | piece of art to the artist by sight. Strictly, not
             | required. But a lot of great artists can do it.
             | 
             | For real fun, I saw an interview with Magnus Carlsen where
             | someone was quizzing him on famous games. He was able to
             | say the match on the first 2-3 moves a remarkable number of
             | times.
        
         | quantum_state wrote:
         | If I may share, the stuff occurring in a computer would not be
         | qualified as math ... math is more about intuition and the
         | sense of describing things in quantitative languages ...
        
         | dsjoerg wrote:
         | I wish this interesting story was related to the article.
        
         | 2snakes wrote:
         | Neuroscience suggests global connectivity changes after 40
         | instead of specialized areas. Overall declines do not start
         | until late 40s though.
        
       | kittikitti wrote:
       | I usually don't say this about Quantamagazine, but thank you for
       | covering and informing me about this. The perspective is
       | insightful and after comprehending the concepts a little more,
       | they are not a hyperbole. I'm currently reading through the
       | mentioned paper, "An Introduction to Feasible Mathematics and
       | Bounded Arithmetic for Computer Scientists" by Jiatu Li and I
       | believe that it's greatly elucidating.
       | 
       | If you're reading the paper, I recommend Section 1.3 where it
       | goes over the examples of Binary Search and Dijkstra. The idea
       | that "natural numbers are encoded by binary strings just as other
       | data structures" in the preface is prevalent in their
       | constructions of their proofs. As a computer scientist, this is
       | great because I intuitively recognize that both algorithms and
       | memory consist of only 1's and 0's underneath all the
       | abstractions and code.
       | 
       | This work ties together practical applications and complexity
       | theory to create a new bridge in mathematics that I'm excited
       | about exploring. I'm especially interested in reverse mathematics
       | applied to space complexity.
       | 
       | Here's some additional resources I found on this, Talk by Jiatu
       | Li, joint work with Lijie Chen, Igor Carboni Oliveira Title:
       | Reverse Mathematics of Complexity Lower Bounds
       | https://www.youtube.com/watch?v=g5EqAgDxxE0
        
       | empath75 wrote:
       | I think the reason this is interesting to mathematicians is that
       | he was working with an axiomatic system that is fairly new, and
       | _in particular_ is thought not to be strong enough to be able to
       | prove the pigeon hole principle. Since he proved that all these
       | other theorems are equivalent to the pigeonhole principle, all of
       | those other theorems are probably also not able to be proven with
       | PV1.
        
       | kazinator wrote:
       | The pigeonhole principle informs us that if we have more pigeons
       | than holes, some holes have two or more pigeons. But also that if
       | we have fewer pigeons than holes, some holes will necessarily be
       | empty.
       | 
       | Given two bit strings of length n, if we compare fewer than n
       | pairs, we cannot tell whether they are equal. The strings being
       | equal is the proposition a_0 = b_0 ^ a_1 = b_1 ^ ... ^ a_n-1 =
       | b_n-1. You cannot simplify this formula such that any a_i or b_i
       | primary is taken away.
        
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